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necromunda Malstrain Coalescence- Sculptor Stephen May
Warden-Paints replied to Robbienw's topic in + AMICUS AEDES +
A lot of this stuff just sounds like typical office drama. I don't get why it always has to equal Games Workshop being a toxic hellhole. I cringe a bit when Peachy and others go on and on about management problems as if many companies don't have the same issues. Also though, I absolutely live for this kind of gossip so keep it coming, I lap it up. -
Spazmolytic reacted to a post in a topic: =] EVENT: Call to Arms 2024 [=
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Helias_Tancred reacted to a post in a topic: Your thoughts on possible changes to the BT Combat Patrol
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Respectfully disagree. The new Combat Patrols are a lot more infantry heavy for the most part. I believe it's an attempt to make Combat Patrol a better game mode. If you really believe their plan is to make them less useful for players I don't know what to tell you. I'm becoming so numb to internet hyperbole. Our CP is not great imo, I would much prefer a box with sword brethren than an impulsor.
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I will be starting something new in the next couple of months. I will start with a combat patrol and a couple of infantry boxes. In the past I've always seen 1000 points as the first goal, then 1,500, then 2,000.
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What steps do you take before starting a new army project? Is it on a whim or do you do it at a particular time of year or the start of a new edition (as examples)? Do you write a list before you buy? Do you buy a combat patrol and start from there? How about choosing factions / colour schemes? I'm interested to see how people approach a big project / hobby investment.
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=] EVENT: Call to Arms 2024 [=
Warden-Paints replied to Grotsmasha's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
I missed last year's deadline by about 5 minutes, it wasn't a good feeling. I think life is stressful enough, good luck to everyone entering this year! -
I built a 5 man squad with heavy bolter. I built the models with combi-weapons, just because that's how I always picture sternguard. In game I would go with the sternguard bolters. Sergeant has a power fist because it's bad ass. They're not a bad unit, they won't win you the game but they look great and they can get work done. I almost can't believe some of the earlier posts in this thread, sorry you got math-hammered without asking for it. You must feel violated.
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I built a 5 man squad with heavy bolter. I built the models with combi-weapons, just because that's how I always picture sternguard. In game I would go with the sternguard bolters. Sergeant has a power fist because it's bad ass. They're not a bad unit, they won't win you the game but they look great and they can get work done. I almost can't believe some of the earlier posts in this thread, sorry you got math-hammered without asking for it. You must feel violated.
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Warhammer 40k Kroot Trail Shaper
Warden-Paints replied to Lord Marshal's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
I was assuming Kroot were getting their own codex, but there's actually been no word of that? -
Horus Heresy Siege Breaker Consul
Warden-Paints replied to Lord Marshal's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Tube up his nose, man with a tube up his nose. Stomach acid levels bull:cuss: :cuss:!