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Found 2 results

  1. Opposition As part of an ongoing series, here is my 1500 "All Comer List" and it is based on a list I took against Eldar in the fifth edition. For my next battle it is likely to be used against an Eldar or Marine force and what these opposition forces consist of can be seen in my blog. The List Librarian ~ Shield and Rage Sanguinary Priest ~ Power Sword Assault Squad (8) ~ Melta Gun ~ Plasma Pistol, Power Axe, Melta Bomb ~ Rhino ~~ Extra Armour Tactical Squad (10) ~ Plasma Gun ~ Missile Launcher ~ Bolt Pistol, Chainsword, Melta Bomb ~ Rhino ~~ Extra Armour Lemartes Death Company (5) ~ Jump Pack ~ Bolter, Power Fist (1) Scout Squad (5) ~ Heavy Bolter ~ Sniper Rifle (4) ~ Camo Cloak Attack Bike Squadron (2) ~ Multi Melta (2) Predator Destructor ~ Lascannon Sponsons ~ Search Light "Fragioso" Dreadnought ~ Frag Cannon ~ Melta Gun ~ Magna Grapple ~ Drop Pod Options As you can see I have my "rock" assault unit that is screened by the three tanks and the bikes. I have an objective sitter, a distraction and no anti air (but I wont need that for this fight). However I can't help but wonder how I can further tweak this. 1) Do I have enough scoring troops at this level and do I have too many eggs in one basket seeing as I have a singular moving force? 2) I'm using Jump Packs on the Death Company to a) have Lemartes and b ) allow for quicker charging, but would it be better to drop the Jump Packs and Lemartes, add either a Chaplain or another DC with a Power Sword and put them in the available Razorback, allowing more points to be spent elsewhere? 3) What should I do if I face a lot of terminators? 4) Should I look into divination for the Librarian? Looking forward to your thoughts
  2. 1500 point game coming up at the end of August, thought I'd give this a whirl: 1500 - Dreadnought List Battalion Detachment Captain ~ Master-crafted boltgun, chainsword ~ The Veritas Vitae Lieutenant ~ Hand flamer, chainsword, jump pack Scouts (5) ~ Sniper rifle, chainsword ~ Missile Launcher, camo cloak ~ Boltgun (3) Scouts (5) ~ Boltgun, chainsword ~ Shotgun ~ Bolt pistol, combat knife (3) Scouts (5) ~ Boltgun, chainsword ~ Shotgun ~ Bolt pistol, combat knife (3) Furioso Dreadnought ~ Storm bolter, heavy flamer, furioso fists (pair) ~ Smoke launchers Relic Contemptor Dreadnought ~ Twin lascannon, graviton blaster, Dreadnought combat weapon Spearhead Detachment Librarian Dreadnought ~ Storm bolter ~ Smite, Quickening, Wings of Sanguinius ~ Warlord (Artisan of War) Mortis dreadnought ~ Twin autocannons Relic Leviathan Dreadnought ~ Grav-flux bombard, meltagun, siege claw Devastators (5) ~ Missile launcher ~ Heavy bolter ~ Boltgun (3) ~ Armorium Cherub Thoughts and options 9 CPs with the Vertias Vitae as cover Mortis over regular because of points difference Lieutenant gear because that's the model I've got First Scout Squad looks weird but the theory is once the chaff has gone the missile launcher gets a bonus to his save. Will be camping an objective or somewhere useful, similar to the Devastators Devastators have the option of mortal wound shenanigans on either <FLY> or anything with multiple wounds. Scout ML is backup Other two Scout Squads are the first wave and push hard at the start. Second wave is the Librarian Dreadnought and Furioso Mortis, Contemptor, Leviathan are babysat by the Captain & Lieutenant at first, before the Lieutenant being able to UWoF to where needed later on. I expect this group to push forward either centrally or on a flank, Will need to be dealt with Librarian Dreadnought is the Warlord just for Artisan of War. Is there a better choice? What am I missing and/or have I covered every base? C&C appreciated
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