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Found 8 results

  1. Introduction This list has evolved from my 1250 list and is simply a way of including new toys. Essentially it will play the same. As usual, a list of alternatives and my opponents can be found on my Blog. List Primary Detachment Astorath Death Company (6) ~ Jump Packs ~ Bolt Pistol and Power Sword (1) ~ Bolt Pistol and Chainsword (2) ~ Bolter and Power Fist (1) ~ Bolter (2) Death Company (6) ~ Bolt Pistol and Power Axe (1) ~ Bolt Pistol and Power Sword (1) ~ Bolt Pistol and Chainsword (1) ~ Bolter (3) ~ Razorback ~~ Twin-linked Heavy Bolter Death Company Dreadnought ~ Blood Talons ~ Magna Grapple ~ Heavy Flamer Assault Squad (6) ~ Flamer ~ Melta Bomb ~ Razorback ~~ Lascannon & Twin-linked Plasma Gun ~~ Searchlight Attack Bike Squadron (2) ~ Multi Melta (2) Predator Destructor ~ Lascannon Sponsons ~ Searchlight Stormraven Gunship ~ Twin-linked Multi Melta ~ Twin-linked Assault Cannon ~ Hurricane Bolters Allied Detachment Imperial Knight Paladin Tactics In theory, this plays like the 1250 list. The Knight and the Predator lead the charge, with the Razorbacks and the jumping Death Company using them as cover. The Attack Bikes stay close too, on the flanks. The Death Company Dreadnought arrives with the Stormraven and I'll probably put the small Assault Squad into reserves for late game objective grabbing. I do realise that having a squad of Death Company with jump packs is an inefficient use of points, but I don't have much choice really (the only other jump choices in my collection are Sanguinary Guard...). Comments and criticisms welcomed as always.
  2. My group is running a mini tournament and I'm on the fence about joining. Possible players: GK/Tau/Harlequins SoB/Necrons Nids/DG/LoV BA (me) the organiser has GSC/Emperor's Spears and is on the bench. As you can see, they kinda want me to attend... Tournament outline is as follows: So, there's some interesting stuff in there, but the missions sound weird. Imagine they will change going forward (especially mission 1...)
  3. So a list like this went 5-1 recently. I am new to BA in terms of building an army. I like to have a list before I start to build. Let me know what you guys think, and what you'd change., (Warhammer 40,000 9th Edition) [132 PL, 9CP, 1,998pts] Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [132 PL, 9CP, 1,998pts] Configuration [12CP] **Chapter Selector** Selections: Blood Angels Categories: PC: BA, Configuration Battle Size [12CP] Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Categories: Configuration Detachment Command Cost Categories: Configuration Game Type Selections: 3. Chapter Approved: War Zone Nachmund Categories: Configuration No Force Org Slot [3 PL, 40pts] Company Veterans [3 PL, 40pts] Categories: Faction: Adeptus Astartes, Company Veterans, Faction: Imperium, Infantry, Command Squad, Core, No Force Org Slot Company Veteran [20pts] Selections: 2x Astartes Chainsword Company Veteran Sergeant [20pts] Selections: 2x Astartes Chainsword HQ [21 PL, -3CP, 405pts] Captain [6 PL, -2CP, 120pts] Selections: 3. Soulwarden, Inferno pistol, Jump Pack [1 PL, 25pts], Relic blade [10pts], Stratagem: Hero of the Chapter [-1CP], Stratagem: Relic of the Chapter [-1CP], Visage of Death Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Fly, Jump Pack Commander Dante [9 PL, 1CP, 165pts] Selections: 4. Heroic Bearing, Warlord [1CP] Categories: Character, Commander Dante, Faction: Blood Angels, Faction: Imperium, Fly, HQ, Infantry, Jump Pack, Faction: Adeptus Astartes, Chapter Master, Warlord Sanguinary Priest [6 PL, -2CP, 120pts] Selections: Astartes Chainsword, Bolt pistol, Jump Pack [1 PL, 30pts], Rites of War, Stratagem: Hero of the Chapter [-1CP], Stratagem: Relic of the Chapter [-1CP], The Armour Indomitus Categories: Character, Faction: Blood Angels, Faction: Imperium, Infantry, Sanguinary Priest, HQ, Apothecary, Faction: Adeptus Astartes, Fly, Jump Pack Troops [16 PL, 330pts] Incursor Squad [5 PL, 105pts] Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Smokescreen, Incursor Squad, Core, Primaris, Troops 4x Incursor [84pts] Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades Incursor Sergeant [21pts] Incursor Squad [5 PL, 105pts] Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Smokescreen, Incursor Squad, Core, Primaris, Troops 4x Incursor [84pts] Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades Incursor Sergeant [21pts] Infiltrator Squad [6 PL, 120pts] Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops 4x Infiltrator [96pts] Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine Infiltrator Sergeant [24pts] Elites [92 PL, 1,223pts] Centurion Assault Squad [18 PL, 325pts] Categories: Faction: Adeptus Astartes, Centurion, Centurion Assault Squad, Faction: Imperium, Infantry, Elites Centurion [65pts] Selections: Hurricane bolter [10pts] Flamers Centurion [65pts] Selections: Hurricane bolter [10pts] Flamers Centurion [65pts] Selections: Hurricane bolter [10pts] Flamers Centurion [65pts] Selections: Hurricane bolter [10pts] Flamers Centurion Sergeant [65pts] Selections: Hurricane bolter [10pts] Flamers Death Company Marines [8 PL, 165pts] Selections: Jump Pack [1 PL, 15pts] Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack Death Company Marine [33pts] Selections: Thunder hammer [15pts] Death Company Marine [33pts] Selections: Thunder hammer [15pts] Death Company Marine [33pts] Selections: Thunder hammer [15pts] Death Company Marine [33pts] Selections: Thunder hammer [15pts] Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marines [15 PL, 168pts] Selections: Jump Pack [1 PL, 24pts] Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Sanguinary Guard [17 PL, 190pts] Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts] Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts] Sanguinary Guard [17 PL, 185pts] Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts] Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine sword Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine sword Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine sword Sanguinary Guard [17 PL, 190pts] Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts] Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts]
  4. I'll go into more detail with an article on the main board soon, but the idea/theme for this list is for two threats buffed to the hilt (and with enough synergy/chaff from the supporting elements to pull it off). This was supposed to be theoretical, but I actually had a game with it this other night on the spur of the moment (report arrive soonTM). Below is my initial gambit and I'm sure there's room for improvement; I certainly have some ideas on where to go with it 2000 "Troop Spam" TAC list Blood Angels Battalion Detachment HQ Captain ~ Master-crafted boltgun, thunder hammer, jump pack ~ Warlord: Artisan of War Captain ~ Master-crafted boltgun, chainsword ~ Veritas Vitae Troops Scouts (5) ~ Bolt pistol, chainsword ~ Combat blade (4) Scouts (5) ~ Bolt pistol, chainsword ~ Combat blade (4) Scouts (5) ~ Bolter, chainsword ~ Shotgun (4) Elites Company Ancient ~ Boltgun Terminator Squad (5) ~ Storm bolter, power sowrd ~ Assault Cannon, power fist ~ Storm bolter, power fist (3) Fast Attack Scout Bikes (3) Scout Bikes (3) Blood Angels Battalion Detachment HQ Librarian ~ Bolt pistol, force stave, jump pack ~ Unleash Rage, Shield of Sanguinius, Smite Sanguinary Priest ~ Bolt pistol, chainsword, jump pack Troops Scouts (5) ~ Bolter, chainsword ~ Bolter (4) Scouts (5) ~ Bolter, chainsword ~ Bolter (4) Scouts (5) ~ Bolter, chainsword ~ Bolter (4) Heavy Support Rapier Carrier (1) ~ Quad launcher Devastator Squad (5) ~ Armorium Cherub ~ Bolter (3) ~ Grav-cannon & grav-amp ~ Heavy bolter Devastator Squad (5) ~ Armorium Cherub ~ Bolter (3) ~ Grav-cannon & grav-amp ~ Missile Launcher Blood Angels Vanguard Detachment HQ Lieutenant (2) ~ Hand flamer, chainsword, jump pack (Angel's Wing) (1) ~ Master-crafted bolter, chainsword (1) Elites Sanguinary Ancient ~ Angelus boltgun, power fist, death mask ~ Standard of Sacrifice Sanguinary Guard (4) ~ Angelus boltgun, encarmine sword (3) ~ Angelus boltgun, power fist (1) Sanguinary Guard (4) ~ Angelus boltgun, encarmine sword (3) ~ Angelus boltgun, power fist (1) Musings 14 CP, Captain Smash is the warlord... Block one is two squads of Sanguinary Guard backed up with an Ancient (5++= standard), Priest, Librarian (Rage and Shield), jump lieutenant (with the overwatch blocker jump pack), and the smash Captain Block two is the Terminators, with a foot Captain, Standard, Lieutenant Six Scout Squads and two Scout bike Squads for harassment Smash Captain has the option of going DVoS and rolling up a flank, jump lieutenant can use UWoF to assist if necessary Two Devastators Squads with cherubs for stratagem shenanigans (and the quad launcher nearby). Alternatively, the foot Captain, Lieutenant, Standard can babysit here Two standards for standard shenanigans (see thread I realise the ranged weapon choices are a bit off but I'm attempting to be WYSIWYG as best I can. However, there is some proxying going on meaning I'll likely change this out going forward... The rest of the odd choices are to make the points fit. I'm potentially looking into rolling the two Battalions into a Brigade, just need to work out what to move around and to keep my CPs high. Thoughts?
  5. Opposition As part of an ongoing series, here is my 1500 "All Comer List" and it is based on a list I took against Eldar in the fifth edition. For my next battle it is likely to be used against an Eldar or Marine force and what these opposition forces consist of can be seen in my blog. The List Librarian ~ Shield and Rage Sanguinary Priest ~ Power Sword Assault Squad (8) ~ Melta Gun ~ Plasma Pistol, Power Axe, Melta Bomb ~ Rhino ~~ Extra Armour Tactical Squad (10) ~ Plasma Gun ~ Missile Launcher ~ Bolt Pistol, Chainsword, Melta Bomb ~ Rhino ~~ Extra Armour Lemartes Death Company (5) ~ Jump Pack ~ Bolter, Power Fist (1) Scout Squad (5) ~ Heavy Bolter ~ Sniper Rifle (4) ~ Camo Cloak Attack Bike Squadron (2) ~ Multi Melta (2) Predator Destructor ~ Lascannon Sponsons ~ Search Light "Fragioso" Dreadnought ~ Frag Cannon ~ Melta Gun ~ Magna Grapple ~ Drop Pod Options As you can see I have my "rock" assault unit that is screened by the three tanks and the bikes. I have an objective sitter, a distraction and no anti air (but I wont need that for this fight). However I can't help but wonder how I can further tweak this. 1) Do I have enough scoring troops at this level and do I have too many eggs in one basket seeing as I have a singular moving force? 2) I'm using Jump Packs on the Death Company to a) have Lemartes and b ) allow for quicker charging, but would it be better to drop the Jump Packs and Lemartes, add either a Chaplain or another DC with a Power Sword and put them in the available Razorback, allowing more points to be spent elsewhere? 3) What should I do if I face a lot of terminators? 4) Should I look into divination for the Librarian? Looking forward to your thoughts
  6. 1500 point game coming up at the end of August, thought I'd give this a whirl: 1500 - Dreadnought List Battalion Detachment Captain ~ Master-crafted boltgun, chainsword ~ The Veritas Vitae Lieutenant ~ Hand flamer, chainsword, jump pack Scouts (5) ~ Sniper rifle, chainsword ~ Missile Launcher, camo cloak ~ Boltgun (3) Scouts (5) ~ Boltgun, chainsword ~ Shotgun ~ Bolt pistol, combat knife (3) Scouts (5) ~ Boltgun, chainsword ~ Shotgun ~ Bolt pistol, combat knife (3) Furioso Dreadnought ~ Storm bolter, heavy flamer, furioso fists (pair) ~ Smoke launchers Relic Contemptor Dreadnought ~ Twin lascannon, graviton blaster, Dreadnought combat weapon Spearhead Detachment Librarian Dreadnought ~ Storm bolter ~ Smite, Quickening, Wings of Sanguinius ~ Warlord (Artisan of War) Mortis dreadnought ~ Twin autocannons Relic Leviathan Dreadnought ~ Grav-flux bombard, meltagun, siege claw Devastators (5) ~ Missile launcher ~ Heavy bolter ~ Boltgun (3) ~ Armorium Cherub Thoughts and options 9 CPs with the Vertias Vitae as cover Mortis over regular because of points difference Lieutenant gear because that's the model I've got First Scout Squad looks weird but the theory is once the chaff has gone the missile launcher gets a bonus to his save. Will be camping an objective or somewhere useful, similar to the Devastators Devastators have the option of mortal wound shenanigans on either <FLY> or anything with multiple wounds. Scout ML is backup Other two Scout Squads are the first wave and push hard at the start. Second wave is the Librarian Dreadnought and Furioso Mortis, Contemptor, Leviathan are babysat by the Captain & Lieutenant at first, before the Lieutenant being able to UWoF to where needed later on. I expect this group to push forward either centrally or on a flank, Will need to be dealt with Librarian Dreadnought is the Warlord just for Artisan of War. Is there a better choice? What am I missing and/or have I covered every base? C&C appreciated
  7. In a little over a month I will be playing my first 2000 points game for a number of years, quite possibly the first time I've played at this points level outside of Apocalypse since the 4th edition. As I don't really want to go down the proxy route, alternatives choices and options can be found on my blog. List One This list uses my most recent 1750 list as a basis. I consider this a "light-mech/mech" force. Mephiston Librarian ~ Force Axe ~ Shield and Fear Corbulo Furioso Dreadnought ~ Frag Cannon ~ Melta Gun ~ Magna Grapple ~ Drop Pod Assault Squad (5) ~ Melta Gun ~ Inferno Pistol, Power Sword, Melta Bombs ~ Razorback ~~ Twin-linked Heavy bolter Assault Squad (5) ~ Plasma Pistol ~ Plasma Pistol, Power Axe, Melta Bombs ~ Razorback ~~ Lascannon & Twin-linked Plasma Gun Death Company (8) ~ Power Fist (1) ~ Bolter (1) ~ Bolt Pistol, Power Sword (1) ~ Land Raider Scout Squad (5) ~ Sniper Rifle (4) ~ Heavy Bolter Attack Bike Squadron (1) ~ Multi Melta (1) Attack Bike Squadron (1) ~ Multi Melta (1) Predator Destructor ~ Lascannon Sponsons ~ Dozerblade, Stormbolter Stormraven ~ Twin-linked Multi Melta ~ Twin-linked Assault Cannon ~ Hurricane Bolters Here the plan is fairly simple. The "Fragioso" is the distraction while my force moves up. The Librarian rides with the Melta RAS in the Bolterback providing Shield, while Corbulo rides with the Plasma RAS in the Plaserback. The Predator moves with these along with the Attack Bikes, Mephiston and the Death Company in the Landraider which will undoubtedly be at the forefront. Together these move forward as one to deny space and take the fight to the enemy. The Scouts will arrive in the Stormraven for late objective claiming. List Two This alternative list is very different from what I have done recently and is a bit of a throwback to an older way of playing. It is also somewhat experimental as I will be trying out different tactics. I consider this a Hybrid force. Mephiston Librarian ~ Force Axe ~ Shield and Fear Corbulo Sanguinary Priest Furioso Dreadnought ~ Blood Talons ~ Heavy Flamer ~ Magna Grapple Assault Squad (5) ~ Melta Gun ~ Inferno Pistol, Power Sword, Melta Bombs ~ Razorback ~~ Twin-linked Heavy bolter Assault Squad (5) ~ Plasma Pistol ~ Plasma Pistol, Power Axe, Melta Bombs ~ Razorback ~~ Lascannon & Twin-linked Plasma Gun Tactical Squad (10) ~ Plasma Gun ~ Plasma Cannon Death Company (5) ~ Power Fist (1) ~ Bolter (1) Attack Bike Squadron (1) ~ Multi Melta Attack Bike Squadron (1) ~ Multi Melta Land Speeder Squadron (1) ~ Heavy Bolter ~ Typhoon Missile Launcher Stormraven ~ Twin-linked Multi Melta ~ Twin-linked Assault Cannon ~ Hurricane Bolters Dreadnought ~ Assault Cannon ~ Missile Launcher Devastator Squad (5) ~ Missile Launcher (3) ~ Heavy Bolter (1) This operates in three parts. The Sanguinary Priest, Dreadnought, Tactical Squad and Devastator Squad sit on a home objective. The Stormraven has the Death Company and a Furioso Dreadnought which will arrive and (hopefully) cause havoc later in the game. The Librarian rides with the Melta RAS in the Bolterback providing Shield, while Corbulo rides with the Plasma RAS in the Plaserback. Along with Mephiston, the Attack Bikes and the Land Speeder these rush along a flank to attempt to take apart my opponents piecemeal. Perhaps a Whirlwind instead of the Dreadnought? Thoughts?
  8. Buoyed by my success with my 1500 point list I have changed my original plans and expanded on that previous list. In theory it plays the same as the earlier list and the opposition it's likely to face, as well as the alternative models at my disposal can be found in my Blog. The List Mephiston Librarian ~ Prescience and ???? Sanguinary Priest ~ Power Sword Assault Squad (8) ~ Melta Gun ~ Plasma Pistol, Power Axe, Melta Bomb ~ Rhino Tactical Squad (10) ~ Plasma Gun ~ Missile Launcher ~ Combi-Melta, Chainsword, Melta Bomb ~ Rhino Death Company (10) ~ Bolter, Power Fist (1) ~ Bolter (1) ~ Bolt Pistol, Power Sword (2) ~ Drop Pod Scout Squad (10) ~ Heavy Bolter ~ Sniper Rifle (9) ~ Camo Cloak Attack Bike Squadron (2) ~ Multi Melta (2) Predator Destructor ~ Lascannon Sponsons ~ Search Light Furioso Librarian Dreadnought ~ Shield and Wings Options As you can see I've again gone for a "rock" unit screened by four vehicles and the bikes. I've then got the Scouts that cab sit on 1-2 objectives, a large distraction unit and no anti air (but I don't really need that just yet). I know I'm a little shy on scoring units, but what can I change to improve that? Any further thoughts?
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