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Showing results for tags 'Blood Angels resource topic'.
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As many of you are aware, I maintain a bunch of review/guide threads for the Blood Angels, specifically those which aren't found within our Codex. A list of those review/guides can be found here. These review/guides are in constant flux; be it the addition of new units or revamping of the older threads as I become used to the more elaborate bbcode available on the B&C. However, one thing I have always wanted to do is add photos to each entry as it's all well and good someone discussing a model but as we all know, a picture speaks a thousand words. Currently, I have a prototype setup displayed here and whilst I'm happy with it, I'm not happy with the photos chosen. Why? Because they aren't Blood Angels - and this is where you come in. What I'm after is a photo of your model (yes, this includes Successor Chapters) which I can place next to the entry on the guide (naturally fully credited). For the background, either white, black or a photographic gradient of some sort is fine and an excellent guide can be found here (and yes, that's for mobile users!) Below is a list of the photos I need for this task (links go to photos in use): Aggressor Squads Assault Intercessors Assault Squad Astorath Astraeus Super-heavy Tank Attack Bike Baal Predator Bike Squad Brother Corbulo Caestus Assault Ram Captain Captain in Cataphractii Armour Captain in Gravis Armour Captain in Phobos Armour Captain in Terminator Armour Captain on Bike Captain Tycho Chaplain Chaplain in Terminator Armour Chaplain on Bike Chaplain Venerable Dreadnought Chief Librarian Mephiston Chief Librarian Mephiston (Legends) Commander Dante Company Ancient Company Champion Company Veterans Contemptor Dreadnought Contemptor Mortis Dreadnought Damocles Command Tank (regular / Deimos) Death Company Death Company Intercessors Death Company Dreadnought Deathstorm Drop Pod (assault cannon / missile launcher) Deimos Pattern Relic Predator (Predator Cannon / Twin Lascannon / Heavy Conversion Beamer / Plasma Executioner / Magna Melta / Inferno Cannon) Deimos Pattern Vindicator Laser Destroyer Devastators Dreadnought Drop Pod Eliminator Squad Eradicator Squad Fire Raptor Assault Gunship Firestrike Servo-turrets Furioso Dreadnought Gabriel Seth Heavy Intercessor Squad Hellblaster Squad Hunter Imperial Space Marine Impulsor Inceptor Squad Incursor Squad Infernum pattern Razorback Infiltrator Squad Infiltrator Squad Invictor Tactical Warsuit Intercessor Squad Invader ATV Land Raider Land Raider Achilles Land Raider Crusader Land Raider Excelsior Land Raider Helios Land Raider Prometheus Land Raider Redeemer Land Speeder Land Speeder Storm Land Speeder Tempest Land Speeder Tornado Land Speeder Typhoon Lemartes Librarian Librarian Dreadnought Librarian in Phobos Armour Librarian in Terminator Armour Librarian on Bike Lieutenants Lieutenants in Phobos Armour Lieutenants in Reiver Armour Lucius Pattern Dreadnought Drop Pod Malakim Phoros Mortis Dreadnought Outrider Squad Predator Annihilator Predator Destructor Primaris Ancient Primaris Apothecary Primaris Captain Primaris Chaplain Primaris Chaplain on Bike Primaris Librarian Primaris Lieutenants Primaris Techmarine Rapier Carrier (graviton cannon | laser destroyer | quad heavy bolter | quad mortar) Razorback Redemptor Dreadnought Reiver Squad Repulsor Repulsor Exterminator Relic Cerberus Heavy Tank Destroyer Relic Contmeptor Dreadnought Relic Deredeo Dreadnought Relic Falchion Super-heavy Tank Destroyer Relic Fellblade Super-heavy Tank Relic Javelin Attack Speeder (lascannon / missile launcher) Relic Land Raider Proteus Relic Leviathan Dreadnought Relic Mastadon Super-heavy Siege Transport Relic Sicaran Arcus Strike Tank Relic Sicaran Battle Tank Relic Sicaran Omega Tank Destroyer Relic Sicaran Punisher Assault Tank Relic Sicaran Venator Tank Destroyer Relic Spartan Assault Tank Relic Terminator Squad Relic Typhon Heavy Siege Tank Relic Whirlwind Scorpius Rhino Rhino Primaris Sanguinary Ancient Sanguinary Guard Sanguinary Notiviate Sanguinary Priest Sanguinary Priest on Bike Scout Bike Squad Scout Squad Servitors Siege Dreadnought Sokar Pattern Stormbird Stalker Sternguard Squad Storm Eagle Assault Gunship Storm Speeder Hammerstrike Storm Speeder Hailstrike Stormhawk Interceptor Stormraven Gunship Stormtalon Gunship Supressor Squad Tactical Squad Tarantula Air Defence Battery (Air Defence Command Platform / Hyperios Tarantula Sentry Gun ( assault cannon / heavy bolter / lascannon / multi-melta) Techmarine Techmarine on Bike Terminator Ancient Terminator Assault Squad Terminator Squad Termite Assault Drill The Sanguinor Thunderhawk Assault Gunship Thunderhawk Transporter Tycho the Lost Vanguard Veteran Squad Veteran Intercessors Vindicator Whirlwind Whirlwind Hyperios Xiphon Interceptor Please reply below with a suitable photo and I'll cross off the list as we go along. Thanks!
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Welcome to my Blood Angels painting blog! My army is based on the 4th Company, along with reinforcements from other companies. The disposition of my assembled, part painted and fully painted forces are as follows: ++GLORY TO THE FOURTH!++ ++Angels of the Blood++ ++Chapter Command++ ++High Command++ Commander Cervan Dante - High Lord of the Blood Angels Primaris Dante The Sanguinor ++Sanguinary Priesthood++ Brother Corbulo - Sanguinary Highest Priest Brother Olburoc - Sanguinary Higher Priest Sanguinary High Priest ++Reclusium++ Reclusiarch Xenith - JP, Crozius, Powerfist Chaplain Lemartes, Guardian of the Lost Chaplain Diabocca - JP, Crozius and Infernus Pistol Chaplain - JP, Crozius, Grav Pistol Chaplain - TDA, Crozius, Storm Bolter Chaplain Tarentus - TDA, Crozius, Combi Flamer ++Librarius++ Chief Librarian Mephiston, Lord of Death High Epistolary Nostiphem, Master of Twilight Chief Librarian Primaris Mephiston, third of his name. Codicier Librarian - JP, Force Halberd Lexicanum Librarian - TDA, Force Sword, Combi Plasma Lexicanum Librarian - JP, Force Sword, hand flamer Epistolary - Force Stave Epistolary - TDA, Force Stave Lexicanum Varus - Storm Bolter, Force Stave Heresy Codicier - Force Sword ++Sanguinary Guard (10 Marines)++ Sanguinary Ancient Remiel, The Exaltation The Host of Mikhael (5), The Grace of Sanguinius The Host of Gabriel (4), The Strength of Sanguinius ++The Lost Company (12 Marines)++ Death Company Captain w/ TH Death Company Squad (6 with jump packs) Death Company Squad (5 with jump packs) ++1st Company (30 Marines)++ Brother Captain Donato Captain Karlaen, The Shield of Baal Company Ancient Darrago (SB/PF) Company Ancient (TH) 1st Sternguard Squad (5) 2nd Vanguard Squad (7) 3rd Vanguard Squad (5) 4th Space Marine Heroes Sternguard Squad (9) ++Terminator Squads: 31 Brothers++ Redemptor, 1st Assault Terminator Squad (4 w/THSS) Invictor, 2nd Tactical Terminator Squad (5 w/AC) Avengor, 3rd Assault Terminator Squad (5 w/LC) Damnator, 4th Tactical Terminator Squad Alphaeus (5 w/HF) Venator, 5th Assault Terminator Squad Victorno (2xTH, 2xLC) Vindictor, 6th Tactical Terminator Squad ( 2x SB, CML) Destructor, 7th Terminator Squad (5x Cataphractii) Vexator: 8th Terminator Squad Signator, 9th Support Terminator Squad: (Brother Ferruan, 1CML; 1AC) Praetor: 10th Terminator Squad ++3rd Company (12 Marines)++ Captain Erasmus Tycho Psycho Tycho Games Day Captain Machiavi, Lieutenant to Tycho. 6th - Tactical Squad (10) ++4th Company (102 Marines)++ Captain De Bosola, the Lord Adjudicator Company Champion 1st - Tactical Squad Venusian (10 flamer, hand flamer, heavy flamer) 2nd - Tactical Squad Terranostro (10 melta, combi melta, multimelta) 3rd- Tactical Squad Solon (10 plasma, combi plas, plasma cannon) 4th - Tactical Squad Mercurio (10 flamer, heavy bolter) 5th - Tactical Squad Jovor (10, Grav gun, grav cannon) 6th - Tactical Squad Santurini (10 Combi plas, plasma gun, las cannon) 7th - Assault Squad Neptus (10) 8th - Assault Squad Marsellus (10) 9th - Devastator Squad Plutaxo (10) 10th - Devastator Squad Urannon (10) ++5th Company (19 Marines)++ Captain Sendini - Keeper of the Arsenal Primaris Lieutenant Verrocchio Primaris Ancient 1st Intercessor Squad Donato (5) 2nd Intercessor Squad Calpurnius (5) 9th Aggressor Squad Bronzino (3) ++6th Company (1 Marine)++ Captain Raxiatel, Caller of the Fires ++7th Company (2 Marines)++ 1st Squadron (1 Land Speeder Tornado) ++8th Company (24 Marines)++ 1st - Assault Squad (9) 5th Bike Squadron (3) 7th Squadron (2 Attack Bikes) 8th Squadron (2 Land Speeder Typhoons) 10th Squadron (2 Attack Bikes) ++10th Company (28 Marines)++ 1st Squad - (10 BP/CCW) 2nd Squad (5 Shotguns) 3rd Squad - (4 sniper rifles, HB) 4th Squad - 5 Shotguns 7th Squad (3 bikes) Land Speeder Storm ++Hall of Ancients (7 Brothers)++ #2 Imperator Furioso - Dreadnought w/Multimelta #2 Balthasar the Prophet - Furioso Librarian #3 Kaspar the Destroyer - Death Company Dreadnought #4 Ancient Borgio - Dreadnought #5 Bellerophon - Contemptor Dreadnought #6 Leviathan Class Dreadnought #7 Melchior the Harbinger - Chaplain Venerable Dreadnought ++Motor Pool (19)++ #1 Eternal Vigil - Whirlwind #2 Iron Blood - Baal Class Predator (Magnetised) #3 Iron Faith - Baal Class Predator (Flamestorm) #4 Praetorian of Baal - Destructor Class Predator (Auto-Las) #5 Wall of Terra - Vindicator #6 Tyrant's Bane - Land Raider Proteus #7 Invictus - Land Raider Crusader #8 Wrath of Heaven - Hunter/Stalker Support Tank #9 Interfector - Sicaran Venator #10 Aegis Eternal - Land Raider Excelsior #11 Iron Fire - Baal Class Predator' (Heresy-Era Brrrrrt Pattern) #20 Midae Ultio - Kratos Assault Tank #21 Spartan Assault Tank #22 Martyr - Deimos Vindicator #23 Spear of Telesto - Predator Annihilator #24 'Metatron' - Typhon Siege Tank #25 Land Raider Phobos/Redeemer #1 Chaeron - Death Company Rhino #2 Razorback (TLAC) #3 Rhino Primaris #4 Razorback (TLHB) #5 Mars Pattern Rhino Drop Pod ++Air Support++ #1 Thunder's Echo - Stormhawk My painting backlog can be found here: XBA: The Grey Pile of Shame Credit is due to DiegoGisbertLlorens on Deviant Art for the artwork in my signature, and also to teef, who's banner I used in the first post.
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- Blood Angels
- Flesh Eaters
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Simple concept folks, what's in your backlog? What models have you yet to complete? Feel free to post them below (and even strike them off as you complete them!)
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Preamble So I felt that I would do a blog on Bolter and Chainsword. My reason for doing this is not only to act as motivation for myself, but also to gather advise and information on how to play (and hopefully win) with my Blood Angels as sadly I don't have the best record with them. So I will be posting painting updates, links to my army lists and I also aim to add some battle reports on the off chance I get to have a game, with C&C being welcome on all. Feel free to post or ignore, but to start this blog off here's my favourite picture from a past Apocalypse game: =][= IMAGE REDACTED =][=
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- Blood Angels battle report
- Blood Angels WIP
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Been doing some numbers on how much damage we can get per point. There are some numbers here that really surprise me, the most obvious one is how little dmg a DC dread does assaulting (considering the points you are paying), compared to shooting units. Jump plasma vets do more dmg to a veichle (just dropping down and shooting) than a DC dread does shooting and assaulting combined. Overall things seems fairly balanced, considering the low survivability of infantry they should be doing more dmg (and they do). Considering how much harder it is to assault a unit compared to shooting. And with the new fall back mechanics, assault is not in a great place as a pure dmg dealer. I'm not discounting the phase, but the big advantage with assault units appears to be to stop expensive models from shooting and general disruption. Not saying assault is dead, it's just very different and more flexible now , so naturally the dmg should be lower, but is it too low? The other glaring issue is how tanky razorbacks are compared to how much dmg they put out. Most veichles are at the 500% mark in terms of durability, infantery is hard to calculate, but we can assume it's very low and slightly better for long range units. Shooty dreads seem to be in a good place, the Predators not so much. Fire Raptor is looking really strong as the range is better than a Stormraven and it fits vs both infantry and mech lists. Vs many smite lists it can be tricky to yolo in a stormraven, raptor has a nice advantage there. I have not added T8 models only t7 with and without invul, but it's fair to assume that Lascannons > everything else due to str9. Disclaimer: The dmg to point effiency is purely raw dmg. Some of these units are better geared towards infantry (fire raptor, wyvern etc.) Some have better range/mobility. The rating only considers raw dmg, and does not factor in other things that can be useful. Edit: I havent double checked all numbers, please let me know if you find any errors. We are not assuming any auras, so bs2+ ven dreads would drop slightly in efficiency with re-rolls compared to bs3+. http://remtek.be/40k/8thmath.png
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Just in case anyone isn't fed up of my charts, here's my look at Captains in 8th (as I had a look at my various Captain options). http://i.imgur.com/cr4Kvyx.jpg http://i.imgur.com/IsJ644K.jpg I kept the scales the same to show how much more you get out of the melee side. As with all my charts, D6 is modelled as 3.5 and D3 as 2 - I'm looking at the long term expected averages here. In this case I also have the Captain's reroll of 1s to hit enabled. Melee The thing that stands out for me is the same as with the DC, and that's how far ahead the Hammer is on anything that has multiple wounds. The fixed 3 damage is perfect on a character with so many attacks, and as the Captain hits on a 2+ (3+ with the Hammer) and can reroll 1s you're going to get excellent value for the 25 points, only having 2s unable to reroll. The Fist and Hammer are both better than the basic power weapons even against weaker targets, with only the pair of Lightning Claws better against T3 and equal against MEQ (due to the extra attack and wound rerolls). That said, it's far weaker against anything with multiple wounds or higher toughness so do you really want to focus a Captain on anti-horde? The Relic Blade is an interesting one, never the best but always in the top 2-3. That said, the difference compared to others options against weak targets is minimal and when it comes to the big targets the Hammer is clearly a long way ahead so I'm not sure the Relic Blade is a wise option against the current Hammer. The Hammer in the hands of a Captain just does pretty much everything better than the rest, and unlike DC it doesn't prevent taking a pistol/ranged weapon. Still, a Relic is better than a basic power weapon across the board. The basic power weapons (Sword, Axe and Maul/Lance) and default Chainsword simply don't look worth taking at any point. Ranged With the scale kept the same you can see how much less a captain's shooting adds compared to utilising all those attacks. That said, on a model costing a fair few points to begin with, and having multiple wounds, you probably want to make sure the shooting is adding something worthwhile too. In 8th is the Captain has a master-crafted boltgun by default. That's not a bad option against T3 due to the strength, or T4 with multiple wounds due to the 2D, but it's only going to tickle the big targets. The big thing for me here is that you can look at the pistols, but the Captain has the option to swap that boltgun for a combi-weapon, and that opens up a bit more damage potential. The two highest damage options are the Overcharged Combi-Plasma and Melta, being fairly similar at the top end. The Captain might have inbuilt 1 rerolls but do you really want to risk a model costing over 100pts to overcharging plasma? I figure the Melta is the much safer option, and as the Combi-Melta is actually 1 point less than our Inferno Pistol why bother with the pistol? Yes, you get to fire it in a long combat, but that means failing to kill something in both your own charge turn and the enemy's turn. Builds Here's what I'm thinking... Anti-Horde: I don't think I'd focus a Captain on this, but if you really wanted to I'd probably go with a pair of Lightning Claws. Assuming horde targets tie you up into the opponent's turn you'll still get the benefit of that extra attack. Anti-MEQ: Thunder Hammer plus Combi-Plasma. Even without overcharging, the rapid fire plasma will be efficient against MEQ. You could take a Fist or Relic Blade instead of the Hammer but given what the Hammer adds elsewhere I'd still take that! Anti-Monster/Vehicle: Thunder Hammer plus Combi-Melta. Highest damage from your melee weapon, plus decent damage (with decent range) from the combi. If you think you'll be tied up in combat through to your own turn the pistol variant is an option but to me the Combi looks great. Power Armour and Terminator Armour don't seem to make much difference here, given both have access to the same weapons highlighted above, except the obvious of being able to give a Jump Pack to the power armour version. You could drop the ranged weapon for a Storm Shield on the Terminator, but is it worth losing the combi now when you'd have the 4++ built in already? Anyhow, what does everyone think about the new Captain options?
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Overview of the RTS Welcome to the third incarnation of "From Rage to Salvation" the Blood Angels sub-forum’s painting event! We all have that half complete army, the squad you always wanted to expand; the Death Company jump squad that was left half-done. The Librarium Painting Competition and the E Tenebrae Lux built on that with competitive incentives for painting new additions by challenging the other forums. However, there are those who did not participate, those who failed their vows, and those who did not vow as much as they had hoped to. The "From Rage to Salvation" event will provide us with an incentive to complete these half done projects and to keep the inherent artisan flame inside us burning for longer. In its simplest form, this is a casual event that will allow us to complete our old projects and/or begin afresh in a stress-free setting, all at a time when the Blood Angels need both enthusiasm and loyalty from Frater new and old alike. For those new to the event, welcome! Should you be interested, the servitor-thralls have unlocked transcript logs of the first and second event and these can be found here and here respectively. To our veteran participants, welcome back! Spirit of the RTS Just like the ETL, there is a set of unwritten rules for self-regulation amongst the Frater. Like any painting competition on the B&C, they exist to help you all to improve your technique and the standard of your painting, be it asking and giving advice and generally improving your painting regardless of your skill level. Bear in mind that one shouldn’t compromise their skill level during this competition - it’s better to do a smaller vow painted to the best of your ability than a large sub-par job (according to your own personal standards of which you are the only judge). A good example of that is basing. The fact that doing bases is not compulsory for a Primary Vow in the RTS is for the benefit of those who do not yet posses the skill of doing proper basing or have yet to decide on what scheme they wish to use. If, however, you do posses the skill and you will not consider the model complete unless you base it then it is expected that you do base it. In short, this event aims to help you achieve something you can be proud of. Something you can say that the RTS helped you complete and quality over quantity will always be preferred. In addition to completing those half done jobs, the purpose of the RTS is also give the opportunity to people to paint their minis how they like them, not necessarily according to GW doctrine- it’s all about creativity and imagination. As such, it is possible to see some unorthodox painting/modelling - such as World Eaters Legion Rampager Squad suitably converted to Flesh Tearers Death Company or Stormcast Eternals as Hammenators/BA Daemons (see below). All these are totally welcome and well in the spirit of the event. However, if people are using the count-as to just paint totally unsuitable models (using Space Marines Tacticals to represent Blood Angels Tacticals for example) then this works against the principle of the RTS. After all, the RTS is all about faction loyalty to that of the Blood Angels. Another point (that is actually part of the official rules) is that it is expected that you start work on your entries after you submitted your vows and not before. Similarly, one should not mock the competition by entering (for example) a Tactical Squad needing only their eye sockets painted as a Primary Vow, and so on. Lastly, the RTS is an opportunity to paint your army while having fun interacting with other Frater within the BA community. There is an element of friendly competition – which is intended and welcome; friendly banter is not only tolerated, but anticipated. That said, this is still intended as light-hearted fun. Please keep that in mind in your exchanges and also that there may be a language barrier or that people can be on a different wavelength. Make sure you use appropriate tone and don’t forget the smileys – they go a long way to give context and remember, B&C rules always take precedence so play nice. Rules for the RTS Below are the rules which govern From Rage to Salvation 2016: Duration Just under three months from September 15th to November 30th, 2016. Participants can join at any time during the lifetime of the event. Entry requirementsAs this is a Blood Angels event, participants must pledge anything relevant to our Faction from any system covered by B&C, chosen from the “Primary Vows” list below. You may pledge as many of these as you wish. Additionally, you may choose something off the “Secondary Vows” list to work on alongside your Primary Vow. You may pledge as many of these as you wish and both this and the Primary Vow must be finished for your vow to be deemed complete. Finally, Secondary Vows can be added at a later date once cleared with me by PM but can't be made without a Primary Vow Models can be at any state of completion when entered, from completely unpainted to almost done! Each vow must be finished before another one is made A vow is registered by declaring your vow and posting a starting picture. It is declared complete when you post a completion picture A vow is made using the following template: Primary Vows Primary Vows are any unit that can legally be chosen to represent a Blood Angels force in the 40k universe at the time of writing: Any legal unit from Faction: Adeptus Astartes Blood Angels Any legal unit from Faction: Legion Astartes Blood Angels Any legal unit from Battlefleet Gothic pledged to the Blood Angels (or her Successors) Any legal unit from Epic 4000 pledged to the Blood angels (or her Successors) Anything from the following list:Cypher Any Cerastus-pattern Knight BA-themed Fortification Any Imperial Titan Marauder Bomber/Destroyer Secondary Vows A Secondary Vow represents all the little extra things that go along with our collections. Things such as pintle weapon choices, magnetisation choices, single Tactical Marines, and so on go here. These can be added at a later date should you wish, but they will need to be cleared with me first via PM. Any unit/model upgrade for those in the Primary Vow category Any extra/alternative weapons for those in the Primary Vow category Artwork for those in the Primary Vow category Fluff for those in the Primary Vow category Bases and/or transfers for those in the Primary Vow category Daemons – only a legal unit of those that can be summoned via Malefic Daemonology Anything from the following list:Any Imperial Knight from Codex: Imperial Knights, Gerantius, or the Obsidian Knight Any Assassin from Codex: Assassins Any Inquisitor from Codex: Inquisition Death Company Death Company As is customary with the ETL, those who fail their vows bear the badge of the Oathbreaker. To tie in the RTS with the ETL, this year the Oathbreakers have been inducted into the Death Company whereby they will receive their own special mission:To fully complete their ETL vows thereby casting aside their rage and attaining salvationThose admitted to the Death Company ranks have been automatically entered into this event. Ideally, they should be carrying the BA Oathbreaker badge in their signatures from the ETL event: Should they complete their vow and attain salvation during (or even before) the event, they are encouraged to pledge something else. Should they fail, damnation and a fate with Astorath awaits... Re-vowing If participants have achieved their target before the end of the three month period they can pledge again. There is no upper limit on vows but any failure will nullify all previous completions. Awards If participants have achieved their target before the end of the three month period they can pledge again. If at the end of the 3-month period they have completed ALL their pledges they'll get the IRATUS DOMINUS badge. If not they have failed Sanguinius and may carry the badge of CARCERES IRA! Behold and feast your eyes on the: IRATUS DOMINUS And the: CARCERES IRA The award is won, and may be carried, when completing a vow but lost if any vow's are incomplete by the end of November. As for the Death Company, if Salvation is attained there may be a secret award lying in wait... Who will shine the most in this display of loyalty to our Primarch and Legion? FAQs Q: How incomplete can something be for a valid entry? A: The rules state that something can be entered from unpainted to almost complete, however, as per the spirit of the RTS paragraph, you should vow something that will earn you the Iratus Dominus award. For example, a Tactical Marine Squad that requires only its eye sockets painted green isn’t a suitable Primary Vow. If in doubt, send me a PM. Examples: Suitable vow: Unsuitable vow: Q: Why is the Imperial Knight a Secondary Vow when the Cerastus Knight is a Primary Vow? They are the same Faction choice. A: Quite correct, they are both Faction: Imperial Knights. However, at the time of writing the Cerastus-Knight Acheron/Atropos/Castigator/Lancer and the Questoris Knight Magaera may be chosen as a LoW choice for a Blood Angels force using a Combined Arms Detachment, whereas the Imperial Knights do not. Q: Given that we can use any Formations we want in our army, with the only restriction being how they interact with our other Detachments/Formations, are Formations permitted for the RTS and if so, what Faction may they be? A: As this is an event with a BA focus, the only Formations allowed are those with Faction: Blood Angels. Q: Why are Allies not allowed within the RTS when there are non-BA choices to choose from? A: Allies are not a valid choice for the RTS as this is a BA event. However, there are exceptions. The Primary Vow exceptions are those which can be fielded within a BA-specific Force Organisation Chart. The Secondary Vow exceptions are those which often appear as singular units alongside BA forces and ones which many Frater have in their collections but are considered illegal to paint for the ETL. Q: Why have I been entered into this event without my knowledge? A: If you have been automatically entered into this event it is because you failed your ETL vow. Please note that there have been notifications of a challenge for those who failed since the last month of the ETL. Basically, it gives you an extra four months (1 in the gap between ETL and RTS, and 3 for the RTS event) to complete your vow. Please don’t be offended, we’re all eager to see your vow completed! Q: What do you mean by a BA-themed Fortification? A: Basically, we don't want any old Fortification entered. As this is a BA event, and Fortification needs to be suitably identified/claimed by the Blood Angels. This could be simple as adding transfers to the walls, to a full Baal-flavoured scratchbuilt Bastion. The limits are simply your imagination. Q: What does a sample vow look like? A: Vows can be a combination of things: you could choose one or more from the Primary Vow list, or a selection of choices from the Primary and Secondary Vow list. For example, a vow could be: Tactical Squad Tactical Squad and Bolterback Tactical Squad, transfers for three Tactical Squads, and all three new FW pintle-weapons for a Cerberus. Acknowledgments Many thanks to Taranis for inventing the From Rage to Salvation event for for his blessing as we continue it in his absence. Thanks to the Moderation Team for their blessing regarding the event's revival and for their assistance. Thanks to Charlo and Herald of Sanguinius for their work on the signature awards ...and finally thanks to the B&C and the B&C Frater for being here and thereby having an interest in such things. Hope you all enjoy the event! Vows The Angelic Host What follows are the vows of the Angelic Host. These follow the vow format for non-Death Company Frater and will be separated out into Primary and Secondary Vows where appropriate. The Lost What follows are the vows of The Lost. Note that as they are charged with completing their ETL vows before making any further vows, their vows are slightly different from those who are entering the competition and using the RTS format. Tags /equip modhat The correct use of tags can be found here. Basically, this is a method of making things easier to search to people can gain fast, easy access to your work and that of others. The official RTS tags are: Rage to Salvation RTS RTS 16 ... in addition to all the usual things like Blood Angels, WIP, and so on. If we can remember to add these to our work then that would be great.
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The following thread is for all information and rumours pertaining to the Blood Angels during the Horus Heresy. OP will be updated with each legitimate tidbit. *** *** *** *** *** *** *** *** *** *** *** *** Found in book 4, Conquest. Source. This weapon is one of the Legion specific relics. The link also contains six generic ones which we may have used. Anyone want to guess what the sword is? *** *** *** Unconfirmed rumours state we are in book six, which will be about Signus Prime. We may share the book with the Dark Angels. Update: Book five is Tempest (may), book six is the Shadow Crusade (Tempest part 2 - late 2015), book seven is Prospero (2016). This means we're going to be book eight or nine which is likely to be sometime in or after 2017 :/ *** *** *** HH:Extermination, page 267 BA and IF are testing the field testing the Iliastus pattern Assault Cannon for their legion terminator squads, this is available for BA and IF terminator squads. Costs five points more than a Heavy Flamer, same as 40k rules but with a Malfunction rule (think second edition Assault Cannon rules). *** *** *** Castellax and/or Vorax in BA flavour: Link to source below Basically, a Legion Praevian gives you access to these robots and grants them Legion Astartes Blood Angels (which is currently unknown). *** *** *** Book six is called Retalliation In July, there was speculation it would be at the end of this year, but it October it was said to be delayed until February 2016 It will contain our rules but no special units or Primarchs Book Eight may be Signus Prime. Or Thramas. Or both(!) Seems like our pre-Heresy colours are red, black and gold. Images courtesy of mr_r_parker: *** *** ***
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- Blood Angels Legion
- Age of Darkness
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Hi guys, a few people after seeing my WIP thread have been asking me to make a how to for attaching the Sanguinary Guard chest peaces to a Terminator body. I have taken a whole bunch of pictures and hopefully you guys will be able to use them to work out how I did it. I'm not really much for writing guides on this kind of thing, but I'll do my best to explain as we go. First up this is a completed one I built earlier Step 1 The first thing you need is this peace You will need to cut the front of the chest plate. I use hobby knife with a fresh blade and rock it back and forth until it cuts through. The flatter and straighter you get this step the easier the rest of the job will be. When you are done it should look like this. Next just glue the modified peace into the normal Terminator back like this. Step 2 Next you need to prepare the Sanguinary guard chest peace. You need to cut the chest peace as flat as possible so that it will easily fit onto the first peace you prepared. Here is the Before and after shots Before After.... Note that I have also cut out the domed part inside the bottom of the chest peace. You need to do this so that you can squeeze terminator legs into the torso later. I also cut out a little of the top section where you would usually glue the head. This is important because it can be really hard to fit a head in later. Once you glue the chest on its really hard to cut away the insides unless you have a dremel. Step 3 Next just glue the 2 peaces together The flatter you manage to cut the two peaces the easier this stage will be. Also positioning here is really important, Place the chest to high and the head wont fit in the hole. Place it to low and the 2 bottoms won't line up very well. I usually make the chest peace hang just a little lower than the back. You should allow a little time for your glue to set before a quick clean up to finish the chest off. Step 4 A quick clean up to make sure all the uneven edges are even will make all the difference If you didn't cut the 2 peaces really well you may have to use some green stuff to fill in gaps, on this model it wasn't needed as I got the cut really good. A little bit of a trim with the hobby knife has everything lined up nicely. You don't have to be to pro with this part as most of this part will be hidden by the arms and weapons. Thats all you need to do to make the chest! Building the rest of the Terminator is pretty straight forward so I wont bore you with that! Hope this is helpful to you all and check out my WIP hopefully I will get around to painting this squad! http://www.bolterandchainsword.com/index.p...howtopic=189585 Skip to page 4 if your only interested in the Terminators!
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The Blood Angel Showcase 2.0 Welcome to the showcase gallery of the collected Blood Angels & Successor Chapter models. We invite you to post your completed work in this thread. There are no restrictions otherwise � show off your characters, your squads, your whole army � anything and everything BA is welcome. Post pics of your models on display or on the table-top; smashing down your opponents in-game, etc. Note: This thread is intended showing off your completed models and not for soliciting comments or presenting WIP. Replies like these will most likely be broken off into discussion threads in the main forum � or eliminated as the case may be. Our advanced thanks to everyone who shares their work with us.
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- Blood Angels Chapter
- Blood Angels Successors
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Welcome to the bits database dedicated to the Blood Angels! As I'm sure you're all aware, Blood Angels (Chapter and their Successor) players currently live in a time where Games Workshop and Forge World offer a wealth of bits and pieces for that all important conversion and/or kitbash. These can be purchased on their respective websites, popular auction websites or bits resellers. However, for those who want the cheaper option or who want something more unique, what about the third party sources out there? The list below is for that. Whenever you find something suitable for Faction: Blood Angels please reply below and I'll update the thread (and add it to the Resources Page). [Disclaimer] Please note that anything to with recasters will be removed with extreme prejudice. Head Anvil Industry - Spartan Helmet - helmet, power armour Shapeways - Blood Drop Face Masks Blood Drop Helm and Hammer - Chaplain bits Shapeways - Sanguine Angels Helmets - Firstborn and Primaris compatible Spellcrow - Scouts Heads (bald) Spellcrow - Scouts Heads (long hair) Torso Cults3d (STL flies) - Sanguine Angel Torso and Heads - Primaris upgrades Kromlech - Prime Legionaries Robed Bodies - Primaris Shapeways - Muscle Torso for Space Knights - Sanguinary Guard torsos Shapeways - Prime Sanguine Angel Muscle Torsos - Primaris upgrades Legs Kromlech - Space Legionary running Legs - Power Armour Mk III alternative Kromlech - Scouts Legs Arms TBCShoulders Chapter Customizer - Blood Buzzsaw Pad - Flesh Tearers, power armour Chapter Customizer - Bleeding Heart Pad - Lamenters, power armour Kromlech - Legionary Shoulder Pads Cranium Pattern - Firstborn and Primaris compatible Mastercrafted - Chequered Shoulderpads - Lamenters, power armour Mastercrafted - Chequered Veteran Shoulderpads - Lamenters, power armour Shapeways - Blood Drop Embellished Shoulder Pads Shapeways - Blood Drop with Trim Shoulder Icons Shapeways - Buzzsaw Shoulder Pad Icons - Flesh Tearers Shapeways - Fanged Teeth Shoulder Icons - Flesh Eaters Shapeways - Sanguine Angel Emblem for Shoulder Pads Shapeways - Sanguine Angels Veteran Shoulder Pads - Firstborn and Primaris compatible Combat Weapons Anvil Industry - Chainaxe Anvil Industry - Chainglaive Conversion World - Myriad of combat weaponry Kromlech - Legionary Chainsword Kromlech - Rippers - large chainswords Spellcrow - Space Knights Doublesaw Weapons - Alternative double chainsword Ranged Weapons Anvil Industry - Exo-Lord hellfire cannon - heavy flamer Anvil Industry - fusion cannon - melta gun Anvil Industry - fusion pistol - inferno pistol Kromleck - Legionary heavy flamers Kromlech - Legionary thunder gun with side-barrel magma rifle - combi-melta Equipment Shapeways - roman shields with shield arm - Breacher/Storm Shields Spellcrow - Space Knights Jump Packs ver. 2 Victoria Miniatures - Riot Shields - Breacher/Storm Shields Zinge Industries - Riot Shields - Breacher/Storm Shields Artillery Bitspudlo - Fortifications catalogue - various Tarrantula platform, Razorback compatible Kromlech - Legionary Sentry Gun (Twin Heavy Flamer) - Tarrantula platform, Razorback compatible Kromlech - Legionary Sentry Gun (Twin Heavy Thunder Gun) - Tarrantula platform, Razorback compatible Kromlech - Legionary Sentry Gun (Twin Lascannon) - Tarrantula platform, Razorback compatible Kromlech - Legionary Sentry Gun (Twin Minigun) - Tarrantula platform, Razorback compatible PDCGaming - Tracked Gun/Weapons Platform - Rapier alternative Vehicle bits Chapter Customizer - Bleeding Heart Tank Doors - Lamenters, Rhino chassis, Land Raider chassis Chapter Customizer - Blood Buzzsaw Tank Doors - Flesh Tearers, Rhino chassis, Land Raider chassis Puppetswar - Turrets - various Razorback turret options Transfers Chapter Customizer - Bleeding Heart Decal - Lamenters, transfers Chapter Customizer - Bleeding Heart Stencil - Lamenters, airbrush stencil Chapter Customizer - Blood Buzzsaw Decal - Flesh Tearers, transfers Chapter Customizer - Blood Buzzsaw Stencil - Flesh Tearers, airbrush stencil Miscellaneous Chapter Customizer - Blood Buzzsaw Icon Set - Flesh Tearers icons Scribor - Archangel - Sanguinor/Sanguinius alternative Shapeways - Red Angels and Successors catalogue - Lots of stuff Shapeways - Smash Captain Kit Wargame Exclusive - Imperial Blood Master - Dante alternative Wargame Exclusive - Imperial Death Lord - Mephiston alternative Wargame Exclusive - Imperial Blood Smash Captain 1 Wargame Exclusive - Imperial Blood Smash Captain 2
- 238 replies
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- Blood Angels
- Bits
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Welcome to the Veritas Vitae Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the tools that we have access to. This ongoing series of articles focuses on what a Blood Angels Force Commander has at their disposal, with advice, information, and tactics plucked from the readily available to the more obscure parts of GWs rulesets. Like all Veritas Vitae articles, these remain active and are in flux, so we can add and update them as the information contained within changes. So please chip in with any and all suggestions to help your fellow Frater to vicory against the daemon, the heretic, the xenos, and the traitor. Introduction Be you a Neophyte or Veteran of many campaigns, welcome to the Index of the Veritas Vitae! What is this you ask? Veritas Vitae On the Bolter and Chainsword, however, they originally started out in 7th edition as a series of reviews and guides compiled by Jolemai to enlighten fellow Frater on the options a Blood Angels Force Commander had at their disposal - especially those which were outside of the BRB and Codex. This has since blossomed into a wealth of knowledge that our fellow Frater also contribute to and help keep up to date: for it is together that we get stronger and can do wonders with our Codex and army. What follows are the recordings penned for posterity, whereby anyone can look up the combined knowledge brought together by the Frater of he Blood Angels sub-forum on the Bolter and Chainsword. Links Blood Angels Rules: Reviews, Tips, and Tricks Blood Angels Support: Reviews, Tips, and Tricks Miscellaneous Archive
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So let's start with a disclaimer... Although I have seen the leaked rules I haven't played a game of 8th Ed yet. What did strike me as interesting though was the changes to the DC. I understand that every power unit has been hit with the nerf bat for 8th ed, and DC were the closest we came to a power unit, but 2 attacks base (+1) on charge (and +1 moreally if armed with CS), and strength 4 makes them much less effective as infantry killers than they used to be. Also the classic combo of 1 PF and 1 PS per 5 models still holds water, but the PS hitting at strength after round 1 will make beating MEQ+1 and higher toughness units much more of a challenge. So does this create an opportunity for the Power Maul with them? Not something I historically armed them with, but +2 strength means landing wounds on even Death Gaurd on 3's not 4's in later rounds of close combat, and no -1 to hit as with PF / TH... So, are they suddenly worth looking at? Thoughts please frater!
- 62 replies
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- Blood Angels tactica
- Blood Angels resource topic
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++ POST YOUR PAINTED BA AND SUCCESSOR PRIMARIS HERE++ Hi all, In the spirit of the hobby and to satisfy our true scaled overlords, I thought it would be cool to make a Primaris show case / ideas thread - so put your finished Primaris marines in here so we can all ogle them! I'd be keen to see what the esteemed Frater of the BA subforum are doing with them, both in terms of background, and painting. Are you adding them to your existing Chapter? Starting a new successor? I haven't got any yet, but I'm torn between adding them to the BA and making a new Successor Chapter, but am quite excited to get at lest a few on the go. The large flat plates are also a nice relief from all the damn rope on our current models. So,. who's going to be the first of us to get a model or unit painted and share with the rest of us? NB. Positivity, please. This isn't the place to discuss what we don't like about them, there are plenty of other threads for that. Instead, here, we focus on what we do like about them, and the modelling opportunities. To start with, and get the creative juices flowing, here's a few pics that have been circulating the web of the Primaris in BA colours. And some mock ups of the Gravis captain and Repulsor. I think we can do better. Have at!
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Okay, so as some of you may have seen in the Tactica thread, I mentioned that I dont think our dreads are all that anymore Here are the comparative break downs of the dreads. Thankfully we can use all of them in a battleforged list with no issue. However, they will not be able to use all the BA abilities of characters. All dreads have a Stormbolter standard - if you want to change it out for a Heavy flamer that would be an additional 15 points for all listed dreads. But wait...there's more.... You may think...ahh...but....what about in comparison to the BA lot!! ? They must be GREAT!!! Thats the sad news. So.... There you have it. Here are my personal rankings for shooty vs fighty. SHOOTY (Efficacy ) 1. Contemptor (if you want AC/MM) 2. Vendread (if you want TAuto/TLas) 3. Regular 4. Furioso 5. Iron Clad 6. DC 7. Libby FIGHTY (Efficacy - straight up fighting ability) 1. DC 2. Furioso 3. Iron Clad 4. Venerable 5. Libby 6. Contemptor 7. Regular FIGHTY (Efficiency - a broad measure of how well they fight in relation to their cost and survivability) 1. Contemptor 2. Iron Clad 3. Venerable 4. DC 5. Regular (only JUST losing out to the DC dread) 6. Furioso 7. Libby * (highly survivable, thanks to *CHARACTER* but highly costed) COST EFFICIENCY (Straight up cost) 1. Regular 2. Venerable 3. Contemptor 4. Iron Clad 5. Furioso 6. Libby 7. DC Overall the Contemptor and Venerable seem to be the big "all-rounder dread" winner (using a nominal ranking/scoring system assigning 7 points to category one, down to 1 point for category seven). Contemptor - 21 Venerable - 21 Iron Clad - 18 Regular - 16 Furioso - 15 DC - 14 Libby Dread- 5 It's worth mentioning that the libby character ability is VERY nice and will ensure he gets to combat. It's just such a pity that there's not too much more than that going for him. Hope you guys find this helpful
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The following thread is to show off your first ever BA paint job(s), alongside your current work. Everyone had to start somewhere and looking back at these older models is more than just a nostalgia exercise; for you it shows off how far you've come on your painting journey and for others, it offers inspiration to those just starting out/looking to improve, and a reason why they should keep at it. *** *** *** To get the ball rolling, here's one of mine (painted maybe twenty years ago) and here's some similar models I did earlier this year:
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- Blood Angels showcase
- Blood Angels inspirational
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Other than Flesh Tearers, have here ever been official Chapter Tactics/equivalents for BA Successor chapters? I know FW had some support via character rules for the Lamenters, but IIRC it was BA rules otherwise. It’s a big picture project I’ve been making for some time (see below), but I am also curious if the forthcoming BA Supplement will include anything of the sort. My idea is to come up with chapter tactics that represent the major* known BA Successors and/or “branches” of the BA bloodline: Flesh Tearers: known/official Lamenters Blood Knights Angels Vermillion Blood Drinkers Charnel Guard Angels Repentent Carmine Blades etc... *who deserves to be considered “major” is certain open to conversation
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Honourable Fraters, Having recently returned to the hobby after 5 editions break, I have been chosen by the Blood Angels. They had always held a special place in my heart. I have been collecting BA miniatures for quite some time now in a very un-orderly fashoin. A chaplain here, a devastator there. At first I was choosing miniatures by their look and feel. Then there was the "hmm-I-might-need-that-one-at-some-point" approach. All in all I have ended up with quite a few kilos of plastic. Some of those were roughly splashed red and sent to battle. Some remained anonymously grey. Having been a long time lurker of these Halls, I finally gathered my courage and joined the the Blood & Zeal 2018 event. This gave me the opportunity to get rid of some of the sprues that were choking my boxes and drawers. Now with the ETL VI I got the motivation to paint at least some of it to the tabletop standard. The hobby has always been about collecting and modelling for me. I'm hoping that this WIP thread will help me along the way. I also strongly feel the need to contribute to the Community that has provided me with inspiration for years :) My force is based on the 5th Company "Daemonbanes" with elements from other companies and Chapter HQ. Currently completed are: ++Chapter HQ++ Commander Dante, Warden of Imperium Nihilus The Sanguinor ++Sanguinary Priesthood++ (1 Sanguinary Priest) Sanguinary Priest (JP) ++Reclusiam++ (5 Chaplains, 1 initiate) High Chaplain Astorath the Grim Chaplain Venerable Dreadnought Chaplain (TDA) Primaris Chaplain Primaris Chaplain on bike Chaplain (JP) Chaplain (PF) Custodian of the Damned (Judiciar) ++Librarius++ (6 Librarians) Chief Librarian Mephiston Librarian Epistolary (TDA) Librarian Epistolary (JP, sword) Librarian Epistolary (JP, Staff) Librarian Epistolary (Phobos) Librarian Dreadnought ++Armoury++ (2 Techmarine) Techmarine Kadmos Primaris Techmarine Malatesta ++Sanguinary Guard++ 7 Sanguinary Guards ++5th Company, "Daemonbanes"++ (96/100 marines + HQ) HQ: Captain Sendini >>JP, TH, Combi-Melta >>Relic blade, MC Bolter Primaris Lieutenant (PS/SS) Company Ancient Company Champion 1st squad Intercessors (10) 2nd squad Intercessors (5) 3rd squad Heavy Intercessors (10) 4th squad Infiltrators (10 +Helix Adept) 5th squad Incursors (10) 6th squad Assault Intercessors (10) 7th squad Outriders (3) 8th squad Inceptors (dakka) (6) 9th squad Devastators (10) 10th squad Hellblasters (10) 11th squad Aggressors (6) 16th squad Inceptors (plasma) (6) Contemptor Dreadnought Redemptor Dreadnought Leviathan Siege Dreadnought Storm Speeder Whirlwind artillery tank Predator battle tank Baal Predator battle tank "Fury" Vindicator siege tank Sicaran battle tank "Wyvern" Kratos heavy assault tank Razorback APC (TAC) x2 Rhino APC Rhino APC (Deimos pattern) Impulsor Firestrike Turret Drop Pod ++1st Company, "Archangels"++ (42 Marines) HQ: Captain Karlaen, Shield of Baal Ancient Radequisto Sternguard Veterans (7) Vanguard Veterans (5) Assault Terminators (Indomitus) (6) (TH/SH, LC) Terminators (Indomitus) (6) (SB/PF, CML, AC) 2nd Squad Terminators (Indomitus) 2/5 (SB/PF, AC, PS on the Sergeant) 3rd Squad Vanguard Veterans (5) (PC/SS) 10th Squad Relic terminators (5) (CB/LC + HF/LC) 11th Squad Bladeguard Veterans (3) 12th Squad Bladeguard Veterans (2) (3 planned) Terminators (Tartaros) (5 planned) ++3rd Company, "Ironhelms"++ (1 Marine) HQ: Captain Erasmus Tycho, Master of Sacrifice ++8th Company, "Bloodblades"++ (4 Marines) 2 Invader ATVs ++9th Company, "Sunderers"++ (6 Marines) 13th squad Eradicators (4) (6 planned) 14th squad Eradicators (2) (3 planned) ++10th Company, "Redeemers"++ (23 scouts) HQ: Captain Borgio, Master of Recruits 1st squad (CCW +ML (8) 2nd squad (Bolters +HB)(6) 3rd squad (Bolters + HB) (6) 10th squad Scout Bikes (3) --10th Company Vanguard detachment-- (19 Marines) HQ: Vanguard Captain, Master of Reconnaissance Squad Pi Eliminators (3) Squad Sigma Eliminators (3) Squad Omega Eliminators (3) Squad Omega Eliminators (1) (3 planned) 13th squad Suppressors (3) 14th squad Suppressors (3 planned) 15th squad Suppressors (3 planned) 16th squad Incursors (5) (10 planned) ++The Lost++ (12 marines) Chaplain Lemartes Death Company Dreadnought Death Company (6) Death Company Intercessors (5) ++Air Support++ Stormtalon gunship ++Imperial Supporting Elements++ Inquisitor Nicolau d'Salas (another thread) Eversor assassin Culexus assassin (another thread) Callidus assassin (another thread) Imperial Knight Armiger Warglaive
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- 5TH COMPANY
- DAEMONBANES
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As promised, here is a picture tutorial of how I accomplish my 'black'. The biggest problem I have with painting black is how flat it looks. If you look in some comic books, they will use a dark blue as a black so that it is not a mass of black pages. That was the same idea here. I use four colors, and all of them from some craft store from years ago. Rather than using a sharp contrast in the highlights, the point here is blending, but in a lazy way. Water is an awesome aid. Step 1: A normal black is used as a base coat... more often than not its a flat black primer from a spray can. Step 2: The second coat is called "Charcoal Grey." Probably any Dark Grey will do (75% black, 25% white or darker). This dark grey will be painted on all the raised surfaces so that blacklining is the intended effect. If grey makes it into the cracks where black should be, I grab a bigger flat brush if the paint is still we and brush it out or repaint black in the crack. Neatness counts for me. Note that this is not a dry brush unless it is for the finer details and/or I am feeling lazy. I usually skip this color for very fine details like the little chains or the place where the marine's mouth would be on his helmet. Basically anything that requires a 30/0 size brush to get to, skip step 2. Step 3: The third color used is a grey-blue, oxford blue. I forget the name off the top of my head, but this is a blue-grey. I will get back to you on the specific color. But this grey-blue is mixed 50-50 water/grey-blue at least. The high amount of water will make the paint somewhat translucent so the blending is easier without having to mix it with the dark grey. Also, instead of painting parallel to the edges, try to use the brush to apply the paint in perpendicular lines so that the highlight isnt obviously the same length away from the edge. All raised areas and edges get 2 or 3 fading highlights. Another way to say it is that you are trying to blend the dark grey into the grey blue so that the blend is seamless from a couple feet away. I also put one or two coats where the light shines off the mini. If you put the mini under a lamp, you can see that the light reflects from certain raised areas. I will put a single, watered down, coat where the light shines to highlight the... well, highlight. If you look on the upper legs, you can see the grey-blue streak. Step 4: "Hippo Grey" is the final color, about 50 to 75% white and 50 to 25% black. This is the only color that is used a highlight in the sense that it is painted only on the top edges where light would reflect, and even then sparingly because it is in such sharp contrast to the other colors you would use. I do not water down this and use the flat edge of the brush so the highlight is very thin and subtle. Here is how it will look when other color is added. I am still working on the mini, but painting furiously to finish it tonight or tomorrow so you can see the final effects: I hope this helps. Edit: To match the colors used with the Citadel Colors: Hippo Grey = Fortress Grey Oxford Blue = hmm, you have have to look this one up, looks like a mix between codex grey and shadow grey. anyone know about colors? Charcoal Grey = a little darker than codex grey Black = um, Chaos Black
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A little something I've had in my mind for a while now... Me must have the most successor's of any chapter in this awesome sub forum, so I think we should keep a small record and celebrate that. I'm not asking for a full Index Astartes style write up, just a name, colour scheme & symbol is enough. A typical model is also encouraged Feel free to add anymore basic info like homeworld and such. If you have an existing IA article, feel free to post a link to it for sure What I'll do is as we get more added, i'll photoshop a suitably epic black and white image to include a brother of all of our chapters doing what they do best - purging some poor mutant/ xenos/ heretic or maybe mustered for a campaign. - The Bloody Slate - The Sanguine Vision Blood Owls Sanguinary Crusaders Sanguine Gargoyles Crimson Sons of Vengeance Emperor's Harbingers Angels Cerulean Blood Revenants Storm Bloods The Reborn Blood Suns Grey Wardens Scarlet Sons Silver Sons The Angels Sorrowful The Redeemers +=============================][=============================+ The Sanguine Vision "We are Sanguinius. The Angel. The end of all Evil. Indomitable. Unyielding. WE. ARE. HIS. VISION!" - Speech of the Reclusiam to the Death Company Homeworld: Infernum Prime Symbol: http://i1380.photobucket.com/albums/ah177/nevscorner/deathamsk_zpsgxy4yuio.jpg Colours: http://www.bolterandchainsword.com/sm/bpe=666666&bpj=666666&bp=0D0D0D&bpc=0D0D0D&hdt=FF1F0A&hdm=FF1F0A&hdl=FF1F0A&ey=51FF00&er=FF1F0A&pi=666666&nk=0D0D0D&ch=0D0D0D&eg=F5B800&sk=F5B800&abs=0D0D0D&bt=666666&cod=0D0D0D&ull=0D0D0D&lk=FF1F0A&lll=0D0D0D&lft=FF1F0A&url=0D0D0D&rk=FF1F0A&lrl=0D0D0D&rft=FF1F0A&slt=0D0D0D&sli=FF1F0A&srt=0D0D0D&sri=FF1F0A&ula=0D0D0D&lel=FF1F0A&lla=0D0D0D&lw=FF1F0A&lh=FF1F0A&ura=0D0D0D&rel=FF1F0A&rla=0D0D0D&rw=FF1F0A&rh=FF1F0A&bg=FFFFFF&rb=666666&gr=666666&grid=TRUE&wg=true&aq=true&lightshade=true&ai=FFD000&slips=FFBF1C&bpr=F2C600&cs=F2C600&frag=BFBFBF&krk=BFBFBF&/spacemarine.jpg =][= Full Inquisitorial File =][=
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I normally only post battle reports on my blog, but I thought I'd post them here too for some more feedback mainly on my reporting style and various other bits and bobs. Report 1: Blood Angels Vs Eldar - 2000 points Report 2: Blood Angels Death Company Vs Eldar - 1250 points Report 3: Blood Angels Vs Chaos Space Marines - 2000 points Report 4: Blood Angels Death Company Vs Eldar - 1250 points Report 5: Blood Angels Vs Eldar - 2000 points 7th Edition Codex Report 6: Blood Angels Vs Eldar - 1500 points Report 7: Blood Angels Vs Eldar - 2000 points Report 8: Blood Angels Death Company Vs Eldar - 1250 points Report 9: Blood Angels Death Company Vs Eldar - 1250 points Report 10: Blood Angels Death Company Vs Eldar - 1850 points Report 11: Blood Angels Vs Eldar - 2000 points Report 12: Blood Angels Vs Eldar - 1750 points Report 13: Blood Angels Death Company Vs Eldar - 1250 points Report 14: Blood Angels (and Ultramarines) Vs Imperial Knights - 1850 points Report 15: Blood Angels Death Company Vs Ultramarines - 1850 points Report 16: Blood Angels Death Company Vs Imperial Knights - 1850 points 8th Edition Index Report 17: Blood Angels Vs Harlequins - 500 points Report 18: Blood Angels Vs Space Marines - 500 points Report 19: Blood Angels vs Harlequins - 1000 points Report 20: Blood Angels vs Imperial Knights - 1750 points 8th Edition Codex Report 21: Blood Angels Vs Harlequins - 1500 points Report 22: Blood Angels Vs Grey Knights - 1000 points Report 23: Blood Angels Vs Necrons - 1000 points Report 24: Blood Angels Vs Salamanders - 2000 points Report 25: Blood Angels Vs Death Guard - 1000 points Report 26: Blood Angels Vs Space Wolves - 1500 points Report 27: Blood Angels vs Deathwatch & Imperial Knights - 2000 points Report 28: Blood Angels Vs Thousand Sons - 2000 points Report 29: Blood Angels Vs Necrons - 2000 points 9th Edition Pre-Codex Report 30: Blood Angels Vs Eldar - 1500 points Report 31: Blood Angels Vs Eldar - 1500 points Report 32: Blood Angels Death Company vs Eldar - 1250 points
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- Blood Angels Battle Report
- Jolemai battle report
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Try using my way, doesn't require Golden Demon skill but gives reasonable results. 1. Basecoat of Skull White spray 2. Glaze of Red Ink (improves coverage) 3. Coat of Blood Red 4. Glaze of Red Ink (highlights/lowlights) Dead simple, but gives a deep glossy red. Doesn't take very long either.
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The future is now. The Devastation of Baal is behind us. The reinforcements from Terra have arrived ,the genesis machines are operating to capacity and the process of Rubicon Primaris is upon us. I have no doubt that the future will be dominated by the Primaris Astartes models, and that's OK because I like them. And it's time for me to move that way. I 've been painting 2nd company marines since 2nd edition and they 're nearly at full company strength ( i 'm a slow painter...), so I 've decided that my Primaris will be joining the 3rd company, the Ironhelms. It also helps that fluff-wise they have a new captain (after the Devastation), captain Antargo. This thread will help me record my progress, and push me to paint more models.
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On YouTube, there is a channel called Warhammer TV. This is hosted by GW and is generally filled with all things hobby related. As one of the main Chapters of Space Marines, not only have we had our fair share of the spotlight, but there is a wealth of advice shared that can be of use to the budding painter, be it anything from skin tones to tank weathering. The thread will be an archive with links to the videos on YouTube for ease of searching. Feel free to post relevant stuff below from Warhammer TV and I'll make a log of it on the front page. Disclaimer: For now, lets keep it to Warhammer TV only please. Also, be advised that the forum only accepts two YouTube videos per post. Anything else will appear as a link only.
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Hey guys, since I've had to close a topic (or two) regarding this very reasonable question and since searchy doesn't always bare overwhelmingly helpful advice, im hereby making this topic a sticky. Why do you play Blood Angels? By now, we all know the legendary Solar's thoughts on the matter -> -Soular; 01/25/2005 expurgated But what are yours?
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- Blood Angels inspirational
- Blood Angels Chapter
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