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Found 4 results

  1. Index Astartes: Crimson Guard Crimson Guard Chapter heraldry 21st Founding; Primary mission: safeguard of the [name] Gap, a mineral-rich area in Segmentum Tempestus of critical importance to the nearby Forge Worlds of Alar-Median and Tolkhan; Curse of mortality: their life spans are far shorter than those of other Astartes who are functionally immortal. [name], planet closest to the system sun; Arid world, main resource is minerals; In proximity to a Warp anomaly that traps Warp-travelling craft and catapults them out of the Immaterium and into the system's sun though sometimes these ship crash into the planet's surface instead when the planet passes in front of the [Warp anomaly name], creating massive duststorms and tectonic instability which can last for months if not years; As a direct consequence of this, fortress-monastery is an orbiting space station. Unknown gene-seed experimentation has lead the Chapter's members to lose the "Astartes immortality" trait; The rate of aging varies and does not seem to follow any given pattern, members of the Chapter used to survive longer but as the end of the 41st millennium approaches any Crimson Guard rarely survives for longer then two centuries unless they are kept in stasis; As a direct result of this gene-seed/organ degeneration, the Chapter has a much higher recruitment rate; Chapter Apothecarion primary mission is to attempt to find a cure, with the help of the Adeptus Biologis and a cabal of Inquisitors. Due to their shortened life spans, the Crimson Guard tend to maximise their efforts as much as possible, to make their short existences worthwhile for both the Chapter and the wider Imperium; “The flame that burns half as long burns twice as bright”; Far more aggressive in their tactics, have less issues with sacrificing themselves because even if they survive they won't last long afterwards (relatively speaking); Have experimented with cocktails of combat drugs to increase combat efficiency but these have occasionally led to some Astartes spiralling out of control and wreaking havoc among allies or civilians. Higher recruitment rate and two extra Scout Companies to keep the other fighting and reserve formations as closet to optimal operational levels as possible; Otherwise, follow standard Codex-approved Comany organisation; Veterans in the Chapter are younger and less experienced than those of other Chapters; A formation known as the "Old Guard" (name subject to change but works well with Chapter name) is given a variety of non- or limited combat duties and is made up of those Astartes who are no longer battle-worthy. While some members are optimistic about the Apothecaries finding a cure, many view the whole Chapter as ultimately doomed to die off and replaced by a "healthy" Chapter (some even believe that the Adeptus Biologis and Inquisitorial agents working with the Apothecarion are trying to accelerate the Chapter's demise and resent their presence and meddling); Due to the increasingly short lives of the Chapter's members, a great majority have taken it upon themselves to record their own history and thoughts so as to not be forgotten once they die, these personal histories are often in the form of pieces of parchment attached with wax to their armour; A portion of the Old Guard has been tasked with recording the Chapter's deeds (known as "Remembrancers"?) and to safeguard the texts, relics, and Dreadnoughts that are stored in stasis within the Chapter's Memoriam. "Burn fast, burn bright!" "Slay fast, burn bright!" "Slay before you die!" Old first post content below: Hidden Content I'll get back to my Vigilants of Estare soon enough but in the meantime I've been painting and ended up with a member of the Crimson Guard. I really like the colour scheme and the fact there is no official fluff about them except for name and colours is great! Now, my ideas so far are: - 21st Founding Chapter. - heightened aggression (not sure if gene-seed manipulation, Astartes organ manipulation, implants, combat drugs, or a mix n' match of a few of those) but also drastically reduce life span (i.e. the members of this Chapter aren't functionally immortal any more and their bodies/minds will deteriorate after x decades/centuries). In essence, they burn briefly but fiercely. - if the aggression is linked to their gene-seed, it was decided long ago, after a number of incidents, that specialists (Chaplains, Librarians, Apothecaries, Techmarines) would receive different gene-seed to avoid any side effects. Aggressive combat troops and officers is generally good, aggressive support staff isn't so good. - constantly under watch by the Adpetus Biologis and a cabal of Inquisitors. - increased number of Chaplains to keep troops in check/dispatch crazies if need be. I'll be developing more fluff in my WIP thread but this will be very much on a individual/squad level so I figured that getting some feedback from you fine folks on the general Chapter fluff was a good idea. All feedback and suggestions appreciated!
  2. With the newest edition of Codex:Tyranids just around the corner and this new subforum dedicated solely to the ravenous hordes of the Tyranids (and their Cultist allies/slaves), it's the prime time to launch a painting challenge to get people painting and participating! Go forth and get unfinished models from out of your boxes or off your shelves and onto the tabletop, fully painted and ready to tear the enemy a new one (quite literally)! [+Event link+]
  3. IMPERIAL FISTS EXPANSION V Across a galaxy torn apart by conflict and misery, Traitors and Xenos spill forth from their filthy strongholds. The Imperium is weak and these foul carrion birds spy an opportunity to feast upon the rotting carcasses of the Imperium's loyal defenders, torn assunder by a million wars, brought low by treachery and cowardice. Hundreds of billions die with their names consigned to oblivion, their heroic deeds that should shine as beacons of hope and courage are forgotten or ignored. And yet, one beacon has been lit, its glow and warmth slowly expanding, growing in strength with every passing day, spreading promise and fortitude wherever it goes, whatever it touches. Mankind's staunchest and most loyal defenders have not said their last word and rise yet again to raise their blades and shields against this legion of foes, to throw them out of His domain, to cast them down and eradicate their very presence from the stars. Dorn's children have defended the Emperor and the people of the Imperium for over ten millennia. They shall stand firm and spill the blood of their foes for ten thousand years more. Rise, Sons of Dorn! Mankind calls and we shall answer! Raise your shields and stand firm! Raise your blades and let them taste blood! Foes shall be cast down and glory shall be had! Rise, in the name of Dorn and the Emperor! OUTLINE The Imperial Fists Expansion (IFE) is an event open to all Sons of Dorn, whether in the disant past of M30/M31 or in the dark future of the 41st Millennium, with the aim of getting your unpainted models out of boxes and onto the painting table! You will have just over three months to paint as many models/points as possible. The aim is to paint as many points as you can in that time. While you will only be able to vow Codex-legal units, there will be one small exception that I will cover later on for people who just want to paint a one-off model to test out a colour scheme, join in the fun without committing to paint too much, or both! Reward-wise, there shall be a personal one in the shape of signature banners for each and every person who completes their vow(s) in the given time. For those of you who are new to this, you might want to check out the previous edition of this event to get a feel of what it shall be like (ie. heaps of fun). For the veterans... welcome back, battle-scarred Astartes! RULES The rules for this event are simple: 1. VOWS Every participant on either side must make at least one (1) and up to a maximum of seven (7) vows. Each of these vows must have at least one (1) and up to four (4) Codex-legal units. There is no limit on points. To be accepted, the vow must be posted in this thread using the following format (minor variations accepted): It is crucial to note the following things: If you fail to complete one vow, then all previous vows are considered void and do not count towards the final points total; You must start work on your vow after having submitted it. Miniatures that are entered into the challenge must be unpainted, undercoated, or in the very early stages of painting. If you are unsure whether or not your models qualify for entry, please ask. A vow must be completed before another is made. Also, once submitted, a vow cannot be modified in any shape or form so think before you pledge! 2. VICTORY Once the event is over and the dust has settled, for all of those who have successfully completed all of their vows, there shall be a signature banner celebrating their personal success and the upkeep of their promise. Wear it with pride as you continue your activities here on the Bolter & Chainsword! DEADLINES START DATE: Wednesday 27th September 2017 END DATE: Saturday 7th January 2018, at 18:00 GMT All deadlines shall be strictly observed. Make sure you give yourself enough time to post your vows and then complete them to avoid any disappointment! There shall be no exceptions! LEGAL UNITS Each vow must be made up of at least one unit from the latest Codex: Space Marines (8th Edition), Index: Imperium 1, Imperial Armour - Index: Forces of the Adeptus Astartes, or the relevant Forge World Horus Heresy books and dataslates. These can be mixed and matched but their source must be clear. If you have any doubts, please ask. There is one exception to this rule for the people who just want to join in for a bit of fun without painting masses of models: You can vow a single, infantry-sized model (in power armour and variants or Terminator armour) of your choice as your first vow. No other units can be pledged in this first vow and you can only make such a vow once during the whole event. Whatever the wargear choice, model in game terms, etc. this entry will always have a fixed value of 50 points. This is to give people the opportunity to model and paint a one-off model of their choice while also allowing them to contribute to the overall effort. Deathwatch The question has come up a couple of times whether Dornian Deathwatch members are allowed or not. While you cannot use the Deathwatch units from Index: Imperium 1, most of them have equivalents in Codex: Space Marines so if you'd like to paint up a unit in Deathwatch colours which is made up 100% of Imperial Fists and/or successors, feel free to do so! IMPORTANT: It goes without saying that all models must represent a member of the Imperial Fists Chapter/Legion or one of their many successors. It also goes without saying that all vowed models must respect WYSIWYG as much as possible. Last but not least, your models must be anywhere between a 'still-in-box' state to assembled and basecoated with the main colour to be accepted. If unsure, please ask in this thread or PM me. TROPHIES Since we are running this event at the same time as the Xenos Community Event/Xeno Files and the 10th Edition of Call of Chaos, I figured I'd re-include trophies taken from IFE IV. Trophies are a way to add detail to your models while also giving you a small points bonus for the overall points score. The given bonus will be a +10% point increase (rounding down) for the trophy'd unit when we do the totals at the end of the event. To be eligible, at least 50% of the unit's models need to have a trophy. For example, in the case of a Dreadnought unit made up of one Dreadnought, you only need to add a single element to the Dreadnought's base (a split helmet, for example) for it to be considered trophy'd. However in a five-man Tactical Squad, three of the five models need to have a trophy for the unit to be considered trophy'd. In the case of a ten-man Squad, at least five models must have a trophy. A trophy can be one of the following (non-exhaustive list):The helmet of a fallen warrior; A banner that has been cast down; The burning remains of armour/a vehicle; Etc It goes without saying that these trophies must represent filthy traitors and xenos. BANNERS 300 x 100 px http://bolterandchainsword.com/uploads/gallery/album_12908/gallery_45765_12908_58195.png 33 x 100 px http://bolterandchainsword.com/uploads/gallery/album_12908/gallery_45765_12908_1745.png IMPORTANT STUFF Out-of-competiton vows There could be cases that what people want to build/paint cannot be reconciled with the rules posted above. For example, some might want to do crazy conversions or scratch builds; others might want to paint miniatures from other gaming systems, such as Epic, BFG, etc; some might miss the deadline for joining in; or some want to paint models which aren't included within the allowed Codecies and books. With that in mind, out-of-competition vows are allowed but their points shall not be counted towards your total at the end of the event! You are expected to finish your vow(s) however so make sure you get them done by the deadline! If unsure... I could put whole list of other things here but most of that is common sense. However, if you have any questions concerning anything that might be unclear or not mentioned in the post above, please do not hesitate to ask by posting or by sending me a PM! The most important rule of all Have fun! For Dorn and the Emperor!
  4. [+ pict-capture source +] Larik Crusade heraldic shield [by @madscuzzy] --[[+ + + + +]]-- Eight Astartes and an unaugmented human stood in a rough semi-circle facing a lone figure. Their raisin black fists struck the centres of their armoured chest pieces, the loud clangs of metal on metal echoing off the surrounding plasteel walls. Simultaneously, eight vox-distorted voices cried out in unison: "Devicta morte!" The lone human simply bowed her head and made the sign of the aquila. Marshal Varkan, leader of the Aryx Crusade, removed his own helm and placed it on the low table beside him. He scrutinised them with his bright green eyes, inhaling deeply. The smells of war filled his senses: mud, stagnant water, propellant, promethium, blood, combat toxin residuals. They had come with all due haste straight from the battlefield. "Devicta morte." Returning their salute, he continued, turning to face each of the crusade's decemvirate in turn. "Tomas, Sp
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