Jump to content

Search the Community

Showing results for tags 'Command Points'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ++ GUESTS, ADVERTISERS, AND LOGGED OUT MEMBERS ++
    • + REGISTERING AN ACCOUNT +
    • + RECOVERING ACCESS TO YOUR ACCOUNT +
    • + ADVERTISING AT THE B&C +
  • ++ COMMUNITY ++
    • + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
    • + AMICUS AEDES +
    • + EVENTS +
    • + INTRODUCE YOURSELF +
  • ++ SITE FEATURES ++
    • Articles
    • Blogs
    • Clubs
    • Downloads
    • Gallery
  • ++ FORGE ++
    • + GENERAL PCA QUESTIONS +
    • + WORKS IN PROGRESS +
    • + HALL OF HONOUR +
    • + TUTORIALS AND HOW TO'S +
  • ++ IMPERIUM ++
    • + ADEPTA SORORITAS +
    • + ADEPTUS ASTARTES +
    • + ADEPTUS MECHANICUS +
    • + ASTRA MILITARUM +
    • + IMPERIAL KNIGHTS +
    • + TALONS OF THE EMPEROR +
    • + THE IMPERIUM OF MANKIND +
  • ++ CHAOS ++
    • + CHAOS DAEMONS +
    • + CHAOS KNIGHTS +
    • + HERETIC ASTARTES +
    • + REALM OF CHAOS +
  • ++ XENOS ++
    • + AELDARI +
    • + DRUKHARI +
    • + GENESTEALER CULTS +
    • + LEAGUES OF VOTANN +
    • + NECRONS +
    • + ORKS +
    • + T'AU EMPIRE +
    • + TYRANIDS +
  • ++ STRATEGIUM ++
    • + OFFICIAL RULES +
    • + TACTICA +
    • + LIBER VICTORUM +
  • ++ THE HORUS HERESY ++
    • + AGE OF DARKNESS +
    • + ADEPTUS TITANICUS +
    • + AERONAUTICA IMPERIALIS +
    • + LEGIONS IMPERIALIS +
    • + WARHAMMER: THE HORUS HERESY +
  • ++ IN THE GRIM DARKNESS OF THE FAR FUTURE ++
    • + OTHER GAMES +
    • + THE BLACK LIBRARY +
  • ++ FAN-MADE ++
    • + THE LIBER +
    • + HOMEGROWN RULES +
    • + SPECIAL PROJECTS +
    • + FAN FICTION +
  • ++ ORDO ADMINISTRATUM ++
    • + ABOUT THE COMMUNITY +
    • + BOLTER AND CHAINSWORD 101 +
    • + BUG REPORTS +
    • + THE SUGGESTION BOX +
  • Brotherhood of the Lost's Discussions
  • The Crusade Club's Rules Development
  • The Crusade Club's Saint Katherine's Aegis Campaign
  • The Crusade Club's General Discussion
  • North America's Discussions
  • South America's Discussions
  • Europe's Discussions
  • Asia's Discussions
  • Africa's Discussions
  • Australia's Discussions
  • 40K Action Figure Afficionados!'s Custom Figures
  • 40K Action Figure Afficionados!'s Fun Photos/Poses
  • + The Battles for Armageddon +'s Which War is Which?
  • + The Battles for Armageddon +'s Useful links
  • + The Battles for Armageddon +'s Discussions
  • +Some Things Are Best Left Forgotten+'s Topics
  • The Cabal of Dead Ink's Submissions Box
  • Oldhammer 40k's Oldhammer Discussions
  • Indomitus's Discussion
  • Metal Head Armory's Who is Who
  • Metal Head Armory's Horus Heresy
  • Metal Head Armory's Necromunda
  • Metal Head Armory's 40k
  • Metal Head Armory's Slow Grow League by MHA
  • Shadow War: Imperium's Discussion
  • Guerrilla Miniature Games's YouTube Videos

Categories

  • Painting & Modeling
    • Decals
  • Game Systems
    • Warhammer 40,000
    • Adeptus Titanicus: The Horus Heresy
    • Aeronautica Imperialis
    • Age of Darkness - Horus Heresy
    • Battlefleet Gothic
    • Epic
    • Gorkamorka
    • Inquisimunda/Inq28
    • Inquisitor
    • Kill Team
    • Necromunda
    • Shadow War: Armageddon
    • Space Hulk
    • Warhammer 40,000 Roleplaying Games
    • Other Games
  • Background (Lore)
    • Tools
  • Other Downloads
    • Army List Templates
    • Desktop Backgrounds
  • Legio Imprint
  • Oldhammer 40k's Oldhammer Files
  • Indomitus's Files
  • Shadow War: Imperium's Files

Calendars

  • Community Calendar
  • Warhammer Mt Gravatt Championship Store, Brisbane's Championship Store Events
  • North America's Calendar
  • South America's Calendar
  • Europe's Calendar
  • Asia's Calendar
  • Africa's Calendar
  • Australia's Calendar

Categories

  • DIYs
  • Editorials
  • Homegrown Rules
  • Lore
  • Product Reviews
  • Site Help Files
  • Tactica
  • Tutorials
  • Miscellaneous

Blogs

  • Noserenda's meandering path to dubious glory
  • Evil Eye's Butterfly Brain Induced Hobby Nonsense
  • The Aksha'i Cruentes - A World Eaters Crusade Blog
  • Waffling on - a Hobby blog about everything
  • + Necessary Ablation: apologist's blog +
  • I am the Very Model of a Modern Major Hobbyist
  • Liber Bellum
  • +Cooling the Rage+ Majkhel's blog
  • Drakhearts - Hobby blog and general musings
  • CFH test blog.
  • The Motive Force Was Inside You All Along
  • Spazmolytic's Trip into the Void
  • Wandering the Void
  • Skirmish Mats Product and Company News
  • Khornestar's Amateur Blood Blog
  • Its the Horus Apostasy, not Horus Heresy....
  • GreenScorpion Workbench
  • Flitter Flutter Goes the Hobby Mojo
  • The Yncarne's Hand
  • Conversions and Scratch Building Madness
  • Ordo Scientia
  • Doobles' slow grind to inbox zero
  • Death Angel
  • WAR's Blog
  • Xenith's Hobby Hangout
  • Brother Nathans...everythings...
  • Killersquid's Chaos Knights
  • 40K Feast & Famine
  • The Black & Red: An Accounting of the Malexis Sector and the Nihil Crusade
  • Plz motivate me blog
  • Wraithwing's Primaris Space Wolves - The Blackmanes
  • Brother Casman's Meanderings
  • Old Misadventures in Sci-Fi
  • My 40kreativity blog ( mostly art )
  • The Archives of Antios
  • Straight Outta the Warp - A Brazen Claws Blog
  • Lord Sondar
  • The Strifes of the Matteus Subsector
  • Some Little Plastic Homies
  • immortel
  • General hobby blog
  • Moonreaper's Lore Introspections and Ideas
  • Snakes of Ithaka Hobby Blog
  • McDougall Designs News blog
  • Grotz Hobby Hole Commissions
  • Stealth_Hobo's Hobby Blog (Imperial Fists and Other Stuff)
  • Wall A & B1 up to damp course
  • ZeroWolf's Hobby Madness
  • Saucermen Studios - 3D Printable Terrain
  • TTCombat Paints and Ultramarines
  • Bouargh´s miniatures´ closet clean-up
  • Faith and Teef, a toaae blog
  • Here There Be Monsters
  • Cult of the Octanic Blade - tinpact's Drukhari
  • Sons of the Dawn
  • Maybe this will help
  • Ashen Sentinels - an Ultima Founding Space Marine Chapter
  • Sanguine Paladins Hobby Blog
  • Silver Consuls-Rise to Glory
  • Gaston's Salamander Cult: A GSC Blog
  • A hobby journey for the Horus heresy
  • selnik's hobby blog
  • Tyriks's Tyranids
  • Halandaar's Badab Blog!
  • Saracen's Batreps
  • milddead’s Deathguard
  • TC's Odds and Sods
  • The Order of the Broken Arrow
  • Sporadic Hobby Thoughts
  • TheArtilleryman's Fighting Machines
  • Hobby And Design
  • Wormwoods' Various Projects
  • The Observation Post
  • the blog that will probably be renamed
  • Domhnall's hobby goodness
  • Tomcat's WH40K Laser Creations
  • Armata Strigoi
  • Zulu.Tango's Hobby Blog
  • Oni's work at work blog
  • Mazer's Model Meanderings
  • Sven's Hobby
  • Murder Cursed
  • Bolter and Chainsword online conference
  • The Thalassians
  • Uncle Mel's Ramblings

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Jabber


Skype


Discord


Location


Interests


Faction


Armies played


CustomTitle

Found 2 results

  1. Hello fellow sons of Sanguinius, My plan for this topic is for it to develop into a database of information regarding our three troop choices, including what loadouts to equip them with and how to properly use them on the tabletop. Before that however, I will cover why troops are so essential to us as blood Angels players. Redundancy: Troops offer numbers where other units do not. Often times blood Angels armies can become very elite heavy and will often struggle to hold objectives, spreading themselves to thinly across the table. Troops such as scouts help balance this out for blood Angels players as they can deploy anywhere more than 9inches away from the enemies deployment zone - helping BA players start the game on an objective or in an advantageous position, while also not giving up too much if they are stopped dead in their tracks. Objective Secured: Another great reason to take troops. Objective secured is essential when it comes to objective based missions as so many times (In my personal experience anyway) it has won me games. Furthermore the new chapter approved missions rely so much of good board control I think Obsec is too good to pass up when you need to bunker down and sit on objectives for a few turns. Red Thirst: This is one of the aspects that make our troops better than normal Space marine troops. Being able to reliably wound T4 in combat on 3’s and T3 on 2’s is amazing (proving you charged or were charged anyway). It’s what makes intercessors actually rather scary with their two attacks base and the same goes for combat blade scouts squads. Command Points: This is the most important reason of why Blood Angels players need troops in my opinion, to fill the minimum requirements of detachments that give us the most amount of precious command points that we rely so heavily on. Descent of Angels, Honour the Chapter, Killshot, Death visions of sanguinius, forlorn Fury - just to name a few stratagems, are useless if we cannot afford them. Now that we have covered why I think it is essential blood Angels players use troops, I now would like to get into specifics, including loadouts and the correct play style of certain units. Scouts: The first unit here are humble scouts. At the lowest base price of 11pts per model, these guys offer the cheapest way of filling a battalion and in my opinion, they’re really good. Without looking at weapon options, any scout unit can infiltrate when they are deployed, allowing you to place them more than 9inches away from an enemy deployment zone. This allows them to camp an objective that is not in yours - which is super useful in itself. Furthermore, because they are placed before the game begins, they are able to act on turn 1 normally and can therefore move, shoot and charge, which makes certain weapon options more valid. Not only that, but even if you don’t go first and your opponent decides to shoot them off the board - then at least they’re not shooting at your other stuff. Loadouts I like: Barebones boltguns and Camo cloaks: I like these guys for one reason - objectives! These guys can safely infiltrate onto an objective and sit there all game if needed. Their boltguns give them solid midfield control and their camo cloaks help keep them safe while they camp it out. Combat blades and a special Pistol for the Sergeant: This loadout is my go to if I want a scout squad in my opponents face turn 1. The combat blades aren’t bad paired with the red Thirst and the pistol can help out once the scouts move in, or help clear models from a combat they might get stuck in. This squad is best used to deploy near a vehicle and if possible tie it up or a to take down a light screening unit. Loadouts I don’t like: Sniper rifles: I don’t like them. In my opinion they only pay off in number and even then they are expensive. I don’t bother with them most the time. I could maybe see the use for one squad with camo cloaks to camp an objective at the back of your deployment zone - but I still think I’d prefer to save the points and go with bolters. Loadouts I can’t speak for: I cannot speak for shotgun scouts as I have never fielded any. This is where you guys come in and I would be happy to hear your opinions of these guys. I could definitely see a squad of these guys coupled with an inferno pistol on the sergeant working well as an aggressive squad. Tactical squads: The traditional poster boys of the imperium. These superhuman warriors are unmatched by none (well kinda not anymore but still) I like these guys as well, but I only like them for specific roles that Intercessor Squads cannot do. For example, I like a unit in my deployment zone with a single cannon or a unit in a razorback with a special weapon or two. Which leads me onto the loadout section. Loadouts I like: Backfield lascannon support squad: Single lascannon and four bolters. Nothing fancy but it works. Get a few squad and sit them with a captain and they should do some work for you. Razorback backbone: Take a couple of razorbacks with a couple of tactical squads, throwing in a special weapon of your choice (Mine is either a melta or a plasma weapon of sorts) and you’re onto a good start to make the core of your force. In my opinion these are the best ways to run tac squads. The days of running a combi plasma and plasma gun to run as a mid field unit are gone I think - intercessors do it better, which is a good Segway into the last unit... Intercessors: These guys are the new dudes in town and they’re lean and mean. I think for blood Angels armies they are great and here is why. The favour a semi aggressive playstyle while also offering support as they push themselves up the board. The two wounds each, these guys help keep the core of your force strong while your elite units do the real work - not saying these guys can’t with their two attacks each coupled with the red thirst. I personally like taking 3 squads of these guys with a priest to help them punch other T4 troop equivalents on 2’s. I take bolt rifles on these guys, with a chai sword on the sergeant. I could also seeing auto bolt rifles working as well. Stalker bolt rifles are a whole different matter however and could only see them being used for a backfield unit to maybe replace sniper scouts (Offering the same save if in cover, ap-2, 2W, 2A, Higher LD for roughly 1 more melta bomb than Sniper rifle/camo cloak scouts. So that’s my opinion on our troops section. I’d love to hear your thoughts and the load outs that work/have worked for you!
  2. Can an Ultramarines Warlord with Adept of the Codex (the UM-specific Warlord Trait) use it to gain the refund on Command Points spent on Stratagems used 'before the battle', such as Relics of the Chapter or Chapter Master? As near as I can tell, the Warlord Trait is selected during army selection, before the Stratagems; however, it also states that the Warlord must be alive to use it, and I don't think anything is 'alive' before the battle. Thoughts?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.