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  1. Defenders of Ultramar Well after a long absence from B&C I have returned... Doing 4th Company Ultramarines. First 3 of 6 Bladeguard Company Ancient Company Lt 10th Company Reiver Lt 10 Intercessors of 4th Company (Squad I) 10 Reviers of 10th Company (Squad XIII) Outriders of 4th Company (Squad VIII) Invader ATV of the 4th Company (Squad VII) Servo Turret Veteran Assault Intercessors of the 4th Company Inceptors of the 4th Company (Squad VII) Flamestorm Aggressors of the 4th Company (Squad X)
  2. Having been barely keeping up with the hobby for several years, Indomitus reignited my passion for 40k last year, so I decided to try to actually build a force. This time it will be Primaris space marines, but still my beloved 3rd Company of the Ultramarines. The plan is to build the complete company, including officers and attached specialists and a dreadnought, plus a ten-man Deathwatch kill team, and such a project needs a fresh thread, so here I am. In terms of bulding the company, I will be dividing it into combat squads, to avoid becoming overwhelmed or bored, and alternate those with Deathwatchers and officers, so that it will go Combat Squad > Deathwatch > Combat Squad > Officer > Combat Squad > Deathwatch... and so on. This should offer a decent balance between progress and sameness of models. I started an Intercessor veteran sergeant (the 30th anniversary model) as a one-off before I decided to make a full army, so I decided to finish him before doing the rest of the combat squad. If you visit the Ultramarines subforum, you may have seen him, but here he is again with one of the Necrons the 3rd is fighting: The Necron is really just a color scheme test model, not the start of an army, any time soon at least. The rest of Combat Squad Ardias is in progress, with their bodies only needing cleanup: The bolt rifle arms are coming along too, I just need to highlight the black and tidy up everything before gluing them on. Then it's just the other arms, backpacks and heads and then finishing touches. Of course, an Intercessor squad isn't the end of it. I have plenty of plans for all the squads and in particular the command cadre. I don't feel like typing out all the minute details of my plan that I've spent the last nine months overthinking, so for now I will just finish off with something black for now:
  3. TALES OF THE UNMARKED THE SHADOW CRUSADE, IMPERIUM SECUNDUS, AND THE LONG MARCH TO TERRA "The death of hope itself is perhaps the greatest tragedy in the wake of Horus' ambition. For the briefest of moments, humanity grasped its true destiny. The blood we had spilled, the worlds we had burned, the brothers we had lost - all of it and more - vindicated. We could have elevated the species above ignorance, superstition, and the day-to-day drudgery of mere survival. Scholars may point to Isstvan, Calth, or Terra herself as where Mankind's hopes died. Those of us who had fought through those blood-soaked days know better. Mankind's hopes died, one by one, with each shell fired at an erstwhile brother and with each Legion blade shattered upon Legion ceramite. Every life trampled beneath the thunderous footfall of the Legiones Astartes was a life wasted, never to see its full potential realized." - From the memoirs of Publius Strabo, Centurion, XIII Legion "Let us make war, for evidently, you have found peace intolerable." - Scipio, Ancient Romanii War-Sage "Man proposes, God disposes." - Tomas a Kempis, Jermanic Ecclesiastic, M2 Publius Strabo, Centurion, 114th Company, XIII Legion Ultramarines Arrayed in his heavily modified panoply (retroactively designated Mark V "Heresy") as seen in this pict-capture, then-Lieutenant Strabo had been a talented junior officer whose potential might have one day seen him rise to company command. However, this future was not to pass - Strabo was wounded almost unto death in a furious but ultimately futile boarding action against Eldar raiders some three decades prior to the outbreak of the Horus Heresy. Narrowly avoiding internment in a Dreadnought shell, Strabo returned to the ranks after undergoing extensive augmetic rebuild. Quietly sidelined, a bitter Strabo shunned the company of most of his Legion brothers and bent his mind towards technological mastery instead. By 007.M31, Strabo had attained the rank of Centurion (centurio immunes*) within the 114th Company, contenting himself with commanding Legion-bonded war-automata instead of Legionaries. Strabo would survive the fires of the Horus Heresy. His memoirs, penned after the Scouring, would form the basis of this record. Panoply of War: Centurion Strabo's armor was constructed from elements of the "Iron", "Maximus", and "Corvus" patterns of Legiones Astartes armor. At the time of this pict-capture, such a hybridized suit was a rarity in the XIII Legion. Therefore, Strabo most likely performed extensive modifications upon his own armor. Beyond standard Legion-issue battlefield command and control equipment such as the cognis-signum and the nuncio-vox, Strabo's armor was also equipped with an advanced vox disruptor array for engaging the enemy in electronic warfare. The reinforced "Mantilla" pattern helm incorporated an artificer-wrought augury scanner. Such a suite of sophisticated equipment allowed Strabo to function as Praevian and Master of Signal both. *XIII Legion title referring to specialist officers whose normal duties did not involve line command.
  4. ‘For Ultramar and Old Terra’ ‘When my end comes, in the bloody manner it is fated to be, I am content that my brothers will remember me. That is all that I have ever hoped for myself. What troubles me is that, with my passing, the names of a thousand comrades of old will fade. That will be my final regret.’ - Iskandar Locke, Personal Writings. +++ Well, what's this? Another Age of Darkness project log? Just in time for the new edition! I'm aware that I am by no means the only person on the forum right now who is both hyped for Heresy 2.0 and keen to motivate myself to power through a backlog before the new stuff lands. I've also been in a bit of a hobby bare patch and for quite a while have been thinking of setting up a little, semi-narrative project log to help motivate me and share some of the substandard background material I've written for my Ultramarines. I currently have a few thousand points of XIII Legion and allied Imperial Army in various stages of completion, with vague plans to include some Sisters of Silence & Custodes that I have sat in a box somewhere. You can see some more of all my hobby stuff over on Instagram but to get this thread rolling, here is the last character I finished. In game he's a Delegatus / Warmonger (RIP) / Centurion for smaller point games. Let me know what you think! +++ Centurion Amman Varid - Drop Assault Leader and Senior Company Officer - II Chapter - LXVI Company - XIII Legion
  5. Hey guys, So to start off, I dont know if this list will ever get to face off on a table, but in case it does get the chance, i want to make it playable enough for it to do so. The main purpose is to be an art project of sorts, making all the unique units the XIII have, and subsequent support units to go along with them to make it a viable force. It's all being made with truescale versions of the models; not getting into the specifics there, but they'll be a bit taller than a primaris mini and have fancy armour bits to make them look more roman in design, as part of keeping it a project that'll be fun to build and paint. I'm going Pride of the Legion because i want mainly infantry, and the majority of the XIII's unique units are all infantry anyway. I have the following idea for the initial units so far: Remus Ventanus..........175pts Iron Halo, Bolt Pistol, Nuncio-vox, Melta Bombs, Frag/Krak Grenades, Artificer Armour, Legion Standard, Phaethon Invictarus Suzerain Squad..........225pts base 5 Models, all with a Legatine Axe, Argyrum pattern boarding shield, Frag/Krak Grenades, Artificer Armour, +5 Plasma Pistols This unit i can make a Retinue for Remus, freeing up an elite slot Praetorian Breacher Squad..........270pts 10 Models (base 5+5), all with a Bolt Pistol, Boarding Shield, Frag/Krak Grenades, 7 with Power Swords, +3 Legatine Axes Ultramarines Nemesis Destroyer Squad..........195pts base 10 Models, all with a Bolt Pistol, Chainsword, Frag/Krak/Rad Grenades, 8 with Mortifier Bolters, +2 Heavy Bolters with Suspensor Webs Honoured Telemechrus..........240pts Kheres Assault Cannon, Gravis Power Fist with in-built Combi-Bolter Fulmentarus Terminator Squad..........290pts base 5 Models, all with a Combi-Bolter, Power Weapon, Fulmentarus Missile Array, Cataphractii Armour Fulmentarus Terminator Squad..........315pts base 5 Models, all with a Combi-Bolter, Fulmentarus Missile Array, Cataphractii Armour, 1 Power Weapon, 3 Power Fists, 1 Chainfist Veteran Squad..........315pts 10 Models (base 5+5), all with a Bolt Pistol, Frag/Krak Grenades, 8 with Nemesis Bolters, +2 Missile Launchers Legion Tactical Squad..........200pts 20 Models (base10+10) all with a Bolt Pistol, Bolter, Frag/Krak Grenades Locutarus Storm Squad..........310pts 10 Models (base5+5), all with Argean Power Sword, Warhawk Pump Pack, Artificer Armour, Frag/Krak Grenades, 7 with Bolt Pistols, 2+Strike Leader with Plasma Pistol This gets me already up to a whooping 2535pts. Adding Guilliman makes it a clean 3000pts. This basically covers all 8 unique units they have at this point if i include Guilliman. It also leaves open a spot to split the tactical squad into 2 groups of 10 for objectives if i needed to.
  6. Hi I’m Casual Heresy, and I’m a hobby butterfly. And that’s okay. Afternoon all. A combination of the forum upgrades and downtime from catching Nurgle’s blessing (covid) for the first time means I’m finally going to start the WiP log I’ve always meant to start. I love space marines of all types so always have multiple projects on the go. Currently, I’m focussing on Black Templar reinforcements for the August Throne of Skulls at Warhammer Workd with heresy era ultramarines in the background. But various other armies and one off projects will pop up over time. Currently I’m about to finish the first of two Redemptors for my Templars, and a Contemptor I finished yesterday is waiting on tufts. After that there is only Grimaldus and his boy band, a Primaris Techmarine and Castellan to go.
  7. Afternoon all. My local Warhammer shop is running a Zone Mortalis campaign soon which I'm keen to take part in. I'm haven't had much of a chance to play HH 2.0 yet, so still fuzzy on most rules and building an army for this edition/ruleset. I know how to build a list, but finer points of wargear selections and unit combos still elude me. Below is my first attempt at a list for Zone Mortalis. HQ Legion Cataphractii Centurion with Legatine Axe, Combi-Melta and Grenade Harness Legion Chaplain with Crozius and Plasma Pistol Troops Legion Tactical Squad with Vexilla, Augury Scanner, bayonets and Sergeant with Power Sword and Artificer Armour Legion Tactical Squad with Vexilla, Augury Scanner, bayonets and Sergeant with Power Sword and Artificer Armour Elites Cataphractii Terminator Squad with 4x lightning claws, 3x volkite chargers, Plasma blaster, and vexilla, sergeant with grenade harness, volkite charger and thunder hammer 10 man Praetorian Breacher Squad with vexilla, sergeant with legatine axe I may go traitor for this force to use the Pride's Dark Power warlord trait, as the extra reaction in the assault phase might be quite useful in a close quarters game. Plus it plays into the narrative I'm writing for my Heresy era Ultramarines where they are the force that will later go on to become the Libators successor chapter, one of the more brutal and uncompromising UM successors. Please rip this to shreds. My gut feeling right now is that list lacks high strength shooting/melee incase of dreadnoughts, and I have the parts on hand to make a Fulmentarus squad. I've also got a variety of characters, contemptors and Cataphractii and Indomitus Terminators with various options which can be made ready in time.
  8. Index Astartes: Prædicators Origins Brother Norusz' T he history of the Inanis Prædicators can be traced back to the terrifying times around the Year of the Ghosts. The High Lords of Terra ordered a Chapter be founded from the Gene-legacy of the Silver Skulls, the line of Guilliman. Thadru Hucno, ‘The Void Herald’, was appointed as the Chapter’s first Lord Commander. Hucno was known for his superstitions, near-ritualistically talking into the void about his Prognosticators’ divinations, and it is from this practice which the Chapter’s High Gothic name derives. This nascent Chapter and those which were founded alongside them were created to replace the eleven chapters that plunged the Segmentum Pacificus into anarchy and were declared Traitoris Perdita during the War of the False Primarch. To prevent the events that led to an eight decade long war from ever occurring again, only the most stable gene-stock was selected. How many chapters were founded alongside the Praedicators is unclear as a great many records were purged during that time or have been lost within the labyrinth of the Administratum. A majority of the Chapters from this founding follow the strict organisational and tactical guidelines of the Codex Astartes. Like most of the approximately one thousand chapters in existence, the Prædicators follow the doctrines of the Codex to an extent, but are also known for occasionally deviating from some of the less stringent requirements. Thadru Hucno started the Praedicators upon a path that, for over seven thousand years now, has earned them a cold reputation throughout the Imperium. Since their inception, they have become known for holding an especially grim and fatalistic view of Mankind, stemming from the strange and terrible knowledge that is their burden. The inheritors of Hucno’s visions fight to deny the inevitable, bemoaning the high price they have to pay for such meagre gains as can be won in the wars against the enemies of the Imperium - but they fight on because that is what they were created to do. It started within a few years of their founding, as brothers with no prior signs of psychic ability began experiencing vivid hallucinogenic dreams. The Apothecaries now suspect that this was due to the slow mutation of their Catalepsean Node, a dark flaw in the Chapter’s gene-seed that they were at first loath to discuss with even their fellow Astartes. These dreams were glimpses into a horrifying future, and eerily mirrored the more worrying divinations the Chapter’s psychically-attuned Prognosticators were beginning to scry. As the dreams progressed in severity they eventually had no choice but to reach out; first to the Adeptus Mechanicus and their Genator-Magos, Abdul Hazred, and then to the Ultramarines, the First Founding Chapter whose Primarch Roboute Guilliman was the primogenitor of the Silver Skulls Chapter who in turn were the Praedicator’s forebears. At every step their emissaries were turned away, cursed for being too frightening to be believed. Other servants of the Imperium seemed unable to see the truth staring back at them from beyond the stars; of how pointless Mankind is in this universe, and how the Imperium is the centre of nothing. The confession of their genetic mutation only brought the Imperium’s scrutiny down onto the Prædicators, and with it Inquisitorial investigation along with the immediate presumption of guilt which that entails. Faced with such levels of paranoia and suspicion, the Praedicators have now learned to stay quiet, until one day they may perceive someone who is truly ready to heed their warnings. Charged with heretical thinking and deviation from the Imperial Creed, the Chapter was sentenced to purgatory along the Imperium’s isolated southern border. Their presence might still be of some use to the Imperium, and the location of their penitent exile was carefully chosen in order to repair the power and reach of the Adeptus Astartes, until such time as they could once again call themselves true Scions of Guilliman in thought and deed. Being haunted by unimaginable visions and nightmares has profoundly altered their tale to this day. Unlike their fellow descendants of Guilliman, the Prædicators never once aspired to take the pilgrimage to the Shrine of the Primarch before his un-prophesised return. Nor have they made obeisance to him in person since, for their visions have made them pariahs and they are still shunned by the Astartes whose gene-seed they bear. Recruitment Veiled Region' S ettling into their duty of protecting the periphery of the Segmentum Tempestus from Xenos incursions, an expeditionary fleet led by the Prædicators was tasked with mapping some essential yet unknown areas of the Veiled Region. Without this survey, the limited levels of navigation possible in this region would have continued to make it both difficult and dangerous to travel through. The Veiled Region is known for being unstable at best, with perennial nebulae interfering with communication, not to mention the unusual levels of psionic radiation which often leave vessels to drift for days unable to re-enter the tumultuous Immaterium. Amongst the greatest dangers is its isolation from Astropathic communication, for psychic communication is reflected and echoed with only silence being returned. It was only due to the fleet’s particularly skilled Navigators that the exploration was even allowed, and their heroic efforts certainly explain why it was successful. Without them the fleet would be unable to traverse the frequently encountered breaking points of reality, pervasive nebulae, and vast stellar clouds. It was in this seemingly unknown and forgotten area of space, that the expeditionary fleet came upon what they had been told did not exist: human settlements! Under Imperial law they were prohibited, but the populations the fleet encountered seemed to be surviving and even thriving despite their separation from the light of the Astronomicon. What was more striking was the seemingly steady flow of vessels that came and went, bringing supplies and much needed trade, despite the innumerable Imperial edicts which they were breaking to do so. Darkholds The Darkholders, the Void Born from the spacefaring vessels with the darkest of reputations, make up a greater proportion of the Chapter’s Chaplaincy than any other source. They are couched in stories of dire curses, bleak fortunes, baleful massacres, cannibalism, hauntings and worse. They are a breed apart to those with the wisdom to see it. . All manner of vessels, it seemed, would frequently traverse through this region of space; merchants, miners, scavengers, prison ships, vessels belonging to darkholds, and even the occasional Rogue Trader’s personal flagship and attendant flotilla. Without these many visitors the far-flung human settlements would be isolated from one another and left unprotected. The Imperium functions on the premise that most core worlds do not need to be self-sufficient, instead focussing on the manufacture or production of a few key goods or resources which are then supplemented with essential goods from off-world. Without a steady stream of starships plying their way through the Veiled Region, interstellar trade could not exist, and the weapons and other supplies needed to stop each world falling into darkness would not be obtained. Space travel beyond the boundaries of the Imperium is arduous and dangerous, with spacefarers relying on their ancient vessels’ powerful engines flinging them into the Immaterium - a black art poorly understood by the adepts of the Mechanicus in the forty-first millennium. Once vessels have entered warp-space they can cover thousands of light years within a relatively short time, dropping back into the Materium far beyond their starting points. The Warp ever seeks to drag helpless vessels to their doom, with its constant turbulence, and treacherous warp storms. To travel any distance at all through the warp is dangerous, impressive, and not attempted lightly. To travel between the distant worlds of the Veiled Region demanded a particular kind of dedication, madness, or disregard for the safety of those onboard. The alternative - travelling through realspace without the use of warp engines - brings its own hazards and challenges. And yet here were worlds visited by privateers and merchant princes, arriving via every means and from many directions. Those aboard space-faring vessels in the forty-first millennium are not merely star travellers but the products of many generations passed in the darkness between worlds; these are the Void Born. They are relatively few among the teeming multitudes of humanity, but singular, and form a disparate and odd collection of misfits, strangers, and other ill-omened folk, birthed in the bellies of vessels that spend entire standard centuries charting a course through the stars. On the worlds the Void Born come to they are often shunned for their ethereal quality and considered to be unlucky, ill-fated, bringers of bad fortune, secretive, and untrustworthy. Most imperial citizens and no small number of fringe-dwellers believe the Void Born in some way to have been touched by the Warp where gravitational variance, radiation exposure, genetic distortion, and chaotic anomalies slowly take their toll. Ashore they carry a strange air about them, a perceptible something that makes others uneasy. The plight of the Void Born was seen by the Praedicators as one mirroring their own; they too were homeless, and ostracised without just cause. Empathy overcame Hucno's soul. The Void Born, too, were somehow associated with the many and unfathomable dangers of the outer darkness. Their being inured to the Warp convinced the Lord Commander that they could serve as the source of recruitment for the aspirants who might safeguard the future of the Prædicators. Without a Homeworld of their own, the Chapter otherwise risked a slow dwindling through combat losses and the decline into old age that claims even the Astartes after many centuries. Having determined how they could sustain their Chapter, the Praedicators now settled into patrolling the periphery of the vastly unknown Veiled Region. This was ever a dangerous calling, with small groups of ships navigating amongst dense nebulae and newborn stars, suffering from waves of radiation cast off by discarded stellar matter whilst being cloaked from any hope of reinforcements or communication by swathes of stellar dust, and all the while patrolling along the galactic south of the Segmentum Tempestus, from which come the raiders and despoilers of the foul Xenos. The Void Heralds learned to deal with these conditions, or they died. The survivors became responsible for the surrounding areas of space, chief among them the Ainu System, the Nahmu Stars and the Hypnis Expanse. Apothecaries and Chaplains of the Prædicators recruit aspirants for the Chapter exclusively from the vast, city-sized spacecraft that ply the depths of the void; in this way, they follow the edicts of Lord Commander Hucno in order to ensure that the Chapter recruits only the most mentally capable and genetically suitable candidates. Recruitment is slow and arduous, with no centralised pool of potential candidates to draw from and no way of knowing when the next suitable aspirant will be found within the innumerable shoals of voidfaring vessels. Chaplains must work within the labyrinthine political webs woven amongst the thousands of ships’ crew, often becoming embroiled in complex networks of feuds, alliances, and unpleasant little wars - all while taking care not to disrupt the carefully balanced system. Removing the wrong crewmember as a potential aspirant can potentially hamper the Void Born population's ability to maintain itself and properly crew a ship, depriving the Chapter of a valuable source of future recruits. Ramilles Class Star-fort Brought to their Ramilles Class Star-fort, fortress monastery, Cetus, to be inducted into the Prædicators the Void Born aspirants will step out to breathe in its unique ecosystem. Some fall into a catatonic, worshipful state when they see its grandeur. These failed aspirants are led away to serve the Chapter in other ways. Those who can take in the sight of Cetus without being overcome gradually learn that large portions of the vessel are used to emulate different combat environments for training purposes, while entire swathes of space are given to meditation. The great chambers and vaults are often decorated with tapestries depicting the terrifying nightmares they are to expect but most numerous of all are the seemingly endless barren halls. It is here that neophytes will undergo the long process of psycho-indoctrination, submitting to grueling biological and genetic testing before being implanted with the gene-seed that will sustain them through a lifetime of nightmares, turning their meagre bodies into killing machines, recreating the Void Born as a Void Herald. A once humble and frail recruit becomes the epitome of humanity, the perfect warrior and servant of the Imperium. Battlefield Doctrine F ollowing the same reading and understanding of Roboute Guilliman's Codex Astartes as their Predecessors, the Silver Skulls, the Praedicators stay close to the sacred tome’s main tenets. This has protected the Chapter from any further suspicion and scrutiny from the Inquisition. The inevitably of all that they know becoming enveloped in darkness never leaves their thoughts but War is their purpose; it is what the Heralds were created for, and it is their last source of pride and satisfaction. The tactical orthodoxy is dictated to a degree by the fact that they are a Fleet Based Chapter of the Adeptus Astartes - some would say, the truest bearers of the name “Space Marines”. Their limited numbers ensure the Chapter is not used as a blunt instrument but instead to deliver precise and lethal strikes in a manner that could never be achieved by the faceless masses of the Astra Militarum. Millennia of repeated combat indoctrination has shaped them into the force they are today; efficiency in war is their only antidote for bemoaning the cost of taking something that achieves nothing, and being unable to stop the creeping darkness. After successfully breaching an enemy ship's hull or making planetfall on a new world the Praedicators make the most of their precognitive psychic abilities by deploying as a predominantly defensive force. Their Techmarines and commanding officers orchestrate fire bases that use skilled marksmen and overlapping fields of fire to suppress oncoming attackers. Assault forces held in reserve wait for the opportune moment to disrupt their attackers further with well executed raids, attacking seemingly from all sides at once. These attacks have the dual goal of causing considerable damage and sowing confusion among the enemy ranks. Praedicators bemoan the cost of war and, so their reasoning goes, so too will those that try to defy them. It is said the only death the Praedicators fear is the slow death through madness which is the fate of so many Void Born; it is why they give no quarter and expect none in return. As with their predecessors it is not unknown to hear of the Prædicators displaying an unwillingness to go to another’s aid. After all, no one is willing to come to theirs, and sometimes the divinations simply show the cost to be too severe. It is perhaps this single fact which explains why they have survived for so long, and yet have so few allies even amongst their Astartes gene-kin. Some opponents make the mistake of thinking the defensively-minded Praedicators are an inert force, slow to rouse and lacking in agility. Such thinking brings the enemies of mankind only woe. When the Chapter begrudgingly determines that they have to take ground, they will seek to overwhelm their foes so mightily that they may maintain offensive momentum at all costs. Nor are their assaults rash or under-prepared; preferring to engage directly after a carefully orchestrated orbital bombardment from their vast fleet assets, waves of drop-pod infantry and light equipment arrive with impeccable timing alongside Thunderhawk-deployed vehicles and other heavy assets. Chapter Scouts will most often be required to gather vital intelligence - a mission which can demand they face the foe under a huge range of dangerous circumstances. This hard-won knowledge is used to confirm or expand on the information gained from the Prognosticators divinations. Scouts are further used in the disruption of enemy supply lines through sabotage and demolition actions, as well as to eliminate key targets with crippling campaigns of assassination missions and pre-emptive strikes. Their collective actions are often mistaken for bravery and courage. In truth, the Praedicators stand before the enemies of the Imperium unflinchingly as they consider themselves worthless. It is only thanks to the Chaplains that walk among them in the heat of battle, reminding them of their purpose, their sole responsibility, that they continue to fight. Without strong leadership they might otherwise lapse into dark thoughts: the want to die, the want to despair, and the want to return to nothing. Organisation A n outside observer would find it difficult to spot any differences between the Prædicators and a chapter rigidly adhering to the tenets of the Codex, such as the Ultramarines. Prædicators have been considered a near Codex Astartes-adherent chapter for much of their history, although the nature of a fleet-based chapter does require some flexibility in this regard, with isolated fleet elements being forced to adapt their tactics to the resources available to them. Additionally, the Prædicators fight predominantly without direct Imperial support due to their ill-omened reputation, instilling in them a sense of self-reliance uncommon in many Codex-style chapters who are more comfortably meshed in the greater Imperial war machine. It is in the organisation of the higher levels that deviations from the Codex Astartes can be seen. All Chapters include a number of officers and specialists who stand aside from the company organisation. In the Prædicators the Chapter Master is referred to as Lord Commander, as was the way of their predecessors, the Silver Skulls. The Librarians, known as Prognosticators, share the mantle of spiritual advisors (alongside their Brother-Chaplains); these psychically attuned warriors are the seers of the Chapter, scrying for divination of the future. Wherever their visions take them, they grant the squads and companies they are attached to an undeniable edge for the coming battles. Brother Keghi The Chapter relies on a large support staff, and highly ranked members include the Master of the Fleet, and the senior Captains: the Keeper of the Arsenal, the Abyssal Watcher, and the Warden of the Watch. Although each Captain is a Space Marine, there are actually relatively few Brethren in the Chapter’s support staff, and most non-combatant roles are performed by the Chapter’s Human serfs. The Chapter includes a large number of support staff, many of whom are non-combatants of advanced age tasked with the day-to-day administration of the Chapter. The largest group of Prædicators Space Marines in the support staff are the Chapter’s armourers and Techmarines, who are aided in their tasks by hundreds of mono-task Servitors. The ten companies follow the structure laid down within the Codex, with the first company being made up of the most experienced Veterans among the Chapter’s ranks. Their wisdom is invaluable, and so they are attached to the Battle Companies to share their knowledge, deployed in small units and essentially armed in a similar manner to a Tactical squad though admittedly with their enhanced scopes and specialised ammunition. Only the most experienced of the Veterans will be permitted to wear the few suits of Terminator armour available to the Chapter. Unless the need for their presence on the battlefield is dire, these suits can be seen watching over you as you enter the forge on Cetus. Prædicator Techmarines have gone to extensive lengths to recover fallen suits of Terminator armour so that they may once more see battle. The 2nd, 3rd, 4th, and 5th Companies are organised along Codex lines as Battle Companies. Each consists of six battleline squads, two close support squads, and two fire support squads. These four companies and their fleets form the main battle lines and generally bear the brunt of the fighting, whether planetside or in the void. Each has a degree of autonomy and with such a variety of squads, the Companies are highly flexible and tactically adaptable. Companies 6 and 7 are reserve Companies, each consisting of ten battleline squads. These act as reserves which may be used to bolster the front line, launch diversionary attacks or stem enemy flanking manoeuvres. With such low recruitment rates these are rarely ever at full strength. The 7th company is barely seen at all, and some say it exists now in name only. The 8th Company consists of ten close support squads. This highly mobile company is often equipped with jump packs, and is fielded in the assault role wherever a strong hand-to-hand fighting force is needed to storm an enemy strongpoint. The Prædicators’ 9th Company follows the doctrines laid out in the Codex, unlike their progenitors the Silver Skulls, who designate their 9th Company as a siege company. In the Prædicators, this Company consists of ten Fire Support Squads. It is the most powerfully equipped in the Chapter and is used to bolster defence and provide long-range support. The 10th Company consists of a number of Scout squads; youths who have been recruited and partially transformed into Space Marines. There is no formal size for the company as the rate of recruitment is not fixed. They are the only company to not maintain its own fleet, and instead operate directly from Cetus. Never fighting as one coherent force, they are instead assigned throughout the other fleets where they can gain experience alongside their elders. All of the companies, with the exception of the Scout Company, maintain transports and Drop pods for each of their squads and officers. The armoury hold onto rarer equipment more centrally, including heavy vehicles such as Land Raiders, with each of these relic war machines being allocated to individual squads as dictated by the needs of their mission or when requested by a Captain in the midst of a campaign. Chapter Cult and Belief System Chapter Badge' H aunted by their dreams, and seen as secretive, the ill-omened Prædicators are Void Born and know of the unfathomable dangers of the outer darkness. Just as they did before wearing the mantle of Astartes, they continue to carry a strange air about them; a perceptible yet undefinable something that makes even the bravest of the warriors from other Astartes Chapters uneasy around them. The Heralds know first-hand the horrors of space and the sheer multitude of the Emperor's enemies. This knowledge forces these voidfarers - plying the dark spaces between the stars while holding a deeper darkness within - to insulate their brotherhood from that which they are duty bound to protect. Thus they live a life of renunciation, rejecting what they know is always lurking in the void beyond the hull. From deep within the Librarium, the minds of the Prognosticators look far out into the cold vastness of space, seeing further than any of their less gifted brothers’ dream-visions. Their sight will pierce the encroaching black veil for only a second, there to witness a momentary eternity of endless shrieking immemorial lunacy, from realms whose existence stuns the brain. They rarely speak of the eldritch contradictions of all matter, force, and cosmic order that numbs them with the gulfs that it throws open before their frenzied eyes and scorched mind. They have uncovered the abyss beneath their illusory sense of connection with Mankind; it is their gift, and their burden. What all Brothers see is a senseless, mechanical, and uncaring universe. Mankind dissolves into meaninglessness when impermanence is the only real thing. They have tried for so long to look away and to wake from these terrible dreams, but with no understanding their minds are pulled and stretched further. The strain is too much for some. Staring deep into the void for so long, it now only stares back, as a contradicting reflection of what they have become: Reclusive, Withdrawn, Taciturn; Denizens of the Deep. No ordinary Prædicator will be remembered, for all legacies will be burned, but the stars will live on. To recount tales of mankind’s history and achievements only delays the inevitable entropic devouring of every shred of memory, every artifact, and every settled world. Given that, the most solemn of causes is that of the Apothecarion; for their paradoxical role is to prepare for a future that does not appear to exist. The millennia of screeching divinations and torturous dreams have left the Prædicators with only a cold senseless taste of hopelessness. Their actions cannot be compared to the fate that awaits us all; it will all be dust. Humanity’s time has come, no longer belonging in the only place they have ever known. That tenet disturbs the Ecclesiarchy for not only does it deny the existence of their God-Emperor but also all that He opposes, and all that He supposedly defends us against. It puts the Praedicators at odds with the Adeptus Mechanicus, and particularly challenges the Techmarines within their ranks who have sworn ancient pacts with the Omnissiah. To find a follower of the Imperial Cult not openly hostile to what they consider such blasphemy seems impossible. And should the Praedicators sow their thoughts into the mind of one receptive to their message… that would be the darkest day indeed. The Praedicators reject the concept of the God-Emperor because to perpetuate such an idea - of a deity that can save us from the unsavable - only serves to deny that we are alone, and hopeless in the grandest of schemes. Realisation of the inevitable fate that belongs to us all is creeping into our galaxy, like the tendriled Void Stalker of the Warp approaching their prey. Aside from perhaps He who now sits on the Golden Throne mankind could never fathom, fully understand, or explain fate; but it is nearly upon them all, and the Praedicators believe that it will become known as a blessed release once every citizen of the Imperium realises that their fate is no longer in anyone’s hands. The Praedicators have no particular hatred of Xenos races, though they will gladly extinguish them if given the chance. Though all Xenos are dangerous to mankind, they are considered neither good nor evil. The greatest of the other species are merely incomprehensible, cosmic forces, that notions of morality have no significance to. They exist in cosmic realms beyond our understanding, and cannot serve as a bulwark against the darkness - but may by their mere existence hasten its encroachment. By this simple logic, they must die if mankind is to cling on a little longer in this uncaring galaxy. While the Deathwatch and Ordo Xenos’ mode operati is considered narrow and flawed, for individual Prædicators to be assigned to a Watch Station or Fortress is celebrated, as the destruction of the Inhuman is seen as one of the last remaining noble causes in the galaxy. In the darkest millennium it needlessly stands out with towering majesty to give hope to those that have none. Prognosticators Prognosticators are hybrid officers fulfilling the role of Librarian, alongside tasks more traditionally assigned to the Chaplaincy in other Chapters. While the Praedicators’ Chaplains play a larger role in the recruiting and training of new aspirants, the Prognosticators guide and shepherd the veteran Brethren, administering to the psionic and mental well-being of the Chapter's warriors. These dour warriors are the seers of the Chapter, reading their brothers’ dreams or scrying for divination of the future, granting the squads and companies they are attached to an edge for the coming battle. The Chapter takes the readings seriously, so much so that on some occasions, the Prognosticators have successfully counselled against the Chapter becoming embroiled in a particular war. This can prove problematic, as it heaps greater suspicion upon an already mistrusted Chapter. At times this balancing act has even led to companies taking part in conflicts they know will end in defeat. Upon a Prognosticator’s armour, pendants, and badges of office can be found Chthonic marks and runes engraved into the surface. These are not purely decorative, as they serve to channel and concentrate the Prognosticator’s psychic powers. Given their role as wards of the psionic and spiritual health of the Prædicators, it is a rare thing indeed for a Prognosticator to take the Apocryphon Oath, and serve a Vigil of the Long Watch with the Deathwatch, the Chamber Militant of the Ordo Xenos. In accepting a Prognosticator into his Watch Fortress, a Watch Commander gains the services of an individual of unique skill and ability. His knowledge of both the Librarian’s arts and the duties of the Chaplain are of course valuable. Yet the greatest of the Prognosticators are able to extend their ministrations to all of the Battle-Brothers they serve alongside, inspiring each and every one to epic deeds of courage, and diverting the flow of history so that these warriors can return to their chapters as heroes. It is said that it is only by the actions of those few Prognosticators who have taken the Oath that the Prædicators have gained any reputation as trustworthy allies whatsoever. Apothecaries The most solemn of individuals tasked with the most solemn of tasks; it is their role to mind the physical wellbeing of their battle-brothers. Not all injuries, however, can be detected with a Narthecium scan. A medic from any other chapter might be oblivious to the emotional damage that eats away at the Praedicators. The Void Born Apothecary, however, knows only too well the torment that his brothers endure, for they too are emotionally scarred from their nightmares. Techmarines Those amongst the Prædicators with an affinity for technology are dispatched to Mars, honouring ancient pacts formed with the Adeptus Mechanicus millennia ago upon their founding. There they are initiated into the Martian tech-cults to become Techmarines. This process divides the brothers' duality complex into a triality nightmare, but it is acknowledged as a necessary process. Without Techmarines the Prædicators would be left unable to tend to the machine spirits, to observe the rites that ensure continued operation of their wargear, to repair damage taken on the field of battle, or to attend to the needs of the Fleet. After their training on Mars they return even more mysterious and capricious, aloof and distant. Their inscrutable ways are not easily understood by most of the battle-brothers. For many they do not understand themselves, lost in doubt, dwelling on the idea that if even their Machine-God may not be eternal then their new-found faith cannot be real. Prædicator Techmarines struggle for their entire lives to unravel their three competing ideologies: the Liber Mechanicus and the Omnissiah; the Chapter’s sacred duty; and its nihilistic creed. Eternity becomes their supreme desire, fearing that nothing is real that is not eternal. The Prognosticators that discern their dreams tell of only vague impressions of a sleep-addled mind but they all tell the same story. It is no ordinary nightmare. There is a prison deep below the surface, and something that stands a mile high but moves like flesh and blood. A rustle of wings, and a set of claws; how small the Techmarines stand beside those claws... They feel him beneath the sand, they see his dreams, and so they are consumed by another fear to be believed absolutely. Yet they cling to their visions for they sometimes reveal the location of priceless relics and STC files waiting to be found. In the end the fear and the doubt is all incidental, inevitable, and something to be borne stoically at all costs. House Vibro Novator Italki Vibro' A once great house of the Navis Nobilite whose family estate was located within the Imperial Palace on Terra, House Vibro is now considered nothing more than a pauper house by all those in the Segmentum Solar. Their fall from grace was a result of petty rivalry, political subterfuge, and social maneuvering. An event known as The Tainting came about as agents of rival House Numa tricked a key heiress of House Vibro into a marriage of state with the little-known House Nostromo. A marriage of convenience intended to consolidate power and grow the fortunes of House Vibro was revealed as a fateful error, as the insanity within the bloodline of Nostromo entered their once idyllic family tree. The repercussions took generations to reveal themselves. By the time that it became clear how many of the matriarch’s great-grand-children bore the now-undeniable genetic flaw, it was too late; for the two Houses had become inseparably intertwined. House Vibro abandoned their estate, seeking to escape the socio-political fallout and begin their legacy anew in a system where their reputation might not be forever marred by the insanity of House Nostromo. Having traversed the stars to find a new home, eventually establishing their small palace in orbit around Ulthar in the Ainu System; it was there, over many centuries, that they slowly adapted to the void, growing spindly-limbed, willowy-tall, and with a bluish tinge to their skin. They conducted business by bartering their services to the captains of any vessel or fleet in need of Navigators: merchants, miners, scavengers, prison ships, darkholds, occasionally Rogue Traders, and many years later the Prædicators. The Veiled Region was tumultuous at best, and House Vibro quickly earned the reputation that there were no better Navigators to be had if a captain’s heart was set on going through it. The Prædicators were in dire need of expertise in mapping some of the most unstable and unpredictable areas of space within the Veiled Region, and House Vibro in turn could utilise the political capital and prestige they would gain from working alongside the Adeptus Astartes. Their association has remained intact since the start of the Astartes’ purgatory sentence, and upon successfully mapping some of the most dangerous areas within the Veiled Region, House Vibro now holds an exclusive Charter Navigae which means that they alone provide a Navigator for every ship in the Void Heralds’ fleet. An unspoken term of the contract involves the occasional lapses into madness shown by the descendants of long-dead Nostromo: with a certain rate of attrition only to be expected among the Navigators, the House takes pains to provide several replacements to each fleet, as well as a special attache to smooth over any diplomatic incidents. Navigators seconded to oversight roles include Novator Italki Vibro, who personally oversees the Cetus despite its current lack of readiness for Warp-space jumps. The Astartes of the Praedicators and the Navigators of House Vibro share a grim fatalism when it comes to matters regarding the nature of reality and the likely fate of mankind. Few would understand this shared common belief, and it may well be the foundation upon which their long and successful association stands. They both consider one another a most welcome asset, and for the Prædicators at least one their bond with House Vibro is one of the few true alliances they have. House Vibro shares with the Chaplains of the Praedicators information gleaned from across their extended family network. With the sons and daughters of the House serving alongside merchant and miner captains, scavenger leaders, prison-ship operators, and even the few Rogue Traders they conduct business with openly, there is much to be learned and passed on. To the Chaplains, the Navigators are a bountiful source of information from across the breadth of the stars, helping them to discern what possible threats they may face, what is occurring in the wider galaxy, and (most importantly) where they should direct their efforts in the never-ending search for possible new recruits. In return the Lord Commander attaches a ten man squad of Prædicators to the House as bodyguards which are referred to as the Starblades. Apart from regular guard duties, the Starblades may be called upon to train or lead the troops of House Vibro, undertake covert operations on their behalf, or be present aboard one of the many Vibro trading vessels. The Starblades are sworn to serve the Novator of the house as they would the Lord Commander. Because of this ancient alliance, the Void Stalker that is the symbol of the Praedicators is also depicted on the Vibro family crest. Amongst the surviving elders of the House, scant few recall an earlier time when another promising alliance - likewise built upon convenience and the lust for power - turned to ash and madness as the true extent of what they had bound themselves too became apparent. The Praedicators’ visions are silent on this matter, or perhaps being deliberately withheld from their allies. Only time will tell if the most ancient of Navigators in House Vibro can see something that the Novator does not. For now, officially at least, the binding of House and Chapter remains a rare source of pride and rekindled hope. Gene-seed T he descendants of the line of Guilliman, through the legacy of the Silver Skulls, bore Gene-seed renowned for its stability. So it was upon the founding of the Prædicators, though some may whisper that the legacy of enduring wholeness died with the first Lord Commander’s gene-kin. Whether the Gene-seed is now considered pure or aberrant, it is true that its incorporation only exacerbates the distinguishing features of the typical Void Born recruit: drawn features, pallid skin, and a characteristically haughty air. It was not long after the Chapter’s founding that the Catalepsean Node in many aspirants began to exhibit signs of a peculiar mutation. Operationally, it still controls the Marine’s circadian rhythms and responses to any kind of sleep deprivation, allowing them to stay awake at full effectiveness for days at a time. Unusually, they often prefer to do so; for when they sleep they are consumed with potent, disturbing, and dark dreams, overwhelming them with dread. Prognosticators scry these dreams to glean small hints of the future, whose own dreams travel out so much further, giving them all cold black dancing in their eyes. The Apothecaries do what they can to ease the burden of such nightmares. Those who find them all too much and are slowly driven insane are led away in pentagrammically warded chains to a chamber deep in the bowls of Cetus, where they will mutter nonsensically for their eternity about what placid island of ignorance we live in among black seas of infinity. Prognosticators study their cryptic words and piece together the dissociated pieces of knowledge revealed therein - opening up terrifying vistas of reality, and learning of our frightful position therein. Primaris Marines Nearly every Space Marine created since the First Founding possesses nineteen specialised organs derived from their Chapter’s unique gene-seed. The Primaris Marines, however – originally engineered by the Archmagos Dominus Belisarius Cawl on the orders of Roboute Guilliman – are implanted with a further three. It was the Sangprimus Portum, a device containing potent genetic material harvested from the Primarchs, that allowed for this breakthrough. Entrusted to Cawl by Guilliman shortly after the Second Founding, this device resulted in a new breed of Adeptus Astartes that were deployed en masse in the Ultima Founding. Due to Cawl’s interpretation of his orders and the millennia-spanning labour of his task – during which Guilliman was injured and suspended in stasis – the secrets of these new Primaris organs were not released until late in the 41st Millennium. Despite being ostracized and cast out as pariahs, ultimately, as with most Chapters, the Prædicators received envoys of the Primarch. Initially the Primaris were universally met with mistrust, although in each case the reasons were different. The first wave brought mistrust and suspicion down upon themselves, with their oft-repeated claims that the Praedicator’s own Primarch Roboute Guilliman had returned, an event that seemingly was not envisaged by the Chapter’s Prognosticators. The second wave was shunned because of the Chapter Cult itself – could these fresh symbols of resurgent hope ever truly understand that the ending is nigh? With time, those Primaris who have experienced the same nightmares in their sleep-addled brains as any Firstborn battle-brother have grown to be accepted and even well-received, though lingering doubts remain as to whether any of them could fall into madness - and what does it say of them that they cannot fully embrace what it is to know of the Void? At present, the Chapter’s Cult has been reluctant to fully embrace the Primaris as equals. The Chaplains, Prognosticators and Apothecaries of the Primaris are if anything made even less welcome than their ordinary brothers, as they are seen as lacking the ability to empathise with the Firstborn when it comes to the mental torture they risk with every sleep cycle. Time will tell as to whether the Primaris become full and true Denizens of the Deep, or whether they will be left to quietly wither away and be forgotten. That said, there are those that fear the Primaris for another reason entirely; namely, that they represent the fulfilment of a long-held belief that the End of Days is nigh. Certainly, enough has happened to make some within the Chapter believe the end is coming far sooner than they had previously gleamed, and with Primarichs returning and Custodes abroad once more, perhaps in time the Primaris will be seen not as unwelcome outsiders, but the fulfilment of a prophecy scryed ten millennia ago? Power Armour Even with gene-seed implantation complete, there is one final stage that must take place before an aspirant can be called a Prædicator– he must be clad in the distinctive sea green armour. The enclosing suits worn by all Space Marines are made from thick ceramite plates that would be cumbersome but for electrically motivated fibre bundles that replicate the movements of the wearer and supplement his strength. The last gene-seed organ to be implanted in a Space Marine – the black carapace – rests beneath the skin, itself fitted with neural sensors and transfusion ports. These plug-in points mesh with Space Marine armour, linking the wearer’s nervous system to his suit’s mind-impulse controls and turning the suit into a second skin that moves with all the speed and precision of the battle-brother’s own body. Without the carapace, Space Marine armour is almost impossible to use, and it is therefore the most distinctive feature of a battle-brother and the true mark of the Adeptus Astartes. There are several marks of power armour with significantly differing appearances. Having existed as a Chapter since the 33rd Millennium the Prædicators have collected a large assortment of older marks of armour. All of which have been maintained by skilled artificers who are not Space Marines, but servants who spend their lives working for the Chapter. Comparatively you will usually find other Chapters reserve the rights to wear these ancient suits of armour that have been lavishly restored to the ceremonial guards or elite units. The Prædicators on the other hand do not, and it is common to see Prædicators wear a multitude of older types of armour as well as suits composed of many different marks of armour. War Zone: Carnial COMING SOON Pictures
  9. I am a lesser son of greater fathers. I am the descendant of men who carried the human race from its infantile cradle to the mantle of supremacy across the galaxy. I am the son of warriors whose tread shook the stars and whose fury shattered civilisations, whose courage turned back the shroud of Old Night, and whose honour has served as an example for generations since passed, and for those yet to come. I am the last in a long line of warrior-heroes who have left their indefatigible mark on the course of human history, and who will be revered forever more across the ages as legends. And rightly so. Yet I am no legend. Nor am I a hero. I am the last of my brothers and the most fallible of them all. I am the sole survivor, the outcast, the lone wanderer who stood, paralysed, as his brothers were cut down and murdered by those who should have been our kinsmen and shield-brothers. My sin is that I live, while those who were far worthier than I, far nobler and doughtier men, lie dead. I am a lesser son of greater fathers, and by what authority is vested in me by the Primarch and by the Emperor, beloved by all, I swear I will avenge my fallen brothers and reap such a tally amongst their murderers that I might stand as an equal amongst my brothers in the afterlife. -from the journal of an unknown battle-brother, XIIIth Legion 'Ultramarines', company and Chapter unknown _____________________
  10. I'm taking the plunge to my biggest tournament yet! I'm under no illusions as to the likely placing I land at, but regardless for the London GT I'm taking my Ultramarines! I always like to theme but I have dropped a couple staples I would ordinarily go with in a slightly more effective outlook to roll with. Check it: What I've found in my tournament and competitive games is that am good on the ground making decisions to score points against lists that otherwise outclass me so I need to determine what those lists are doing that so outclasses my army. I've came to the conclusion my weakest parts are: • Lack of a Thunder Hammer on my Captain. If you're gonna fight, you don't want to rely on D2 weapons. • Lack of Troops. Bare minimum just means I'm holding onto like 3 guys for an objective. More men in each of the Tacticals, with the obvious largest pushing forward, seems prudent. • Lack of the hard edge to take out stuff that otherwise bothers Marines. To this end, I found it to be Mortarian, Leman Russ tanks, elite Heavy infantry, Knights, large Tyranids... adding the Vindicator Laser Destroyer, Attack Bikes and Kratos gives the army an offensive output in a much shorter time frame. Housekeeping wise... the Kratos might yet get a Multi-melta and might even get the Melta Cannon. I can drop a single Marine to make that happen.
  11. For my Ultramarines force I want to avoid the 40K style edge highlights and go for the normal heresy style weathered battlefield/miltary look, but I'm at a mental block as to how i should do it. Do i go for the old sponge trick with Rhinox and Calgar Blue and leadbelcher etc, or should I go for some of the weathering seen in the latest GW heresy videos like the Dark Angels one which is muted scratch/highlights etc? Would greatly appreciate some tips!
  12. Hi Brother Paint here, first time posting a blog and also a try to post photos from IOS devices. To cut a long story short back just before covid hit I was diagnosed with a rare version of an autoimmune disease that likes to ever so often give me a kicking, it’s has over time damaged my eyes and pancreas and other squidgy bits that make funny noises during the night. And whilst I’m lockdown and just before and after I did what every good plastic crack addict has done….. HORDE So join me on my journey if you like and give me some hints and help as I strive to finish each of my armies so they can get slapped across and off the board Ultramarines Necrons Adepta Sororitas Death Guard Black legion I’ll add a few more photos later but will put a few down atm
  13. Welcome to another one of my Index Astartes. Having worked closely with TechCaptain on his Heralds of Ash I have had a niggling desire to try and create my own death cult chapter that is distintinctly different. In my opinion the only way to do that is to start with nailing down the homeworld, and for that I have tried to portray ancient Greece as a Death cult _________________________________________________________________________________________________________________________ Index Astartes: Urn Keepers Origins ? Urn Keepers Armorial' Homeworld R ogus situated in the realm of Ultramar, was once a beautiful feudal world that has now become one large cemetery. It is not quite clear how this Imperial world came to be an Astartes homeworld. Between having incomplete and inconclusive founding records, and the bureaucratic labyrinth within the Administratum on Terra it is theorized that it is likely no more than a clerical error. An error with startling consequences, as Rogus has had a profound influence on the Urn Keepers to this day. Earliest records of Rogus point to a feudal planet with luscious forests and lakes, rugged mountains, and thousands of islands. The Ancient Rogusians were peaceful and enjoyed systematically studying subjects such as philosophy and history. They loved art, architecture and literature, and they created thousands of temples, statues, paintings and texts honouring the Emperor and the Imperium. The planetary governor would often be found visiting the leaders of the many city-states. Sitting within their symmetrical white stone-walled palaces with their tall, intricately carved columns, discussing and debating the day's topic. One incomplete record stated the Rogusians' most noteworthy custom was their dedication to caring for their dead. Every slain soldier and body carefully receive their three rites of passage. Beginning with the prothesis, the body is placed in public view to be mourned. Followed by the cremation upon an open funeral pyre, the ashes are transferred into an urn for their interment. That all changed when the Administratum charged them with handling the dead of the 35th Orcallian Astra Militarum Regiment from the Salt Desert Campaign at the beginning of the 40th millennium. An unfathomable amount of bodies were brought to the surface in necro freighters to be disposed of. Every resource available had to be directed to the effort. Nearly two thousand years later and the toll of the Administratum's decision, now known as 'The Thanatoring', has fundamentally changed Rogus, with Necro freighters from across the Imperium now delivering the slain to this once beautiful planet. Inside the once pristine white acropolises, the streets are lined with urns upon every surface. Once a symbol of the God-Emperor, the temples have given way to only honouring him in death. The theatres only show morbid performances. The public baths gave way to embalming, and the great artisans now left to only produce the endless demand for clay urns. The ancient forests and woodland have been torn down to fuel the endless pyres. The mountains stripped to become giant altars. The islands have become massive chimney stacks of smoke that can be seen from miles around, filling the sky with soot for it to rain down, turning everything on the planet black. Scavenging Avians float high above to only break cloud cover to get at what they can. The polar ice caps rapidly melt while used for the prothesis, with millions of mourners lighting candles and offering prayers to the deceased. The sub-zero temperatures battle to preserve the massive backlog of bodies to be cremated and the lakes have become liquid soot, with the seabeds becoming mass graves with stone urns piled on top of one another. There is great prestige in being cremated on Rogus. It draws cadavers from light-years around. Senior officers of the Imperial Guard, the Imperial Navy, members of Hive World noble houses, powerful merchant lords, Navigators, planetary nobility, and devout members of the Ecclesiarchy are to be cremated here. Some urns will be displayed, drawing pilgrims from all around in dire desperation to lay their eyes upon the resting spots of the great heroes and saints of the Imperium. The Rogusian underclass, who are mainly responsible for touching bodies, pay particular attention to these funerals as a surviving bone fragment can be enough to get out of this hellscape with them fetching high prices on the black market. What urns that can be exhumed from the planet are eventually shipped off the surface, but when handling the faceless mass of the Imperial Guard, whose bodies could never be identified, will remain sitting silently on Rogus for the rest of eternity. Chapter Cult and Belief System T he Urn Keepers believe that death underpins all of the Imperium's existence and that only through continued sacrifice in the face of such a hostile universe will the Imperium ever prevail. They liken their own sacrifice to the bodily sacrifice of the Emperor Himself. This belief eerily mirrors that of the Imperial Creed, and while they deviate from it, they embrace it more than many Astartes Chapters. Their discrepancies are overlooked by members of the Ecclesiarchy. Despite being situated within the realm of Ultramar and being embraced by the Ecclesiarchy, they attempt to remain relatively isolationist in nature. Just as those cremated give up the last of their earthy possessions, body, and soul, the Keepers seek to shed all Materium desires. Only in the state of nothingness can one ever truly gain the insight and strength to serve the will of the Imperium. This quiet, sombre, and melancholic Chapter worship every death, every shot, and cut in battle as an act for the survival of the Imperium. They hold no preference in whom they must sacrifice or kill in the name of the Imperium, Heretic or Xenos alike; all will be returned to nothing for the greatness of the Imperium. In the wake of any battle involving the Urn Keepers, witnesses will see armies of black tunic-wearing serfs covered in black and white ash-based body paint arrive. They assist the Astartes in preparing the bodies of their allies and their enemies for their rites of passage. Huge pyres will be lit, sermons said, and ashes recovered. Those who shed blood alongside them will be gifted the urns of their deceased so that their ashes may be returned home with them. If an Astartes from a Brother Chapter is among the fallen, the Urn Keepers would consider it a great honour if they were permitted to honour them in their customs. With the Progenoid glands recovered, they will be returned to Rogus for cremation alongside any of the Keepers' fallen. There, their bodies will be displayed for their prothesis, for all of Rogus's population to observe. As is the custom, they will be cremated with their sermon presided over by a high ranking member of the Reclusiam. Only after this will the urn of ashes belonging to their allied Chapter be permitted to find its way home, and the mutants, heretics, and Xenos' ashes from their victory will be displayed upon the slopes of Pax. Fortress Monastery ? Recruitment ? Gene-seed ? Organisation ?
  14. Index Astartes: Ebon Butchers Ebon Butchers Armorial' Origins A t the end of the 37th Millenium, the High Lords of Terra declared the 23rd Adeptus Astartes Founding, later to be known as the 'Sentinel Founding'. As part of this tremendous Imperial undertaking, alongside the Imperial Harbingers, Star Phantoms, and Celestial Lions, a nascent chapter from the Gene-legacy of the Silver Eagles, the line of Guilliman was ordered. In large part due to the unimaginable amount of bureaucracy involved with founding so many new Astartes chapters, it is no wonder that this nascent Chapter's name was not recorded immediately alongside others of the 23rd founding. However, they are now known as the Ebon Butchers. It is also known that they remain fully operational in the Ultima Segmentum, remaining ever vigil of the threats within the Ghoul Stars. That is perhaps why Manon Gael, the Silver Eagles' 5th Captain and Master of the Marches, and the Butchers' first Chapter Father, chosen for his steadfast commitment, stationed his nascent Chapter above one of the most vital planets not only in the system but the sector, Caro. Homeworld Ghoul Stars' C aro, the Gamma class industrial homeworld of the Ebon Butchers, is geared solely toward food production in the Ghoul Stars. There is an odour that leaches into your skin here that is given off by their vermin infestation numbering in the untold trillions. Clambering on top of one another in an endless wave, scavenging whatever they can find, and consuming one another in an endless survival of the strongest. Massive hive spires pierce the horizon, built around gigantic slaughterhouse machinery. Droves of these creatures are driven daily into giant grinders for food productiona world with a never-ending cycle of production and consumption. The faecal matter and blood belched out of gigantic chimney stacks and thrown into the air by the grinders that run non stop rains down upon everything and is feasted upon by the swarms surrounding every hive, creating a sustainable source of material for the grinders. It is a delicate balancing act. Dispose of too much waste product at once, and a hive can quickly become overrun. Do not dispose of enough; a backlog of waste material can quickly halt production, and that says nothing of the maggots that can be found under every machine during the sweltering summer seasons. The grinders can also malfunction if too many are allowed to be driven into the grinders at once. The most vital hives on the planet are those with spaceport capabilities, allowing freighters to deliver vital packaging materials and remove products from the surface. Unfortunately, the infestation on the world has grown a taste for the promethium stored at these sites. Reports say that infestations that have managed to reach these stores grow even more feral and rabid, causing a greater need for concern and threat to production. It is of paramount importance to the Administratum that production does not falter, for if it does, the Ghoul Stars will feel famine and starvation throughout. Industrial accidents are a common occurrence, with Caroins often depicted as missing fingers or limbs. Large portions of the population are assigned to pest control, a gruelling and thankless job to maintain production. A day does not go by without them being required to repel a crashing wave of rodents against the hive walls. It is only made manageable with incendiary weapons provided. Occasionally, these pest patrols are broken into small teams to track and trace outbreaks throughout the spires. They must make their way through and past dangerous machinery and navigate tight corridors and spaces. For perhaps this reason, these patrols so often incorporate children into them. Their nimbleness and small stature allow them to reach areas of the spire only these creatures could reach. There is no inkling of space left upon the planet's surface for burial and without the facilities for cremation within the spires. For those that die in the line of duty, or in the rarest of possibilities die of old age, their bodies are fed into the machines along with everything else, performing one last thankless task. They are feeding the insatiable hunger of the Imperium. Recruitment I f necessary, aspiring neophytes are taken by force from these bands of infestation repelling squads, as their surroundings have moulded them into ideal candidates. The relentless assault on the lives and homes of these children instils in them a relentlessness of their own, and their physical and laborious upbringing day after day had made them strong. Their duty to feed the Imperium has given them a predisposition to being desensitised to the violence and cruelty they are most certainly going to inflict and witness upon the enemies of mankind. They are also taught the importance of working as a team and conditioned on maintaining their role as a cog that makes up the more extensive Imperial Empire. The lucky few that are unsuccessful in transitioning into fully-fledged Astartes are permitted to become serfs. Some will receive a captive bolt pistol to the back of their head, rendering them unconscious for their bodies to be turned into servitors within the Chapters' foundries by the Techmarines. The rest are rounded up and shuttled back to the surface. There they are hand-fed into a grinder by a member of the Reclusiam as a reminder of the price of failure. Brother Lucien Fortress Monastery B uilt into the moon orbiting the planet Caro, the Butchers' Fortress Monastery, known as the Abattoir, is constructed deep into the surface. Its pitted surface is studded with arched gunports, lance batteries' squat shapes, and other defences. Upon arrival, aspiring neophytes will walk into one of the pressurised shuttle silos, where servitors lock their freighter in place with large, heavy chains. They are then driven deep into the bowels to the Apothecarion, where they will walk past the cold stainless steel refectory and witness Butchers' devouring plates of rich fatty meats. Surrounding them further draped upon the cold, sterile walls are the Chapter's campaign banners, and in front of those stands the armour and accoutrements of long-dead heroes and the spoils of war. They will see what is colloquially known as the Macellum or "Slaughterhouse", a combined Reclusium, Penitorium, and Dungeon. Within it, one could see prisoners and brothers serving penance hanging from meat hooks dangling from the ceiling, and one could smell the sawdust used by the serfs to clean the floor. They will begin their introduction into a legacy of war among these walls. As one part of their initiation, those prisoners within the Macellum will sporadically be slid out on rails on the ceiling for them to beat against. It is also here where Neophytes will undergo gruelling biological and genetic testing before being implanted with the gene-seed that will sustain them through a lifetime of combat. Chapter Cult and Belief System C aro's influence upon the Brothers of the Ebon Butchers is visibly from the onset of being donned as a neophyte, used to hardship, and uncompromising in their intolerance for failure. This intolerance is seen as a virtue, and the Chapter's daily rituals and cults reinforce this behaviour and belief. They were once conditioned to maintain being an unthinking cog in the Imperium. It is now an unthinking dedication to the Imperial War Machine. They care little for the sanctity of human life and are willing to go to great lengths and stand by great atrocities, all in the name of defending the Imperium have earned them a dark and brutal reputation, far removed from the temperament of their founding training cadre. While a relatively young chapter, with every passing millenia, their brutality has grown. The only punishment for failure is death; for this, the Butchers abhor and despise the Chaos powers the most. Those once Imperial citizens that have succumbed to the traitorous forces are especially hated by the Butchers. If given an inkling of an opportunity to punish those that have fallen to the Dark Gods, a Butcher would gladly rip limb from limb and allow none to stand in the way of their sentencing. There are none more abhorrent to the Butchers than Chapters of the 21st 'Cursed' Founding who fell into darkness. They represent everything they despise to their very core. Numerous Imperial observations and Inquisitorial investigations into their behaviour that it is unlikely there is a length that the Butchers will not go to justify their actions and condone any collateral damage they are responsible for. Brother Benoit Gene-seed D escending from the Ultramarines and incurring no known gene-seed mutations, the Chapters gene-seed remains like their forebearers, one of the most stable in the galaxy. However, it is theorized that the Butchers suffer from an extreme form of atychiphobia, which would explain their level of anger, inability to maintain relationships, and unwillingness to accept constructive criticism. Upon receiving the required technology to ascend to a Primaris Space Marine, Brothers of the Butchers have taken the opportunity in droves. If it were not for the wisdom of their current Chapter Father, Renard Beau, in council with Robert Guilliman and foreseeing the dangers of losing so much of his Chapters combat efficiency at once, the entire Chapter would have likely attempted Crossing the Rubicon by now. Their desire to become a Primaris most certainly stems from themselves now seeing themselves as a failure and Crossing the Rubicon as a test of redemption. Rumours have begun to circulate that Butchers engage in endocannibalism with the corpses of those who do not survive the procedure, but all investigations have proved inconclusive. Battlefield Doctrine T hese beliefs are no more evident than on the battlefield of the 41st Millenium. As a fully codex compliant chapter, they maintain their flexibility and tactics; however, the tone they go about eliminating any of those standing in their way is terrifying. It is not unknown for the Ebon Butchers to commit overwhelming force in times when it is unnecessarysending three companies instead of one to a warzone and committing all available assault teams instead of just a few. Collectively deploying all reserve companies is also not unheard of. However, it can impact the speed at which battle companies can replenish their squads. Brother Corentin Alongside their little care for human life, this oversaturation of deadly force regularly results in high civilian casualties and often extreme amounts of collateral damage. It is, of course, understandable then that Imperial Officials have come to regret seeking aid at all. In fact, one planetary governor is on record as saying that the Marines Malevolent would have been more preferable. Butchers will, too often than not, disregard any of the consequences of their actions. This behaviour has regularly caused tension between themselves and allied Imperial forces. More than once, Magnar Calgar had to step in to censure them for what they had done and deescalate the situation. However, they do so of their belief that the eradication of the enemy comes first. They do not rest and do not falter when the Emperor's enemies march against them. They will commit every resource they have and every fibre of their being to eradicating all threats they face. They will deploy whatever weaponry is required in a warzone. Still, many brothers have an affinity for wielding incendiary weapons, most likely a leftover habit from their time upon the surface of Caro. In extreme times of war, and in the Ebon Butchers' case, there is often not a time in which they are engaged with the enemies of the Imperium somewhere. Company Captains can enact a mode operati, known only as 'The Pithing'. This war designation permits all under their command to kill or immobilise absolutely anything on their warpath. It is only declared in the direst of situations, but even still, it is often frowned upon by higher powers for the unwanted destruction it causes. Organisation The Chapter has remained Codex Compliant throughout its existence.Guilliman's return has led them to update their stance on what is required of them. They quickly sort to incorporate Primaris throughout all levels of their organisation. The initial marines were not as brutal and unrelenting as the Chapter had come to be known by. As many Firstborn crossed the rubicon, that reputation soon returned. Maintaining ten full strength companies has and will likely remain challenging for the Ebon Butchers, given the attrition. It is not uncommon to learn that their 10th company is significantly understrength. Some have questioned whether the regular deployment of all Reserve companies en mass can allow them to classify themselves as codex compliant when operating as a single company. Still, fewer would willingly stand by those words if pressed on the matter by an Ebon butcher.
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