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Showing results for tags 'Dark Heresy 1st Edition'.
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- Dark Heresy 1st Edition
- Tim Huckelbery
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A custom Career Path for use in Dark Heresy 1st Edition, a Warhammer 40'000 roleplaying game. The aim of this document is to provide a framework in which players can create characters who are part of the Imperial Guard/Astra Militarum but specialise in military intelligence (specifically SIGINT and CYBINT) instead of the usual roles in military service. Note: this document is a work-in-progress and will not be considered completed for some time.-
- Dark Heresy 1st Edition
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++ Dark Heresy Campaign: A Future, Severed ++ + A discussion and recruitment thread + Deatrix Cestelle, head of the influential Braunvieh Guild on the feudal world of Zillman's Domain, is found hacked apart in her office late one night with little motive to justify such a brutal murder. The prime suspect is nowhere to be found and the generous use of industrial-grade desinfectant on the crime scene has kept the local investigators from drawing any solid leads. The case has caught the eye of the Adeptus Arbites and, for reasons yet unclear, the Inquisition is gathering assets on the Domain. You are one such asset and it is your duty to uncover the thread of truth from the fabric of deceit and lies, uncover what sinister plot hides behind what appears to be just another crime among countless others. Welcome, Acolyte. This thread is to serve as the recruitment and character concept discussion for the proposed game of Dark Heresy (1st Edition). Dark Heresy: A Future, Severed is the first scenario of a campaign for three to six players that focuses more on investigation than combat, though there will be some deadly action to keep you engaged and on your toes. After all, in the 41st Millennium, the possibility of a violent death lurks at every corner. The investigation will begin with your characters deployed to the town of Mital-Dorw situated in the northern reaches of Zillman's Domain, a low-tech feudal world where the legitimacy of the king is ensured by his possession of a working lasgun and where accidental visitors often end up burned at the stake for using even the most basic forms of technology. The game is set in 998.M41 in the Calixis Sector, a year before the 13th Black Crusade and the cataclysmic events of the Fall of Cadia and the Cicatrix Maledictum. For character creation, you may pick any home world/origin (including those found pp. 21-25 in The Inquisitor's Handbook, for example) and choose any career with the exception of Grey Knight. If you wish to create an Adepta Sororitas character, you must follow the career options in The Inquisitor's Handbook and not those in Blood of Martyrs. In principle, you may select any Background Package and Alternate Career Path as long as your character meets the prerequisites, though I'd appreciate folks letting me know first that way I can check that it all fits together properly and will know what to expect/plan for in future investigations. The game will begin with all players writing a brief intro to how their characters ended up catching the eye of the Inquisition and their journey to Port Vegmund, the gateway into Zillman's Domain. If you're interested in joining the Inquisition as a lowly Acolyte, bringing the perpetrators of this brutal crime to justice, and bringing the secrets hidden behind the curtain to light, go ahead and post below, including any character concepts you may have started working on.
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File Name: Home World and Career Mementos for Dark Heresy File Submitter: Dosjetka File Submitted: 27 Jan 2021 File Category: Dark Heresy A document that helps add an extra layer of depth and complexity to your characters during their creation. Designed and written by Tim Huckelbery. Uploaded here to share with other fans of the Dark Heresy roleplaying system. Click here to download this file
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- Dark Heresy 1st Edition
- Tim Huckelbery
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File Name: Intelligensor Agent (Dark Heresy 1st Edition custom Career Path) File Submitter: Dosjetka File Submitted: 25 Jan 2021 File Category: Dark Heresy A custom Career Path for use in Dark Heresy 1st Edition, a Warhammer 40'000 roleplaying game. The aim of this document is to provide a framework in which players can create characters who are part of the Imperial Guard/Astra Militarum but specialise in military intelligence (specifically SIGINT and CYBINT) instead of the usual roles in military service. Note: this document is a work-in-progress and will not be considered completed for some time. Click here to download this file
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- Dark Heresy 1st Edition
- Homebrew material
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