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Showing results for tags 'Drop Pods'.
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Hey all! A bit of a fun one here - was having a discussion about how drop pods could possibly be used in 10th Ed, with the general consensus being that they're really not up to much right now. I own 5 of them, having started in the hobby at the tail end of 3rd, and 5th saw me putting together a full Steel Rain force. I know I'd love to put them back onto the table as they're really thematic for marines! So, the issues: - Massive footprint on the table, so easily screened - Limited selection of potential passengers - No charge after disembarking The pros: - Put units where you want them, early - Area denial/screening/scoring My thinking, then, is this: Drop pods need a secure Drop zone to avoid being screened out - which means you need boots on the ground to screen the screens, so to speak. Enter the Infiltrators - who can throw out a 31.5" deployment and deep strike denial bubble around a 5 man unit put down in a straight line. Put them far forward enough, and they should be able to mess with your opponent's deployment zone. So what benefits from this? Units with mid-range shooting. Hellblasters and Devastators, I reckon. So those guys can come down in mid-board positions behind the Infiltrators in the "denial zone" with the best possible lines of fire after deployment, and you put the pods where they can best be of nuisance value for objectives with those restrictions. Go with a Firestorm Detachment to lean into that and provide post-drop mobility, and maybe it'd have some legs? Here's the WiP list I've started putting together with this stuff in mind - what do people reckon? What best backs this up? Could it work?
- 43 replies
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- Drop Pods
- Theory Crafting
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(and 1 more)
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Greetings Brothers of Dorn, So I have been pulled astray many a time from my beloved Crimson Fists. Dark Angels, Blood Angels even filthy Tau have all side tracked me. But I've finally done it and got the Codex coming and started to put together some of my guys. So to tactics and questions! I plan on a large Drop Pod army because I love Drop Pods. Even back in 5th edition when I would get owned Drop pods were borrowed and tons of fun and I love them always have always will. I figure they probably go fairly well with Crimson Fists now seeing as they are more guerilla strike force anyway (depending on your opinion after Rynn's World.) So for a 2000 pts List I came up with a fairly nice list I have that I like however having not played a game of 7th and only having gotten about 8 games of 6th in I need some help before I commit totally to this. My question is thus: I plan on a Captain with Relic Blade Artificer Armor and Stormshield. Added to this would be a Mastery Level 2 Libby with Force Staff. I was thinking of adding two Techmarines with Harnesses to help add to the shooting as well as PF attacks at Str 8. I was going to load all four of these individuals up into a Pod with a 5 Man Command Squad with 4 Plasma Guns and Apoth. I understand the Command Squad is counter to a Close Combat HQ but my thoughts were dropping this unit in as a major distraction/must deal with unit. Captain and Techmarines to Tank shots. Squad to rapid fire stuff to death until my opponent charges or I get a better chance to charge them. While I understand this unit is an "all eggs in one basket" I think it does well for a Counter punch while giving me the Plasma I need for my army. I planned on a barebones Sternguard Squad with Ironclad podded escort. 20 scouts (10 Snipers & 2 Land Speeder storms) And lastly 2 Tac Squads with a Plasma gun and Heavy Bolter. I understand Pedro is the man for CF and I do intend to use him but I want to try lists without him (I know gasp). Anyway my main question is about the Captain and Libby and Techmarines all added to a Command Squad. I will happily take any comments or suggestions about the rest of the list as well. I know there is practically no Anti Air at the moment and I plan to get two Storm Talons with Skyhammers to handle this for future lists. Thanks, DoC
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Let's continue the "Watching Out" discussions with a focus on the Dedicated Transports of the Watch: Rhinos, Razorbacks, Drop Pods, & Corvus Blackstars I want to survey the boards opinions on their relevancy and useful weapon load-outs.
- 2 replies
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- Dedicated Transports
- Rhinos
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