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Found 1 result

  1. Hey all! A bit of a fun one here - was having a discussion about how drop pods could possibly be used in 10th Ed, with the general consensus being that they're really not up to much right now. I own 5 of them, having started in the hobby at the tail end of 3rd, and 5th saw me putting together a full Steel Rain force. I know I'd love to put them back onto the table as they're really thematic for marines! So, the issues: - Massive footprint on the table, so easily screened - Limited selection of potential passengers - No charge after disembarking The pros: - Put units where you want them, early - Area denial/screening/scoring My thinking, then, is this: Drop pods need a secure Drop zone to avoid being screened out - which means you need boots on the ground to screen the screens, so to speak. Enter the Infiltrators - who can throw out a 31.5" deployment and deep strike denial bubble around a 5 man unit put down in a straight line. Put them far forward enough, and they should be able to mess with your opponent's deployment zone. So what benefits from this? Units with mid-range shooting. Hellblasters and Devastators, I reckon. So those guys can come down in mid-board positions behind the Infiltrators in the "denial zone" with the best possible lines of fire after deployment, and you put the pods where they can best be of nuisance value for objectives with those restrictions. Go with a Firestorm Detachment to lean into that and provide post-drop mobility, and maybe it'd have some legs? Here's the WiP list I've started putting together with this stuff in mind - what do people reckon? What best backs this up? Could it work?
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