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  1. Last pict recovered from the auto-transmissions of Vigilator Doratian Grekis of the Legion: Ultramarines >++INCOMING TRANSMISSION++ >How? How did they get to the surface? And in such numbers? Consul, respond! Large [audio >corrupted] force sighted in the eastern hills. Come in? Anyone? Is anyone..... >++SIGNAL LOST++ >... >+ATTEMPTING TO RE-ESTABLISH CONNECTION++ >... >... >++SIGNAL RETREIVED++ >incoming data packet... >receiving... >++ERROR 40004...data corrupted. >Begin auto purge... >Audio log deleted >Pict log deleted >All logs deleted >END.
  2. Basically the question in the title - I have a good base of painted alphas, and am looking at adding some rewards of treason units - do you paint yours as Alpha Legion, or as the parent legion? Either way, do you have photos? I'm currently looking at painting up some Sekhmet, and am torn between painting them in the metallic blue scheme, or painting them in the candy red of the Thousand Sons - this would obviously open the door to adding more TS units to build a Sons army in the future. Or could I just use all my alphas as counts as Thousand Sons and say they have been copied en masse? Looking for ideas and inspiration! Thanks folks!
  3. This is again from a while back, but my local club had an apoc game in May bank holiday which was great fun. This was a custom mission designed by myself to try and force a narrow frontage with waves of models coming at one another, but ended up a bit one sided. We went for a long, narrow table with a depth of deployment, to give long raged guns some chance to shine also (how often do fellblades get to use their 120"range?). Two players wanted to get away quickly, but hoped to have a smaller gmae that would still impact the larger game, so I came up with a custom mission: Explosive Payload. This was fought between Death Guard (traitor) and Dark Angels (loyal) and resulted in a DA win and several missiles fired at the main table. They were a bit weak though, so I might give them a boost if we every play it again. This was my first outing using Alpharius, and I took him with 10 firedrakes in a spartan, with primus medicae. Gigaros, the Spear of Hades - my Cerberus. Traitor Deployment featuring Dark Angels and My Alpha Legion. Much armour as you can see. After Alpharius sneakily infiltrated himself, the Primus Medicae, the Firedrakes (and spartan) and the Leviathan. The BA Fellblade takes potshots from the reat, but struggles for line of sight, or to hit anything as the sponsons are out of range. The triad of predators rumble fowards to unleash their heat weaponry. You can see how far back the Blood Angels deployed - thir fear of deep strikes really prevented them from getting into the game at all. That spartan started something like 36" away from any enemy units. The BA player loves conversion beamers and tries to keep everything as far away as possible... MISSILE LAUNCH! The Death Guard gain control of the launch controls and fire an ICBM into Valdor. Alpharius gets out of the spartan to hunt valdor, who runs away. I fail the charge, and next turn the cheeky vindicare tried to kill my Primus medicae, however failed to wound. Phew. With his ride near wrecked, Alpharius hops out to get his old nemesis Valdor. The Dread Drop Pod arrives filled with Leviathan, which proceeds to chop up the fellblade. Traitor vehicle pool T3. Big old messy combat. Alpharius and Valdor fought one another to a standstill, Alphy really is one of the weker primarchs, however my many thunderhammers reduced his custodian bodyguard to paste, then finished valdor off before the custodian lord could kill alpharius. Overall this was a traitor victory - the loyalists couldn't get any distance up the table and were thwarted by the wall of steel and infiltrating leviathan - this was largely their own fault as if you cannot kill a spartan and leviathan in one round with 8k points of models, then you only have yourself to blame - in this case, poor deployment meaning their stuff was mostly out of the fight.
  4. Am I understanding this rule correctly? I can pick any legion specific unit from another legion and field it in my army? Does that include units mentioned in the exemplary battles? If that is true would there be any specific well rounded unit fellow alpha legionaires would choose to bring?
  5. I fielded a 3500pts variant of this army a few nights ago for an Extermination (Mission 6) game and it worked really well as an alpha strike list. Ideally, you need to go first – the aim is to swamp your opponent with infiltration. Alpha Legion 3000pts – Coils of the Hydra HQ Armillus Dynat - [200] Troops 10x Legion Tactical Marines – Bolt Pistol/Chainswords – Sergeant Power Fist - [165] Rhino - Infiltrate – [35] 10x Legion Tactical Marines – Bolt Pistol/Chainswords – Sergeant Power Fist - [165] Rhino - Infiltrate – [35] 10x Legion Tactical Marines – Bolt Pistol/Chainswords – Sergeant Power Fist - [165] Rhino - Infiltrate – [35] 5x Support Squad – Meltaguns - (Armillus Dynat) - [175] Drop Pod – Deep Strike - [35] Elites 10x Cataphractii Terminators – 5x Chain Fists – 5x Power Fists – Deep Strike – 2x Reaper Auto Cannons - [430] 10x Dark Fury Assault Squad - Infiltrate – [325] 3x Laser Destroyer Rapier - Infiltrate or Outflank – [165] 3x Laser Destroyer Rapier - Infiltrate or Outflank – [165] Fast Attack Xiphon Pattern Interceptor – Chaff Launchers – [210] Primaris Lightning Fighter- 4x Kraken- Ground Attack Auguries - [195] Heavy Support 1x Land Raider Proteus – Explorator Augury Web – Armoured Ceramite – [270] Legion Whirlwind Scorpius – 115 Legion Whirlwind Scorpius – 115 Start turn 1 by · Drop pod Support Team + Armillus straight into enemy deployment to deal with heavy support. · Rhino’s flat out towards enemy deployment (Who cares if they die… it’s more about bringing the fight straight into their deployment - if your playing objectives you may want to do this differently). · Infiltrating all of your Laser Destroyer Rapiers in range of anything you wish to remove. · Infiltrate Dark Fury’s so they can hold middle board or start covering ground for a turn 2-3 charge. Follow this up in turn 2 with · Either disrupt enemy reserves so they suffer a total of -2 to reserve rolls or give yourself the bonus using the Proteus. · Attempt to Deep Strike your deathstar of Terminators - (Armillus provides re-rollable Deep Strike to a single squad) by turn 3 this will eat anything… · Hopefully get your flyers in – (Xiphon for Anti-Air/Primaris for Anti-Lord-of-Wars). · Disembarking the troops if they still have their Rhino’s. Finish up around turn 3 by · Declaring every charge you possibly can – Dark Fury’s, Termies, Legion Tacticals… Detaching Armillus from the support squad can be useful for separate charges. · Mop up with your remaining Whirlwinds, Proteus sponsons, flyers and Rapiers. Would love any suggestions or further ideas – I originally ran Armillus inside the Proteus and he took care of any enemy drops on the back-board heavy support. I figured the Cognis bonus on the support squad + more chaos in their deployment would come in handy. If you don’t get first turn it would be a good idea to outflank the Rapiers and Dark Fury squad.
  6. Hey all, Need a little help with a small Zone Mortalis list im making, as part of a campaign coming up in a few months. The ZM list needs to contain a non-named character HQ that is also present in the other games (3k pts, 1500 pts etc. of the same campaign) so i need to have one eye on survivability of those games too. Any suggestions or advice is greatly appreciated! Rite of War - Pride of the Legion - HQ Praetor w. AA, Iron Halo, Paragon Blade, Melta Bombs, Digi lasers, power dagger (175)- Troops 6 Tartaros Terminators ( w. 4x Combi bolters, 1x Heavy Flamer, 2 x PW (axe?), 2 x Power Fist, 1 x Chainfist. Serg w. Combi Melta, chainfist, power dagger, venom sphere hareness (267)9 Vet Tacs w. Vexilla, plas gun. Serg w. AA, Power fist, dower dagger (203)(Sniper) 8 Vet Tacs w. Vexilla, plas gun. Serg w. AA, Power fist, dower dagger (191)(Sniper) - Elites Cortus Contemptor - Kheres Assault Cannon, close comabt weapon w. Heavy Flamer (160)-Total = 996 pts Not sure whether i need to hit the 1000pts mark to unlock the Praetor? Get the feeling im missing something or could improve/tweak something to make it more interesting, but not sure.
  7. Hey y'all, figured I'd post the AL army I'm in the midst of collecting for the sake of getting your input on it. Generally speaking, I'd like to see what I could do better, as far as list-building goes. That said, let's get into the meat of this. + HQ + Autilon Skorr [125pts] + Elites + Contemptor-Cortus Class Dreadnought Talon [150pts] . Cortus Dreadnought: Kheres Pattern Assault Cannon . . Dreadnought Close Combat Weapon: Twin-linked Bolter Rapier Weapons Battery [165pts] . Rapier Weapons Battery: Laser Destroyer Array . Rapier Weapons Battery: Laser Destroyer Array . Rapier Weapons Battery: Laser Destroyer Array The Rewards of Treason [300pts] . Khenetai Blade Occult Cabal: 8x Khenetai Blades . . Khenetai Blademaster . . . Artificer Armour . . . Melta Bombs + Troops + Assault Squad [250pts]: 9x Assault Space Marines . Additional Wargear: Melta Bombs . Assault Sergeant: Artificer Armour, Power Fist Tactical Squad [160pts]: 9x Tactical Space Marines . Additional Wargear: Bolters, Nuncio-vox . Tactical Sergeant: Artificer Armour, Power Fist Tactical Squad [160pts]: 9x Tactical Space Marines . Additional Wargear: Bolters, Nuncio-vox . Tactical Sergeant: Artificer Armour, Power Fist + Fast Attack + Anvillus Pattern Dreadclaw Drop Pod [115pts]: Frag Assault Launchers Seeker Squad [240pts]: Rhino, 4x Seeker Space Marines . Additional Wargear . . Combi-plasma . . Combi-plasma . . Combi-plasma . . Combi-plasma . Strike Leader, Legion . . Power Sword + Heavy Support + Sicaran Arcus Strike Tank [220pts]: Twin Arcus launcher: Skyspear Warheads Whirlwind Scorpius [115pts]: Scorpius Multi-Launcher The intent here is to give Skorr the Master of Ambush WT, to give himself, the Khenetai (who will be put in the Dreadclaw along with Skorr), and the 2 Tactical Squads Infiltrate. This frees up my Mutable Tactic selection, allowing me to take something more beneficial to other situations, such as Counter-Attack or Tank Hunter. I'll be rolling on Biomancy for the Khenetai, hoping for either Iron Arm or Warp Speed, and throwing them at any 3+ unit I want gone. Meanwhile, the Seekers will be dedicated to targeting any 2+ unit I can set my sights on, who will also be Marked for Death by the Seekers. With that all said and done, thoughts on the force?
  8. 830 downloads

    Alpha Legion Heresy Era - BOLS version
  9. 5240 downloads

    Alpha Legion (Pre-Heresy) Decals Sheets Chapter & Squad Markings suitable for infantry and vehicles Chapter Markings suitable for infantry and vehicles
  10. This thread is intended as a one-stop resource for those interested in playing the Alpha Legion from the 9th Edition era Codex: Chaos Space Marines. My intention for this thread is that Fraters can suggest tactics and combinations for use in games; the community can then discuss and cooperatively refine these concepts. Summaries of the combos in their final form will be edited into the initial post. These concepts can be either specific to the Alpha Legion or involve generic Heretic Astartes rules, though please do not bring Legion-specific, non-Alpha Legion combinations into the discussion. I'll divide the concepts into the following categories (but if you have suggestions for more please let me know!): 1. Character Combinations: give us your best character builds! 2. Unit Buffs & Debuffs: let's talk about combos you can pull on your units and your enemies'! 3. Battlefield Strategies: maneuver tricks, objective play, etc -- anything that you can do to affect the state of play rather an specific units on the tabletop If there's any questions or issues we can cleared those up as they crop up. On with the show! ++CHARACTER COMBINATIONS++ Immortal HQ: Chaos Lord, Terminator Lord, or Dark Apostle with Clandestine WLT, the Drakescale Plate relic. Add Mark of Tzeentch or Nurgle for extra laughs. You could even add the Black Rune of Damnation via Gift of Chaos, but that is usually better served elsewhere. Assuming MoT, the Immortal HQ's defensive statline is 2+/4++, can't be hit on 1-3, can't be wounded on 1-3, and you can ignore the damage from the first failed save. "Immortal" may be hyperbolic, but that's a pretty hard to kill HQ. Given the HQ's durability, it might be a good pick for Gifts of Chaos and taking a relic weapon. Blade of the Relentless and the Black Mace are the obvious choices, though I suppose you could take a thunder hammer and one of the bolt pistol relics if you'd rather get a little extra shooting oomph. Sniper Lord (Pistol): Any HQ with a bolt pistol with the Headhunter WLT and either the Viper's Spite or The Warp's Malice. Utilize Daemon Shells for extra laughs. Both pistols work for this combo in different ways -- the Viper's Spite has a higher rate of fire, but Warp's Malice does more damage per shot. These will do best in the hand of a Chaos Lord because of BS2+, but the re-roll to hit from Headhunter helps the BS3+ models. In either case, they're both 18" range which isn't terrible if rather short for a model called a "sniper," but with Daemon Shells included the range gets pushed out to 24" which is much more manageable for trying to headshot an HQ. Of the two pistols, I think Viper's Spite is actually the better bet for the better AP and higher rate of fire but Warp's Malice has the benefit of letting you double-dip on your fishing for mortal wounds. Now, I did not mention the Hydra's Teeth in this bit despite it being usable with bolt pistols but that's largely because of the range issue -- 12" isn't much for a sniper....which leads me to the next combo. Sniper Lord (Bolter): The only three HQs that can do this are Terminator Lords, Terminator Sorcerers, and Exalted Champions because they're the only HQs available who have a gun bigger than a pistol. Again, we pull the Headhunter WLT and the Hydra's Teeth relic. This turns your twin-bolter or the bolter half of the Exalted Champion's combimelta into a one-shot, auto-hitting, S6 AP2 D3 gun that ignores invulnerable saves, allows you to reroll shooting wound rolls, can proc a mortal wound on a 6 to wound, and ignores Look Out Sir. Reach for Daemon Shells again to hit 30" range and AP3. If you're planning on using an Exalted Champion to provide his reroll aura for a gunline, this isn't a terrible kit to reach for as it allows him to contribute in the midfield. Even better is that if you're getting in close with him, the "ignore Look Out Sir" bit applies to both halves of his combimelta -- getting a D6+2 damage hit on an enemy HQ is by no means a bad thing. The advantage of the Terminators in this case is that with Malicious Volleys they will always get the full 24" range on their shots; the Exalted Champion still has to manage his range brackets. If you're working in the midfield, the Terminators are also more survivable due to their better saves and higher wound counts. Infantry Blender: This one comes via Matthew Y. in the Alpha Legion 40K Facebook group, with a little adjustment on my part. Chaos Lord with a chainsword and the Blade of the Hydra relic, plus the Flames of Spite WLT. Apply Diabolic Strength from a Sorcerer or Balefire Legionary and you're throwing 12-14 (6A base +2 Diabolic Strenth +3+d3 relic) attacks at S7 AP2, re-rolling wound rolls, and wound rolls of 6 cause a mortal wound. For further buffs, add Mark of Khorne for S8 and start chopping up vehicles and monsters; via Gits of Chaos you could add the Talisman of Burning Blood for +1A (and more if you kill stuff!). MoS and Intoxicating Elixir is another option, but the +d3A from that relic only lasts one phase while the Talisman bonus is permanent. I mean, either way you're throwing a bucket of dice that hit on 2+and you can fish for mortal wounds with the re-roll -- it's not failed wounds, so you can re-roll as many of those wound dice as you want to pull extra 6s. ++UNIT BUFFS/DEBUFFS++ More Dakka Legionaries: Have you ever read a Black Library novel and come across a passage where the author describes incessant volleys of bolter fire just scything down waves of enemies? Here's how you do it. Take a 10-man squad of Legionaries with bolters, the Champion with a bolt pistol and your choice of CCW, and one heavy bolter. If you'd like to add another weapon, I'm partial to the Reaper Chaincannon in this instance for the rate of fire but that's a personal choice; the Havoc autocannon isn't a bad choice either since it really likes the extra AP. Use Trophies of the Long War to give the Champion the Viper's Spite. Add Mark of Tzeentch, an icon, and (yes I know, I'm hitting this one a lot) Daemon Shells. All your bolters are now hitting at AP2, your heavy bolter at AP3, and your RCC at AP2, and the Champion is putting out six shots at AP5! I'd keep an Exalted Champion nearby for the wound rolls though as the shooting is admittedly all S4-5. Since Rapid Fire weapons benefit from Wanton Destruction, the two heavy weapons and the boltguns will all explode on 6s. I used this minus the pistol bit in my first game with the new codex and cleared Phobos Primaris screens with ease. ++BATTLEFIELD STRATEGIES++ Turn One Secondary: Our subfaction secondary, Subvert & Infiltrate, has a little wonky wording. On first read, it appears that you need to not only be within or near the enemy DZ, but you need to be within range of an objective as well. On a closer read, that's not true at all. To complete the secondary, you just need to be wholly within 6" (or actually inside) the enemy DZ to score the secondary; if you can shut off an objective, that's just gravy. However, it takes a full turn for the action to complete, so your opponent has the chance to kill that unit first. We really have two options here: Raptors and Warp Talons, but Warp Talons are too useful in assaulting enemies to waste on this objective. Raptors have a 12" Normal Move, so their Forward Operative+Normal Move distance should be enough to get right across the midfield and in position to take the Subvert Action. I highly recommend taking the Black Rune of Damnation via Trophies of the Long War, or perhaps the Mark of Nurgle, to increase their durability. EDIT: I had to remove the Possessed as an option here because 18" isn't enough to cross a 24" gap between deployment zones and be wholly within 6" of the enemy DZ; you can't Advance and take an Action, and the Action has to start at the end of the Movement Phase so you can't Warptime further up the board, either, unfortunately. Critique my work and provide your own! Let's get some brainstorming going.
  11. So here's another tourney report for you. Phew, that was a slog and an absolute ing waste of my time, money, and bolt shells. Let me explain. Today, I ran the following list and placed 7th out of 12 with one win and two losses. I really wanted to play my Iron Hands instead if I'm completely honest, but I was convinced to stick with my Chaos since that's what I've mained so far in 10th and I'm most familiar with its rules and units. Oddly enough, my Chaos actually has more defensive abilities than my Iron Hands, but my Hands are better against armor . . .which is what I needed. Sigh. - Terminator Sorcerer (Warlord) with 5x Terminators (Slaanesh) in deep strike - Exalted Champion with 10x Chosen (Khorne) in a Land Raider (Nurgle) - Sorcerer with 10x Legionaries (Tzeentch) in a Rhino (Nurgle) - Master of Possessions with 10x Possessed (Undivided) - Havocs with lascannons (Nurgle) - Helbrute with lascannons (Nurgle) - 10x Cultists (Nurgle) - Noctilith Crown (Nurgle) Game One: Imperial Knights (Loss, 71-41) Summary: If you reference my prior report on 12AUG2023, you may remember I played Knights in my first round then too. Same guy, slightly different army. He still had a mass of Armigers and a Vindicare, but this time swapped his two big boys for a Porphyrion. He also had Inquisitor Karamzov and two groups of Inquisitorial Henchmen. The general trend of the game was "Chaos Marines leap across the midfield, seize objectives, then get blasted." I was actually ahead on points going into Turn 3, but it was a rough start -- bad dice (this is going to be a theme) means that all my gunfire only killed one and crippled one Armiger on my first turn. The Porphyrion then steps out, and despite my best efforts, promptly blasts the Crown to smithereens while the bracketed warglaive got himself a toehold inside the 12" "no shooty" effect of Dark Obscuration, plugged the Land Raider with his thermal spear, then charged and finished it with his chainsword. The Vindicare of course sniped out my MoP as soon as possible, but it didn't stop the Possessed ripping up one flank with a little help from the Legionaries. My Havocs kept rolling low damage as usual; the one chance they had to do something amazing was an Overwatch against Karamazov as he ran onto an objective. I rolled three sixes which Sustained into six hits and four wounds. . . and he promptly saved all four hits. Disappointing. By the end of the game, I was down to just the Legionaries and Sorcerer, while only killing three Warglaives. Lessons Learned: Most of the army ran like clockwork mechanically, even if the dice weren't behaving. Chosen killed a Knight in combat, Possessed killed a Knight in combat, the Legionaries held my flank for five turns. . . the only disappointing element was the new additions, the Terminator drop squad. Granted, they didn't have exactly good targets, but I figured if I could get them into combat with Sustained Hits on chain & power fists they could at least account for something. Nope. Failed their charge on the drop even with a reroll and got slaughtered by mass Helverin autocannon fire. My opponent was wise to my tricks from last time and worked around some of them. I'll admit that while a disappointing finish, it wasn't unexpected -- I consider this opponent a friend and he's very good. Game Two: Chaos Knights (Win, 100-38) Summary: Having an 0-2 record in 10th Edition against Imperial Knights, I wasn't too sanguine fighting a Tyrant, Stalker, two Brigands, two Huntsmen, an Executioner, a unit of Nurglings, and Shalaxi Helbane. Turns out, I needn't have worried too much. My opponent started off without much luck; due to terrain and objective layout, most of the War Dogs had to Advance and thus weren't able to shoot. What shooting he did get off resulted in the drum total of three wounds getting knocked off the Noctilith Crown. My first turn was the exact opposite. My shooting killed two War Dogs; the Possessed killed a third and the Chosen dragged down a fourth (the Legionaries alone -- and just their shooting -- left one War Dog on 1 wound. Not bad for a bunch of bolters!) After that, I coasted a bit. About half the Possessed were killed as they advanced on the Tyrant and Shalaxi murdered what was left of the Chosen (though they pulled down about half its wounds thanks to Eternal Hate), but at the end of Round Three the only thing left of the Knight army was the Nurglings cowering behind a ruin in the corner. Lessons Learned: Once again, the Terminator drop did Jack and -- and Jack left town. Combi-weapons aren't worth much if you don't have infantry targets to shoot at, and they failed their charge even with the free reroll from the Sorcerer again. It didn't have much effect on the outcome, but that was a very disappointing failure. With the bad out of the way, let's look at the good. The Legionaries once again pulled more than their weight, earning me CPs and laying down such a rain of fire that my opponent needed a bucket to catch the lead. The more I play Legionaries, the more I like them. I'm prepping three more squads -- one equipped to capitalize on each Mark -- but that's a project for the future. The Helbrute's aura is still amazing, and I'm going to find space in the army for at least one more; I try to keep him positioned between the Land Raider and the Havocs so both benefit and all get the Crown's invulnerable save and it seems to work pretty well. Lascannons go fwash. It took the Possessed longer than I thought it would to bring down the Tyrant, but they managed it and are still probably the fastest, scariest hammer I have ever run in a 40K army. Game Three: Death Guard (Loss, 96-76) Summary: I'm not going to cast aspersions. . . okay, I'll cast a few aspersions. My opponent was a very fast talker. He was throwing out abilities and numbers left and right at a stupendous pace and anytime I tried to ask for clarification or questioned an effect, his response was something along the lines of "That's how it works! You can look it up if you want but I'm going to keep doing X." I can't say he was cheating but I honestly couldn't tell because I didn't catch half what he said or did because he was just blowing through everything so fast! It was not a fun game and I left the store with a sour taste in my mouth over his shenanigans. In any case, he ran Mortarian, Typhus, two PBCs, three Blight Crawlers, two Bloat Drones, Deathshrouds, a Helbrute, a Defiler, and a Land Raider. Oh, a unit of Cultists. Man oh man, my dice turned to straight garbage. I swapped them out twice to no effect. My Possessed carved out the middle of his army, ticking the last of the life from the Land Raider, surviving the return from Typhus and his bodyguard, then slapping back hard. The MoP got to use the anti-psyker ability on his staff for the first time so that was nice. They'd kill the Helbrute too before Mortarian double-backed and removed them. My Legionaries finally let me down, doing only mediocre damage to the Defiler and rolling garbage on their saves -- at one point, I rolled four 1s and 2s on AP1 D2 attacks -- forcing me to commit the Terminators to that flank. The Defiler was on three wounds -- just three -- and rerolling a 9" charge is about 50/50 odds to land. I didn't get it Game One. I didn't get it Game Two. Game Three's the kicker, right? Wrong. They got the Defiler the subsequent turn, but not before I lost the objective. Meanwhile the Helbrute died to concentrated fire (one turn of his aura was enough to trigger an instant "kill that thing!" decision) and, surprisingly, the Havocs became a priority target after that. My Chosen tried to shore up my center and right, and accounted for a Bloat Drone and half of a PBC, but Mortarian swung back over to kill them. I flopped the Eternal Hate rolls for my power fists and ended up only putting six wounds on Morty while the Land Raider was busy failing all of its Invulnerable saves to the Blight Hauler multimeltas. We only finished three rounds and I wanted to just call it, but my opponent started a "talk-it-through" of the last two rounds but again, he was going a mile a minute and assuming results of moves and attacks in very bad faith. I'd already had enough of his crap so I just let him run his mouth and tally up points. We were close to being tied when the dice went down and I think I was even up a little bit so I should have just told him to piss off but again, frankly, his demeanor the entire game had just put me off so much I just. Didn't. Care. So of course he tallies himself up a whole bunch of extra VPs for a 20-point win. Whatever. Lessons Learned: I've run the Sorcerer-Legionary package now in six tournament and three casual games, and in nine events this is the first time their performance has been disappointing in any way -- but again, that what the dice's fault. They failed to roll successfully on the Eye of Tzeentch, they busted saves, they were missing shots, etc. Such is life, and the overwhelming evidence is that the package works well. The Terminators on the other hand are absolutely zero-for-three in my book and are getting pulled. I figure I can fit in more Havocs and/or a second Helbrute instead. They failed their drop-charge every time, and while they did kill the Defiler it only had three wounds left. The subsequent turn they charged into a Blight Hauler and couldn't even kill that thing in one round! The Possessed literally caved in the Death Guard center and penetrated all the way to their backfield objective, and it took Mortarion to sort them out. The real pressure came from his big daemon engine brick -- one Hauler, both Drones, and both PBCs hooked to my right and my rolls for my lascannons just could not get it done. The Havocs biffed two turns in a row and it took the Chosen smashing down a Drone and a PBC to actually give me a fighting chance on that flank. Overall Lessons Learned: I've used the word "disappointing" quite a bit already, but that seems to be the theme of today. The Terminators did nothing for me. A quick rejig in the WH app lets me swap that package out for a second Helbrute and a second squad of Havocs with 15 points to spare. I'll have to build more -- my other painted squad is autocannons and I want more lascannons -- but that gives me heavier firepower and another double-dip Helbrute aura. The Legionaries and Possessed are still my absolute MVPs and I love them both; the Chosen were functional last tourney but this time around they really laid out a lot of pain so they get to stay in. As I expected, the balance slate change to Devastating Wounds had no real effect on the Possessed since they don't dole out single big hits but lots of small ones, and the mass-rerolls on them with Profane Zeal is just *chef's kiss.* I missed having the free-stratagem on the Chosen that came from a Chaos Lord but honestly, the Khorne Enhancement works a lot better on the Exalted Champion. He already gets +d3 Strength when Dark Pacting inherently; tacking an extra +d3 Strength and +d3 Attacks from the Talisman of Burning Blood just cranks up the hurt. At one point he was heaving eight S10 attacks into Shalaxi Helbane. Those left a mark, let me tell you! I'll keep testing and refining and we'll see where this all ends up. Thanks for reading!
  12. So, I've decided to do two separate threads for my Alpha Legion and auxiliary forces, as the Alpha Legion contingent has such a different aesthetic in 40k and 30k. Bear in mind that a lot of the names aren't decided, so they're just Z or A etc. So, without further ado, here are... http://i.imgur.com/xW3AUUa.png The Starfall Princes is an Alpha Legion Warband descended from the 126th Harrow of the Alpha Legion, also known as the Starfall Princes during the Great Crusade. Regularly heeding the call of other Alpha Legionnaires, they have incorporated Thousand Sons and Fallen Angels in their Warband, and often ally with the Red Corsairs, in addition to human auxilia. Warband Homeworld The warband has no particular homeworld, but a large amount of its space marines do come from the Feral World of Z. It is not unlikely this is where their cannibalistic rituals originated. However, many newer initiates are from A. Warband Recruitment The Heretical Inquisitor Kravin stated at the Ikrilla Conclave that the Alpha Legion have bases of recruitment inside the Imperium. The Starfall Princes have set up a recruitment facility, in addition to several minor and decoy facilities, on the planet A. This is due to increased radiation from their sun and residual radiation from the nuclear war that engulfed it during the Horus Heresy subtly mutated the people of A to make them resistant to mutation. Notable Starfall Princes and Units Claudius [Lacking model]– Eventually rising from Primus Medicae during the Heresy to the de facto leader of the Starfall Princes, Claudius steers his warband with expert skill in the grim darkness of the far future. Vendra'hael – Vendra'hael is unique in that as a space marine, he carries the Navigator gene, and now serves Claudius as his chief navigator and sorcerer. How a Navigator came to become a Space Marine is entirely unknown, but the resources expended and genetic knowledge required for the implantation, were likely incredibly, and may have been a vanity project. His sorcerous powers grow with each passing day, making Claudius increasingly uneasy with his favoured weapon. Kranhar – One of Claudius’ bespoke creations, Kranhar is chimaeric space marine, being made up of both Imperial Fist and Alpha Legion geneseed. A member of Claudius’ sentte, he usually goes into battle brandishing his power fist. Fallen Angel Librarian - [No fluff yet] Trevas - A Librarian during the Great Crusade, he continued to use his psychic ability even after the Edict of Nikaea. 6th Fang – A squad of Chaos Space Marines whom often serve alongside the Physaliidae as close-ranged anti-tank, firing their two melta guns while the the rest of the squad support their brothers with bolter fire and krak grenades. The entire squad is unusually tough to kill, often exultant in the wounds they take in the name of the Dark Prince they serve. The Aspiring Champion carries a wicked power sword, though he has also been observed using a power fist [May be changed to having an Apothecary Counts-As MoS instead]. The Physaliidae - A squadron consisting of a trio of Predator Annihilators; Everloyal, Purgator of Traitors, and Purifier of Sin. They are believed "salvaged" from the Iron Warriors, whom salvaged them in turn from an unknown Chapter. http://i.imgur.com/ZpJJDo9l.jpg http://i.imgur.com/iprwMCwl.jpg 6th Fang. http://i.imgur.com/O8yTr0Ul.jpg Vendra'hael http://i.imgur.com/FeWaZ02l.jpg Kranhar http://i.imgur.com/rwUf6rpl.jpg Trevas, Sorcerer http://i.imgur.com/65siU13l.jpg Fallen Angel Librarian http://i.imgur.com/WfDKTS0l.jpg The Physaliidae The paint scheme is Vallejo Grey Primer, followed by Vallejo Silver (exact name escapes me, the lighter one), a thin layer of 1:3 mix of Tamiya Green: Tamiya Blue, another thin layer of pure Tamiya Blue, and finally washed 2-4 time with Guilliman Glaze. Everything up until the Glaze is airbrushed and the Tamiya paints are mixed 1:1 with Tamiya airbrush thinner. It's pretty much the FW recipe.
  13. Patrol Detachment HQ Daemon Prince with Wings - Malefic Talons - Helforged Sword - Warp Bolter - Mark of Tzeentch - Psychic Power: Diabolic Strength - Relic: Q'O'Ak the Boundless - Warlord: Master of Diversion Sorcerer with Jump Pack - Force Stave - Plasma Pistol - Mark of Tzeentch - Psychic Power: Weaver of Fates - Psychic Power: Prescience - Relic (1CP): Drakescale Plate Elites Khorne Berzerkers - Aspiring Champion with power fist and chainsword - 5x Berzerkers with chainaxe and chainsword - 1x Berzerker with chainsword and plasma pistol - Icon of Wrath Terminators - Aspiring Champion with combiplasma and power fist - 4x Terminators with combiplasma and power axe - Mark of Slaanesh Troops Cultists - Champion with autogun -17x Cultists with autoguns - 2x Cultists with heavy stubbers - Mark of Tzeentch Heavy Support Havocs - Aspiring Champion with bolter and chainsword - 4x Havocs with lascannons Fortification Network Fortifactions Noctilith Crown Comes to 996. Overall it's built for start-of-game shenanigans. My deployment will have the Berzerkers and Cultists snuggled up on the line under the Crown's protective aura with the Berzerkers up front. If I get first turn, I'll use Forward Operatives on them for a better position on a turn one charge. If I'm going second, I can Master of Diversion them around so that the Cultists are closer to the enemy, which then allows me to use Conceal to force an enemy to shoot them instead of the Berzerkers. With the Crown's aura, at least they'll have a 5++ save. The Sorcerer will be casting Weaver on either the Cultists or the DP, situation depending -- either with a 4++ makes them a tougher nut to crack, one for getting in the enemy's face and killing units, the other for holding an objective and playing meat shield for the Havocs -- and Prescience on the Havocs since the DP won't be there to provide rerolls for them. Between the DP and Berzerkers, that's a pretty solid melee threat. Discuss.
  14. Hi, I'm looking for some advise on the following list. I'm building an Alpha Legion suppression force using the Deathwatch 9e rules. I wanted a blend of stealth and hard hitting range coupled with some deep-strike threats and hard to shift objective holders. Trying to remain characterful so not wanting tons of Bikers (though I realise they could make a more competitive list) or Indomitor Kill-Teams. I'm also considering ditching the Stalker for either some Lascannon Tarantulas or another small Proteus/Spectrus Kill-Team, as well as switching the Techmarine's Mantle for the Vox Espiritum Any advice or suggestions most welcome. Alpha Legion Suppression Force [1999 pts] [12-6=6 CP] [104PL] ++ Alpha Legion Battalion Detachment [1999 pts] [6CP] [104PL] ++ Alpha Legion Suppression Force (run as Deathwatch), -1 CP Extra Relic (EYE OF ABIDING), -1 CP Extra Relic (ADAMANTINE MANTLE), -1 CP Extra Warlord Trait (VIGILANCE INCARNATE), -1 CP Extra Warlord Trait (PARAGON OF CHAPTER: BRILLIANT STRATEGIST), -1 CP Martial Legacy (RELIC CONTEMPTOR), -1 CP Sergeant Relic (ARTIFICER BOLT CACHE). ++HQ++ HQ: Headhunter Exodus: x1 Phobos Captain w/ Master-crafted instigator bolt carbine, Bolt Pistol, Combat Blade, Camo-Cloak. Warlord Trait: STEALTH ADEPT, Warlord Trait: VIGILANCE INCARNATE, Relic: EYE OF ABIDING. HQ: Harrowmaster: x1 Primaris Techmarine w/ Grav-Pistol, Servo-Arm, Omni-Power Axe, Forge Bolter, Mechadendrite. Warlord Trait: PARAGON OF CHAPTER - BRILLIANT STRATEGIST, Relic: ADAMANTINE MANTLE, Chapter Command: FORAGEMASTER. ++TROOPS++ TROOP: Kill-Team (Proteus - Malleus Specialist): x4 Alpha Legionnaire w/ Frag-Cannon x1 Alpha Legionnaire Prime w/ Storm Shield and Special-issue Boltgun x2 Alpha Legionnaire w/ Storm Shield and Special-issue Boltgun x3 Alpha Legion Terminator w/ Cyclone Missile Launcher, Combi-Bolter, and Power Axe. TROOP: Kill-Team (Proteus): x4 Alpha Legionnaire w/ Special-issue Combi-Melta and Storm-Shield x1 Alpha Legionnaire Prime w/ Special-issue Combi-Melta and Storm-Shield x5 Alpha Legion Vanguard w/ Storm Shield and Lightning Claw. TROOP: Kill-Team (Spectrus): x4 Alpha Legion Headhunter w/ marksman bolt carbine and bolt pistol x1 Alpha Legion Headhunter Prime w/ marksman bolt carbine and bolt pistol x1 Alpha Legion Headhunter w/ marksman bolt carbine, bolt pistol and Helix Gauntlet x2 Alpha Legion Headhunter Eliminator w/ Bolt Sniper-Rifle, bolt pistol and Camo-Cloak x2 Alpha Legion Headhunter Eliminator w/ Las-Fusil, bolt pistol and Camo-Cloak. ++ELITES++ ELITE: Lernaean Bladeguard: x1 Alpha Legion Lernaean Prime w/ Heavy bolt pistol, M-Crafted Power Sword and Storm Shield x4 Alpha Legion Lernaean w/ Heavy bolt pistol, M-Crafted Power Sword and Storm Shield. ELITE: Relic Contemptor Dreadnought: x1 Relic Contemptor Dreadnought w/ Twin-Volkite Culverin, Chainfist, and Plasma Blaster. ++HEAVY SUPPORT++ HEAVY SUPPORT: Whirlwind: x1 Alpha Legion Whirlwind w/ Vengeance Launcher. HEAVY SUPPORT: Stalker: x1 Alpha Legion Stalker w/ x2 Storm Cannon Batteries, Hunter Killer Missile. HEAVY SUPPORT: Centurion Devastators: x1 Alpha Legion Centurion Prime w/ x2 Heavy Bolter, Hurricane Bolter, Relic: ARTIFICER BOLT CACHE x2 Alpha Legion Centurion Devastator w/ Grav-Cannon, Centurion Missile Launchers. ++DEDICATED TRANSPORT++ DEDICATED TRANSPORT: Drop Pod: x1 Drop Pod w/ Deathwind Launcher.
  15. So I'm curious how everyone equips their Chaos Lords for 9th edition. I might actually have the opportunity to start playing again soon, so I'm whipping up lists and such and prepping my models. Going off just what I have now, I could field the Kranon/DV Lord as plasma pistol/Shadeblade though I'll probably stick with my Terminator Lord with Viper's Bite and Headhunter at first (to drop in with Termies or Oblits). If you've got something fancy or unexpected to show off, I'd like to see it!
  16. :::::::::Attempted Data-Recovery:::::::::Accessing File AXXR-29748:::::::::Please stand by::::::::: :::::::::Access denied as per the Sigillites request:::::::::Termination Protocol engaged::::::::: :::::::::Inquisitorial Override, Access Level Charon:::::::::Please stand by::::::::: :::::::::Greetings Inquisitor Yannik:::::::::Unspooling Data-crystals::::::::: :::::::::Access granted::::::::: :::::::::Thought for the day: Where dark reigns, light must fall::::::::: The Incident at Station Euripides Date: 013.m31 - Segmentum: Solar - System: Sol - Planet: Europa, orbiting Jupiter - Function: Mechanicum research facility - Assigned Overseer: Genetor-Supreme Kykeron Ancient Pict-Reconstruction of Pre-Imperial Europa; date unknown, probably m3/m4 Europa, like many of the solar moons, has been utilized as a secretive research facility for some of the Mechanicum-covens that were closest to the Imperial throne. Deimos and Phobos of Mars were the twin-seat of the Pradaean synode; archwrights of some of the more destructive base-technologies supplied to the Crusade (>>>>Cross-reference DEIMOS-PATTERN-RHINO///>>>>Cross-reference PHOBOS PATTERN BOLTER). Luna as the shadowed empire of the Sororitas Silentium and the lunar Geno-cults. Similarly, Europa was home to the Ansilean Circle, a branch of of the Adeptus Genetoris concerned with -REDACTED- and thus imbued with all the neccessary ranks and privileges as by the Emperor's own decree. Due to the high-priority technologies developed and improved upon, in which incidentally both Lord Guillaume and the traitor-primarch Alpharius have taken high interest, the station has long been obscured from regular imperial authorities and been declared perditas due to remnant xenos infestation. This, of course, was a farce. Access could only be granted by a select few individuals; the primarchs, the fabricator-general of Mars, the Emperor and Malcador to only name a few. During the closing stages of the Horus Heresy, assaults conducted by the Alpha Legion on the Solar system had increased massively and many harrowing strikes were lead against both the various mechanicum outposts as well as the Imperial Fist garrisons scattered throughout the system. Somewhen during the thirteenth year of m31, all contact from Terra to Europa broke off and an investigative force of Imperial Fists had been sent out by Lord Dorn to secure the technology still present in the Ansilean vaults. It is to be noted that Lord Dorn was at first unwilling to send out any of his men due to the impending Siege of Terra, but both Lord Malcador and the Emperor's personal genewrights could convince him otherwise. The investigative force would quickly discover that a strike force of the Alpha Legion, supported by traitor units of the Solar Auxilia, had disabled all communication in the facility and begun off-loading the present technology. It appears that the stationed Mechanicum force had been seeded with operatives for decades, if not longer, and had thus turned to the cause of the archtraitor. This is the documentation of the Euripides-incident. :::::::::Unspooling fragmentary audio-data recorded by Legionnarie Karst of the Imperial Fists::::::::: :::::::::Data is heavily damaged:::::::::Please stand by::::::::: :::::::::Data partially recovered:::::::::Open the record: Y/N?::::::::: :::::::::Input: Y::::::::: "We are Alpharius" :::::::::Close the file: Y/N?::::::::: :::::::::Input N::::::::: :::::::::Fareth well, Inquisitor Yannik::::::::: :::::::::The Emperor protects::::::::: [Written by The Observer]
  17. Ever since reading Legion I've wanted to build an Alpha Legion army and now with Betrayal at Calth being released it's time to finally get it done. Here are a few shots of some of the models I've built from BAC along with a few extra bits: http://www.thewaaaghstudios.com/images/mekshop/30kalphas/TacSquad1.jpg http://www.thewaaaghstudios.com/images/mekshop/30kalphas/TacSquad2.jpg http://www.thewaaaghstudios.com/images/mekshop/30kalphas/Librarian.jpg and here's the first test model for the colour scheme: http://www.thewaaaghstudios.com/images/mekshop/30kalphas/TestModel.jpg Most of my time is taken up with commission and general business work so I rarely get a chance to work on my own miniatures but this is an army I've wanted to do for a long time so I'm going to try and squeeze in as much time on them as possible. Let me know what you think.
  18. This is more than just a Diu Ad Belli WIP Thread; this is going to be the home of my Alpha Legion army. More than just a painting thread, each squad, each entry, will be accompanied by the fluff for the unit and together it is my hope that eventually I'll finish the entirety of my warband and have a fully painted and fully fluffed army as a result. At first, of course, I'm going to focus on the painting event units but as soon as they are complete, I'll start filling in the rest of the gaps. So let us begin. +++PLEASE ENTER VERIFICATION CODE+++ ******** . . . . . . ACCESS GRANTED. FILE BEGINS: The Heretic Astartes warband known as "Omicron Company" has operated at large within the Imperium under the same identifying signature since at least the Scouring, and some records indicate its provenance may extend as far back as the Great Crusade. This band's insignia is a simple green band on a blue field. Some variations have appeared, the most common being that of a serpent eating its tail, which has often resulted in the miss-identification of the band as belonging to the XV Legionnes Astartes, whose members quite often display such insignia in gold on blue. However, the rest of the band's iconography -- including variations of snakes and draconic beasts, most prominently the three-headed hydra -- soundly signals the band's loyalty to the XX Legionnes Astartes, commonly known as the Alpha Legion. The spare few Crusade-era records that reference the Alpha Legion usually make no mention of specific companies or commanders, as that particular Legion was well known for the veil of secrecy that they cast over almost every action they took. However, two such documents provide some collaboration as to the provenance of Omicron Company. The first is an after-action report filed by the 112th Atrean Rifles Regiment regarding the compliance action on Yeverin IV stating that the regimental commander met with and was aided during the campaign by an Alpha Legion element dubbed "Force 15" and commanded by one Captain Occam Pytheon. This is collaborated by an astrotelepathic record gleaned from a Mechanicus archive on Mars itself stating that the 15th Company, XX Legion, commanding officer Captain Occam, conducted a re-supply mission at the forge of Lukas Chrom (a recorded heretic) less than six months sidereal before the outbreak of the Horus Heresy in the Isstvan System, and that the vessel that took on the war materiel from Chrom's forge was the Alpha Legion ship Omicron. Omicron being the fifteenth letter of the Old Hellenic alphabet makes the connection clear, if perhaps more subtle than the casual observer would realize. While the strength and disposition of this warband since the Heresy obviously remains unknown, they have been linked to numerous acts of sabotage and espionage within the Imperium during the ensuing millennia, as well as several open assaults on Imperial worlds and other assets. Vigorous research and comparison of vox, tri-vid, and pict captures of various Heretic Astartes attacks has allowed the Inquisition to identify with 90% accuracy that many of this band's personnel also conducts attacks under false colors; the most commonly impersonated force is the VIII Legionnes Astartes, although some elements are known to also disguise themselves as Imperial Space Marines in order to gain access to Imperial (and in particular, Inquisitorial) facilities (ref: Holding Facility TIB322-81). As an element of the Alpha Legion, Omicron Company conforms to the broad range of tactics traditionally associated with that force, to include a combination of covert intelligence gathering, subversion/replacement of Imperial officials, forward infiltration of combat elements, and teleport attack. If Omicron elements are encountered, or suspected to have been encountered, in the field, display extreme caution. Recommended course of action is to withdraw from current operations and summon multiple redundant militant forces in order to ensure that an entire conventional force has not been compromised before committing to action. Known and suspected Omicron Company actions can be further researched in the following files: - ref: Holding Facility TIB322-81 - ref: Fall of Watch Station Urvein - ref: Siege of Ghorstangrad - ref: Tiburon Campaign - ref: Colloredo Titan Wars +++END FILE/NOTHING FOLLOWS+++
  19. So I'm attempting to recreate the "Legion" color scheme, as shown here: The scheme that I had in mind was as follows: Primer of Vallejo Black. Base of Xereus Purple layer paint. Shade with Druchii Violet. Highlight with 1:1 Pallid Wych Flesh and Xereus Purple. Thoughts?
  20. Exciting times for the Glacial Geek! Just started my Patreon Campaign and I finally get to film my first Battle Report in Georgia today! But excitement besides, it is Monday which means a brand new Glacial Geek Battle Report coming at you! https://youtu.be/wpBsQIwgolly geeM This time my Dark Angels take on the insidious Alpha Legion and Heretics and Renegades (oh my!). The call went out seeking aide. The planet was being overwhelmed by a rebellion led by a Chaos cult. The Heretics, joined by renegades from the local Planetary Defense Force, had risen up to over throw the local Planetary Governor. The Dark Angels answered the call and arrived on planet in force. When they landed, they soon realized that the Chaos rabble were being bolstered by Traitor Marines. More specifically, by members of the Alpha Legion. Will the Ruinous Powers claim yet another Imperial planet, or will the Unforgiven be able to quash this uprising by followers of the Dark Gods? Watch and find out! And of course a reminder that if you want to see the videos early, I post them to my Patreon for Patrons before making them public! https://www.patreon.com/TheGlacialGeek
  21. Hello everyone and thanks for viewing my project! I've been a long time lurker here on Bolter and Chainsword, especially in Heresy forums and to be totally honest some of the projects are truly amazing and full of inspirational stuff! Further to this the community on here seems to be really active so for a while now I've wanted to share my Alpha Legion with you guys so without further ado. http://i897.photobucket.com/albums/ac173/Warlord-Nazgred/IMG_2432.jpg I've managed to make a start painting 15 marines in a metallic scheme using the FW clear colours and Iwata Neo (first project ever using an airbrush so it's been a bit of a learning curve). Overall I'm pleased with how they've come out but I notice they're a bit darker than some other people's which I quite like, the one thing I do think I need to work on is the consistency of the colour, I think I need to be applying more thin coats and I'm not sure how I'm going to tackle the non standard units (more on this later). The above model is the sergeant for my assault squad, I've given him AL torsos and helmet and he's got a converted power dagger. http://i897.photobucket.com/albums/ac173/Warlord-Nazgred/IMG_2433.jpg And the rest of his squad. http://i897.photobucket.com/albums/ac173/Warlord-Nazgred/IMG_2430.jpg And finally the first five tacticals that served as my test models. http://i897.photobucket.com/albums/ac173/Warlord-Nazgred/IMG_2030.jpg They're all just waiting for transfers and they'll be done. I'm currently away at uni so progress might be a bit slow at times (especially when I'm not the fastest painter to begin with) but I have a further five tacticals and five veterans with me to paint over the next few weeks. For the veterans they have full AL upgrade parts and Im planning on painting some of the detailing bronze to help them stand out a bit. Waiting for me at home I have a seeker squad (which might get black shoulder pads ala effrit stealth squad, got the idea from betrayers project on here great work by the way!) a recon squad and a betrayal at calth kit so plenty to be getting on with! The goal is to get 1000 points painted asap to play zone mortallis (which I might do battle reports for if people are interested), my gaming club is quite active in the heresy department so there is plenty opportunity for games and hopefully some of my fellow members will join this log in the future. Apologies for the shoddy photo quality but thanks for reading anyway and let me know what you think! Alpharius
  22. I am lacking in the lore pertaining to the truth of the Alpha Legion. But I want to know as of yet what is it we know? Who are the Alpha truly aligned with? Where is Alpharius and Omegon? What have they and the Alpha Legion done as a whole in the present setting in 40k? If you guys could kindly fill me in, that would be awesome. I know you lore guys are out there!
  23. http://i1299.photobucket.com/albums/ag78/chud395/AL_Vet_Tact._Legionary_zpsaeredy1d.jpg Our name is Legion Our name is our own Our name is power Power giveth strength Strength belongs to the deserving You deserve not our name To give you our name is death You are not us We are apart from you For we are Legion We are Death Axiom of Ruinam or "The Downfall" ​The Unification Wars Greetings one and all. Since inspiration for my Night Lords is completely dead and with A Tale of 18 Hobbyists kicking off/News on Shattered Legions/Plastic tactical marines I've decided to plough ahead with my next project. Originally I was going to shoot for the Alpha Legion but with the bits and pieces of rumour concerning the forthcoming Vol VI containing a Shattered Legon list I've increased my scope - I want to model/paint/write about more than one Legion and I like the idea of a Shattered Legion outside of the usual Iron Hands/Salamanders/Raven Guard theme. And after doing Night Lords loyalists were the order of the day for me. So here I shall log my struggles to do more painting/modelling than actual writing and bring my ideas forth. I want to say at the start that Hyaenidae and BCK's Unification Wars/Early Great Crusade stuff has inspired most of the ideas for this. And apologies in advance to the Princess of Crows Flint. As my usual sounding board she's going to be listening to a lot of from me. OK to business. As I'm still awaiting my FW order first up is some fluff, what I'm looking to do is shed some light on our varied protagonists and just why they'd consider something as drastic as following a Harrowmaster of the least trustworthy Legion. Enjoy. Triton, Satellite of Neptune – Sol System – 1043 Days after the Istvaan V Dropsite Massacre Ishamael Julvar had consigned himself to a lonely death. He had seen nor heard anyone for the past seventeen days. Even by the standards of his cell that was an uncommonly long period of time where none of his jailors had seen fit to check if he still lived. He had made a point of counting how long they were wont to abandon him previously, and that had never extended beyond five days. The VII Legion were nothing if not meticulous in their duty. But this long silence obviously meant that events were afoot. Over two standard Terran weeks was bordering on dereliction of duty in any other case. The riveted bands of silver around his bare wrists and ankles prevented him from simply pushing his sixth sense out into the prison complex. Indeed he was no longer sure his powers would manifest at his behest, he had never gone so long without calling upon them in some way though he had heard tell in his gutted Legion that psychic powers were known to atrophy quickly. Julvar supressed a sigh of regret. The XV Legion were dead, the third Legion to have their names and deeds burnt from Imperial history, the crimes of the Crimson King against his father the Emperor, too great for simple censure. The abrupt clacking of the door seals retracting snapped his attention back to the present. He lacked the strength to stand and face his captors so was forced to settle slumped against the wall opposed the entrance, his feet almost reaching the metal in the confined space. Three Astartes stood outside, the rich yellow of their armour identifying them immediately. One held a dataslate in his fist, the others merely kept their bolters held at ease across their chests. Interestingly, none had anything to denote rank. The warrior with the dataslate stepped to the threshold of the cell and glanced at the device once before speaking. “Ishamael Julvar. By order of Rogal Dorn, Lord of the VII Legion and Praetorian of the Imperium, you are to be transferred from this facility to Terra immediately” He motioned for the two warriors accompanying him to lift the stricken Thousand Son from the cell. As both entered, Ishamael caught the distinctive scent of oil and hot ceramite tinged with the unmistakable aroma of fycelene – smoke from the propellant in bolt shells. As he gained his feet he looked straight at the Astartes who had addressed him. “My bindings cousin,” he said, raising his arms to show his wrists. The Imperial Fist didn’t hesitate; “Of course kinsman” and he simply ripped away the silver in his gauntlets. Ishamael felt the Warp trickle back into him but ignored it to focus on his deliverer. “You are not of the VII Legion.” It was less than a question. Again no hesitation, “No cousin we are not.” “Then who are you! You are in a prison posing as members of Dorn’s Legion and he-“ The false Imperial Fist’s laughter stopped Ishamael short. Of everything, laughter was the last thing he expected. “Cousin. Dorn has had you locked here for four years. Given the other things on his mind you are a very minor detail.” “There is no such thing as a minor detail.” Again, laughter. “No doubt Gulliman would agree with you. He however is not here, we are. And you are coming with us.” Still Ishamael hesitated. If he were being smuggled from the prison, why? And by whom? Were his brothers being freed too? The questions ceased running through his mind as he looked down the corridor and saw another Astartes start down the cramped space. This one wore ornate warplate, it’s surfaces chased with scales, silver serpents and undecipherable text written in a score of languages, most of them dead. Alpha Legion. It could be no other, which would explain the false Fists and the gun smoke. He decided to try one more time. “I’m grateful cousins, truly. Now who are you? And what of Dorn?” The Alpha Legionnaire stopped forty paces shy of him, his helm, surprisingly was wrought in such a way that the faceplate represented the unfurled pinions of the Imperial Eagle. He’d never have expected to see such a thing. “Cousin,” he said, making the Aquila before his chest. “We must see you safely from here. In approximately thirteen minutes every alarm in this rock will sound and the guns of a hundred brothers will be pointed directly at us. Haste is essential. And as for Dorn, Bane told you truly. He has far greater concerns on his mind at present. Like trying to reign in the aggressive impulses of the Wolf King and co-ordinate the invasion of Paramar V. Ishamael’s head spun with these revelations. Paramar V invaded? Leman Russ on Terra? Who was fighting who? Had the Warmaster lost all control over the Legions? “Who are you? And why is all of this taking place? My Legion’s sins I can at least bear witness to but Paramar is the domain of the Mechanicum and has Russ slipped beyond the Warmaster’s-“ “Enough brother. Answers will come with time. Time and distance between us and Triton. We cannot bide. And the Warmaster is why we have come. Your services are needed.” “Yes, yes, yes I will come. But for the final time kinsman, your name.” The eagle helm could have been boring a hole through his skull or been utterly lost in contemplation for all the movement and expression it presented. Finally, completely without emotion or inflection, a single word emerged from the vox-grill “Ruin”
  24. Hi Everyone, Question is in the title really, what does everyone think is the best unit for AL rewards of treason special rule? For those who don't know this rule, it allows an Alpha Legion army to take another legion's unique units in an elites slot when using the coils of the hydra rite of war. I ask because I'm getting to 3000 points and I'm thinking of some more interesting units I could add once I finish the main bulk of my army, I'm currently in the process of doing some justaerin but I think I'll do at least one more. I was interested in people's opinions from a few different perspectives: Rules wise what are the alpha legion not very good at that a specific unit could fix? In terms of fluff is there any legions the alphas wouldn't steal units from? Either because they couldn't infiltrate them or had no interest to. Models wise which units would look best in a mkIV heavy army? I plan on taking all of the previous parent legions markings off of any models, are there any units this would be easier on? I'm really interested to see what other people think, I have a couple more options in my mind. I think shotgun armed mor deythan with 3 multi meltas would be interesting because they'd have the kit to deal with armour and infantry and are very much an alpha legion style unit.
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