Jump to content

Search the Community

Showing results for tags 'Alpha Legion'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ++ GUESTS, ADVERTISERS, AND LOGGED OUT MEMBERS ++
    • + REGISTERING AN ACCOUNT +
    • + RECOVERING ACCESS TO YOUR ACCOUNT +
    • + ADVERTISING AT THE B&C +
  • ++ COMMUNITY ++
    • + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
    • + AMICUS AEDES +
    • + EVENTS +
    • + INTRODUCE YOURSELF +
    • + THE LEGIO BOLTER AND CHAINSWORD +
  • ++ SITE FEATURES ++
    • Articles
    • Blogs
    • Clubs
    • Downloads
    • Gallery
  • ++ AN ETERNITY OF WAR: SETTING AND LORE ++
    • + AGE OF THE IMPERIUM +
    • + AGE OF DARKNESS +
    • + THE BLACK LIBRARY +
  • ++ STRATEGIUM: RULES AND GAME PLAY ++
    • + WARHAMMER 40,000 GAME +
    • + WARHAMMER: THE HORUS HERESY +
    • + EPIC SCALE HORUS HERESY GAMES +
    • + KILL TEAM +
    • + NECROMUNDA +
    • + ROLEPLAYING GAMES +
    • + OTHER GAMES +
  • ++ FORGE: HOBBYIST CREATIVITY ++
    • + GENERAL PCA QUESTIONS +
    • + ARTISANS' WORKSHOP +
    • + FAN FICTION +
    • + THE LIBER +
    • + SPECIAL PROJECTS +
  • ++ IMPERIUM ++
    • + ADEPTA SORORITAS AND THE ECCLESIARCHY+
    • + ADEPTUS ASTARTES / LOYALIST LEGIONES ASTARTES +
    • + ADEPTUS MECHANICUS / MECHANICUM +
    • + ASTRA MILITARUM / IMPERIALIS AUXILIA+
    • + IMPERIAL KNIGHTS +
    • + TALONS OF THE EMPEROR +
    • + THE IMPERIUM OF MANKIND +
  • ++ CHAOS ++
    • + CHAOS DAEMONS / DAEMONS OF THE RUINSTORM +
    • + CHAOS KNIGHTS +
    • + HERETIC ASTARTES / TRAITOR LEGIONES ASTARTES +
    • + REALM OF CHAOS +
  • ++ XENOS ++
    • + AELDARI +
    • + DRUKHARI +
    • + GENESTEALER CULTS +
    • + LEAGUES OF VOTANN +
    • + NECRONS +
    • + ORKS +
    • + T'AU EMPIRE +
    • + TYRANIDS +
  • ++ ORDO ADMINISTRATUM ++
    • + ABOUT THE COMMUNITY +
    • + BOLTER AND CHAINSWORD 101 +
    • + BUG REPORTS +
    • + THE SUGGESTION BOX +
  • Brotherhood of the Lost's Discussions
  • The Crusade Club's Rules Development
  • The Crusade Club's Saint Katherine's Aegis Campaign
  • The Crusade Club's General Discussion
  • North America's Discussions
  • South America's Discussions
  • Europe's Discussions
  • Asia's Discussions
  • Africa's Discussions
  • Australia's Discussions
  • 40K Action Figure Afficionados!'s Custom Figures
  • 40K Action Figure Afficionados!'s Fun Photos/Poses
  • + The Battles for Armageddon +'s Which War is Which?
  • + The Battles for Armageddon +'s Useful links
  • + The Battles for Armageddon +'s Discussions
  • +Some Things Are Best Left Forgotten+'s Topics
  • The Cabal of Dead Ink's Submissions Box
  • Oldhammer 40k's Oldhammer Discussions
  • Indomitus's Discussion
  • Metal Head Armory's Discussions
  • Shadow War: Imperium's Discussion
  • Adeptus Bloggus's Discussions
  • Faction-Specific NPOs for Kill Team's Topics
  • The Nook (40k RPG Play-by-Post)'s Topics
  • The Nook (40k RPG Play-by-Post)'s Archive
  • The RPG (Night) Club's Topics
  • Project: Alternate 30K/40K Timeline's The Council Chamber
  • Project: Alternate 30K/40K Timeline's The Librarium
  • Project: Alternate 30K/40K Timeline's Codices
  • Introducing kids to 40k's Discussions
  • =] 12 Months of Hobby 2026 [='s Random Tables
  • =] 12 Months of Hobby 2026 [='s Monthly Threads
  • =] 12 Months of Hobby 2026 [='s Campaign Hub
  • Bunker Bingo 2026 Challenge!'s The League
  • Bunker Bingo 2026 Challenge!'s Pledges, Progress and Updates
  • WH40Kifying Other Games's Topics
  • SciFi Hammer - A universal large battle wargame's Discussion
  • Eleventh Edition Crusade's Topics

Categories

  • Articles
  • Painting & Modeling
    • Decals
  • Background (Lore)
    • Tools
  • Game Systems
    • Warhammer 40,000
    • Warhammer: The Horus Heresy
    • Adeptus Titanicus: The Horus Heresy
    • Aeronautica Imperialis
    • Battlefleet Gothic
    • Epic/Legions Imperialis
    • Gorkamorka
    • Inquisitor
    • Kill Team
    • Necromunda
    • Shadow War: Armageddon
    • Space Hulk
    • Warhammer 40,000 Roleplaying Games
    • Other Games
  • Other Downloads
    • Army List Templates
    • Desktop Backgrounds
  • Legio Imprint
  • Oldhammer 40k's Oldhammer Files
  • Indomitus's Files
  • Shadow War: Imperium's Files
  • Faction-Specific NPOs for Kill Team's Files
  • The Nook (40k RPG Play-by-Post)'s Files
  • The RPG (Night) Club's Files
  • Project: Alternate 30K/40K Timeline's Files
  • Bunker Bingo 2026 Challenge!'s Guide
  • WH40Kifying Other Games's Files
  • SciFi Hammer - A universal large battle wargame's Files
  • Eleventh Edition Crusade's Files

Calendars

  • Community Calendar
  • Warhammer Mt Gravatt Championship Store, Brisbane's Championship Store Events
  • North America's Calendar
  • South America's Calendar
  • Europe's Calendar
  • Asia's Calendar
  • Africa's Calendar
  • Australia's Calendar
  • The Nook (40k RPG Play-by-Post)'s Events
  • Bunker Bingo 2026 Challenge!'s Calendar
  • Bunker Bingo 2026 Challenge!'s Events

Categories

  • DIYs
  • Editorials
  • Homegrown Rules
  • Lore
  • Product Reviews
  • Site Help Files
  • Tutorials
  • Miscellaneous

Blogs

  • Noserenda's meandering path to dubious glory
  • Evil Eye's Butterfly Brain Induced Hobby Nonsense
  • The Aksha'i Cruentes - A World Eaters Crusade Blog
  • Waffling on - a Hobby blog about everything
  • + Necessary Ablation: apologist's blog +
  • I am the Very Model of a Modern Major Hobbyist
  • Liber Bellum
  • +Cooling the Rage+ Majkhel's blog
  • Drakhearts - Hobby blog and general musings
  • CFH test blog.
  • The Motive Force Was Inside You All Along
  • Spazmolytic's Trip into the Void
  • Wandering the Void
  • Skirmish Mats Product and Company News
  • Khornestar's Amateur Blood Blog
  • Its the Horus Apostasy, not Horus Heresy....
  • GreenScorpion Workbench
  • Flitter Flutter Goes the Hobby Mojo
  • The Yncarne's Hand
  • Conversions and Scratch Building Madness
  • Ordo Scientia
  • Doobles' slow grind to inbox zero
  • Death Angel
  • In Service of the Imperium- W.A.Rorie's Blog
  • Xenith's Hobby Hangout
  • Brother Nathans...everythings...
  • Killersquid's Chaos Knights
  • 40K Feast & Famine
  • The Black & Red: An Accounting of the Malexis Sector and the Nihil Crusade
  • Plz motivate me blog
  • Wraithwing's Primaris Space Wolves - The Blackmanes
  • Brother Casman's Meanderings
  • Old Misadventures in Sci-Fi
  • My 40kreativity blog ( mostly art )
  • The Archives of Antios
  • Straight Outta the Warp - A Brazen Claws Blog
  • Lord Sondar
  • The Strifes of the Matteus Subsector
  • Some Little Plastic Homies
  • immortel
  • General hobby blog
  • Moonreaper's Lore Introspections and Ideas
  • Snakes of Ithaka Hobby Blog
  • McDougall Designs News blog
  • Grotz Hobby Hole Commissions
  • Stealth_Hobo's Hobby Blog (Imperial Fists and Other Stuff)
  • Wall A & B1 up to damp course
  • ZeroWolf's Hobby Madness
  • Saucermen Studios - 3D Printable Terrain
  • TTCombat Paints and Ultramarines
  • Bouargh´s miniatures´ closet clean-up
  • Faith and Teef, a toaae blog
  • Here There Be Monsters
  • Cult of the Octanic Blade - tinpact's Drukhari
  • Sons of the Dawn
  • Maybe this will help
  • Ashen Sentinels - an Ultima Founding Space Marine Chapter
  • Sanguine Paladins Hobby Blog
  • Silver Consuls-Rise to Glory
  • Gaston's Salamander Cult: A GSC Blog
  • A hobby journey for the Horus heresy
  • selnik's hobby blog
  • Tyriks's Tyranids
  • Halandaar's Badab Blog!
  • Saracen's Batreps
  • milddead’s Deathguard
  • TC's Odds and Sods
  • The Order of the Broken Arrow
  • Sporadic Hobby Thoughts
  • TheArtilleryman's Fighting Machines
  • Hobby And Design
  • Wormwoods' Various Projects
  • The Observation Post
  • the blog that will probably be renamed
  • Domhnall's hobby goodness
  • Tomcat's WH40K Laser Creations
  • Armata Strigoi
  • Zulu.Tango's Hobby Blog
  • Oni's work at work blog
  • Sven's Hobby
  • Murder Cursed
  • Bolter and Chainsword online conference
  • The Thalassians
  • Uncle Mel's Ramblings
  • The Burning Vengeance Crusade
  • [Insert clever title here]
  • Random Comments and Other Things
  • The Golden Kingdom (a Christian WH40K fan faction)
  • Happy Golden Days - Armies for 4th Edition
  • m-p-constructions Tabletop Terrain
  • Playing with Fire
  • Arx Vigilans
  • Regicide
  • The Legend of Norman Paperman
  • AM Not-Stygies - A Blog about building a new Army
  • Pointy and Spiky
  • The Accusers Chapter
  • The Throne Knights Chapter
  • The Inferno Wardens Chapter
  • The Avenging Lions Chapter
  • Bad Mood Rising
  • How to pretend not starting an army
  • The Iron Hearts
  • Maximize Savings With [acp856709] Temu Coupon Code $100 Off
  • Temu Coupon Code $200 Off [acp856709] First Order
  • Latest Temu Coupon Code 70% Off (acp856709) for This Month
  • Latest Temu Coupon Code $100 Off [acp856709] + Get 30% Discount
  • What is Temu Coupon Code (acp856709)? 90% Off
  • The building uprising of Prawa V
  • The November IX
  • Random 40k Stuff.
  • Brutal Cities | Terrain News & Tips
  • The Forgotten, a Fallen warband on Crusade
  • The Elrin's XIV Mountain jaggers
  • Khorne Daemonkin Project
  • Space Skaven Blog
  • A Forgotten World - Now A Bastion Of Hope
  • Joe's Wonk In Progress
  • Iron and Spirit
  • Space Marine Heroes 2
  • + Praetors of Calth +
  • The Hateful 88th
  • The Veiled Oblivion - the Severed on Crusade
  • Being a Tournament Organiser for my Games Group
  • Kill Team - Outreach
  • The Hexagrammaton
  • The Hexagrammaton
  • HereticBOLTER’s Dudes/DIY Blog Dump
  • The Tip of the Spear: A journey with the XVI
  • Jackal Company
  • "We are the Hammer!"
  • ""A spiritu dominatus, Domine, libra nos"
  • Army List Discussion's
  • Brother Lutheriel’s Dark Angels
  • The Gnostari Dominion - The Ironkin March
  • Skoolkrakka's Sappas
  • K's Salamanders - Unbound Flame
  • Ordo Maledictum: 164th Detachment "Ash Vultures"
  • Kaba's hobby in general
  • Doctrinae Fidei
  • Index Astartes: Red Knives
  • Tanksgiving 2025: Speed Build/Paint/Play
  • Thieving Magpies: An ADHD Approach to Astartes
  • The Terror and The Truth
  • Dawn of War: Building the Blood Ravens 2025-2026
  • The Lost & The Damned
  • Garf's Pile of Shame
  • 2026: Building Space Marines
  • Combat Patrolling the Galaxy
  • Liber Insignum - Legion Astartes XVIth Legion - Sons of Horus
  • Khymara Hive Primaris
  • The Green Templars (2026)
  • 120 Ork boyz progress
  • Splinter fleet Rapina
  • BrassClaw's Collection of Projects
  • Para’s Plastic Pile of Potential
  • Blood Angels and whatever is lying around
  • Tactica-Engine: W40k battle simulator
  • The Gellar Field has Failed!
  • Ikka's Hobby Land
  • ODST: Tempestus Aquilons Kill Team
  • "They shall be my finest warriors, these men who give themselves to me."
  • Iron Concord
  • The Golden Legion: What Have I Inflicted Upon Myself?
  • The journey to Birmingham - a Kroot story
  • Refuse
  • The Veeaitchez Clan
  • MmmmmNapalm's Long-Belated Crusade Blog
  • Sons of Horus Fellblade
  • Setting Sons
  • The Golden Legion: Creating an Army
  • "Innocence Proves Nothing!"
  • Building Imperial Knights!
  • The Infested
  • andes' First Founding Project
  • Apocrypha Vigiliae
  • Come on, we're not that old...
  • Severed's Retro Crimson Fist Army
  • ✠ The Battle-Serfs of The Black Templars ✠
  • The Workshop
  • Bunker Bingo 2026 Challenge!'s The Arena Commentator
  • WH40Kifying Other Games's Blogs

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Jabber


Skype


Discord


Location


Interests


Faction


Armies played


CustomTitle

  1. Last pict recovered from the auto-transmissions of Vigilator Doratian Grekis of the Legion: Ultramarines >++INCOMING TRANSMISSION++ >How? How did they get to the surface? And in such numbers? Consul, respond! Large [audio >corrupted] force sighted in the eastern hills. Come in? Anyone? Is anyone..... >++SIGNAL LOST++ >... >+ATTEMPTING TO RE-ESTABLISH CONNECTION++ >... >... >++SIGNAL RETREIVED++ >incoming data packet... >receiving... >++ERROR 40004...data corrupted. >Begin auto purge... >Audio log deleted >Pict log deleted >All logs deleted >END.
  2. Basically the question in the title - I have a good base of painted alphas, and am looking at adding some rewards of treason units - do you paint yours as Alpha Legion, or as the parent legion? Either way, do you have photos? I'm currently looking at painting up some Sekhmet, and am torn between painting them in the metallic blue scheme, or painting them in the candy red of the Thousand Sons - this would obviously open the door to adding more TS units to build a Sons army in the future. Or could I just use all my alphas as counts as Thousand Sons and say they have been copied en masse? Looking for ideas and inspiration! Thanks folks!
  3. This is again from a while back, but my local club had an apoc game in May bank holiday which was great fun. This was a custom mission designed by myself to try and force a narrow frontage with waves of models coming at one another, but ended up a bit one sided. We went for a long, narrow table with a depth of deployment, to give long raged guns some chance to shine also (how often do fellblades get to use their 120"range?). Two players wanted to get away quickly, but hoped to have a smaller gmae that would still impact the larger game, so I came up with a custom mission: Explosive Payload. This was fought between Death Guard (traitor) and Dark Angels (loyal) and resulted in a DA win and several missiles fired at the main table. They were a bit weak though, so I might give them a boost if we every play it again. This was my first outing using Alpharius, and I took him with 10 firedrakes in a spartan, with primus medicae. Gigaros, the Spear of Hades - my Cerberus. Traitor Deployment featuring Dark Angels and My Alpha Legion. Much armour as you can see. After Alpharius sneakily infiltrated himself, the Primus Medicae, the Firedrakes (and spartan) and the Leviathan. The BA Fellblade takes potshots from the reat, but struggles for line of sight, or to hit anything as the sponsons are out of range. The triad of predators rumble fowards to unleash their heat weaponry. You can see how far back the Blood Angels deployed - thir fear of deep strikes really prevented them from getting into the game at all. That spartan started something like 36" away from any enemy units. The BA player loves conversion beamers and tries to keep everything as far away as possible... MISSILE LAUNCH! The Death Guard gain control of the launch controls and fire an ICBM into Valdor. Alpharius gets out of the spartan to hunt valdor, who runs away. I fail the charge, and next turn the cheeky vindicare tried to kill my Primus medicae, however failed to wound. Phew. With his ride near wrecked, Alpharius hops out to get his old nemesis Valdor. The Dread Drop Pod arrives filled with Leviathan, which proceeds to chop up the fellblade. Traitor vehicle pool T3. Big old messy combat. Alpharius and Valdor fought one another to a standstill, Alphy really is one of the weker primarchs, however my many thunderhammers reduced his custodian bodyguard to paste, then finished valdor off before the custodian lord could kill alpharius. Overall this was a traitor victory - the loyalists couldn't get any distance up the table and were thwarted by the wall of steel and infiltrating leviathan - this was largely their own fault as if you cannot kill a spartan and leviathan in one round with 8k points of models, then you only have yourself to blame - in this case, poor deployment meaning their stuff was mostly out of the fight.
  4. Am I understanding this rule correctly? I can pick any legion specific unit from another legion and field it in my army? Does that include units mentioned in the exemplary battles? If that is true would there be any specific well rounded unit fellow alpha legionaires would choose to bring?
  5. I fielded a 3500pts variant of this army a few nights ago for an Extermination (Mission 6) game and it worked really well as an alpha strike list. Ideally, you need to go first – the aim is to swamp your opponent with infiltration. Alpha Legion 3000pts – Coils of the Hydra HQ Armillus Dynat - [200] Troops 10x Legion Tactical Marines – Bolt Pistol/Chainswords – Sergeant Power Fist - [165] Rhino - Infiltrate – [35] 10x Legion Tactical Marines – Bolt Pistol/Chainswords – Sergeant Power Fist - [165] Rhino - Infiltrate – [35] 10x Legion Tactical Marines – Bolt Pistol/Chainswords – Sergeant Power Fist - [165] Rhino - Infiltrate – [35] 5x Support Squad – Meltaguns - (Armillus Dynat) - [175] Drop Pod – Deep Strike - [35] Elites 10x Cataphractii Terminators – 5x Chain Fists – 5x Power Fists – Deep Strike – 2x Reaper Auto Cannons - [430] 10x Dark Fury Assault Squad - Infiltrate – [325] 3x Laser Destroyer Rapier - Infiltrate or Outflank – [165] 3x Laser Destroyer Rapier - Infiltrate or Outflank – [165] Fast Attack Xiphon Pattern Interceptor – Chaff Launchers – [210] Primaris Lightning Fighter- 4x Kraken- Ground Attack Auguries - [195] Heavy Support 1x Land Raider Proteus – Explorator Augury Web – Armoured Ceramite – [270] Legion Whirlwind Scorpius – 115 Legion Whirlwind Scorpius – 115 Start turn 1 by · Drop pod Support Team + Armillus straight into enemy deployment to deal with heavy support. · Rhino’s flat out towards enemy deployment (Who cares if they die… it’s more about bringing the fight straight into their deployment - if your playing objectives you may want to do this differently). · Infiltrating all of your Laser Destroyer Rapiers in range of anything you wish to remove. · Infiltrate Dark Fury’s so they can hold middle board or start covering ground for a turn 2-3 charge. Follow this up in turn 2 with · Either disrupt enemy reserves so they suffer a total of -2 to reserve rolls or give yourself the bonus using the Proteus. · Attempt to Deep Strike your deathstar of Terminators - (Armillus provides re-rollable Deep Strike to a single squad) by turn 3 this will eat anything… · Hopefully get your flyers in – (Xiphon for Anti-Air/Primaris for Anti-Lord-of-Wars). · Disembarking the troops if they still have their Rhino’s. Finish up around turn 3 by · Declaring every charge you possibly can – Dark Fury’s, Termies, Legion Tacticals… Detaching Armillus from the support squad can be useful for separate charges. · Mop up with your remaining Whirlwinds, Proteus sponsons, flyers and Rapiers. Would love any suggestions or further ideas – I originally ran Armillus inside the Proteus and he took care of any enemy drops on the back-board heavy support. I figured the Cognis bonus on the support squad + more chaos in their deployment would come in handy. If you don’t get first turn it would be a good idea to outflank the Rapiers and Dark Fury squad.
  6. Hey all, Need a little help with a small Zone Mortalis list im making, as part of a campaign coming up in a few months. The ZM list needs to contain a non-named character HQ that is also present in the other games (3k pts, 1500 pts etc. of the same campaign) so i need to have one eye on survivability of those games too. Any suggestions or advice is greatly appreciated! Rite of War - Pride of the Legion - HQ Praetor w. AA, Iron Halo, Paragon Blade, Melta Bombs, Digi lasers, power dagger (175)- Troops 6 Tartaros Terminators ( w. 4x Combi bolters, 1x Heavy Flamer, 2 x PW (axe?), 2 x Power Fist, 1 x Chainfist. Serg w. Combi Melta, chainfist, power dagger, venom sphere hareness (267)9 Vet Tacs w. Vexilla, plas gun. Serg w. AA, Power fist, dower dagger (203)(Sniper) 8 Vet Tacs w. Vexilla, plas gun. Serg w. AA, Power fist, dower dagger (191)(Sniper) - Elites Cortus Contemptor - Kheres Assault Cannon, close comabt weapon w. Heavy Flamer (160)-Total = 996 pts Not sure whether i need to hit the 1000pts mark to unlock the Praetor? Get the feeling im missing something or could improve/tweak something to make it more interesting, but not sure.
  7. Hey y'all, figured I'd post the AL army I'm in the midst of collecting for the sake of getting your input on it. Generally speaking, I'd like to see what I could do better, as far as list-building goes. That said, let's get into the meat of this. + HQ + Autilon Skorr [125pts] + Elites + Contemptor-Cortus Class Dreadnought Talon [150pts] . Cortus Dreadnought: Kheres Pattern Assault Cannon . . Dreadnought Close Combat Weapon: Twin-linked Bolter Rapier Weapons Battery [165pts] . Rapier Weapons Battery: Laser Destroyer Array . Rapier Weapons Battery: Laser Destroyer Array . Rapier Weapons Battery: Laser Destroyer Array The Rewards of Treason [300pts] . Khenetai Blade Occult Cabal: 8x Khenetai Blades . . Khenetai Blademaster . . . Artificer Armour . . . Melta Bombs + Troops + Assault Squad [250pts]: 9x Assault Space Marines . Additional Wargear: Melta Bombs . Assault Sergeant: Artificer Armour, Power Fist Tactical Squad [160pts]: 9x Tactical Space Marines . Additional Wargear: Bolters, Nuncio-vox . Tactical Sergeant: Artificer Armour, Power Fist Tactical Squad [160pts]: 9x Tactical Space Marines . Additional Wargear: Bolters, Nuncio-vox . Tactical Sergeant: Artificer Armour, Power Fist + Fast Attack + Anvillus Pattern Dreadclaw Drop Pod [115pts]: Frag Assault Launchers Seeker Squad [240pts]: Rhino, 4x Seeker Space Marines . Additional Wargear . . Combi-plasma . . Combi-plasma . . Combi-plasma . . Combi-plasma . Strike Leader, Legion . . Power Sword + Heavy Support + Sicaran Arcus Strike Tank [220pts]: Twin Arcus launcher: Skyspear Warheads Whirlwind Scorpius [115pts]: Scorpius Multi-Launcher The intent here is to give Skorr the Master of Ambush WT, to give himself, the Khenetai (who will be put in the Dreadclaw along with Skorr), and the 2 Tactical Squads Infiltrate. This frees up my Mutable Tactic selection, allowing me to take something more beneficial to other situations, such as Counter-Attack or Tank Hunter. I'll be rolling on Biomancy for the Khenetai, hoping for either Iron Arm or Warp Speed, and throwing them at any 3+ unit I want gone. Meanwhile, the Seekers will be dedicated to targeting any 2+ unit I can set my sights on, who will also be Marked for Death by the Seekers. With that all said and done, thoughts on the force?
  8. 827 downloads

    Alpha Legion Heresy Era - BOLS version
  9. 5228 downloads

    Alpha Legion (Pre-Heresy) Decals Sheets Chapter & Squad Markings suitable for infantry and vehicles Chapter Markings suitable for infantry and vehicles
  10. This thread is intended as a one-stop resource for those interested in playing the Alpha Legion from the 9th Edition era Codex: Chaos Space Marines. My intention for this thread is that Fraters can suggest tactics and combinations for use in games; the community can then discuss and cooperatively refine these concepts. Summaries of the combos in their final form will be edited into the initial post. These concepts can be either specific to the Alpha Legion or involve generic Heretic Astartes rules, though please do not bring Legion-specific, non-Alpha Legion combinations into the discussion. I'll divide the concepts into the following categories (but if you have suggestions for more please let me know!): 1. Character Combinations: give us your best character builds! 2. Unit Buffs & Debuffs: let's talk about combos you can pull on your units and your enemies'! 3. Battlefield Strategies: maneuver tricks, objective play, etc -- anything that you can do to affect the state of play rather an specific units on the tabletop If there's any questions or issues we can cleared those up as they crop up. On with the show! ++CHARACTER COMBINATIONS++ Immortal HQ: Chaos Lord, Terminator Lord, or Dark Apostle with Clandestine WLT, the Drakescale Plate relic. Add Mark of Tzeentch or Nurgle for extra laughs. You could even add the Black Rune of Damnation via Gift of Chaos, but that is usually better served elsewhere. Assuming MoT, the Immortal HQ's defensive statline is 2+/4++, can't be hit on 1-3, can't be wounded on 1-3, and you can ignore the damage from the first failed save. "Immortal" may be hyperbolic, but that's a pretty hard to kill HQ. Given the HQ's durability, it might be a good pick for Gifts of Chaos and taking a relic weapon. Blade of the Relentless and the Black Mace are the obvious choices, though I suppose you could take a thunder hammer and one of the bolt pistol relics if you'd rather get a little extra shooting oomph. Sniper Lord (Pistol): Any HQ with a bolt pistol with the Headhunter WLT and either the Viper's Spite or The Warp's Malice. Utilize Daemon Shells for extra laughs. Both pistols work for this combo in different ways -- the Viper's Spite has a higher rate of fire, but Warp's Malice does more damage per shot. These will do best in the hand of a Chaos Lord because of BS2+, but the re-roll to hit from Headhunter helps the BS3+ models. In either case, they're both 18" range which isn't terrible if rather short for a model called a "sniper," but with Daemon Shells included the range gets pushed out to 24" which is much more manageable for trying to headshot an HQ. Of the two pistols, I think Viper's Spite is actually the better bet for the better AP and higher rate of fire but Warp's Malice has the benefit of letting you double-dip on your fishing for mortal wounds. Now, I did not mention the Hydra's Teeth in this bit despite it being usable with bolt pistols but that's largely because of the range issue -- 12" isn't much for a sniper....which leads me to the next combo. Sniper Lord (Bolter): The only three HQs that can do this are Terminator Lords, Terminator Sorcerers, and Exalted Champions because they're the only HQs available who have a gun bigger than a pistol. Again, we pull the Headhunter WLT and the Hydra's Teeth relic. This turns your twin-bolter or the bolter half of the Exalted Champion's combimelta into a one-shot, auto-hitting, S6 AP2 D3 gun that ignores invulnerable saves, allows you to reroll shooting wound rolls, can proc a mortal wound on a 6 to wound, and ignores Look Out Sir. Reach for Daemon Shells again to hit 30" range and AP3. If you're planning on using an Exalted Champion to provide his reroll aura for a gunline, this isn't a terrible kit to reach for as it allows him to contribute in the midfield. Even better is that if you're getting in close with him, the "ignore Look Out Sir" bit applies to both halves of his combimelta -- getting a D6+2 damage hit on an enemy HQ is by no means a bad thing. The advantage of the Terminators in this case is that with Malicious Volleys they will always get the full 24" range on their shots; the Exalted Champion still has to manage his range brackets. If you're working in the midfield, the Terminators are also more survivable due to their better saves and higher wound counts. Infantry Blender: This one comes via Matthew Y. in the Alpha Legion 40K Facebook group, with a little adjustment on my part. Chaos Lord with a chainsword and the Blade of the Hydra relic, plus the Flames of Spite WLT. Apply Diabolic Strength from a Sorcerer or Balefire Legionary and you're throwing 12-14 (6A base +2 Diabolic Strenth +3+d3 relic) attacks at S7 AP2, re-rolling wound rolls, and wound rolls of 6 cause a mortal wound. For further buffs, add Mark of Khorne for S8 and start chopping up vehicles and monsters; via Gits of Chaos you could add the Talisman of Burning Blood for +1A (and more if you kill stuff!). MoS and Intoxicating Elixir is another option, but the +d3A from that relic only lasts one phase while the Talisman bonus is permanent. I mean, either way you're throwing a bucket of dice that hit on 2+and you can fish for mortal wounds with the re-roll -- it's not failed wounds, so you can re-roll as many of those wound dice as you want to pull extra 6s. ++UNIT BUFFS/DEBUFFS++ More Dakka Legionaries: Have you ever read a Black Library novel and come across a passage where the author describes incessant volleys of bolter fire just scything down waves of enemies? Here's how you do it. Take a 10-man squad of Legionaries with bolters, the Champion with a bolt pistol and your choice of CCW, and one heavy bolter. If you'd like to add another weapon, I'm partial to the Reaper Chaincannon in this instance for the rate of fire but that's a personal choice; the Havoc autocannon isn't a bad choice either since it really likes the extra AP. Use Trophies of the Long War to give the Champion the Viper's Spite. Add Mark of Tzeentch, an icon, and (yes I know, I'm hitting this one a lot) Daemon Shells. All your bolters are now hitting at AP2, your heavy bolter at AP3, and your RCC at AP2, and the Champion is putting out six shots at AP5! I'd keep an Exalted Champion nearby for the wound rolls though as the shooting is admittedly all S4-5. Since Rapid Fire weapons benefit from Wanton Destruction, the two heavy weapons and the boltguns will all explode on 6s. I used this minus the pistol bit in my first game with the new codex and cleared Phobos Primaris screens with ease. ++BATTLEFIELD STRATEGIES++ Turn One Secondary: Our subfaction secondary, Subvert & Infiltrate, has a little wonky wording. On first read, it appears that you need to not only be within or near the enemy DZ, but you need to be within range of an objective as well. On a closer read, that's not true at all. To complete the secondary, you just need to be wholly within 6" (or actually inside) the enemy DZ to score the secondary; if you can shut off an objective, that's just gravy. However, it takes a full turn for the action to complete, so your opponent has the chance to kill that unit first. We really have two options here: Raptors and Warp Talons, but Warp Talons are too useful in assaulting enemies to waste on this objective. Raptors have a 12" Normal Move, so their Forward Operative+Normal Move distance should be enough to get right across the midfield and in position to take the Subvert Action. I highly recommend taking the Black Rune of Damnation via Trophies of the Long War, or perhaps the Mark of Nurgle, to increase their durability. EDIT: I had to remove the Possessed as an option here because 18" isn't enough to cross a 24" gap between deployment zones and be wholly within 6" of the enemy DZ; you can't Advance and take an Action, and the Action has to start at the end of the Movement Phase so you can't Warptime further up the board, either, unfortunately. Critique my work and provide your own! Let's get some brainstorming going.
  11. So here's another tourney report for you. Phew, that was a slog and an absolute ing waste of my time, money, and bolt shells. Let me explain. Today, I ran the following list and placed 7th out of 12 with one win and two losses. I really wanted to play my Iron Hands instead if I'm completely honest, but I was convinced to stick with my Chaos since that's what I've mained so far in 10th and I'm most familiar with its rules and units. Oddly enough, my Chaos actually has more defensive abilities than my Iron Hands, but my Hands are better against armor . . .which is what I needed. Sigh. - Terminator Sorcerer (Warlord) with 5x Terminators (Slaanesh) in deep strike - Exalted Champion with 10x Chosen (Khorne) in a Land Raider (Nurgle) - Sorcerer with 10x Legionaries (Tzeentch) in a Rhino (Nurgle) - Master of Possessions with 10x Possessed (Undivided) - Havocs with lascannons (Nurgle) - Helbrute with lascannons (Nurgle) - 10x Cultists (Nurgle) - Noctilith Crown (Nurgle) Game One: Imperial Knights (Loss, 71-41) Summary: If you reference my prior report on 12AUG2023, you may remember I played Knights in my first round then too. Same guy, slightly different army. He still had a mass of Armigers and a Vindicare, but this time swapped his two big boys for a Porphyrion. He also had Inquisitor Karamzov and two groups of Inquisitorial Henchmen. The general trend of the game was "Chaos Marines leap across the midfield, seize objectives, then get blasted." I was actually ahead on points going into Turn 3, but it was a rough start -- bad dice (this is going to be a theme) means that all my gunfire only killed one and crippled one Armiger on my first turn. The Porphyrion then steps out, and despite my best efforts, promptly blasts the Crown to smithereens while the bracketed warglaive got himself a toehold inside the 12" "no shooty" effect of Dark Obscuration, plugged the Land Raider with his thermal spear, then charged and finished it with his chainsword. The Vindicare of course sniped out my MoP as soon as possible, but it didn't stop the Possessed ripping up one flank with a little help from the Legionaries. My Havocs kept rolling low damage as usual; the one chance they had to do something amazing was an Overwatch against Karamazov as he ran onto an objective. I rolled three sixes which Sustained into six hits and four wounds. . . and he promptly saved all four hits. Disappointing. By the end of the game, I was down to just the Legionaries and Sorcerer, while only killing three Warglaives. Lessons Learned: Most of the army ran like clockwork mechanically, even if the dice weren't behaving. Chosen killed a Knight in combat, Possessed killed a Knight in combat, the Legionaries held my flank for five turns. . . the only disappointing element was the new additions, the Terminator drop squad. Granted, they didn't have exactly good targets, but I figured if I could get them into combat with Sustained Hits on chain & power fists they could at least account for something. Nope. Failed their charge on the drop even with a reroll and got slaughtered by mass Helverin autocannon fire. My opponent was wise to my tricks from last time and worked around some of them. I'll admit that while a disappointing finish, it wasn't unexpected -- I consider this opponent a friend and he's very good. Game Two: Chaos Knights (Win, 100-38) Summary: Having an 0-2 record in 10th Edition against Imperial Knights, I wasn't too sanguine fighting a Tyrant, Stalker, two Brigands, two Huntsmen, an Executioner, a unit of Nurglings, and Shalaxi Helbane. Turns out, I needn't have worried too much. My opponent started off without much luck; due to terrain and objective layout, most of the War Dogs had to Advance and thus weren't able to shoot. What shooting he did get off resulted in the drum total of three wounds getting knocked off the Noctilith Crown. My first turn was the exact opposite. My shooting killed two War Dogs; the Possessed killed a third and the Chosen dragged down a fourth (the Legionaries alone -- and just their shooting -- left one War Dog on 1 wound. Not bad for a bunch of bolters!) After that, I coasted a bit. About half the Possessed were killed as they advanced on the Tyrant and Shalaxi murdered what was left of the Chosen (though they pulled down about half its wounds thanks to Eternal Hate), but at the end of Round Three the only thing left of the Knight army was the Nurglings cowering behind a ruin in the corner. Lessons Learned: Once again, the Terminator drop did Jack and -- and Jack left town. Combi-weapons aren't worth much if you don't have infantry targets to shoot at, and they failed their charge even with the free reroll from the Sorcerer again. It didn't have much effect on the outcome, but that was a very disappointing failure. With the bad out of the way, let's look at the good. The Legionaries once again pulled more than their weight, earning me CPs and laying down such a rain of fire that my opponent needed a bucket to catch the lead. The more I play Legionaries, the more I like them. I'm prepping three more squads -- one equipped to capitalize on each Mark -- but that's a project for the future. The Helbrute's aura is still amazing, and I'm going to find space in the army for at least one more; I try to keep him positioned between the Land Raider and the Havocs so both benefit and all get the Crown's invulnerable save and it seems to work pretty well. Lascannons go fwash. It took the Possessed longer than I thought it would to bring down the Tyrant, but they managed it and are still probably the fastest, scariest hammer I have ever run in a 40K army. Game Three: Death Guard (Loss, 96-76) Summary: I'm not going to cast aspersions. . . okay, I'll cast a few aspersions. My opponent was a very fast talker. He was throwing out abilities and numbers left and right at a stupendous pace and anytime I tried to ask for clarification or questioned an effect, his response was something along the lines of "That's how it works! You can look it up if you want but I'm going to keep doing X." I can't say he was cheating but I honestly couldn't tell because I didn't catch half what he said or did because he was just blowing through everything so fast! It was not a fun game and I left the store with a sour taste in my mouth over his shenanigans. In any case, he ran Mortarian, Typhus, two PBCs, three Blight Crawlers, two Bloat Drones, Deathshrouds, a Helbrute, a Defiler, and a Land Raider. Oh, a unit of Cultists. Man oh man, my dice turned to straight garbage. I swapped them out twice to no effect. My Possessed carved out the middle of his army, ticking the last of the life from the Land Raider, surviving the return from Typhus and his bodyguard, then slapping back hard. The MoP got to use the anti-psyker ability on his staff for the first time so that was nice. They'd kill the Helbrute too before Mortarian double-backed and removed them. My Legionaries finally let me down, doing only mediocre damage to the Defiler and rolling garbage on their saves -- at one point, I rolled four 1s and 2s on AP1 D2 attacks -- forcing me to commit the Terminators to that flank. The Defiler was on three wounds -- just three -- and rerolling a 9" charge is about 50/50 odds to land. I didn't get it Game One. I didn't get it Game Two. Game Three's the kicker, right? Wrong. They got the Defiler the subsequent turn, but not before I lost the objective. Meanwhile the Helbrute died to concentrated fire (one turn of his aura was enough to trigger an instant "kill that thing!" decision) and, surprisingly, the Havocs became a priority target after that. My Chosen tried to shore up my center and right, and accounted for a Bloat Drone and half of a PBC, but Mortarian swung back over to kill them. I flopped the Eternal Hate rolls for my power fists and ended up only putting six wounds on Morty while the Land Raider was busy failing all of its Invulnerable saves to the Blight Hauler multimeltas. We only finished three rounds and I wanted to just call it, but my opponent started a "talk-it-through" of the last two rounds but again, he was going a mile a minute and assuming results of moves and attacks in very bad faith. I'd already had enough of his crap so I just let him run his mouth and tally up points. We were close to being tied when the dice went down and I think I was even up a little bit so I should have just told him to piss off but again, frankly, his demeanor the entire game had just put me off so much I just. Didn't. Care. So of course he tallies himself up a whole bunch of extra VPs for a 20-point win. Whatever. Lessons Learned: I've run the Sorcerer-Legionary package now in six tournament and three casual games, and in nine events this is the first time their performance has been disappointing in any way -- but again, that what the dice's fault. They failed to roll successfully on the Eye of Tzeentch, they busted saves, they were missing shots, etc. Such is life, and the overwhelming evidence is that the package works well. The Terminators on the other hand are absolutely zero-for-three in my book and are getting pulled. I figure I can fit in more Havocs and/or a second Helbrute instead. They failed their drop-charge every time, and while they did kill the Defiler it only had three wounds left. The subsequent turn they charged into a Blight Hauler and couldn't even kill that thing in one round! The Possessed literally caved in the Death Guard center and penetrated all the way to their backfield objective, and it took Mortarion to sort them out. The real pressure came from his big daemon engine brick -- one Hauler, both Drones, and both PBCs hooked to my right and my rolls for my lascannons just could not get it done. The Havocs biffed two turns in a row and it took the Chosen smashing down a Drone and a PBC to actually give me a fighting chance on that flank. Overall Lessons Learned: I've used the word "disappointing" quite a bit already, but that seems to be the theme of today. The Terminators did nothing for me. A quick rejig in the WH app lets me swap that package out for a second Helbrute and a second squad of Havocs with 15 points to spare. I'll have to build more -- my other painted squad is autocannons and I want more lascannons -- but that gives me heavier firepower and another double-dip Helbrute aura. The Legionaries and Possessed are still my absolute MVPs and I love them both; the Chosen were functional last tourney but this time around they really laid out a lot of pain so they get to stay in. As I expected, the balance slate change to Devastating Wounds had no real effect on the Possessed since they don't dole out single big hits but lots of small ones, and the mass-rerolls on them with Profane Zeal is just *chef's kiss.* I missed having the free-stratagem on the Chosen that came from a Chaos Lord but honestly, the Khorne Enhancement works a lot better on the Exalted Champion. He already gets +d3 Strength when Dark Pacting inherently; tacking an extra +d3 Strength and +d3 Attacks from the Talisman of Burning Blood just cranks up the hurt. At one point he was heaving eight S10 attacks into Shalaxi Helbane. Those left a mark, let me tell you! I'll keep testing and refining and we'll see where this all ends up. Thanks for reading!
  12. So, I've decided to do two separate threads for my Alpha Legion and auxiliary forces, as the Alpha Legion contingent has such a different aesthetic in 40k and 30k. Bear in mind that a lot of the names aren't decided, so they're just Z or A etc. So, without further ado, here are... http://i.imgur.com/xW3AUUa.png The Starfall Princes is an Alpha Legion Warband descended from the 126th Harrow of the Alpha Legion, also known as the Starfall Princes during the Great Crusade. Regularly heeding the call of other Alpha Legionnaires, they have incorporated Thousand Sons and Fallen Angels in their Warband, and often ally with the Red Corsairs, in addition to human auxilia. Warband Homeworld The warband has no particular homeworld, but a large amount of its space marines do come from the Feral World of Z. It is not unlikely this is where their cannibalistic rituals originated. However, many newer initiates are from A. Warband Recruitment The Heretical Inquisitor Kravin stated at the Ikrilla Conclave that the Alpha Legion have bases of recruitment inside the Imperium. The Starfall Princes have set up a recruitment facility, in addition to several minor and decoy facilities, on the planet A. This is due to increased radiation from their sun and residual radiation from the nuclear war that engulfed it during the Horus Heresy subtly mutated the people of A to make them resistant to mutation. Notable Starfall Princes and Units Claudius [Lacking model]– Eventually rising from Primus Medicae during the Heresy to the de facto leader of the Starfall Princes, Claudius steers his warband with expert skill in the grim darkness of the far future. Vendra'hael – Vendra'hael is unique in that as a space marine, he carries the Navigator gene, and now serves Claudius as his chief navigator and sorcerer. How a Navigator came to become a Space Marine is entirely unknown, but the resources expended and genetic knowledge required for the implantation, were likely incredibly, and may have been a vanity project. His sorcerous powers grow with each passing day, making Claudius increasingly uneasy with his favoured weapon. Kranhar – One of Claudius’ bespoke creations, Kranhar is chimaeric space marine, being made up of both Imperial Fist and Alpha Legion geneseed. A member of Claudius’ sentte, he usually goes into battle brandishing his power fist. Fallen Angel Librarian - [No fluff yet] Trevas - A Librarian during the Great Crusade, he continued to use his psychic ability even after the Edict of Nikaea. 6th Fang – A squad of Chaos Space Marines whom often serve alongside the Physaliidae as close-ranged anti-tank, firing their two melta guns while the the rest of the squad support their brothers with bolter fire and krak grenades. The entire squad is unusually tough to kill, often exultant in the wounds they take in the name of the Dark Prince they serve. The Aspiring Champion carries a wicked power sword, though he has also been observed using a power fist [May be changed to having an Apothecary Counts-As MoS instead]. The Physaliidae - A squadron consisting of a trio of Predator Annihilators; Everloyal, Purgator of Traitors, and Purifier of Sin. They are believed "salvaged" from the Iron Warriors, whom salvaged them in turn from an unknown Chapter. http://i.imgur.com/ZpJJDo9l.jpg http://i.imgur.com/iprwMCwl.jpg 6th Fang. http://i.imgur.com/O8yTr0Ul.jpg Vendra'hael http://i.imgur.com/FeWaZ02l.jpg Kranhar http://i.imgur.com/rwUf6rpl.jpg Trevas, Sorcerer http://i.imgur.com/65siU13l.jpg Fallen Angel Librarian http://i.imgur.com/WfDKTS0l.jpg The Physaliidae The paint scheme is Vallejo Grey Primer, followed by Vallejo Silver (exact name escapes me, the lighter one), a thin layer of 1:3 mix of Tamiya Green: Tamiya Blue, another thin layer of pure Tamiya Blue, and finally washed 2-4 time with Guilliman Glaze. Everything up until the Glaze is airbrushed and the Tamiya paints are mixed 1:1 with Tamiya airbrush thinner. It's pretty much the FW recipe.
  13. Patrol Detachment HQ Daemon Prince with Wings - Malefic Talons - Helforged Sword - Warp Bolter - Mark of Tzeentch - Psychic Power: Diabolic Strength - Relic: Q'O'Ak the Boundless - Warlord: Master of Diversion Sorcerer with Jump Pack - Force Stave - Plasma Pistol - Mark of Tzeentch - Psychic Power: Weaver of Fates - Psychic Power: Prescience - Relic (1CP): Drakescale Plate Elites Khorne Berzerkers - Aspiring Champion with power fist and chainsword - 5x Berzerkers with chainaxe and chainsword - 1x Berzerker with chainsword and plasma pistol - Icon of Wrath Terminators - Aspiring Champion with combiplasma and power fist - 4x Terminators with combiplasma and power axe - Mark of Slaanesh Troops Cultists - Champion with autogun -17x Cultists with autoguns - 2x Cultists with heavy stubbers - Mark of Tzeentch Heavy Support Havocs - Aspiring Champion with bolter and chainsword - 4x Havocs with lascannons Fortification Network Fortifactions Noctilith Crown Comes to 996. Overall it's built for start-of-game shenanigans. My deployment will have the Berzerkers and Cultists snuggled up on the line under the Crown's protective aura with the Berzerkers up front. If I get first turn, I'll use Forward Operatives on them for a better position on a turn one charge. If I'm going second, I can Master of Diversion them around so that the Cultists are closer to the enemy, which then allows me to use Conceal to force an enemy to shoot them instead of the Berzerkers. With the Crown's aura, at least they'll have a 5++ save. The Sorcerer will be casting Weaver on either the Cultists or the DP, situation depending -- either with a 4++ makes them a tougher nut to crack, one for getting in the enemy's face and killing units, the other for holding an objective and playing meat shield for the Havocs -- and Prescience on the Havocs since the DP won't be there to provide rerolls for them. Between the DP and Berzerkers, that's a pretty solid melee threat. Discuss.
  14. Aias

    Sicaran Progress

    From the album: Progress!

  15. Aias

    Laernean Progress

    From the album: Progress!

  16. papalazaru

    Maximus 3

    From the album: Alpha Legion - Pre-Heresy WIP

    My third maximus marine is going to be a special weapons bearer so I've gone for abit more green on him to make him stand out from the squad abit more. I know I know, alpha legion all look and dress the same but bugger to that in my army hehe. I love the fact that they are the James bond of space marine's but want a little variety in my army and think looks good to have a few guys stand out here and there. Daemonette hide used again, might do the next one with the Vallejo violet to see the difference on a smaller scale.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.