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Found 9 results

  1. In addition to a brand new scenario Defend the House, you’ll find a collection of new chems for gangs and chem alchemists alike to use with your Escher gangs from toxic ammo like Skin Fire to potent combat stimms like Predator’s Kiss. Warhammer Community article
  2. Yesterday we started our first Dominion Campaign. Our group has four players, myself and another player who are Necromunda veterans, one player who's played a bit of Necromunda in the past and one completely new player. For our first campaign as a group we decided to do a very basic Dominion Campaign, just to get used to the basic mechanics and advancing gangs. It would also serve as a test for people to get used to founding a gang for a campaign and the kind of decisions they should be making (skills, gear vs warm bodies etc). I thought it'd be fun just to do some basic documentation of how the campaign goes, as well as the fortunes and trials of the gangs involved. We're not going to burden ourselves with background for this campaign, just gang and fighter names, so this might be a bit dry, concentrating mainly on the advancements and technical aspects rather than the story. The only change we're making is to base campaign phases on a round robin, rather than a time period, as one of our players sometimes works weekends and can't guarantee that he will be available every week. So for each week of a normal Dominion campaign, we'll be playing 3 games each, once against each opponent. That way everybody gets the same number of games and hopefully stays around a similar power level. Once this campaign is over and everyone feels comfortable with the campaign mechanics, we'll dive into a much bigger campaign, complete with a full storyline, gang background, settlement background, custom scenarios, the full campaign rules (including the extra rules in the Book of Peril) and more. Of course, I'll make sure I post pictures of the gangs and terrain as we progress, hopefully including some in-game shots and brief reports. This campaign will go hand in hand with us building and painting our Necromunda collections, so there should be picture progress of the gangs evolving as well. The gangs taking part are: Lodge of the Pure Blood (Genestealer Cult) A supremacist religious group from Hive Secundus who seek to purify the gene pool of Necromunda, by coercian or force. Hella's Belles (House Escher) A gang of thrill-seeking Escher trying to carve out a piece of the Underhive to call their own and have some fun in the process. Crusade of Expiation (House Cawdor) A group of outcast Cawdor zealots attempting to atone for past sins with blood and fire. Architects of Planck (House Van Saar) A gang of rad-obsessed techs looking to expand the territory of House Van Saar. They'll be fighting over a section of the Underhive containing the following territories: Sludge Sea. Collapsed Dome. Refuse Drift. Bone Shrine. Needle Ways. Synth Still. Smelting Works. Mine Workings. Tunnels. Toll Crossing. Tech Bazaar. Generatorium. I'll update this list as territories change hands. But for now, it's all up for grabs. Full gang lists coming later today. Hopefully there's something useful/interesting in this for people to enjoy :).
  3. I'm on a Necromunda kick at the moment. I've posted this stuff in the Necro sub-forum but I thought I'd also share it here for a wider audience (and more feedback). First up, some terrain. The door consoles from Necromunda: Underhive with a few things added to make them more interesting. I'll probably add a few more bits to them before painting. Some rubber piping, discarded drinks cans, maybe some other random bits, mainly a just the odd thing on the bases of the left two to make them a bit less plain. Some scatter terrain for Necro Zone Mortalis (and eventually Sector Mechanicus). I'm not sure I'll use the dustbins, they're more for 40k city terrain. The oil drums and fires will fit in perfectly though. Jerra, the first ganger I'm going to work on. I wanted to start with a basic lasgun ganger and save the more exciting ones until later. Skin more or less done. Base colours on some of the larger areas. Lots more to come
  4. With the painting event going on it seems like a good time to start a conversion/painting log of my fledgling Escher gang. I might even write some background at some point. For now though, just names and load outs. And pictures, lots of pictures Here's my initial 1000 credit gang roster. I've not gone too heavy into lasgun spam or anything like that. I'm more interested in narrative campaigns, so I'm well aware that my gang isn't going to be the most efficient, but it will look awesome and be fun to play, which is the entire point of Necromunda. The names were rolled up randomly on a table I created, with a few adjustments to make things fit. If I get chance I'll get the table written up on Google Sheets and link it for other people to use. Leader: “Cinder” Hella Morr - 215 credits. Plasma pistol, power sword, flak armour. Inspirational. Champion: Raven “Whiplash” Nera - 130 credits. Laspistol, shock whip, flak armour. Spring Up. Champion: Ivy Sioux - 225 credits. Heavy stubber, flak armour. Dodge. Ganger: Jerra “Ice” Prienna - 55 credits. Lasgun, flak armour. Ganger: Nenrietta Orlia - 55 credits. Lasgun, flak armour. Ganger: Brae Exene - 85 credits. Needle rifle, flak armour. Ganger: Alin Rhosinn - 95 credits. Needle pistol, stiletto knife, flak armour. Ganger: “Violent” Violet Sakura - 85 credits. Laspistol, chainsword, flak armour. Juve: Ramona - 25 credits. Stub gun. Juve: Nokomi - 30 credits. Autopistol. There's still a bit of work needs doing on some of the models, mainly cleaning but also work on the bases. I want to add some rubber piping and discarded drink cans. Probably some old posters once they're painted too. Most of the models have more gear than in the original gang list, especially the Juves - that's just to allow me some room to grow the gang in ways other than just adding new members (though I do have a second box of Escher that I'm working through assembling).
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