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Showing results for tags 'House Rules'.
Browsing other non C:SM Chapters forums here, and they all seem to be in a similar place with speculating what may be waiting for their own SM chapter with CA2019, possible future Codex 2.0 / Supplements / WD updates etc. Since our own Codex came out 24 months ago, and with the objectively stagnant state our codex rules have been, I think we have a fairly solid grasp of the weaknesses a Grey Knights army comes with now. So, I had a go at compiling those experiences, ideas and opinions expressed from this GK forum into structured rules, in a format inspired by the recent SM Codex 2.0 rules / supplements. Page 1 Page 2 Page 3 For me personally, it is a way to keep a positive attitude with GKs in this hobby. Regardless of what GW will / wont come up with, having these rules derive from our own experiences into a refined and visually more tangible / usable form, is somewhat of a placating consolation imo. So I thought sharing it here with other GK players could help keep their attitude more positive. So, anyone interested in running these rules against the new and improve SM Supplements / Daemon Primarchs? Lol
So in an effort to get back into 40k, a friend of mine(main opponent really) has agreed to some house ruling to make games against his EC, Tau and Dark Eldar more competitive. As the BA chapter trait is pretty spot on for what they are, we both agreed that what the army needs is some mobility help to get them there, so we will be testing out the following: Forlorn Fury: same but includes squads in rhinos and razorbacks Upon Wings of Fire: changed to 1 CP Lucifer-Pattern Engines: added 3 CP option to select 2 vehicles Game is on Friday and I will try and get back to you guys to let you know how it and other test games go! -CB
(If wrong forum for this, my apologies! First time posting something like this >_<) So recently, I actually sat down and tried to design a unit for the Horus Heresy as a games design excercise. Here's what I came up - 30k Rough Riders! What do you all think? Yes, I know they're mostly just more mobile grenadiers, but those seemed like the best "base" to work from thanks to their customisation.