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Wh40k 10th Edition Index for Imperial Armour Knights
Dr_Ruminahui posted a topic in + CHAOS KNIGHTS +
There is a seperate index for the imperial armour (aka Forgeworld) knights now up and available for inclusion in an chaos knights army list. Just in time for the new plastic cerastus that I'm told is coming. They are here, at the bottom, just above the Combat Patrol rules and indexes: https://www.warhammer-community.com/warhammer-40000-downloads/ Goonhammer has done a review of them (as well as the other, non-chaos options) which might be of interest and can be found here: https://www.goonhammer.com/the-goonhammer-review-the-10th-edition-imperial-armour-indexes/ Certainly, if I can think of how to chaosify them, I'd be interested in picking up one of the plastic kits to include in my own force. No points yet (though it seems that the Goonhammer guys had them, as they allude to point costs in their article), which is often the real determinator.- 3 replies
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- Imperial Armour
- Forge World models
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With the less than stellar reception of the bloated, repetitive Index and weird choices in the Points document, I thought I'd have a go at a simplified methodology and layout for a basic fanmade Space Marines Index. The plan is that I would still use all of the new datasheet design for stats/rules for units and weapons, and each unit would still have everything you need all in one place on its own page/section (actually a good idea, imho) …BUT identical units would be compiled where possible. This means that the more complicated units like Captains might need an extra page of options… but I think that is better than having to trawl through 8 different-yet-identical datasheets! I'm also not distinguishing between Primaris vs Firstborn. Statlines are now officially the same anyway. Power Armour is Power Armour, regardless of which Mark it looks like. Phobos and Scout Armour are both just 'Stealth Armour'. There is no difference between TDA and Gravis (except Terminators are obviously far cooler!) Infantry is infantry, get in whatever tank you can fit in! A Dreadnought is a Dreadnought. Etc, etc. Points would be back in for upgrades (though these will need to be worked out). Variable unit sizes would also be back. However, these changes would come at a cost of losing some complexity in other areas to maintain balance. For example, to avoid too much bloat in the Datasheets, and following GW's example of Power Weapons, weapon stats would be (partially) simplified: Rather than having Bolt Pistols, Heavy Bolt Pistols, Plasma Pistols, Grav Pistols, Inferno Pistols, etc, etc, etc, there would just be two choices; 'Bolt Pistol' and 'Archaeotech Pistol'. The latter could be represented on a model by any of the above fancy Pistol types, but they would all share one stat line (higher Str, better AP and D, but probably Hazardous). Likewise, things like TH, PF, CF, etc would all be compiled into one 'Heavy Power Weapon' profile. Anyway, with these goals in mind I made a very quick start with some Character and Elite units, as they are probably the most complex to figure out with regard to variable loadouts. Would like to hear people's thoughts. Am I on to something workable (better than the official Index) here? Adeptus Astartes Army List Characters: Each HQ or Support Character must be equipped with one of the following: Power Armour… 0pts Stealth Armour… XXpts Tactical Dreadnought Armour… XXpts All Characters equipped with Power Armour may also select one of the following options: Bike… XXpts Jump Pack… XXpts Wargear: Power Armour: 3+ Save Stealth Armour: 4+ Save, Stealth, Infiltrators Tactical Dreadnought Armour: 2+ Save, 4+ InvSv. Character must replace equipped Bolt Pistol with Storm Bolter, Combi-Weapon or Storm Shield. Character must replace Chainsword (if equipped) with one of the CC options available on their Datasheet. TDA counts as two models for the purposes of Transport spaces. Bike: gain MOUNTED, Movement x2, +1T, +1W, +1OC, Twin-Linked Bolt Rifle, may not use Transports. Jump Pack: gain FLY, Movement x2, counts as two models for the purposes of Transport spaces. Storm Shield: 4+ InvSv (or +1W if model already has an InvSv) Leaders: A Character may only Lead a Unit if he is equipped with the same type of Armour as that Unit (and equipped with Jump Pack/Bike if they are). A maximum of 1 HQ Character and 1 Support Character may Lead a single Unit. HQ: Captain… XXpts M:6 T:4 Sv:3+ W:5 Ld:6+ OC:1 InvSv:4+ Rites of Battle and (choose 1 from: Finest Hour, Refuse to Yield, Master of Deceit, The Imperium's Sword, Angel's Wrath, Swift Assault) Equipment: Bolt Pistol, Chainsword May replace Bolt Pistol with: MC Bolt Rifle… XXpts Storm Bolter… XXpts Combi-Weapon… XXpts Archaeotech Pistol… XXpts Bolt Pistol and Storm Shield… XXpts May replace Chainsword with: MC Power Weapon… XXpts Heavy Power Weapon… XXpts May replace all weapons with Twin Lightning Claws… XXpts May upgrade to Chapter Master (+1Ld and replace chosen ability with Inspiring Leader and Master Tactician)… XXpts Chaplain… XXpts *Statline and Special Abilities* Bolt Pistol, Crozius Arcanum May replace Bolt Pistol with: MC Bolt Rifle… XXpts Storm Bolter… XXpts Combi-Weapon… XXpts Archaeotech Pistol… XXpts May upgrade to Master of Sanctity… XXpts Librarian… XXpts *Statline and Special Abilities* Bolt Pistol, Force Weapon May replace Bolt Pistol with: MC Bolt Rifle… XXpts Storm Bolter… XXpts Combi-Weapon… XXpts Archaeotech Pistol… XXpts May upgrade to Chief Librarian… XXpts Support Characters: Lieutenant… XXpts *Statline and Special Abilities* Bolt Pistol, Chainsword May replace Bolt Pistol with: Bolt Rifle… 0pts Storm Bolter… XXpts Combi-Weapon… XXpts Archaeotech Pistol… XXpts Storm Shield… 0pts May replace Chainsword with: Power Weapon… XXpts Heavy Power Weapon… XXpts May replace all weapons with Twin Lightning Claws… XXpts Apothecary… XXpts *Statline and Special Abilities* Bolt Pistol, Chainsword, Narthecium May replace Bolt Pistol with: Bolt Rifle… 0pts Storm Bolter… XXpts Combi-Weapon… XXpts Archaeotech Pistol… XXpts May replace Chainsword with: Power Weapon… XXpts May upgrade to Chief Apothecary… XXpts Ancient… XXpts *Statline and Special Abilities* Bolt Pistol, Chainsword, Company Banner May replace Bolt Pistol with: Bolt Rifle… 0pts Storm Bolter… XXpts Combi-Weapon… XXpts Archaeotech Pistol… XXpts May replace Chainsword with: Power Weapon… XXpts Heavy Power Weapon… XXpts May upgrade to Chapter Ancient… XXpts May not take Stealth Armour Techmarine… XXpts *Statline and Special Abilities* Bolt Pistol, Chainsword, Servo-Arm, Hand-forged Armour (if Power Armour is selected, it has a 2+ Save) May replace Bolt Pistol with: Bolt Rifle… 0pts Storm Bolter… XXpts Combi-Weapon… XXpts Archaeotech Pistol… XXpts May replace Chainsword with: Power Weapon… XXpts Heavy Power Weapon… XXpts May replace Servo-Arm with Servo-Harness… XXpts May upgrade to Master of the Forge… XXpts May not take Stealth Armour Veteran Units: Terminator Squad (Terminator Sgt and 4-9 Terminators)… XXpts *Statline and Special Abilities* TDA, Storm Bolter, Power Weapon Any Squad member may replace Power Weapon with Heavy Power Weapon… 0pts Any Squad member may replace Storm Bolter with Storm Shield… 0pts Any Squad member may replace all weapons with Twin Lightning Claws… 0pts 1 in 5 Terminators (not Sgt) may replace Storm Bolter with: Assault Cannon… XXpts Heavy Flamer… XXpts Cyclone Missile Launcher… XXpts Sternguard Squad (Sternguard Sgt and 4-9 Sternguard)… XXpts *Statline and Special Abilities* Power Armour, Bolt Rifle with SIA, Bolt Pistol, Close Combat Weapon Sgt may replace CCW with: Chainsword… XXpts Power Weapon… XXpts Heavy Power Weapon… XXpts Any Squad member may replace Bolt Rifle with Combi-Weapon Up to 2 Sternguard (not Sgt) may replace Bolt Rifle with: Heavy Bolter… XXpts Heavy Flamer… XXpts Melta Gun… XXpts Plasma Gun… XXpts Flamer... XXpts Vanguard Squad (Vanguard Sgt and 4-9 Vanguard)… XXpts *Statline and Special Abilities* Power Armour, Bolt Pistol, Chainsword Up to 5 Squad members may: Replace Bolt Pistol with: Archaeotech Pistol… XXpts Storm Shield… 0pts And/Or replace Chainsword with: Power Weapon… XXpts Heavy Power Weapon… XXpts Or replace all weapons with Twin Lightning Claws… XXpts All Squad members may be equipped with one of the following: Bikes… XXpts Jump Packs… XXpts (A 3-man Terminator, Sternguard or Vanguard Squad may be taken and attached to an equivalently armoured/equipped Ancient and Apothecary to form a 5-man Command Squad for one of your HQ Characters. This Character's armour/equipment must also be a match, eg. a bike-mounted HQ Character could only be accompanied by bike-mounted Support Characters and bike-mounted Vanguard) Dreadnought… XXpts *Statline and Special Abilities* Twin Bolt Rifle, plus select two weapons from the list below: 1st Arm: Ballistus Twin-linked Lascannon Macro Plasma Incinerator Heavy Onslaught Gatling Cannon Brutalis Fists (must be taken as a pair) Brutalis Talons (must be taken as a pair) 2nd Arm: Dreadnought Close Combat Weapon with Heavy Flamer or Onslaught Gatling Cannon Ballistus Missile Launcher Brutalis Fists (must be taken as a pair) Brutalis Talons (must be taken as a pair) If Brutalis Fists or Talons are selected, Twin Bolt Rifle may be replaced with: Twin Heavy Bolter… XXpts Twin Multi-Melta… XXpts Any Dreadnought may take an: Icarus Rocket Pod… XXpts Ironhail Heavy Stubber… XXpts ********** More units to come, but that would already be a meaningful cut to the number of extraneous Datasheets? As mentioned, thoughts/input would be very welcome!
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- Adeptus Astartes
- Homebrew
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