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Showing results for tags 'Open-Topped'.
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Hey everyone, I am starting to get into genestealer cults and was planning on doing a heavily mechanized list with lots of goliath trucks and using my own custom cult. But I have found a weird rules interaction that I can't seem to find an answer to online or in the rule book. So because the goliath truck has open-topped rule I was planning on have my mining lasers & seismic guns shoot out the back in the early game while the trucks get the units into position. What I am trying to figure out is how does this work with cross fire. Do I have to shoot both the transport, and the unit in the transport at the same target for crossfire? As well I can't figure out if I can have the truck shoot at the target first to give it a crossfire marker with its autocannon, and then have the unit inside shoot at the same target with the benefit of the marker (sort of like some cult tracer fire). The way I am reading it seems like they are treated as separate units as I have found only the data sheet has any reference to how the rule works (listed below). I was hoping to get some other people to chime in on this as this seems like a fairly unconventional list but in playtesting I have been having an awesome time with it. Open-topped: In your Shooting phase, units embarked within this TRANSPORT can be selected to shoot with; measure distances and draw line of sight from any point on this TRANSPORT when doing so. If this TRANSPORT made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.
- 2 replies
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- Genestealer Cult
- Goliath
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EDIT: Nevermind, answered in an FAQ updated shortly after I asked this... The following scenario occurred in a game today: A unit embarked on a transport with the Open-Topped rule shoots at a unit of AdMech Kastelan Robots. The Robots use their invulnerable save, and roll at least one 6. When a Kastelan Robot rolls a 6 for its invulnerable save, the unit that made the attack suffers a mortal wound. In this scenario, what happens to the mortal wound(s) generated by the saves from the Robots? Are they applied to the unit that shot, the transport they are embarked upon, or do they have no effect? Full scenario, as happened in-game: Hidden Content Harlequin Troupe with multiple Fusion Pistols is aboard a Starweaver with 1 wound remaining. Starweaver moves to within range of a unit of Kastelan Robots, and the Troupe fires, scoring 4 Wounds. Kastelans take invulnerable saves and roll 6,6,6,3. 3 mortal wounds should be applied to the unit which shot, but the unit is embarked on a transport.
- 3 replies
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- Kastelan
- Adeptus Mechanicus
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