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Ok, A game of Eldar, It has been on my mind for a while, and I have said a few times that I will do this. In fact round about half a year ago I had a plan to get ready for the New Year and that went well, nowhere. The recent discussion started by @StratoKhan, and new Eldar Codex (that I got to have a game with last week) and Lys’s ongoing game means I have had Eldar on the brain again. So this is me committing to doing this. Now, for all that I have had this idea for a while, and a vague plan and such, i have not got anything concrete ready. So this is going to take a while to prep. I also don’t want to step on the toes of any other games going on in the Nook. Lys’s and Mazer’s games have been trading of active and pause for a while and that seemed to work quite well. Additionally there recently was talk of Black Cohorts HH game starting up again sometime soon(ish). So depending on player interest and player overlap we will have to see how and when this game can fit in. On to the Game itself. There are two version of this game, depending on interest. Version one will be a short and simple game (with possibly simplified mechanics) to severe as a potential introduction for new players. The other is a normal games (as best as I can manage) that while open to new players would probably go better with a larger share of players being on the more experienced side. Now there are no skill tables or career paths (or similar) for Eldar that I am aware of. And while there probably is a fan made version out there, my plan, such as it is, is to use the resources within the FFG books and take their pre created Eldar profiles, equipment and rules and work from there. For each player class/archetype that I think I can (so various Aspect Warrior, Guardian, Warlock etc) I will create a starting profile/template that is a streamlined/simplified version. For the beginner friendly game version of this these will then serve as premade character for players to pick form. For the normal this will be a starting point (with adjustments as discussed with each player as needed) and then the as the game progresses instead of XP reward there will be skill or talent or stat choices. For the beginner friendly game these are likely to be limited, say a pick two out of these 4 options. While for the other version it will be more open, and can include player making suggestions of the sort of improvements they want, as long as they can be justified in universe/in narrative. So, any: thoughts, comments, interest, disinterest, wishes, or anything else you want to say?
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