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Showing results for tags 'Psychic Powers'.
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Here we go my list of often used Stratagems and Powers Pre-Deployment Infiltrators Strike from the Shadows Command Phase Adaptive Strategy Movement Phase Auspex Scan False Flight Guerilla Tactics Psychic Powers Spectral Blade Shadowstep Umbral Form Shooting Phase Smokescreen Uncompromising Fire Fight Phase Fire Overwatch Honour the Chapter The Raven's Blade General Stratagems A Deadly Prize See, but Remain Unseen Transhuman Physiology Unyielding in the Face of the Foe (could they have named that anything longer lol)
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If a unit fails to cast a "named" psychic power, i.e other than smite. Can another unit then attempt to manifest the same "named" psychic power until it is successfully manifested? My interpretation of the BRB is that you can only cast 1 instance of the "named" psychic power per turn. Is that including unsuccessful and successful attempts?
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- Core Rules
- Psychic Powers
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Can transhuman physiology be combined with the Grey Knight dominos psychic power Armoured resilience which is -1 to wound roll? Effectively making a target 5's and 6's to wound.
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Hi All, me again... A hypothetical situation I was thinking about today while I was writing lists, reading stratagems, and trying to break rules. Here's the scenario. You have a unit equipped with guns that specifically aren't assault weapons for the purpose of this question. Said unit moves and advances in the movement phase. Psychic Phase! A Librarian casts Edict Imperator onto said unit that has advanced. For those of you not familiar with Edict Imperator, its a psychic spell from Ritual of the Damned, Grey Knights Dominus Discipline. This is taken directly from the book; Now, basically that means, I can make an out of sequence shooting attack, perhaps to clear chaff or screens, so that my psychic attacks can target the next closest unit. And then that unit can move again with its normal movement range. But not advance. That part is pretty clear. The two areas I want to draw attention to is this; 1. I've already advanced with said unit and that unit isn't carrying assault weapons. (Assault weapons let you shoot after advancing) 2. Because this is an advanced rule, the general rule applies that Advanced rules in the Codex's > the basic rules in the BRB. The main goal I want to try and achieve here is this; I want my unit to move the maximum distant possible. 6" move + 6" advance (for the sake of this example) and + a 6" move again in the psychic phase from Edict Imperator. The second point I want to make, is that Edict Imperator is allowing me to shoot as if I was in the shooting phase. It doesn't care that I've advanced. Help break this down please. :D
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