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http://www.bolterandchainsword.com/index.php?app=downloads&module=display§ion=screenshot&id=697 File Name: The Marching Forge File Submitter: codewalrus File Submitted: 01 Apr 2022 File Category: Age of Darkness This supplement allows for the use of all 40k admech units - and some custom ones - in 30k. This is a complete book, containing a full army list designed to be integrated with Taghmata Mechanicum or used standalone, lore, and much, much more. This has even been endorsed by the mournival team! It's regularly patched in response to feedback so before you use it please ensure you grab the latest version. If you do have any feedback, please join the HH Age of Darkness discord (via the link below!) and let me know in the dedicated channels there. https://discord.gg/HH-Age-of-Darkness I really hope you all enjoy it. Click here to download this file
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As most, or even all, hobbyists than want to end before they even took the time to think out how proceed wisely, I used to have built hundreds of models before painting them. Thousands in facts. And I end up with stuff taht sometimes was impossible to paint in a "satisfying" way because many parts of the model are uneasy to access to. and so paint can be applied except at high cost of contortions, stains and retouching. Which most of the time is worse than the issue it is meant to solve. Anyway, I only recently started to apply this trick (I really wish someone would have told me this before, but they were probably too busy doing the same mistakes as I did or laughning out loud on people commiting this 1o1 mistake of building the models without taking into account the painting step). No acrititud there. So, how it works and why would one paint models before assembly? 1. because otherwise it will be too complex to access some visible enough areas to be painted 2. because you cannot stand the idea that the back of the bolter should not be shaded (I can live without this one but, sometimes, it is necesary to get a proper access as part of the back of the weapon is visible enough to be like a wart on a witch nose if it is left unpainted or not detailled enough) 3. because you read/watched a tutorial saying it is a way to go and believe everything you see on Youtube. Can we agree not talking about bullet 3? Otherwise the 2 first options are still valid. I my case I will be dealing with AdMech miniatures, that are so gorgeous and full of details and character. Sometimes so much details and character that painting stuff separatly ceased to be an option. I just give as a precision that I am NOT painting bellow the robes of these TechPriests... Main things to take into account whem painting models before assembly/by parts: 1. Follow the manual (The assembly manual, not my step-by-step wanabee list of stuff) 2. Follow the manual AND track the parts numbers - I use small labelled bags so that I am sure I am not going to button up monday with tuesday 3. Paint some preassembled block that make sense - for example Front and Back torso on the Skitarii example, But it might be Legs and Torso plus arms on a SM, Decide on basis of the complexity of the model 4. Paint heads but glue them last. Why do you think GW made this tool to gather heads and paint them separately? It is NOT only to sell you another expensive tool. I has a purpose... (Which is basically that the model looks in the right direction once painted and waving his gun) 5. You can paint directly on sprue. In that case I find useful to tag the parts I need to paint. Of course it has two disadvantages: a) do not forget to paint heads and tails (obvious? I am sorry, not always, I pledge it) and b) you will need to add spot paint to correct unclipping marks. Yet the key advantage is obvious if you once tried to paint a small arm holding it with your thick fingers. Think about it with part 45 of the picture below in mind. As last advises: 6. you do not need to paint everything in details at preassembly step: some parts of the model will remain hidden once assemblied; so focus and keep effort and energy for what´s worth. 7. you do not need to prepaint everything at preassembly step: some parts of the model may be better painted once glued in postion. Especially if you are using cements with solvent that disolved paints. It sucks having worked to see that everything is now dissolved by acetone... As an example for the Skitarii, I do not paint shoulder pads at this stage, I wait for the arms to be glued... Alternative is not to use liquid cement with solvent and use Superglue... Should it be a topic for a future entry??? See? No paint on shoulder pads... 8. not all details are needed at this stage: for example, turf glueing on bases can wait for the model to be in position... Hope you will find this useful. I has been of great help to me to "discover" this obvious trick. I wished I knew it before. But, hey, I could have used my brain too? Apparently not. Or it is a very recent evolution. So I paintd my Skitarii by parts so that I could wait for the new Codex to be released. Technicaly it is not, but as Youtuber already reviwed it... I have enough info to decide on how to tool my Vanguards. As I alredy own an illegal Vaguard squad (thanks to ruel changes from 9 to 10th) and as we now know that (for a while) Vanguards can get all special weapons at once, I will assembly the 10 guies od my second patrol box with 2 purpose in mind: - get a shiny new squad completed fitted with haywire, plasma and sharpshooter radiactive longgun - redistribute with my existing squd so that it can be fully tooled witht eh same. so once of the haywire and radium carabine model already painted in era of 9th will be swapped with a plasma and transuranic from the new squad. I will have to see if body B2-B3 can fit properly with this long gun... See you once squad will be completed.
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This supplement allows for the use of all 40k admech units - and some custom ones - in 30k. This is a complete book, containing a full army list designed to be integrated with Taghmata Mechanicum or used standalone, lore, and much, much more. This has even been endorsed by the mournival team! It's regularly patched in response to feedback so before you use it please ensure you grab the latest version. If you do have any feedback, please join the HH Age of Darkness discord (via the link below!) and let me know in the dedicated channels there. https://discord.gg/HH-Age-of-Darkness I really hope you all enjoy it.- 1 comment
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Supernovas Strike Force: Captain Nyel of the 8th - Cataphractii Armour, combi-melta, chainfist. Librarian Hoxra of the 1st - Terminator Armour, stormbolter, force axe. Lieutenant Tiber of the 5th - Primaris Lieutenant with bolt rifle. The Dead Company - 5 Cataphractii with Lightning Claws. The Ironforged - Sternguard Sergeant with bolter and power fist, 2 Sternguard with meltaguns, 2 sternguard with bolters. The Stalker Kin - Scout sergeant with sniper rifle, scout with heavy bolter, 4 scouts with sniper rifles, 4 scouts with bolters. Squad Cyda - Sergeant with plasma pistol and power sword, 1 Marine with missile launcher, 1 Marine with meltagun, 7 bolter Marines. Squad Oxor - Sergeant with bolt pistol and lightning claw, 1 Marine with heavy bolter, 1 Marine with flamer, 7 bolter Marines. Squad Sigir - Sergeant with bolt pistol and power fist, 1 Marine with missile launcher, 1 Marine with plasmagun, 7 bolter Marines. Ancient Komdai - Venerable Dreadnought with heavy plasma cannon, stormbolter, dreadnought combat weapon. Ancient Lata - Contemptor with assault cannon, combi-bolter, dreadnought combat weapon. Expedition Cawl: Scribe Note: Approximate forces based on field observations. Arch Heretic Belisarius Cawl. 2 Heretek Enginseers. 2 Dunewalkers with large energy weapons. 2 Kastelan battle robots. 3x 10-man squads of Skitarii infantry. Imperial Knight - Paladin Class. 11:03 0564017.M3 - the Stormforge: Captain Nyel cursed the sandstorm that raged around them, scouring at their heraldry and obscuring the way ahead. Somewhere in the sand was a manufactorum, now just a seemingly random collection of half-collapsed towers poking through the dunes at odd angles. The Dreadnoughts led the way, flanked by squads Oxor and Sigir, and Nyel followed as close behind as his bulky armour would allow. Out on the right flank, in a rocky outcrop just south of the old landing platform was squad Cyda, and between them and the main group were the Ironforged, pride of the 8th and siege masters beyond compare. "Stalker one in position," the vox crackled, "We've secured the helipad. There's some kind of storage device here, covered in Mechanicum scrawl." "Stalker two, we've got the same at Nav Point Alpha." "Secure them," Nyel replied. "Whatever's inside, Cawl wants it, and if he wants it then so do I." The dust storm began to dissipate as the Supernovas reached the complex. There, at the base of an old tower, stood Belisarius Cawl, the arch heretic. "CAWL!" Nyel roared, his shout so fierce it seemed even the wind fled in terror from it. "In the name of the Emperor, surrender to me!" The Astartes' vox crackled and Cawl's voice filled the ears of the strike force, "why would I surrender to you, Astartes?" "For your heresy! For the blasphemous monsters you spawned with your degenerate experimentation!" Nyel paused and recalled that one such degenerate was stood beside him. "Present company excepted, of course." "Too kind," Lieutenant Tiber replied, dryly. As the sand storm fled further north more of Cawl's bodyguard appeared in sight, striding forth to defend their master. To Cawl's left were two fighting machines armed with powerful energy weapons; to his right, two Kastellan automata. Flanking this force were two Skitarii squads, with a third appearing within Cawl's tower itself. Shortly after, Stalker One reported the approach of a Knight, but Nyel felt its coming through the quaking ground before their warning reached him. From the top of the tower a Skitarii's voice rang out. "Astartes! The relics of this place are the prop-" "What do you suppose he was going to say?" Tiber asked as he ran after his captain and the advancing Dreadnoughts. "I can't say I really care!" Nyel said, unashamedly blowing smoke from the barrel of his combi-weapon. 11:19 0564017.M3 - Contact Made: Brother Komdai strode forth through the barrage of fire, his plasma cannon raking the Skitarii on the right flank and reducing two of them to nothing but smoking cybernetic legs. Bolt fire poured into them from Squad Oxor as they advanced, killing several more as they ran for the shelter of their precious archeotech. On the left, Lata and Squad Sigir were making equally short work of the other Skitarii, and Komdai took some pleasure in noting how many of these supposedly elite warriors turned and ran rather than risk the fury of the Astartes. Klaxons screamed at him as a cutting beam smashed into his frontal armour, striking him so hard he almost toppled. As he staggered backward, struggling to self-right, he caught a glimpse of the fighting out on the flank. The Ironforged had thrown themselves into a crater just beyond the ruins, chased by fire from the tower and the chattering stubbers of the Knight. Two were wounded, possibly dead, and the survivors could do little but watch as the Knight strode forward and turned its battle cannon upon the Stalkers. Four of the brave snipers were atomised by the blast, the fifth remaining miraculously unscathed. The walkers were charging their guns again, but Komdai had more pressing matters at hand; the pair of Kastellans marching toward him. Fire from the surviving Skitarii on the ground rattled off his armour, but he paid them no heed - seconds later they were blown apart by Squad Oxor, who had secured a higher vantage point from which to control the battle. "Your heretical machines will not save you, Cawl!" Komdai roared as he and Lata charged together at the machines. The lead robot was damaged by Lata's fire already, and the assault cannon had jarred its weaponry at an awkward angle. Komdai burst through the misaimed flamer jet and tore the machine in half with his serrated claws. His blow ruptured the machine's internal systems and it detonated, causing more alarms to flare across his neural interlink. When the smoke cleared one of the Hereteks was dead, impaled by a chunk of his own machine, and Lata was stood victorious over the broken remains of the second. Captain Nyel was behind him, shouting orders to the squads in the buildings, but it was Oxor's voice that cut through the chatter and caught Komdai's attention. The sergeant called out two words that could fill even a Space Marine with dread. "Knight incoming!" 12:21 0564017.M3 - The Trap Closes: From the dead, desert air came the Dead Company, materialising in a sharp flash of light that was over as soon as it had begun. Librarian Hoxra was with them, issuing warnings of incoming fire before the Dunewalkers had even begun to turn and bring their weapons to bear. Despite the Librarian's premonitions, Brother Calyr was lost, reduced to a blackened husk by the searing beams of the crimson machines. Hoxra took solace in the fact that he was with his lost Brothers again at last. The strike force charged forward through the Mechanicum fire, joined by Lata as he smashed his way through a nearby wall with an Imperial Knight in hot pursuit. Lata's atomantic shielding formed a visible aura in the air around him as Skitarii and Knight attacks slammed into him, but for now it seemed he was impervious to their weapons. "Brother Lata! Target the lead machine!" "Yes, Librarian," Lata replied and raked the walker mercilessly. He charged with the Dead Company and together they beat upon its shielding, damaging the contraption but unable to destroy it entirely. The machine backed off, and its retaliation was devastating to behold; the two walkers fired everything they had at the Dead Company, and when the smoke cleared only two remained standing. With a blast that shook the battlefield, Brother Lata fell. The fury of Cawl and the Knight combined had finally overwhelmed his defences and he toppled, legs blown clean off by the Knight's shell. Brother Komdai, smoking from a dozen wounds, overcharged his plasma cannon in a desperate effort to drop the Knight once and for all. The white beam smashed into the machine and blew chunks of adamantine from its hide, but still it moved. Komdai did not; his noble form had fallen still. Too many lives had been lost already; Cawl had to be brought to justice! As if answering the Librarian's summons, Cawl hurled himself toward the Dead Company. He struck the first with an arcane energy weapon that smashed the Cataphractii armour apart like it were paper, and before the final Marine could react Cawl severed his head with his glowing axe. Hoxra channelled his will into a mighty blow with his axe, but even his will was not enough to pierce Cawl's shield. Again and again he beat upon the shimmering energy field to no avail, all the while listening to the sounds of battle as the Knight rampaged through his brothers. He head Tiber cry out in pain as he fell, and Captain Nyel's defiant roar as he buried his chainfist into the machine's legs to try and stop its onslaught. Time was of the essence; Cawl had to die! 12:45 0564017.M3 - The Coward's Retreat: Belisarius Cawl surveyed the field through the eyes of his servants. The ignorant fools of the Astartes had secured all four of the relics, and despite the war raging around them had, to his eternal disgust, begun to plunder the contents! He wanted to order the Knight to drive them out of the ruins, but the noble machine was badly damaged and its systems were failing. Weapons fire from all sides was killing it by a thousand cuts, and Marines armed with lascutters were closing in behind to finish the job. His enginseer servants were dead, most of his Skitarii were dead or fleeing, and while he was confident his Dunewalkers could survive now that the inferior walkers of the Astartes were silenced, time was not on his side - they could not hope to reach the archeotech before the Astartes plundered them and fled. He realised, with cold, detached certainty, that he would be forced to abandon his prize. "Belisarius to the Ark Mechanicum. Initiate emergency translocation protocol". There was a blinding light that filled the entire world, and when it faded there was nothing left of the Skitarii but the dead and destroyed remnants of their expedition. Cawl was gone. Nyel opened his mouth to vox the fleet, but Hoxra cut him off. "It's no good, Captain. His ship will evade us." "Throne take him!" Nyel screamed. "May every saint on Terra in his face!" He turned toward his approaching sergeants. Most of their squads had survived the battle; with the exception of Stalker Squad One, the Dead Company and Dreadnoughts had drawn the worst of the enemy's attention. Even so, they had lost good men. Time would tell whether the loss was permanent. "Get the Apothecaries and Techmarines down here," he growled, the bitterness at losing Cawl refusing to fade. He then gave the relics his full attention. They were large, armoured shapes covered in unfamiliar script, but the Stalkers had made some progress in opening them to study the contents. "I want these brought back to Tasal," he said. "What if Cawl comes after them?" Cyda asked. The Captain gave a dry chuckle. "Let him. Nothing would make me happier than to soak our world in Cawl's blood. Take his prize, and let him die trying to take it back."
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The Journey So Far. So, following a six year hiatus from the hobby I've finally been drawn back in. After convincing my girlfriend to read the Gaunt's Ghosts and Horus Heresy series, she eventually convinced me, to show her the physical side of the 41st Millennium, which is to say, collecting, painting and gaming. We decided, first, to tackle Shadow War:Armageddon, its simple rules, small units, and relative cheap nature (only needing one box of miniatures) being the perfect introduction for her, and refresher for myself. After some back and forth she decided on a Dark Eldar Wych cult, where as I went for the indefatigable Skitarii Rangers. In this thread, I'd like to show, discuss, and get C&C on our miniatures. Any advice on Shadow War, or indeed collecting Skitarii and Dark Eldar armies (our next goal), would be very much appreciated. Thanks in advance all, I hope you enjoy. The Theta-23 Ranger-Expatriarii. Skitarii Alpha: Primus Expatriarii Calix-Δ-88 Skitarii Specialist: Expatriarii Vasily-N-43 Skitarii Specialist: Expatriarii Remus-Ω-50 Skitarii Ranger: Expatriarii Chobham-Γ-03 Skitarii Ranger: Expatriarii Crarrv-Σ-45 Skitarii Fresh-forged: Expatriarii Bordon-Γ-67 Skitarii Fresh-forged: Expatriarii Tomaz-Φ-94 Skitarii Alpha. http://i.imgur.com/CE3nWnD.jpg http://i.imgur.com/sixAT5e.jpg Skitarii Fresh-forged. http://i.imgur.com/3dgEBvy.jpg http://i.imgur.com/ONTdT7e.jpg Skitarii Rangers. http://i.imgur.com/j1tHKqR.jpg http://i.imgur.com/Ym7QNQt.jpg
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INDEX OMNISSIAN: THE DRESARIAN MECHANICUS http://imgur.com/T22xkq7.png FORGE WORLD DRESARI IV FOUNDATION The Dresari System was uncovered early in the 32nd Millennium in Sector Solaris March, in the extreme galactic north-east of Segmentum Solar. The system's fourth world's habitable atmosphere and mineral wealth, and the system's strategic location near the Sector's secondary Warp-conduit, made it a ready candidate for expansion by the Mechanicus, who quickly laid claim to the world as a sister forge to Kulvos. Kulvos had been reforged during the Great Crusade from a muster world to a major fleet station and shipyard, with many of its forges turned to the fabrication of war material. The Sector needed something more than what Kulvos provided. Though war was all in the Imperium, still needed were the more mundane technological marvels utilized by agri-worlds or hives. Though the Sector had its fair share of Mechanicus holdings beyond these two forge worlds, even the fledgling manufactories of Dresari far outweighed the output of these other, minor holdings. This pairing of dominant forge worlds was short-lived, as in mere centuries the Ork hordes that rampaged across the breadth of the Imperium under the Beast saw their Sector hit hard. Among the Imperial losses was the forge world Kulvos, which withstood the Ork onslaught for seven decades before the beasts finally broke into the Omnitemplum, and the Magos-Dominans overloaded hundreds of Kulvos' plasmic reactor cores. Following the death of Kulvos and the eventual calming of the Ork menace, Dresari was named inheritor of Kulvos' remaining wealth. Expeditions mined and explored the greater planetoid pieces of what was once Kulvos, recovering but a fraction of the information contained within its extensive data-vaults. Among the debris fields was an extensive network of machinery and designs of xenos origin of zero apparent relation to the Ork breed. Analysis of this wreckage was inconclusive, leading many to wonder if the Kulvosi Mechanicus harbored a xenobaric tendency or if the planet of Kulvos hid an internal corruption. Those macroclades of the Kulvosi Skitarii Legion that were offworld, saved from their forge world's destruction, were relocated and subsumed into the Dresarian Skitarii Legion. The Magos-Dominans of Kulvos would have been remiss to allow Legio Corvix to fall alongside the forge world. The Legio had fought a fighting withdrawal in the final hours of Kulvos, though many of the god-engines were struck down in the attempt. It is a testament to the power and divinity of these holy works that, during the exploration of the Kulvos debris field, the Warmonger-class Titan Hugin's Spear was found not only whole, but operational. Within three decades, it would walk once more. Dresari, absent its own Titan Legio due to its relative youth as a forge world, would become Legio Corvix's new home and protectorate. Included in the Kulvosi inheritance was its extensive network of alliances and partnerships. Most notable of these were trade agreements with a few prominent Rogue Trader dynasties and a partnership with an Adeptus Astartes Chapter. Patriarchs of the Knight Houses of Dalriada came to Dresari with great ceremony, swearing oaths of alliance previously sworn to Kulvos. Of Kulvos' holdings, only one was not given to Dresari, its extensive shipyards, shattered whole by the apocalyptic death of the forge world. Some of the minor Mechanicus holdings contained some capability of ship-forging, or had a network capable of providing refit and resupply. These were consolidated and brought to Dresari, forming an immense spherical structure reminiscent of a skeletal moon, filling the void in the Dresarian night sky. With the salvaged riches and relocated networks of Kulvos at Dresari's disposal, the forge world became one of the most depended upon world in nearby Imperial space. However, despite the wealth at their fingertips, the young forge world was still without the necessary infrastructure in place. Four theta-class forges had been thus far completed on the planet's surface, and while they burned hot day and night, regularly surpassing typically expected quotas of these standard constructs, they were far from enough. For centuries following the death of Kulvos, Sector Solaris March was woefully under-supplied and ill-equipped, with the inability for Dresari to meet all demands having a domino effect. The ill-fated Drakefire Crusade, named for Chapter Master Vyrn'il, Salamanders Chapter of the Adeptus Astartes and instigator of the war effort, was given top priority to these young Dresarian forges. However, a decades-long famine on the hive world of Cristovan, later known as the Emperor's Crucible, prevented the raising of nearly 47 million soldiers to be sent to the front lines. The famine can be traced to Ardenthome, the agri-world tasked with providing the majority of foodstuffs available to the Cristovanians, whose macroharvest drone reparations were delayed when the Dresari forges were re-tasked to equip the Drakefire Crusade. With the strain on the forge world threatening to collapse the local sector, the Dresarian Tech-Priests looked to the extensive network of contacts passed down to them from Kulvos as a means to make ends meet. Quickly, the Dresarian technocracy proved itself adept at the handling of resources and production capabilities beyond just their own, often juggling thousands of complex, simultaneous contracts and transactions directly related to each other and for the purpose of more singular goals the forge world itself can not meet. Slowly, the Solaris March Sector stabilized and began to once more flourish. Before the end of the 32nd Millennium, Dresari could be classified as a phi//beta majoris-grade forge world, its output rivaling peak Kulvosi production, and yet still clear signs for improvement and expansion were noted and acted upon during the 33rd Millennium. Never forgetting the skills that had brought them so far in even those most trying of times, the Dresarian Mechanicus continued to manipulate and enhance their inherited network and connections, swiftly expanding it into a veritable trade empire, with Dresari IV at its head. DRESARIAN SKITARII CORPS http://imgur.com/7ZvnrLL.png Dresarian Tech-Priests overseeing a Skitarii engagement. Of particular note beyond the identifiably dark robes and blue-steel iron is the marked uniformity of form and augmentation typical of the Dresarian technocracy, including the Dresarian Skitarii Corps. ORGANIZATION The Dresarian Skitarii Corps is of no unusual size even with the formerly Kolvosi macroclades that would be reassigned to Dresari, as the pre-existing Dresarian Skitarii forces were already of relatively small size. This conglomeration of two Skitarii Legions shows more in its make-up, as the Kolvosi Skitarii survivors were dominantly Rangers. The Dresarian Skitarii Corps would organize these greater numbers of Rangers into unique formations known as Huntclades, effectively turning these Rangers into army cohorts of their own. These formations proved remarkably adept in handling xenos forces, a common enemy to the Dresari, and as such the Huntclades were retained as a permanent structural integration. With the typical role of the Skitarii Vanguard usurped by the Dresarian Huntclades, these units are given a more refined role, reserved for when the Dresarian technocracy desires only the utter extinction of a foe or world. COMBAT DOCTRINE The Dresarian Huntclades are typically under meme-sets to surround and slowly constrict upon the enemy, with varying waves to ensure total enclosure and prevention of escape. In this manner the kill-moment can be delayed to the maximum extent, the trapped enemy's reaction of immense informational value. Where the physical attributes and capabilities of the enemy are desired, the Ruststalker Killclades will provide the end-strokes. These data-harvests are funneled to the likes of the Ballistarii and Dragoons, utilizing the information at their command to extreme advantage in the persecution of the foe and its command elements. KNIGHT HOUSES OF DALRIADA http://i1380.photobucket.com/albums/ah177/nevscorner/Connknight_zpsum0ie5gm.png Unlike other Houses of Dalriada, the Mikrimmons place equal importance of each of the colors of House conWels, their knight-engines therefore particularly colorful and vibrant, much like the Mikrimmons themselves. Pictured is Tormod Mikrimmon, current Patriarch. NOTABLE GATEWAR INCIDENTS c.M28 – Before ships of the Imperium darkened the skies of Dalriada during the Great Crusade, the Knights were in full-out war with the xenos race known as the Eldar, though various later assaults included members of this race that were unrecognizably related to each other. This alien race had arrived in force from the forests of Dalriada by unknown means, and it was the Knight Houses only who could stand against them. However, they were ill-prepared for the sudden onslaught. Most of the Houses of Dalriada fell, never to rise again. It was the Savior King who first began to turn the tide of battle. Iosua conWels, 3rd born son of the conWels patriarch, and now one of this House's last few remaining Knightsmen. One of the last few remaining Knightsmen of any House of Dalriada. It was Iosua's counter-charge that saw the xenos assault finally falter. The surviving Dalriadan chassis rallied behind Iosua, and after months of continued bloodshed, drove the Eldar forces back into the forests. Though these forests were scoured for years after the conflict, the surviving Eldar forces were never found. An Eldar structure was uncovered, and summarily destroyed, but no other evidence was found. Dalriada was rebuilt under Iosua's command, the remaining Houses bound to him now through marriage instead of war-born loyalty. House conWels would die with Iosua, with no native-born conWels mother left to pass on the name to her children. All of his sons would bear the names of the Houses of their mothers, and would rise as their patriarchs. Though the House of the Savior King would not continue, it would live on forever through the Houses that survived this first Gatewar, as they would come to be known. There would be another before the age of the Emperor. 78.M30 – Decades after the Imperium of Man swept past Dalriada, readily bringing the Knights into the Imperial fold with the arrival of a Martian presence on the rejuvenated Kulvos, the Eldar menace returned. Flashing across the world like razer-edged speed daemons, they caught Dalriada once more unprepared, with many of their Knights offworld fighting in the Emperor's Great Crusade. However, this Gatewar would prove by far to be the least destructive in Dalriada's history, due to the timely arrival of the Legiones Astartes and a son of the Emperor. Their Expedition Fleet anchored above Kulvos for refit and supply, these Space Marines struck immediately for Dalriada when word of the attack reached them. Though knight-engines are devastating in war, striding across battlefields like gods taken mortal form, and had proven quite able in defending Dalriada on their own, a Legion is something else entirely. Within hours, the Legion had broken the back of the Eldar warhost, shattering its ability to cause concentrated damage, what appeared to be their leader cut down by a sword of fire. The horrors to come will erase many memories of this time, not the least of which the designation of this Legion and identity of its Primarch. There is a ceramite armor, of the Legiones Astartes mkIII, displayed prominently in the Tropaion of this victory. It is unpainted and unmarked, plain of all features but the stylized aquila upon its chest. 257.M34 – Conchur mikLur uncovers another gate in the mountains while hunting down retreating Eldar, the second gate this aged lord has found in his prodigious life. As the mikLur scion turns the Ravenson's hellspear on the structure, a hidden weapons platform fires a blazing shot that pierces the head-carapace. A jagged, blackened hole is torn open, Conchur mikLur's engine going suddenly limp. Other platforms opened fire on the hunting party. Their command line silent, fire coming in from unknown vectors and two engines already going down in flames, the other Knights began a fighting retreat that led directly into other unseen weapon systems. The Knights break out of the fire zones, in no small part to the reactivated Ravenson and mikLur's inspiring words over the vox. Upon returning to the mikLur citadels, the Sacristans inspected the immense wound and found that its pilot, Conchur mikLur, was in pieces. His voice could still be heard emitting from the war machine's casters, and would for thousands of more years. The Ravenson would accept no other pilot.
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I have some spare Skitarii about and wanted a few squads to go with my standard Mars coloured army but couldn't decide till now... i bought some Anvil PASGT Gas-mask helms for my guard but they looked naff on cadians ....in the bits box they went...till i stumbled across this bit of inspiration right here ... https://spikeybits.com/2016/04/fallout-40k-new-california-republic-admech-army.html This is an NCR(New California Republic) Ranger from Fallout-new Vegas (if you never played fallout) and he looks hella cool so i thought put those PASGT helms on a Skit and see what it looks like?.! This is a very quick base coated Test Mini (like 20 mins all up so don't judge me too harshly please ) Now its not a perfect match for the helm but i reckon its not bad so far... i'll be doing a squad to add to my army but it will be wedged in between other things i have on the boil at the moment so it may be a while before progress is shown... cheers, Mithril
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Liberalia Martiale: The Dark Mechanicus of Ghalmek 01001001 Apostle of the 30th Host, 01110110 01101111 01110111 00100000 01110100 01101111 00100000 01100011 01110010 01100101 01100001 01110100 01100101 00100000 01100001 00100000 01000100 01100001 01110010 01101011 00100000 01001101 01100101 01100011 01101000 01100001 01101110 01101001 01100011 01110101 01110011 00100000 01000011 01100001 01100010 01100001 01101100 00100000 01101001 01101110 00100000 01101000 01101111 01101110 01101111 01110101 01110010 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01000100 01100001 01110010 01101011 00100000 01000111 01101111 01100100 01110011 00100001 00100000 01100010 01111001 00100000 00110110 01110000 01101101 00100000 01000111 01001101 01010100 00101011 00110001 00100000 01101111 01101110 00100000 01110100 01101000 01100101 00100000 00110001 00110111 01110100 01101000 00100000 01001101 01100001 01111001 00101110 Mechanicum Classification – (Expedition Force XXX) 01000101 01111000 01110000 01100101 01100100 01101001 01110100 01101001 01101111 01101110 01000110 01101111 01110010 01100011 01100101 01011000 01011000 01011000 As dictated by the Treaty of Ghalmek, all Hosts of the Word Bearers Legion operating within the Maelstrom must be accompanied by a Dark Mechanicum Expedition Force in order to facilitate the acquisition of Dark Age Technology, Xenos relics or any other artefact of interest to the Magi of Ghalmek, if such artefacts are believed to be encountered. Of particular interest is data relevant to the Standard Template Construct. +++ The Classification Number refers to the Host to which the Expedition Force is attached +++ Ghalmek Ghalmek is a Daemon World located in the Maelstrom. It is under the control of the Word Bearers Legion and serves as their primary base in that area to launch Black Crusades against the Imperium. The planet was once an Adeptus Mechanicus Forge World; having originally been conquered and settled by the Word Bearers Legion during the Great Crusade, who turned the planet over to their accompanying Exploratory Fleet to set up a supply base for their forces within the area. At the outbreak of the Horus Heresy, the Mechanicum of Ghalmek turned on their loyalist compatriots and sided with the Word Bearers, who had supplied them with many artefacts from the crusade in return for their support and the maintenance of their equipment. This was later ratified by the Treaty of Ghalmek following the Scouring. Consumed by the warp/realspace overlap of the Maelstrom, Ghalmek was permanently occupied by the Word Bearers forces in the Maelstrom Zone as a primary base for their heretical activities in the area and to ensure the maintenance of their alliance with the Dark Mechanicum. It was not long before the planet was transformed into a Daemon World, swelling the power of the Hell Forges of the Dark Mechanicum. Origins of Expedition Force XXX The Dark Mechanicum force classified as Expedition Force XXX is a relatively new subsect of the Dark Mechanicus of Ghalmek. It was created as an attaché to the re-formed Word Bearers 30th Host (who had been relocated from Sicarus, in the Eye of Terror, to the Maelstrom) in compliance with the Treaty of Ghalmek. +++ Notes on the 30th Host +++ The Word Bearers 30th Host is reported to have been wiped out on the surface of Boros Prime following the arrival of an enormous Necron force in the system. Contradictory information has since been received from a series of worlds on the fringes of the Maelstrom which have identified the 30th Host as being very much active and at significant strength. Further information on the matter is pending Inquisitorial investigation… Colours and Identifiable Markings Reports identify the Dark Mechanicum Expedition Force XXX as being garbed in the standard wargear of an Adeptus Mechanicus Skitarius, however their exposure to the powers of the warp have muted the red of their robes and many areas of their once pristine war plate have become dulled and corroded. It is said that the Dark Mechanicum of Ghalmek retained the symbol of their previous allegiance, the Crux Mechanicus, on their armour, welcoming the corrupting energies of the warp there most as a further blasphemy to the holy Omnissiah. Squads are identifiable by a symbol on the front right of their robes, whilst many also choose to decorate their robes with various Chaos Sigils and a mix of text in Binary and High Gothic. Dark Technology +++ The following list describes the known Tech Heresies and Dark Technology in the service of the Dark Mechanicus Expedition Force XXX. It was compiled by various Inquisitorial reports and supplemented by data from the Adeptus Mechanicus +++ Goleph: ‘The Golephic Heresy was discovered by the Ordos Calixis in 419.M41 when the forces of Inquisitor Embuleos, prosecuting Mechanicus renegades, were ravaged by faceless machine assassins built in the form of men. Inhumanly clever, fast, and silent, the machines stalked their victims by sound and heat-radiance before slaughtering them with ancient powerblades. Though at great cost, Embuleos was ultimately triumphant and discovered enough in the heretek ruins to put a name to these echoes of the Dark Age of Technology: Golephs…A Goleph's limbs are smooth and long, the human-sized body sleek and the head featureless; its outer shell betrays no sign or noise of the mechanisms within. Even Golephic hereteks have little knowledge of the origins of their forbidden lore. They toil in ignorance upon Goleph mind-pattern devices, seeking secrets of the Man-Machine within this dangerous archeotech. A Goleph machine is cast in the pattern of a man, is cunning as a man, and can hate as only a man can -- an active Goleph is an unrestrained murderer. To establish control, early hereteks crafted Golephic Keys, devices designed to communicate crude sigils of instruction and castigate disobedience by disruption of mind-pathways. A punished Goleph gives every appearance of torment—thrashing and writhing in silence, and then moved to sullen obedience or careful misinterpretation of sigils. A Goleph newly raised from safe storage in a stasis field is malevolent in aspect, pausing to weigh obedience to sigil-instructions against an attempt to slaughter its masters and destroy its Key’ Murder Gholam: 'A Gholam is an artificial construct made primarily of flesh and synthetic tissue by the arts of a gene-sculptor. Although a widespread technology within the Adeptus Mechanicus, many branches of this lore are considered heretical and forbidden. These, in particular, include so-called "Murder Gholams" -- horrific organic fabrications solely intended for violence. According to sacred legend, such fleshworks were forbidden by the word of the Emperor during the days of the Great Crusade in response to the horrors that he and his superhuman warriors encountered in the Unification Wars on Terra to end the Age of Strife' Members of Note Arch-Heretek Luthor The Arch-Heretek Luthor (formally Archmagos Prime Lexus Luthor), is a high ranking Magos amongst the ranks of the Dark Magi of Ghalmek and Field Commander of Expedition Force XXX. As a former Archmagos Prime of the Adeptus Mechanicus, Luthor is a master of strategy and has access to some of the finest armaments and defences. For the majority of operations, he commands his forces from the safety of the Word Bearers fleet in orbit, however, in major engagements or when overseeing the recovery of volatile artefacts, he will take to the field in person. Khur’Vharadesh, Knight Paladin of Ghalmek Mechanicus Identification Number: 01000111 01101000 01100001 01101100 01101101 01100101 01101011 (Translates to G-H-A-L-M-E-K) +++ Identifies the Heretical Knight as being in the service of the Dark Mechanicus Forgeworld of Ghalmek +++ Imperial records suggest Khur’Vharadesh was once a member of Knight House (redacted) which was in league with the Mechanicus of Ghalmek before the Heresy. It is believed House (redacted) was divided during the Heresy with those that survived the destruction of their world taking up service with the Dark Mechanicus, before being inducted into the Word Bearers Legion upon their occupation of Ghalmek and union with the Hereteks residing there. +++ All further details concerning the origins of the ‘Knights of Ghalmek’ have been expunged from Imperial Records by Inquisitorial Decree +++ +++ Note on naming conventions +++ It has been suggested that many of the ‘Knights of Ghalmek’ changed their names following the Horus Heresy to reflect their new allegiance. The name Khur’Vharadesh refers to the world Khur, pride of the Word Bearers efforts in the Great Crusade and origins of their betrayal and Vharadesh, the capital city of Colchis Significant Engagements M41 - Expedition Force XXX accompanied the Word Bearers 30th Host in their assault on the three inhabited planets of the Crixes System at the fringes of the Maelstrom. The Word Bearers 30th Host was targeting the system for its capital, Crixes Prime, an Ecclesiastical World, and beacon of hope for the surrounding systems. XXX was dispatched as the Magi of Ghalmek believed the world had once been inhabited by the Eldar before the great crusade and an ancient Eldritch artefact of great power was rumoured to have been buried beneath the vaults of the world’s Cathedral Imperialis. Furthermore, Arch-Heretek Luthor wished to field test his newest creation, the Goleph; they would later be formed into Golephic Assassination Squads due to their success in eliminating various noteworthy Imperial Officials during the campaign. Threat Level Whilst the fall of any Adeptus Mechanicus technology into the hands of Chaos is a significant risk to the safety of the Imperium, the Inquisition has deemed Expedition Force XXX to be of only a moderate threat level. This is in part due to the fact that the Dark Magi of Ghalmek appear to be more interested in their hunt for STC templates and other sources of ancient technology; only committing resources equivalent to the value of the artefacts they seek to recover. As a result, they are only a direct threat when such an agenda is in conflict with the forces of the Imperium or the safety of an Imperial World. Their relationship with the Word Bearers is a much greater concern however as much of their recovered technology is of great benefit in their attempts to destroy the Imperium. We can rest assured however as although mutually beneficial, their relationship is also fractious and many attempts to operate in cohesion are subverted by conflicting agendas. The fanatical doctrine of the Word Bearers is incomprehensible to the cold logic of the Dark Magi whilst the Word Bearers mistrust any who do not share their faith whist viewing any non-Astartes as a lesser being.
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I haven't been having any luck with my skitarii infantry in my past games. to be fair I haven't built my lists around them per say either, but for what they do right now It is hard to justify bringing them in my games. Maybe I am just having really bad luck with them, or maybe I am expecting too much, but right now I feel that they don't do as much as scions or other guard units while being more expensive at the same time. Is there any way to get more milage out of vanguard or Rangers?
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so i just realised if you want to put your Ad-mech onto tech bases instead of martian earth then the new necromunda bases will be just perfect for your skitarii troops to nestle on ! cheers, Mithril
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Hi. I'm planning a new conversaion project with the Cadian kit. I am thinking about using Skitarii Vanguard heads for a simple conversion. However I have no experience working with the Skitarii kit. How well do the Skitarii heads fit with the Cadian torsos? How much filing would be required to make them fit?
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413th Lucius Extermination Legion ForgeWorld: Lucius Colors: Red Cloaks (Khorne Red) Scorched Armor (Eshen gray) Cream leggings (Dheb stone) and Metallic Weapons (LeadBealcher) Specialty: Heavy Armor, Mechanized Infantry, Vehicle Destruction Battle Cry: “All shall bow before the law of Ohm.” Founding: The 413th Legion, founded in M32, was created in response to a need of arms in a Crusade under the command of Electro-Cardinal Ohminious Volt. The Crusade was to pierce the flank of a traitorous system near the edge of Segmentum Obscurus, and began it’s march when the Beast began his assault on the galaxy. With the galaxy in flames and with no way of returning to the Hollow Forge, the crusade stalled before it could even begin… until it heard the desperate cries of a little agricultural planet called Lorem, home of Household Cibus. The crusade turned it’s eye to the imperial aligned Knight world that was under assault by a vast fleet of Greenskin cruisers. With no junk moon in it’s orbit Lord Ohminious had free reign to smash through the Ork fleet and land his forces in support of the Knight household. The battle was a victory, and from there the Mechanicus began liberating the other planets in the system. The 413th Legion lead the counter-attack, and with the superior designs of the Omnissiah’s tanks they blasted apart the rolling junk heaps of the Greenskins. The holy energy of the motive force destroyed the engines of the Orks and lit up the worlds of Sector Lorem, bringing a new age of energy to the dark times of this galaxy. The Crusade spent all it’s energy in the defense of Sector Lorem, but gained the eternal gratitude of Household Cibus and added more worlds dedicated to Forgeworld Lucius. Since WAAGH! Beast, the 413th have battled across the galaxy under the command of many generals. The Onager divisions and the mechanized vanguard Maniples brought many worlds under the Imperium’s wings, and saw many forces left to rot under countless suns. They are among the longest lived legions lucius has, having been lost and reforged many times in the past centuries but always proving their loyalties to The Hollow Forge and to the Adepts Mechanicus. Forge World: Lucius has been named a marvel of the imperium, a jewel of human ingenuity and amazing technology. This strange world was hollowed out by forces unknown and in it’s center a shackled sun powers the industry of an entire world. Lucius has been known to have some of the most advance tech the universe has seen. The Teleportation technology widely used by the Warp Runners Titan legion being one such example, but some Skitarii legions have been fortunate enough to have transport ships equipped with such wonders of science. Honors: The Motive Crusade has shaped the foundation of the 413th since their founding. They bare the honors normally associated with Electro-Priests, namely the weapons of the Motive Force and the intense power they provide. This in of itself is an honor to the men of the 413th, one they wield into battle to strike down the enemies of the Mechanicus. They also take part in the Scorching of their armor and vehicles normally associated with the Skitarii of Lucius. Their armor and hulls of their vehicles are scorched under the artificial sun of the Hollow Forge, but their weapons and power packs are left out of such a ritual, as the intense heat could damage the delicate circuitry. Recruitment: The 413th draw their number from the millions upon millions of serfs that dwell and work within the hollow forge of Lucius. Many are willing to offer up their children or their own lives to be recreated in the image of the Machine God. Augmentations are mostly what passes for standard among the Skitarii, except for one little detail. Following the designs of Ohminious Volt, their augments are designed to be thoroughly insulated from the dangerous static weaponry and Arc Rifles the 413th favor so they will not suffer from the massive amount of Energy flowing through them. Built in Capacitors and Diodes are even capable of sending the excess energy of their augments into the enemy to stun them so they can massacre them in combat. Present Deployment: The 413th Legion is now under the command of Tech Priest Anguis in his crusades of vengeance across the cosmos, bringing destruction to those who think themselves safe and returning worlds back to the ever resource hungry machine of the imperium Combat Doctrines: An Armoured Company, the 413th Legion of Lucius uses a strange deployment that differs from most other skitarii legions. Using the vast resources of the Hollow Forge, the 413th have been known to field their vanguard inside the Rhino assault tanks, using the speed of enhanced engines to close with the enemy and deliver troops right to the front line in the relative safety the armor provides. This deployment is usually backed up by squads of Neutron Onagers and Dragoons, a mass of armor powering up the field to grab any objectives and deliver furious salvos from Arc rifles into the enemy. Though they favor this style of deployment the 413th legion have been known to utilize the usual method of the skitarii; marching up the field and pounding the enemy to dust. A particular quirk of the 413th lies in the style of frontline troopers they use. Instead of equipping vanguard with the all consuming destruction of rad weaponry, the 413th uses a type of Carbine that takes static electricity and transforms it into a potent anti-infantry weapon. Each round shot out of the Carbine carries an electric charge that releases energy upon impact with the target, and though the amount of energy is small when compared to the Arc or Galvanic Rifle, the amount of shots the carbines fire can electrocute even the glorious Astartes with the combined electrical shocks. The amount of electricity released with each salvo have been known to cause arcing between targets, sending the holy energy of the mechanicus through wholes squads. if the enemy manages to close with the vanguard, the skitarii can blast out energy much like electro priests can, paralyzing foes in place so they can be unceremoniously beaten to death by augmented fists. Champions of The Legion: Electro-Cardinal Ohminous Volt: The one who demanded the formation of the 413th and the creator of the Motive Crusade. He was a Giant, towering over even the most heavily augmented tech priests around him. Reports were made that he even towered above the legendary Astartes, but that is up to debate amongst his followers. He was odd compared to most tech priests, as his body had little modifications besides the Circuitry laid beneath his skin and the Metal Spine that ran up his back, along with the usual modifications most of his Order possess. Due to his immense size he could channel and command a A Large amount of Electricity, greater than most other Electro-Priests could ever dream of knowing. He commanded the large crusade known as the Motive Crusade, one that was meant to bring light to a fallen forge world, but instead rescued the Knight Household of Cibus when the Beast Arose. After he secured the world of Lorem he made it his personal home, Creating a monastery amid the mountains of the world. In the perpetual lightning storm amid the clouds did Ohminious made his home, and to this day Electro-Priests make the pilgrimage to see the final resting place of Electro-Cardinal Ohminous Volt. Alpha Prime Rhombus-23: During a past life, Rhombus-23 was an overseer on the Orbital Docks of Plinett. He lived a peaceful life, had a wife and two children, had a nice home near his job, everything an honest man of the Imperium could ask for… And then his world was destroyed when an Ork Waaaagh invaded the planet. He had tried to get his family to the evacuation zones when a group of storm boys attacked. After getting tossed aside like some worthless hive juvie, he watched as his family was brutally slaughtered for no reason other than the Ork’s entertainment. He stood, ready to end his life if he could only kill one single greenskin that grinned at him with malicious glee. Before he could join his family, however, the Orks exploded into clouds of blood and torn metal. A young neophyte of the cult mechanicus had directed his servitors to end the green skins, killing them so casually when the man’s own strength couldn’t stop the slaughter of his children. He saw then that the flesh was truly weak, and in that moment he knelt before the neophyte, pledging himself anew to the Mechanicus and the might of the Machine. He took the augmentations with a glee few surgeons could understand, and he was sent into his first battle amid the ruins of the same city he spent his life in. Through passion and cold determination he rose through the ranks quickly, ascending to sub-alpha, and then to Alpha of his own squad of Static Vanguard. Before every battle he replayed the memory of that moment he lost his family to the enemy, to remind himself why he gave up his humanity one augment at a time. After his a battle against the ruinous powers resulted in loosing 75 percent of his body, he took the final steps to becoming a true weapon of the Mechanicus and was remade into a Thallax. Thus he stripped away the last of his humanity, and soon he rose to the Rank of Alpha-Prime, second only to the Tech Priests that command him. Even in this state he plays his memories on a loop, never forgetting his one goal in his service; So that one day no other father may suffer the same pain as he did on that bloody day. Tech Priest Anguis Diode: The current commander of the 413th had a humble start. Born to the Forge workers who barely managed to support themselves, Acidus was found to be a young prodigy when he completely disassembled and reassembled his family’s cognitor for fun. He was quickly offered to the Tech Priests of Lucius to taught, and though many disdained his lowly start none could deny his ability to repair machines. He was taught how to repair bigger and stronger machines, each challenge he met with an enthusiasm his old teacher found perplexing. In no time he risen to the rank of Enginseer, and rather than be attached to a guard regiment, the young, peaceful Anguis was sent to the Agri-world of Siligo. There he tended to the great tractors and harvesters that belonged to the farmers of the world. It was a paradise, with wars that were far away and endless machines he could fix for the citizens of Siligo. The Paradise did not last, and after 8 years of doing his duty to the people of Siligo, the fertile world was turned to ash. The legions of the Archenemy descended on the world on wings of fire, slaughtering the families that Anguis befriended and burning the vast fields of nourishment as a sacrifice to the dark gods. Anguis and the rest of his mechanicus brethren managed to escape on the last grain hauler to leave the system, watching the chaos ships blast the earth from orbit. Anguis took a vow of vengeance as they left the system, promising his machine god that he will make every enemy of the Imperium pay for every live they took. As soon as he was transported back to Lucius Anguis began his transformation from simple engineer to a warlord. He Studied under the vicious teachers of the Ordo Reductor, and learned all he could about the great war machines that belonged to the Legio Cybernetica. He transformed himself, his enhancements and augments turning his once human form into a snake like creature built only for war, a legend of the Apex Predators that were native to Siligo. He became the apprentice to those Tech Priests that commanded the skitarii legions, and after half a Century of war he rose to be the commander of a great Ordo Reductor Matrix, and after three successful campaigns he was given command of the 413th Extermination legion. Finally, with the tools he needed he waged holy war against the enemies of the imperium as he had vowed almost 200 years before, and through his crusades he rescued countless technologies that would have been lost to the countless enemies of the Imperium. Honored Engagements: Battle of Lorem Prime, 544.M32: The 413th's first Battle in their long history. Under command of Electro-Cardinal Ohminious Volt, The 413th broke the invasion of the Knight World of Lorem prime and sending the Greenskins running. Because of this battle the Knights of Household Cibus pledged new oaths to the Forge World of Lucius, and the Lorem System was saved from the xenos barbarians. The Incident at Calhix-3: The 413th and a successor chapter of the blood angels allied together to battle against the nefarious Eldar, Taking to the field along side the sons of Sanguinius in a hit and run campaign when a tech priest had noticed the peculiar tank designs the marines were using. In a fit of anger he ordered the 413th back when the marines charged forward to meet the Xenos. They had prevailed over the enemy, but not without losses that could have been avoided. The 4th company Captain of the {REDACTED} turned a part of his force around to confront the mechanicus force. The messages and questions over the Vox were ignored, and as soon as the chapter’s Baal Predators got into range of the 413th’s arc rifles the mechanicus attacked. The skirmish was short but bloody, with many marines either dying or succumbing to the Red Thirst, and an entire battalion of Vanguard perishing under their blades. The Captain himself was slain by a neutron laser, but the Marines were able to protect the designs of their Baal Predators and force the Mechanicus to retreat. After the Execution of that tech priest and a generous donation of a new battle cruiser the two forces parted ways after the Eldar were driven from the world, and both sides keeping a weary eye on each other as they parted ways. Raid on Arcus 44, 900.M40: The 413th were sent to deal with the Dark Eldar incursion that came upon the unsuspecting world of Arcus 44. The Armored Transports of the 413th proved vital in protecting the Skitarii from the poisoned weaponry of the raiders, and the Onagers of the 413th were all but untouchable, striking down Eldar transports and murdering blasphemous Talos Engines with ease. Battle of Cavvix, 200.M41: A detachment of the 413th was sent to fetch a fallen relic on the outskirts of no man's land in the battle against the Iron Warriors. The 413th slaughtered the armor sent against them with the holy force of their Arc Rifles, and the Khornite Champion fell to the Volkite of the Dominus overseeing the extraction of this prized relic. Admist the confusion a single marine almost made his escape with the ancient cognitor, but he was vaporized with a precise blast of a neutron laser, turning him to dust and leaving the cognitor intact from the blast. Reaving of Lorem 310.M41: The Lorem System came under attack by the infamous Rak'gol, and once more the 413th were called upon to protect the system they defended millennia ago. The 413th’s war fleet engaged in a running battle against the Xenos Pirates, with the 413th defending their mighty technology from the monstrous Rak’gol. Many ships were lost, as well as thousands of skitarii soldiers, but in the end the 413th was victorious when they sent the Rak’gol flagship into the gravitational pull of Lorem’s sun after a daft tactic that sent boarding parties of the 413th’s Onagers into the scrap ship. The 413th lost a full battalion of Onagers, a massive blow to the armored company that was the 413th. Curiosity on Damocles 740.M41: A battalion of the 413th was sent with Tech Priest Quid to the Damocles Arena to bring back some of the curious tech the Tau created. The small force managed to track down a tau garrison force manning an outpost on a backwater moon, and soon met in battle. Tech priest Quid was logged as laughing hysterically when a Tau commander inside a suit that made him fly like a Lightning fighter was shot down from a single icarus missile, resulting in the suit crashing and the commander liquifying upon impact. In all the 413th managed to recover two Neutron hollowed out wrecks of the Tau grav tanks, 4 stealth suits, a Ghostkeel and about 20 or so rifles, returning back to lucius with the prize and an amusing story to share with his fellow priests. War of Umbra Aqua, 990.M41: An echo of their first engagement against the Hordes of the Orks, The 413th invaded to the former ocean world of Umbra Aquad to regain it's resources for the mechanicus. The force was lead by Tech Priest Anguis, who planned the downfall of the Ork Hive known simply as "Brawltopia" and sent the Freebootah turned Mayor Kaptin Klawjaw fleeing back into the void. Slime Dog's Uprising 997.M41: When the infamous ganger known as Slime Dog got control of a las-rifle cache he started a worker revolt in the lower levels of the Hive World Lucius, planning on trying to catch a ship to take his criminal empire elsewhere. The 413th were sent down into the depths of the forge to eradicate the Gang overseers and those they forced to take up arms. Only 40 skitarii and 3 dunecrawlers where sent in under the command of Rhombus-23 against a horde that numbered over 100. They were destroyed within the hour by the crackling Static-Carbines and blasts of cleansing Neutron fire, with Slime Dog getting cut down during a duel with Rhombus. The fleeing gangers where traced back to their base of operations, and a KillClade of Ruststalkers were sent in to slaughter every last one of them. Wall Breakers of Obscurus Unknown.M41: The 413th Legion, under Magos Reductor Anguis Diode, joined the Iron Knights during the Constantinus Iconoclasm during the 13 years of the war. Their combined expertise in Siege warfare laid many bastions to ruin and turned many cities into rubble. The 413th's most famous battle was during the pacification of borite-99. Fanatical chaotic cults under the command of fallen blood angels strapped demolition charges to their bodies and charged against a Cohort Cybernetica the legion was supporting. The streets soon ran red with blood as Castellex robots turned their bodies to shreds and their vehicles to scrap. only two of the enemy managed to escape the battlefield out of the hundreds that charged the mechanicus lines. Archived Battle Reports: Battle of Lorem Prime, 544.M32: War of Umbra Aqua, 990.M41:
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Sorry but I am back, well my wifey told me I should continue posting my stuff or otherwise... I am depressive, there are good days, bad days and very bad days. I try to take everything with a lot of humor. Preferable of the deep black british kind. Please forgive me in advance and dont forget: Never take anything I write to serious. I made some repaints and better pictures, still not good but better... I hope. Some of my Iron Hands even made it into the Forgeworld Gallery! Must have been a quiet week on the painting front. The Swabiankiwi stuff, eleven (11) miniatures/units. I was quite suprised that they did choose my miniatures and so many. I am currently repainting my collection. Just minor improvements mostly and some full repaints. And now to a very important question! What Chapter should my Primaris belong to? Storm Wardens, Mantis Warriors or Emperors Scythes. Gork and Mork (seven and four) are eager to stump me into the ground with their greenskins.
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From the album: Voss Prime
First finished Voss Prime Vanguard squad-
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From the album: Adeptus Mechanicus
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From the album: Gorthaur's Adeptus Mechanicus (Skitarii and Cult)
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From the album: Vel'Cona's AdMech
Hopefully this one will go a little faster give my pre-ETL experience with the first one! -
From the album: Voss Prime
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Voss Prime Skitarii Vanguard Squad 2
ruralguardhipcat posted a gallery image in Adeptus Mechanicus / Mechanicum
From the album: Voss Prime
Finished 2nd squad-
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From the album: Adeptus Mechanicus
Here's a friendly rad-trooper stepping over some really unpleasant minerals... -
From the album: Agripinaa Skitarii
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From the album: Agripinaa Skitarii
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From the album: Gorthaur's Adeptus Mechanicus (Skitarii and Cult)
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From the album: Vel'Cona's AdMech
A low angle shot of the complete second vow.