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  1. The recent replies motivated for me to try to grapple with something that I put together back in the day but never finished and, indeed, never get as much put down on paper as I seem to recall. That is, a take on the Adeptus Mechanicus. Before I try to do that in more fragmentary fashion than some of the other threads (if such a thing is truly possible), a little bit of history is needed on the discussion that centred around the Adeptus Mechanicus and how one could interpret them in the 40k setting. THE ADEPTUS "ME-CAN-ICUS" VS. THE ADEPTUS "ME-CAN'T-ICUS" This was the central historical debate around the Adeptus Mechanicus back in the day. Simply, did the Adeptus Mechanicus understand the technology that they used/created/perpetuated ("can-icus") or was everything blackboxed behind STC or, subsequently, the C'tan ("can't-icus"). As one might imagine, many thousands of words (tens of thousands!?) were posted on the fan forums of the time as to which was the most correct. I think that it's reasonable to suggest that on the "can" side, you had people focused on the tech from the original Rogue Trader* whereas others were more inspired by the "Cassocks in Space"** approach to the Imperium that was focused around the Adeptus Ministorum and "priesthood" via A Canticle for Leibowitz. * I still love the visual of having crystal control consoles rising on suspensors from the floor of a starship! ** This is obviously a prejudiced reference of the Imperium as what amounts to a medievalised version of the Catholic Church... in spaaacce. It's very much focused on the A Canticle for Leibowitz approach to the Adeptus Mechanicus and is what one might think of as the "standard" approach of GW to the orgnaisation. SO WHAT CAME OUT OF THAT? Discussion. Lots of it. Over at the Anargo Sector Project, I advocated for what I considered a "more balanced" approach to the Adeptus Mechanicus. There were other voices at the time that called for something markedly different, including the fun Philip Sibbering with his 40k Concepts (proof, if ever it was needed, that if you marry concepts to artwork you're on for a winner to start with). And for once a great deal of the inspirational materials came from GW in the form of Mechanicum (novel), Titanicus (novel), one by Matt Farrer (part of the Calpurnia novels but I forget which), and what Gav Thorpe had done with the Inquisition (mostly positive, but a mixed bag). Or rather, the inspiration came about after a lot of time was spent discussing the approach and subsequent GW/BL materials happened to fit a lot of that discussion. :) SO, THE FRAGMENTS... The central premise of this alternate (?) approach is that it tries to balance the "can" and "can't" elements of the Adeptus Mechanicus. The proposed answer to this was to focus on the premise of the Mystery Cult, or the notion that the lowest ranks of the Adeptus Mechanicus were very much on the "can't" side of the continuum. They didn't really know what they were doing. Everything was learned by rote, and prayers and ritualism were used to obfuscate the truth behind the actions. Herein, the "Machine Spirit" (and more broadly "Machine God") were divine premises and referring to animistic principles. As one went up the hierarchy of the Cult Mechanicus, however, you brought in more and more elements of the "can" side of the continuum. Finally, Magos and Archmagos (etc.) had access to the "hidden mysteries" of technical knowledge. So, the first base. An hierarchical approach to the Cult Mechanicus before one even gets into the difference between lay practitioners and those that are invested into the Cult Mechanicus. As an example of this, the Universal Laws of the Adeptus Mechanicus (both Mysteries and Admonitions) are part of the lower-echelons of the Cult Mechanicus and are firmly ensconced in the "can't" side of things---even if there might be some variation in rank access even at this lowest of levels. If one continues to rise through the ranks of the Cult Mechanicus, however, you are introduced to what I refer to as the Derivative Mysteries/Admonitions, and finally to the Prime or Root Mystery/Admonition. TTRPG Note: For those interested in this side of things, the basic gist of how this manifests is that different (Theological) Ranks of the Adeptus Mechanicus are restricted in their access to certain broad skill types. For example, the lowest echelons may only Operate and Repair technology. The next rank up are those that can Build technology. Finally, there are those that have Wildcard access to technical skills, which aggregate those skill into unrealistic combinations (hyper-competence) that also serve to break down Tech Level differences. THE PHILOSOPOHIES OF THE ADEPTUS MECHANICUS The "Philosophies" were originally meant to be mirrors to the factions within the Inquisition, at least insofar that they were spiced to how Tech Priests might approach technology. The obvious continuing example would be Philosophies that dabbled with Xenos or Malleus technologies, but a lot of the others seem to have been lost to time. THE BINARY DOGMA OF FACTIONALISM This deliberately-pretentious term was a stand-in for the obvious conservative/liberal divide in the Adeptus Mechanicus that was suggested from the discussions (back in the day! ;)) and subsequently showed up in novels like Mechanicum. The general gist of this is obvious: the orthodoxy is inherently conservative and leans towards the "can't" interpretation, while the more radical "liberal" approaches get up to shenanigans with technology (like research and exploration). THE PARADIGMS OF THE ADEPTUS MECHANICUS Given the importance of Forge Worlds, the "Paradigms" were invented to create a specific confluence of Faction and Philosophy that may become dominant and lead to broad trends (primarily orthodox as radical Forge Worlds would be more contentious). This was a specific part of the Anargo Sector Project, so re-tooling them outside of that is a little bit more challenging but possible. THE TECHNOLOGY OF THE ADEPTUS MECHANICUS The novels Mechanicum and Titanicus really started to get into the technological manifestations back in the day and, at least based upon current readings, this now seems to be the norm. The adoption of terms like "binaric cant" is a (sensible, for once) part of this by GW. I'm not sure where I would take this. At the moment my notes started and left with Haptic Interfaces and the Noosphere, but technology has come along since those days. I'm wondering about such things as distributed networks that don't use standard communications infrastructure etc. (You can interpret elements of these from some of the more recent novels). * * * And that's where I'm going to leave this one for the moment.
  2. After grabbing "accidentally" a GSC patrol box, on purpose to use the body to kitbash some IG regiment, I am potentially left with some bits inc. mining tools. I then remembered this pic, unless I decided that GSC bodies would do better base for IG than Orlock gangers BECAUSE of this pic: I am already the happy owner of enough Engineseers to fill all the slots in my AdMech army. And I have been left with one extra (remaining from a Patrol box), in desperate need for a purpose in its life of plastic toy soldier. Kitbashing it to get an oversized clamp and a mining laser looked ike a fun idea. And here is the result: The beauty of AdMech kits is the amount of left bitz you have once the models are built. For this one, I used a Skitarii arm, chopping away the rifle as right arm. Left arm is the spare arm from my mago, removing the serpenta. and servo arm has been relocated whille adding a small Kataphron mechanical limb to handle the laser will on rest after harvesting a quintal of noctilith... extra bits from grav canon of Kataphrons make the handles. As you can eventually appreciate, from this too dark pics bellow , it gets an oversized hydraulic clamp from GSC Metamorphs. A little bit otT maybe... To be painted in June, with the rest of my AdMechs, once starting the CtA challenge! To be continued...
  3. So, January kind of put me in a small (large) hole for my plan to reduce my pile of shame. In response February has been a month of looking to redress that issue. Hobby time has been limited unfortunately. Having a small child means living with your very own nurgling and boy oh boy did she bestow some of papa nurgle's finest blessings upon us this month. In total I managed to complete a grand total of.....5 models. Not ideal. However on the plus side, they were all from the same army AND from the same army that I completed models for last month! This is fairly rare in Doobles-land and I'm actually a little proud of that. I even have a dozen or so more Ad Mech models primed and waiting at my airbrush station (lol it's just my desk + a mask) for March. This has the possibility of becoming that rarest of things.....a fully painted army. I've just jinxed it though I'm sure..... Anyway, here are our completions this month: 3 Breachers. I think I enjoyed painting these? On one hand I think the OSL is much much better than the Skitarii I did last month so that feels good. On the other hand these felt like they took much longer than they needed to despite the simple paint scheme. Can't put my finger on why, but I've got 3 more part built, and another 3 still on sprue and I find myself in no rush at all to pick them up. Anyway, I think they look alright. A Skitarii Marshall and a Techpriest Enginseer. I'm not as happy with these, although they're both lovely models. Not sure they have the presence it feels they should have as leaders but I'll reserve judgement until the force grows a bit more as I can view it all as a group. Might return to add a bit of something to them at a later date, but in the meantime I'm conscious of A) getting stuff done & B) not wanted to depart too far from the look and feel I've established and the techniques to get there. We'll see. In other pile-reduction news there was a lot of selling this month which - in spreadsheet terms at least - more than made up for the limited painting time. An entire project has departed (Flesh Eater Courts - side note, what on earth is with the price of Charnel Thrones??) and I also uncovered a random bunch of Ultramarines things that I didn't see me going to trouble of ripping apart and rebuilding to fit in my Black Templars. So off they went. Talking of Black Templars, and marines in general, I've found myself with less and less interest in 40K marines in the last 6 months. I love the BTs and their lore and aesthetic was a big part of what pulled me into the game back when they were the poster boys of 3rd edition. But I have no desire to paint any 40K marines or get them out for a game. Heresy is somehow different and still holds my interest, but in 40K marines are now bottom of the list out of the stuff I own. It's weird. Can't bring myself to part with them yet, but not leaving the garage for the painting or gaming table for the foreseeable future. Anyway, enough waffle, here are the numbers! Models IN: 12 Models OUT: 58 FEB TOTAL: -46 YTD TOAL: -30 We're back baby! Let's see what new stuff gets released in the next month, but I'm going to see if I can keep a bit of momentum going now. Marching on to March!
  4. Hey everyone, starting up a new Admech army and figured I'd track the progress here. Some of the base lore for the world is below, and I'll upload some photos whenever I get the chance :) The scheme is roughly inspired by "A Mechanicus...Darkly." ---BEGIN TRANSMISSION--- The world Aegaon was originally settled during the Dark age of Technology, before being overrun by orks during the long night. It is a harsh world, primarily covered in water split only by the peaks of undersea mountains that rise lonely from the depths. In M36, it was revisited by a rogue trader whose crew contained a member of the adeptus mechanicus, Techpriest Numerian. While on location, Numerian discovered an STC for a slightly different pattern of lasrifle mag, which had better charging efficiency while underwater than the traditional model. For this discovery, Numerian was gifted the world of Aegaeon and instructed to excavatefor any further STC fragments. The first 100 Aegaean Expeditionary forces were created to explore the oceans and caves of the undersea world,and by M37 it was determined that the world was devoid of any more fragments. By this time, Aegaeon had specialized into lasrifle production exclusively. Numerian, Arch-Techpriest of the world, became tired of the monotony of their production and jealous of other, larger forgeworlds. In M38, he revitalized the Expeditionary Force program to search new worlds for more undiscovered technology. The 486th Archeological Expeditionary force was one of the groups launched from Aegaeon with the sole purpose of discovering new technology. Led by Techpriest Triaxius, the expedition follows myths and legends around the cosmos, hoping to bring their small forgeworld into the limelight of the Imperium. Their blue robes mark their heritage as members of the undersea forges. ---END TRANSMISSION---
  5. Hi guys! I've been playing Warhammer 40k for over a decade now, and have my fair share of armies. I've had small blogs scattered on various forums before, but most haven't been updated in years, are archived and/or are filled with dead images. So I figured I'd just consolidate everything into a single blog, showing some of my older stuff and then continue with stuff I'm working on now or in the future. Apologies if you've seen some of the stuff before. I'm not the fastest nor the best painter, and with my short attention span I generally move between projects often to keep me from getting bored on painting the same stuff constantly. So here's my stuff, I hope you enjoy! I'll update this first post as an index to the posts with content for easy future reference. Tyranids - Hive Fleet Leviathan This was my first army which I started in 2008, after me and a few friends got into the hobby from playing the Dawn of War video games. I just loved the little gribblies and big monsters. Too inexperienced to realize beige is a pain in the ass to paint, I settled on a Leviathan-esque paint job before Hive Fleet Adaptations were a thing. Zoanthrope - Done Carnifex - 1, 2 Gants - Done Gargoyles - Done Trygon - Done Winged Hive Tyrant - Done Hive Crone - Done Swarmlord & Tyrant Guard - Done Tervigon - Done Exocrine - Done Haruspex - Done Tyrannofex - Done Deathleaper - Done Maleceptor - Done Old One Eye - Done Tyranid Warriors w/ Ranged Bio-Weapons - Done Grey Knights I always had a weak spot for the Daemonhunters, so I started this army in 2011 when the first plastic GK models came out together with their 5th edition codex. I also started experimenting with an airbrush around this time after failing to paint their power weapons one too many times (I still fail at blending). Haven't done much with them since 7th really after the Inquisition and Grey Knights got split up in separate codexes, and their current edition codex just feels lacking. Librarian - Done Brotherhood Ancient - Done Apothecary - Done Kaldor Draigo - Done Terminators/Paladins - Done Strike Squad - Done Purifiers - Done Inquisitor Coteaz - Done Ordo Malleus Inquisitor - Done Vindicare Assassin - Done Dreadnought - Done Venerable Dreadnought - Done Nemesis Dreadknight - Done Land Raider - Done Stormraven - Done Eldar - Craftworld Saim-Hann I started collecting Saim-Hann when their 6th edition codex came out in 2013, when the plastic wind riders and wraithguard came out. Jetbikes and wraith constructs are my two favourite aspects about Craftworld Eldar and I liked the vibrant red of Saim-Hann. That they matched the jetbike playstyle didn't hurt either, of course. Autarch Skyrunner - Done Farseer Skyrunner - Done Windriders - Done Vyper - Done Dire Avengers - Done Wave Serpent - Done Fire Prism - Done War Walker - Done Crimson Hunter - Done Spiritseer - Done Wraithguard - Done Wraithlord - Done Wraithknight - Done Blood Angels - 5th Company 'Daemonbanes' I wanted to do a Space Marine army for a while, as the Grey Knight model range is (still) very limited, and I kept seeing one new Astartes release after another that I couldn't include in my army. While I originally intended to do a custom chapter, I already had a Space Hulk set and a Deathstorm box for my Tyranids, so I figured I might as well just do Blood Angels as I already liked their background and already had those models anyway. So in 2015 I began working on the Sons of Sanguinius. Since the previous armies were relatively clean looking, I went for a more grimmer, weathered look for these. I picked the 5th company as the main focus, simply because I liked the black blood drop of that company's insignia best to match the darker look I was going for, plus it seems thematic to ally with my Grey Knights considering they're called the Daemonbanes. Sanguinary Priest - Done Commander Dante - Done Sanguinary Guard - Done Assault Squad - Done Bike Squad - Done Librarian - Done Librarian Dreadnought - Done Furioso Dreadnought - Done Deredeo Dreadnought - Done Death Company Dreadnought - Done Lemartes - Done Death Company - Done Baal Predator - Done Relic Sicaran Battle Tank - Done Drop Pod - Done Sniper Scout Squad - Done Close Combat Scout Squad - Done Captain - Done Suppressor Squad - WIP 1, Done Thunderhawk Gunship - WIP 1, WIP 2 Adeptus Mechanicus & Imperial Knights - Forgeworld Xana II & House Malinax Always been a fan of the AdMech, and generally I go for the tech-priest character in any of the 40k RPGs I've done over the years. After snagging two cheap knights from a Renagade box and getting some Skitarii from the Kill Team starter set, I finally started with the cogboys in 2018. As I already had two red armies and didn't want a third, and I loved the colour scheme of House Malinax from FW, I decided to go with this colour scheme for the AdMech units as well. I know that lorewise they're hereteks/traitors to the Imperium, but I don't intend to go all chaosy/dark mechanicum on them. Skitarii Vanguard - WIP 1 Skitarii Rangers - WIP 1 Sicarian Infiltrators - WIP 1 Armiger Warglaive - WIP 1 Knight Warden - WIP 1 Scenery, Terrain & Gaming Room I'm lucky enough to have a spare bedroom (and a wife that lets me use it) as a dedicated hobby room, and have my own gaming table. I love building scenery, even though it takes me ages to complete any projects because of the amount of work required for the bigger projects. Gaming Table - Done Realm of Battle - Done Fortress of Redemption - Done Skyshield Landing Pad - Done Woods - Done Blastscape - Done Aquila - Done Imperial Sector Buildings - WIP 1 FW Industrial Sector - WIP 1, WIP 2 3D Printing Always wanted to get into 3D printing, but wanted to wait for a printer that could print high quality prints without having thick layer lines, had a large enough volume to tackle larger projects but was still affordable enough. This turned out to be the Phrozen Transform. 3D Printer - 1
  6. Greetings! I'm a Black Templars fanatic and conversions enthusiast. I used to crawl around this board more than 5 years ago and even posted some of my stuff back then. I took a break from the hobby for a couple of years but reentered the game about 2 years ago. In the past time I put together a lot of stuff (exclusively for my two big loves in 40k: Black Templars and Inquisition) and don't want to hold it back from you. I see this as a compendium of my work and gonna update it whenever I have some new freaks to show off. Criticism and suggestions welcome as always. Old models: Black Templars Castellan mainly based on this wonderful and inspiring Artwork by John Blanche Black Templars Sword Brother also based on the Blanche Artwork Ordo Hereticus Inquisitor Black Templars Dreadnought some random Servitor with Heavy Bolter Newer Stuff: Black Templars Assault Squad Inquisition Lexmechanic Inquisition Warrior Acolytes Inquisition Familiar
  7. I am a lesser son of greater fathers. I am the descendant of men who carried the human race from its infantile cradle to the mantle of supremacy across the galaxy. I am the son of warriors whose tread shook the stars and whose fury shattered civilisations, whose courage turned back the shroud of Old Night, and whose honour has served as an example for generations since passed, and for those yet to come. I am the last in a long line of warrior-heroes who have left their indefatigible mark on the course of human history, and who will be revered forever more across the ages as legends. And rightly so. Yet I am no legend. Nor am I a hero. I am the last of my brothers and the most fallible of them all. I am the sole survivor, the outcast, the lone wanderer who stood, paralysed, as his brothers were cut down and murdered by those who should have been our kinsmen and shield-brothers. My sin is that I live, while those who were far worthier than I, far nobler and doughtier men, lie dead. I am a lesser son of greater fathers, and by what authority is vested in me by the Primarch and by the Emperor, beloved by all, I swear I will avenge my fallen brothers and reap such a tally amongst their murderers that I might stand as an equal amongst my brothers in the afterlife. -from the journal of an unknown battle-brother, XIIIth Legion 'Ultramarines', company and Chapter unknown _____________________
  8. HiMyNameisHarry aka DarKHaZZl3 and I will be your in-flight entertainment for the duration of my hobby life A while back I had several WiP topics of various themes, and needless to say, it was a bit of a ball ache. So instead I've decided to throw everything into one pot in an aim to get more feedback and possible praise for being semi-awesome not making a complete mess of things! In between my own stuff (which honestly is mainly not 40k orientated these days) I do take on commission work... While this won't strictly be 'Armies of the Imperium' based, I don;t want to set up another topic, so they'll also live here There is quite a back catalogue of posts, so bellow are the links to each of the categories on my blog if you want to keep up to date on any specific project. +--EDIT--+ A while back the B&C had a huge update. In this overhaul they have trashed the blog section of the website. A such my hobby blog posts have all been deleted, and therefore the links I have posted will no longer work and thus have been removed (I think I got them all anyway). So from now on, any links to written blogs will take you to The Underhive Hero. But all/most of my images will still be hosted here on the B&C! +--EDIT--+ I don't post much online anymore... that is something I am looking to get back to. You can find almost everything on my instagram, or on my commission page, depending on what it is (links in sig) Cheers for checking this out, Comments, Compliments and Constructive Criticism all welcome. I Hope you enjoy the ride +--ACTIVITY LOG (Recent first)--+ UPdate 29/08/2020 = 30k Ultramarine Commission complete ! part1 (Page 9). Update 27/08/2020 = 30k Ultramarine Commission wip (Page 9). Update 14/08/2020 = The Great Unclean One Commission Complete! part 2 (Page 9). Update 09/08/2020 = The Great Unclean One Commission Complete! part 1 (Page 9). Update 06/08/2020 = Teaser: The Great Unclean One Commission part 2 (Page 9). Update 05/08/2020 = Teaser: The Great Unclean One Commission part 1 (page 9). Update 28/07/2020 = Abaddon the Despoiler Commission Complete! (Page 9). Update 10/02/2020 = Corvus Corax Commission Complete! (Page 9). Update 10/02/2020 = Teaser: Corvus Corax Commission (Page 9). Update 06/07/2019 = Leam Russ Commission Complete! (Page 8). Update 05/03/2018 = Teaser: Leman Russ Commission (Page 8). Update 30/01/2018 = Solaris Reaper Space Marine - Single Miniature (page 8). Update 17/07/2017 = Imperial Knight project. Testing Terryn (page 8). Update 20/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Triumvirate (Page 8). Update 11/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Prayer of completion (Page 8). Update 06/02/2017 = L'Ordre Des Angels - The Sisters of Battle - The Ecclesiarchy (Page 8). Update 03/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Buttery biscuit basecoat (Page 8). Update 07/10/2016 = Salamanders. PK FIRE! (page 8). Update 03/10/2016 = Salamanders. Coil, coil melta, and trouble. (Page 8). Update 16/09/2016 = Salamanders. Armour up! (page 8). Update 05/09/2016 = Adeptus Mechanicus. Knowledge is power - Project complete (page 8). Update 30/08/2016 = Adeptus Mechanicus. A warm fuzzy glow (Page 8). Update 27/08/2016 = Adeptus Mechanicus. Darkness (Page 8). Update 22/08/2016 = Salamanders. Annihilation! (Page 7). Update 19/08/2016 = Salamanders. Don't lose your head! (Page 7). Update 12/08/2016 = Salamanders. Bon Anniversaire! (Page 7). Update 15/04/2016 = Salamanders. Devastator Ready! (Page 7). Update 06/04/2016 = Salamanders. A Fiery Red Head. (Page 7). Update 28/03/2016 = Salamanders. A Prophecy is Fulfilled. (Page 7). Update 16/03/2016 = Salamanders. Unto the Anvil! Finally! (Page 7). Update 01/03/2016 = Imperial Knight project. Paint Factory (Page 7). Update 16/02/2016 = L'Ordre Des Angels - The Sisters of Battle - Fly on the wings of.. green stuff (Page 7). Update 16/02/2016 = Imperial Knight project. Manufactorum (Page 7). Update 23/01/2016 = Imperial Knight project begins! (Page 7). Update 28/05/2015 = Inquisotr Coteaz reboot. Always TBT; Cloak, Fur and the Force (Page 7). Update 20/05/2015 = Inquisotr Coteaz reboot. A man of the cloth (Page 7). Update 16/05/2015 = L'Ordre Des Angels - The Sisters of Battle - Layers of Dakka (page 7). Update 14/05/2015 = Gaming Board Project. Stage 16. Lamp Post Perfected (completed) (Page 6). Update 06/05/2015 = Gaming Board Project. Stage 15. Look for the lights that shall guide you home (Page 6). Update 23/10/2014 = L'Ordre Des Angels - The Sisters of Battle - Faith is out shield; having a big ass wall helps (page 6). Update 14/10/2014 = L'Ordre Des Angels - The Sisters of Battle - Paint dat Dakka Dakka (Page 6). Update 01/10/2014 = The Not-So-Mighty Imperial Navy - Terrain Project 5. Downed Aquila (Page 6). Update 22/09/2014 = Brown. Grey. Red. Black. Forever - Terrain Project 5. Downed Aquila (Page 6). Update 14/09/2014 = Layers. Layers Everywhere - Terrain Project 5. Downed Aquila (Page 6). Update 07/09/2014 = Inquisitor Coteaz reboot. IT HAS PAINT! (Page6). Update 31/08/2014 = All its Base are Belong to Me - Terrain Project 5. Downed Aquila (Page 5). Update 28/08/2014 = Inquisitor Coteaz reboot; Throwback Thursday? Already hit a snag (Page 5). Update 24/08/2014 = Unto the Anvil a Little Too Hard eh? Terrain Project 1 - Land Speeder FINISHED (Page 5). Update 12/06/2014 = L'Ordre Des Angels - The Sisters of Battle: Marble; The Basework of Basses + Grey Knights/ Inquisition sneak peak (Page 5). Update 20/05/2014 = In Your Underhive, Destroying Your Buildings. Terrain Project 1 - Land Speeder (Page 5). Update 07/05/2014 = It Came From Urban Space. Terrain Project 5 - Downed Aquila (Page 5). Update 05/05/2014 = Urbanising the Urban Board. Terrain Project 4 - Imperial Building (Page 5). Update 01/05/2014 = Sutorīto Kurētā. Terrain Project 3 - Street Crater (Page 5). Update 29/04/2014 = Gun Speeder? Land Emplacement? Terrain Project 2 & 1 - Gun Emplacement + Land Speeder (Page 5). Update 30/03/2014 = Gaming Board Project. Stage 14. Dusty streets. 12 - 6. (Page 4). Update 28/03/2014 = Gaming Board Project. Stage 13. Streets awash with...wash (Page 4). Update 27/03/2014 = Terrain Project 2 - Gun Emplacement. (Page 4). Update 25/03/2014 = Terrain Project 1 - Land Speeder (Page 4). Update 21/03/2014 = L'Ordre des Angels - The Sisters of Battle: List revised (Page 4). Update 03/03/2014 = L'Ordre des Angels - The Sisters of Battle: First shot at a new(ish) dex list (Page 4). Update 15/01/2014 = Killing Them With Kindness part 2 + L'Ordre des Angels - The Sisters of Battle: Proof of concept (Page 4). Update 13/01/2014 = More distractions. Killing Them With Kindness. Part 1 (Page 4). Update 11/01/2014 = Gaming Board Project. Stage 12. Light. Camera. Lamppost - The pun I should have used before (Page 3). Update 07/01/2014 = Gaming Board Project. Stage 11. Lights. Camera. Inaction (Page 3). Update 19/12/2013 = Gaming Board Project. Stage 10. Follow the Grey Slab Road (Page 3). Update 09/12/2013 = Gaming Board Project. Stage 9. Turn to Grey (Page 3). Update 20/11/2013 = Gaming Board Project. Stage 8. Base! Done! (Page 3). Update 12/11/2013 = Gaming Board Project. Stage 7. A Strong Learning Curve (Page 3). Update 12/11/2013 = L'Ordre des Angels - The Sisters of Battle: Completion and Hiatus (Page 3). Update 21/10/2013 = L'Ordre des Angels - The Sisters of Battle: The Final Superior + Gaming Board Project. Stage 6. Paving the Way to Completion (Page 3). Update 26/09/2013 = Salamanders: Trial of the written word, or, concept army lists (Page 2). Update 17/09/2013 = Fission Mailed - Reasons for delay (Page 2). Update 07/09/2013 = L'Ordre des Angels - The Sisters of Battle: Rank, File, Speech and Flight. Infantry built (Page 2). Update 23/08/2013 = L'Ordre des Angels - The Sisters of Battle: By Faith and Microwaves. Metla Squad complete (Page 2). Update 14/08/2013 = Gaming board project. Stage 5. Testing sand + L'Ordre des Angles - The Sisters of Battle: Retribution. + Something else (Page 2). Update 09/08/2013 = L'Ordre des Angles - The Sisters of Battle: A chip off the old marble block. (Page 2). Update 06/08/2013 = B&C Database error: Posts repaired. (Page 2). Update 00/00/0000 = L'Ordre des Angles - The Sisters of Battle: Worst model ever finished! (Page 2). UPdate 00/00/0000 = Gaming board project. Stage 4. Detailing the street (Page 2). Update 00/00/0000 = L'Ordre des Angles - The Sisters of Battle: Worst model ever! (Page 2). Update 00/00/0000 = L'Ordre des Angels - The Sisters of Battle: Anti Air Guns for Nuns (Page2). Update 00/00/0000 = Gaming board project. Stage 3. Curb your enthusiasm (Page 2). Update 03/07/2013 = L'Ordre des Angels - The Sisters of Battle: Roster ready + Game board project. Delayed. Stage 2.5 (Page 2). Update 19/06/2013 = L'Ordre des Angels - The Sisters of Battle: The shoulder pad conundrum (Page 2). Update 18/06/2013 = Game board project. Stage 2. Building the layout! (Page 2). Update 15/06/2013 = Game board project. Stage 1. Planning (Page 1). Update 12/09/2013 = Cautiously Joined Istvaan V (Come All Who Dare) Under the Banner of the Salamanders (Page 1). Update 30/06/2013 = L'Ordre des Angels - The Sisters of Battle: Schemes, banners and the task ahead (Page 1). -DH-
  9. So awhile ago, Umbral and I started doing some Adeptus Mechanicus bits and pieces for my Adamanticores project. We'd pretty much filled out a surprisingly diverse complement of tech-priests, various armed laity [the Data-Recovery team], and even some hulking brute 'praetorian'-alikes; and then put all this to the side as other projects of more pressing immediacy came once more to the fore. And then part-way through last week, we both kinda wound up - completely independently of each other - playing around to do a few more, of evidently rather *different* feel to what'd come before. So with that in mind ... behold, our latest exercise in Hobby ADHD. Not quite sure what we're going to do with them - or which of our various projects they'll fit into as yet. So they'll no doubt continue to expland slooooowly as one or more warbands of more 'traditional' AdMech flavouring than the stuff we've done thus far. The three chaps in the back are quite likely heavily armoured and hulking 'elite' Skitarii - with an obvious Warlord in the person of the middle chap with the axe and skull, and two escorts for him. These're largely [but not entirely] Umbral's handiwork - we had a few spare Sigmarines and had been wondering what to do with them... The two in front are all my own. I decided I wanted to try and put the "priest" back in "Tech-Priest" and assemble a pretty standard [if low-ranking] member of the Clergy that really brought back that 'classic' 3rd ed AdMech kinda vibe [don't get me wrong, I've loved the 'offbeat' ones we've done for the Adamanticores, and the modern GW AM range is pretty cool ... but I want to see more Medieval sometiimes!]. Hence the chap on the left, who's evidently been captured mid-rite - what with the swinging incense censer, and the illuminating torch. Also quite a contrast [and a welcome one, I feel] for him to be comparatively unarmed [with hte exception of the pistol at his side - this *is* the 41st millennium, after all!]. That's kinda what i meant by bringing it back to "Priests" rather than militants. [Partsmix is a Bretonnian Men-At-Arms body, Skitarii head, Censer from the Scions' servo-skull plus a miscellaneous bit of sprue, arms also from the Scions kit, and hte torch is made out of the lower half of a Scions banner with the staff-topper from the Empire Wizard kit, and a pistol from the Cadian Command] The chap on the right , the Machine Cultist, i didn't really set out ot make *at all*. He just kinda came together spontaneously when i was looking at some Skitarii arms and a flagellant body that I happened to have sitting around. From there, a large bald head to possibly suggest some vat-grown or otherwise not-entirely-organic-human [kinda like the Hitmen iwth hte red ties and abominable movie franchise you may have seen around], and some long dangling cables were all that was needed to 'complete' the look - a data-tether that runs directly into his spine, and a more 'generic' cable into his side [which'll hopefully hep to convey a sense of 'motion']. The bionic arm won't be out of place, either! [Partsmix is Flagellant body, Cadian Command head, Skitarii arms & weapon, cabling from a Cadian Command servo-skull and a Skitarii backpack] Now as for the three warriors, from left to right ... On the left we have a mixed close-assault and ranged warrior - a heavily modded chain-fist and lightning claw for the former, with a hellpistol and MIU grenade launcher for the latter. [Partsmix: left hand fist is from Tyberos [plus a servo-thing from a scyllax and a pistol from the Scions kit], head from Sicarans, Sigmarine body, and Marine lightning claw. The backpack .. which was my contribution to proceedings, is a Cadian Command vox-caster, parts from a Marine arm, a Guard grenade launcher and magnoculars, Grey Knights purity seal, Guard HQ gas-mask and banner topper, and I thnk the cabling might be from a Skitarii special weapon? hard to remember. The grenade-launcher WAS aligned with his ocular unit - but after a breakage and reattachment, haven't been able to get it back *quite* to the same positioning. Oh well. Close enough. ] Middle is the Skitarii Warlord. He gets across vibe of a battle-hungry, highly experienced, and heavily modded mortal frame in immortal armoured shell quite nicely, I reckon. [Partsmix: Head and surrounding area from a Scyllax, axe-head from a Tech-priest Enginseer; Volkite [*CHOOM!* *CHOOM!*] from the Magos Dominus with a resin barrel [umbral has a thing about actually having barrels that have space in 'em, you see]; and Sigmarine body] On the right, a much more exclusively close-assault oriented warrior - twin lightning claws, but also a servo-arm that may indicate this particular soldier has been pursuing with some success an ordination and greater technical competency. [Partsmix: Marine lghtning-claws, Sicaran head, Enginseer backpack, and Sicaran taser-goad thing].
  10. Ok guys, I desperately need help. About a couple of months ago, I was cruising through eBay and saw a Cerastus Knight Atrapos with a starting bid of $65. I figured, hey, I will give it a shot. I primarily play Dark Angels and Sons of Horus, but for $65 I couldn't pass it up. I ended up winning it for that amount. I promptly assembled it and since then it has sat in my drawer, languishing away. To make a long story short, I decided that my project for the next couple of months will be the completion of my Atrapos. Which brings me to some points that are kinda questions. 1) Are there any benefits to running an Imperial Knight House vs. a Mechanicus Knight? I know there is a difference, but I unfortunately have not had the opportunity to look at the new AdMech codex. I have the Imperial Armor Index with the Atrapos' stats, but seeing as how the new Codexes supersede the Indexes I figure there might be some new issues or themes to consider. 2) What kind of custom bits are available to spruce up a Knight, GW or otherwise? I had an idea about a custom Knight house that had a Greco-Roman theme to it. I thought that it would be cool to replicate the scenes of Trajan's column on the armor panels of the Knight describing its history. Unfortunately for me, that involves either 1) a level of painting skill I do not have or 2) a level of greenstuff skill that I do not have. 3) Lastly, I would like this Knight to be field-able in either my 30k Sons of Horus army or my 40k Dark Angels Army without having to stretch the fluff too much. Is this feasible? If so, what are some of ya'lls suggestions? Thank you in advance for answering!
  11. Gearing up for the move, but I wouldn't want to leave you all hanging, so here's a brand new Glacial Geek Battle Report! https://youtu.be/X-wNVZ7ezrE This time my Dark Angels take on the Adeptus Mechanicus! The mysterious piece of technology had resisted all scans up until this point. No one knew quite what it was capable of doing. The one general consensus was that it should remain dormant. So when a rogue element of the Adeptus Mechanicus threatened to power up the device, an emergency call was made for anyone able to stop them. The Dark Angels recieved that call and made their way to the planet. The possible fate of the entire galaxy at stake. Will the Unforgiven be able to stop the Ad Mech forces from powering up the device, or will the followers of the Omnissiah help the technology realize its potential? Watch and find out!
  12. The Journey So Far. So, following a six year hiatus from the hobby I've finally been drawn back in. After convincing my girlfriend to read the Gaunt's Ghosts and Horus Heresy series, she eventually convinced me, to show her the physical side of the 41st Millennium, which is to say, collecting, painting and gaming. We decided, first, to tackle Shadow War:Armageddon, its simple rules, small units, and relative cheap nature (only needing one box of miniatures) being the perfect introduction for her, and refresher for myself. After some back and forth she decided on a Dark Eldar Wych cult, where as I went for the indefatigable Skitarii Rangers. In this thread, I'd like to show, discuss, and get C&C on our miniatures. Any advice on Shadow War, or indeed collecting Skitarii and Dark Eldar armies (our next goal), would be very much appreciated. Thanks in advance all, I hope you enjoy. The Theta-23 Ranger-Expatriarii. Skitarii Alpha: Primus Expatriarii Calix-Δ-88 Skitarii Specialist: Expatriarii Vasily-N-43 Skitarii Specialist: Expatriarii Remus-Ω-50 Skitarii Ranger: Expatriarii Chobham-Γ-03 Skitarii Ranger: Expatriarii Crarrv-Σ-45 Skitarii Fresh-forged: Expatriarii Bordon-Γ-67 Skitarii Fresh-forged: Expatriarii Tomaz-Φ-94 Skitarii Alpha. http://i.imgur.com/CE3nWnD.jpg http://i.imgur.com/sixAT5e.jpg Skitarii Fresh-forged. http://i.imgur.com/3dgEBvy.jpg http://i.imgur.com/ONTdT7e.jpg Skitarii Rangers. http://i.imgur.com/j1tHKqR.jpg http://i.imgur.com/Ym7QNQt.jpg
  13. Hi -- this will be the log of my up and coming Adeptus Mechanicus force for 8th edition. I haven't touched 40k since 3rd edition so this is something of a revival for me. I'll be staying away from traditional forge-worlds by going with an Explorator Fleet theme; additionally the fleet has been lost out past the light of the Astronomicon for quite some time so it has slowly drifted into the realm of non-traditional in some cases. Think odd allies, worn down looking vehicles and mixed schemes on all of it as new forces have been rolled into the fleet over time. I'll be constructing characters to go with the fleet and hopefully this will be a fun outlet for some wacky ideas over time too. IMGUR Album : https://imgur.com/a/fcZq4 Some choice images so far : Figured I'd put at least one Onager on a rocky base, making the crawler legs make sense : http://imgur.com/UNiicII.jpg Adding some stowage to all the Onagers as well : http://i.imgur.com/K2z27O7.jpg Potential colour scheme -- just tone done in photoshop, no weathering etc : http://imgur.com/e2UyM3F.jpg My take on the Corpuscarii - A gang of asteroid miners who were somehow exposed to and gained control of the Motive Force and picked up by the fleet along the way. The traditional Fulgurites in the fleet are not a fan of the hard drinking, heretical workers who have somehow been blessed by the force of the Omnissiah but they can't deny their capability. ( Also a mockup -- I need to obliterate the Genestealer markings and add a bit more machine spirit -- also not a fan of the arms from the real priests - might need to find something a little more 'electrofist' looking and use that ) http://imgur.com/Qjz5iRM.jpg I love how the Neophyte Hybrid armor looks a lot like the Solar Auxilia suits -- another model I'd like to incorporate one day. -- More to come
  14. Another week dawns, ushering in another full week until the weekend ... What better way to help ease that pain than a brand new Glacial Geek Battle Report?! https://youtu.be/sN2kxbf2qQc This week my Dark Angels take on the Adeptus Mechanicus! The message ended with "return our lost assets." That was how the Adeptus Mechanicus ended a "request" for assistance. The Librarian crumpled up the missive and hand handed it back to the serf who had brought it to him, "What more should we expect from those who sold their souls for machinery?" He walked down the corridor in the Dark Angels Battle Barge towards the quarters of his fellow Epistolary so they could discuss this latest mission. Mars wanted them to drop to this planet and find out what had happened to an Ad Mech force that had stopped responding to communications. Seemed simple enough, but he knew that Mars shared as little as possible with those outside their Cult of the Ommnissiah and anything they said hid layers of secrets. He knew that should they proceed wantonly that the truth behind this "request" would only be discovered when it was too late ... Will the Dark Angels be able to locate and return the lost Adeptus Mechanicus force, or will the secrets of the Ommnissiah prove more deadly than they appear? Watch and find out!
  15. I haven't been having any luck with my skitarii infantry in my past games. to be fair I haven't built my lists around them per say either, but for what they do right now It is hard to justify bringing them in my games. Maybe I am just having really bad luck with them, or maybe I am expecting too much, but right now I feel that they don't do as much as scions or other guard units while being more expensive at the same time. Is there any way to get more milage out of vanguard or Rangers?
  16. I'm proud to present my (mildly) bee-themed collection of painted Mechanicus and Mechanicum models, along with two Imperial Knight Households, House Nestis and House Temporis. If after looking at my models, you're interested in knowing more about their background, you can find it via the following links: Forgeworld Bezoa House Temporis House Nestis Legio Kerberos Gnosis Prime (for more information on the homeworld of both House Nestis and the Legio Kerberos, Forgeworld Janus) Let's start with the Skitarii
  17. I admit that I'm stepping on some fluff to create Magos Malleus as a thing, but I felt it was appropriate considering the army. Some may know of this project from the Ad Mech section, but for those who don't, I'm working on Forge World Moon Deimos, the Ad Mech who support the Knights of Titan both through supplies, and sometimes in battle. This means they fight daemons regularly enough to make it a point to have Magos who likely specialize in such studies, hence the created title. So the official artwork for Deimos is pretty limited, being just this guy: http://wh40k.lexicanum.com/mediawiki/images/thumb/8/84/DeimosSkitarii.jpg/220px-DeimosSkitarii.jpg And as we can see there isn't a lot to work off here, but after spending FAR too long studying this picture to try and work out my paint scheme I've nailed down some details: blue-grey coats (following a Space Wolves painting scheme for this, but test models will determine if I stray from it. I tried some flat grey schemes but it lacked something thus pushing into Russ Grey and Ferensian Grey) with off white linings, red armour and underclothes, copper metal accents, and dull silver for the more functional parts. Pretty straight forward, though it does mean some more paint shopping is in order. But I can't start a plog without some painting so here's a 95% completed Cawl (5% being the basing that I'm honestly probably never going to get around to doing since I'm not building a Mars army): The way the colors wash out a little with my camera honestly annoys me but it's almost a decade old and only 10mpx so I'll take what I can get since it does an okay job at least. I fully admit that I am more of a fan of subtle effects (that don't always carry over on my camera), so the cables aren't done with strong highlights, nor are the glowing bits going full OSL (I figure if he's outside, which is how I usually base my models, then he's likely competing with stronger light sources like the sun, so I keep a glow but don't take it to full OSL levels). Consider it a style choice to be a little more subdued I suppose. So with Forge World Graia's rules (warlord trait to shoot while locked in combat, and the surviving death or fleeing on a 6) the obvious winners are Vanguard (who like getting close and will likely end up in combat anyways) and Electro-priests (who either like getting close or actually into melee, and turn into a horde of one wound tanks that get a 5++, a 5+ to ignore things that get past that and with Graia another 6+ to avoid wounds that get past that. Basically they're better at tanking wounds than most things in the game, and since they don't care about cover (6+ armour means they won't get better than a 5+ from cover) means they can be used more aggressively). Naturally everything benefits from a chance to not die on a 6, though the way it plays the army will definitely be leaning away from more static based shooting (though running some ranged shooting will still be a thing, it's not going to be a gunline focused army). Only many games will determine if being aggressive will actually pay off, but I look forward to seeing how many armies are properly grounded. ;) That said, here's what is currently ready for paint (and has been washed with Nuln Oil yesterday evening): Not seen are the Skitarii I'm currently building into sub-assemblies. 4 Rangers (1 Alpha with rifle, 1 Ranger with rifle, 1 Ranger with Omnispex, 1 Ranger with Arquebus) and 6 Vanguard (2 Alphas with rifles, 1 Plasma Vanguard, 1 Vanguard with Data Tether, 2 Vanguard with rifles). I may make one of the rifle Vanguard into an Arc Rifle Vanguard since S6 shooting is still good, even if it's not good against vehicles, but I haven't fully committed to that yet. I'm a little hesitant to do it since that does mean 2-3 weapons that can't shoot while running up the board to get into position, but then again it's possible that they may turn out to be effective if I'm dealing with T3 models (wounding on 2s is always good) that I don't want to waste plasma on or light vehicles (Sentinels, Dark Eldar skimmer craft) that I don't want to use a Neutron Laser on in lieu of heavier targets. Basically I'm looking at them as kind of a middle ground weapon for the purposes of a TAC army, plus they look cool (which is always the most important thing, right?). I'm going to try and update at least every few days at least, and with no idea how much will be added to this army (I'm currently thinking of being able to field a full sized unit of every option, but that might be a little much :P), especially with the rumored Mechanicus/Necron box game that may be coming (that is if it isn't just Mars rules).
  18. So, Kill Team is out, the game is great, and all is right with the world. Of course, I jumped into it with my usual marines, as I AM a Dark Angels player, but I do look forward to assembling the teams that came with the Start Set. Specially the Skitarii. Since I am not and have never been even close to an Ad Mech player, I would love to hear your considerations on my planned list. Here goes: Hidden Content Kill Team - Skitarii - 100pts Leader Vanguard Alpha (Leader), with Phosphor Blast Pistol and Power Sword Specialists Ranger Alpha (Zealot), with Phosphor Blast Pistol and Power Sword Ranger Gunner (Sniper), with a Transuranic Arquebus Vanguard Gunner (Scout), with a Plastma Caliver First Fire Team Ranger with Omnispex and Galvanic Rifle Ranger with Galvanic Rifle Ranger Gunner with Arc Rifle Second Fire Team Vanguard with Radium Carbine and Enhanced Data-Tether Vanguard with Radium Carbine The idea behind the team as listed is as follows: Hidden Content First, the Sniper Ranger with the Transuranic Arquebus is joined by the Omnispex Ranger from the First Fire Team, who acts as a spotter. This gives him a 4+ (3+ with Tactics) weapon, rerolling 1s, and ignoring obscured. They hang back and pick shots at prime targets. Second, you place the Vanguard Alpha with a Ranger and a Vanguard, and the Ranger Alpha with another Ranger and another Vanguard. This gives you 2 teams of 3 that have one melee focused warrior, one mid-range focused warrior, and one long range support warrior. The even split of teams (one taking the Enhanced Data-Tether, the other taking the Arc Rifle) means that they present equivalent threat to the enemy, dividing his focus. And, should a team get focus-fired upon, and taken out, the whole teams effectiveness is less dramatic than if I lost all my rangers or all my vanguards at once. Each team can push the mid field, press the offensive, and engage in some melee once things get tough, and hopefully handle themselves. Thirdly, you have the final Specialist. The Scout. I see this guy as a lone operative type of warrior, darting out of LOS across the field with its advance rerolls, to go and breach the enemy lines to take out heavies and snipers with his Caliver, or even hunt down more elite units and lone heroes. Although he is on his own, the Ehanced Data-Tether should give him a hand in resisting the nerve checks, for when he gets hurt along the way. I would welcome any criticism and suggestions on how to improve the list. Thank you!
  19. From the album: Adeptus Mechanicus

    Here's a friendly rad-trooper stepping over some really unpleasant minerals...
  20. https://youtu.be/S3y3_DA67Ms I talk about what drew me to collect Admech, my play style, favourite models and an in depth look into the colour scheme. Hope you enjoy!
  21. Brother 'Ussell

    mockup1

    From the album: Misc. Stuff

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