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  1. □▪︎□▪︎□▪︎FILE BEGINS▪︎□▪︎□▪︎□ Maxims of the Adeptus Mechanicus In these sacred texts of the Adeptus Mechanicus, it is proclaimed that the Omnissiah's wisdom is infallible and that these holy documents are beyond reproach. Should any mortal dare to perceive a flaw within these hallowed pages, it is not the text that is at fault, but rather the observer's own flawed understanding. Such a realization marks one as a heretek, a blasphemer against the divine logic of the Machine God, and a candidate for immediate re-education—or worse!" □▪︎□▪︎□▪︎□ Admonitions Mechanae 3:16 Seek not the words of the xenos, lest they infect us with blasphemy. Warhammer 40,000: Mechanicus Aetheric Manuscripts Appendix 71 Without a Standard Model, there is naught but madness and Chaos among the stars. Warhammer 40,000: Mechanicus Amalanthians 9.41 Thus does the Enemy seek to crush our spirit, for our souls are our most potent weapon. Warhammer 40,000: Mechanicus Amarinthine Admonitions If it resembles a heretic, if it speaks like a heretic, and if it be redolent to the nose, as if like a heretic, then a heretic it will be! Warhammer 40,000: Mechanicus Amalathian Commentaries Chapter 94 We fight the foe’s battle for him, when we take his words into our hearts. Warhammer 40,000: Mechanicus Amaranthine Verses 78.12 No task that is easy is ever worthwhile. Warhammer 40,000: Mechanicus Antonine Musings 901.45 Failure is unique among sin, in that we can turn it into a virtue when it drives us to succeed. Warhammer 40,000: Mechanicus Aphorisms 7.1 There are horrors in this galaxy that only faith and steel can overcome, and that we should be grateful we shall never fully understand. Warhammer 40,000: Mechanicus Aphorisms 7.31 Grant a coward the excuse to retreat from the battlefield and he will never fight again. Warhammer 40,000: Mechanicus Aphorisms 56 Look not upon the alien, for the alien looks back. Warhammer 40,000: Mechanicus Aphorisms 94.13 The Enemy rushes to action, when our ministrations cause him fear. Warhammer 40,000: Mechanicus Aphorisms 97 If it is worth doing, it is worth doing to completion. Warhammer 40,000: Mechanicus Aphorisms of the Logic-Saints 7.91 In the presence of the xenos lies the invisible miasma of corruption. Warhammer 40,000: Mechanicus Appendix Heuristica 73.90 And we shall cast them down, that corrupt by their presence; We shall break the teeth of the xenos that would swallow us whole. Warhammer 40,000: Mechanicus Armageddon Verses 13.90 They need not rend us with their blades. They have but to make us witness them, and thereby can we fall. Warhammer 40,000: Mechanicus Avelornians 5.91 Fragile indeed are the tools of the righteous. Warhammer 40,000: Mechanicus Cannot unless you Canticle v.34 The only will of the Machine Spirit is that of the Omnissian technologies, for the Xenos will deceive you and tempt you, but you will not falter, for you are a Priest. Warhammer 40,000: Mechanicus Canticles Borealis 6.15 Inefficiency is a slope whereupon one slides ever downwards, by degrees, until one reaches the nadir unknowing. Warhammer 40,000: Mechanicus Canticles Flamminia 713 When we muse on the works of the enemy, we invite him into our minds. Warhammer 40,000: Mechanicus Canticles Logica 6.41 Where corruption remains, men will fall. Warhammer 40,000: Mechanicus Canticles of Gethsemenoth Line 87 Let the weaker in mind follow the words of the strong! Warhammer 40,000: Mechanicus Canticles of Mars 79.12 Rejoice. Give thanks. For we are but one step now from triumph. Warhammer 40,000: Mechanicus Canticles of Rousing - excerpt Let chime ring out! Part the veil of circuit and gear. For now is the hour of motion. Warhammer 40,000: Darktide - Commodore's Vestures item: Perpetuum Mechanicus Castigations 17.4 Thus are the wages of those who delve too deep. Warhammer 40,000: Mechanicus Catechism of the Autoculus of Mars - excerpt Toll the Great Bell Once! Pull the Lever forward to engage the Piston and Pump... Toll the Great Bell Twice! With push of Button fire the Engine And spark Turbine into life... Toll the Great Bell Thrice! Sing Praise to the God of All Machines! Warhammer 40,000 4th Edition Rulebook, Introduction Chant for the Prevention of Malfunction May your weapon be guarded against malfunction, As your soul is guarded from impurity. The Machine God watches over you. Unleash the weapons of war. Unleash the Deathdealer. Imperial Armour - Imperial Vehicles for Warhammer 40,000, pg. 17 Codex Fulminatus 83.12 Show caution and scorn in all things. Warhammer 40,000: Mechanicus Cognis Amalathian 5.89 A Tech-Priest eschews the illogicality of fear, the unbalanced equation of doubt, the broken circuit of failure. Warhammer 40,000: Mechanicus Collected Logic-Psalms 31.3 And lo, shall Your holy steel be as armour around our souls, and shall Your wisdom guide our hands. No spear nor barb of the enemy shall trouble our flesh of iron. Let the will of Mars be done! Warhammer 40,000: Mechanicus Colloquialisms Minor Chapter 51 It’s not work if you enjoy it. Warhammer 40,000: Mechanicus Colloquialisms of Metalica Chapter 52 Enough fire in the right place can solve any problem. Warhammer 40,000: Mechanicus Conceptua Comprehensis Verse 329 Blessed is he who, in death, does his duty. Warhammer 40,000: Mechanicus Confessions of Logic-Saint Levistian There can be no forgiveness now. No penitence that will satisfy my sin. Warhammer 40,000: Mechanicus Contemplations Hagiographica Death itself is scarcely an excuse for the sin of duty undone. Warhammer 40,000: Mechanicus Epigrams of Saint Eukelsis 3.89 Protect the shield of the mind, and the body will be shielded thereby. Warhammer 40,000: Mechanicus Epigraphs Macrologica Psalm 105 Wheresoever the blasphemer writes, obliterate. Warhammer 40,000: Mechanicus Eukelkisians 60.24 Men fuelled by the righteousness of their purpose can achieve what armies cannot. Warhammer 40,000: Mechanicus Exaltations 49 The Lord of Mars is with us in the dark, even if thou knowest it not. Warhammer 40,000: Mechanicus Exhortationes Principiis Titannorum, Divisio Militaris We are all but a weapon in the right hand of the Emperor. Adeptus Titanicus (game) rulebook, pg.21 Ferro-Dictates 53.12 Not all data should be acquired. Warhammer 40,000: Mechanicus Formulae Technologia Verses 4-27 Cursed be silence, when the Omnissiah’s word should ring out. Warhammer 40,000: Mechanicus Gathalamorians 6.13 And endeavour is its own reward. Warhammer 40,000: Mechanicus Gathalamorians 9.41 When the final analysis is fully calculated, all equations balance against righteous annihilation. Warhammer 40,000: Mechanicus Gathalamorians 45.7 Above bullets, above blades, care for your soul above all. Warhammer 40,000: Mechanicus Gathalamorians 60.41 He who prosecutes the alien with zeal, is the ally of Mankind. Warhammer 40,000: Mechanicus Gathalamorians 71.6 By Flame Shall The Unclean Be Made Clean, By Fire Shall The Unholy Be Made Holy. Warhammer 40,000: Mechanicus Gathalamorians 71.30 Even in the deepest darkness, give devotion to the Omnissiah, for there He is needed the most. Warhammer 40,000: Mechanicus Gathalamorians 94.3 Be thou wary of the works of the alien, for their presence is poison and their every word deceit. Warhammer 40,000: Mechanicus Gathalamorians 97.14 He who aids the blasphemer, even through ignorance, has the blood of the faithful upon his hands! Warhammer 40,000: Mechanicus Gathalamorians 714.5 Obliterate his words, cut out his tongue, put to fire all wrought by his hand, and the heretic shall cease to exist. Warhammer 40,000: Mechanicus Hagiographies of Saint Regulavis 91.12 Purification is the prelude to annihilation. Warhammer 40,000: Mechanicus Hagiography of Thor 14.91 He who sows doubt is as blameful as he who sheds blood. Warhammer 40,000: Mechanicus Helfirian Recollections Chapter 571 When the enemy begs for destruction, do not let him go hungry. Warhammer 40,000: Mechanicus Hymn of Reforging Thus do we invoke the Machine God. Thus do we make whole that which was sundered. Codex: Space Marines (5th Edition), pg. 71 Jovian Commentaries Chapter 59 The tree of heresy persists were its roots be not torn up. Warhammer 40,000: Mechanicus Jovian Ministrations 61.90 When the heretic is silenced, it is as if his weapons and tools are stripped from him, he is left impotent and weak. Warhammer 40,000: Mechanicus Jovian Tutelage 56.41 It is a rare man whose faith survives the failings of his superiors. Warhammer 40,000: Mechanicus Kalemnan Orations 5.25 The sweet incense of faith conquers the toxic stench of corruption. Warhammer 40,000: Mechanicus Keraptic Inscriptions Chapter 15 Wheresoever the sacred man tread, led it be made pure, or say he is not sacred. Warhammer 40,000: Mechanicus Kryptmann Verses 11-13 Ware the script of the enemy! For writ into its lies are the seeds of corruption. Warhammer 40,000: Mechanicus Levistians 7.14 Bleak be the prospects, when the black wind of heresy blows. Warhammer 40,000: Mechanicus Levistians 9.22 Knowledge will ever be a blessing and a curse. Warhammer 40,000: Mechanicus Life of Archmagos Borasis Appendix 9 Our only objective should be death to the alien and all his works. All else is deviance from the Omnissiah Creed. Warhammer 40,000: Mechanicus Life of Fabricator General Kane 56.90 Annihilation. Not exile, submission or subjugation. For the xenos, only annihilation. Warhammer 40,000: Mechanicus Life of Macharius 23.19 Then into the teeth of the enemy we shall stride. Warhammer 40,000: Mechanicus Life of Saint Dacianus Chapter 60 Give thanks only that the enemy has fallen. Care not for his motives, nor for the promise of his teachings. Define him solely by his death, and the gains Mankind makes thereby. Warhammer 40,000: Mechanicus Life of Saint Hermeticus 5.23 Faith is light, and where it burns, there is no night. Warhammer 40,000: Mechanicus Linguis Fulminatus Chapter 7 Improvisation is rarely to be welcomed, and then only when the Omnissiah’s will demands it. Warhammer 40,000: Mechanicus Lives of Gyarados 73.60 If it has not a head to sever, cut out the heart. Warhammer 40,000: Mechanicus Logistae Septimus 21.4 The circuits are complete. The engine of fate is primed. One turn of the cog remains, and the grand machine shall fulfil its purpose. Warhammer 40,000: Mechanicus Lord of the Engines, 16th Tome, Verse 2001 And when at last he came upon the vehicle, he perceived the distress of the engine therein and forthwith struck the rune and it was good. Thereupon the engine ignited and was filled with strength... Warhammer 40,000 Compendium, pg. 131 Macharians 16.4 Watch your brother, for his sin of heresy is thy sin of tolerance. Warhammer 40,000: Mechanicus Macharian Axioms Line 918 The wilful child is as the maddened steed: when it is let off its leash, it is lost. Warhammer 40,000: Mechanicus Macharian Commentaries Chapter 71 As we purify the ground beneath their feet, they shall find no shelter! Warhammer 40,000: Mechanicus Macharian Commentaries 73.5 Seek profane knowledge, and find profane fates. Warhammer 40,000: Mechanicus Macharian Duologues Chapter 61 Let the foe blunt their blades against our resolve. They will be ash and memories soon enough. Warhammer 40,000: Mechanicus Macharian Notions Chapter 4113 Better safe and ignorant, than rueing the means of our downfall. Warhammer 40,000: Mechanicus Malchadorian Insights 17.4 First comes knowledge of destruction, then its execution. Warhammer 40,000: Mechanicus Maxims Metalica 76.12 From such small heresies are great apostasies made. Warhammer 40,000: Mechanicus Maxims of Amalanth 5.12 Beware the deviance of thine own tools, for the Enemy finds his entrance thereby. Warhammer 40,000: Mechanicus Meditations Logicae Verse 619 How dim the sacred light burns when the unholy darkness loometh all about. Warhammer 40,000: Mechanicus Meditations on the Superlogicae Verse 971 When the corruption of the unholy becomes manifest to our senses, a far greater corruption lies unseen. Warhammer 40,000: Mechanicus Memoirs of Saint Hestios 5.25 Blessed is that life that, in its ending, forgives a lifetime of sin. Warhammer 40,000: Mechanicus Mensis Hagiographica Appendix 91 Thus does Mankind fail. Not in knowing betrayal, but in the silent sin of duty neglected. Warhammer 40,000: Mechanicus Neodogmatics 71.90 If His Will be done, let it be done quickly. Warhammer 40,000: Mechanicus Observations on the Tech-Cosmos Verse 68 We are derelict in our duty whenever we allow corruption to plague the minds of good men. Warhammer 40,000: Mechanicus Opus Fulminata The Omnissiah demands the stain of the xenos be deleted. Where it remains, the Omnissiah rages. Warhammer 40,000: Mechanicus Principae Logica 22.4 Let His word be exalted to the eleventh degree. Warhammer 40,000: Mechanicus Psalms Hermeticus 46 The xenos must be purged, for the stars are humanity’s birthright. Warhammer 40,000: Mechanicus Quaestos Mechanicor 5.21 From the mouths of heretics emit naught but foul vapours. Cut out the tongue and be clean. Warhammer 40,000: Mechanicus Recollections of Inquisitor Brand Chapter 87 Of all creations most foul I beheld the Lord of All and knew that I was dead. Warhammer 40,000: Mechanicus Recollections of Saint Hesperis Volume 17 I beheld the babel of the enemy’s tongues, and I was overwhelmed by a wall of heresy. Warhammer 40,000: Mechanicus Revelations of Titan 18.12 The enemy shall take what we give him, and reap a harvest behind our backs besides, until whole worlds are lost to our sight. Warhammer 40,000: Mechanicus Runic Mechanics - An Introduction The beast of metal endures longer than the flesh of men. Those that tend the beasts of metal must labour long to learn its ways, for a single beast must suffer the mastership of many men until ready to shed its vorpal coils. Those that seek apprenticeship must attended closely to the runes of mobilisation, the rites of maintenance, and the words-of-power that describe the parts of a beast. Nor must they neglect the tutelage of the Adeptus Prefects, nor the casting of the proper roboscopes. Warhammer 40,000: Rogue Trader, pg. 118 Runic Spaceflight - An Introduction; Naval Flight Manual W110E Strike the first rune upon the engine's casing employing the chosen wrench. Its tip should be anointed with the oil of engineering using the proper incantation when the auspices are correct. Strike the second rune upon the engine's casing employing the arc-tip of the power-driver. If the second rune is not good, a third rune may be struck in like manner to the first. This is done according to the true ritual laid down by Scotti the Enginseer. A libation should be offered. If this sequence is properly observed the engines may be brought to full activation by depressing the large panel marked "ON". Warhammer 40,000: Rogue Trader, pg. 98 Saturnine Verses 81.4 The loose tongues of our soldiers are as guns in the hands of our enemies. Warhammer 40,000: Mechanicus Sayings of Archmagos Cortiko Verse 58 Prayer has power, but I cannot deny fire does, too. Warhammer 40,000: Mechanicus Sayings of the Archmagi Appendix 4 Such sweet music is the chatter of binary, that has no tongue to lie. Warhammer 40,000: Mechanicus Sayings of the Princeps 65.4 When thou desirest to discourse purely, use binary. Warhammer 40,000: Mechanicus Scripture of the Taloned Cog v.09 p.3 Wary of those that wonder. Warhammer 40,000: Mechanicus Selucian Aphorisms Verse 539 Sometimes the weak limb must be amputated before the whole body withers. Warhammer 40,000: Mechanicus Text of the Oiled Cog v.12 One can verge from the Standard Form, but one must always retain their humanity, or be lost to the Men of Iron and their ways. Warhammer 40,000: Mechanicus The Book of Five Runes When uttering the incantation, mark well that the rod is upon and not within the intake. The second incantation should not be uttered until all the fumes have come forth, then the way shall be clear for the sacred words to penetrate unto the heart of the engine. If the mounting be hot say the third rune, if it be cold the fourth rune is more appropriate. For then the wrath of the engine will be aroused... Warhammer 40,000 Compendium, pg. 131 The Life of Fabricator General Heuristicus VII An opportunity wasted is a sin preserved. Warhammer 40,000: Mechanicus The Life of Uriah Jacobus 8.31 When the enemy offers open battle, take it, and make it his final mistake. Warhammer 40,000: Mechanicus The Litany of Ignition The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The Machine God endows thee with life. Live! White Dwarf 67 (2015), pg. 27 The Lives of the Logic-Saints Psalm 61 Even In Death, Our Duty Is Not Complete. Warhammer 40,000: Mechanicus The Prima Incubatorta, rite of Titan Awakening The will of the Emperor is done. As the blood of the slain is laid upon you so may you lay the enemy’s blood at the feet of the Emperor. Lay blood at the Emperor's feet. As the rune of protection is inscribed upon you so may the litanies of protection ward your soul. May your soul be guarded from impurity. As the warriors within you guide your weapons, may you in your turn, guide their lives. Stand true against the trials of war. Epic 40,000 Magazine Issue 7, pg. 10 Themiscyran Manuscripts Verse 619 What the enemy built, let it be made asunder, for to us it will be as a house of sand and knives. Warhammer 40,000: Mechanicus Verses Fulminatus 59.31 The broken in body can blame the bullet or the sword, but the broken in mind have all creation to curse. Warhammer 40,000: Mechanicus Verses Macrologica 17.4 The only logical response to the presence of the xenos, is hatred. Warhammer 40,000: Mechanicus Ferrarch Asklepian To every problem, a solution lies in the application of tech-lore. Warhammer 40,000: Mechanicus Magos Aubrey Bessemer The Tech-Priest tends his flock of Chimeras and lasguns as surely as his priestly brethren from the Ecclesiarchy tend the souls of their Guardsmen, and his ministrations are no less important to the continued success of the numerous campaigns of the Imperial Guard. Only War: Core Rulebook, pg. 98 Archmagos Ultima Cryol In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now. - "Speculations On Pre-Imperial History" Dark Adeptus (Novel) - Chapter 18 From the foundation charter of the Death Bolts... And the name of the Order shall be the Death Bolts, and their Forge World shall be Esteban VII. The Colours of the Death Bolts shall be red over gold. Their banner shall be quartered, gold against chequered blue and silver, bounded red. Their badge shall be a crossbow bolt ordinary, over an inverse triangle gold. The Grand Master of their founding shall be Maxen Vledig, and their motto shall be "nemo mea poena effugit" - None may escape my vengeance. Adeptus Titanicus (game) rulebook, pg.42 Fabricator-General Explicatus By acuteness of mind shall we find victory. Warhammer 40,000: Mechanicus Technomagos Gaelos The universe is not like a puzzle-box that you can take apart and put back together again and so solve its secrets. It is a shifting uncertain thing which changes as you consider it, which is changed by the very act of observation. A powerful man is not a man who dissects the universe like a puzzle-box, examining it piece by piece and measuring each piece with scientific precision. A powerful man has only to look upon the universe to change it. Codex Imperialis, pg. 44 Binary Hierarch Gethsemorr The weak in mind will seek to understand the xenos. The strong in mind will destroy them, and bless their ignorance. Warhammer 40,000: Mechanicus Archmagos Veneratus Haelon Hark not the alien's words, lest ye unknowingly repeat them. Warhammer 40,000: Mechanicus Archmagos Veneratus Hieraticus Let the stench of corruption be swept aside by the sweet winds of faith. Warhammer 40,000: Mechanicus Hieronymus, High Magos and Arch-heretic of Artemia Majoris (was terminated on request of Fabricator-General) The best way of improving a gun is to improve its ammunition. Imperial Armour Volume One - Imperial Guard and Imperial Navy, pg. 204 Fabricator-General Isotor Through the application of knowledge can great destruction arise… Warhammer 40,000: Mechanicus Fabricator-General Jaegaron All shall be darkness, all shall be madness, for everything will be known and nothing forbidden. Warhammer 40,000: Mechanicus Haran Jaxx – De Bellis Titanicus, attributed The arming of Titans must, by necessity, always be a compromise. To gain long range you must sacrifice firepower, and vice versa. You must approach this decision at two levels. Firstly the level of the individual Titan. Consider carefully what it must achieve and how its armament will affect its ability to fulfil its objective. Secondly, the level of the force itself: this may be the Legion as a whole or a battle group on a particular mission. Never forget that a Titan force is a team - a single body, and may have specialised members designed for specific tasks. Meditate on the subject if you feel the need, or consult the Imperial Tarot. The decision is important, so do not take it lightly. Adeptus Titanicus Rulebook, pg. 38 Tech-Priest Jung, Forge World Gehenna Our enemies may rest but rust never sleeps. Imperial Armour - Imperial Vehicles for Warhammer 40,000, pg. 59 Fabricator General Kane You may say, it is impossible for a man to become like the Machine. And I would reply, that only the smallest mind strives to comprehend its limits. Dark Adeptus (Novel), Ch. 2, pg. 19 The spirit of Ramus Macabee speaking to Ervin Hekate There's no turning back... Triumph or oblivion. Titan: God-Machine (Graphic Novel), ca. pg. 16 Malcador The foe of reason builds monuments to his madness, and reveals himself thereby. Warhammer 40,000: Mechanicus Garba Mojaro, Prefectus of Adeptus Mechanicus A man may die yet still endure if his work enters the greater work. Time is carried upon a current incepted by forgotten deeds. Events of great moment are but the culmination of a single carefully placed thought. As all men must thank progenitors obscured by the past so we must endure the present that those who come after may continue the greater work. - The Chime of Eons Warhammer 40,000: Rogue Trader, pg.143 Technographer Adar Millez Take care with that! We have not fully ascertained its function, and the ticking is accelerating. Dark Heresy: The Lathe Worlds, pg. 69 Archmagos Nerovian Less exalted minds might waver to learn the secrets of the xenos. But we are stronger. We are better. Warhammer 40,000: Mechanicus Fabricator-General Plutonis The eyes of the Omnissiah are ever upon us. Warhammer 40,000: Mechanicus Grand Master Thordun Ranxey, Death Bolts The supporting fire of one's brethren is always a comfort. Provided it doesn't hit oneself. Adeptus Titanicus Rulebook, pg. 28 Tech-Acquisitor Scaevola, Statement of Purpose: To perceive the grander picture, to strive to acquire and understand for the benefit of all mankind. Warhammer 40,000: Mechanicus Fabricator-General Sin-Cosinius Obey the Standard Model, or obey the laws of death. Warhammer 40,000: Mechanicus The last words of Magos Varnak We cannot live through this. Mankind cannot live through this. In a single day they have covered the surface of this planet with a flood of living blades and needle-fanged mouths. Kill one and ten take its place. If they are truly without number then our race is doomed to a violent death before every shred of our civilization is scoured away by a force more voracious than the fires of hell themselves! Death! By the Machine God, Death is here! Codex: Tyranids (4th Edition), pg. 25 Legio Victorum Motto For the alien, nothing. Third War For Armageddon - Imperial Forces: The Legio Victorum Techpriest Yaffel - from his own book Soylens Viridians for the Machine-Spirit [Note 1] The Omnissiah directs our footsteps along the path of knowledge. The Emperor's Finest (Novel), Ch. 8, pg. 118 Adept Koriel Zeth, Forge Mistress It is my great regret that we live in an age that is proud of machines that think and suspicious of people who try to. Mechanicum (Novel), Ch. 1.07, pg. 139 □▪︎□▪︎□▪︎//ERROR: CANNOT FIND: TECH ADEPT "ANONYMOUS"// FURTHER INVESTIGATION REQUIRED//CITATION+NEEDED//▪︎□▪︎□▪︎□ Anonymous Know thy Enemy, to Know Thyself: In each society there is a classification that is mirrored in another society… Warhammer 40,000: Mechanicus Anonymous Blessed is the mind too small for doubt. Warhammer 40,000: Mechanicus Anonymous [Error] Damn not found. Warhammer 40,000: Mechanicus Anonymous Blessed is the ignorance that wise men choose for themselves. Warhammer 40,000: Mechanicus Anonymous Deny the enemy his works and means, then deny to him his life. Warhammer 40,000: Mechanicus Anonymous Fury has its uses. Warhammer 40,000: Mechanicus Anonymous Let knowledge serve only man, and let that which does not remain in Warhammer 40,000: Mechanicus Anonymous Behold thou corruption, and unthinking, end it. Warhammer 40,000: Mechanicus Anonymous The Priesthood of Mars maintain our Emperor's throne. Thusly do they underpin the Imperium entire. Warhammer 40,000 5th Edition Rulebook, pg. 110 Anonymous Better to self-destruct than acquiesce. Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pg. 124 Anonymous Big guns never tire. Imperial Armour Volume One - Imperial Guard and Imperial Navy, pg. 98 Anonymous Blessed are the Gun Makers. Warhammer 40,000: 4th Edition Rulebook ■▪︎■▪︎■▪︎FABRICATOR-GENERAL APPROVAL REQUIRED FOR FURTHER DEVELOPMENT ▪︎■▪︎■▪︎■
  2. THE MAN IN THE BOX The Crusade Fleet hung over Mars like a crown of steel. The Verdant Oath and her escorts gleamed in the thin light, engines humming a low, patient warning. Dust storms swirled beneath the atmosphere, curling around the temples of the Adeptus Mechanicus like smoke over fire. High Sentinel Varyn Drakus walked the bridge, reviewing manifest after manifest, fleet strength, Blade assignments, and tonnage. Every calculation balanced, every number accounted for—or so he thought. Then the arithmetic failed. “One thousand and one,” said the Chapter Master. The strategium was silent save for servitors and distant engine hums. “Read it back,” he added. The human Fleet-master hesitated. Not long enough to defy him, long enough to be afraid. “One thousand and one, High Sentinel.” Drakus’ gaze hardened. Silence settled over the strategium like a fog. “Explain.” “I cannot,” the Fleet-master admitted. “The roster is sealed above my authority. This anomaly was not present an hour ago.” Drakus extended a hand. The data-slate was placed into it with visible reluctance. He scrolled. The cogitator whined, chimes stuttering, before unlocking a partition he had never authorized. Designation: Withheld Heraldry: Absent Status: Active Classification: Brutalis-pattern Dreadnought Drakus closed the slate. “No Green Templar stands interred,” he said quietly. No one contradicted him. “Locate it,” he ordered. “Do not alert the Mechanicus. Do not log the search. If questioned, you are reconciling tonnage.” He turned back to the hololithic fleet display. “If it exists,” he said, “it exists inside my Crusade. I will know why.” ☆☆☆ The Brutalis Dreadnought waited in a lower cargo hold of the Verdant Oath itself. Its ceramite was bare, talons locked in mag-lock restraints, edges deliberately dulled. Twin multi-meltas hung inert. Strange-marked tech-priests stood watch, robes layered with sigils from dozens of hands. “Deactivate the restraint fields,” Drakus ordered. One turned, mechadendrites twitching. “Authorization is restricted. This asset is under—” Drakus drew his bolt pistol and fired. The first head ruptured against the bulkhead; the others froze, logic-loops stalling. “You are aboard a Green Templar vessel,” Drakus said evenly. “There is no higher authority present.” He fired again. And again. When the last fell, the bolt pistol locked open. Drakus glanced at it, then keyed his helm. “Techmarine Rodrigo Peral,” he said. “Report. Bring the rites for Dreadnought activation. Requisition an additional magazine for my sidearm. I am short.” ☆☆☆ Rodrigo Peral completed the final rites. Power flooded the sarcophagus. Hydraulics hissed like indrawn breath. A voice emerged—deep, vox-cracked, yet carrying the cadence of a brother long in the wars. “High Sentinel Drakus. At last.” Drakus leveled his bolt pistol. “Identify.” “I am the First. A Greyshield forged by the Archmagos Dominus Belisarius Cawl himself, of pure Vulkan gene-seed, before your Chapter received its name or its Blades. I was held in reserve—pure, untainted—until the moment came.” Greyshield? Drakus thought. Cawl’s vaults supplied our Primaris reinforcements, yes—but no record exists of a pre-founding internee. No sarcophagus was delivered with the gene-stock. This thing claims a history we never claimed. “Why were you interred?” Drakus asked. “In what battle did you fall?” The talons twitched against the restraints. “I was defeated… by a vile machine. It thought itself alive. It wore the form of Man, spoke as kin, but its heart was cold code. I struck it down, but the cost was grievous. The Mechanicus saved what remained of me. They interred me so I could serve still.” The words hung heavy. Drakus felt the chill of recognition—not of truth, but of pattern. The abomination it described mirrored the speaker too closely. “Where have you been since?” he pressed. “Name the forge where they rebuilt you. Name the Tech-Priest who sealed the rites.” A longer pause. The multi-meltas hummed faintly, as if testing power. “I… do not remember clearly. The wars blur. The void is long. I awoke here, among my brothers. That is enough.” Drakus’ gaze hardened. Vague. Evasive. No Marine forgets the forge that birthed his second life. Rodrigo Peral shifted, mechadendrites probing the hull readings. “Lord, the neural bridge reads… inconsistent. I need a second opinion. Apothecary Severo Marqués—report to the hold. Bring your auspex and bio-probes.” Severo Marqués arrived swiftly, white armor stark against the dim lumens. He knelt, connecting leads to the sarcophagus ports. Scans flickered across his narthecium display. His posture stiffened. “High Sentinel,” he said quietly, voice tight. “There are no life signs. None. The biomatter within… it does not resemble an interred brother. No secondary heart, no catalepsean node activity. It is preserved, yes—artificially—but it is wrong. Dead far longer than any Dreadnought could sustain a mind. And yet it spoke.” Drakus rested his gauntlet on the ceramite. The hull thrummed under his touch, almost expectant. “Then tell me,” he said, voice low and final, “who—or what—has been speaking through a corpse’s shell.” Drakus keyed the vox without looking away. “Peral. Prepare to vent the hold. Open the outer hatch on my mark. Eject this… thing into the void.” Silence stretched. Then the voice cracked—less lucid, more desperate. “I am Green Templar! I am the First! Forged by Cawl, pure Vulkan blood—do not cast me out!” The Dreadnought’s talons flexed hard against the mag-locks—metal groaned. “No. I have served! I purged the machine that thought itself alive! You cannot—” “You are the machine,” Drakus said evenly. “And you will serve no longer.” The restraints snapped like brittle bone. Hydraulics screamed as the Brutalis tore free, massive frame lurching forward. Twin multi-meltas whined to full charge, barrels glowing infernal red. Bolt rifles on its forearms spat a storm of mass-reactive shells, hammering crates and bulkheads into ruin. Drakus drew his power sword in a blur. The blade ignited blue-white. “Peral—hatch! Now!” He charged low, aiming for the knee joints where armor gapped for movement. Rodrigo Peral dove for the control panel, mechadendrites stabbing into access ports, overriding lockdown protocols. Warning runes flashed crimson across the deck. Apothecary Severo Marqués raised his narthecium, vox crackling urgently: “All nearby Brothers—this is Marqués! Hold breach—hostile Dreadnought asset! Reinforcements to bay seven, priority!” A squad of Chapter serfs—ship’s armsmen in void-sealed carapace, lasguns and shotguns at the ready—poured through the inner hatch at the alarm klaxons. They opened fire instinctively: las-bolts splashed harmlessly off the bare ceramite, autogun rounds pinging away like rain on adamantium. One serf screamed a Promethean litany and charged with a shock maul raised—only for a casual backhand talon to send him flying into a wall, armor crumpling. A massive talon swept in a wide arc. Marqués twisted aside, but not far enough. The claw raked across his chest plate, tearing pauldron and rib-guard in a spray of blood and ceramite shards. He staggered back, collapsing against a munitions crate, one arm dangling useless, white armor blooming red. “Marqués!” Drakus roared. Tomas Varn—barely out of his indenture, face pale under his helm—broke from the firing line and threw himself over the fallen Apothecary, lasgun blazing point-blank at the Dreadnought’s torso. The bolts did nothing. The Brutalis pivoted, one multi-melta barrel tracking. A searing beam lanced out—white-hot promethium fury that slagged Tomas Varn’s carapace in an instant. Flesh and armor vaporized in a burst of superheated steam; his scream cut short as he slumped, charred remains shielding Marqués’ body like a broken aegis. Drakus locked his mag-boots to the deck with a heavy clunk, anchoring himself against the growing pull as Peral’s overrides began cycling the outer hatch. He lunged again, power sword slashing deep into the exposed knee servo—sparks flew, fluid sprayed, the leg buckling with a tortured whine. The Dreadnought staggered, talons raking blindly. “I am one of you!” it bellowed, voice fracturing into static rage. A fist hammered down; Drakus rolled aside, the impact cratering plasteel and sending shockwaves through the hold. The remaining serfs braced against cargo stacks and support struts, gripping handholds, autoguns still barking futile defiance. Peral’s vox cut through the chaos: “Hatch at fifty percent—five seconds! Lord, the machine is fighting the cycle!” The outer hatch hissed wide. Void roared in like a living thing—sucking air, debris, loose tools toward the black maw. Mars’ ruddy glow framed the opening. Drakus deactivated one boot momentarily, lunged to Marqués’ side, and clamped a gauntlet around the Apothecary’s pauldron. With a grunt, he hauled the wounded brother back, mag-locking both boots again. Marqués groaned, secondary heart laboring, but alive. The serfs clung desperately—some to chains, others to each other—bodies straining against the gale. The Brutalis slid inexorably toward the breach, talons gouging deep furrows in the deck as it clawed for purchase. Drakus drove his sword one final time into the shoulder mount, severing multi-melta feed lines—one barrel died in a sputter of sparks. “You will serve the Chapter,” Drakus said over the howling wind, voice steady, “but not as you imagine.” The Dreadnought’s last talon slipped. It tumbled out, twisting in vacuum, ceramite glowing cherry as atmospheric friction claimed it on the long fall to Mars. Its vox screamed one final, garbled plea—“I am—!”—before silence swallowed it. The hatch sealed with a thunderous clang. Emergency repressurization hissed. Drakus knelt beside Marqués, checking the wound. Grievous, but survivable with immediate rites. The Apothecary’s narthecium auto-injected stimms. The surviving serfs slumped, breathing hard, faces ashen. One saluted weakly, blood on his gloves from a comrade. Rodrigo Peral limped over, scorched mechadendrite dangling. “The roster is correct now. One thousand. No anomalies.” Drakus stared at the sealed hatch, then at the charred outline where Tomas Varn had fallen shielding his brother. “Technology bends to the will of Man,” he murmured. “Not the other way around.” He rose. “Tend to the wounded. Secure the hold. Honor the fallen—Tomas Varn among them. The Crusade continues.” The Chapter endured—bloodied, vigilant, and one step closer to the truth of who had tried to poison them from within... And the man in the box would fight no longer.
  3. After grabbing "accidentally" a GSC patrol box, on purpose to use the body to kitbash some IG regiment, I am potentially left with some bits inc. mining tools. I then remembered this pic, unless I decided that GSC bodies would do better base for IG than Orlock gangers BECAUSE of this pic: I am already the happy owner of enough Engineseers to fill all the slots in my AdMech army. And I have been left with one extra (remaining from a Patrol box), in desperate need for a purpose in its life of plastic toy soldier. Kitbashing it to get an oversized clamp and a mining laser looked ike a fun idea. And here is the result: The beauty of AdMech kits is the amount of left bitz you have once the models are built. For this one, I used a Skitarii arm, chopping away the rifle as right arm. Left arm is the spare arm from my mago, removing the serpenta. and servo arm has been relocated whille adding a small Kataphron mechanical limb to handle the laser will on rest after harvesting a quintal of noctilith... extra bits from grav canon of Kataphrons make the handles. As you can eventually appreciate, from this too dark pics bellow , it gets an oversized hydraulic clamp from GSC Metamorphs. A little bit otT maybe... To be painted in June, with the rest of my AdMechs, once starting the CtA challenge! To be continued...
  4. So, January kind of put me in a small (large) hole for my plan to reduce my pile of shame. In response February has been a month of looking to redress that issue. Hobby time has been limited unfortunately. Having a small child means living with your very own nurgling and boy oh boy did she bestow some of papa nurgle's finest blessings upon us this month. In total I managed to complete a grand total of.....5 models. Not ideal. However on the plus side, they were all from the same army AND from the same army that I completed models for last month! This is fairly rare in Doobles-land and I'm actually a little proud of that. I even have a dozen or so more Ad Mech models primed and waiting at my airbrush station (lol it's just my desk + a mask) for March. This has the possibility of becoming that rarest of things.....a fully painted army. I've just jinxed it though I'm sure..... Anyway, here are our completions this month: 3 Breachers. I think I enjoyed painting these? On one hand I think the OSL is much much better than the Skitarii I did last month so that feels good. On the other hand these felt like they took much longer than they needed to despite the simple paint scheme. Can't put my finger on why, but I've got 3 more part built, and another 3 still on sprue and I find myself in no rush at all to pick them up. Anyway, I think they look alright. A Skitarii Marshall and a Techpriest Enginseer. I'm not as happy with these, although they're both lovely models. Not sure they have the presence it feels they should have as leaders but I'll reserve judgement until the force grows a bit more as I can view it all as a group. Might return to add a bit of something to them at a later date, but in the meantime I'm conscious of A) getting stuff done & B) not wanted to depart too far from the look and feel I've established and the techniques to get there. We'll see. In other pile-reduction news there was a lot of selling this month which - in spreadsheet terms at least - more than made up for the limited painting time. An entire project has departed (Flesh Eater Courts - side note, what on earth is with the price of Charnel Thrones??) and I also uncovered a random bunch of Ultramarines things that I didn't see me going to trouble of ripping apart and rebuilding to fit in my Black Templars. So off they went. Talking of Black Templars, and marines in general, I've found myself with less and less interest in 40K marines in the last 6 months. I love the BTs and their lore and aesthetic was a big part of what pulled me into the game back when they were the poster boys of 3rd edition. But I have no desire to paint any 40K marines or get them out for a game. Heresy is somehow different and still holds my interest, but in 40K marines are now bottom of the list out of the stuff I own. It's weird. Can't bring myself to part with them yet, but not leaving the garage for the painting or gaming table for the foreseeable future. Anyway, enough waffle, here are the numbers! Models IN: 12 Models OUT: 58 FEB TOTAL: -46 YTD TOAL: -30 We're back baby! Let's see what new stuff gets released in the next month, but I'm going to see if I can keep a bit of momentum going now. Marching on to March!
  5. 551 downloads

    Ordo Reductor heraldric device. Features both the full Ordo Reductor logo and a demi-logo (for when the unit is embedded in another force - a second logo can be added in the space provided). PDF contains layers for stroked (black border) and no stroke versions of the logo, plus Red, Black, Blue, Green, Grey, and Yellow backgrounds. (Make sure the Layers pane is turned on in your viewer to select the logo/background you wish to print.)
  6. 1422 downloads

    By commission of Vel'cona. First in a series of Adeptus Mechanicus forge world logos. Each PDF has a color logo (Red, Black, Bone White) with layered color backgrounds (Note: if more than one color background is active at a time, only the top most background layer will be visible).
  7. Another week dawns, ushering in another full week until the weekend ... What better way to help ease that pain than a brand new Glacial Geek Battle Report?! https://youtu.be/sN2kxbf2qQc This week my Dark Angels take on the Adeptus Mechanicus! The message ended with "return our lost assets." That was how the Adeptus Mechanicus ended a "request" for assistance. The Librarian crumpled up the missive and hand handed it back to the serf who had brought it to him, "What more should we expect from those who sold their souls for machinery?" He walked down the corridor in the Dark Angels Battle Barge towards the quarters of his fellow Epistolary so they could discuss this latest mission. Mars wanted them to drop to this planet and find out what had happened to an Ad Mech force that had stopped responding to communications. Seemed simple enough, but he knew that Mars shared as little as possible with those outside their Cult of the Ommnissiah and anything they said hid layers of secrets. He knew that should they proceed wantonly that the truth behind this "request" would only be discovered when it was too late ... Will the Dark Angels be able to locate and return the lost Adeptus Mechanicus force, or will the secrets of the Ommnissiah prove more deadly than they appear? Watch and find out!
  8. The Journey So Far. So, following a six year hiatus from the hobby I've finally been drawn back in. After convincing my girlfriend to read the Gaunt's Ghosts and Horus Heresy series, she eventually convinced me, to show her the physical side of the 41st Millennium, which is to say, collecting, painting and gaming. We decided, first, to tackle Shadow War:Armageddon, its simple rules, small units, and relative cheap nature (only needing one box of miniatures) being the perfect introduction for her, and refresher for myself. After some back and forth she decided on a Dark Eldar Wych cult, where as I went for the indefatigable Skitarii Rangers. In this thread, I'd like to show, discuss, and get C&C on our miniatures. Any advice on Shadow War, or indeed collecting Skitarii and Dark Eldar armies (our next goal), would be very much appreciated. Thanks in advance all, I hope you enjoy. The Theta-23 Ranger-Expatriarii. Skitarii Alpha: Primus Expatriarii Calix-Δ-88 Skitarii Specialist: Expatriarii Vasily-N-43 Skitarii Specialist: Expatriarii Remus-Ω-50 Skitarii Ranger: Expatriarii Chobham-Γ-03 Skitarii Ranger: Expatriarii Crarrv-Σ-45 Skitarii Fresh-forged: Expatriarii Bordon-Γ-67 Skitarii Fresh-forged: Expatriarii Tomaz-Φ-94 Skitarii Alpha. http://i.imgur.com/CE3nWnD.jpg http://i.imgur.com/sixAT5e.jpg Skitarii Fresh-forged. http://i.imgur.com/3dgEBvy.jpg http://i.imgur.com/ONTdT7e.jpg Skitarii Rangers. http://i.imgur.com/j1tHKqR.jpg http://i.imgur.com/Ym7QNQt.jpg
  9. I'm proud to present my (mildly) bee-themed collection of painted Mechanicus and Mechanicum models, along with two Imperial Knight Households, House Nestis and House Temporis. If after looking at my models, you're interested in knowing more about their background, you can find it via the following links: Forgeworld Bezoa House Temporis House Nestis Legio Kerberos Gnosis Prime (for more information on the homeworld of both House Nestis and the Legio Kerberos, Forgeworld Janus) Let's start with the Skitarii
  10. The Halls of the Liber Astartes were abuzz with the arrival of many new Adepta Sororitas Orders. Getting them all catalogued was a tiring, but rewarding task, but the Moderati had another task to complete. "The Administratum has decreed that our focus should now turn to recording the Adeptus Mechanicus," Ly read the vellum out aloud for the benefit of his fellows. "And not just our Martian allies either." Olis turned to Aquilanus, who was staring into space. Ly noticed too and was going to rouse him, but Conn shook his head. "Our Brother is currently distracted. Best not to disturb him for now..." It's happening again. No kidding the second voice retorted. I would never have guessed... Seriously, who or what is coming now?! Brothers and Sisters, the third voice replied noticing the two Sisters had started to seethe.Let us welcome this new arrival warmly. Graaaaah! I don't know what he said, but I agree. Leave the 'Reaver alone, replied the seventh voice. 01001001 00100000 01100001 01101101 00100000 01000100 01100001 01110010 01101011 00100000 01001101 01100001 01100111 01101111 01110011 00100000 01001101 01101001 01110010 01101111 01110011 01100001 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01001010 01100001 01100111 01100111 01100101 01100100 00100000 01100101 01100100 01100111 01100101 00100000 01000101 01111000 01110000 01101100 01101111 01110010 01100001 01110100 01101111 01110010 01111001 00100000 01000011 01101100 01100001 01101110 00101110 00100000 01000110 01101111 01110010 00100000 01110100 01101000 01100101 00100000 01000100 01100001 01110010 01101011 00100000 01000111 01101111 01100100 01110011 00100001 Eww! Scrap Code! Ignore the others. Warned the ninth voice. Welcome! Welcome to Part II of the Liber Challenge!. The aim is to create a DIY force of Adeptus Mechanicus, Dark Mechanicus or Knight House. A Skittari only force is most welcome too! To enter vow using the following statement: Adeptus Mechanicus vow: 01001001 [enter Forum name], 01110110 01101111 01110111 00100000 01110100 01101111 00100000 01100011 01110010 01100101 01100001 01110100 01100101 00100000 01100001 01101110 00100000 01000001 01100100 01100101 01110000 01110100 01110101 01110011 00100000 01001101 01100101 01100011 01101000 01100001 01101110 01101001 01100011 01110101 01110011 00100000 01000101 01111000 01110000 01101100 01101111 01110010 01100001 01110100 01101111 01110010 01111001 00100000 01100110 01101100 01100101 01100101 01110100 00100000 01101001 01101110 00100000 01101000 01101111 01101110 01101111 01110101 01110010 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01001111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000 00100001 00100000 01100010 01111001 00100000 00110110 01110000 01101101 00100000 01000111 01001101 01010100 00101011 00110001 00100000 01101111 01101110 00100000 01110100 01101000 01100101 00100000 00110001 00110111 01110100 01101000 00100000 01001101 01100001 01111001 00101110 Dark Mechanicus vow: 01001001 [enter Forum name], 01110110 01101111 01110111 00100000 01110100 01101111 00100000 01100011 01110010 01100101 01100001 01110100 01100101 00100000 01100001 00100000 01000100 01100001 01110010 01101011 00100000 01001101 01100101 01100011 01101000 01100001 01101110 01101001 01100011 01110101 01110011 00100000 01000011 01100001 01100010 01100001 01101100 00100000 01101001 01101110 00100000 01101000 01101111 01101110 01101111 01110101 01110010 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01000100 01100001 01110010 01101011 00100000 01000111 01101111 01100100 01110011 00100001 00100000 01100010 01111001 00100000 00110110 01110000 01101101 00100000 01000111 01001101 01010100 00101011 00110001 00100000 01101111 01101110 00100000 01110100 01101000 01100101 00100000 00110001 00110111 01110100 01101000 00100000 01001101 01100001 01111001 00101110 Knight Houses vow: I, [insert name] vow to create one of the noble Knights Houses, by 6pm GMT+1 on the 17th May. For Him on Earth! Those who wish to create a Titan Legion can do so too! Those that vow can proudly display the following in their signature to show their participation (as long as the signature follows the guidelines set in this topic ) : The specific medallions to go with the banner: Skitarii: Dark Mechanicum: AdMech: Imperial Knights: Medallions created by Grotsmasha! Each topic made by members should have at least the following: Name of Exploratory Fleet/Forgeworld/Cabal/Battle Group/Knight House/Titan Legion Home planet/planet army is based upon Name of its Founder(s) Notable characters (including names of Titans, Knights etc) History Significant battles joined Hope to see your participation soon!
  11. INTRO: Yup, it's me, starting yet another WIP thread for a new project that I'll never finish - except, this one isn't for it's own project, it's to collate all the other ones. Now that the forum is open to Xenos content, I'm starting a new thread here to collect all my designs from 30k and 40k in one place, and although I don't yet have any xenos concepts to show, they're certainly on their way. Basically, while my blog is a place where I can have a separate archive to refer back to, all that content will also be posted here, in addition to works in progress, teasers and discussion of rules tweaks. INDEX: This is for fully finished stuff only - concepts with rules WHAT'S NEXT? For those of you who've followed my 30k designs, you'll know I've got a considerable back-log of concepts under my belt - part of this will be reviewing those (some will inevitably be consigned to the trash pile) and bringing them up to scratch, so they should appear in their final form at some point or another - you might have noticed I tend to do these in themed batches of three, so some are merely waiting for appropriate counterparts. In terms of new stuff, I foolishly started a thread for designing new Imperial Guard Regiments from planets we're familiar with, so that'll be rolled into this one. I've also got a whole host of other stuff in the pipeline, so I'll give you a glimpse: Harlequins Units - "Stilt Dancers, Furies and Shadowalkers" A whole host of new Legion vehicles, including an entirely original tank chassis Mechanicum Explorator units - Agrimensor Cadres, Hormeas Grav-Attack, Silphar Ornithopter Ordo Reductor units Imperial Army / Guard Tanks An entirely new faction - Questoris Yeomanry - the retainer infantry troops of Knight Households 30k & 40k And a whole bunch of stuff loitering on the edges of my feverish imagination I hope you'll follow me along for the ride, and as always - thanks for looking
  12. So awhile ago, Umbral and I started doing some Adeptus Mechanicus bits and pieces for my Adamanticores project. We'd pretty much filled out a surprisingly diverse complement of tech-priests, various armed laity [the Data-Recovery team], and even some hulking brute 'praetorian'-alikes; and then put all this to the side as other projects of more pressing immediacy came once more to the fore. And then part-way through last week, we both kinda wound up - completely independently of each other - playing around to do a few more, of evidently rather *different* feel to what'd come before. So with that in mind ... behold, our latest exercise in Hobby ADHD. Not quite sure what we're going to do with them - or which of our various projects they'll fit into as yet. So they'll no doubt continue to expland slooooowly as one or more warbands of more 'traditional' AdMech flavouring than the stuff we've done thus far. The three chaps in the back are quite likely heavily armoured and hulking 'elite' Skitarii - with an obvious Warlord in the person of the middle chap with the axe and skull, and two escorts for him. These're largely [but not entirely] Umbral's handiwork - we had a few spare Sigmarines and had been wondering what to do with them... The two in front are all my own. I decided I wanted to try and put the "priest" back in "Tech-Priest" and assemble a pretty standard [if low-ranking] member of the Clergy that really brought back that 'classic' 3rd ed AdMech kinda vibe [don't get me wrong, I've loved the 'offbeat' ones we've done for the Adamanticores, and the modern GW AM range is pretty cool ... but I want to see more Medieval sometiimes!]. Hence the chap on the left, who's evidently been captured mid-rite - what with the swinging incense censer, and the illuminating torch. Also quite a contrast [and a welcome one, I feel] for him to be comparatively unarmed [with hte exception of the pistol at his side - this *is* the 41st millennium, after all!]. That's kinda what i meant by bringing it back to "Priests" rather than militants. [Partsmix is a Bretonnian Men-At-Arms body, Skitarii head, Censer from the Scions' servo-skull plus a miscellaneous bit of sprue, arms also from the Scions kit, and hte torch is made out of the lower half of a Scions banner with the staff-topper from the Empire Wizard kit, and a pistol from the Cadian Command] The chap on the right , the Machine Cultist, i didn't really set out ot make *at all*. He just kinda came together spontaneously when i was looking at some Skitarii arms and a flagellant body that I happened to have sitting around. From there, a large bald head to possibly suggest some vat-grown or otherwise not-entirely-organic-human [kinda like the Hitmen iwth hte red ties and abominable movie franchise you may have seen around], and some long dangling cables were all that was needed to 'complete' the look - a data-tether that runs directly into his spine, and a more 'generic' cable into his side [which'll hopefully hep to convey a sense of 'motion']. The bionic arm won't be out of place, either! [Partsmix is Flagellant body, Cadian Command head, Skitarii arms & weapon, cabling from a Cadian Command servo-skull and a Skitarii backpack] Now as for the three warriors, from left to right ... On the left we have a mixed close-assault and ranged warrior - a heavily modded chain-fist and lightning claw for the former, with a hellpistol and MIU grenade launcher for the latter. [Partsmix: left hand fist is from Tyberos [plus a servo-thing from a scyllax and a pistol from the Scions kit], head from Sicarans, Sigmarine body, and Marine lightning claw. The backpack .. which was my contribution to proceedings, is a Cadian Command vox-caster, parts from a Marine arm, a Guard grenade launcher and magnoculars, Grey Knights purity seal, Guard HQ gas-mask and banner topper, and I thnk the cabling might be from a Skitarii special weapon? hard to remember. The grenade-launcher WAS aligned with his ocular unit - but after a breakage and reattachment, haven't been able to get it back *quite* to the same positioning. Oh well. Close enough. ] Middle is the Skitarii Warlord. He gets across vibe of a battle-hungry, highly experienced, and heavily modded mortal frame in immortal armoured shell quite nicely, I reckon. [Partsmix: Head and surrounding area from a Scyllax, axe-head from a Tech-priest Enginseer; Volkite [*CHOOM!* *CHOOM!*] from the Magos Dominus with a resin barrel [umbral has a thing about actually having barrels that have space in 'em, you see]; and Sigmarine body] On the right, a much more exclusively close-assault oriented warrior - twin lightning claws, but also a servo-arm that may indicate this particular soldier has been pursuing with some success an ordination and greater technical competency. [Partsmix: Marine lghtning-claws, Sicaran head, Enginseer backpack, and Sicaran taser-goad thing].
  13. Sorry for the brief report. Time is really tight, but I wanted to at least document this game.... Game Setup: (POST Chapter Approved 2017) Maelstrom, 2,000 pts, Deployment: Frontline Assault. AdMech: Brigade: Cawl Dominus Techpriest 5 Vanguard/Ranger sqds 5 Torsion/Claw Breachers (New Test post Chapter Approved) 5 Infiltrators 1 Datasmith 10 Jazz Hands 3 Dragoons 3 Phosphor Kastelans 2 Onagers Nutrons Nids: Lots. Tervigon + Gaunt Blob Fart cloud squad (I always forget the name of these things. Essentially three dudes that force you to fire at -1) Super Zoanthrope 20 Geneastealers Tentacle super bug (Sorry forget the name, it's a close combat massive bug) Trygon (deep strikes with mortal wounds) 5 (?) Hive Guard squads of spore mines Deathleaper Shooty Carniefex Shooty Flyrant Shooty Warrior Squad The Mission is a new one.. pretty cool one: Kill Confirmed (?) Basically you have 3 cards a turn, but cannot discard any 'kill unit' type cards, and if at any point during your turn you kill any unit, you get a bonus victory point. A fairly balanced idea. Here's what my army looked like (there is some minor proxying, mostly the Breachers) +Hold the line boys. Here's the plan: Nids are hungry for meat, but we're more like chewing through an old 50's TV set. Indigestion for the win? + - I lose the roll to go first, I cannot seize. Here's our deployment: The Nids are a bit off screen, but you get the idea. One side is charging forward, the other is filling their boots with used batteries. + - Early Game: - Nids get good rolls. I am defenseless against the psychic phase but at this range it is mostly a buff session. - He does get first blood....and I can't believe how deadly the Hive Guard are! They take down 1 and a half Breachers. He infiltratred his Deathleaper behind some crates as well. But keeps the rest of his reserves intact. He takes an early 3 point lead (gets a bonus "Kill Confirmed", accomplishes a kill card, and First Blood.) - His turn is strong with shooting between those Hive Guard, and all the shots from the Gaunts (special psychic ability? allows him to advance and shoot) and Flyrant + Carnifex. - I draw 2 cards I can't do, but one is a shooting kill type! This is big because of where he put the Deathleaper. - This is where things get ugly for me (yes this soon)... I realize the fart cloud -1 to hit pretty much extends to his entire army. The Gaunts are already getting close because his special rule is roll mutli advance dice, and pick the highest. I have no real damagable targets with my low end firepower. It takes a LOT to kill about 6 gaunts... then I remember, with the Tervigon he can regen 10 per turn! Ugh. What a fool... I blame Cawl... he's so cocky. - I realize that I can barely see the Tervigon with a few key Dunecrawler Nutron shots, but with the -1 to hit Cawl is helping a bit, but not enough. Also the Tervigon warlord trait is -1 to all Damage. That's actually huge. I do about 5 wounds to the Tervigon, but it maybe takes 3? - The Torsion cannons have re rolls but again everything is so hard to hit. It's darn good Cawl allows rerolls of ANY to hit or I truly would be screwed. The bad BS of Kastelans and Breachers is keenly felt here... I need 6's to hit the bloody Deathleaper, and the Kastelans moved (change protocols for next turn) and therefore need 6's to hit his army! This is killing me. - I kill one unit. The Deathleaper is hit twice ,but wounded twice, and the Torsion guns split him apart. This gets me 2 points. But the rest of the turn is abysmal. I can't hit anything, and wounding is bad. The 3 Arquebus' do nothing as they do every game for me. (I think I got one wound off the Flyrant). Mid Game: + A shiny, obscure, robot from the back yells, "The odds of us surviving first contact are 3,720 to 1." Cawl deactivates the robot, and fires up an escape pod. + - Yes it looks bad. This is T2. He draws another kill card, and an objective. He has a fairly mediocre psychic phase which is good for me. - His Mawloc comes in, spanks some mortal wounds all around him. Then the shooting starts.... - Flyrant finishes off a squad, gaunts split fire and hose a bunch of Vanguard/Rangers. I have canticles Shroudpsalm running and it makes a HUGE difference on a few Vanguard, soaking up tons of fire. But weight of fire catches up... the Hive Guard ignore cover, and pop my Kastelan, and remove another Breacher. - Here's something I may have done illegally but it did not have an overall efffect. When the Mawloc came in, I played the Strategem that lets the Jazz hands fire 'as if in shooting phase (but at -1 BS). And I used Cawl's aura. I couldn't figure out if this was right or not... I don't use Cawl often and realized his shooting aura is for shooting phase, but the strat said to treat it like a shooting phase so I hope this was correct??? - I also had Jazz hands use the Wrath of Mars. Still I could not kill the Mawloc when it came in. That was ugly. It took about 2 mortal wounds and 4-5 more wounds, but it had a fair amount left. - End of Nid Turn and I'm shot up far worse than he is, and about to be assaulted. +From the nid perspective: A Sicarnan Surprise attack. A total act of desperation. Indecision causes these guys to blue-screen at the worst possible moment. I think they've been hit with ransom ware and won't be functional until Cawl can come up with some bitcoins. + - This is truly desperate. My opponent convinces me to take on the Tervigon with my shooting, and I agree... it's a sound judgement. But with all the damage reduction, and -1 to hit, the Dunecrawlers still struggle. The Torsion cannons have maybe... 1-2 shots. They take it. But fail to do anything. The Tervigon is holding me from killing Gaunts. I don't have LoS from anything else so... I throw reason to the wind and really do something stupid.... - The Sicaran Infiltrators come in; I had a card where I needed to take an objective from my opponent for 2 points. I desperately need these two points to just stay in the game. - I had 3 wounds to get rid of on the Tervigon. My original plan was to shoot up the Hive Guard though... they were really shredding me, now that they hit on 3's (not moving) and go through shroudpslam. So against my better judgement I throw 25 Strength 3 shots into the Tervigon and use two strategems: one to reroll 1's to hit, and Wrath of Mars. I hit a lot... a fair amount, but I only get about 3 wounds, and 1-2 mortal wounds. The Tervigon stands with 3 wounds left. - Back at the ranch, the Dragoons have to finish the job that the Arquebus' fail to yet again, by charging the Mawloc. They take a wound or two, but the Mawloc still lives. Some remaining Vanguard shots ignore the Gaunts because while the Tervigon lives, this will be futile. They shoot at some Spore mines, but I get zero points for spore mines (special rule). - The Jazz hands fire up again, and they fire everything into the Genestealers, as usual the army is -1 to hit... I maybe kill 5-6 out of 20. - I can't kill the Flyrant, and I finally can see part of the squad of that is emitting the -1 to hit cloud... I kill 2 out of 3 of them, so the cloud still exists.... - The Sicarans are now entirely screwed. They killed nothing in shooting. I was going to assault the Hive Guard pictured above, but my opponent convinces me with Tazer Goads I can get those last three wounds. I'll tell you at T8 a Tervigon is bloody hard to take down, especially reducing damage, and -1 to hit. I feel it's a big miss match, but I do it... I successfully charge the Tervigon (instead of the Hive Guard). Of course this is a massive, massive mistake. So I don't go for the Maelstrom points on the Hiveguard, and they can shoot like crazy, so that's two bad moves combined, because I bounce right off the Tervigon causing zero wounds. At 3 wounds I hoped he wouldn't be able to move far enough away from my squad to become unengaged, but apparently he can! Great news everybody, I killed no units this turn and am entirely exposed! + Don't worry boys, they hate chewing on metal....+ - Turn 3 is a good draw for my opponent. He's had reserves that really didn't have a job until now, he draws some objectives and the reserves take them. - He advances, and smites me successfully in a few areas depleting squads. - Shooting is fully normal thanks to my stupid moves, and bouncing off the Tervigon. As a result: - Sicarians are shot dead - Jazz Hands are shot to death with Gauts/Carnie - Rangers/Vanguard are shot to death with Flyrant. - I lose some other stuff... so before assault and the ensuing tabling, I concede. Cawl crawls in an escape pod mumbling something about 'resurrecting a better Primarch' and takes off... Conclusion: - Totally wiped. Torsion Breachers did nothing- but it was a bad match up. Really bad. They would have been a good anti-assault, short range marine type killer but this was the wrong match up. - I was out shot. Out psykered, and out assaulted. That's rough. - -1 to hit seemed to be super penal to this army. My best shooting (aside from Onagers) comes from BS4 (BS5 if moved) and BS4 Breachers. Even with Cawl my inability to hit was poor. - I was out maneuvered (typical with Admech) but without having an answer to an unbreakable horde, I had no options for movement. I had no answer for the Tervigon, and therefore no answer for the lead horde, nor the secondary horde of Genestealers. The buffer this created gave his Hive Guard and psychic phase free reign. This was key, but I saw no way to change the outcome of this game..... while I have done an honest assessment of mistakes I made, I don't think I could have changed the results....back to the drawing board!!!
  14. WarCom Article. Mechanicus going hard on war crimes simulator.
  15. Ok guys, I desperately need help. About a couple of months ago, I was cruising through eBay and saw a Cerastus Knight Atrapos with a starting bid of $65. I figured, hey, I will give it a shot. I primarily play Dark Angels and Sons of Horus, but for $65 I couldn't pass it up. I ended up winning it for that amount. I promptly assembled it and since then it has sat in my drawer, languishing away. To make a long story short, I decided that my project for the next couple of months will be the completion of my Atrapos. Which brings me to some points that are kinda questions. 1) Are there any benefits to running an Imperial Knight House vs. a Mechanicus Knight? I know there is a difference, but I unfortunately have not had the opportunity to look at the new AdMech codex. I have the Imperial Armor Index with the Atrapos' stats, but seeing as how the new Codexes supersede the Indexes I figure there might be some new issues or themes to consider. 2) What kind of custom bits are available to spruce up a Knight, GW or otherwise? I had an idea about a custom Knight house that had a Greco-Roman theme to it. I thought that it would be cool to replicate the scenes of Trajan's column on the armor panels of the Knight describing its history. Unfortunately for me, that involves either 1) a level of painting skill I do not have or 2) a level of greenstuff skill that I do not have. 3) Lastly, I would like this Knight to be field-able in either my 30k Sons of Horus army or my 40k Dark Angels Army without having to stretch the fluff too much. Is this feasible? If so, what are some of ya'lls suggestions? Thank you in advance for answering!
  16. I haven't been having any luck with my skitarii infantry in my past games. to be fair I haven't built my lists around them per say either, but for what they do right now It is hard to justify bringing them in my games. Maybe I am just having really bad luck with them, or maybe I am expecting too much, but right now I feel that they don't do as much as scions or other guard units while being more expensive at the same time. Is there any way to get more milage out of vanguard or Rangers?
  17. Hi -- this will be the log of my up and coming Adeptus Mechanicus force for 8th edition. I haven't touched 40k since 3rd edition so this is something of a revival for me. I'll be staying away from traditional forge-worlds by going with an Explorator Fleet theme; additionally the fleet has been lost out past the light of the Astronomicon for quite some time so it has slowly drifted into the realm of non-traditional in some cases. Think odd allies, worn down looking vehicles and mixed schemes on all of it as new forces have been rolled into the fleet over time. I'll be constructing characters to go with the fleet and hopefully this will be a fun outlet for some wacky ideas over time too. IMGUR Album : https://imgur.com/a/fcZq4 Some choice images so far : Figured I'd put at least one Onager on a rocky base, making the crawler legs make sense : http://imgur.com/UNiicII.jpg Adding some stowage to all the Onagers as well : http://i.imgur.com/K2z27O7.jpg Potential colour scheme -- just tone done in photoshop, no weathering etc : http://imgur.com/e2UyM3F.jpg My take on the Corpuscarii - A gang of asteroid miners who were somehow exposed to and gained control of the Motive Force and picked up by the fleet along the way. The traditional Fulgurites in the fleet are not a fan of the hard drinking, heretical workers who have somehow been blessed by the force of the Omnissiah but they can't deny their capability. ( Also a mockup -- I need to obliterate the Genestealer markings and add a bit more machine spirit -- also not a fan of the arms from the real priests - might need to find something a little more 'electrofist' looking and use that ) http://imgur.com/Qjz5iRM.jpg I love how the Neophyte Hybrid armor looks a lot like the Solar Auxilia suits -- another model I'd like to incorporate one day. -- More to come
  18. Greetings! I'm a Black Templars fanatic and conversions enthusiast. I used to crawl around this board more than 5 years ago and even posted some of my stuff back then. I took a break from the hobby for a couple of years but reentered the game about 2 years ago. In the past time I put together a lot of stuff (exclusively for my two big loves in 40k: Black Templars and Inquisition) and don't want to hold it back from you. I see this as a compendium of my work and gonna update it whenever I have some new freaks to show off. Criticism and suggestions welcome as always. Old models: Black Templars Castellan mainly based on this wonderful and inspiring Artwork by John Blanche Black Templars Sword Brother also based on the Blanche Artwork Ordo Hereticus Inquisitor Black Templars Dreadnought some random Servitor with Heavy Bolter Newer Stuff: Black Templars Assault Squad Inquisition Lexmechanic Inquisition Warrior Acolytes Inquisition Familiar
  19. 01100111 01110010 01100101 01100101 01110100 01101001 01101110 01100111 01110011 00100000 01100110 01100101 01101100 01101100 01101111 01110111 00100000 01100001 01100100 01100101 01110000 01110100 01110011 Time is short these days, so sadly my Knight project must remain on hold until I can get some decent free time to devote the attention she deserves. Naturally the hobby can't grind to a complete halt so I'm pinching time to do odd models and such instead and it has been a very welcome change. Having recently finished a shiny new priest model I couldn't resist getting my Skitarii on especially after I was so kindly given a couple. I'm not yet ready to create that Skitarii infantry list I've wanted, so I'm not collecting the army properly as I've plenty of boxes that need doing first. My plan is to use the two troopers as acolytes for the moment but that does leave me with a small predicament: namely I have no Skitarii codex and have no need of one currently. I am a long standing adept of the Omnissiah so I'm fairly well versed but given the Ad Mech have never had a codex before I'm aware that there is a good chance I'm unknowingly out of date on things, or at least missing some new stuff. I just wanted to check to see if there anything in particular I should be aware of before I create my Forge World's background? Like the rest of my armies they are firm allies with my Inquisitor Lord and Marines but I've done nothing more than that I'm only looking for a few pointers but any ideas or suggestions would be welcome too Especially as I have pretty much nothing so far, not even a name! I'm thinking about a yellow/tan/brown colour scheme as something different for me to paint, I also think it'll look pretty cool on the models. Maybe a darker metal used, perhaps more blackish with bronze extras for the rest? Maybe a bit of red too, for example on the shoulder pads. I'm assuming there's nothing special about the guns or something I should know before brush touches paint? Here's my first Skitarii model: Simple yes but I think he looks cool and the kit was nice and easy to assemble too It's unfortunate I'm not too sure on the walkers, but then I did only ever have ideas of an infantry list... wait, getting ahead of myself again forget that
  20. Hey guys, Sorry I don't have a lot of time right now and had a game against a friend's AdMech testing for potential lists in a Highlander format 1500 tournament. I'm not sure about the DW but St.Celestine was a boss. We played an ITC mission. He had everyone's favorite used robot salesman... Belasarius Cawl. He used two formations... tons of Grav, giant Robots with T7 and AP3 shots. Lots of infiltration, etc. I wanted Celestine to lead my Vanguard but they didn't make the list so I decided to play a CAD as usual. I had my Libby lead a CAD into battle, with a Grey Knight Daemonhunter force of a simple Interceptor squad and a Dreadknight. I did not get first turn, and had Celestine and a Rhino of Vets hang back for Maelstrom. He didn't have many shots..... I lost a bike which Celestine was guiding through the mid table. The game went back and forth a lot and I got a lucky roll for reserves. This is the only picture I have of the game: I basically deep striked everything. I got lucky, the Dreadknight came down with the Angelis Beacon guided in nicely. As well the Inteceptors came in beside the beacon. So I unload, turns out his lawnmower robots with Grav all have a 2+ cover save this turn from some Omnisiah made up rule-orium. (It always sounds like the rules can be whatever he needs, and just adds '-orium' to the end to legalize it. ;) ) The Dreadknight is gone next turn. My Libby gets off Invis somehow and lives for one more turn. It's such a smash fest in his zone. I'm denying him points with my ObSec pods and hanging on for dear life. Celestine is coming in hot, but the Dune Striders and Rangers are infiltrating deep in my zone so they turn back and destroy them... I mean celestine with armourbane was impressive in that case. He killed one of Celestine's guards, and I had to split the bikes off and grab/prevent points. In his zone the Grey Knights were all gone by T2. The Interceptors tried charging some goofy looking little rickety robots that -1 WS, etc... they got obliterated by these taser attacks. The game was tight but I just could only kill one of those stupid Castellan robots... the giant 50's looking goofy robots that look like they'd talk in binary. I unloaded unbelievable Frag Cannon Impact shots... only to have them saved or FnP saved, and one shot flew back at me and killed the poor bugger who shot it... incredible. Belasarius gave him BS5 so Grav/plasma was automatic. The only thing I had going for me was I had him occupied super deep in his lines. So eventually Celestine breaks off, charges an objective I pick to take because he needs it as well. She flames these ranger dudes, and kills the rest in CC, while resurrecting one of her fallen buddies... she's a tank and a half guys. The Bikers take an objective and hold on for dear life... it was something but we had to call it after T4. I don't think I could touch Belasarius.... he make look like a couple of necrons getting busy under a picnic blanket, but he's the real deal. Very resilient.... when his squad smoked HQ vets, and I only had the Libby left, he hit my libby with D3 S10 melta shots... wow. That's a set of terminator armour no one will be reclaiming! I ended up winning Maelstrom and if we counted end game points I had line breaker, and the Scouring by grabbing enough of he mid table markers and his 3 point one. Incredibly destructive game. I was sorely disappointed at how little my firepower did in this game though. It took amazing amounts of fire power to do anything. And one side note... for the shield doubters among you, as always I will continue to sprinkle shields in the army. I had one shield vet stand in front of the LIbby and make 7 shield saves on Grav in a row. Sure it's not always 7... heck not even one sometimes. BUT... this time it saved about 140 points worth!
  21. [table=THE AKSITA][/table] The World of Incaladion If one were to explore the most hidden repositories of the noosphere of Incaladion in search of its early history, the lack of comprehensive data would disappoint him. It seems as if someone purposely deleted them, and now only the most accurate investigation could hope to bring to the light primitive fragments of binary code hinting to xeno raiders of extinct races, an ancient siege where a Legio Astartes of old was almost annihilated and a civil war around the time when the Omnissiah was forced to retreat on his Golden Throne. The earliest document that can be retrieved dates back to the first half of the 33th millennium. It is a treaty in which the newly appointed Praeceptor-General renews his predecessors’ vows of obedience to Mars and eagerly informs the Fabricator-General of the completion of the first Warhound of the rebuilt Legio Fureans. Since then, the Incaladine Magos have alway declared themselves vassals of Mars… in words, at least, for in practice the forge world is ruled by a firmly independent and conservative caste, extremely proud of its ancient and unique culture, shaped by the world where they live. Even after thousand of years of colonization, Incaladion is still a hostile world that refuses to be tamed. Its glass plains, scoured by radiations, are home to a feral mechasystem composed of bizarre contraptions of mysterious origins. Whether they were built by purpose or are just piles of wreckage infected by scrapcode, none can say. Having to continuously fight against them, however, the Tech-Priests that live there have developed a particular interest for the weapons technology, which they revere as the most sacred aspect of the Machine God. Magos Ras Varnak, the Precursor Ras Varnak was the head of the Aksita, one of the most powerful factions of Incaladion, whose influence encompassed a whole Hive and several Forge Temples, including one of those producing components for the Machine Gods of the Legio Fureans. His power was second only to that of the Praeceptor-General, and indeed many thought that it would be him the next one to cover that position. This, however, earned him many enemies among the other highest-ranking Magos, who did not share his vision and considered themselves better suited for that kind of responsibility. His rise to power began when, analysing various STCs, he discovered that some of the building and maintenance rituals performed by his fellow Magos were flawed, and might be perfected to improve their results. To make such a revolutionary idea accepted on a traditional world like Incaladion was almost impossible, but then, during the Blightmaw Insurrection, he met Dhanu, a princeps of the Legio Fureans which was eager to find new ways to bring destruction upon its foes. Having heard of his new theories, Dhanu asked Varnak to tend to his Warhound’s weapons. So successful was the Princeps in the ensuing battles, that slowly the whole Legio started to adopt Varnak’s rituals. Backed by such a powerful organization, Varnak attracted many followers and gave life to a new sect of the Cult Mechanicus, the Aksita. During the years, many plots were woven from his rivals to make him retreat. He was often assigned to difficult wars on distant planets in the hope to weaken his position, but he always returned victorious, and his influence continued to grow. In the end, they decided to appoint him supervisor an explorator station on a far away planet. That was a great honour to many, for the supervisors had planetary governor-like powers, but Varnak’s warlike spirit was almost offended to have been sent on such a boring duty. Ironically, however, that would prove his most dangerous assignment, for that planet was the infamous Tyran Primus. Magos Varnak looked upon the vast ranks Skitarii assembled before him, impassive. His battle calculations were flawed and inconclusive due to lack of data on their enemies, but every hexamatic simulation he had run up until then resulted in a victory probability next to nihil. He would have ordered a retreat, but that option was impossible due to severe damages suffered by their fleet. There was only one alternative left to him: to stand and fight, as the Magos of Incaladion had always done. They would die there, on that marginal world known as Tyran Primus, but the hoard of knowledge they would amass in that war could mean the safety of the Imperium. He prepared the overclocking protocols to enhance the processing speed of his brain. The faster he could adapt his tactics to the enemy, the longer his army could fight to gather invaluable data, and the brighter his binary soul would shine in the eyes of the Omnissiah after the destruction of his physical body. Magos Ajiasa, Current Leader of the Aksita After the death of Ras Varnak, many believed that it his pupil, Magos Aijasa, was the most natural candidate to succeed him: he was a brilliant researcher and warlord, well versed in the ways of the Cult Mechanicus and of the Incaladine rites. When he heard the news of his mentor’s death, Ajiasa immediately withdrew all his forces from the reclamation campaign he was fighting on the world Xampath, for he knew it was crucial to return to Incaladion with the utmost speed. It was too late. Without the imposing personality of the former leader to keep them in check, old feudal struggles had already erupted within the Aksita, causing many Magos to switch alliances and join other factions, or to fight one another, furthering their own personal ambition at the expense of the common goals. The great alliance that Magos Varnak had built in his life was swiftly crumbling to a myriad of smaller dominions. Ajiasa seriously considered the idea of mustering all the remaining loyal Aksita and unleashing the full might of their troops against the traitors, but soon changed his mind.Had he acted according to his first impulse, it would have been easy for his opponents to mark him as a betrayer and unite all the factions of Incaladion against him, including the Miryana Myrmidon Cults and the Titans of the Legio Fureans. Victory would have been a logical impossibility. To rebuild the power of the Aksita, he had to develop a long-term plan. By the means of political manoeuvres and trials by ritual combat, he first got rid of internal dissension, and then started to slowly wave new alliances. He managed to regain much of what the Aksita had lost, and even to acquire new assets, but even after two centuries he is still far from achieving the same level of power and respect that Ras Varnak had. Drasta, the Watcher Drasta is one of the most ancient and revered Knight suits owned by the Legio Fureans; according to some legends he was found on Incaladion by the first colonists who get there. +++MORE DATA INCOMING+++
  22. Gearing up for the move, but I wouldn't want to leave you all hanging, so here's a brand new Glacial Geek Battle Report! https://youtu.be/X-wNVZ7ezrE This time my Dark Angels take on the Adeptus Mechanicus! The mysterious piece of technology had resisted all scans up until this point. No one knew quite what it was capable of doing. The one general consensus was that it should remain dormant. So when a rogue element of the Adeptus Mechanicus threatened to power up the device, an emergency call was made for anyone able to stop them. The Dark Angels recieved that call and made their way to the planet. The possible fate of the entire galaxy at stake. Will the Unforgiven be able to stop the Ad Mech forces from powering up the device, or will the followers of the Omnissiah help the technology realize its potential? Watch and find out!
  23. The recent replies motivated for me to try to grapple with something that I put together back in the day but never finished and, indeed, never get as much put down on paper as I seem to recall. That is, a take on the Adeptus Mechanicus. Before I try to do that in more fragmentary fashion than some of the other threads (if such a thing is truly possible), a little bit of history is needed on the discussion that centred around the Adeptus Mechanicus and how one could interpret them in the 40k setting. THE ADEPTUS "ME-CAN-ICUS" VS. THE ADEPTUS "ME-CAN'T-ICUS" This was the central historical debate around the Adeptus Mechanicus back in the day. Simply, did the Adeptus Mechanicus understand the technology that they used/created/perpetuated ("can-icus") or was everything blackboxed behind STC or, subsequently, the C'tan ("can't-icus"). As one might imagine, many thousands of words (tens of thousands!?) were posted on the fan forums of the time as to which was the most correct. I think that it's reasonable to suggest that on the "can" side, you had people focused on the tech from the original Rogue Trader* whereas others were more inspired by the "Cassocks in Space"** approach to the Imperium that was focused around the Adeptus Ministorum and "priesthood" via A Canticle for Leibowitz. * I still love the visual of having crystal control consoles rising on suspensors from the floor of a starship! ** This is obviously a prejudiced reference of the Imperium as what amounts to a medievalised version of the Catholic Church... in spaaacce. It's very much focused on the A Canticle for Leibowitz approach to the Adeptus Mechanicus and is what one might think of as the "standard" approach of GW to the orgnaisation. SO WHAT CAME OUT OF THAT? Discussion. Lots of it. Over at the Anargo Sector Project, I advocated for what I considered a "more balanced" approach to the Adeptus Mechanicus. There were other voices at the time that called for something markedly different, including the fun Philip Sibbering with his 40k Concepts (proof, if ever it was needed, that if you marry concepts to artwork you're on for a winner to start with). And for once a great deal of the inspirational materials came from GW in the form of Mechanicum (novel), Titanicus (novel), one by Matt Farrer (part of the Calpurnia novels but I forget which), and what Gav Thorpe had done with the Inquisition (mostly positive, but a mixed bag). Or rather, the inspiration came about after a lot of time was spent discussing the approach and subsequent GW/BL materials happened to fit a lot of that discussion. :) SO, THE FRAGMENTS... The central premise of this alternate (?) approach is that it tries to balance the "can" and "can't" elements of the Adeptus Mechanicus. The proposed answer to this was to focus on the premise of the Mystery Cult, or the notion that the lowest ranks of the Adeptus Mechanicus were very much on the "can't" side of the continuum. They didn't really know what they were doing. Everything was learned by rote, and prayers and ritualism were used to obfuscate the truth behind the actions. Herein, the "Machine Spirit" (and more broadly "Machine God") were divine premises and referring to animistic principles. As one went up the hierarchy of the Cult Mechanicus, however, you brought in more and more elements of the "can" side of the continuum. Finally, Magos and Archmagos (etc.) had access to the "hidden mysteries" of technical knowledge. So, the first base. An hierarchical approach to the Cult Mechanicus before one even gets into the difference between lay practitioners and those that are invested into the Cult Mechanicus. As an example of this, the Universal Laws of the Adeptus Mechanicus (both Mysteries and Admonitions) are part of the lower-echelons of the Cult Mechanicus and are firmly ensconced in the "can't" side of things---even if there might be some variation in rank access even at this lowest of levels. If one continues to rise through the ranks of the Cult Mechanicus, however, you are introduced to what I refer to as the Derivative Mysteries/Admonitions, and finally to the Prime or Root Mystery/Admonition. TTRPG Note: For those interested in this side of things, the basic gist of how this manifests is that different (Theological) Ranks of the Adeptus Mechanicus are restricted in their access to certain broad skill types. For example, the lowest echelons may only Operate and Repair technology. The next rank up are those that can Build technology. Finally, there are those that have Wildcard access to technical skills, which aggregate those skill into unrealistic combinations (hyper-competence) that also serve to break down Tech Level differences. THE PHILOSOPOHIES OF THE ADEPTUS MECHANICUS The "Philosophies" were originally meant to be mirrors to the factions within the Inquisition, at least insofar that they were spiced to how Tech Priests might approach technology. The obvious continuing example would be Philosophies that dabbled with Xenos or Malleus technologies, but a lot of the others seem to have been lost to time. THE BINARY DOGMA OF FACTIONALISM This deliberately-pretentious term was a stand-in for the obvious conservative/liberal divide in the Adeptus Mechanicus that was suggested from the discussions (back in the day! ;)) and subsequently showed up in novels like Mechanicum. The general gist of this is obvious: the orthodoxy is inherently conservative and leans towards the "can't" interpretation, while the more radical "liberal" approaches get up to shenanigans with technology (like research and exploration). THE PARADIGMS OF THE ADEPTUS MECHANICUS Given the importance of Forge Worlds, the "Paradigms" were invented to create a specific confluence of Faction and Philosophy that may become dominant and lead to broad trends (primarily orthodox as radical Forge Worlds would be more contentious). This was a specific part of the Anargo Sector Project, so re-tooling them outside of that is a little bit more challenging but possible. THE TECHNOLOGY OF THE ADEPTUS MECHANICUS The novels Mechanicum and Titanicus really started to get into the technological manifestations back in the day and, at least based upon current readings, this now seems to be the norm. The adoption of terms like "binaric cant" is a (sensible, for once) part of this by GW. I'm not sure where I would take this. At the moment my notes started and left with Haptic Interfaces and the Noosphere, but technology has come along since those days. I'm wondering about such things as distributed networks that don't use standard communications infrastructure etc. (You can interpret elements of these from some of the more recent novels). * * * And that's where I'm going to leave this one for the moment.
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