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CustomTitle

  1. or Get your arse to Mars So in early November, me and a few friends travel to charity tournament in Erie, PA. It's a starvation tournament, so you start at 2K then each round drop 500 pts. For this year's I figured to combine it with a little narrative I've been working on. So my custom house was built on the bones of salvaged frames from Taranis. After some time I have a decent main force and decided that my first in a loooong series of knight forces that work like my crusade army. IE 'I like that scheme, I'm going to paint it' For this one I'm painting up a force of Taranis knights. This force plus one of my wolf knights will make up the core of my tournament list. I will then take them and fight several battles in stores around my area and beyond to simulate thier journey from my house's homebase in the Ghoul Stars to Mars. I have a list written for the tournament already: Models in the Taranis group are the crusader and three armigars. They are escorted by my wolf knight and his pack of armigars. The three TPE are going to be my old TPE for my guard, the one I did from WGE and the Grombrindal one. Right now I have the Styrix and two armigars from the wolf group done, as well as two of the TPEs. I need to get my hands on an Annihilation/Command barge to make the LL armigar. I'm painting up the Taranis group right now then I'll do Grombrindal. The Taranis group is a general look, no special conversions like my main house of the wolf knights. Which is on purpose since they will be serving with the mother house anyway. So hopefully I'll be able to keep a log of my work over the next few months. Including battle reports.
  2. A while back I was privileged to work with a group of fellow hobbyists here in the development of rules for using the Inquisition and Rogue Traders in the previous edition of Kill Team. You can see the designer's notes and links to the files here. While I've always wanted to update those rules for the new edition of Kill Team, the old rules were reliant upon the old Commanders or Rogue Traders expansions. With the inclusion of the Elucidian Starstriders in the Kill Team 2022 Annual, we may have a decent precedent for including characters like rogue traders and inquisitors in kill teams, toning things down a bit from the COMMANDER rules. My initial thoughts are: This would be a sort of expansion to allow for what we used to be able to do in the Inquisitor game, but updated based on model expansions and the new Kill Team game. While I would strive to balance it for the main game, my primary goal is to get the kill teams for this project balanced against each other for an Inquisimunda type of experience (i.e., without the main factions). Things would be toned down quite a bit from the previous effort. I'd still like to give players a lot of freedom, but the shift from points to fixed fire teams changes the dynamic a bit. Space Marines, Sisters of Battle, and Sisters of Silence would be excluded. Multiple kill teams would be created, allowing for different types of inquisitors, rogue traders, tech-priests, and prelates. So where the previous version of the rules allowed a player to choose an inquisitor's ordo and modify their command roster options accordingly, there would be a kill team specifically for an Ordo Malleus inquisitor, another for an Ordo Hereticus inquisitor, etc. While all of the inquisition kill teams would have broad similarities, each would have unique elements. I've just begun playing around with things, so I'm very interested in any input anyone might have.
  3. From the album: The First Legion, sons of the Lion

    THis Hydra was painted in a slightly different scheme to represent the unit sitting in a yard, unused, for a few years. Heavy rust powder was appied and fixed to this unit to give a heavily rusted apperance. The cannons and turret as well as the carriage are all magnetic but the platform was too heavy to stay up for long.
  4. From the album: The First Legion, sons of the Lion

    THis Hydra was painted in a slightly different scheme to represent the unit sitting in a yard, unused, for a few years. Heavy rust powder was appied and fixed to this unit to give a heavily rusted apperance. The cannons and turret as well as the carriage are all magnetic but the platform was too heavy to stay up for long.
  5. From the album: The First Legion, sons of the Lion

    This Hydra was painted to resemble a piece that had been under heavy sustained fire and is very fire blackened.
  6. From the album: The First Legion, sons of the Lion

    This Hydra was painted to resemble a piece that had been under heavy sustained fire and is very fire blackened.
  7. From the album: The First Legion, sons of the Lion

    This is a pre-finished pic of a pair of Hydras from Forgeworld that I got about 1999, and finished in 2013. I am using the Salt-and-Hairspray method for speed, as these were to go up on ebay. Base caot was black, sponged on three colors of rust, brown, tan and orange. Sprayed with hairspray and coated with corse salt grains. Red overcoat with yellow and black warning stripes. Fast pass with a toothbrush and hot water to remove salt and then light brush with rust powder and metallic details. They didn't go for as much as I wanted, only about 35/45$. Only one had a carriage, forgeworld was out of stock at the time.
  8. From the album: stuff

    Group photo of random things
  9. From the album: stuff

    Enginseer Auxilia with Castellax and Thallax
  10. https://youtu.be/S3y3_DA67Ms I talk about what drew me to collect Admech, my play style, favourite models and an in depth look into the colour scheme. Hope you enjoy!
  11. Brother 'Ussell

    lower body

    From the album: Misc. Stuff

  12. Brother 'Ussell

    foot detail

    From the album: Misc. Stuff

  13. Brother 'Ussell

    mockup1

    From the album: Misc. Stuff

  14. Well. I guess I need to start this hobby log now! I have a number of knights and admech models to build. I was putting them off then got the bug to build things. I've given some thought to the admech color scheme and such already, but am stumped for the knights. First order of business, the back log of models to be built (nothing is finished being built yet so this log starts easy) To be built Knights! 2 questoris pattern (1 paladin kit, 1 warden kit) 2 armiger's (from forgebane) Admech Contents of "forgebane" and "start collecting) Backstory? I have been cramming all the factions I collect into a small war zone I've so far named after the region I've lived in. Formerly Acadia or Acadie (en français) and currently Acadiana or L'Acadiane (en français) and in keeping with the confusion of 40k lore it goes by all 4 names depending on who you are talking too. In the region there are a handful of domains held by knight households that are loosely confederates by an alliance system typical of feudal societies. Aka marriages. They mostly share common heraldric colors and some iconography. Schism. With an Imperial crusade attempting to reassert compliance on the region and a dark crusade attempting to subvert claim territory and steal resources. The houses are decided between those who foolishly wish to maintain neutral independence, those who see it wise to join the imperium and those who seek allies to drive the imperials from their systems. So that being said, obviously I'm going to start a chaos aligned knight army in the future.
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