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CustomTitle

Found 2 results

  1. Ok, working my Imperial Fists version of my Chapter. I am making lists for each Chapter to represent different Company fighting styles. I typically ask my opponent which Chapter Successor they want to play. Here’s the list: ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Imperial Fists) [104 PL, 2,000pts, ] ++ + Configuration + **Chapter Selector**: Custom Chapter, Imperial Fists Successor, Scions of the Forge, Whirlwind of Rage Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim + HQ + Captain on Bike [6 PL, 125pts, -3CP]: Master-crafted boltgun, Rites of War, Stratagem: Champion of Blades, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, The Eye of Hypnoth, Thunder hammer Primaris Chaplain on Bike [8 PL, 150pts, -3CP]: 3. Exhortation of Rage, 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Hand of Dorn, Litany of Hate, Stratagem: Relic, Stratagem: Sentinel of Terra, Stratagem: Warlord Trait, The Vox Espiritum, Warlord, Wise Orator + Troops + Assault Intercessor Squad [5 PL, 115pts] . 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol . Assault Intercessor Sgt: Heavy Bolt Pistol, Thunder hammer Assault Intercessor Squad [5 PL, 115pts] . 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol . Assault Intercessor Sgt: Heavy Bolt Pistol, Thunder hammer Intercessor Squad [5 PL, 105pts]: Astartes Grenade Launcher, Auto Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Astartes Chainsword Intercessor Squad [5 PL, 105pts]: Astartes Grenade Launcher, Auto Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Astartes Chainsword + Elites + Bladeguard Veteran Squad [10 PL, 175pts] . 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield . Bladeguard Veteran Sergeant: Heavy Bolt Pistol + Fast Attack + Bike Squad [11 PL, 210pts] . Attack Bike: Multi-melta . Biker Sergeant: Combi-plasma . Space Marine Biker w/Chainsword . Space Marine Biker w/Special Weapon: Plasma gun . Space Marine Biker w/Special Weapon: Plasma gun Bike Squad [11 PL, 210pts] . Attack Bike: Multi-melta . Biker Sergeant: Combi-plasma . Space Marine Biker w/Chainsword . Space Marine Biker w/Special Weapon: Plasma gun . Space Marine Biker w/Special Weapon: Plasma gun + Heavy Support + Gladiator Reaper [10 PL, 180pts] Gladiator Reaper [10 PL, 180pts] + Dedicated Transport + Impulsor [6 PL, 110pts]: 2x Storm Bolters Impulsor [6 PL, 110pts]: 2x Storm Bolters Impulsor [6 PL, 110pts]: 2x Storm Bolters ++ Total: [104 PL, 2,000pts] ++ Created with BattleScribe Captain moves with the bike squads. The Captains Eye of Hypnoth gives the squads re-roll hit and wound rolls of 1 for all there shooting, Rites of War makes those squads scoring. The Thunderhammer is because I have a Captain on bike armed like that since the beginning of 8th and I want to use him. I kept going back and forth about plasma guns, meltaguns, should the sergeant get a melee or combi-weapon, and should the attack bikes go in their own squadron. Feedback on those items would be especially welcome. Assault Intercessors and Bladeguard go in the Repulsors with the Chaplain supporting. I am not sure about Vox Espiritum on him, that is a big model and it might suit him to have a better Relic. The gladiators are an experiment and intended to help distract shooting from the Impulsors. I might drop these and possibly 2x Impulsors for 2x Repulsor Executioners. Thoughts here as well would be appreciated. Thanks all!
  2. Playing around with new list building and AoC. ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [124 PL, 2,000pts, 1CP] ++ + Configuration + **Chapter Selector**: Blood Angels Successor, Born Heroes , Custom Chapter, Whirlwind of Rage Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim + HQ + Captain [6 PL, 120pts, -1CP]: Inferno pistol, Jump Pack, Master-Crafted Weapon, Power fist, Stratagem: Relic of the Chapter Chaplain [7 PL, 130pts, -3CP]: 3. Exhortation of Rage, 6. Canticle of Hate (Aura), Bolt pistol, Chapter Command: Master of Sanctity, Icon of The Angel, Jump Pack, Litany of Hate, Stratagem: Honoured by the Arx Angelicum, Stratagem: Relic, Stratagem: Warlord Trait, Warlord, Wise Orator Sanguinary Priest [7 PL, 155pts, -1CP]: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary, Jump Pack, Selfless Healer, Stratagem: Hero of the Chapter + Troops + Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant Incursor Squad [5 PL, 105pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant Infiltrator Squad [6 PL, 130pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant Intercessor Squad [5 PL, 110pts]: Astartes Grenade Launcher, Auto Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Power sword Intercessor Squad [5 PL, 110pts]: Astartes Grenade Launcher, Auto Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Power sword + Elites + Sanguinary Guard [17 PL, 175pts] . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist Sanguinary Guard [17 PL, 175pts] . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist Sanguinary Guard [17 PL, 175pts] . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist + Fast Attack + Assault Squad [6 PL, 90pts]: Jump Pack . 2x Space Marine: 2x Astartes Chainsword, 2x Bolt pistol, 2x Frag & Krak grenades . Space Marine Sergeant: Combat shield, Inferno pistol, Power sword . Space Marine w/Special Weapon: Inferno pistol . Space Marine w/Special Weapon: Inferno pistol Assault Squad [6 PL, 90pts]: Jump Pack . 2x Space Marine: 2x Astartes Chainsword, 2x Bolt pistol, 2x Frag & Krak grenades . Space Marine Sergeant: Combat shield, Inferno pistol, Power sword . Space Marine w/Special Weapon: Inferno pistol . Space Marine w/Special Weapon: Inferno pistol Inceptor Squad [7 PL, 180pts]: 2x Inceptor, Inceptor Sergeant, Plasma Exterminator x2 + Heavy Support + Eliminator Squad [4 PL, 75pts]: Bolt sniper rifle . Eliminator Sergeant: Bolt sniper rifle . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades Eliminator Squad [4 PL, 75pts]: Bolt sniper rifle . Eliminator Sergeant: Bolt sniper rifle . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades ++ Total: [124 PL, 1CP, 2,000pts] ++ Created with BattleScribe Everything starts on the table. The Captain, Assault Squads and Inceptors work together. Assault Squads bully lighter chaff, the inferno pistols work as a threat to anything stronger, the Inceptors act against elite units, and the Captain also acts to help prevent overheating and against more elite or harder targets. The Sanguinary Priest does have The Armor Indomitus. The Sanguinary Priest, Chaplain, and Sanguinary Guard are crazy act as a unit. The Sanguinary Guard will hit on 2s and exploding 6s on the charge, I have done this with double exploding 6s Space Wolf Successor Bladeguard destroying Knights in one turn of Combat, tripling that number and hitting at Str 8 vs Str 5 will more than make up for any differences in those units. Eliminators are there to sit on a backfield objective(s) and to provide a threat to Characters, admittedly probably more psychological. Infiltrators are just a pain to remove, Incursors play midboard annoyance, and Intercessors move into the midboard to take over hopefully cleared objectives. How does this list look? Thanks for the feedback!
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