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CustomTitle

Found 3 results

  1. Version v1.1 (2020/04/20)

    1259 downloads

    Alternative rules for playing Black Templars in 8th Edition Warhammer 40'000 to be used in conjunction with Codex: Space Marines and Psychic Awakening: Faith and Fury. These are largely an update of the rules found within the 4th Edition Codex: Black Templars. The file can be discussed here.
  2. Note: I've updated the ruleset to v1.1 as of 20th April 2020. If your version is an earlier version, please download the latest using the link below. Hello all! In case you hadn't noticed, I've done some work on updating the rules for Black Templars in 4th Edition to our current 8th Edition and compiled them all into an easy-to-use two-page document that you can find here. The idea is to use them in place of the rules you can find on page 44 of Psychic Awakening: Faith and Fury (i.e. Knights of Sigismund, The Lost Librarius). I've also rewritten the lore snippet that precedes the effect description of the Chosen Champion rule. Please note that I tried to change the original rules as little as I could; the intent was simply to update them to make them compatible with Warhammer 40'000 8th Edition and not to make them more/less powerful. Anyway, I hope some of you find use for these rules in your friendly games! Comments and constructive criticism are, of course, appreciated.
  3. Note: I've updated the ruleset to v1.1 as of 20th April 2020. If your version is an earlier version, please download the latest using the link below. Welcome to this little project of mine! Whilst Games Workshop gave the Black Templars updated rules and units in the Psychic Awakening: Faith and Fury supplement, I've always wanted rules that were similar to those found in Codex: Black Templars from 4th Edition. With that goal in mind, I sat down and created the following document. Please note that I tried to change the original rules as little as I could; the intent was simply to update them to make them compatible with Warhammer 40'000 8th Edition and not to make them more/less powerful. + Link to Version 1.1 + I'm toying with the idea of adding a Stratagem that allows the player to change the currently-active Vow but it seems to go against the fluff behind the vows (it being a pre-battle oath; these shouldn't change mid-battle) and would be a power boost to the rules which is not the intent. Your thoughts on this are appreciated however. Last but not least, comments and constructive criticism are also appreciated.
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