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How to kill Abaddon ?


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Since Gift of Chaos uses your base toughness, Abbys Mark of Nurgle will not do anything, which means there is a 1 in 3 chance of spawning him. A pair of DPs with Mark of Tzeentch+Gift of Chaos will probably do the trick. Plus, the mark of Tzeentch will increase their survivability in combat, which is essential because there is almost no other way you can get with 6 inches of Abby.
hmmm...

 

How would Abaddon manage against Archaon, Lord of The End Times?

 

:)

 

 

well, archaon does have a guaranteed 10 attacks at str 5 that ignore armour, and might be able to re-roll his 3+"inv" save (lv 2 tzeench sorceror) and he is about WS9 and I8 if memory serves as well. though any ones to hit are resolved against himself ..............

 

i'd vote archaon having a good chance :FA:

 

 

 

how about yriel of iyanden and a farseer with fortune - shouldnt be much more points than abby (and might be a bit less)

 

yriel is initiative 6 and always wounds on a 2+ with a power weapon, a farseer lets him re-roll his 4+inv (would need to get very lucky but hell, the model looks better so he must have a chance :P)

 

 

or here's a good one - how about the number crunhing on an equal points of gretchin - would they actually manage it ;)

 

 

i've already posted the combat hive tyrant with 3 guard who i think would hands down batter abbadon into submission.

 

how about 2 relevtively cheap carnifexi (possibly room for regenerate or some such to try and keep them in the game, +1 toughness is a must though)

 

a C'tan (probably the nightbringer - more attacks and can fire a "lascannon" on the way in)

 

i think i also mentioned =]I[= lord cotaez with a full retinue - abbadon simply cannot cause enough wounds :D

 

a grey knight grand master with sacred incense AND brother captain stern - 296pts

 

 

a vortex grenade/missile :lol:

I think I'd use a DW terminator squad with an assault cannon, the other four have Thunder-hammers, attach Belial with a thunder-hammer and a Chaplin in terminator armour with combi melta or combi plasma. Also, get the standard of the Deathwing and the appothecary upgrade.

 

That’s 25 S8 attacks and four power weapon attacks when charged. 31 S8 attacks and five power weapon attacks on the chare (re-rollable thanks to Chaplin) or you could take all lightening claws with the exception of the Chaplin and the assault cannon terminator and have all those attacks re-roll able to wound, but not S8. Approximately six S8 hits will wound… with lightening claws approximately 2 or 3 will wound.

 

Deepstrike first turn (Deathwing Assault :lol: ) within assault cannon range and fire at Abbadon (if you can or there's no other dangerous unit close by). I'd try to get a few good shots at Abbadon, back-pedalling if I had to, before assaulting, if I could assault that is...

 

However, that's around 600 points...and then there's the rest of his army to deal with... :lol:

 

Just my thoughts....

Most effective way to kill Abaddon (and possibly a few of his buddies) - vortex grenade!! :) I was playing a game of apocalypse and Abaddon was hacking up necrons in combat. Then, the vortex grenade thrown by his lord scattered in and blew them all away - so ended abaddon. :P :(

It would be annihilation. Azrael often can't even deal with a Daemon Prince.

 

Azrael has 2 less WS, equal BS, equal strength (because of sword), 1 less toughness, equal wounds, 1 more attack, same initiative, better normal armour save and better invulnerable saves.

 

The DP has an edge in WS and T. Azrael has an edge in attacks, armour save and invulnerable save and one attack reroll.

 

Armour saves are useless in this fight because of MC on one side and PW on the other. The Invulnerable save deficiency could be made up with mark of tzeench.

 

I sicked a DP with MoTz+Warptime on him and won. He is not the most formidable character.

Mephiston???

 

Transfixing glare and force weapon, plus might of heros?

 

GotR

This was covered in the beginning of this thread,

 

i point you to an earlier thread from blood angels section in where one of guys run mephiston against abaddon

click here

What about Abbadon vs Lelith.

 

-T of Abby is negated Lelith always wounds on a 4+ no normal saves.

-Lelith is faster and can use Cdrugs upgrades.

-Abby Ws is halved due to his originall S being lower than 6. (Abby Ws4 Lelith Ws 7)

-Lelith has 2+ inv save. (although 1 failed save wil kill her he must first see to hit her.

-Abby gains no bonus attacks.

 

Points cost of Lelith is 90

 

If not than he might have a go at Lu Bu, DW version that is (not a W40k Char but hes still badass "just keep barking")

  • 1 month later...

Why not simply shoot him to death?

 

Chosen Chaos Space Marine Squad (5) - 165 (

- Plasma Gun x 5

 

Chosen Chaos Space Marine Squad (5) - 150 (

- Plasma Gun x 4

 

Total: 315

 

Thats 18 S7 AP2 shots with rapid fire. At BS4, 12 will hit, 8 will wound. Abby's +4 Invulnerable Save will further reduce that to 4 wounds on average, but as luck would have it! He only has four wounds! Awww poor Abby, killed in 1 round of firing before he can even do anything (that is on average of course). Granted we are dealing with a higher point cost but Abby by himself would still be defeated even with fewer plasma guns simply because you'll usually get more than just 1 turn to shoot at him and furthermore, you can space your squads out for even more chances to shoot.

As has been pointed out before, Abbadon just dies to shooting. He has no gun worth mentioning himself. The comparisons have been restricted to close combat because those are the only comparisons which are interesting at all--and also because he is an Independant Character and thus fairly hard to actually shoot.

Well, the GKGM with GKT retinue came up a few times, but why didn't anybody do the math in case they were equipped with Thunder Hammers and Storm Shields ? They have a option of swaping their NFW and SB for those two, free and without restriction to get 4+ Inv save. S8 attacks help too, especially since they're going to strike last anyway. Give the GM a Icon of the Just and the whole team has a 4+ Inv save.

 

Also, two issues about True Grit:

a ) Termies don't have it.

b ) Even if they had it, they still get the attack on charge. The thing is that you don't get the bonus attack from the TRUE GRIT if you charged in assault. So, lets say you have two base attacks and one from TG. When you stand, you get three thanks to TG. If you assault, you get three thanks to charging. In the second turn of assault, you loose the third attack from charging (since you're obviously not charging anymore), but in exchange you get a third attack from TG.

 

EDIT: Had to edit the :rolleyes: into b ) - those things are going to drive me insane some day.

Well, the GKGM with GKT retinue came up a few times, but why didn't anybody do the math in case they were equipped with Thunder Hammers and Storm Shields ? They have a option of swaping their NFW and SB for those two, free and without restriction to get 4+ Inv save. S8 attacks help too, especially since they're going to strike last anyway. Give the GM a Icon of the Just and the whole team has a 4+ Inv save.

 

Don't see how it'd matter that much. Like you said, Abaddon is still going first, with more attacks, at S8 that re-rolls misses to Wound, he out WS's them, and is immune to Instant Death, unlike the Grey Knights. Odds are he'll eat that retinue before he fails 4 4+ Saves himself.

I dunno if this was mentioned, yet, because I haven't completely read the thread, but Ahriman in a squad of T-Sons, hiding in the back of the assault (not in H2H with Despoiler) can easily pop him.. Heck, the T-Son sorceror can. Know why? Simple: Gift of Chaos works on unmodified toughness, not Nurgle/Bike/whahavetever-else toughness..

 

So, yeah.. Three to five GoC attempts.. You should melt him, no problem. And, if that fails, there's always the Force Weapon swings.

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