vomitus Posted February 10, 2009 Share Posted February 10, 2009 Haha, at least it feel that way. Anyway, those two wraithlords are really annoying. I mean why can't our dreadnoughts and defilers get three wounds as well? Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1877450 Share on other sites More sharing options...
DemetriiTZ Posted February 11, 2009 Author Share Posted February 11, 2009 Don't feel so bad. I've had an Eldar player try to tell me that his Farseer could join a squadron of Warwalkers, and actually had to pause the game while I looked up the exact page numbers that proved him wrong. Eldar players are one of the armies I'm most likely to hate playing against, purely because of the player behind the army. Thankfully, we have some very cool Eldar players around, also. Balances things out. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1878906 Share on other sites More sharing options...
AkiraCho Posted February 12, 2009 Share Posted February 12, 2009 im already working on a Tau tactica =) so.... lay off hahahha  eldar are just annoying in general i despise their movement ability Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1880642 Share on other sites More sharing options...
DemetriiTZ Posted February 12, 2009 Author Share Posted February 12, 2009 Well, you're certainly free to write up your own DG Tactica, but I'd originally planned on making a section for each army. This is sort of a personal project of mine ... I'm certainly not monopolizing the board. Just my thread. :) Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1880672 Share on other sites More sharing options...
AkiraCho Posted February 15, 2009 Share Posted February 15, 2009 curse you.. i am far too lazy to roll with my own ideas much less format them.. alright fine if i disagree to a huge degree i will start my own strat, but if nothing else id imagine knowing myself i would just comment on yours. off you go dude =) good luck Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1883664 Share on other sites More sharing options...
Almighty1 Posted February 16, 2009 Share Posted February 16, 2009 Could anyone please do a tactica for fighting with Death Guard against Sisters of Battle and Space Marines, preferably Sisters first as i play them frequently. Thanks. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1885099 Share on other sites More sharing options...
DemetriiTZ Posted February 16, 2009 Author Share Posted February 16, 2009 The most likely order of updates will be: Â Tyranids Orks Chaos Daemons Space Marines Sisters / Grey Knights / Inquisition (in general) Tau Dark Eldar Chaos (other Legios ... if you know the Death Guard, you know how to fight the Death Guard. ) Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1885104 Share on other sites More sharing options...
AkiraCho Posted February 20, 2009 Share Posted February 20, 2009 well as Demi will do the tacticas ill do a small one for you for sisters and marines..  sisters come in one of two ways, mobile sisters or mass sisters.  mobile sisters make lots of use of jump packs or immolaters..  the trick to them is to pick off the transports and make them fight on your terms. make use of land raiders and allow winged princes to tie up squads that have had their taxis taken out. basically just get them in combat and you should be just fine. as they are just guardsmen with power armor in combat and more expensive.. yup  as for massed sisters, do the land raider tank shock trick, flamer them once they are massed up and again mop up with demon princes.  where ever they have meltas just get there first with a demon prince and make sure they dont bother you. because lets face it meltas hurt. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1889908 Share on other sites More sharing options...
Almighty1 Posted February 22, 2009 Share Posted February 22, 2009 Thanks, playing them tonight, me and a mate (Death Guard and Tau) v.s. 2 other mates (Sisters and Space wolves) should be fun. Â "oh yes, there will be blood" Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1892684 Share on other sites More sharing options...
Lothar_Bubonicus Posted February 23, 2009 Share Posted February 23, 2009 Played my first game using the the tactica at the weekend - have binned most of my expensive champions - now just have 2 - dropped all of my plasma guns for meltas and flamers and I was amazed at the results. I lost a Land Raider, rhino and four plague marines from 2 squads, to my opponents losses of a Land Raider, Vindicator, 2 tactical marine squads, a squad of vetrans (All five killed by a high rolling DP in one round of combat), space marine captain and 3 terminators. The key to my success not fearing the PMs low initiative - T5 more than makes up for it. The highlight for me was when one of my DPs was charged by a group of termies lead by a Chappy and a captain - He rolled all 6s to hit but how his face fell when he rolled 1&2 to wound. This Tactica ROCKS! Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1893850 Share on other sites More sharing options...
AkiraCho Posted February 24, 2009 Share Posted February 24, 2009 yay tacticas!!! Â yeah this stuff im recommending is all tried and true, T5 and FNP is nothing to spit at... Â meltas and flamers just offer a much more agressive and in your face style of play that death guard can very much do well. plasma guns cost too much and do not help you do the things you need to do... theres nothing plasma can do that meltas or flamers cant. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1894852 Share on other sites More sharing options...
shaun03 Posted February 25, 2009 Share Posted February 25, 2009 i useing my list to face some IG, they run Demo LR and a baskli, i have two LR and 3 obli, My main question is how to deal with that basakil becuase it will be hideing behind something. I was thing of useing my rhino sq to sprint arcoss the feild and call in my GUO to smack it. But what to deal with 2 lascannon sq thats 6 lascannon. I have a flying DP with mon and warptime, so he can take down most IG sq in one round of combat. The player doesnt give his vets and power weapons. So he will rock almost all IG sq he come in to contact with. Its just his tanks that i am a little worry about. i think 2 lr and 3 obli will be good AT. The hellhounds will be a point sink for him there not going to hurt me, with 12av front, the x 2 meltaguns will take them out. The other thing is that i have a little over 30Pm in the list, so i am going to out number by alot. I hopeing Havo luncher will help thin down the numbers. sorry for the long post i type rather fast and stacks up quickly Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1896164 Share on other sites More sharing options...
AkiraCho Posted February 25, 2009 Share Posted February 25, 2009 flamers should quickly clean out the numbers, we did the tactica on it earlier, just tank shock with both your raiders and jump out with the flamers and they are all stacked up on either side, so punish them for being human. Â as for the basilisk, you can deep strike the oblits, have them nuke it turn two or something. or just find any way to shoot at it with the land raiders... Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1896356 Share on other sites More sharing options...
DemetriiTZ Posted February 25, 2009 Author Share Posted February 25, 2009 Or, an even better idea... if he's hiding behind something, he's firing the Basilisk indirectly. If he fires it indirectly, the minimum range is huge... i.e., he cannot fire the gun closer than, I believe, 36'' away from the Basilisk, if fired indirectly. Keep it out of line of sight, and get close to it. Then, ignore it. And even if the IG outnumber you around 6 to 1, you'll still be fine. 6 lascannons at BS3, with smoke launchers and cover saves to stop 'em, is not particularly spooky. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1896363 Share on other sites More sharing options...
shaun03 Posted February 25, 2009 Share Posted February 25, 2009 thanks i give a heads up how the game turn out when i am done playing. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1897092 Share on other sites More sharing options...
DemetriiTZ Posted February 25, 2009 Author Share Posted February 25, 2009 Sounds good. I await with baited breath. :tu: Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1897095 Share on other sites More sharing options...
AkiraCho Posted February 26, 2009 Share Posted February 26, 2009 dont worry demi ill give you a plagued hug if you need one to help the time pass by. Â yeah if he decides to use direct fire because you are in his 36 just dedicate a laz cannon or a melta to it, 12 front armor is easy to dispatch,. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1897822 Share on other sites More sharing options...
shaun03 Posted February 26, 2009 Share Posted February 26, 2009 Yeah play the game it was frist test run with the army. I think i lost 3 PM and a rino, The DP took out two sq, while the GUO drop another whole sq and lascannon team as well as hellhound. The oblits DS near his tanks i was more worry about demo and russ than that bask once the game started. I use them to knock out the demo, thats one thing i dont want droping pie plates on my PM or LR. Lucky for me i blew it up. And he chose to shoot the Russ at the DP and miss with the cannon. The game was really one sided, from turn one on. Once his tanks were knock out he could not slow down my assualt with the DP, and I left my rhino sq with 2 flamers to support the GUO, which x 2 flamer than hit them with the GUO and flowed by PM is pure nasty. Lucky for me the baski took care of its self missing all it shoots and than once i got close to it meltaguns took care of it. All in all it was a good game, but i would like to see how my list stacks up with other armys next one is a Deathwing list. That should be a fun list. I think next time i play IG or a horde lsit i might try out nurgle rot. Even thou wartime work so well. Has anyone use the nurgle rot to any good effects? Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1898954 Share on other sites More sharing options...
DemetriiTZ Posted February 26, 2009 Author Share Posted February 26, 2009 Honestly, Warp Time seems like a safe bet, no matter what happens. Nurgle's Rot hits a Horde list like a hammer, sometimes clearing 15 (or more) Orks or Guardsmen in one use. However, when you run into Marines, you rarely see very much impact. Warp Time works equally effectively on Marines, Monstrous Creatures, Orks, Guardsmen, and vehicles... You can never really go wrong. In friendly games, NR is fun. If I'm in a Tourney, I use WT, period. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1899167 Share on other sites More sharing options...
shaun03 Posted February 27, 2009 Share Posted February 27, 2009 Yeah i see ur point with nr not doing much to SM or CSM. But next time i play a horde style list i am going to try it. I do have a rematch with that IG player comeing up, So i think i'll make the switch that should shock him. Right now out games are at 1750 but some want to bump up 2250 for ard boy practics. So i am thinking of maybe takeing another NDP. Or sq of lesser deamons. I think two NDP whit warptime will help out in turny play. Or maybe one with wartime and the other with NR. That way i keep them togerther and they can hand out a lot of damge. Or should i add sq of lesser deamons 3 A on the turn they DS, plus the can hold obj that could prove usefull. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1900173 Share on other sites More sharing options...
DemetriiTZ Posted February 27, 2009 Author Share Posted February 27, 2009 In a tournament, Lesser Daemons are pretty ineffective for an army which holds it's own in close combat. You will actually end up screwing yourself over if you use 'em in combination with Plague Marines, as a smart foe will dedicate their attacks into the Lesser Daemons and their 5+ save, which will often force you to take Fearless No Retreat wounds you would have otherwise avoided. As for NR in a Tourney, again, you were probably better off with the first idea -- a pair of WT Nurgle Princes with Wings will scare the Hell out of people. Even better if you have stuff to hide behind. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1900204 Share on other sites More sharing options...
AkiraCho Posted February 28, 2009 Share Posted February 28, 2009 dont get lesser demons period. they are useless compared to PMs. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1900731 Share on other sites More sharing options...
shaun03 Posted March 2, 2009 Share Posted March 2, 2009 Thanks for the info on lesser deamons, i will not add them, as for THe NDP its going to be wartime only for the turny list. I did how every try out NR in a fun gun with a nother IG list, it broke two sq and made them run. Yeah i got suff for them to hide be hinde. The frist turny is 1750 so there only one NDP in the list. But When we jump up to 2250 thats when the number 2 comes in. With twp NDP and a greater deamon slaming in to my opt army suppport with 2 land raiders and 3 oblit the to much threats out there for the to handle. And the PM will be in support. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1903344 Share on other sites More sharing options...
AkiraCho Posted March 2, 2009 Share Posted March 2, 2009 there is no problem running princes in 1700 pt lists either, its actually very effective, its hard to have something to deal with that kind of power in melee at such low points Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1903478 Share on other sites More sharing options...
Almighty1 Posted March 2, 2009 Share Posted March 2, 2009 I always have two winged deamon princes, even at 1500pts, they are so useful for the points and not much can stop two at that points level. Link to comment https://bolterandchainsword.com/topic/156101-death-guard-tactica/page/5/#findComment-1904386 Share on other sites More sharing options...
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