Donkey Kong Posted March 16, 2010 Author Share Posted March 16, 2010 I like it, but with your description I'm seeing Tobulo more as a grumpy, old man than an Astartes. Filo's warnings are almost arbitrary, even if they are from different Chapters, Tobulo has been coordinating most of the Campaign anyway, respect should be a given. Actually, I imagine Tobulo more as how you're portraying Altram, someone accustom to yielding to other cultures. As a tactician, I would also expect him to be open to discussion, even an earlier one with Altram about the situation with the hidden moon. As far as Tobulo's temper goes, it's supposed to be more of the huge bomb you push over a cliff, it takes a lot of effort to get it there, but once it hits the bottom the explosion isn't pretty. I like the description of the room. Very lively, very characterful. Also, as far as the scouts go, it makes a point that the Eldar are "disappearing", then that there is a hidden moon. A tactician like Tobulo has no need to withhold information. Another thing you might want to add, seeing as how it was your suggestion, is the similarity in appearance between Tobulo and Filo. Take of that what you will, maybe Altram feels more comfortable because of that similarity, even if, to him, it's only skin deep. It could also be the compassionate side of Filo, caring for humanity, driving Tobulo to coordinate the whole thing. Maybe it's just my initial vision of the meeting, and you may disagree, but why only the Astartes leaders when the guard are going to be key in the assault? Even if they're just faces in the background, they can nod and whisper amongst themselves. The knocking is a little odd in the beginning, if there are guards stationed outside, wouldn't they be aware of the First Captain's guests and let them pass? Overall, it's good, Ace. You should be proud, it couldn't have been easy to write. :D Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2320589 Share on other sites More sharing options...
Ace Debonair Posted March 16, 2010 Share Posted March 16, 2010 I like it, but with your description I'm seeing Tobulo more as a grumpy, old man than an Astartes. Filo's warnings are almost arbitrary, even if they are from different Chapters, Tobulo has been coordinating most of the Campaign anyway, respect should be a given. :lol: Oops. I wanted Tobulo to have some serious authority about him, I must've stepped up the age too much. Filo's warnings were mainly to reimnd Altram that Tobulo is a very different person from many of the Death Heads Altram is familiar with. I guess maybe that didn't come across so well, but that's fine. I honestly anticipated having to re-write bits anyhow, and I'm just glad the whole thing didn't stink. :lol: Actually, I imagine Tobulo more as how you're portraying Altram, someone accustom to yielding to other cultures.As a tactician, I would also expect him to be open to discussion, even an earlier one with Altram about the situation with the hidden moon. As far as Tobulo's temper goes, it's supposed to be more of the huge bomb you push over a cliff, it takes a lot of effort to get it there, but once it hits the bottom the explosion isn't pretty. OK, I think I can do that. I also wanted Tobulo to sort of be representing the traditional Death Head captain, proudly displaying everything Klysian. Possibly, I could try and infer that it's just a test to see how the others react. Maybe I could have him start off stern and imposing, then have him calmer as the meeting goes on? To your second point; Tobulo might be willing to discuss things with Altram, but I wanted Altram to be (possibly) a little intimidated by Tobulo, who clearly isn't pleased at finding the Eldar aren't as dead as they should be. Thinking about it, there's a bit where Arnkel basically interrupts Tobulo. I might have Tobulo give him a quick glare or something, a sure sign the bomb is coming to the edge of the cliff, to use your description. ;) Then have the diplomatic side of Tobulo take over, and have him continue as normal. I like the description of the room. Very lively, very characterful.Also, as far as the scouts go, it makes a point that the Eldar are "disappearing", then that there is a hidden moon. A tactician like Tobulo has no need to withhold information. Another thing you might want to add, seeing as how it was your suggestion, is the similarity in appearance between Tobulo and Filo. Take of that what you will, maybe Altram feels more comfortable because of that similarity, even if, to him, it's only skin deep. It could also be the compassionate side of Filo, caring for humanity, driving Tobulo to coordinate the whole thing. So the war-room was a big hit with everyone. Awesome. Tobulo isn't meant to be witholding information, as such. Arnkel kind of cuts across him. Tobulo is (in theory) just establishing what the captains suspected (for our benefit) before the revelation. Maybe it's just my initial vision of the meeting, and you may disagree, but why only the Astartes leaders when the guard are going to be key in the assault?Even if they're just faces in the background, they can nod and whisper amongst themselves. The knocking is a little odd in the beginning, if there are guards stationed outside, wouldn't they be aware of the First Captain's guests and let them pass? Overall, it's good, Ace. You should be proud, it couldn't have been easy to write. ^_^ I'd assumed Tobulo would want to clear any plans with the Astartes first, so he has a complete plan in place to present to the Generals. I suppose for the sake of the argument the Guard Generals could be on their way and I could add a line about that. Do any of the loyal generals have names yet? I guess I could drop the knocking on the door. Unless of course it's a Klysian thing. ;) EDIT :And yes, it was a total pain in the, er, lower back to write. :P I'm just glad I don't have to do it from scratch again. :sweat: Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2320935 Share on other sites More sharing options...
Donkey Kong Posted March 27, 2010 Author Share Posted March 27, 2010 I know this thread has it's ups and downs, but with the coming week, I should have time to dedicate to this Campaign (amongst other things, such as nurturing the flame that is GHY's brain baby). What I enjoyed the most about reading through Imperial Armor (besides the amazing pictures and stories), is the realism behind it all. Currently for Gehenna's population, it has 1.15 trillion people, 45.8 billion of which are members of the "Cluster Defense Force" Currently standing, there are 43 "Regiments" in the 4 Army Groups that make up the Invasion Force. Currently standing, a "Regiment" is approximately 5,000 fighting men and women (43 x 5,000 = 215,000 Guardsmen and Skitarii). so, aside from the obvious reasoning that no idiot in their right mind says: My 215 Thousand Guardsmen can fight your 45.8 billion guardsmen and all the scratch company militia, we do have to include orbital superiority. The Imperial Navy is with the Guardsmen, the only really orbital fighting forces the Gehennans have are Planetary Defense Lasers and Eldar ships. Put simply, the Imperial Guard needs a boost. Vraks was a siege operation on a single "impenetrable" city. There were more Death Korps on Vraks than there are (Loyal) Gehenna Infantry on Gehenna. So, obviously more guard need to get involved. Secondly, most Regiment specialties come from home world capabilities. I expect Gehenna to be pumping out ground pounding Infantry and Armor, not Airborne. Right now the force is made up of: Gehenna Guardsmen Gagotha Guardsmen Protomangate Skitarii Gehenna Regiments will consist of Infantry and Armor Protomangate Skitarii will consist of (Heavy) Infantry, Armor and Artillery Gagotha Regiments will consist of Infantry Obviously this leaves a void in the idea of an attempt of landing Airborne on the ACN. This can either be fixed by having the Drop be done by volunteer Guardsmen (Gehenna Guardsmen ready to die to redeem themselves, etc.) or can be fixed by having other specialist regiments. In addition to this, I intend to be adding a Titan Legio to the Invasion Force (from Protomangate) How does Chalybs Dignitas sound? Translation: Steel Prestige Several Warlords, Reavers and Warhounds will make up this combat group The Four Invasion Groups will still consist of a combination of the forces listed above Guardsmen (Gehennan and Gagothan), Skitarii, Titans and Imperial Navy I think it might be fun to have some Ordo Xenos involvement. Inquisitor ABC takes control of Invasion force XYZ, etc. This would also open the way for Inquisitorial Storm Troopers and a further drive to capture and punish Ferze. The Campaign does last 11 years still. For the first 5 or so, the Imperium just smashes through the outer worlds, Rolling Thunder, Shock and Awe, Worlds burn, Cities fall, billions flee (as fast as they can) or die. There is no "planet hopping" (WW2 Pacific Island Hopping, avoiding defended islands and just going forward), everything is destroyed. However, in all fairness, most of the outlying worlds are less defended than interior ones. Mechanicus representatives go against this policy of just destroying everything for one simple reason: The Forge World relies on supplies from the burning worlds (food/ oil from argri colonies and worlds with promethium processing plants). As the Invasion Force gets closer to the ACN they reach more production worlds (promethium processing, have ancient tech, etc.) and resistance gets stronger (as well as the beginning of Eldar involvement). The Ordo Xenos is informed of the situation and sends Inquisitors and Operatives to aid the Invasion Force and learn about why Eldar are involved. Guardsmen are stuck on a number of worlds, Mechanicus are reluctant to bomb sites (from orbital positions or ground artillery ones), stronger forces are required to break the stalemate. On some fields, Ordo Xenos take command of artillery and do this on their own. Titans help turn the tide in the Imperium's favor on others. On other worlds the Gehenna Traitors push back the invasion force. (This could also be the Source of Tobulo's information on the hidden moon) The requirement for shock troops leads to the addition of more Death Heads, the Arctic Lions and Infinity Knights. Space Marines from the Death Heads First and Third Companies and Warriors Eternal arrive to do just that. The wall is broken and the push continues, only to meet harder and harder resistance. Whichever Invasion Group punches through first attempts to land Drop Troops on the ACN. The attempt fails miserably due to the Beast of Gehenna literally casting them off into Low Orbit or forcing them down into colder gas. The Warriors Eternal lead their attack on the palace following the first failure, Death Heads in support. The ACN is the last "stronghold" the Gehenna Traitors know of. This fighting includes the survivors of all previous conflicts in the Giant's moons, the City Guard, Billions of refugees and scratch company forces. The Imperium blockades the world, destroying any vessels attempting to break or pass it. The Blockade successfully prevents the Eldar Craftworld from exiting Gehenna space (not counting the Webway Gate). Attacks begin on the surface and throughout the ACN. Conflicts like the attack on the world train, the destruction of interior food storage and farming facilities, etc. The ACN is maimed and returned to Imperial Control (years of repair will be required to return it to pre-purge status). The final attack on the moon commences, the Eldar retreat, the facility is destroyed, and Adeptus Mechanicus and Ordo Xenos specialists begin to conduct studies on the ruins. This entire event leaves no Gehennan on the worlds during the uprising alive. Cluster wide genocide has taken place. 1.15 trillion humans (not counting Imperial casualties) and several billion Eldar were killed during this attack. As the Campaign progresses, additional soldiers are added to the Imperial forces. The Eversor Assassin probably won't be included in this, mostly because there is no reason to bother when the Astartes are already present to make the attack. So, opinions? Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2336147 Share on other sites More sharing options...
Captain Juan Juarez Posted March 27, 2010 Share Posted March 27, 2010 I'm not actually involved, but I have been watching in some awe and jealousy, and I think you should alter the types and styles of the Regiments of the Guard you have. I think that you would have at least a leavening of a regiment like the Cadians or the Mordians, tough battle-hardened and held in high regard by the High Command. I have noticed that in the really important - relatively speaking - campaigns that IG regiments are often routed even when their particular specialities are totally at odds with local conditions; for example Valhallans routed to desert worlds - it doesnt happen commonly but it isnt exceptionally rare either. As another, DIY, example my Batavian 7th Pathfinders (a recon/light infantry regiment) were routed to a plainsworld and forced to fight pitched battles which has seen them reduced to around a Company strength. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2336159 Share on other sites More sharing options...
Donkey Kong Posted March 28, 2010 Author Share Posted March 28, 2010 I'm not actually involved, but I have been watching in some awe and jealousy I think I speak for all of us when I say we appreciate any comments you have. I think that you would have at least a leavening of a regiment like the Cadians or the Mordians, tough battle-hardened and held in high regard by the High Command. Sort of an odd statement in my opinion. While we know about the Mordian Iron Guard, Tallarn Desert Raiders, Elysian Drop Troops, Armageddon Steel Legion, etc. (I make an Exception for the Cadian Shock Troops because they have a reputation for holding the eye of terror), many in the galaxy probably do not. Space Marines are little more than myth to many Imperials, why should what we recognize as famous guard regiments be renown in universe? The reason we know about the Armageddon Steel Legion is because of the wars on Armageddon. The reason we know about the Death Korps of Krieg is because of the Siege of Vraks books (and because of their involvement in Armageddon, although I think the former did a bit more for them). I have noticed that in the really important - relatively speaking - campaigns that IG regiments are often routed even when their particular specialities are totally at odds with local conditions; for example Valhallans routed to desert worlds - it doesnt happen commonly but it isnt exceptionally rare either. That is where we are at ends, what defines really important? The Gehenna Campaign involves forces from 4 Astartes Chapters (around 900 marines) and the eradication of over a trillion people. However, I'll see what the others think. Also, as a note in my post above, how many Eldar should be killed in this conflict, Imperials probably start fighting them a year or two after the invasion begins, leaving 9 years for laughter slaughter. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2336616 Share on other sites More sharing options...
Captain Juan Juarez Posted March 28, 2010 Share Posted March 28, 2010 I think that you would have at least a leavening of a regiment like the Cadians or the Mordians, tough battle-hardened and held in high regard by the High Command. Sort of an odd statement in my opinion. While we know about the Mordian Iron Guard, Tallarn Desert Raiders, Elysian Drop Troops, Armageddon Steel Legion, etc. (I make an Exception for the Cadian Shock Troops because they have a reputation for holding the eye of terror), many in the galaxy probably do not. Space Marines are little more than myth to many Imperials, why should what we recognize as famous guard regiments be renown in universe? The reason we know about the Armageddon Steel Legion is because of the wars on Armageddon. The reason we know about the Death Korps of Krieg is because of the Siege of Vraks books (and because of their involvement in Armageddon, although I think the former did a bit more for them). The Cadian Shock Troops we agree on. The Mordians are held as the embodiment of discipline, the perfect volley-line force, and so I would include them in the same sort of league as he Cadians but of the two I admit the Mordians are easy to "overlook". I have noticed that in the really important - relatively speaking - campaigns that IG regiments are often routed even when their particular specialities are totally at odds with local conditions; for example Valhallans routed to desert worlds - it doesnt happen commonly but it isnt exceptionally rare either. That is where we are at ends, what defines really important? The Gehenna Campaign involves forces from 4 Astartes Chapters (around 900 marines) and the eradication of over a trillion people. In my opinion if something can draw four Astartes Chapters, numbering almost an entire Chapter, then that ranks as pretty important. What you need to look at though are the strategic goals; why is Gehenna so important, beyond its rebellion? What can the Imperium not just ignore for the present? Also, as a note in my post above, how many Eldar should be killed in this conflict, Imperials probably start fighting them a year or two after the invasion begins, leaving 9 years for laughter slaughter. That would depend on the characteristics of the Craftworld, but remember to be truly Eldar then they would disdain - mostly, with the posible exception of a Craftworld like Biel-Tan - a pitched battle because it would be impossible to replace heavy losses. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2336761 Share on other sites More sharing options...
Codex Grey Posted March 28, 2010 Share Posted March 28, 2010 I'm personally against bringing in big names for the Campaign. If High Command need renowned IG that are held in high regard, have a proven track record and will boost morale then they will seek the aid of 'local' big names, and that's something we've discussed before. I'm pretty happy with your work King. The Assassin idea is something I've never been attached to in this campaign, and I wouldn't mind seeing it go. It's mainly for the same reason I don't want famous IG or Saints, I feel it just detracts from the focus of the Campaign. That being said, I have been thinking about maybe bringing in the Ordo Xenos, but didn't say anything before because, again, I was afraid that it would detract. But since you mention it, I must say it makes sense that the Inquisition would be interested in finding out why the Eldar are involved in the Gehenna rebellion. I must admit I toyed with the idea of Deathwatch being involved, but that might be a bit too much :) I envision the Eldar keeping themselves in the background for the most of the time, gradually involving themselves more directly as the Imperial push comes closer to Gehenna itself. I still think the Eldar casualty rate will be very high at the end of the of the Campaign, even if they manage to escape or not. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2336804 Share on other sites More sharing options...
Captain Juan Juarez Posted March 28, 2010 Share Posted March 28, 2010 I bow to your wishes, obviously :) Have you considered that instead of a full blown Inquisitor or Deathwatch team - and all that entails - maybe a few operatives instead? Keeps it suitably low key without the real power to upset an Inquisitor has? I've been wathcing this alot, mainly because it makes me think of the Taros Campaign that I loved, so keep it up guys! ;) Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2336825 Share on other sites More sharing options...
Ferrus Manus Posted March 28, 2010 Share Posted March 28, 2010 In addition to this, I intend to be adding a Titan Legio to the Invasion Force (from Protomangate)How does Chalybs Dignitas sound? Translation: Steel Prestige Several Warlords, Reavers and Warhounds will make up this combat group I don't like the name. It doesn't fit with GW's conventions for naming Titan Legions. For example, my Legio Oblivio are nicknamed 'Death's Heralds.' The Warp Runners are also known as Legio Astorum. Generally, their latin names are not a translation of their nickname. As for an Inquisitorial group, I like the idea. Only if we don't use a big name though. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2337130 Share on other sites More sharing options...
Ace Debonair Posted March 28, 2010 Share Posted March 28, 2010 The final attack on the moon commences, the Eldar retreat, the facility is destroyed, and Adeptus Mechanicus and Ordo Xenos specialists begin to conduct studies on the ruins. This entire event leaves no Gehennan on the worlds during the uprising alive. Cluster wide genocide has taken place. 1.15 trillion humans (not counting Imperial casualties) and several billion Eldar were killed during this attack. As the Campaign progresses, additional soldiers are added to the Imperial forces. The Eversor Assassin probably won't be included in this, mostly because there is no reason to bother when the Astartes are already present to make the attack. So, opinions? Hmm, cool. That's a lot more casualties than I anticipated, though. I don't envy you the job of chief-number cruncher of the Gehenna campaign, KHK. ^_^ I also back the view that we don't need famous names or the assassin. All the more glory for the DIY guys that way. :D Also, apologies for not working on fixing Tobulo in that last story of mine yet. Real life has been clawing at me for several days now, with no regard for the sanctity of this campaign. I'll try and move to one of my more isolated caves and see what work can be done from there. :lol: Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2337475 Share on other sites More sharing options...
Donkey Kong Posted March 29, 2010 Author Share Posted March 29, 2010 I have absolutely no intention of including big names. That being said, I have been thinking about maybe bringing in the Ordo Xenos, but didn't say anything before because, again, I was afraid that it would detract. Hmm, that's upsetting. I've had my fair share of bad ideas, and I think everyone sharing their own would certainly help :D ! Have you considered that instead of a full blown Inquisitor or Deathwatch team - and all that entails - maybe a few operatives instead? Keeps it suitably low key without the real power to upset an Inquisitor has? I always thought that an Inquisitor's power to muddy the waters made for interesting story telling (ie: not The Inquisitor came and waves his magical, incredibly rare, psychic xeno artifact and solved the secrets of the universe., but The Inquisitor takes power for a section of the invasion and pushes through, destroys something the Mechanicus believes to be important, infringes on Space Marine Sovereignty, etc.) However, I do not intend to include the Death Watch. Unless, someone has a compelling argument otherwise. Maybe even an event of some sort to go along with it ;) . I don't like the name. It doesn't fit with GW's conventions for naming Titan Legions. For example, my Legio Oblivio are nicknamed 'Death's Heralds.' The Warp Runners are also known as Legio Astorum. Generally, their latin names are not a translation of their nickname. Anyone have any other suggestions? Also, apologies for not working on fixing Tobulo in that last story of mine yet. Hold off on that for now, we might have to include other Characters, if only to be in the background. Also, if anyone can help compile the names in this thread, Guardsmen, Space Marines, Generals, Admirals, Eldar, Gehennans etc. it would be extremely helpful. Also, any name suggestions, if only for listing purposes, would be appreciated. And just for when I start crunching the numbers again, should there be enough guardsmen to just crush the Gehenna Defense Force, or should they be outnumbered? Oh and ignore that line about all of the Gehenna PDF going traitor and being killed, there are still going to be that number that stay loyal to the Emperor, ally themselves with the Arbites and hold out while the Imperium just lays waste to worlds. In fact, that would make for some sick humor when the Imperial Navy just burns worlds and ignores the resistance on them. Odd distress signals, signs of existing bombardment, worlds nuking themselves, etc. EDIT: Governor [...] Apfel: Planetary Governor before uprising Gior Ferze: Traitorous Gehenna Leader Lord General Adar Voli: Invasion leader, pre Astartes/ Inquisitorial intervention Admiral Mae Adriel: Invasion head of Imperial Navy pre Inquisitorial Intervention 3rd Company Captain Arnkel: Arctic Lions 3rd Company Chaplain Gaut: Arctic Lions 3rd Company Librarian Ingvar: Arctic Lions 1st Company Captain Lucil Tobulo: Death Heads 2nd Company Captain Strabo Thussaud: Death Heads 3rd Company Captain Tomaj Barbari: Deah Heads 4th Company Captain Roca Filo: Death Heads 1st Company Captain Akim Aleksei: Warriors Eternal 8th Company Captain Gregor Ballakk: Warriors Eternal 8th Comapany Chaplain Fyodor: Warriors Eternal 7th Company Captain Mors Altram: Infinity Knights 6th Company Captain Bruc Haedar: Infinity Knights Chaplain Habir: Infinity Knights Captain Dutch Tur'al: Imperial Navy Lieutenant Garret Barrousk: Imperial Guard Gehenna 53rd Rifles Pvt. William Heizer: Gehenna 201st Airborne (will be fixed, Gehenna does not have Airborne regiments) Brother Hjok: Arctic Lions Colonel Baran: Gehenna Traitor; Killed on ACN Michaiel: Imperial Scribe Commander Varus: ACN Arbite, loyalist Sergeant Alsic: Gehenna Guardsmen (Fourth invasion group) Codicier Sergei Lazar: Warriors Eternal Brother-Scout Eldgrim: Arctic Lions Yi'Hamr the Allseeing: Leader/ Farseer of Craftworld Kel-Altasar Sergeant Gare: Death Heads (in all fairness, I'm not that big a fan of the name :P ) Sergeant Lantir: Infinity Knights Colonel Raanan: Yisa PDF Ei'valir: Farseer of the Kel-Altasar Craftworld And I *think* that's all of them, however I could be wrong. Any corrections or, as said before, suggestions are welcome. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2337649 Share on other sites More sharing options...
Donkey Kong Posted March 29, 2010 Author Share Posted March 29, 2010 I thought I'd write up something nice (Though the numbers may need to be recalculated, maybe extending to population if need be): Let them know, that I fought with all manner of men and beasts, and that I fought alongside saints and angels. The blood of martyrs stains my memory. Their blood tolls His victories. My actions will ring throughout history like the divine bells of Terra. Let them know that I fought for Him on Earth, and that my faith never faltered, even in the face of betrayal, and even in the face of damnation. I will never forget those years, and I will never forgive their treachery. For the longest three months of my life, I lived as an empty husk of a man, stripped of all dignity, devoid of honor, thirsty for blood and retribution. They moved through our ranks like carrion eagles, picking out sympathizers and dissidents for execution. Our commanders brought men from foreign worlds to fight by our side, but we knew why they were here, I knew why they were here. Eyes bored into the back of our heads, ever vigilant for the slightest thoughts of heresy. I never flinched. Over six billion fighting men and women were assembled for this invasion. Many were fellow Gehennans, they shared my pain, my loathing. Others were alien to me, thinking me no more loyal than our faithless kin. Protomangate Skitarii, Gagothans, Princeps and Moderati of His holy war machines were all brought to bear. We would wipe them away from this plain of existence. Our guns would rain His holy wrath upon them. There would be no penance, no remorse. They have damned themselves and my home along with them. For their transgression they would burn, and I would watch they pay. The character in question is intended to remain anonymous. EDITS: Spelling Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2338928 Share on other sites More sharing options...
Ace Debonair Posted March 30, 2010 Share Posted March 30, 2010 And I *think* that's all of them, however I could be wrong. Any corrections or, as said before, suggestions are welcome. Well, if you're compiling a list of notable xeno types as well, there was the farseer from my third story. I gather Farseers are kind of a big deal. :P If so, here's the name for convenience. Ei'valir, Farseer of the Kel-Altasar Craftworld You don't like Gare as a Sergeant name? I'll change it if you give me some suggestions. (EDIT: just to clarify, the name as it stands is meant to be pronounced as 'Gair'. Just in case you were saying 'Gary' or 'Garr-y' to yourself, which is a different kettle of fish altogther.) I also reckon on balance I should attach Habir to the Sixth Company of the IK, just so he's got a long title like the rest of them. :cuss I like the account of the guardsman, very dark. It didn't occur to me (for some reason) that the 'loyalist' Gehenna forces would be watched constantly. Very cool. I always thought that an Inquisitor's power to muddy the waters made for interesting story telling (ie: not The Inquisitor came and waves his magical, incredibly rare, psychic xeno artifact and solved the secrets of the universe., but The Inquisitor takes power for a section of the invasion and pushes through, destroys something the Mechanicus believes to be important, infringes on Space Marine Sovereignty, etc.) Inquisitor, you say? That could be fun. You can just see him getting all paranoid because the Death Heads are carrying so many trophies. :cuss In such a large-scale military campaign, I'd expect at least some sign that the inquisition is watching. You know, just to make sure the cure isn't going to be worse than the malady - the chapters and conquering regiments might always turn traitor themselves. Well, obviously we know they won't, but you get what I mean. The blood or martyrs stain my memory. Just spotted that on the second read-through. ;) Still good little side-story. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2339293 Share on other sites More sharing options...
Donkey Kong Posted March 30, 2010 Author Share Posted March 30, 2010 Ei'valir, Farseer of the Kel-Altasar Craftworld Added to list above. You don't like Gare as a Sergeant name? I'll change it if you give me some suggestions. (EDIT: just to clarify, the name as it stands is meant to be pronounced as 'Gair'. Just in case you were saying 'Gary' or 'Garr-y' to yourself, which is a different kettle of fish altogther.) I've been saying it Gair, I'm just not particularly fond of it. Suggestions? Pax, Oro, Loffri. Klysian names usually end in vowels or -ik. I like the account of the guardsman, very dark. It didn't occur to me (for some reason) that the 'loyalist' Gehenna forces would be watched constantly. Very cool. Glad you liked it :huh: ! I know it goes back on my word of having an anonymous character, but how do you think a little blurb like this every Chapter would be, then end it with his las blurb and have a little Administration note (-Guardsmen XYZ KIA 864.M41 +Thought of the day: Even a man who has nothing can still offer his life.+) Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2339691 Share on other sites More sharing options...
Ace Debonair Posted March 31, 2010 Share Posted March 31, 2010 You don't like Gare as a Sergeant name? I'll change it if you give me some suggestions. (EDIT: just to clarify, the name as it stands is meant to be pronounced as 'Gair'. Just in case you were saying 'Gary' or 'Garr-y' to yourself, which is a different kettle of fish altogther.) I've been saying it Gair, I'm just not particularly fond of it. Suggestions? Pax, Oro, Loffri. Klysian names usually end in vowels or -ik. Alrighty, I'll change that when I go through the stories again. Also, I can now recycle the name Gare for one of my chapters. :( I like the account of the guardsman, very dark. It didn't occur to me (for some reason) that the 'loyalist' Gehenna forces would be watched constantly. Very cool. Glad you liked it ;) ! I know it goes back on my word of having an anonymous character, but how do you think a little blurb like this every Chapter would be, then end it with his las blurb and have a little Administration note (-Guardsmen XYZ KIA 864.M41 +Thought of the day: Even a man who has nothing can still offer his life.+) I think you missed a word out. Do you mean a Guardsman's-eye-view blurb for each of the chapter's seperate campaigns or something? That could be pretty cool. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2340864 Share on other sites More sharing options...
Donkey Kong Posted March 31, 2010 Author Share Posted March 31, 2010 I think you missed a word out. Do you mean a Guardsman's-eye-view blurb for each of the chapter's seperate campaigns or something? That could be pretty cool. I was talking more of a mock Imperial Armour format, where the campaign is divided into chapters or sections. I also intended to say this, the format with that is usually from the third person with very little, basically no, dialogue. However, I wanted it to be more like a folder in addition to what appears to be a bird's eye view, with Michael writing in little blurbs from different guardsmen, their journals and recordings, etc. This does make my initial suggestion of a single guardsman void, however, it allows for us to have multiple points of view [Gehennans (possibly even the journals of those executed for sympathy), Gagothans, Mechanicus (angry about destroying their resources, or lack of resources due to the traitorous uprising), Imperial Navy Officers, Space Marines (if Michael was so bold), Loyalists on the Gehenna worlds (Arbites, PDF, etc.), so on and so forth]. Specific duels or battles can have their own sections inside the Campaign. So, if you'd like something of a mental image for the whole thing, I'll use an IA as an example: Title of the Chapter and Date beneath, The main story taking up a majority of the article, Sidebars and Captioned pictures of the event on either side of the article. EDIT Someone's going to have to help me with the number crunching before either: 1. I go brain-dead or 2. I just give up and start making up numbers To put this simply, in the account above the Guardsman mentions 6 billion Imperial Guardsmen being assembled for this invasion 6 billion (6,000,000,000) divided by 5 thousand (5,000) Guardsmen per regiment = 1.2 hundred thousand (1,200,000) regiments of Imperial Guard Now, anything less than 6 billion guardsmen (1,500,000,000 guardsmen per invasion force) would mean the guard gets trounced. That is if we continue with current numbers where each world has a population at the 6 billion mark (from industrial moons to agricultural worlds). All this means is that I'm going to have to take it from the top :confused: So, here we go. Before we start with the actual math, let's look at what we have for worlds. The ACN is like a grimdark Cloud City, it's the equivalent of a gas giant hive world. Population is fairly dense. Now there are 43 moons. 4 of them are major production moons (read: hive worlds) which are supported by their surrounding worlds (which vary between agricultural satellites and other hive worlds). These moons are: Iber, Raztur, Tazad and Zhu. Now here's the mistake, they're not Earth sized . http://www.arcadiastreet.com/cgvistas/images/galilean_moons_&_earth_compared_600.jpg The third moon from the left, Ganymede, is the largest known moon in our Solar System. Earth is bigger. BUT They may be hives, so let's see Vervunhive (Gaunt's Ghosts Necropolis) had a population of over 40 million (source: Lexicanum). That's one hive, and Verghast had at least 3 (Vervunhive, Ferrozoica, and Vanick). Armageddon has 8 Hives: Volcanus, Tempestora, Death Mire, Helsreach, Infernus, Hades, Acheron and Tartarus. (source: Lexicanum) Necromunda is a little awkward here, There are approximately a thousand hive clusters on Necromunda; each cluster a group of up to a dozen or so individual hive cities Meaning, Necromunda (being an admittedly larger Hive World) has around 12,000 Hives. Also, apparently a single hive has more than a billion people in the upper habitation levels alone. (Source: Lexicanum) Unfortunately, I have absolutely no idea what the surface area of any of these worlds is, all this means to me is that Hives are large and have lots of people and Hive worlds have many of them. However, I can tell you the surface area of Ganymede: 87.0 million km2 (0.171 Earths) (Source: Wikipedia) Now, we go back to our old information so that we don't have to kill my brain more: In 1950 the world population was 2,521 million (2,521,000,000). Yes, I am aware that World War 2 ended five years before this, but what can you do, wikipedia doesn't have a population number for 1945 (100,000,000 / 2,521,000,000) * 100 = 3.97 % of the population under arms. So, the biggest crisis (in my opinion) in human history had about 4% of the Population under arms. Vervunhive (in peacetime) had about 500,000 troops, so 500,000/40,000,000 x 100 = 1.25% of the population under arms. As of January 7, 2010 (or according to Wikipedia at least) the Earth's population is about 6,794,800,000 people. So, we'll simplify this (I hope) and say that there are 6.8 billion people living on Earth, (510,072,000 km²). A world the size of Ganymede would have about 1,200,000,000 people providing it was a world (like Earth) with rural, urban and suburban areas. Nebraska is 200,520 km2 and has a population of 1,796,619 as of 2009 So, to do some more math, 200,520 / 510,072,000 = 0.000393 Earths. 6.8 billion x 0.000393 = 2,672,400, about 2,700,000 people (your typical agricultural world). I'll let you all catch up with this math before I go any further. Also, I'm starting to get a headache :D . Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2341242 Share on other sites More sharing options...
Donkey Kong Posted April 1, 2010 Author Share Posted April 1, 2010 Alright, my headache has subsided, and I'm not in the mood to do more research for Politics. So, let's continue where we left off, Nebraska (no, I do not live there), if it's population density was applied to a world the size of earth, would have a population of 2,700,000. However, our own Jupiter has shown that it's moons aren't that big (as far as we know), so that number is about to get smaller. Again, we'll take Ganymede surface area of 0.171 Earths. 2,700,000 x 0.171 = 461,700, a large moon sized agricultural world (well, moon) will have just under half a million human population. I have absolutely no idea how many hives would be on a Hive World, according to the the Lexicanum article, Hive Worlds can have thousands of Hives, however Armageddon clearly has 8. I'll let the others decide this. The ACN is basically a Hive turned on its side, like I said, Cloud City with appropriate amounts of Grimdark. So, 43 moons, the production moons are hive equivalents and the ACN is a giant hive. 4 are Hives by default (Iber, Raztur, Tazad and Zhu) 39 moons left, with a ratio of 3 to 1 Agricultural worlds to each Modern/ Hive = well, it's an awkward number 27 Agricultural worlds, 9 Hive Worlds, and 3 Modern Worlds sounds fair to me. 500,000 x 27 = 13,500,000 people 6,800,000,000 x 3 = 20,400,000,000 people 13 (9 hives + 4 major hives) x several billion = :wacko: ACN = :unsure: Sum = :) EDIT: for effect This still probably means that I'm looking at a scary number of Guardsmen. Also, we still need a name for the Titan Legio, or just names in general: Imperial Guard/ Navy/ PDF Officers, Titan Princeps/ Moderati, Xeno scum, etc. And the Imperial Navy force needs to be suitably increased. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2342284 Share on other sites More sharing options...
Ferrus Manus Posted April 2, 2010 Share Posted April 2, 2010 Well, just to help out and prevent us from starting from scratch, you can use my Titan Legio. Here's a link. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2343921 Share on other sites More sharing options...
Donkey Kong Posted April 2, 2010 Author Share Posted April 2, 2010 Anything you don't have, Ferrus? Imperial Guard Regiment Craftworld Titan Legion :lol: So, mind changing the Forge World? To continue with my math, how many Hives should be on the Major Hive Worlds, and how many Hives should be on the 9 others? Just, as a note, each hive will have a population in the ten/ hundred millions. So, to recap: 500,000 per Agricultural moons, 27 Agricultural moons total 500,000 x 27 = 13,500,000 people 1,200,000,000 per Modern moon, 3 Modern moons 1,200,000,000 x 3 = 3,600,000,000 people Hive Worlds (minor) [X] Hives population estimated at 40 million per hive (based Vervunhive's known population of 40 million) 40,000,000 x [X] = population Hive Worlds (major) [Y] Hives (Y>X) population estimated at 40 million per hive (again, based on Vervunhive) 40,000,000 x [Y] = population ACN, I'd estimate a population in the billions. Just for kicks, I'll make a comparison: Coruscant (of Star Wars fame) has a population of one trillion (Source: Wookiepedia) However, Taris (of KotOR fame) is probably a little more like your traditional Hive (with the Upper City, Lower City, and Ground Level), and it has a population of: 6 billion (before Jedi Civil War) EDIT: This is funny since it's what I've been comparing the ACN to, Bespin has a population of 6 million. However, this seems to be extremely inconsistent (a single city, the Capital Cloud City, has 5,427,080 residents, and the world has at least two more major cities, leaving just under 600,000 to populate both of them. Before we even get started with the Hives and ACN, Gehenna has a population of 3,613,500,000 So, who feels like making up some numbers for the hives :D ? Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2344152 Share on other sites More sharing options...
DarkKnightCuron Posted April 2, 2010 Share Posted April 2, 2010 This looks like an absolutely awesome project...o__o I will be watching this with interest! If you need some suggestions for Hives and whatnot, I suppose I could help out, but it looks like you've got plenty of brilliant minds on this campaign already! Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2344219 Share on other sites More sharing options...
Ferrus Manus Posted April 2, 2010 Share Posted April 2, 2010 Anything you don't have, Ferrus?Imperial Guard Regiment Craftworld Titan Legion Haha. Doesn't look like it, does it? And feel free to change the Forgeworld name. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2344314 Share on other sites More sharing options...
Donkey Kong Posted April 2, 2010 Author Share Posted April 2, 2010 I will be watching this with interest! Thank you, DarkKnightCuron! I can assure you, we all appreciate it! Feel free to interject anytime you have something catch your eye, or you have the time, even though I can't speak for everyone with this, I can assure you it motivates me to keep on trucking when doing some nonsense to add realism (like trying to calculate the population of a system in a galaxy where people travel across the galaxy to sword fight) ;) . And feel free to change the Forgeworld name. So, now Legio Oblivio will hail from Protomangate. So, how many engines and which types will be present? Still open to suggestions on the numbers of hives. Keep in mind the worlds in question are the size of moons, not full fledged worlds. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2344365 Share on other sites More sharing options...
DarkKnightCuron Posted April 2, 2010 Share Posted April 2, 2010 If they're the size of moons, and most of them are Agri-Worlds, you're probably looking at maybe 2 Hives per world (or maybe up to four smaller ones), as one for each Hemisphere wouldn't be too outside the realm of possibility. You might just roll the 'random' factor with d3-1 additional hives. The more technologically advanced worlds probably wouldn't have more than 5 (or ten smaller ones). It depends on how much the populace of each world likes to be bunched up, I suppose, or how big each Hive is (in size and population). I'm sure someone already stated it, but overall, you're looking at a low Populace-Per-Square-Mile number, but the entire population lives in multi-floor homes or in the Hives, as enourmous amount of land has to be devoted to farmland. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2344390 Share on other sites More sharing options...
Ferrus Manus Posted April 2, 2010 Share Posted April 2, 2010 So, now Legio Oblivio will hail from Protomangate. So, how many engines and which types will be present? Considering the logistics involved I'd say: - 2-3 Warlords - 4-5 Reavers - 4 Pairs of Warhounds. So a sizeable force, but then that's split across a large warzone. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2344462 Share on other sites More sharing options...
Codex Grey Posted April 2, 2010 Share Posted April 2, 2010 Sorry I haven't replied before, King, but those numbers make me dizzy ;) But I think I'm following the math to a certain degree and all I can say is that I have nothing to add. Your thoughts make sense to me. Small correction on the name list: Ranaan is(was) a colonel of the Yisa regiment fighting for Ferze. I'll be adding a few names as my story progresses. And DarkKnightCuron, nice to get some outside views on the Campaign. Btw, I just saw your PM. Awesome :) You have my blessing. I'll send you some more info later. Link to comment https://bolterandchainsword.com/topic/181052-perditia/page/11/#findComment-2344708 Share on other sites More sharing options...
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