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My ideas for points are:

 

Tobulo - 250pts

Alexsei - 235pts

Arnkel - 220pts

Altram - 200pts. (Also, he really needs to add the option for his Command Squad to have Jump Packs for + (40?) pts)

 

These come from checking points in the Codex then breaking down other Special Character points. Then just added a few on, I always find overpriced is better for homegrown models.

 

What do you think?

^_^ Nice work guys!

 

As far as Tobulo goes, I can't say I really agree with furious charge and would rather have something like stubborn.

The bloodthirsty pirate mentality has slowly been leaving the Chapter (well with the exception of Assault Squads and Vanguard Squads, but they're supposed to do that anyway, and in the case of traitor Space Marines).

And just for curiosity's sake, what would happen if the storm bolter was moved from the storm shield and onto the relic blade ala:

http://en.wikipedia.org/wiki/Elgin_pistol ;) ? I just have no idea how you incorporate a gun into a pistol, hold a sword, and still make due.

 

I mean, there's this thing: http://upload.wikimedia.org/wikipedia/en/0...ield_pistol.jpg but it doesn't look like you can hold the pistol and the sword effectively.

 

This question goes to you too, King, but I have already some cool ideas about a certain Sergeant Hayze...

 

Oh, you sneaky . . . :) ! Well, before you get too many ideas, The Collector needs a new name.

Wanna list any of the ideas you have so far?

 

I know it's Ace's decision, but I think that Altram's equipment should be master crafted just to make him a little harder hitting.

 

Overall it's really cool.

I don't know anything much about the actual game, so I'm afraid I can't really help with creating Altram as a character.

Harder hitting sounds pretty good though - I'm all for Altram making an impact when he starts fighting! :tu:

 

What are the options for the chapter tactic thing? I assume I can't just make some stuff up for it? (Probably better if I don't, it'll either be pointless or over-powered)

If there's one that makes his dreadnoughts more dangerous, that'd fit nicely with the Infinity Knight's ideals.

 

I think you want "Shepherd Of The Ancients" rather than "Shepard of the Ancients" for Altram's skill (cool skill name, by the way), since the latter spelling is actually a surname rather than the job title.

 

Overall though, I like what you guys have got so far. Good stuff! :D

 

A special squad or character, you say?

I'll put my thinkin' cap on and try to come up with something that would fit in. I have a (very) rough idea already, but it needs thinking through before I post it.

Ferrus: Yeah we should absolutely give Altram the option of giving his command squad jump packs, don't know why I didn't think of that.

About the points, we should continue that debate after all the rules are done and over PM, just to avoid any problems. But I have to say those look too pricey IMO.

 

KingHongKong:

As far as Tobulo goes, I can't say I really agree with furious charge and would rather have something like stubborn.

The bloodthirsty pirate mentality has slowly been leaving the Chapter

But why? Bloodthirsty pirate mentality was one of the things I liked about the Death Heads. Why the change?

Also, we wanted every character to be unique, especially in terms of Chapter Tactics. Aleksei already has stubborn, and I would argue that it fits him and his Chapter more than the Death Heads.

 

Gunblade? Can't say I'm a fan. But I have nothing against changing it though.

But just to be clear, this is how I envisioned it:

ShieldIdea

In close combat , sword and shield as normal, at a distance reveals the storm bolter and still benefits from its force field.

 

((this is where I will edit in my ideas regarding the Collector))

 

Ace: Since you said you wanted him to have just chainsword, I knew he wouldn't be on the same power level as the other Characters on his own. So my idea was to make him the supporter of the four, as this would also make him a bit unique from the rest in terms of rules. So we gave him two special rules AND a Chapter Tactic(which we haven't come up with yet). I'm thinking about making the Litanies of Devotion a Chapter wide thing just to boost his ability to support, but I'll wait to see what happens with his CT.

 

The combination of Litanies, which lets him re-roll to hit on the charge (since he has a jump pack this is likely the case more often than not), and the digital weapons, which lets him re-roll one failed roll to wound, he can still do some damage. Master-crafting would be a bit redundant with the Litanies.

 

Making dreadnoughts better, after allowing you to take more dreadnoughts is a bit cheesy IMO. But how about making the 'special unit' of the Infinity knights a dreadnought?

 

I think you want "Shepherd Of The Ancients" rather than "Shepard of the Ancients" for Altram's skill (cool skill name, by the way), since the latter spelling is actually a surname rather than the job title.

Yeah, I know, I suck. Guess I'm just looking forward to Mass Effect 2.

Kraken's tooth/fang was actually some of the names I thought about, but just ended up with CoK due to variety. But if you prefer Kraken's Fang then that is that.

 

Here is a thought on Tobulo's CT. Instead of furious charge and forced assault, how about chapter wide counter attack, with +1 strength/attack on that first assault phase. This kinda captures both their fierce assaults and their defiant defenses in one rule.

And Tobulo's Rites of Battle rule is already a 'stubborn-like' special rule, so what do you think?

Making dreadnoughts better, after allowing you to take more dreadnoughts is a bit cheesy IMO. But how about making the 'special unit' of the Infinity knights a dreadnought?

:whistling:

 

But, in fairness, I did have my own idea. How about a squad of marines sort of hand-picked by the Captains as worthy enough fighters to be interred in a dreadnought? (Should the opportunity arise, that is. ALL of the Infinity Knights would like to be dreadnoughts one day, but these are the ones most likely to live the dream. :D )

 

Of course, that idea might be godawful, in which instance I'll cheerfully bin it before I become attached to it. ;)

 

 

Originally I had Altram down as using a really old, sacred-relic-sort-of-thing chainsword, actually. I'm just not sure why he'd have it, as opposed to, for instance, the chapter master. So any chainsword works for me.

 

I always made a great support guy on DoW, so hey, I'll buy the support angle. :P There's nothing like making everyone around you simultaneously more dangerous.

I take it in the final set-piece battle we'll get all of these guys working together anyway, right? :)

 

I'm wondering slightly about the other captains, such as Filo and the others from the Death Heads.

Will they get any special stuff, or is that going too far?

 

 

EDIT:

 

I changed my last story a bit. Altram no longer has a metallic voice, instead I've taken what I think is a much more unique option.

Opinions welcome.

 

Also, is there any problems with me writing a quick story briefly featuring all of the primary captains meeting aboard Tobulo's battle barge Nausicaa for the big revelation?

(you know, that there's an Eldar moon hanging about)

But, in fairness, I did have my own idea. How about a squad of marines sort of hand-picked by the Captains as worthy enough fighters to be interred in a dreadnought? (Should the opportunity arise, that is. ALL of the Infinity Knights would like to be dreadnoughts one day, but these are the ones most likely to live the dream.)

When I read this I just didn't get that sense of how this type of unit would be any different from any other unit. I would think that these hand picked fighters were Altram's Command Squad, as Command Squads are described as being hand-picked by other Captains anyway. Fluffwise this is okay, and it can even be the reason for why they get the opportunity to wear Jump packs, so that the chance for them being mortally wounded gets higher :P But other than that I see no way of making them more unique than say a squad of sternguards.

 

However, I do get some awesome images of dreadnoughts falling from the sky, and then the most legendary of them steps out of its drop pod and all Infinity Knights around him roar. Ruleswise I'm seeing a venerable dreadnought with some nice durability bonuses, but also a 12'' radius fearless aura to all friendly units. Let's call this rule 'Holy Presence'.

What do you think?

 

I changed my last story a bit. Altram no longer has a metallic voice, instead I've taken what I think is a much more unique option.

Opinions welcome.

wow :| how is that even possible? Will this be expanded upon later in the story?

 

Also, is there any problems with me writing a quick story briefly featuring all of the primary captains meeting aboard Tobulo's battle barge Nausicaa for the big revelation?

(you know, that there's an Eldar moon hanging about)

Unless King has anything planned, I don't mind, and I think it could be quite cool.

I changed my last story a bit. Altram no longer has a metallic voice, instead I've taken what I think is a much more unique option.

Opinions welcome.

wow :| how is that even possible? Will this be expanded upon later in the story?

 

 

Well, I figure there's bound to be some changes before the whole dark-ages-of-technology deal that stick around. Whose to say throat/voice box transplants aren't commonplace by then? :)

 

Plus, I've just had a great idea for something to add to the Infinity Knights IA.

I'm thinking that the apothecaries keep and freeze any usable bits (organs, limbs... you know) from fallen brothers, so if a marine loses a bit, they can replace it. Then, in a way, the marine who 'donated' said bits lives on, tagging neatly into the "Infinity" part of the name. Thoughts?

 

If this idea's any good, I'll add a bit to the story explaining it. Just a sentence or two. Three at the outside.

 

 

EDIT:

Hmm. I don't know about a legendary dreadnought. I suspect the Infinity Knights would hold them all in equal regard, if you see what I mean.

 

You make a good point about my idea not really being any different from any other squad. I admit, I had thought more about the story side than how they'd function. Would it be reasonable to give them two-handed melee weapons and stormbolters and make them charge-specialists? (ala Grey Knights from Dawn of War) Or is that a bit on the overpowered side?

As far as the time line goes, the Imperium didn't really do any planet hopping, they didn't avoid bases, they just ran right on through.

The revelation would take place after the ACN fell, so, it's not like the Captains were hanging around on the other moons when the news hits.

 

Other than that, go for it!

 

On the Infinity Knights:

I think an especially venerable dreadnought would be renown, an ex Chapter Master, or Master of Sanctity. I actually think that having all of the Dreadnoughts be on equal standing is somewhat silly.

On Altram's voice, I dunno, I sort of liked the metallic voice, just didn't like the constant reference, using the exact words "metallic voice".

As far as reusing organs to make sense of "Infinity" doesn't make as much sense as having a slew of Dreadnoughts: "even in death, I still serve" is a lot more "infinite" than having a voice live on in another body, even if the voice in question is from a particularly renown marine.

 

So, just to make it easier to draw a time line, the invasion lasts 11 years, from the first Imperial Guard in the area to the final assault on the hidden moon.

How many years should the Imperial Guard be fighting before the Death Heads and Warriors Eternal arrive? And how many years should it be until the Arctic Lions and Infinity Knights arrive?

 

The Invasion progresses through the 4 worlds, there are some bastions remaining when the Imperium launches the first attack on the ACN and gets turned back.

 

The Space Marines help the guard finally exterminate all traitors in the outlying moons. Some key strikes are made on the ACN (Ferze's palace), but done in moderation mostly because of the Imperium's lack of ability to transport supplies to the area. The Infinity Knights and Arctic Lions arrive at the end of this time.

 

The Space Marines lead key strikes on heavily defended sections of the ACN (World Train, bastions, etc.) while the guard cleans up everything else.

 

Finally, the attack on the moon made by all of the Imperial forces.

As far as reusing organs to make sense of "Infinity" doesn't make as much sense as having a slew of Dreadnoughts: "even in death, I still serve" is a lot more "infinite" than having a voice live on in another body, even if the voice in question is from a particularly renown marine.

 

Although I'd argue that they could even use the same "even in death I still serve" line when the apothecaries start cutting bits off.

It's not an idea to replace the dreadnoughts, heaven forbid. Just something to go alongside it, perhaps when a warrior is dying and there are no dreadnoughts to inter him into.

 

If nobody else thinks this idea is sensible or workable, I'll bin it - but I'd rather make certain I'm not throwing away a decent concept by waiting for another opinion or two. :woot:

I'd rather make the mistakes on the drawing board than in my IA, after all. :P

It's gone really quiet in here. :mellow:

Was it something I said?

 

I know everyone wants to have a special super-dreadnought in with the IK, but I have to confess I'm still not quite sold on the idea.

I see the Infinity Knights as more of an "all-dreadnoughts-are-equal" mentality.

 

I could always just use Captain Haedar or Chaplain Habir, though. :P

I was going to say that yesterday but didn't. Looks like your campaign just got global recognition, or something like that.

 

About time, too. :lol:

 

Anyway. I'm starting to think it might be easier not to have a special unit for the Infinity Knights, because ever since that was brought up, everyone has vanished from this thread.

 

Plus, I've just had a great idea for something to add to the Infinity Knights IA.

I'm thinking that the apothecaries keep and freeze any usable bits (organs, limbs... you know) from fallen brothers, so if a marine loses a bit, they can replace it. Then, in a way, the marine who 'donated' said bits lives on, tagging neatly into the "Infinity" part of the name. Thoughts?

 

I'm acutely aware my chapter is now the only non-Librarium-worthy chapter of the four involved in this campaign. Since I'm sure it needs something else before I submit it, I think this idea needs testing in my IA rather than here. My apologies for putting this in the wrong place.

 

If everyone is waiting for my all-major-captains-of-Gehenna-Campaign-meeting story, I'm sorry for the delay, but I've got a lot of real-world intrusions at the moment. Plus, I'm not 100% sure what sort of depiction to give of Tobulo, Aleksei and Arnkel. 'Serious, ferocious and capable' might be a bit overdone in this piece, so I'll try and characterise them in the style of their chapters - Arnkel a calculating, quick thinker, Aleksei an unflappable, quiet presence, and Tobulo to be the most outspoken and perhaps the quickest-tempered of the four.

 

If I'm way off the mark with one of your characters, guys, let me know.

The curse of real life has taken its toll on me as well. But the third part of my story should be up soon (I hope).

I haven't thought about the rules too much lately, but I'll try to finally come up with some suggestions for the final rules, including the IK Chapter Tactics.

 

After thinking about it Ace, I feel that the IKs don't need a special unit. We could make some rules for Chaplain H though. Yes, that could work.

 

Looking forward to the Captain's Meeting, Ace. I think the way you see Aleksei is fitting. May I request something? Upon the revelation of the 'hidden moon', Aleksei would become 'strangely enthusiastic'. Nothing drastic, but a subtle change. Why? Can't tell you, but it would be nice if you could work that in somehow. :lol:

Something random I just spotted.

 

Anyone else notice that all the blue-coloured marines' leaders (in this campaign) have names that start with 'A'?

 

Coincidence? Evil plot to panic the Death Heads? Only time will tell.

If they didn't before, the Death Heads will now surely fear the letter A as much as the color blue. A, the letter of misfortune. 'A' for 'Accidents'.

Oh real life, what terrible problems you cause :( !

 

Tobulo to be the most outspoken and perhaps the quickest-tempered of the four.

 

I think this fits well, although I'd rather you be aware of the distinction between "quickest-tempered" of the four and "short-tempered", for while Tobulo is probably the former, he is not the latter.

 

A, the letter of misfortune. 'A' for 'Accidents'.

 

Well then, it's a good thing Death Heads are with your Captains, lest they get themselves into too much trouble ;) .

 

So, uh, just because I knew it made a few of us giggle, do you want to keep the name of the campaign or edit it? This includes editing the name of the gas giant.

 

Also Zhu has to change because after playing Mass Effect for a third time in preparation for getting Mass Effect 2 (the day will eventually come, I swear to the deity that is BioWare and the virtual gold it creates) Zhu's Hope Colony is a campaign location.

 

Hopefully this weekend I can write some more up surrounding the campaign.

I've grown attached to the name. And I've been fully aware of Zhu's Hope in Mass Effect as well, but I felt it was nothing more than paying homage :)

But if everyone else wants to change it I won't stand in the way.

 

Oh, and by the way, Mass Effect 2 is awesome :)

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