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IA: Death Heads


Donkey Kong

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Besides, speaking as the resident straight-edge guy, I don't want to be the designated driver for the whole Liber.

 

I call shotgun. Secondly, is your vehicle of whatever type large enough? You'd probably need a Thunderhawk to fit all of us in. B)

 

I'm banned from flying Thunderhawks right now, after that whole fiasco with what happened when that Inquisitor used my parking place.

I've also been banned from talking about it in any detail, save to admit that I have occasional road-rage issues. :)

 

So I'd have to take everyone back home by land-speeder, making individual journeys with upwards of twenty drunken Liber regulars, and leaving me with even less time to work on my chapters. :huh:

 

Now let's leave the derailing to CJJ and go back to making sensible comments on KHK's stuff. :P

 

For instance, all that stuff about Derii's skull marking being his since Calth.

Does that mean, since he was only a neophyte at the time, that he had his skull marking before he was even a full marine?

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Or perhaps I'm just reading too much into his pessimistic nature.

 

Probably this. Caphon's armor of contempt is far too strong for daemonic possession. It's supposed to come off as doubt and a little bit of self loathing. The repetition of powerless should bring that over well enough. We were powerless becomes I was powerless.

 

It's certainly a noteworthy point about his career, and one he'd probably be a little sore about.

 

The only question is where would it fit? I'd expect him to be a little bit more than sore about it, though. Probably somewhere between miffed and full fledged PO'd :tu: !

 

For instance, all that stuff about Derii's skull marking being his since Calth.

Does that mean, since he was only a neophyte at the time, that he had his skull marking before he was even a full marine?

 

More or less. I like to believe that scouts have helmets (crazy, I know), and I think Caphon would be near the end of his term as a neophyte by this point. He fights throughout the Great Scouring. Also, just based on the line about him being a sergeant the entire time he spent in the White Consuls, Derii would have been an Ultramarine veteran a for a couple centuries before the Second Founding.

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It's certainly a noteworthy point about his career, and one he'd probably be a little sore about.

 

The only question is where would it fit? I'd expect him to be a little bit more than sore about it, though. Probably somewhere between miffed and full fledged PO'd :D !

 

Fit it in how or why he fights; some Chapters have "ancient enemies" so why not Caphon? Perhaps he is more animated or passionate when fighting against Traitors, compared to almost "going through the montions" when fighting Orks for example.

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There are a few minor edits in the story.

 

One thing I was thinking about adding to the IA was the significance of the color green, whether it was Caphon's heraldry from Calth or a color he chose to represent his Executors. Being clueless myself, I turned to literature, and the second greatest example I can really think of (the first being the green light of hope in The Great Gatsby, but I'm a proud, conceded, and close minded American) Sir Gawain and the Green Knight. So, with Wikipedia as my guide (wonderful source I know), I've got a summary of the believed significance of the Green Knight, and it's pretty interesting.

 

In English folklore and literature, green has traditionally been used to symbolize nature and its embodied attributes, namely those of fertility and rebirth. Oftentimes it is used to embody the supernatural or spiritual other world. In British folklore, the devil was sometimes toned green which may or may not play into the concept of the Green Man/ Wild Man dichotomy of the Green Knight. Stories of the medieval period also portray the colour as representing love and the amorous in life, and the base, natural desires of man. Green is also known to have signified witchcraft, devilry and evil for its association with the fairys and spirits of early English folklore and for its association with decay and toxicity. The colour, when combined with gold, is sometimes seen as representing the fading of youth. In the Celtic tradition, green was avoided in clothing for its superstitious association with misfortune and death. Green can be seen in Sir Gawain and the Green Knight as signifying a transformation from good to evil and back again; displaying both the spoiling and regenerative connotations of the colour. Given these varied and even contradictory interpretations of the colour green, its precise meaning in the poem remains ambiguous.

 

The Executors colors are a combination of celadon, crimson, and brassy-gold. With the exception of the love, lust, and toxicity, I think everything fits (including decay). The idea of green and gold representing fading youth is perfect for Caphon's first exposure to the ruinous powers. I think the fading also fits with the decay. The aspects of evil would be fitting for Caphon who wants to take revenge on traitors with a very similar mindset of maim and kill. Misfortune and death go hand in hand with this ideal of being vengeful. Any input on this would be welcome.

 

And the story:

 

I was born into an age when giants fell, a time when an empire was brought to its knees by the very men who built it. I have lived through the second great death and rebirth of humanity. I have survived the Great Scouring, and I have led warriors against the traitors who dismantled an empire so that it could never be rebuilt, even in a million lifetimes. I am a Space Marine, and I am nothing.

 

But, I am not dead. Yet.

 

“Caphon” The single word, my name, brings me back to reality as memories fade into nothingness. The room I'm in is bright, draped in the clean white livery that has become my own since the end of the Great Scouring, the Second Founding, and dawn of a new era. The walls are blank. Fitting, I think, but I chase the thought away. Things are still the same, and there is no new start, no clean slate.

 

The Chapter Master is kind to me. He is patient, waiting for my attention to leave his offer, the offer the High Lords of Terra have given the Chapter, and my lingering memories, and return to him. I do not know how long he has waited, and I am guilty for wasting his time, and, in all fairness, he is wasting his own with me. I look from the azure eagle behind him, where I have lost myself, to his face. He smiles, and continues. I sit and listen.

 

“This is a great honor, Brother.” Brother. It leaves a filthy taste in my mouth. It is a word I always hear, always embraced by my kin, but brotherhood has never comforted me. Not since the Heresy. Not since Calth. The Chapter Master is fair to me with those words. I am several centuries his senior, though neither of our bodies would show it. I nod. I understand the opportunity presented to me, but I am still reluctant to take it.

 

Sergeant Derii. That has always been my place. I have never left it since the Second Founding. Always Sergeant, never Captain, never Chapter Master, though I have lived and served under more captains and chapter masters than I care to remember. There is little I care to remember now. I have remembered too much already. If only I could forget, but I don't, and part of me never wants to.

 

“Yes, Chapter Master, but I am not worthy of it” My words are weak now. I am a warrior, not an iterator. I am being given the power to tear the Eye of Terror asunder, and purge its denizens from this dimension and all others, with a chapter prepared to complete my work even long after I'm gone, but I do not know if I have the will or the presence to tame it. I have never built, nor nurtured. I have only fought and killed and destroyed. He shakes his head, and puts his arm on my shoulder.

 

“You are far more worthy than any in this Chapter, Caphon. You deserve to be Chapter Master, far more than I. This is your opportunity to do something more.” He watches me as my eyes drift from him back to the azure eagle. It envelops me and I begin to fade in its regal color again. He squeezes my shoulder, it is a gentle touch, and my eyes dart back to his.

 

“Caphon, you may think that they have broken you,” He is firm with me, scolding my reluctance. My pain. My fear, “but you have risen above that, and forged yourself into something even greater.” Greater? you are nothing. The devilish voice is drowned out by his. “You have had your hand in cleansing the galaxy. You have fought alongside Lord Roboute Gulliman himself. You have lived through the greatest turmoil the galaxy has ever seen, and will ever see again, and now it is time for you to lead the next generation.”

 

Me? The voice whines, you are no chapter master, you are no leader. I smother its voice with my own. “Thank you, Chapter Master. I will think on this.” The smile I give is forced as I rise and turn to leave the white room. I can think on this alone. I need to think on this alone. My steps comfort me. I am not dead, but I am still nothing.

 

“You have time yet, Caphon. Consider everything you can give back to the Imperium of Man. For Gulliman and for the Emperor.”

 

For Gulliman. For the Emperor. The words chase after me, and I respond, though I do not know if it is only in my mind, or a whisper so soft not even he could hear it,

 

“I will, Chapter Master.”

 

In my quarters, there walls are bright white, but there is nothing keeping me from remembrance. Right here, right now, there is nothing in the galaxy greater than this decision. The Great Scouring is over. Or, so it is said. In my mind it never ends, and it never will. And you never want it to. But, I put that aside and close my eyes, and then the memories come.

 

We were neophytes, in the shipyards of Calth, when below us, the world was illuminated by unnatural flares. From the observation decks, we saw everything. These were traitors, kin who paved a path to ruin, and led a war against their brothers, traitors fighting to keep us from saving the Emperor. Terra. Humanity itself. And we were powerless because we were neophytes. I was powerless because I was a neophyte. I was nothing, and in my millennia of service that has never changed.

 

When power came to me then, I embraced it. Regal blue was soon bathed in red. The Great Scouring was a reclamation, and for me it was so much more. It was relief. It was inner peace that could only come from weathering the unbearable storm. Treachery paid in blood for all the blood spilled. Lives for all the lives taken. Everything for the Emperor, forever bound to the Golden Throne. Ultramarines. We conquered back the galaxy, but it would never be the same. The white armor proved it well enough.

 

Even after, when we were divided, the blood toll was not paid. The Great Scouring had whet its apatite, my thirst, and it would never end, not until every traitor had paid for the destruction they had caused. Blood stained white all the same. We were the watchers of the Eye, and I thought that would be my station until the blood toll was satisfied, or I could no longer collect it.

 

I will never forgive them. I will never forget their betrayal. Never forgive. Never forget.

 

These thoughts race through my mind. My hands are trembling. My eyes are shut tight to hold back tears that should never exist, and when I open them, I stare into the face of death, printed by my hand on my helm. My face. This was the face of rebirth. It has been mine since Calth. It was mine through the Great Scouring. It will be mine when I'm finally dead. This is the mark that shut them away in the Eye of Terror, and shut me away behind servos and ceramite. I have decided. This is the mark that will bind my brothers to me. It will embody everything they are. Servants of the Emperor. And nothing at all.

 

And nothing, nothing at all.

Edited by KingHongKong
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  • 2 weeks later...

I've taken another stab at updating the IA. I tried writing on Perditia. For some reason I'm lacking the inspiration to make it work. I expect the next story will be between the Infinity Knights, Filo, and then Narrik. I hope it will be funny.

B
y the turn of the millennum, the High Lords of Terra sought leaders to raise the next generation of Astartes in the Third Founding. Born from the fires of the Great Scouring, the Executors would be amongst the first to breathe new life into the reconstructed Imperium of Man.

Caphon Derii would teach his fledgling brothers to soar. A child of Calth, Derii bore witness to the Word Bearer's attack on his home as a neophyte of the Ultramarine Legion. The scars left on Caphon's mind, forever manifest through a black skull across his helm, continue to mark his brothers. In the years following the siege of Terra, during the Great Scouring, Derii seized his revenge as one of the first White Consuls, and continued the purge with his own Chapter.

Derii would revive the Great Scouring, and the fear it inspired in heretical hearts. Traitors would be made to answer for their crimes, and the transgressions of all their ilk, from Calth to Terra, and the very Eye of Terror itself. With the Astartes at their side, humanity would reach out across galaxy once more, united under the Imperium of Man, and those who turned from the Emperor's light would be cast away into the void. This was his pledge.

R
ecruits are drawn from a number of worlds through the construction and maintenance of Chapter Keeps. Against tradition, the Executors base themselves within their mighty fleets. The Chapter's flagship, the Nausicaa, is a venerable vessel that has served the Imperium since the early days of the Great Crusade. An old ship in Battlefleet Solar, it was refitted by the Martian Mechanicus and given to the Chapter during its founding. More than three times the size of a traditional Battle Barge, she serves as the Chapter's spiritual home, and within her hull lie the Chapter's greatest treasures.

Executors regularly bolster their flotilla with smaller craft. Raiding enemy fleets, the Chapter trades its spoils of war, ancient and conquered battleships, with forge worlds in exchange for repairs for their own vessels and refits for captured cruisers and escorts. These repaired ships join small reserve fleets, often left in the hands of venerable battle brothers with serf crews, to defend the Chapter's Keep Worlds and serve as replacements for any ships lost or damaged in the active fleets.

Uft'ni was the first world to construct a Chapter Keep, and the only keep constructed under Derii's command. For a time, it was the Chapter's only fixed home. Uft'ni is a living monument to the Imperium, and the treachery it has endured. Once a world city spires, it was peacefully assimilated in the Emperor's Great Crusade. However, its surface was soon drowned in the chaos that followed.

In the Heretic's push towards Terra, Uft'ni was prepared as a bulwark against the traitors's advance. The hive cities bore witness to the fiercest fighting of the Heresy excluding the astartes legions. Relentless combat ruined the world, and left Imperial forces in shambles. With the ever looming threat of defeat, the decision came to bombard the ice caps from orbit, and flood the world. Only the tallest city peaks escaped the rising waters, while untold trillions, Uft'ni and heretic alike, were lost beneath its surface.

The world's new seas changed more than geography. Countless nobles who had gone into underground bunkers with the families, and died in the torrent, left the Uft'ni aristocracy frighteningly thin. A world now populated by warlords and their soldiers, both members of private armies and planetary defense forces, as well as civilians and gangers armed to fight the foe. All still loyal to the Emperor, they would lead an age of debate and infighting, eventually leading to the creation of the council of warlords, rotating the title of planetary governor as the powers shifted, until Derii took the title for himself.

Passing centuries brought more changes as terrifying monsters rose from the depths of new oceans. Whether creations of heretical powers or natural creations, none would ever know. The very existence of these horrors, the most fearsome amongst them to be the kraken, brought change to the new lives of the Uft'ni. Derii came to this world in hopes of refitting his forces before continuing their eternal purge. Welcomed with the stories of the Horus Heresy, this world fascinated him. The greatest mark upon it's people in recent times would become the Chapter's new heraldry, the kraken that lurked in impenetrable, azure depths.

Like him, Uft'ni wore its wounds as trophies. Like Derii, Uft'ni would father Astartes.

A
child of Calth, and veteran of the White Consuls, Caphon Derii would go on to build his Chapter as his gene-father, Roboute Gulliman, would have wanted. In accordance with the Codex Astartes, Caphon's Executors would have ten companies, and a thousand line Astartes between them.

The Executors First Company is comprised of veterans drawn from its four battle companies. Each is a hero amongst heroes, and a legend of the Chapter. Brothers of the First Company would come to be known as Black Spots for the Uft'ni omen of doom they adopted within their heraldry, a single, dark circle between the mandibles of the Kraken. These venerable warriors are trained to use the Chapter's treasured suits of Tactical Dreadnought Armor, and are spread throughout its four battle companies to aid Captains and foster learning amongst their brothers.

The Chapter's Second through Fifth Companies are its battle companies, comprised of venerable warriors in traditional squad arrangements. They are experts in their chosen craft, having passed through the reserve companies and experiencing every face of war. The Sixth through Ninth Companies are comprised of newly inducted initiates, spread amongst the first four as support. The Tenth Company is made of neophytes, recruits from all keep worlds, to be tempered and tested before advancing through the reserve companies. Those that fail die in battle or continue to serve their would-be brothers as serfs. Each company is led by a Captain, a veteran of the first company.

F
ollowing in the footsteps of their Primogenitor, the White Consuls, Derii's Executors are learned in the countless methods of waging war found in Gulliman's Codex. They are a flexible force, fluent in their art and capable of bringing to bear the full military might of a chapter of the Adeptus Astartes.

However, litanies of hate have given the chapter a blood lust satisfied by ferocious shock and awe campaigns through orbital assaults and drop pod strikes. By the very nature of their attacks, Executors have developed a particular affinity for close quarters combat, fighting with fists and blades as often as their their bolters. It is common practice for Executors to fix bayonets to their weapons. One such fusion has earned the Chapter infamy. A fusion of bolt pistol and combat blade, the Executor's pistol swords are a terrible sight to behold in their hands.

To keep pace with their battle brothers, commanders regularly forgo armored tanks in favor of lighter, faster vehicles. Bikes and Land Speeders are commonplace at the tips of Executor's spearheads. The Chapter's armory still maintains its heavier vehicles for front line use, and deploys them in conflicts that cannot be broken by the might of the astartes alone.

The chapter's zeal is matched only by its tenacity. Their stubborn fervor is frequently subject to the praise and persecution of other Imperial entities. Regarded as both holy conviction and headstrong stupidity, the Executors care not. For the Chapter, there is no greater shame than retreat, and battle brothers will refuse to yield a single step to any foe. Every battle is won by the Executor's strength to persevere in the face of any foe. Death before dishonor.

C
aphon Derii and the Keep Worlds have both taken their part in shaping the core beliefs of the Executors, a combined cult of Imperial loyalty and tribal tradition. The Uft'ni Warlords traditionally wore kraken helmets, and Caphon Derii would begin the same tradition amongst his Chapter. Each Captain would don a helmet, crafted by the Chapter's forge to meet the standards of the Astartes, and the aesthetic majesty of the Warlords. This seal would bond the Chapter and their first Keep World.

The Changing of Faces is has been a practice since the Chapter's founding. The skull mark, originally adopted from Derii's own remembrance of Calth, was the first to be used as both the Chapter's heraldry, and a mark worn by all of it's brothers. Every initiate, upon entering the Chapter, an initiate earns his "face". The first face has always been a human skull, a symbol of everything the initiate is, and nothing at all. Age changed the face into more than a mark of the Chapter, but a mark of the individual. In the ceremonies following battles, battle brothers who believe they have surpassed their previous achievements tell of their victory. Their feat is judged in the company of their brothers, and if declared worthy, the skull of foe they vanquished is fused with their old face to create the next.

Trophy taking has long coincided with the reclaimer mentality of Executors. Bones, trinkets, and reclaimed relics are only a few of the treasures that brothers seize to bolster their worth and honor the Emperor. Trophies claimed from the battlefield are shared with the Chapter, and given to Reclusiarchs and Librarians to determine their worth. True treasures, Imperial relics and xeno technologies, are returned to their claimer with ceremony after they have been studied. However, more often than not, they are rejected. These barbaric decorations often receive ill response from fellow astartes, declaring them worthless at best, and heretical at worst. These claims have never endangered the Chapter's relationship with the Imperium.

Together, the changing of faces and spoils of war have given the Executors a boastful swagger and flamboyance alien to many chapters of the Adeptus Astartes. Executors are eager to share the tales of their exploits, telling all those willing to listen of battles they've fought and enemies they've slain over the centuries. Tales of the most accomplished brothers will find their way into the Chapter's Librarium, immortalizing them in the Lexicanum's retelling long after their deaths.

The Chapter's fixation on purity stems from a common thread that first connected Caphon to Uft'ni, the hatred of the traitor. As modern carriers of the Emperor's will, the Executors embody his creed for the expansion of humanity. However, those who would turn from the Emperor are far worse than those who already stand in His way. Mutants and Xenos are undeserving to bask in the Emperor's light. They have no place in his grand design. Heretics have been given a choice, and have willingly denied the bountiful gifts offered to them by the Emperor, foremost amongst those gifts are their lives, and the Executors are eager to exact His dues.

Edited by KingHongKong
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  • 5 weeks later...

Apologies for letting this sink again. A friend of mine introduced me to a certain television program. There are certain implications that my behavior is very similar to a certain character in this show. For the two people who may be asking what this show is, I'll give you a hint that relates to the character that most resembles me: Rainbow lightning.

With that aside, I've gone back (again), and edited the IA. It keeps getting shorter. I guess I'll get to that gene-seed section eventually, when I find out what I'm supposed to write about it. I'd also like to take a stab at having quotes for each section. Unfortunately, I have no idea what they should be, and welcome any suggestions.

B
y the turn of the millennum, the High Lords of Terra sought leaders to raise the next generation of the Adeptus Astartes in the Third Founding. Born from the fires of the Great Scouring, the Executors would be amongst the first to breathe new life into the reconstructed Imperium of Man.

Caphon Derii taught his fledgling brothers to soar. A child of Calth, Derii bore witness to the Word Bearer's attack on his home as a neophyte of the Ultramarine Legion. The scars left on Caphon's mind would be forever manifest through a black skull across his helm. In the years following the siege of Terra, during the Great Scouring, Derii seized his revenge as one of the first White Consuls, continuing the purge with his own Chapter.

Derii and his brothers would revive the Great Scouring, and the fear it inspired in heretical hearts. Traitors would answer for their crimes, and the transgressions of all their ilk, from Calth to Terra, and the Eye of Terror itself. With his brothers at their side, humanity would reach out across galaxy once more, and those who turned from the Emperor's light would be cast away into the void. This was his pledge.

R
ecruits are drawn from a number of worlds through the construction and maintenance of Chapter Keeps. Against tradition, the Executors base themselves within their mighty fleets. The Chapter's flagship, the Nausicaa, is a venerable vessel that has served the Imperium since the early days of the Great Crusade. Once a component of Battlefleet Solar, it was refitted by the Martian Mechanicus and given to the Chapter during its founding. More than thrice the size of a traditional Battle Barge, she serves as the Chapter's spiritual home, and within her hull lie the Chapter's greatest treasures.

Executors regularly bolster their flotilla by capturing smaller craft. Raiding enemy fleets, the Chapter trades its spoils of war, ancient and conquered battleships, with forge worlds in exchange for repairs for their own vessels and captured cruisers and escorts. These reconstructed craft join small reserve fleets, often left in the hands of venerable battle brothers with serf crews, to defend the Chapter's Keep Worlds and serve as replacements for any ships lost or damaged in the active fleets.

Uft'ni was the first world to construct a Chapter Keep, and the only keep constructed under Derii's command. For a time, it was the Chapter's only home, and it's only source of recruits. In this period, the planet left it's everlasting mark on the Chapter. Uft'ni is a living monument to the Imperium, and the treachery it has endured. Once a world of city spires, it was peacefully assimilated in the Emperor's Great Crusade. However, its surface was soon drowned in the chaos that followed.

In the Heretic's push towards Terra, Uft'ni was prepared as a bulwark against the traitors' advance. The hive cities bore witness to some of the fiercest fighting of the Heresy excluding the legionnaires astartes. Relentless combat ruined the world, and left Imperial forces in shambles. With the ever looming threat of defeat, the decision came to bombard the ice caps from orbit, and flood the world. Only the tallest city peaks escaped the rising waters, while untold trillions, Uft'ni and heretic alike, were lost beneath its surface.

The world's new seas changed more than geography. Countless nobles who had gone into underground bunkers with the families, and died in the torrent, left the Uft'ni aristocracy frighteningly thin. A world now populated by warlords and their soldiers, both members of private armies and planetary defense forces, as well as civilians and gangers armed to fight the foe. All still loyal to the Emperor, they would lead an age of debate and infighting, eventually leading to the creation of the council of warlords, rotating the title of planetary governor as the powers shifted, until Derii took the title for himself.

Passing centuries brought more changes as terrifying monsters rose from the depths of new oceans. Whether creations of heretical powers or natural selection, none would ever know. The very existence of these horrors, the most fearsome amongst them to be the kraken, brought change to the new lives of the Uft'ni. Derii came to this world in hopes of refitting his forces before continuing the eternal purge. The Uft'ni fascinated him, with their tales of turbulence and triumph. The greatest mark upon it's people in recent times would become the Chapter's new heraldry, the kraken that lurked in impenetrable, azure depths.

A
child of Calth, and veteran of the White Consuls, Caphon Derii went on to build his Chapter as his gene-father, Roboute Gulliman, would have wanted. In accordance with the Codex Astartes, Caphon's Executors would have ten companies, and a thousand line Astartes between them. He would shun neither psyker nor reclusiarch, and would allow the Mechanicus to train his brothers.

The Executors First Company is comprised of veterans drawn from its four battle companies. Each is a hero amongst heroes, and a legend of the Chapter. Brothers of the First Company would come to be known as Black Spots for the Uft'ni omen of doom they adopted within their heraldry, a single, dark circle between the mandibles of the Kraken. These venerable warriors are trained to use the Chapter's treasured suits of Tactical Dreadnought Armor, and are spread throughout its four battle companies to aid Captains and foster learning amongst their brothers.

The Chapter's Second through Fifth Companies are its battle companies, venerable warriors in traditional squad arrangements. They are experts in their chosen craft, having passed through the reserve companies and experiencing every face of war. The Sixth through Ninth Companies are newly inducted initiates, spread amongst the first four as support. The Tenth Company is made of neophytes, recruits from all keep worlds, to be tempered and tested before advancing through the reserve companies. Through these components, Executors can create forces suited for any conflict.

F
ollowing in the footsteps of their Primogenitor, the White Consuls, Derii's Executors are learned in the countless tactics found in Gulliman's Codex. They are a flexible force, fluent in their art and capable of bringing to bear the full military might of a chapter of the Adeptus Astartes.

However, a history of hatred has given the chapter a blood lust, satisfied only through ferocious battle. By the very nature of their attacks, Executors have developed a particular affinity for close quarters combat, fighting with fists and blades as often as their their bolters. To keep pace with their battle brothers, commanders regularly forgo armored tanks in favor of lighter, faster vehicles. Bikes and Land Speeders are commonplace at the tips of Executor's spearheads. The Chapter's armory still maintains its heavier vehicles for front line use, and deploys them in conflicts that cannot be broken by the might of the space marines alone.

The chapter's zeal is matched only by its tenacity. Their stubborn fervor is frequently subject to the scrutiny of other Imperial entities. Executors pay little heed to the criticism of lesser beings. For the Chapter, there is no greater shame than retreat, and battle brothers will refuse to yield a single step to any foe. Every battle is won by the Executor's strength to persevere in the face of any threat, for the Emperor and humanity.

C
aphon Derii and the Keep Worlds have both taken their part in shaping the core beliefs of the Executors.

Uft'ni Warlords adopted the kraken helmet in the centuries following the great flood, recognizing the awe the beast inspired. Caphon Derii would continue tradition amongst his brothers. Each captain would don a helmet, crafted by the Chapter's forge to meet the standards of the space marines, and the aesthetic majesty of the Uft'ni, sealing the bond between the chapter and its first keep world.

The Changing of Faces is has been a practice since the Chapter's founding. The skull mark worn by every battle brother, originally adopted from Derii's own remembrance of Calth, was the first heraldry adopted in his honor. However, time transformed the face into a mark of the individual. Every initiate, upon entering the Chapter, earns his "face". The first face has always been a human skull, a symbol of everything the initiate is, and, synonymously, nothing at all. In the ceremonies following battles, battle brothers who believe they have surpassed their previous achievements tell of their victory. Their feat is judged in the company of their brothers, and if declared worthy, the skull of foe they vanquished is fused with their old face to create the next.

Trophy taking has long coincided with the reclaimer mentality of Executors. Bones, trinkets, and relics are only a fraction of the treasures that brothers seize to bolster their worth and honor the Emperor. Trophies claimed from the battlefield are shared with the Chapter, and given to Reclusiarchs and Librarians to determine their worth. True treasures, Imperial relics and xeno technologies, are returned to their claimer with ceremony after they have been studied. However, more often than not, they are rejected. These barbaric decorations often receive ill response from fellow astartes, declaring them worthless at best, and heretical at worst. Though these claims have never endangered the Chapter's relationship with the Imperium, they have created a gap between the Executors and their allies.

Together, the changing of faces and spoils of war have given the Executors a boastful swagger and flamboyance alien to many chapters of the Adeptus Astartes. Executors are eager to share the tales of their exploits, telling all those willing to listen of battles they've fought and enemies they've slain over the centuries. Tales of the most accomplished brothers will find their way into the Chapter's Librarium, immortalizing them in the Lexicanum's retelling long after their deaths.

As modern carriers of the Emperor's will, the Executors embody his creed for the expansion of humanity. However, those who would turn from the Emperor are far worse than those who already stand in His way. Mutants and xenos are undeserving to bask in the Emperor's light. They have no place in his grand design. Heretics have been given a choice, and have willingly denied the bountiful gifts offered to them by the Emperor. Foremost amongst those gifts are their lives, and the Executors are eager to exact His dues.

EDIT: Ace Debonair's suggestions

Edited by KingHongKong
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Let the penitence... Begin! :P

Apologies for letting this sink again. A friend of mine introduced me to a certain television program. There are certain implications that my behavior is very similar to a certain character in this show. For the two people who may be asking what this show is, I'll give you a hint that relates to the character that most resembles me: Rainbow lightning.

 

Am I one of the two people who should be asking what show that is?

Because I have absolutely no idea. :P

 

Caphon Derii taught his fledgling brothers to soar. A child of Calth, Derii bore witness to the Word Bearer's attack on his home as a neophyte of the Ultramarine Legion. The scars left on Caphon's mind would be forever manifest through a black skull across his helm. In the years following the siege of Terra, during the Great Scouring, Derii seized his revenge as one of the first White Consuls, continued the purge with his own Chapter.

 

That reads awkwardly. I think there's a word missing in there?

 

Uft'ni was the first world to construct a Chapter Keep, and the only keep constructed under Derii's command. For a time, it was the Chapter's only home, and it's only source of recruits. In this period, the planet left it's everlasting mark on the Chapter. Uft'ni is a living monument to the Imperium, and the treachery it has endured. Once a world city spires, it was peacefully assimilated in the Emperor's Great Crusade. However, its surface was soon drowned in the chaos that followed.

 

First Highlight: Word missing?

Second Highlight: I see what you did there. :P

 

In the Heretic's push towards Terra, Uft'ni was prepared as a bulwark against the traitors's advance. The hive cities bore witness to the fiercest fighting of the Heresy excluding the astartes legions. Relentless combat ruined the world, and left Imperial forces in shambles. With the ever looming threat of defeat, the decision came to bombard the ice caps from orbit, and flood the world. Only the tallest city peaks escaped the rising waters, while untold trillions, Uft'ni and heretic alike, were lost beneath its surface.

 

Hmm. Probably best not to pin down the level of non-astartes fierceness during the heresy.

'Bore witness to some of the fiercest fighting...' would work just fine though.

 

Passing centuries brought more changes as terrifying monsters rose from the depths of new oceans. Whether creations of heretical powers or natural creations, none would ever know. The very existence of these horrors, the most fearsome amongst them to be the kraken, brought change to the new lives of the Uft'ni. Derii came to this world in hopes of refitting his forces before continuing their eternal purge. Welcomed with the stories of the Horus Heresy, this world fascinated him. The greatest mark upon it's people in recent times would become the Chapter's new heraldry, the kraken that lurked in impenetrable, azure depths.

 

The highlighted sentence doesn't seem to make any sense.

 

I'm also unsure that a chaos-hatin' guy like Derii would take a creature that possibly only exists via the taint of Chaos as a Chapter Heraldry option.

 

The Executors First Company is comprised of veterans drawn from its four battle companies. Each is a hero amongst heroes, and a legend of the Chapter. Brothers of the First Company would come to be known as Black Spots for the Uft'ni omen of doom they adopted within their heraldry, a single, dark circle between the mandibles of the Kraken. These venerable warriors are trained to use the Chapter's treasured suits of Tactical Dreadnought Armor, and are spread throughout its four battle companies to aid Captains and foster learning amongst their brothers.

 

Black Spots?

I guess that's no worse than Redshields. :(

 

You could go with Black Skulls, though, and give them black skulls on their helmets like Derii had.

The Chapter's Second through Fifth Companies are its battle companies, comprised of venerable warriors in traditional squad arrangements. They are experts in their chosen craft, having passed through the reserve companies and experiencing every face of war. The Sixth through Ninth Companies are comprised of newly inducted initiates, spread amongst the first four as support. The Tenth Company is made of neophytes, recruits from all keep worlds, to be tempered and tested before advancing through the reserve companies. Those that fail die in battle or continue to serve their would-be brothers as serfs.

 

That's pretty much a description of the Codex layout, isn't it?

 

It might be better to take the opportunity to mention the advantages of remaining true to the codex - the flexibility the formations offer, for instance.

 

 

However, a history of hatred has given the chapter a blood lust, satisfied only through ferocious assaults they lead upon on their enemies. By the very nature of their attacks, Executors have developed a particular affinity for close quarters combat, fighting with fists and blades as often as their their bolters. It is common practice for Executors to go into battle with curved swords. To keep pace with their battle brothers, commanders regularly forgo armored tanks in favor of lighter, faster vehicles. Bikes and Land Speeders are commonplace at the tips of Executor's spearheads. The Chapter's armory still maintains its heavier vehicles for front line use, and deploys them in conflicts that cannot be broken by the might of the astartes alone.

 

Why?

 

The chapter's zeal is matched only by its tenacity. Their stubborn fervor is frequently subject to the praise and persecution of other Imperial entities. Regarded as both holy conviction and headstrong stupidity, the Executors care not. For the Chapter, there is no greater shame than retreat, and battle brothers will refuse to yield a single step to any foe. Every battle is won by the Executor's strength to persevere in the face of any foe.

 

That sentence also doesn't make any sense.

I see what you're trying to do with it though. Perhaps something more like:

 

"The Executors pay little heed to the words of others who praise their holy conviction or curse their headstrong stupidity", although I'm not sure that reads any better, on balance. :lol:

Caphon Derii and the Keep Worlds have both taken their part in shaping the core beliefs of the Executors. The Uft'ni Warlords traditionally wore kraken helmets, and Caphon Derii would continue tradition amongst his brothers. Each captain would don a helmet, crafted by the Chapter's forge to meet the standards of the Mechanicus, and the aesthetic majesty of the Uft'ni Warlords, sealing the bond between the chapter and its first Keep World.

 

That's not what you said earlier. :D

Or at least, you didn't say the warlords had anything to do with Derii's decision - might be worth mentioning this tradition further up.

 

The Changing of Faces is has been a practice since the Chapter's founding. The skull mark worn by every battle brother, originally adopted from Derii's own remembrance of Calth, was the first heraldry adopted in his honor. However, time transformed the face into a mark of the individual. Every initiate, upon entering the Chapter, earns his "face". The first face has always been a human skull, a symbol of everything the initiate is, and, synonymously, nothing at all. In the ceremonies following battles, battle brothers who believe they have surpassed their previous achievements tell of their victory. Their feat is judged in the company of their brothers, and if declared worthy, the skull of foe they vanquished is fused with their old face to create the next.

 

Don't go getting all zen on us now, KHK. :D

Either it is a symbol, or it isn't.

Together, the changing of faces and spoils of war have given the Executors a boastful swagger and flamboyance alien to many chapters of the Adeptus Astartes. Executors are eager to share the tales of their exploits, telling all those willing to listen of battles they've fought and enemies they've slain over the centuries. Tales of the most accomplished brothers will find their way into the Chapter's Librarium, immortalizing them in the Lexicanum's retelling long after their deaths.

 

Their storytelling doesn't seem to fit with the earlier 'they don't care what other people think about them' mentality.

But that could just be me, I guess.

 

The Chapter's fixation on purity stems from a common thread that first connected Caphon to Uft'ni, the hatred of the traitor. As modern carriers of the Emperor's will, the Executors embody his creed for the expansion of humanity. However, those who would turn from the Emperor are far worse than those who already stand in His way. Mutants and xenos are undeserving to bask in the Emperor's light. They have no place in his grand design. Heretics have been given a choice, and have willingly denied the bountiful gifts offered to them by the Emperor, foremost amongst those gifts are their lives, and the Executors are eager to exact His dues.

There's a fixation on purity?

 

I'd make that last sentence into two sentences, starting the second one with 'Foremost'.

 

 

Overall, it's pretty good.

The Executors have rather a different feel to them than the Death Heads did, despite technically being the same IA. :lol:

 

I also think some of the things (the storytelling aspect, curved swords and the inspiration behind the kraken helms) are more in line with the old DH than the Executors, (bah, can't abbreviate them anymore) and it feels rather strange reading about them in an otherwise gritty and grim chapter.

Edited by Ace Debonair
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Am I one of the two people who should be asking what show that is?

Because I have absolutely no idea. :lol:

 

You're probably going to regret asking.

 

That reads awkwardly. I think there's a word missing in there?

 

First Highlight: Word missing?

 

Hmm. Probably best not to pin down the level of non-astartes fierceness during the heresy.

'Bore witness to some of the fiercest fighting...' would work just fine though.

 

The highlighted sentence doesn't seem to make any sense.

 

It might be better to take the opportunity to mention the advantages of remaining true to the codex - the flexibility the formations offer, for instance.

 

[Curved Swords] Why?

 

That sentence also doesn't make any sense.

I see what you're trying to do with it though. Perhaps something more like:

 

"The Executors pay little heed to the words of others who praise their holy conviction or curse their headstrong stupidity", although I'm not sure that reads any better, on balance. :lol:

 

Their storytelling doesn't seem to fit with the earlier 'they don't care what other people think about them' mentality.

But that could just be me, I guess.

 

There's a fixation on purity?

 

I'd make that last sentence into two sentences, starting the second one with 'Foremost'.

 

Fixed.

 

I'm also unsure that a chaos-hatin' guy like Derii would take a creature that possibly only exists via the taint of Chaos as a Chapter Heraldry option.

 

"Whether creations of heretical powers or natural selection, none would ever know." It's a hint for the reader, as far as Derii is concerned, it's just another fearsome beast.

 

Black Spots?

I guess that's no worse than Redshields. :lol:

 

You could go with Black Skulls, though, and give them black skulls on their helmets like Derii had.

 

Redundant. The skull veterans wear is inherently black because the veterans wear a white helmet. I guess that Deathwatch Executors would revert to the white face but have a black circle on the forehead. Or maybe not.

 

That's not what you said earlier. :confused:

Or at least, you didn't say the warlords had anything to do with Derii's decision - might be worth mentioning this tradition further up.

 

I don't see why. I don't even mention the kraken until the homeworld, and it fits with the Chapter Cult.

 

Don't go getting all zen on us now, KHK. :P

Either it is a symbol, or it isn't.

 

The key word is synonymously. It's more like how Caphon felt like nothing. It's why the "Changing of Faces" is so significant, it makes the nothing into something.

 

Overall, it's pretty good.

The Executors have rather a different feel to them than the Death Heads did, despite technically being the same IA. :lol:

 

I also think some of the things (the storytelling aspect, curved swords and the inspiration behind the kraken helms) are more in line with the old DH than the Executors, (bah, can't abbreviate them anymore) and it feels rather strange reading about them in an otherwise gritty and grim chapter.

 

I think that's part of the charm :D .

 

Part of the problem I'm seeing as I'm reading this for the umpteenth time is that the only keep world I've mentioned is Uft'ni, all the while I keep hinting at other keep worlds.

 

The goal with having multiple worlds is to combine cultures including the Uft'ni which are more tribal and proud in nature, taking influence from Hawaii, the Mediterranean, and (I guess) Imperial Japan. I wanted to have a sort of ganger influence from hive worlds. I assume there could be another more primitive world to inspire trophy collecting since it's not something I would actually imagine the Uft'ni doing. Any suggestions here could help.

 

This is also why some of the Executors may go into battle with swords like cutlasses (Uft'ni). Others may use weapons that hark back to their own home worlds, taking influence from African and European swords.

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Am I one of the two people who should be asking what show that is?

Because I have absolutely no idea. :(

 

You're probably going to regret asking.

 

Yup.

I immediately regret asking.

 

I'm also unsure that a chaos-hatin' guy like Derii would take a creature that possibly only exists via the taint of Chaos as a Chapter Heraldry option.

 

"Whether creations of heretical powers or natural selection, none would ever know." It's a hint for the reader, as far as Derii is concerned, it's just another fearsome beast.

 

Fair play. ^_^

Black Spots?

I guess that's no worse than Redshields. :(

 

You could go with Black Skulls, though, and give them black skulls on their helmets like Derii had.

 

Redundant. The skull veterans wear is inherently black because the veterans wear a white helmet. I guess that Deathwatch Executors would revert to the white face but have a black circle on the forehead. Or maybe not.

 

For a moment I seriously considered 'Grey Skulls' as an alternative suggestion. Facepalming ensued after a moment's thought.

 

That's not what you said earlier. :mellow:

Or at least, you didn't say the warlords had anything to do with Derii's decision - might be worth mentioning this tradition further up.

 

I don't see why. I don't even mention the kraken until the homeworld, and it fits with the Chapter Cult.

 

The first time it's brought up, it's like Derii says 'hey, cool monster. I'll use that for the Chapter.'

The second time is more like 'hey, those warlords have hats based off a cool monster. I'll swipe that idea for the Chapter.'

 

I figured if there's more than one inspiration (the warlords already do it AND Derii says 'hey, cool monster') it'd be best to mention them both at the same time.

 

Part of the problem I'm seeing as I'm reading this for the umpteenth time is that the only keep world I've mentioned is Uft'ni, all the while I keep hinting at other keep worlds.

 

The goal with having multiple worlds is to combine cultures including the Uft'ni which are more tribal and proud in nature, taking influence from Hawaii, the Mediterranean, and (I guess) Imperial Japan. I wanted to have a sort of ganger influence from hive worlds. I assume there could be another more primitive world to inspire trophy collecting since it's not something I would actually imagine the Uft'ni doing. Any suggestions here could help.

 

This is also why some of the Executors may go into battle with swords like cutlasses (Uft'ni). Others may use weapons that hark back to their own home worlds, taking influence from African and European swords.

 

So long as your Japanese influence isn't katanas, sounds good. :D

Not really too well-versed in tribal cultures, so I'm not sure what I'd suggest.

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Yup.

I immediately regret asking.

 

All it means is that you don't appreciate art. Or comedy.

 

For a moment I seriously considered 'Grey Skulls' as an alternative suggestion. Facepalming ensued after a moment's thought.

 

I guess I should put it another way. *deep breath* Stop. Making. Suggestions. Black. Spots. Are. Cool. :huh:

 

The first time it's brought up, it's like Derii says 'hey, cool monster. I'll use that for the Chapter.'

The second time is more like 'hey, those warlords have hats based off a cool monster. I'll swipe that idea for the Chapter.'

 

I figured if there's more than one inspiration (the warlords already do it AND Derii says 'hey, cool monster') it'd be best to mention them both at the same time.

 

The kraken is "the greatest mark upon" the Uft'ni. It influenced the Warlords. It influenced Derii. It's also a symbol for the unity between Uft'ni and the chapter, identifying Executor captains as Uft'ni warlords in their own right.

 

So long as your Japanese influence isn't katanas, sounds good. :cuss

Not really too well-versed in tribal cultures, so I'm not sure what I'd suggest.

 

It's more in line with the outright bat :blush: insanity of the Imperial Japanese in the Second World War. The Uft'ni decision when Chaos is taking ground? It's basically scorched earth with water instead of fire, and on a planetary scale. All in the name of the Emperor, of course.

Edited by KingHongKong
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Well, I think the IA is as good as it's going to get for a while. Now, I think I have a Chapter perfect for returning to a certain special project. I'm going to kick back and see how many memories I jog with this little treat (it's undergone a few changes, and lord knows I need to do a little bit more math to add some variation)

 

Perdita Liberation Campaign

853.M41

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All this leaves, besides some more number crunching, is finding out which Chapters will still be involved and which new ones may replace the ones that are not involved any longer.

Well, I don't have time to read the entire post just now, but the Infinity Knights are still able to volunteer their services, should you still want them aboard.

 

I won't be working on their IA too much just yet, though, so if you'd rather have a more 'complete' chapter, the Red Lords (or possibly Stonebound?) can step up instead.

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Just few things,

 

Perdita is term of Inquisitorial quarantine for... various reasons. ;)

 

Your search-fu is really weak. ;) The third edition rulebook has numbers for population of Hive Worlds.

 

1. Source? The reason is obvious enough, although I am left to ask why, if you are right, you, or anyone else, didn't tell me, oh, I dunno, a year or two ago when this project started? -_-

 

Also, if it's Ward fluff, I deny it.

 

2. Hive City, not world.

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Just few things,

 

Perdita is term of Inquisitorial quarantine for... various reasons. -_-

 

Your search-fu is really weak. ;) The third edition rulebook has numbers for population of Hive Worlds.

 

1. Source? The reason is obvious enough, although I am left to ask why, if you are right, you, or anyone else, didn't tell me, oh, I dunno, a year or two ago when this project started? :tu:

 

Also, if it's Ward fluff, I deny it.

Lol, no.

The Olympia garrison held out for two years, eventually triggering their missile stockpiles when defeat was unavoidable. They left a blasted wasteland that, like the other Traitor Legion home worlds, was declared Perdita.

~ Index Astartes, Iron Warriors.

 

The perdita is mentioned on several other occasions, search lexicanum for them.

 

2. Hive City, not world.

My bad. :sweat:

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Then the campaign needs a new name. Again.

Any particular theme or requirements for the name, or can I just start making stuff up and seeing what fits?

 

EDIT:

Oh, and I didn't mention anything about the Perditia thing because I didn't know anything about it. :lol:

Dunno what Grey and Ferrus' excuses are though. :P

Edited by Ace Debonair
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If needs be I would submit my Chapter if you need in the Perdita (name change pending ofc) Campaign :P Two or three companies perhaps.

 

Thank you for your offer, but I'm not sure what your chapter exactly is. I don't mean to sound pretentious, but I'd rather avoid involving chapters of anything less than Librarium quality. It saves me time by giving me a foundation to look at, and it saves everyone else time because the Chapter itself won't change.

 

I'd rather the chapters have a reason to be in the location or capable of sending forces there (Segmentum Ultima, between the Maelstrom and border of Segmentum Solar).

 

The one exception to the rule that I will make is Ace Debonair's Infinity Knights because they were already with the Campaign, they had a reason to be there, and I've come to understand Ace's inability to put fairly solid ideas into concrete words.

 

Then the campaign needs a new name. Again.

Any particular theme or requirements for the name, or can I just start making stuff up and seeing what fits?

 

EDIT:

Oh, and I didn't mention anything about the Perditia thing because I didn't know anything about it. :)

Dunno what Grey and Ferrus' excuses are though. :P

 

Whatever sounds cool and sounds like it will make sense to contain moons with the names Raztur, Tazad, Iber, and Uffros. For your inspiration.

 

Two words: Real life.

 

It gets in everyone's way :P .

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Oooo! Naming a planet?! I vote you call it Shoas. Or Tremmian. Or Jutira. Or Krimitia. Or Brinswulf. Or Glentern. Or Deshun. Or something else.

 

Also, I just now read your short story about the Sergeant. It was fantastic. Really gives a sense of despair, and then, at the end, just a glimmer of possibility. Not hope per say; he seems to resigned for hope, but definitely possibility.

Edited by Shinzaren
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If needs be I would submit my Chapter if you need in the Perdita (name change pending ofc) Campaign :P Two or three companies perhaps.

 

Thank you for your offer, but I'm not sure what your chapter exactly is. I don't mean to sound pretentious, but I'd rather avoid involving chapters of anything less than Librarium quality. It saves me time by giving me a foundation to look at, and it saves everyone else time because the Chapter itself won't change.

 

I'd rather the chapters have a reason to be in the location or capable of sending forces there (Segmentum Ultima, between the Maelstrom and border of Segmentum Solar).

 

The one exception to the rule that I will make is Ace Debonair's Infinity Knights because they were already with the Campaign, they had a reason to be there, and I've come to understand Ace's inability to put fairly solid ideas into concrete words.

 

Then the campaign needs a new name. Again.

Any particular theme or requirements for the name, or can I just start making stuff up and seeing what fits?

 

EDIT:

Oh, and I didn't mention anything about the Perditia thing because I didn't know anything about it. :lol:

Dunno what Grey and Ferrus' excuses are though. :P

 

Whatever sounds cool and sounds like it will make sense to contain moons with the names Raztur, Tazad, Iber, and Uffros. For your inspiration.

 

Two words: Real life.

 

It gets in everyone's way :P .

 

 

so you love mass effect aswell :D

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Oooo! Naming a planet?! I vote you call it Shoas. Or Tremmian. Or Jutira. Or Krimitia. Or Brinswulf. Or Glentern. Or Deshun. Or something else.

 

:teehee: For now, something else. Points for effort.

 

Also, I just now read your short story about the Sergeant. It was fantastic. Really gives a sense of despair, and then, at the end, just a glimmer of possibility. Not hope per say; he seems to resigned for hope, but definitely possibility.

 

Thank you!

 

so you love mass effect aswell :D

 

BioWare in general. KotOR, Mass Effect, and Mass Effect 2 have taken literal days from my life, and I no regrets.

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:cuss For now, something else. Points for effort.

Yay points! Sadness for losing. Want more suggestions? Or should I stop while I am only reasonably far behind?

 

BioWare in general. KotOR, Mass Effect, and Mass Effect 2 have taken literal days from my life, and I no regrets.

I've often said that I love Bioware so much that I would buy a cardboard circle for 50$ and shove it in my CD drive if it had their Name/Logo on it :D

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