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The one exception to the rule that I will make is Ace Debonair's Infinity Knights because they were already with the Campaign, they had a reason to be there, and I've come to understand Ace's inability to put fairly solid ideas into concrete words.

 

Concrete is over-rated as a writing material. :woot:

 

Then the campaign needs a new name. Again.

Any particular theme or requirements for the name, or can I just start making stuff up and seeing what fits?

 

Whatever sounds cool and sounds like it will make sense to contain moons with the names Raztur, Tazad, Iber, and Uffros.

 

How about Varkin or Varkain?

EDIT: Freyon is another favourite made-up-name of mine at the moment, as is Korrus, but the latter might not be suitable planet-name material.

 

Two words: Real life.

 

It gets in everyone's way :geek: .

Preaching to the choir, old chap. :)

Edited by Ace Debonair
Concrete is over-rated as a writing material. ^_^

 

Shame the Liber doesn't accept anything less ;) .

 

How about Varkin or Varkain?

EDIT: Freyon is another favourite made-up-name of mine at the moment, as is Korrus, but the latter might not be suitable planet-name material.

 

Keep at it. You may be naming moons. At worst, your just spouting nonsense, but that can't be helped.

 

So, right now:

 

The Gas Giant has a hive city platform over it known as the ACN (could do with a name as well).

 

The 4 parts are unofficial divisions named for the most populated moons:

 

Raztur Quarter:

Raztur: 6 hives (5 Traitor::1 Loyalist)

Hive moon: 2 hives (2 Traitor::0 Loyalist)

Hive moon: 4 hives (4 Traitor::0 Loyalist)

5 Agri-moons (5 Traitor::0 Loyalist)

1 Civilized moon (1 Traitor::0 Loyalist)

 

Iber Quarter:

Iber: 8 hives (2 Traitor::6 Loyalist)

Hive moon: 4 hives (1 Traitor::3 Loyalist)

Hive moon: 6 hives (3 Traitor::3 Loyalist)

4 Agri-moons (1 Traitor::3 Loyalist)

2 Civilized moons (0 Traitor::2 Loyalist)

 

Uffros Quarter:

Uffros: 7 hives (6 Traitor::1 Loyalist)

Hive moon: 5 hives (4 Traitor::1 Loyalist)

Hive moon: 5 hives (3 Traitor::2 Loyalist)

Hive moon: 6 hives (5 Traitor::1 Loyalist)

8 Agri-moons (8 Traitor::0 Loyalist)

 

Tazad Quarter:

Tazad: 12 hives (10 Traitor::2 Loyalist)

- Taztopolis: capital hive (Traitor)

Hive moon: 3 hives (3 Traitor::0 Loyalist)

Hive moon: 4 hives (4 Traitor::0 Loyalist)

Hive moon: 6 hives (5 Traitor::1 Loyalist)

10 Agri-moons (10 Traitor::0 Loyalist)

 

So, not to blow any minds, but I am asking for help with naming:

10 Hive moons

77 Hive Cities (78 including the ACN)

27 Agricultural moons

3 Civilized moons

 

Not to mention characters, points of interest in any and all of these locations, space craft, the gas giant itself, etc.

 

So, please, keep throwing names at me, something might click for something.

 

Right now I guess the Chapters involved are limited to the Executors and the Infinity Knights.

 

For the forum's sake, I think I'll pick up the Campaign with the arrival of the first Space Marines, 858.M41 and 5 years into the fighting. This makes the agricultural world purge more or less irrelevant, leaving the hive worlds and, eventually, the ACN as the primary focus. With the new direction of the Executors, I may add another company to show the chapter's diversity, as right now the Captains are exclusively Uft'ni.

 

858.M41

Imperial forces reach a stalemate on the outlying moons

The first Space Marines arrive

860.M41

Additional Space Marines arrive

The ACN invasion begins

864.M41

Victory is declared

Executors begin constructing a Chapter Keep on the ACN

 

For those of you who know the history of the project, which unfortunately fell apart, you'll know some of the events that were originally going to take place.

 

First Captain Tobulo of the Executors was to take command of the campaign. He still will. The reason why is up in the air for now, since the only chapters involved are the Executors and Infinity Knights, and Grey's Warriors Eternal, which previously requested him to take the role are absent.

 

Inquisitor Maelbor requested the assembly of a Deathwatch Killteam, recruiting from the Chapters involved. As of now, since I do not know whether or not Codex Grey or Ferrus Manus would approve of me using their IAs, this is up in the air.

 

A bullet train was supposed to transport troops and supplies around the ACN. A mission was to capture the train, in Space Hulk fashion, using Terminators. Since this was supposed to be led by Ferrus' Arctic Lions, and since I don't even know whether or not I still like the idea, this is also up in the air.

 

The ACN's outside atmosphere, as well as the atmosphere in the city bellow, was boosted (and in the case of the interior, exclusively supplied) with O2 by a system of greenhouses. The primary greenhouse, designated Greenhouse 1, was purged by Imperial forces following the traitors' retreat into the city. This suffocation strategy will still be in effect, and will possibly be expanded on.

 

The hidden moon below the ACN is also up in the air right now. In particular, this is because I enjoy the idea of "right under your nose," and I would love it if the Webway Gate was actually hidden on one of the bypassed agricultural moons. I expect the Eldar would use the gate to retreat following the Imperial victory. Depending on which way I choose to go, the Eldar may either destroy this gate, or the Imperials could have it to study.

 

Now, for the new stuff.

 

You may have noticed that between the Quarters, Tazad has the greatest number of traitors, and Iber has the fewest. There is a reason for this. For those of you that recall, the reason for the world's secession is based on the desire to leave the Imperium following a Waaagh. Eldar came to the aid of the PDF, unbeknown to them because they were protecting a Webway Gate, and the Imperial Guard, which the PDF begged for aid, failed to come to their rescue. Tazad was directly in the way of the Ork warpath, and was hit the hardest. Iber, on the opposite side of the world, was the least affected, and sent troops to war zones in the other quarters. Orks obviously wanted Tazad since it was the most resource rich, demonstrated by its large size. In the context of this campaign, Tazad is coming out of war with the Orks.

 

The Siege of Taztopolis will play a large enough role to demonstrate the grit of humanity, shown through the veterans of the previous Waaagh, and the attacking Imperials and Imperial Guard. The Space Marines don't even need to be mentioned.

Concrete is over-rated as a writing material. :P

 

Shame the Liber doesn't accept anything less ;) .

I'm sure you mean the Librarium. ;)

Most folks in the Liber don't actively dislike my Stonebound, Red Lords or Rift Lords, or at least don't tell me they do. :P

 

How about Varkin or Varkain?

EDIT: Freyon is another favourite made-up-name of mine at the moment, as is Korrus, but the latter might not be suitable planet-name material.

 

Keep at it. You may be naming moons. At worst, your just spouting nonsense, but that can't be helped.

 

Well, it's that or just steal names from that Mass Effect thing you linked to. :P

Besides, the Varkain Campaign rolls off the tongue beautifully.

 

...I'll try and come up with something else, then.

 

So, not to blow any minds, but I am asking for help with naming:

10 Hive moons

77 Hive Cities (78 including the ACN)

27 Agricultural moons

3 Civilized moons

 

Not to mention characters, points of interest in any and all of these locations, space craft, the gas giant itself, etc.

 

Uh-huh.

Sounds to me like you could use all the made-up names I've got to spare. :lol:

 

I'll try and conjure up some more names later, if I get chance.

Ah, the coming up with names problem. I find there are number of solutions around this:

 

Obvious Theme - i.e. French Names. Go to google translator, put in a word and then either copy and paste the answer or change it slightly. e.g. Petitelune, Poulet, Orbite Ennuyeux, Lutte

 

Not-so-Obvious Theme - i.e. Words for Blood in different Languages. Similar to above, but keep changing the language. I used a similar method in my Wings of Death article with all the planets bar two I believe being different gods associated with death from different religions

 

The All Famous Keyboard Bask - pick up your hand and hit the keyboard a couple of times to get "askjlasd" and then change it to something reasonable like "AskladsJ" :P You can do something a little more defined with more direction like "Jaikcy"

 

Finally, the Internet: Link gives you a bunch :lol:

10 Hive moons

Tuas, Hetria, Kutha, Lunter, Grepho, Phobias, Tiabo, Rederoa, Losares, Jilianth, Korthan, Loasto, Repho, Kust.

 

 

77 Hive Cities (78 including the ACN)

Gei Prime, Huat, Justia, Tretias, Gei Secundus, Linth, Gruathia, Kliabo, Frowia, Wonqurai, Nitheri, Justine Prime, Justine Secundus, Tertith Prime, Tertith Secundus, Dasdora, Dasdora Prime, Dasdora Secundus, Thurn, Hurea, Junth, Loerth, Loqura, Basitil, Basitil Prime, Basitil Secundus, Ledroas, Ganthero, Mathien, Wanporea, Wintheia, Gris, Frean, Wequat, Ginato, Ginato Prime, Ginato Secundus, Gluke, Thurun, Xanotia, Fristhan, Bertrian, Dextri, Kiola, Mudren, Fuegath, Bathore, Jain Zet, Magutil, Asurtre, Raphamial, Saphamiel, Tre Drius, Quv Kluth, Lungore, Klingnero, Entaro, Sawern, Lomeani, Frustao, Jeramiat, Vestire, Vertidios, Repik, Netros, Thungreas, Jiltero, Creatuni, Cretulu, Cthuler, Therun, Fortremian, Keplian, Creth.

 

27 Agricultural moons

Io, Misser, Minnesian, Wisoni, Nebrias, Wyometian, Cuad, Irogui, Cherito, Wapsitian, Luneste, Kiate, Swent, Vutren, Qurita, Fullire, Luliav, Nepotis, Despian, Grenase, Natreve, Xil, Clix, Librexis, Vesh'A, Basitre, Fuerai, Jutillia, Betros, Casth, Vaer, Letrive.

 

3 Civilized moons

Lunatei, Demori, Caesores, Nomidia, Planseres, Serephov, Resthaven.

 

And I am spent. The creative well is truly tapped out for the moment. Coming up with names off the top of your head is surprisingly tiring. Feel free to use All, One, or even None of the above :P

Finally, the Internet: Link gives you a bunch :D

:jaw: There's a NAME GENERATOR!? :D

 

Bet you wish you'd found that out an hour earlier. :D

 

Also, that is some EPIC name-listing. Kudos. :)

 

The All Famous Keyboard Bask - pick up your hand and hit the keyboard a couple of times to get "askjlasd" and then change it to something reasonable like "AskladsJ" You can do something a little more defined with more direction like "Jaikcy"

 

Huh. I just tried that and got the name Ethop. Guess it works better for some people than others. :cry:

EDIT: And no, that's not better than my usual made-up stuff. :P

Edited by Ace Debonair
Finally, the Internet: Link gives you a bunch :cuss

 

Snip

 

http://i794.photobucket.com/albums/yy223/liahabel/awesome_tear.gif

 

The BIG question is ... do you really need all those names?

 

For the forum's sake, I think I'll pick up the Campaign with the arrival of the first Space Marines, 858.M41 and 5 years into the fighting. This makes the agricultural world purge more or less irrelevant, leaving the hive worlds and, eventually, the ACN as the primary focus.

 

In short: No.

 

However, I think it's better to have it detailed. In my opinion, I cannot demonstrate what I expect from Games Workshop if I fall short of my own expectations. The only reason I'm starting the campaign 5 years in is to appease the forum. Even though the Inquisition is involved from the beginning, I don't think that's going to be a good enough explanation for focusing on the Imperial Guard. Needless to say, I will expand backwards on my own time, and, if permitted, share that here.

  • 4 weeks later...

So, up to now, it looks like the Infinity Knights will be contributing up to two Wandering Companies to the Campaign, just like old times.

 

I don't really think it matters which ones, but if you need numbers, let's go with the 4th and 5th Companies.

 

Have you made any headway with the names?

It'd be nice to know what we're calling this campaign, for instance. :lol:

Have you made any headway with the names?

It'd be nice to know what we're calling this campaign, for instance. ;)

 

The Nuviath Liberation Campaign.

 

Nuviath is the current name of the gas giant. Everything else is as nameless as it always was :sick: . I'm still going through all the names Shinzaren gave me.

 

I've been busy recently with school and semi-trolling my friend who likes to argue with me about loose interpretation of canon. I typed these up to screw with him and get my point across as to why it sucks.

 

Inquisitor Red Ordo Xenos

? Pikachu (Count As: [x])

Blastoise (Count As: Jokaero Weaponsmith)

Charizard (Count As: Jokaero Weaponsmith)

Espeon (Count As: Jokaero Weaponsmith)

Snorlax (Count As: Crusader)

Venusaur (Count As: Jokaero Weaponsmith)

Dexter (Count As: [x])

 

Inquisitor Red is the chosen successor of the late Inquisitor Samuel Oak. A progena of the Schola Faucium on Holy Terra and child prodigy, Red received his Inquisitorial Rosetta at the age of eleven, despite his quiet nature. Much unlike his mentor, Red does not believe in the true union between xenos and humanity. Instead, it is his goal to manipulate the enemies of mankind into destroying one another. On his mission, Red has captured and studied all manner of xeno flora and fauna, recording the entries in an effort to complete Oak's work, and document every species in the galaxy.

 

Red's companions are a breed apart from typical Inquisitors. Although they are alien in appearance, Red's warriors are genetically modified Terran creatures, bred for the express service of serving him. With the exception of Dexter, Inquisitor Oak's lab assistant, scribe, and servant they are semi-intelligent beasts, bound to follow Red's commands.

 

Inquisitor Red's greatest creation is Hive Fleet Arceus, a bred splinter of Hive Fleet Behemoth. Red captured a number of Lictors from Behemoth's splinters, placing them on worlds to force the fleets into consuming themselves and creating stronger forces. Since then, Red has continued to abduct and plant Lictors from Arceus, luring the Fleet to ripe worlds, xeno and Imperial alike, for the express purpose of training a stronger beast to combat Chaos.

 

Under his direction, Hive Fleet Arceus has consumed Daemon Worlds, Eldar Maiden Worlds, Hive Worlds, Ork Empires, Tyranid splinters, and forces from countless more minor factions including the upstart Tau. Arceus has demonstrated its capabilites with the destruction of the home world of the Emperor's Swords, a Chapter of the Emperor's Space Marines. With each new world consumed, Arceus gains more powers and Red paves his path, his victory road, closer and closer to the Eye of Terror, and his ultimate goal of defeating the Warp, domain of the greatest xenos.

 

Inspiration

 

Inquisitor Twilight Sparkle

Applejack (Count As: [x])

Fluttershy (Count As: [x])

Pinky Pie (Count As: [x])

Rainbow Dash (Count As: [x])

Rarity (Count As: [x])

Custodian Companion Spike (Count As: Driago)

 

Inquisitor Twilight Sparkle is the greatest student of the Emperor. Trained in the Emperor's Palace through telepathy, Twilight hails from the Terran kingdom of Equestria, and was selected by the Emperor to learn under him. Although she has learned much under him, and her psychic potential rivals that of Malcador, if not the very Emperor, she has much to learn, and her Inquisitorial service is but an episode of her education.

 

Under the Emperor's direction, Inquisitor Sparkle has formed bonds that allow her to wield the power of the Elements of Harmony. The friends that Twilight has gathered form her retinue, Applejack, Fluttershy, Pinky Pie, Rainbow Dash, and Rarity, all bolster Twilight's power through their own.

 

With this power, Inquisitor Sparkle hopes to restore the Emperor, the Imperium, and conquer the galaxy for humanity. However, she cannot accomplish any of these goals without a greater knowledge of the power of friendship, which she continues to learn every day.

 

Inquisitor Sparkle maintains constant communication with the Emperor on Terra through the Custodian Companion Spike. Spike regularly accompanies Inquisitor Sparkle, returning to Terra to deliver Inquisitor Twilight's messages to the Emperor when they cannot communicate telepathically.

 

Inspiration

 

They're by no means complete, but once I have time to play with miniatures, I fully intend on making these retinues with Grey Knights for the pleasure of trolling the internet. I'll also be sure to expand on these characters.

Edited by KingHongKong
  • 2 weeks later...
Emperor's Armpit Hair, why did I ask? ;)

 

Your fault. Hopefully I've convinced you as to why loose canon is trash. If not, then progress on the adventures of Inquisitor Red and Inquisitor Sparkle will hammer my point home.

 

In other news, I have some new ideas to add onto the Exeggutors Executors.

 

The first is one that is still poking in the back of my mind. The Executors are a crusading chapter. They have chapter keeps established on a number of keep worlds. However, the only one I have mentioned is Uft'ni. Uft'ni has been built so that it can provide all manner of peoples that I want in the chapter. There are warlords and the sons of their soldiers. There are the remnants of hive cities and the gangers that dwell there. There are civilian populations. The nature of the Executors prevents me from using this as my exclusive source of recruits.

 

I've always wanted the Executors to be diverse. Their customs are a blend of the civilized and the barbaric. The changing of faces is highly ritualistic, with marines presenting their victories and growing if they are deemed worthy. It is a mental growth as well as a social advancement. It is internal fulfillment. Conversely, the Executors are also pompous, bombastic, and, naturally, brutal with their trophies. There is no internal growth, it is all external show. Uft'ni would not typically collect trophies. However, that does not mean that other worlds cannot bring the practice along with them and, in a manner of speaking, corrupt the rest of the chapter as they are integrated into it.

 

Uft'ni is a destroyed hive world. In a way, it is a glorious ruin. It's people know the sacrifices their ancestors made and are proud of it. It's people are diverse, as I have said. They are warriors, gangers, and civilians. Nuviath becomes another keep world in the aftermath of the Liberation Campaign. All worlds give their children to the keep, giving the Executors recruits from hives and agricultural worlds. But these are only two of the likely dozens of worlds that the Executors have taken as their own, whether to honor its people as with Uft'ni, or to play big brother as with Nuviath.

 

The trophy taking tradition may come with recruiting from death worlds with less civilized people. The changing of faces may have solidified itself with the recruitment of more collected individuals from worlds with a greater Ecclesiarchy presence, as I said the practice is more ritualistic than anything else. With each new world comes new attitudes, new people, new ideas, all broken and rebuilt to be smelted into the glorious chapter.

 

However, none of these have really influenced the inherently brutal nature of the Executors. That was Derii's doing. Derii was an Ultramarine neophyte during the attack on Calth. He was raised with the hopes of joining the Great Crusade, but he entered service during the Horus Heresy. Derii never knew the true Imperial Golden Age. It was stolen from him. This is the reason for his hatred, this is the power that he gave his chapter. Executors are brutal space marines, and they recruit brutal people. Ultimately, the two feed off of each other to make the Executors that much more brutal, that much more ferocious, and that much more menacing.

 

I guess the real question is what other worlds should the Executors have brought into their fold, what could they have had to offer to the culture of the Executors, and why would they be worthy or deserving of the chapter's presence. I would also need help on how to incorporate them into the IA, perhaps through sidebars?

 

This also ties into another issue with the Chapter's strength. the Executors maintain protective fleets around their worlds. While this does not necessarily contribute to the number of space marines which I have decided will remain around the codex limit, it influences a chapter's militant might that many people here always seem to ignore: serfs. I have always seen serfs as the real power functioning the chapter, crewing tanks and ships, defending the keeps, and, in times of need, taking up arms to fight alongside their masters on the battlefield. I do not imagine them as anything less than Imperial Stormtroopers in armament, and possibly on par with Space Marine neophytes through the enhancements they have received in service to the chapter, or in the first steps they have taken on the road to becoming a space marine before failing.

 

With the absence of the Arctic Lions and Warriors Eternal, I've decided to add an additional force to the Nuviath Campaign under Eighth Company Captain Alphonse Taggard. Taggard is not Uft'ni. I want him to be far more of a powerful force than any of the other Executors in the campaign. Barbari is a ferocious fighter, but Taggard is a brawler. Reminds me that I haven't really thought of the armaments of my force yet. This is what I have so far, I do not know how large a contingent should be present from the First, Eighth, and Tenth.

 

Force Organization

Executors

First Company

Captain Lucil Tobulo

Squad Balthamo

→ Sergeant Balthamo (Storm Bolter; Power Sword)

→ Brother Laffitti (Heavy Flamer; Power Fist)

→ (Storm Bolter; Chain Fist)

→ (Storm Bolter; Power Fist)

→ (Storm Bolter; Power Fist)

Squad Pantilimon

→ Sergeant Pantilimon (Storm Bolter; Power Sword)

→ Brother Nicolo (Storm Bolter; Power Fist)

→ Brother Roux (Assault Cannon; Power Fist)

→ Brother Tryphe (Storm Bolter; Power Fist)

→ (Storm Bolter; Power Fist)

Second Company

Captain Strabo Thussaud

Third Company

Captain Tomaj Barbari

Force Commander Chevo Quorra

Fourth Company

Captain Rocha Filo

Eighth Company

Captain Alphonse Taggard

Tenth Company

Squad Jacobi

→ Sergeant Jacobi

Attached

Master of Sanctity Miguelo

Fleet

Nausicaä

 

Obviously this is nowhere near complete, with a far larger fleet presence, more marines to be named, and, of course, an obligatory force of the chapter's serfs to fight alongside them.

 

I've also wanted to detail out a Executor Librarian since I've chosen to accept them into my chapter. I don't know how I want to write him, or how I even want him to be. The best comparison I can use right now is Master of Sanctity Miguelo who I wanted to play as a sort of inspiring character. In my mind, before it was changed, I wanted Captain Tobulo to wield a sort of powered mace. However, I believe that Miguelo is the spiritual successor to this desire, as I imagine him dragging his Rosarius before bringing it to bear against his foes, much like Grimaldus in Dembski-Bowden's Helsreach. I want a librarian that conveys a similar aura of power and authority, but perhaps in a different way.

 

Any comments are appreciated.

Edited by KingHongKong
Your fault. Hopefully I've convinced you as to why loose canon is trash. If not, then progress on the adventures of Inquisitor Red and Inquisitor Sparkle will hammer my point home.

You won't convince me of that. I don't mean that as a challenge, it's just a given in the same way you wouldn't be swayed from your viewpoint on the subject. :nuke:

 

Obviously this is nowhere near complete, with a far larger fleet presence, more marines to be named, and, of course, an obligatory force of the chapter's serfs to fight alongside them.

Lawks. Please tell me I don't have to name every IK marine in this campaign. :angry: :angry: :angry:

 

EDIT:

Duh, Ace. Way to post before you've finished.

 

The new ideas seem pretty solid. I also have no idea how an Executor Libby would look or act, to be honest.

Edited by Ace Debonair
Lawks. Please tell me I don't have to name every IK marine in this campaign. :P ;) :P

 

No, the only reason Squad Balthamo and Squad Pantilimon are being detailed out are because of the Space Hulk-esque missions that take place on the ACN and the larger role they play in them. Otherwise, it will be limited to naming leaders, squad sergeants, and possibly detailing out a single squad.

 

Shame about the Executor Libby, I'm sort of lost myself and could do with a helping hand.

I keep thinking 'superstitious pirate', even though the Executors evolved away from the piracy thing somewhat. :huh:

 

Correction, they've moved away from superstitious pirate. However, the piracy theme has more or less grown. With more worlds, they've become more diverse. They've also gained a larger presence with more worlds, sort of like the various lawless towns where the only law is the one enforced by the pirates themselves, or, in this case, by the chapter. Their relationship with the Adeptus Mechanicus has an even larger influence, capturing ships to be repaired or traded away for other services. Caphon's evolution has also given the chapter a reason to be even more bloodthirsty.

 

Prior to this, their truly piratical characteristics were limited to claiming treasures.

 

Because of the nature of the Executors, Librarians are honored for recording victories. Librarians do not necessarily tell these tales as they would probably fall under the jurisdiction of the Chaplains during sermons. However, with the librarians recording and the chaplains reading, the two offices should be vitally intertwined. I inherently dislike the "fortune teller" nature of the some librarians, that is to say Executor Librarians will not divinare using the Emperor's Tarot. This does not mean they won't look into the future, just that they won't be doing it in such a cryptic manner.

 

One ideal that I want to reinforce in the chapter, albeit it's almost unnecessary since I believe most, if not all, space marines already behave like this, is that every member is expected to fight. Perhaps, for the Executors, this is even greater, encompassing every menial and serf to the Chapter's superhuman leaders. Menials and Serfs are charged with protecting their station, whether aboard a chapter vessel or within a chapter keep. If they are called upon, they are expected to fight on the ground alongside their would be battle brothers. Apothecaries and Techmarines are expected to fight with the same ferocity of their battle brothers. With this in mind, I would like the Executor psykers to be more combat focused themselves, utilizing force axes and more combat focused powers like lightning arcs.

 

And, just food for my thought, Ace, if the Executors were still the "superstitious pirates" of yore, how would you imagine them?

 

Another thing that I've imagined with my mind on the Nuviath Campaign is the Executor's method of claiming worlds and their reasons for doing so. I've mentioned it already, but I've wanted the Executors to construct a keep on the Nuviath City as a sort of combined punishment and reward. With the idea of the Black Templars being multiple times the size of my own chapter, and having many more keeps, I cannot imagine the keeps having the same influence as the fortress monasteries, in other words, I don't think the tithe is going to drop to Adeptus Non just because a chapter has a keep.

 

The Executor keep is meant to be a way for the chapter to play big brother over the traitors, all the while rewarding those who remained loyal. For those who turned from the Imperium, the Executors have restored Imperial rule and the tithe for resources from the city and all its moons, and in addition to their fruits of their labor, they take their children. In a way, I imagine the Executors taking the sons of Nuviath traitors regardless of their abilities with the expectation that they will fail. Some may meet or even exceed the requirements to join the ranks of the Emperor's angels of death. Many more will die. Meanwhile, those who remained loyal will have their children recruited in the normal methods of the Executors with the expectation that they will succeed, and have "normal" ratios. I don't imagine this to be a normal practice as it would make the Executors extremely influential and stretch their ranks too far even if a single marine was tasked with each keep. Nuviath is an exception because of the time spent claiming it as well as the slight on the chapter's allies in the Mechanicus.

 

I'd love any thoughts and opinions on this or anything else you'd all like to bring up. Thanks!

 

Edit: I went through the Executor IA again and made a few changes.

 

[center; background-image:url(http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">Executors[/center]

 

Origins

B
y the turn of the millennum, the High Lords of Terra sought leaders to raise the next generation of the space marines in the Third Founding. Born from the fires of the Great Scouring, the Executors would be amongst the first to breathe new life into the reborn Imperium of Man.

 

Caphon Derii would be the first to teach his fledgling brothers to soar. A child of Calth, Derii bore witness to the Word Bearer's attack on his home as a neophyte of the Ultramarine Legion. The scars left on his mind would be forever manifest through a black skull across the face of his helm, the mark that would become the face of his brothers, and his chapter. In the years following the siege of Terra, the Great Scouring, Derii seized his revenge as one of the first White Consuls, and continued the purge through his own Chapter.

 

Derii and his brothers would revive the Great Scouring, and the fear it inspired in heretical hearts. Traitors would answer for their crimes, and the transgressions of all their ilk, from Calth to Terra, and into the very Eye of Terror itself. With his brothers at their side, humanity would reach out across galaxy once more, and those who turned from the Emperor's light would be cast away into the void. This was his pledge.

 

Flotilla

R
ecruits are drawn from a number of worlds through the construction and maintenance of Chapter Keeps. Against tradition, the Executors base themselves within their mighty fleets. The Chapter's flagship, the Nausica
Edited by KingHongKong

Your campaign ideas are very ambitious, and I applaud you for that. I considered an Imperial Armour-esque campaign booklet for the Castigators, though I didn't really get to complete my concept before I moved on to other parts of the internet. Still, it is good to see you working apace on these Marines, and I think you've done well to ditch some of the themes that served only to complicate what you had going on. Whilst it is insultingly short, you're making the right steps towards stripping away some of the excess baggage and leaving a sleaker, more interesting Chapter as a result.

 

Of course, that means that some of my comments can be negated simply with a "I'm working on that", but I hope they prove useful.

 

Origins

By the turn of the millennum, the High Lords of Terra sought leaders to raise the next generation of the space marines in the Third Founding. Born from the fires of the Great Scouring, the Executors would be amongst the first to breathe new life into the reborn Imperium of Man.

 

Caphon Derii would be the first to teach his fledgling brothers to soar. A child of Calth, Derii bore witness to the Word Bearer's attack on his home as a neophyte of the Ultramarine Legion. The scars left on his mind would be forever manifest through a black skull across the face of his helm, the mark that would become the face of his brothers, and his chapter. In the years following the siege of Terra, the Great Scouring, Derii seized his revenge as one of the first White Consuls, and continued the purge through his own Chapter.

 

Derii and his brothers would revive the Great Scouring, and the fear it inspired in heretical hearts. Traitors would answer for their crimes, and the transgressions of all their ilk, from Calth to Terra, and into the very Eye of Terror itself. With his brothers at their side, humanity would reach out across galaxy once more, and those who turned from the Emperor's light would be cast away into the void. This was his pledge.

 

If you're going to create an old Chapter with a strong lineage and stronger pedigree, it falls to you to make the best of it. I think there's a lot of mileage. Whilst the later, thin-blooded Chapters haven't got that strong connection to the myths and legends, your Chapter was created at a time when Primarchs still roamed the Imperium, where the wounds of the Great Betrayal were fresh, the Emperor still communicated with others, and the pain of betrayal was still white-hot.

 

Making Caphon Derii a compelling character is key here, I think - he is the hook upon which the rest of the Chapter hangs. Whilst in some Chapters, their first founder is irrelevant - in yours the Chapter is still acting out his wishes, nine thousand years on. So, it is important to make him three-dimensional. Of course, it's not IA: Caphon Derii, but you could (and should) still tell us a little more. Would he really have been granted the command of a Chapter if he was simply a raging zealot? You tell us nothing about his potential as a Commander, as a leader of men, capable of inspiring others. Also, consider the fact that the White Consuls were among the first of the Astartes Praeses, the guardians of the Eye of Terror. There may be some mileage in this.

 

Flotilla

Recruits are drawn from a number of worlds through the construction and maintenance of Chapter Keeps. Against tradition, the Executors base themselves within their mighty fleets. The Chapter's flagship, the Nausicaä, is a venerable vessel that has served the Imperium since the early days of the Great Crusade. Once a component of Battlefleet Solar, it was refitted by the Martian Mechanicus and given to the Chapter during its founding. Thrice the size of a traditional Battle Barge, she serves as the Chapter's spiritual home, and within her hull lie the Chapter's greatest treasures.

 

Uft'ni

Uft'ni was the first world to construct an Executor Keep, and the only keep constructed under Derii's command. For a time, it was the Chapter's only home, and its people have left their everlasting mark on the Chapter. Derii came to this world in hopes of refitting his forces before continuing the eternal purge. However, the Uft'ni fascinated him with a history not unlike his own.

 

During the Horus Heresy Uft'ni was prepared as a bulwark against Horus' advance. Relentless combat ruined the hive world, and left Imperial forces in shambles. With the ever looming threat of defeat, the decision came to bombard the world's ice caps from orbit, and drown it. Only the tallest city spires escaped the rising waters, while untold trillions, Uft'ni and heretic alike, were lost beneath its surface.

 

The world's new seas changed it forever. Terrifying monsters rose from the depths of new oceans. Whether creations of heretical powers or natural evolution, none would ever know. The greatest mark upon it's people would become the Chapter's own, the monstrous kraken that lurked within its impenetrable, azure depths.

Executors regularly bolster their flotilla by capturing smaller craft. Raiding enemy fleets, Executors trade their spoils of war, ancient and conquered battleships, with the Mechanicus in exchange for repairs for their own vessels and captured cruisers and escorts. These restored craft join small reserve fleets, often left in the hands of venerable battle brothers with serf crews, to defend the Chapter's Keep Worlds and serve as replacements for any lost or damaged ships.

 

This section is very disjointed and awkward, something that stems, I think, from your decision to transition the Chapter from having a singular homeworld to making them fleet-based. You say that it is "against Tradition" to be fleet-based, but then the Legions were basically constantly amidst the expeditionary fleets, and Chapters like the Black Templars and Crimson Fists were crusading. As I said, you could play it off the White Consuls, with Caphon wishing to prowl the Imperium, so that the traitor might never know succor.

 

I think you could perhaps make a greater link between the Chapter and the Kraken. The Chapter also prowls in the darkness of space, rising to consume the traitors before disappearing. Perhaps you could have Caphon trying to face off against this beast that assails Uft'ni; when he sees it in person he realises how powerful the creature is. I think if you're going to have it be the Chapter's heraldry, you need to have the two more intimately acquainted.

 

Likewise, you don't explain what a Keep is before saying that one is built on Uft'ni.

 

Chapter Organization

Achild of Calth, and veteran of the White Consuls, Caphon Derii built his Chapter as his gene-father, Roboute Gulliman, would have wanted. In accordance with the Codex Astartes, Caphon's Executors would have ten companies, and a thousand battle ready Astartes between them. He would shun neither psyker nor Reclusiarch, and would allow the Adeptus Mechanicus to train his brothers in their sacred art.

 

The Executors First Company is comprised of veterans drawn from its four battle companies. Each is a hero amongst heroes, and a legend of the Chapter. Brothers of the First Company are known as Black Spots for the Uft'ni omen of doom they adopted within their heraldry, a single, dark circle between the mandibles of the Kraken. These venerable warriors are trained to use the Chapter's treasured suits of Tactical Dreadnought Armor, and are spread throughout its four battle companies to aid Captains and foster learning amongst their brothers.

 

The Chapter's Second through Fifth Companies are its battle companies, venerable warriors organized in traditional squad arrangements. They are experts in their chosen craft, having passed through the reserve companies and experienced every face of war. The Sixth through Ninth Companies are newly inducted initiates, spread amongst the first four to support and learn from their brothers. The Tenth Company is made up of neophytes, recruits from all keep worlds, led by venerable battle brothers and spread throughout the battle companies to be tempered and tested before advancing through the reserve companies. The enormous source of recruits often leaves the Tenth Company over sized in comparison to traditional codex chapters, and ensures the chapter's strength is never found wanting. Through these components, Executors can create forces suited for any conflict.

 

Seems a little pointless to say "he would shun neither psyker nor reclusiarch" - a very back-handed way to say "they adhere to the strictures of the Codex Astartes." I think you should also emphasise the special role that Uft'ni plays within the Chapter - perhaps all recruits must be taken back to that world to witness the Kraken (or to defend the populace from Kraken attacks) in order to know the true courage that Caphon displayed. A ritual re-enactment would be very much something the Astartes would do.

 

Combat Doctrine

Following in the footsteps of their Primogenitor, the White Consuls, Derii's Executors are learned in the countless tactics found in Gulliman's Codex. They are a flexible force, fluent in their art and capable of bringing to bear the full military might of a chapter of the Adeptus Astartes.

 

However, a history of hatred has given the chapter a blood lust, satisfied only through ferocious battle. By their very nature, Executors have developed a particular affinity for close quarters combat, fighting with fists and blades as often as their their bolters. To keep pace with their battle brothers, commanders regularly forgo armored tanks in favor of lighter, faster vehicles. The Chapter's armory still maintains its heavier vehicles for front line use, and deploys them in conflicts that cannot be broken by the might of the space marines alone.

 

The chapter's zeal is matched only by its tenacity. Their stubborn fervor is frequently subject to the scrutiny of other Imperial entities. Executors pay little heed to the criticism of lesser beings. For the Chapter, there is no greater shame than retreat, and battle brothers will refuse to yield a single step to any foe. Every battle is won by the Executor's strength to persevere in the face of any threat, for the Emperor and humanity.

 

"It is said that Caphon's zealous hatred still resounds within the gene-seed of the Executors..."

 

Chapter Cult

Caphon Derii and the Keep Worlds have all taken their part in shaping the core beliefs of the Executors.

 

Uft'ni Warlords adopted the kraken helmet in the centuries following the great flood, recognizing the awe the beast inspired. Caphon Derii would continue tradition amongst his brothers. Each captain would don a helmet, crafted by the Chapter's forge to meet the standards of the space marines, and the aesthetic majesty of the Uft'ni, sealing the bond between the chapter and its first true home.

 

The Changing of Faces is has been a practice since the Chapter's founding. The skull mark worn by every battle brother, originally adopted from Derii's own remembrance of Calth, was the first heraldry adopted in his honor. However, time transformed the face into a mark of the individual and a ritual of growth. Every initiate, upon entering the Chapter, earns his face. The first face has always been a human skull, a symbol of everything the initiate is, and, synonymously, nothing at all. In the ceremonies following battles, battle brothers who believe they have surpassed their previous achievements tell of their victory. Their feat is judged in the company of their brothers, and if declared worthy, the skull of foe they vanquished is fused with their old face to create the next.

 

Trophy taking has long coincided with the reclaimer mentality of Executors. Bones, trinkets, and relics are only a fraction of the treasures that brothers seize to bolster their worth and honor the Emperor. Trophies claimed from the battlefield are shared with the Chapter, and given to Reclusiarchs and Librarians to determine their worth. True treasures, Imperial relics and xeno technologies, are returned to their claimer with ceremony after they have been studied. However, more often than not, they are rejected. These barbaric decorations often receive ill response from fellow chapters of the Adeptus Astartes, declaring them worthless at best, and even heretical. Though these claims have never endangered the Chapter's relationship with the Imperium, they have created a gap between the Executors and their fellow Imperials.

 

Together, the changing of faces and spoils of war have given the Executors a boastful swagger and flamboyance alien to many chapters of the Adeptus Astartes. Executors are eager to share the tales of their exploits, telling all those willing to listen of battles they've fought and enemies they've slain over the centuries. Tales of the most accomplished brothers will find their way into the Chapter's Librarium, immortalizing them in the Lexicanum's retelling long after their deaths.

 

As modern carriers of the Emperor's will, the Executors embody his creed for the expansion of humanity. However, those who would turn from the Emperor are far worse than those who already stand in His way. Mutants and xenos are undeserving to bask in the Emperor's light. They have no place in his grand design. Heretics have been given a choice, and have willingly denied the bountiful gifts offered to them by the Emperor. Foremost amongst those gifts are their lives, and the Executors are eager to exact His dues.

 

Caphon was crazy, and more than a little unstable. I think that's without doubt - but that's not a bad thing. When we create our DIY Chapters, we tend to revere them. But Caphon was damaged goods as a result of the Heresy, and his dark humours have imprinted upon the Chapter that stands before us now. Perhaps have the "changing of the faces" be something that's evolved as a way of explaining how Caphon changed from bearing the skull to bearing the Kraken. The Chaplains justify it as saying that he'd found a worthy foe to destroy, and the process has flourished within the Chapter. That sort of disconnect would be very grimdark.

Greatly appreciated, Mol!

 

If you're going to create an old Chapter with a strong lineage and stronger pedigree, it falls to you to make the best of it. I think there's a lot of mileage. Whilst the later, thin-blooded Chapters haven't got that strong connection to the myths and legends, your Chapter was created at a time when Primarchs still roamed the Imperium, where the wounds of the Great Betrayal were fresh, the Emperor still communicated with others, and the pain of betrayal was still white-hot.

 

Making Caphon Derii a compelling character is key here, I think - he is the hook upon which the rest of the Chapter hangs. Whilst in some Chapters, their first founder is irrelevant - in yours the Chapter is still acting out his wishes, nine thousand years on. So, it is important to make him three-dimensional. Of course, it's not IA: Caphon Derii, but you could (and should) still tell us a little more. Would he really have been granted the command of a Chapter if he was simply a raging zealot? You tell us nothing about his potential as a Commander, as a leader of men, capable of inspiring others. Also, consider the fact that the White Consuls were among the first of the Astartes Praeses, the guardians of the Eye of Terror. There may be some mileage in this.

 

Gah! I feel terrible now since I know you've suggested this before. What's worse is that I know my Origins are threadbare and need something to work with. So, here's the mission: make Caphon interesting.

 

This section is very disjointed and awkward, something that stems, I think, from your decision to transition the Chapter from having a singular homeworld to making them fleet-based. You say that it is "against Tradition" to be fleet-based, but then the Legions were basically constantly amidst the expeditionary fleets, and Chapters like the Black Templars and Crimson Fists were crusading. As I said, you could play it off the White Consuls, with Caphon wishing to prowl the Imperium, so that the traitor might never know succor.

 

I think you could perhaps make a greater link between the Chapter and the Kraken. The Chapter also prowls in the darkness of space, rising to consume the traitors before disappearing. Perhaps you could have Caphon trying to face off against this beast that assails Uft'ni; when he sees it in person he realises how powerful the creature is. I think if you're going to have it be the Chapter's heraldry, you need to have the two more intimately acquainted.

 

Likewise, you don't explain what a Keep is before saying that one is built on Uft'ni.

 

I like both of those suggestions, and I can't wait to write them in. However, I thought the idea of a keep was more or less common knowledge. People never really explain what a fortress monastery is, but I guess it could be something to expand the chapter.

 

Seems a little pointless to say "he would shun neither psyker nor reclusiarch" - a very back-handed way to say "they adhere to the strictures of the Codex Astartes." I think you should also emphasise the special role that Uft'ni plays within the Chapter - perhaps all recruits must be taken back to that world to witness the Kraken (or to defend the populace from Kraken attacks) in order to know the true courage that Caphon displayed. A ritual re-enactment would be very much something the Astartes would do.

 

I thought it was a creative way to say it :tu: . I have a sort of skewered sense of scale when it comes to science fiction, so I would rather avoid directing the Executor's many recruits to Uft'ni to just witness the Kraken. How would you suggest implementing a re-enactment?

 

The point of the kraken was less "powerful beast" (ie: no Salamanders style kill the Firedrake), and more showing scars. The ocean and the beasts were Uft'ni's scars, much like the skull face was Derii's. However, I agree with this and your previous point, the chapter does need a more intimate relationship with it before they adopt it as their heraldry.

 

Caphon was crazy, and more than a little unstable. I think that's without doubt - but that's not a bad thing. When we create our DIY Chapters, we tend to revere them. But Caphon was damaged goods as a result of the Heresy, and his dark humours have imprinted upon the Chapter that stands before us now. Perhaps have the "changing of the faces" be something that's evolved as a way of explaining how Caphon changed from bearing the skull to bearing the Kraken. The Chaplains justify it as saying that he'd found a worthy foe to destroy, and the process has flourished within the Chapter. That sort of disconnect would be very grimdark.

 

I think it's an excellent suggestion for how the 'Changing of Faces' begins. I'm not quite sure I understand what you mean by a disconnect though.

Gah! I feel terrible now since I know you've suggested this before. What's worse is that I know my Origins are threadbare and need something to work with. So, here's the mission: make Caphon interesting.

 

Taking the black skull upon his helm has almost the opposite effect - that of rendering him faceless, a two-dimensional charicature. It is tricky - characterisation is the most difficult aspect of the Astartes archetype - but something that, when you achieve it, will benefit you immeasurably. You will need to think carefully about the man, and the monster within.

 

I like both of those suggestions, and I can't wait to write them in. However, I thought the idea of a keep was more or less common knowledge. People never really explain what a fortress monastery is, but I guess it could be something to expand the chapter.

 

We all know what the Codex Astartes is, but you go to great lengths to explain it. Whenever writing an IA article, it pays to make it as easy a read as possible. Your "Homeworld" section (and yes, it should still be called Homeworld - it is for the other fleet-based Chapters!) should be laid out so that it talks about the Flotilla in detail, then moves on to say that the Chapter recruits from many worlds, having established keeps manned by serfs who comb the populace for suitable recruits. Then talk about Uft'ni, the site of the Chapter's first Keep, and a world that has been hugely influential in the Chapter's character and development. That way, it flows far better.

 

As I said, connecting the Chapter's methodology to the Kraken would be better - even if it was never intended, over time there would be that slippage, and some would find the symbolism potent. Humans are innately drawn towards symbols. The Kraken is incredibly powerful and terrifying - let the enemies of the Emperor know fear, for they shall never find peace whilst the Executors draw breath. The inhabitants of Calth received no mercy, and neither shall the Chapter's foes.

 

I thought it was a creative way to say it :tu: . I have a sort of skewered sense of scale when it comes to science fiction, so I would rather avoid directing the Executor's many recruits to Uft'ni to just witness the Kraken. How would you suggest implementing a re-enactment?

 

The point of the kraken was less "powerful beast" (ie: no Salamanders style kill the Firedrake), and more showing scars. The ocean and the beasts were Uft'ni's scars, much like the skull face was Derii's. However, I agree with this and your previous point, the chapter does need a more intimate relationship with it before they adopt it as their heraldry.

 

I would note that I didn't say "kill the Kraken" - from the way they're described, no single man could - even Caphon Derii didn't. I said that they should defend the innocent against the terrifying foe - that's potent symbology that really strikes a chord with the reader, and illuminates an aspect of the Chapter's psyche. I think such a rite, whilst wasteful and time-consuming, is exactly the sort of thing Imperial institutions would do and that the Astartes would encourage. If you don't want to have initiates do it, say that a Scout must do it at some point during their service before they can be elevated to the rank of full Brother within the Chapter. Even the hardened Sergeants of the Black Spots will admit (privately, of course) to that icy stab of fear as they stood with their feet planted before the maw of the Kraken. To face that fear, that's when you see the measure of yourself. To know that each of your Brothers has faced that fear would only enhance the bonds between the Chapter.

 

You could even say that there have been documented cases of Marines having to remain as scouts for several years because the fleets could not travel to Uft'ni because of pressing engagements. Sounds rather interesting to me!

 

I think it's an excellent suggestion for how the 'Changing of Faces' begins. I'm not quite sure I understand what you mean by a disconnect though.

 

The disconnect between Caphon's reasoning and the Chaplains' explanation of why he did it. It strikes me as ironic for their to be a divide between the two.

  • 1 month later...
ermmm arent the executors already a chapter? Like the ones on the pentient crusade?

 

Executor [Noun]: a person who executes, carries out, or performs some duty, job, assignment, artistic work, etc.

 

Executioner [Noun]: an official who inflicts capital punishment in pursuance of a legal warrant.

 

Lexicanum: The Executioners Chapter

 

Lexicanum: The Executors Chapter

Hint: They don't exist.

 

Spelling [Verb]: to name, write, or otherwise give the letters, in order, of (a word, syllable, etc.)

 

My conclusion: You fail at it.

 

1. Think before you act.

2. Don't dig up my threads to say something wrong.

 

EDIT:

 

Otherwise, I've been slowly working on the IA. Here is the current version of the Origins section.

 

Origins

By the end of the thirty first millennium, the High Lords of Terra sought the finest of the Emperor's chosen to raise the next generation of Space Marines in the Third Founding. Caphon Derii, a veteran of the White Consuls Chapter, and his cadre would be amongst the first to return to Terra in preparation of their task.

 

Venerable Caphon, nearly as old as the Imperium itself, was brought into the galaxy at the premature close of the Great Crusade. A neophyte of the Ultramarine Legion during Loregar's attack on Calth, Caphon witnessed the death of his home world, powerless to fight the invading foe. Traumatized, Caphon isolated himself behind servos and ceramite, watching the Imperium through a skull mask. Lifeless eyes saw the deaths of countless heroes, and cosigned the lives of their murderers, twice sealing them beyond the Cadian Gate, within the Eye of Terror.

 

In nearly a thousand years of service, Caphon never left his position in the Veteran Companies of neither the Ultramarines nor the White Consuls. A leader in crisis alone, Caphon saw his brothers through the maelstrom of combat across countless worlds. Coerced by his brothers into accepting the High Lords' invitation, Caphon pledged to see their will done. He could no longer be a shadow, as empty eyes were filled with life and purpose. With a thousand Space Marines in his hands, Caphon followed his pledge into the light.

 

Caphon would give his brothers purpose, just as they had given it to him. They would be the Emperor's instruments, the Executors of His will. Just as He had forged the Space Marines in the fires of war, Caphon would lead the fledgling chapter through the greatest inferno in history. The Great Scouring would be rekindled by a single hand, and a thousand more would fuel the flame. Caphon's Eternal Purge would ignite their legacy, and its light would never dim.

Edited by KingHongKong
ermmm arent the executors already a chapter? Like the ones on the pentient crusade?

 

Executor [Noun]: a person who executes, carries out, or performs some duty, job, assignment, artistic work, etc.

 

Executioner [Noun]: an official who inflicts capital punishment in pursuance of a legal warrant.

 

Lexicanum: The Executioners Chapter

 

Lexicanum: The Executors Chapter

Hint: They don't exist.

 

Spelling [Verb]: to name, write, or otherwise give the letters, in order, of (a word, syllable, etc.)

 

My conclusion: You fail at it.

 

1. Think before you act.

2. Don't dig up my threads to say something wrong.

That was awfully harsh, I don't think he deserved to be laid out like that for what was clearly an innocent mistake.

 

Also, when you click on your nicely coloured link to the definition of spelling, it gives me the definition of spell.

Edited by PyronusSouria

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