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How do BA deal with Thunderwolf Cavalry and Lord?


Yochanan

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Rending works wonders against them.

It does? It does a wound automatically on a 6 but wounds them on 3's. They get armour saves and if there's a Shield then they get an Invul save. That's not impressive unless you're torrenting them with 5 or 6 Asscans, not 2 or 3.

 

I'd echo Black Orange's sentiments about the TAS with Priest to back them up. Even if they don't kill them they'll definitely tie them up. I wouldn't bother tooling up a VanVet squad for tackling a Long Fang squad: 2 units of 5 with a Sarge's Fist should be more than enough to bag 2 squads of them.

 

I don't know if I'd throw a Dread at them - if you don't take them all down fast you're likely to lose, or more likely get pulverised by a S10 Fist/Hammer.

 

I'm also in the camp of torrenting them down: Throw enough mud at a wall and some of it will stick.

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As a sometime SW player (amongst other armies) ill just say this;

 

VV are the assasins of the Index Astartes.

 

2 PF, several meltapistols and a couple of SS make a rather pricey, but completely terrifiying, unit.

 

I tend to play infantry heavy armies, so i say sAve the pieplates for devs with 3-4 plasma cannons IMO, but remember; do what works for you.

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two vindicators are a good start, but i think that adding a couple of AC to the mix couldn't hurt. if you are relying on firepower, you need more than two guns. i'd split one of the RAS and put them both in AC-backs. or even heavy flamers, the more wounds you cause the more likely they are to fail one. ID is good but you can't be sure that's going to solve all your problems.
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Rending works wonders against them.

It does? It does a wound automatically on a 6 but wounds them on 3's. They get armour saves and if there's a Shield then they get an Invul save. That's not impressive unless you're torrenting them with 5 or 6 Asscans, not 2 or 3.

 

I've done well with only 3 Assault Cannons. My friend uses them all of the time and they've fled off the board on several occasions. Maybe I've just been lucky...

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As many have suggested unless the space wolf player is using a rune priest, mephiston will mitigate that unit of thunder wolves.

 

If (which is unlikely) Mephiston is charged, he will strike first, with 5 attacks, most probably rerolling missed hits, hitting on a 3+ which will generate on average 4.4 hits (rounded), and most probably strength 10, 3.7 (rounded) wounds, which results in 3.3 (rounded) wounds (assuming that he puts a wound on the storm shield guy). This will result in 6 wounds caused (as they will instantly kill the thunder wolves.

 

In return Memphy will take 1.5 wounds from the lord, and 2 wounds from the thunder hammer (i forgot exactly what wargear the wolves have but its usually a hammer), leaving him with 1.5 wounds.

 

The thunder wolves will loose combat by 3, and they have a 50% chance to run away (if they do memph can escort them off the board).

 

If they dont, Memphy will cause another 3.7 wounds to the squad, which will finish the squad off, and then the wolf lord will do 1.25 wounds in return probably killing Memphy.

 

Memphy dies, but takes all the thunder wolves but the lord out, making the clean up job much easier, and easily covering his cost.

 

 

 

Alternatively Memphy gets the charge (which is more likely), and things get very messy for the wolves. Or he allocates a couple of attacks to the wolf lord and kills him in the second round of combat.

 

Either way he has solved your problem, proceed to kill the small remainder of the space wolf army.

 

Please note this does not work if the space wolf takes storm shields on everyone!

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  • 2 weeks later...

Massed Bolters would make sense, as that is what I think my TWC (once I get the models) will have the most trouble with. I plan on 5 TWC, 1 TH, 5 SS and a Beastly Lord to go with them, likely with FB/WC depending on what hits better/harder. S10 Insta-gib from the various sources can also be an issue.

 

Sisters and their Faith powers would likely hurt as well, thus all my SS's in the pack. They should be fun, but I'm reserving hope that they'll not tarpit on things that can insta-kill them. If I do finally get the mini's, they're going to have LF's supporting them. It's like most strategic moves, have to counter with a counter, basically. It's more fun though to see what TWC w/ TWLord can rough up, but it's always possible to lose the unit to massed fire/effective counters.

 

Also consider that for each of my TWC packs as planned, it's 430 pts total, each. They do get pricey, quickly.

 

Edit: Sorry for necro.

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3 Tac squads in Land Raiders tooled up with anti-tank weapons and bolter sponsons, 2 Baal preds, 2 Storm Ravens and the Sanguinor.

 

nuf said.

 

Are you seriously suggesting 2000+ points to deal with 500 points worth of stuff ??

:)

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