HsojVvad Posted February 10, 2011 Share Posted February 10, 2011 I keep reading a few posts about people Thunder Hammering Spam now with the new FAQ for DA. I haven't played much 40K so I am not so sure why anyone would want to spam Thunder Hammers. Wouldn't that replace your bolters and you wouldn't be able to shoot anymore? I just don't see why DA TH spam is a great idea. Can anyone explain please. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/ Share on other sites More sharing options...
IanSturrock Posted February 10, 2011 Share Posted February 10, 2011 Mostly it's the Storm Shield you want (3++ invulnerable save). The hammer itself is only a very slight improvement over a powerfist. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2654045 Share on other sites More sharing options...
HsojVvad Posted February 10, 2011 Author Share Posted February 10, 2011 Can't you have the Storm Shield without the Thunderhammers? Can't find my DA codex just right now. Found my Tyranid codex but that doesn't do me any good LOL. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2654048 Share on other sites More sharing options...
Frater Uriah Posted February 10, 2011 Share Posted February 10, 2011 Nope. The thunder hammer / storm shield combo is one of the standard wargear load-outs for Deathwing and cannot be further customized. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2654051 Share on other sites More sharing options...
EPK Posted February 10, 2011 Share Posted February 10, 2011 Nope. The thunder hammer / storm shield combo is one of the standard wargear load-outs for Deathwing and cannot be further customized. Â As said, we don't really care about the hammer, we just want the shield. Imagine the possibilities if we could take just the shield. Â But yea, the build sacrifices shootiness for survivability. Then the CML makes up for some of the loss. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2654093 Share on other sites More sharing options...
Frater Uriah Posted February 10, 2011 Share Posted February 10, 2011 As said, we don't really care about the hammer, we just want the shield. Imagine the possibilities if we could take just the shield. It would be awesome, but the Deathwing don't do it... So my Company Vets all roll with power weapons and storm shields, instead. Rest assured, though: they'll forget all about versatility and tactical flexibility when they are inducted into the First Company. :P Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2654213 Share on other sites More sharing options...
EPK Posted February 10, 2011 Share Posted February 10, 2011 they'll forget all about versatility and tactical flexibility when they are inducted into the First Company. :) Â As Guilliman wills it. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2654295 Share on other sites More sharing options...
Makers Posted February 10, 2011 Share Posted February 10, 2011 The basic Idea is the Shield with the 3++ Inv Save. That in combination with the 2+ armor saves, and an Apothecary basically makes your squad near impossible to kill unless they are swarmed. Â Use the 2+ saves against normal stuff, 3++ saves against people with power weapons and stuff that ignores armor saves. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2654633 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted February 10, 2011 Share Posted February 10, 2011 they'll forget all about versatility and tactical flexibility when they are inducted into the First Company. ;) Â As Guilliman wills it. Â From TEC's sig: The Codex Astartes: taking away the freedom of marines to pigeonhole themselves, and restricting them to supreme tactical flexibility since M31. :D Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2654636 Share on other sites More sharing options...
HsojVvad Posted February 11, 2011 Author Share Posted February 11, 2011 Thanks guys. I still can't find my codex, hopefully its burried underneath my modeling stuff. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2654821 Share on other sites More sharing options...
EPK Posted February 11, 2011 Share Posted February 11, 2011 The hammers are still a step up from a regular PF though. They're not useless, just that we want the shield and have to take the hammer. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2655596 Share on other sites More sharing options...
Isiah Posted February 11, 2011 Share Posted February 11, 2011 Why would you want Thunder Hammers? Well apart form the other excellent answer given above: Â - because they look so completely badass on DW termies :D . Â Cheers I Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2655830 Share on other sites More sharing options...
HJL Posted February 11, 2011 Share Posted February 11, 2011 indeed! Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2655963 Share on other sites More sharing options...
krewl Posted February 12, 2011 Share Posted February 12, 2011 Did you forget the broad smile you have when you charge in and go " Hammertime!" Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2656330 Share on other sites More sharing options...
Don-Pino Posted February 12, 2011 Share Posted February 12, 2011 As said 3+ inv. is amazing. Â However, the points about 3+ inv. and feel no pain... doesn't make much sense... since u can't get feel no pain vs. hit that ignore your normal 2+ save. Do not discard the idear about apothecary however, as said... Terminaters with feel no pain = 2+ save, if it fails, 4+. (Sorry to repeat whats already been said). Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2656563 Share on other sites More sharing options...
RayJ Posted February 12, 2011 Share Posted February 12, 2011 Short story: Â Storm Shield makes you TWICE as durable against power weapon, AP1, and AP2 wounds, compared to normal TDA. Feel No Pain makes you TWICE as durable to small arms fire, such as bolters and lasguns. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2656611 Share on other sites More sharing options...
Bringer of Redemption Posted February 12, 2011 Share Posted February 12, 2011 Because you get an durable unit (especially with the apothecary), that hits hard, can hit even harder if you shell out for the DW banner, and can reliably damage tanks (CML) if they aren't in range to do anything else. Â --BoR Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2656881 Share on other sites More sharing options...
HsojVvad Posted February 13, 2011 Author Share Posted February 13, 2011 Yes, I found my Codex. So I am a bit confused now. Can I mix and match? Some have hammer/SS and others don't, or do they all have to have them? If I can mix and match how do I allocate damage? Also if I can mix and match, what kind of fire power to you recomend in putting it for an all take all comer list? Â I just thought having no shooting, would hamper you a bit. I only have 2 armies, DA and Tyranids. So an All DW with hammer/SS would be like having Genestealers or Hormagaunts? Â So would it better be to teleport them in, instead of walking or running them in? Â I am just so happy to finally find my codex. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2657063 Share on other sites More sharing options...
RayJ Posted February 13, 2011 Share Posted February 13, 2011 Your terminators come equipped as follows:  Sergeant 4 Dudes  Any of those models can swap his weapons for lightning claws or for hammer & shield. This means you can have some shooty models mixed with some close combat models. In fact, we recommend this for most people.  It is important to note that the Cyclone Launcher can go on any normal Deathwing guy, even if he has replaced his shooty weapons for close combat ones. In the case that you load out a squad completely in TH/SS, you should still have a cyclone in that squad.  Teleporting 1 or 2 squads in is fine, but keeping threats on the ground are going to be very important as well. With the cyclone, you don't have to worry as much about walking across the board. You still have two missile shots from it so the squad is still a threat even when not in close combat, and as far as 48 inches away. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2657125 Share on other sites More sharing options...
Bartali Posted February 14, 2011 Share Posted February 14, 2011 Nope. The thunder hammer / storm shield combo is one of the standard wargear load-outs for Deathwing and cannot be further customized. Â As said, we don't really care about the hammer, we just want the shield. Imagine the possibilities if we could take just the shield. Â But yea, the build sacrifices shootiness for survivability. Then the CML makes up for some of the loss. Â Disagree strongly, I love DA Hammers. Making Trygons, Mephiston, Wolf Lords etc strike after us is golden. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2658307 Share on other sites More sharing options...
SnaRf.za Posted February 14, 2011 Share Posted February 14, 2011 Disagree strongly, I love DA Hammers. Making Trygons, Mephiston, Wolf Lords etc strike after us is golden. Â Assuming you're still alive by the 2nd round of CC Â I find that my TH/SS termies just tend to keel over and die, then the rest of the squad start making their 5++ saves.. it's insane... Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2658430 Share on other sites More sharing options...
Barakiel Posted February 14, 2011 Share Posted February 14, 2011 Why would you want Thunder Hammers? Well apart form the other excellent answer given above:Â - because they look so completely badass on DW termies ;) . Â Damn it, that was exactly my answer as soon as i spotted the question ;) Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2658486 Share on other sites More sharing options...
Bartali Posted February 14, 2011 Share Posted February 14, 2011 Disagree strongly, I love DA Hammers. Making Trygons, Mephiston, Wolf Lords etc strike after us is golden. Â Assuming you're still alive by the 2nd round of CC Â I find that my TH/SS termies just tend to keel over and die, then the rest of the squad start making their 5++ saves.. it's insane... Â Ahh, you've made the mistake of not going all TH/SS :huh: Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2658542 Share on other sites More sharing options...
breng77 Posted February 14, 2011 Share Posted February 14, 2011 I'm confused about the after us remark, they strike at I 1 which is simultaneous with our TH/SS termies. Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2658608 Share on other sites More sharing options...
RayJ Posted February 14, 2011 Share Posted February 14, 2011 It's a problem with people not resetting their brains on a new edition. Thunder Hammers used to make models hit by them 'strike last' instead of setting them to I1. He needs to relearn his TH rules ;) Link to comment https://bolterandchainsword.com/topic/222085-why-would-you-want-thunder-hammers/#findComment-2658645 Share on other sites More sharing options...
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