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Clever Girl... - Wink Wink, Nudge Nudge


Greyall

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@Firepower: Very true, mate. I still have a hard time with perspective and sense of depth, this guy is supposed to be leaning towards the viewer. Still have a long way to go regarding Space Marines, no matter how much detail I can cram.

 

@DK2000: He's a loyalist (or lionist - sorry) The wood part is covering a metallic center. He's wearing Cataphractii TDA. Spikes were a more or less common sight among Astartes before the Heresy, regardless of their later allegiance.

Thanks for clearing that up. Now I see it. :)

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The Lightning Warriors

 

http://fc00.deviantart.net/fs71/f/2013/036/7/7/lightning_warriors_emblem_by_angelfire400-d5tzg9q.png Chapter Symbol

 

-History-

 

Part of the 24th founding, the Lightning Warriors were created from the gene seed of the Blood Angels.  Created in order to strengthen Imperial control in the northern most tip of the Segmentum Ultima, and provide security for the Nelthil Sector.  They took the planet
Ceven as their recruitment world, and set up their fortress monastery on the planet’s moon Ivoramar.  The warring feudal kingdoms provided just the type of recruits a chapter needs, while the cultural traditions of honor, valor, and skill of arms, would serve to strengthen
the bonds of the chapter’s brotherhood.  Since that time they have become renowned Xenos fighters, especially against the dreaded Tyranid race, though they have also earned the enmity of the Atun Dynasty, the Red Corsairs, and the numerous Ork empires that rove the
region.  Of the famous battles of the Imperium, the chapter took part in the Necron Worldengine incident, and the Battle of Black Nebula, where they aided in the destruction of Hive Fleet Jormungandr.


-Color Scheme-

 

http://fc09.deviantart.net/fs71/f/2013/039/6/a/lightning_warrior_basic_color_scheme__veteran_by_angelfire400-d5u9o3t.jpg


The scheme shown is that of a Chapter Veteran, Devastators, Assault, and Tacticals, replace the silver lining of the shoulder
plates with another color denoting of their role.  In addition, rather than using the traditional codex symbols on the right shoulder, the brother’s role is represented by a chapter rune.  The marine shown is also of the 2nd Brotherhood, shown by the numeral on his right knee.  As traditionally, the chapter symbol is displayed on the left shoulder, yet the Lightning Warriors have developed a curious habit of inscribing the names of the battles they took part in along the rim of the black circle. Thus long standing veterans appear to have a larger chapter symbol than others.  Lastly, every Battle Brother has the first rune of his name written on the left knee of his armor.  Most strange, and yet important, is that no member of the chapter, even chaplains, bear any skulls or skull iconography on their battle gear. (with the exception of the Mechanicus symbols on Techmarines.) 

In terms of armor style, brothers of the chapter prefer to leave evidence of battle damage, seeing it as a testament to their deeds, and so very few have clean and spotless surfaces.


 

-Combat Doctrine-


 

As they descend from a feudalistic society, the Lightning Warriors are all proficient close combat fighters.  These abilities become exaggerated when the aspirants receive the gene-seed, which comes from the famous close combat warriors of the Blood Angels. Thus Chapter combat preferences are full of drop pod assaults, jump pack insertions, and high intensity strikes likened to their namesake.  Although versed in a wide variety of close combat weapons, many brothers prefer swords and spears to axes and maces, and some will even go so far as to craft elegant semi-curved blades that resemble those of their homeworld. Rumors have spread of black armored
berserkers fighting at the forefront of a Lighting Warriors attack, yet the Chapter dismisses inquiries after mentioning something called the forlorn hope. 

 


-Notorious Character-


 Veteran Sergeant Feanaro, son of Turin, “Hero of the Haxoni Rift Crusade,”


Feanaro is the leader of the Vanguard of the 2nd Brotherhood, and became infamous for his victories over the Atun Dynasty during the Haxoni Rift Crusade.  In 42 engagements with the Necron legions, his squad only lost a single man, and he himself was responsible for the destruction of several high value targets.  Such is his prowess in battle, that he is being considered a future candidate for Chapter Champion.  He himself prefers to ignore anything remotely political, focusing instead on his duties and brothers. It is rumored
that he served three vigils with the Deathwatch, but he speaks not of it to anyone. 

His personality has been described as, honorable, loyal, resolute, and fearless, with an understand of but not talent for humor.



Feanaro wears an altered suit of MK VII armor, including a jump pack. His helmet bears an Aquila on the brow, and an upgraded
vox unit on the side.  For his chapter runic markings, see image below.  His chosen weapons are a pair of custom lightning claws, and occasionally a plasma pistol in the place of one.  Whereas standard claws have four blades, his possess three oversized blades.  (feel free to add purity seals, parchment, wing symbols like on Blood Angels (but with a blue drop) or Aquillas, but remember no skulls.)

 

http://fc01.deviantart.net/fs71/f/2013/039/5/5/veteran_sargeant_feanaro_scheme_information_by_angelfire400-d5u9oob.jpg

-Distinctive Elements-


Ceven, the recruiting world is a vibrant planet covered in massive forests and mountains with valleys, yet is under constant
conflict between the warring feudal states, whose armies utilize a medieval tech level.  The inhabitants are mostly
unaware of the true nature of their guardians, and know them as the “Knights of the Great Emperor.” 

Respect for knighthood, authority, battle prowess, and wisdom, make great attributes for Astartes aspirants.  After participating
in the great tournaments every five years, initiates are taken the fortress monastery on moon Ivoramar. 

A strange place wreathed in lightning storms that are visible from orbit. 


 

Respect for the Codex Astartes is limited, although some chapter tactics and organization is very similar. 

Chapter is in good standings with the Mechanicus and the Inquisition, but not with the Ecclesiarchy.

Gene-seed is apparently stable, with no mutations known. 
 



 

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Leopards Argent

 

History

Created as part of the 13th Founding the Leopards Argent have been dogged by bad luck from the day of their creation.  That is not to say they have constant bad luck only that, when things do go wrong, they go wrong in the most catastrophic way possible.  This has instilled in the chapter a very stoic and relentless nature in battle.  Tasked with spearheading the first Ascendancy Campaign against the orkish Empire that occupied the Ascendancy sub sector they operated alongside the elements of both the Imperial Guard and Imperial Navy that instilled in them a great respect for their unenhanced allies.  The Chapter assumed wardenship over the entire sub sector.  Since then the Chapter has safeguarded the entire region and are seen as the ultimate authority in any interplanetary conflicts.  The Chapter has since seen off multiple threats to the Imperium.  The most recent and most tragic being known as the Second Ascendancy Crusade, launched as a counter crusade to the vast traitor forces in the area.  During this final battle the Leopards Argent were joined by forces of all three of their successor Chapters.  Although the traitors were eventually defeated at the Battle of the Martyr's Square but at hte loss of their entire 4th Company, as well as heavy losses to other companies.  With the Chapter retreating to their homeworld to rebuild countless forces have assaulted the sub sector.  As the End Times dawn the Chapter Master has declared a third and final Crusade for Ascendancy as the Chapter finds itself stretched thin facing threats from every side.

 

Visuals

 

http://www.bolterandchainsword.com/smsbeta.php?bpe=A2B4BA&bpj=A2B4BA&bp=A2B4BA&bpc=A2B4BA&hdt=A2B4BA&hdm=A2B4BA&hdl=A2B4BA&ey=15ED19&er=A2B4BA&pi=22B50B&nk=A2B4BA&ch=A2B4BA&eg=EBBD1A&sk=EBBD1A&abs=A2B4BA&bt=A2B4BA&cod=A2B4BA&ull=A2B4BA&lk=A2B4BA&lll=A2B4BA&lft=A2B4BA&url=A2B4BA&rk=A2B4BA&lrl=A2B4BA&rft=A2B4BA&slt=171717&sli=A2B4BA&srt=A2B4BA&sri=A2B4BA&ula=A2B4BA&lel=A2B4BA&lla=A2B4BA&lw=A2B4BA&lh=A2B4BA&ura=A2B4BA&rel=A2B4BA&rla=A2B4BA&rw=A2B4BA&rh=A2B4BA&bg=FFFFFF&rb=141414&gr=8F8F8F&wg=true&tabard=239107&ti=0D0D0D&blt=000000

 If the image doesn't work they are all silver armour with knightly influences, such as helmets and green tabards.  Chapter symbol is the Tigers Argent symbol but in green.  Their armour is regarded as a work of art and each brother armour is often covered in religious script, oaths and, of course, Crusade Symbols.   Their armour is often heavily damaged in combat due to their relentless nature in the face of an enemy.  Heroes of the Chapter must face one of the homeworlds apex predators, a giant leopard, in single unarmed combat.  If they manage to defeat this creature they then wear its skin as a cloak as a sign of their prowess.

 

Combat Doctrine

The Leopards Argent work closely with their mortal allies, but are likely to to put themselves at greater risk to ensure no needless losses amongst their allies. Due to their unfortunate luck they have developed a almost willingness to accept defeat, regarding such a result, if unavoidable, as a learning experience.  As such they have been known to accept defeats other more stubborn Chapters would fight to the death over.  Such a foe whom defeats them however must beware however because the Chapter will never forget such slights and will always return to crush their foes.

 

Character

Captain Pallas Argo - Captain of the Fourth Company

Following the tragic loss of the Fourth Company of the Leopards Argent in the final battle to close the Warp Portal in the Battle of the Martyr's Square the Chapters successors worked with the Leopards Argent to rebuild the Company in its entirety by drawing marines from all the Chapters present.  To lead this new and diverse Company a leader was selected from the Leopards Argent to serve as its leader.  Brother Pallas Argo was serving in the Deathwatch at the time and because of this he was the only surviving member still affiliated with the Fourth Company.  His tenure in the Deathwatch ending he was given command of the fledgling company.  This was regarded as an unusual choice for many as when he had been seconded to the Deathwatch Pallas had already began his training to join the Chaplaincy.  Pallas took to the position with ease, however, and it was clear his time in the Deathwatch had changed him.  Since then Pallas has more then proven his competency and has led his newly formed Fourth Company to victory after victory as the End Times Dawn.

 

As far as his equipment goes, I will give you full artistic licence here, although I'd imagine baroque semi Chaplain armour would suit.  When I eventually get around to it Pallas will be both the model I create for tabletop, as well as them main character in my Deathwatch short stories series I intend to get back into writing.

 

Oh and yay, got it in at 11:22PM here in Tassie.

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Omicron Company

Being an account of the XX Legion Astartes

 

History

 

As with any reference regarding the Alpha Legion, millennia of misinformation, disinformation, and subterfuge make piecing together a coherent history of the warband referred to Omicron Company difficult to say the least.  However, enough trusted information is available that certain generalities can be stated with confidence.  Crusade-era records clearly identify a detached element of the XX Legion calling itself Omicron Company or Force Omicron (and in at least one instance, "Type O") serving under the command of Captain Oraster Occam.  When the Horus Heresy began, like the rest of its ill-begotten Legion, Omicron Company turned against the Emperor.  However, there is evidence that Omicron operated rather independently from the rest of its Legion, and Horus' rebellion as a whole, then most Alpha Legion strike forces.

 

Since the end of the Heresy, Omicron Company has continued to plague the Imperium.  Unlike most Alpha Legion warbands, however, Omicron Company is not known to actively support cult activity (although their intelligence network of operatives is widely-spread).  Omicron Company's operations invariably target the Imperium, but their objectives are often low- or medium-value targets; one Inquisitor investigating their work claimed that their attacks were "almost cathartic in nature, cutting away the rot in the Imperium rather than decapitating our best and brightest."  Quite why they operate this way remains unknown.

 

 

Visuals

 

Omicron Company's personnel utilize the same general heraldry adopted by the rest of the Alpha Legion during and after the Heresy, being a mixed green and blue scheme with metallic trim.  They often embellish this with hydra and draconic motifs, and some units have been recorded wearing scaled mimetic cloaks of an unknown provenance.

 

http://i62.photobucket.com/albums/h96/DTRI/Al_m2_postheresy_zpsad21f8d1.jpg

 

 

Combat Doctrine

 

Alpha Legion combat doctrine revolves around unpredictability and simultaneous assaults from multiple directions, and Omicron Company's attacks are no exception.  Particular emphasis is placed on battlefield infiltration and teleport attacks, as well as impersonation of loyal Space Marines.  They place great value on out-of-the-box thinking to achieve surprise; the most impressive such feat having occurred during the investment of Roma Tertius, when the warband's flagship, the somewhat unsurprisingly-named Omicron, came out warp at a Lagrange point well inside Roma's gravity well.  The duelling gravity of Roma and its moon allowed the vessel to survive a transit that would otherwise have annihilated the vessel.  Such a bold move placed the Omicron well inside Roma's orbital defense grid, allowing not only an immediate drop pod assault on the planetary capital before any alarms could be sounded, but also put the cruiser in a position to obliterate the system defense fleet and orbital weapon platforms with little opposition.

 

 

Notorius Character

 

What little information on Omicron Company that is considered trustworthy indicates that Oraster Occam continues to command the warband.  Although warp-touched, it is not believed that Omicron Company ever retreated into the Eye of Terror or the Maelstrom, so the possibility that the current Occam is the same person that led his command into rebellion against the Emperor is considered remote.  Whatever the truth of his identity, Occam poses a grave threat to Imperial security.  He has proven time and again capable of out-thinking Imperial authorities and out-fighting Imperial commanders, both Guard and Space Marine.  The Ordo Hereticus has a standing kill/capture order on him, one co-signed by the Ordo Xenos after a Space Marine purporting to be a member of the Omega Marines turned on his Deathwatch kill team during a mission in the Marinas Rift.  Documentation left behind by this traitor was later decoded, and the individual claimed to be "Captain Oraster Occam of the XX Legion Astartes."  Again, though not likely to be the same person, the fact that a Chaos Space Marine was able to operate within an arm of the Holy Inquisition for decades speaks volumes as to the threat that Occam and his warband pose.

 

 

Distinctive Elements

 

Omicron Company personnel have never once been recorded by Imperial authorities going into battle without their helmets, and the wargear internal to each squad is extremely similar, making identifying individual troopers or their commanders difficult.  Draconic elements are often incorporated into the warband's armor, with claw-motifs being the most common.  Although the influences of Chaos are readily apparent in their wargear, there are also no records of any of the warband's membership displaying mutations, nor is there any evidence of daemonic possession.  The warband has also proven fanatical about retrieving the remains and wargear of fallen members; combined with the apparent lack of mutation, this suggests that the warband's gene-seed is uncompromised and must be recovered to ensure replacements can be created.  This, in turn, indicates that Omicron Company actively recruits new members from somewhere inside the Imperium, which is an even more disturbing development.

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The Hounds of the Hunt

gallery_48251_4884_46393.jpg


History- Created during the cursed 21st Founding, the Hounds have a convoluted gene-seed. Their curse manifested with the first Chapter Master turning upon the Chapter scout and Veteran Company. This event proved to be so infamous that the name of this Chapter Master is no longer recorded.

Color Scheme and Distinctive elements- Wolf Pelts and feathers with geometric markings. (Triangles and checks)

Combat Doctrine- Primarily foot mobile, uses stealth and ambush tactics with and preference for night fighting.

Distinctive Elements- Officer billets and rank structure is determined by dominance duels. Each Company master is the “Alpha Wolf” and the Chapter is the “Alpha of all Alphas”


Madwolf

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Still something of a rough draft, but I think I've gotten this into a coherent enough idea to present. It is just a short summary after all smile.png

<------\ \-----<< THE BROKEN ARROWS >>-----/ /------>


HISTORY:

Most of the Chapter’s history is a matter of oral tradition, with few official texts or data collections of any substance. Even from those sources, it is difficult to glean more information than the Chapter’s successor status to the White Scars, and the arrival to their homeworld, Lacrum, somewhere near the end of the 34th millennium.

The rest of the Chapter’s origin is a matter of cryptic and often contradictory stories, designed more for the sake of imparting lessons and hard won wisdom on to aspiring initiates than for historic accuracy. The main thread running through the narratives involves the arrival of the Chapter upon Lacrum and the first encounter with the nomadic tribes that call the mountain ranges home. A challenge was presented to the new arrivals, as is a customary greeting to strangers amongst the natives, and the Astartes accepted. The archetypical challenges of the native culture ensued; feats of accuracy in hunting with elaborately specialized bows and arrows, challenges of endurance and skill in navigating and surviving the harsh environment of the highest mountain ranges, and the like. The accounts of feats performed by both parties are likely wildly exaggerated, including steering an arrow in a figure eight and wrestling down massive man eating beasts barehanded, but specifics aside, the marines and tribes formed a mutual respect.


The tribes of Lacrum have been the singular source of the Broken Arrows’ recruitment since. The Chapter’s name is itself a product of the local culture. Traditionally, arrows are snapped off from the bodies of successful kills by the tribes’ hunters and worn as tokens: the more an individual wears, the more gifted they are as marksmen. As ascension to the ranks of the Chapter is the highest achievement of any hunter’s life, the Astartes themselves were given the symbol as a namesake.


SPECIAL TRAITS:

Lacrum is a mountainous world ravaged by uncannily strong and ceaseless winds, the least powerful of which can still knock over a man who does not mind his footing. Native game species and the topography itself force a standard of trapping and archery as a means of survival, and over thousands of years, the tribes have become almost unnaturally adept marksmen.


The traditions and talents carry over into the Broken Arrows. The Chapter has a reputation for extraordinary feats of marksmanship, and refinement of their weaponry and ammunitions are almost an obsession. The marines turn any environment to their favor: winds, unique gravities, temperature differences, terrain, and other seemingly minor variables are accounted for and utilized in shooting by almost reflexive intuition. This intimate understanding of external factors has a religious view by the Arrows, as a carry over from tribal beliefs on Lacrum: worlds are anthropomorphized, and using unique environmental factors is understood as a spiritual synchronising with the world itself. In short, a battlefield is a living thing with a soul of its own, and their intuition is understood as a symbiotic communion with that soul.

The Broken Arrows utilize many different tactics, but the main emphasis is placed on dissection of enemy forces from a distance, coupled with maximizing mobility while limiting the enemy’s. The Chapter clans, the method of organizing marines and resources used in lieu of more traditional codex structure, are themselves founded around philosophies of war. For example, one clan may have a philosophy of mastering mobile warfare over all else, another of strategic positioning and long range harassment, another overwhelming offense. The Chapter’s bikes and speeders, scouts and artillery, and assault squads and armored transports would be distributed respectively.


CHAPTER SYMBOL:

gallery_38474_6917_738.jpg

APPEARANCE:

gallery_38474_6917_13290.jpg

Earthy brown with silver trim and etchings of stylized wind, and jagged/bent arrows of turquoise. Tokens of feathers and bone-whistles are a common motif.

CHARACTER OF NOTE:

Scout Sargeant Kaeo’Twartakaro, The Gargoyle of Jurin Hive.

Sargeant Kaeo’s position among the Broken Arrows’ legends comes from a war waged against invading forces of WAAAAGH Jutgob in the Coral System. Kaeo led his squad in a campaign of harassment and misdirection from the rooftops and spires of Jurin Hive. Over two weeks of action behind Ork held lines, Kaeo’s squad arranged ambushes with explosives and precision sniping, using their positioning and manipulation of ballistics to create the illusion of attacks by much greater numbers than a single scout squad. The momentum of Jutgob’s army wavered with each new assault. Forces were redirected to meet the threats, only to find their dead kin and improvised traps left in the wake of Kaeo’s snipers, while the rest of the Broken Arrows rode down the repositioning greenskins in hit and run counterattacks. In all that time, not once did he or any of his squad set foot on the ground below, earning him the honorific title of Gargoyle: of one body with the hive itself, a totem to ward off and bring down punishment on the evil that breached its walls.


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Lacrum is a mountainous world ravaged by uncannily strong and ceaseless winds, the least powerful of which can still knock over a man who does not mind his footing. Native game species and the topography itself force a standard of trapping and archery as a means of survival, and over thousands of years, the tribes have become almost unnaturally adept marksmen.

 

 

Not to rain on your parade Firepower, but as an avid archer myself, I have found that an archer's worst enemy is wind, and not for the reason you think.

You certainly can ustilize the wind to your advantage and adapt to it, but if the wind can knock you down at any moment, it is almost impossible to shoot with any accuracy.

And the worst is when the wind pushes on you and the bow at full draw, where it can seriously mess up your aim and grip on the weapon. 

 

So it seems very implossible to me that an archery culture (especially one without modern bow tech) would develop on a planet with constant strong winds.

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Crossbows use bolts, not arrows, and they are very easy to fire accurately (provided you load it correctly). 

So there would be little point to the 'arrows' bits or the great marksmanship of the inhabitants.

 

My issue is not with the archery, it is with the environment/planet being somewhat incompatible.

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There is a fresh Liber entry on these brainbabies which would be a much more appropriate place to have the debate, if you want to. But in short, while I'm here: super special native monster feathers and bones for fletching, crossbows, potentially a small inner ear mutation in the population affecting coordination, balance, and sensitivity to pressure, and...well, it's cool, and it's space fiction :) Suspension of disbelief and all that, within reason of course.

 

But just as important, the fact that the population not only overcame but learned to harness what would normally be an adversity is what makes them stand out as exceptional. It's a more convincing sell than 'They recruit from a population of good archers on a temperate world, so they make super sharpshooter marines.'

 

We now return you to our regularly scheduled thread. Sorry greyall ;)

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Persecutors

For 4 Millennia the Persecutors have devoted
themselves to the deliverance of those Astartes who have turned from the
Emperor’s light. Possessed of a remarkable resistance to the energies of the
Warp that stems from a unique genetic trait resulting from forbidden
manipulation of their geneseed, they are renowned for their strict enforcement
of Imperial Law wherever they go. Although their close links with the
Inquisition would normally make other Imperial allies wary of them, their
expertise in fighting Chaos Space Marines has garnered them a begrudging
respect from any who have served alongside the Chapter, but they are constantly
shadowed by the spectre of their curse.


History/Homeworld

-Formed as part of the cursed 21st founding

-Originated in the Charybodis System

-300 years before their founding, the second habitable

planet in the system, Charybodis Secundus, is destroyed as the climax of a ritual
to turn it into a demon world is catastrophically averted

-The disaster creates a warp storm that prevents travel

into the system, centred around Secundus’s former location, now a minor warp
rift known as the Abyss

-70 years later, the warp storm abates, and imperial

officials dispatched to the other habitable planet, Charybodis Prime, find 1/3
of the population exhibit a form of the blank gene

(this is a lesser form of the pariah gene, resulting in a

limited warp presence and therefore a partial resistance to chaos energies)

-Inquisition / AdMech get involved, abduct millions for

experimentation, partially under the geneseed alteration programs relating to
the 21st founding

-The warp storm reappears, isolating Prime and concealing

the civil wars that are unleashed as a result of the chaos influence on the
non-blank citizens

-AdMech succeeds in creating (Excoriator) genesees with

the blank mutation

-Warp Storm once again abates, as Prime is the desired

homeworld for the new Chapter, current population deemed too unstable – exterminatus
unleashed

-Those test subjects not kulled due to failed experiments

/ not selected for the chapter’s formation are sent to repopulate Prime’s
sterile surface, greeted with the ruins of their former home

-Imperial censorship over their planet’s sterilisation

and resentment over brutal experiments creates civil unrest, new population secedes
from Imperium

-New Chapter makes planet fall to see their homeworld for

the first time (all 2nd generation from initial abductees) – unaware
of rebellion

-Inquisition representatives order extermination of

populace by the Persecutors that have just arrived

-Persecutors slaughter their kinsmen: men, women and children they knew from incarceraton

-Prime is now a death world, Persecutors are the only

remaining Charybodians


Notable Engagements:

-During late-40th millennium, chapter

monastery is ambushed by Alpha Legion – chapter looses 250 initiates in
resultant engagements

-During mid 38th millennium, 2/3 of the 4th

company is wiped out as a result of a political dispute between factions within
the Inquisition


Combat Doctrine:

-Completely focused on the elimination of traitor marines,

use combined arms tactics

-Each marine studies extensively on the tactics of

individual traitor warbands / legions / chapters


Flaw:

-Scourge brothers, mysteriously precognitive marines who

have their talents unlocked at times of great stress

-Gradually go insane as they forsee the deaths of all

around them and their own demise

-No Librarians as a result of the Blank gene

Notable Character:

-Captain Nikeas of the 3rd, former standard

bearer who abandoned his company’s banner to retrieve the body of the company’s
captain during the defence of their fortress monastery, company suffered 70%
casualties during the engagement

Visual Style: very gothic (think sisters of battle) to tie them in with inquisitorial allies / witch hunter feel

Tactical

gallery_53779_8129_3194.jpg

Chapter Symbol: (snake is representative of heretics as in Horus Heresy symbol)

gallery_53779_8129_87940.jpg

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G'day, everyone. Now entering Evaluation mode. Contact will be reestablished later today, hopefully with the results. =)

 

Again, thank you a million times, I was missing the old challenges more than I remembered, and this brought the fun back and then some more. To all of you, my deepest thanks for making drawing 40K all the more rewarding.

 

See you later.

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G'day, everyone. Now entering Evaluation mode. Contact will be reestablished later today, hopefully with the results. =)

 

Again, thank you a million times, I was missing the old challenges more than I remembered, and this brought the fun back and then some more. To all of you, my deepest thanks for making drawing 40K all the more rewarding.

 

See you later.

 

 

Oooh! I'm on the edge of me seat! :lol:  Regardless of whether I get a prize or not, I'll be looking forward to seeing your ideas for those you choose mate! (So everyone wins in that regard anyway!) ^_^

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G'day, everyone. Now entering Evaluation mode. Contact will be reestablished later today, hopefully with the results. =)

Again, thank you a million times, I was missing the old challenges more than I remembered, and this brought the fun back and then some more. To all of you, my deepest thanks for making drawing 40K all the more rewarding.

See you later.

Oooh! I'm on the edge of me seat! laugh.png Regardless of whether I get a prize or not, I'll be looking forward to seeing your ideas for those you choose mate! (So everyone wins in that regard anyway!) happy.png

We need a nailbiting smiley!

Seriously, lots of awesome entries in here. Whatever comes out will be stellar!

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If you're enjoying this, Greyall, I'm perfectly willing to keep doing this until I win. msn-wink.gif

Haha, ditto. I've got several loyalist DIY Chapters, several more Chaos renegades, an Alpha Legion warband, and a group of Marines and their Mechanicus allies who are obsessed with incorporating xenos parts into themselves

Can write about em all!

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To be honest... I just want the character drawing. I'm fully satisfied not having first place.

 

I'm at the point now where I just want to see what he's got planned.  My jaw is going to hit the floor regardless of which DIY's he chooses to do ^_^

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To be honest... I just want the character drawing. I'm fully satisfied not having first place.

I'm at the point now where I just want to see what he's got planned. My jaw is going to hit the floor regardless of which DIY's he chooses to do happy.png

Same here. It will be awesome either way. But still, no shame in admitting that you entered so you could try to win something.
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 I love the DIY contest and look forward to what is to come from it! I hope if he plans on doing this again he heads over to the liber and announces it there also. I think even more would have joined had everyone known :) I imagine that we all will give him more than enough material to work with for many years.

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