Jump to content

Camdoran Crusade


Marshal Reinhard

Recommended Posts

If you use weathering powders for soot...just remember...they REALLY dull down the metallics.  So don't spend too much time highlighting or working on the exhausts too much.

 

Just mentioning cause I spent a bunch of time...then the weathering powders covered up all the work!

Well, probably gonna be the last WIP shots I post before I actually finish her up. When that is gonna be is soon solely gonna be at the discretion of forge world sending me the missing wing support. Not a terrible lot has happend since the last few shots except base. Might have gone a little overboard with the debris on account of wanting to make the base heavy to be stable support for the raptor.

gallery_65134_8775_198336.jpg

gallery_65134_8775_155796.jpg

Had a sheet that's lasted me for years now, still plenty of left, but some of the transfers get used up before others specifically a slightly smaller cross that's an excellent fit for neophytes and also mk3 shoulder pads. Barely touched all the different crusade badges, was thinking of going over my 80 man marine horde and pretty up a whole lot of kneepads.

 

The quality of the transfers are higher than the standard marine GW ones, kinda noticed the Knight transfers being better quality too when i used them and my first thought was it had to have been done the same way as the FW ones.

 

In summation, its a pricy sheet, but it lasts a long time, and is the only real alternative if you, like me, can't freehand worth a damn.

Well, finally, it arrived, two weeks overdue. The missing piece allowing me to finish the Fire Raptor, which I have now done. Not too much different since the last WIP shot except some dirt and the aforementioned piece. But she is done.

gallery_65134_8775_102094.jpg

gallery_65134_8775_212968.jpggallery_65134_8775_270530.jpg

gallery_65134_8775_57769.jpg

The base:

gallery_65134_8775_336678.jpg

gallery_65134_8775_336678.jpg

Just to clarify what had been missing:

gallery_65134_8775_131172.jpg

Tiniest of updates. Currently waiting for some bits to make my 4th ETL vow, and in the meantime I have been giving my crusaders some long overdue care, improving bases and what not. In doing so I realized that since we're now allowed to take Devestator Heavy Weapons Crusader squads, and since I have several sets of heavy weapons that I use to switch loadout for my standard crusader squads, I figured that I could simply throw together a couple of Sergeants Swordbrethren and these leftover Heavy weapons could then form Devestator Heavy Weapons Crusader squads. Unfortunately, nothing here is pledgeable, but i will hopefully have something in the coming week.

So I thought I'd share my two new sergeants swordbrethren. Obviously a very early WIP, my main concern is if they look too techmarine, rather than sergeants swordbrethren.

gallery_65134_8775_153686.jpg

Well, using a valthex body- I can understand the concern; that is a very tech-mariney body.  Suppose it's a bit late to sculpt some sort of tabard over the torso or do a head swap... hmm.  If you used a heavy weapon instead of kitting him out like a sergeant/sword brethren, it would obscure a lot of the tech-mariney details of the model.  

 

The other model looks fine though, just a marine with a bionic eye.  Speaking of which, what kit is that mk2 helmet with bionic eye from?

Well, using a valthex body- I can understand the concern; that is a very tech-mariney body. Suppose it's a bit late to sculpt some sort of tabard over the torso or do a head swap... hmm. If you used a heavy weapon instead of kitting him out like a sergeant/sword brethren, it would obscure a lot of the tech-mariney details of the model.

The other model looks fine though, just a marine with a bionic eye. Speaking of which, what kit is that mk2 helmet with bionic eye from?

Well the point is I already have all the heavy weapons guys I can fit into the squads:

gallery_65134_8775_119350.jpg

gallery_65134_8775_9421.jpg

I mainly chose the valthex body because i had it spare and because i the head is just a standard helm with bionic eye so that's just fine. It's the rest that is the problem really. The high amount of cords and such still betray his tech marine origins. The Bionic mk2 head and torso of the other guy is actually the Fellglaive driver bit that I did not use, so he's fairly unique.

EDIT: Well, seems it was really easy to remove all the cords as well as the big metal 'tabard'. He's looking way more standard marine now:

gallery_65134_8775_27462.jpg

Something to consider from a fluff perspective. Machine cult initiates work their way up through the ranks just like other higher positions, so I don't think you're stretching things too much by using these bodies. They could be techmarine candidates and some of the "gear" they have could represent techmarine battle honors for doing something like, "single handedly defending a landraider from multiple infantry assaults, thus allowing for its recovery and eventual service".

 

Anyway, they look cool so run with it.

I think Devastators have been pretty consistently been shown with sgts that are more tech marine like then typical sgts throughout SM chapters so having Sword Brethren leading Crusade Squads armed with heavy weapons look more techy is fine. Plus yours look cool and everybody knows that the while burning witches is of primary importance, looking good while you do it is next on the priority list.

 

Also, I like how you use the loin cloth/parchment thing on the waists of your neophytes and I plan on doing that on the next ones I throw together. I don't understand why GW decided that scouts/neophytes needed codpieces.

With sergeants done and having finished my touching up and rebasing my crusader initiates project, which mostly just consisted going over roughly a hundred 28mm bases (nothing fancy enough to warrant an update, though the curious might want to check the first post again, but will probably not notice the any difference), it was looking as though I might run low on things to do, but lo' and behold (some of) the bits for my next ETL vow arrived: a box of sternguard.

Got right on it and started assembling them.

gallery_65134_8775_23923.jpg

The vow is for a squad of 7, so i'm waiting for some bits to make the remaining two, but might as well get started on these. Kit's got some really nice pieces in it.

Nice tactical swordbrethren, Reinhard! The box looks really cool, lots of nice bits in there it seems.

The Fire Raptor is a mighty fine piece, I really like how it turned out. The base is quite an eye-catcher!thumbsup.gif

I wanted to do something like that for my BA SR, but then backed off because I didn't have the bits haha.

Seeing your crusaders with the heavy weapons, perhaps I should just a couple of those too instead of magnetising all of the hw-toting guys...happy.png

Snorri

Makes me question my idea of no flyers in a Templar army.

Wagner, Templars, and Flyers go together better than Neopolitan ice cream. Why would you deny your Templars the unmitigated joy of zooming into the enemy at high speed?

Some day I hope my gaggle will be led by a Fire Raptor as sweet looking as Reinhard's bird.

gallery_15184_7227_589820.jpg

Done most of the first of the circle of swordbrethren (The 'sergeant'. Swordbrother swordbrother?)

med_gallery_65134_8775_28205.jpg

One problem of all the gorgeous blingee bits this guy come with is its hard to fit in crosses anywhere. He has room for exactly one. Even so pretty happy with how he's turning out

 

 

 He has room for exactly one

Oh?

 

Right shoulderpad field

Left shoulderpad field after detail is removed

Gauntlet on the left arm

Left kneepad

Chestplate after skull has been removed and replaced

Beltbuckle would be simple enough to do

Press mold a dangling bt cross from a sternguard and replace the rosarius charm on the loincloth

 

It really depends on how much cutting you want to do on the new sternguard boxes.  Zealification brother, it's all the rage.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.