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The Dark Angels have arrived; discuss


Zhukov

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If you get everything coming in at once it can be great but you risk being eaten piecemeal.

the new DW rules let them pick which unit comes on which turn . That is a very powerful rule . In the end it is much more important then PE vs chaos or even split fire.

soooooo yeah.

 

i played a deathwing army yesterday. let's just say i won't be doing that agian.

 

what the $#!+!? deep strike no scatter turn 1 or 2, twin linked on turn of arrival AND splitfire? did GW even consider what that would do to anyone? how about this:

2 rhinos, 8 marines, 5 havocs dead before the bottom of turn 1. oh and a wound on my helbrute. and i didn't even have to deal with knights and their crap +1 ap vs chaos rule.

And just less than 12 hours ago I saw everyone whining that Dark Angels codex was crappy and no good... Anyway, one question: How did that "no scatter" happen? The Deathwing don't have a rule that prevents scatter and Belial can only provide scatter protection for one unit so was it the Ravenwing teleport homers?
If you get everything coming in at once it can be great but you risk being eaten piecemeal.

the new DW rules let them pick which unit comes on which turn . That is a very powerful rule . In the end it is much more important then PE vs chaos or even split fire.

 

I know, Sorry for not being clear. I meant that reserving some units in the chaos force could protect them from the DW Alphastrike. However that leaves whatever is on the board very vulnerable and your reserves are also very much left to the luck of your dice.

and what is this mono build? i would like to know. Not just "'spawn heldrakes" because thats not a list. Thats like saying necrons are mono build, just "spawn night scythes and grey knight allies"

 

I'm not sure we're quite at a monobuild yet, just that Baleflamer Heldrakes are so brilliant an army without them would be sorely lacking. I can see the majority of tournament players building around something like the below to most tournaments in a couple of years.

  • Lord on bike, MoN, Burning Brand
  • Nurgle Bikers
  • Plague Marines
  • Multiple Heldrakes
  • Some cultists to sit on an objective
  • Oblits/ Havocs as required.

Now, I'm sure the exact list will vary (maybe double Lord/ Bikes for example) but that seems like a solid core. Obviously tournament play isn't everything (and I don't play a list like the above).

Polaria, I haven't seen any threads about the DA codex sucking and I've been looking for threads about it's strengths/weaknesses. There's a few about disappointments but that's all.

 

@Pivich, they could still destroy the bastion though couldn't they? Maybe we could try reserving everything we possibly can, then whatever is left could possibly be castled in a corner?

Yeah they're "disappointed" but big censored.gif deal. They got a brand new codex with tons of fluffy options and tons of competitive builds. Why would they really want to take ASM when they have bikes anyway? Hardly very comforting that one of our units is better and usually people will use bikes/spawn/drakes before using raptors anyway.

I did see people moaning about how bad DA assault marines are though. They were saying how superior raptors are compared to assault marines...

teehee.gif

Well, then they must be bad, because raptors sure ain't much to write home about. But I think that DA have plenty of alternatives. Why would people mess with assault marines with FA options like ravenwing availible?

And just less than 12 hours ago I saw everyone whining that Dark Angels codex was crappy and no good... Anyway, one question: How did that "no scatter" happen? The Deathwing don't have a rule that prevents scatter and Belial can only provide scatter protection for one unit so was it the Ravenwing teleport homers?

yup. sad chaos panda.

 

helbear?

What a useless discussion the raptor vs assault marines is, it's not like anybody's going to take either due to the better choices in both FA sections...

 

I just finished a squad of Raptors and I'm looking forward to using them, though I have admittedly never played a proper game since 4th ed - and then I was too young to care, and played with store models in store-hosted mega battles. Those were the days.

Huh, I am using raptors, whats so terrible about them? 7/6 with flamer, MoS and P/Maul on boss makes nice cheap interception unit.

 

TBH most of their powerful stuff costs appropriate, so yes while we have units that are weaker, we should bring more to bear. We can weight of fire their nasty termies down, as if they are getting a 2+ then who cares what their invun is?

 

I'm not sold on their tacs being better either, they are capped at 10, and cant run 2 spec. we then have access to uber grit, or ccw that they dont, and marks/icons. So I reckon we're in with a shot either way.

Huh, I am using raptors, whats so terrible about them?

bikers are better and have better synergy with our HQ , as anti tank units bikers are cheaper . many things.

 

I'm not sold on their tacs being better either, they are capped at 10, and cant run 2 spec. we then have access to uber grit, or ccw that they dont, and marks/icons.

imagine you could take csm 10 mans with 2 hvy weapons or 2 specials and then combat squad them . that is what DAs are right now . 2x5 dudes 2 las cannons .

Huh, I am using raptors, whats so terrible about them? 7/6 with flamer, MoS and P/Maul on boss makes nice cheap interception unit.

 

Raptors aren't bad. Maybe a point or two overpriced, but that's still only what, five, ten points on a unit? Not really noticeable. The problem is that bikes are only a few more points a model, and are much much better at almost anything raptors can do.

 

Min size suicide tank hunters with some meltaguns? Bikes have smaller min units, making them actually cheaper. Less wounds but more toughness makes them similarly durable, but both units dissolve if something looks at them funny and rely on terrain to cover their advance.

 

Larger assault or escort squads? Bikes are more survivable (higher toughness), more attacks on the charge (always get HoW, assault squads generally have to jump in the movement phase and thus don't get HoW in the assault phase), and the nigh obligatory in this role vets upgrade is cheaper for them (so the difference is only two points, not three). Also, bikes have more shooting going in thanks to fire & assault combi bolters (and plasma, if you take them).

 

The only thing bikes don't do that raptors can is deep strike behind tanks to fire special weapons at rear armor, and without reserves manipulation the raptors aren't exactly good at that. I guess raptors can jump onto higher levels of buildings & landing platforms, but... yeah.

 

 

Of course, if you're not playing in an uber competitive environment, raptors are still okay as a unit, and they're far cheaper (in terms of real money) and prettier than the chaos bike models. So there you go. Raptors are an okay unit that look awesome and aren't too terribly painful on your wallet. The only thing the really suffer from rules-wise is that bikes are the same thing but better.

 

If raptors only had to pay one point for their vets upgrade, and if bikes had to pay extra for their ccweps like regular chaos marines do, and if the army had access to some meaningful reserves manipulation, then maybe raptors could be their own thing rather than just "bikes minus". As it is....

Meh, I`ve read the DA codex, and I don`t get what everyone is up in arms about. Our codex is just as good as theirs, just different and maybe more boring, but hardly weaker.

 

That having been said, I really liked the DA codex. Vetok did a nice job and it will be fun to play against, balanced and nice as it is ;)

Meh, I`ve read the DA codex, and I don`t get what everyone is up in arms about. Our codex is just as good as theirs, just different and maybe more boring, but hardly weaker.

That having been said, I really liked the DA codex. Vetok did a nice job and it will be fun to play against, balanced and nice as it is msn-wink.gif

But their's is NEWER! You just dont understand...

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