derpasaurus Posted May 22, 2013 Share Posted May 22, 2013 I don't know how it ends because I just found it, but .... BEHOLD! Figured I'd share. Even the MWG guys are thrilled. lol Link to comment https://bolterandchainsword.com/topic/275859-oh-my/ Share on other sites More sharing options...
Inquisitor Fox Posted May 22, 2013 Share Posted May 22, 2013 Yay, we exist! That being said, watched the whole thing and it pretty much matches how I feel against Tyrannids every time I play ;) Probably why I field Retributors with heavy bolters and have one of my Seraphim squads with inferno pistols and a plasma pistol. I always seem to be stuck in battles with big monstrous creatures that I can't do anything about (effectively) or face things like the Doom that are nearly invincible against what I have to throw at it. I think the Sisters player might have done better to be aggressive as opposed to castling. He made excellent use of the Rhinos as cover but a lot of his firepower was wasted as he never really got to fire his basic bolters against their primary targets. Not sure how much of a difference that might have made really. To be honest, the Exorcists, Celestine and melta weaponry is pretty much the Sisters only answer to monstrous creatures and he didn't have enough big guns to counter the four monstrous creatures that the 'nids player had. So good to see that Sisters exist, but kind of meh otherwise. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3377785 Share on other sites More sharing options...
RookBartly Posted May 22, 2013 Share Posted May 22, 2013 St Cel vs. Teragons. her Power Weapon beats thier armor. Her 'always wounds on ___' beats them even if they are powered up to toughtness 9, her inti means SHE WILL GO FIRST. I norm put some shots into them to weaken them up, then I flame them (trying to hit as much around it as I can. Assault. This deals with the issue REAL fast. When I play vs. Nids, tend to kill Tervagons 1 per turn. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3377805 Share on other sites More sharing options...
derpasaurus Posted May 22, 2013 Author Share Posted May 22, 2013 Yeah I just finished it myself. Having seen his list, I feel like he had way too many troop sisters. 2 Exorcists was a great idea, but I would have taken some heavy bolter Retributors and a Multi-melta Immolator/buttload of meltas dominion squad, at least. Also too bad the Seraphim derped so early, they are a fantastic harassment unit and can dish some ridiculous damage with their faith points. I did a number on a nidzilla army a couple weeks back, the guy got scoring unit on his warlord so the hive tyrant ended up scooping the relic and just weathering all my fire, sneaking away under cover of night for the win. I massacred his gaunts and genestealers... Tyranid swarms seem easy enough with loads of flamers, but not that many monstrous creatures. MOAR MELTAS. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3377810 Share on other sites More sharing options...
RookBartly Posted May 22, 2013 Share Posted May 22, 2013 I dont use Seraphims much at all anymore. I love them but they cost soooooo much in points if you put the flamers and the extra models. I would rather have a dominion squad or a retrib squad. At that pt lvl, I almost always have 3 squads of basic girls. I like the number of shots and the ability to have more scoring units. I dont use Seraphims much at all anymore. I love them but they cost soooooo much in points if you put the flamers and the extra models. I would rather have a dominion squad or a retrib squad. At that pt lvl, I almost always have 3 squads of basic girls. I like the number of shots and the ability to have more scoring units. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3377829 Share on other sites More sharing options...
WarriorFish Posted May 23, 2013 Share Posted May 23, 2013 I came in here expecting to see George Takei. I am disappointed. Standard Sister squads will serve well, and have all you need to take down 'nids. Flamer, melta, bolter and Exo missiles practically make Sisters the tailor made anti-nid army. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3378272 Share on other sites More sharing options...
Vigrid Of Asgaror Posted May 23, 2013 Share Posted May 23, 2013 Looked like a good game. It is great to see the Sisters on the radar. I wish there were more battle reports though. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3378306 Share on other sites More sharing options...
mince on toast Posted May 23, 2013 Share Posted May 23, 2013 i think that guy was way to defensive... when i saw the rhinos i thought he was going to do the classic drive by flaming and gang up on units. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3378318 Share on other sites More sharing options...
derpasaurus Posted May 23, 2013 Author Share Posted May 23, 2013 What I meant by "Too many troop sisters" was simply so much redundancy. Maybe it's just my play style, but I plan to have 3 troop sisters, seraphim, heavy bolter retributors, exorcist or 2, maybe some pen. engines, probably some repentia, and a small group of dominions with melta/large group of dominions with flamers.That gives me a lot more variety on the special rules.. twin linked, rending, rerolling wounds, AND preferred enemy, instead of just a bunch of squads rerolling ones with some big guns in the back. I agree, way too defensive, granted there was some really nice rhino play. And I guess maybe he didn't expect to face all that many monstrous creatures? A lot of the nid armies I've seen do pretty well lately are mostly horde, 2 or 3 big MCs as hq's or support. Or maybe he figured the exorcists would perform better. This is of course just retrospective from someone who wasn't even in the game... Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3378688 Share on other sites More sharing options...
thade Posted May 23, 2013 Share Posted May 23, 2013 Some of my best games involved me simply maxing out the number of legs I put on the table. You want your anti-material and your anti-monster, of course...there's something intrinsically fun in massive piles of rapid-fire. That's something that Sisters can pump out like no other army. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3378733 Share on other sites More sharing options...
derpasaurus Posted May 23, 2013 Author Share Posted May 23, 2013 Yeah, I definitely see the value and appeal in massed fire, but like I said, just my preference. I like the synergy the special units have, the variety of rules you can put on the table if you spread it around. No denying the basic Sisters are huge bang for your buck shooting, tho. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3378753 Share on other sites More sharing options...
mince on toast Posted May 23, 2013 Share Posted May 23, 2013 i laughed when the guy rolled his 4 SoF 6++ saves ... those are some blessed rhinos the punishment they were taking I usualy manage that sort of rolling for my pen engines when they get hit then get there sweet revenge in CC then follow up with 1s for armour saves on my SoB squads Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3378869 Share on other sites More sharing options...
*Furyou Miko Posted May 24, 2013 Share Posted May 24, 2013 I'm experimenting with massed infantry at the moment - mostly because I left all but three of my vehicles at my mother's house. ^^; Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3379026 Share on other sites More sharing options...
thade Posted May 24, 2013 Share Posted May 24, 2013 Volume of shots. It's my favorite way to deal with things like Hammernators: the warm, loving embrace of the Emperor's Holy Rapid-fire. 2+ saves are really awesome, but you're going to fail one out of six. Conservatively one out of seven. Heck, I'll give you one out of eight. That is how many bolter rounds I am going to pump into your unit of terminators. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3379310 Share on other sites More sharing options...
Eddie Orlock Posted May 24, 2013 Share Posted May 24, 2013 Who takes Hammernators without some form of assault vehicle? Knocking them out of the Crusader or Storm Raven, especially at range, isn't exactly a trivial task. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3379313 Share on other sites More sharing options...
thade Posted May 24, 2013 Share Posted May 24, 2013 Who takes Hammernators without some form of assault vehicle? Knocking them out of the Crusader or Storm Raven, especially at range, isn't exactly a trivial task.For starters, I've seen players footslog units of ten Hammernators without an assault transport of any kind. If they get to mid, they control the table. Shooting the crap out of them is one way of dealing with that. (I have engaged Hammernators in melee; that's way worse for my marines than pumping volley after volley of bolter rounds into them.) If the Hammernators stay in their AV14 assault vehicle the entire time, they're a non-issue; when they climb out, fill them with bolter rounds. If you actually did forgo taking any and all anti-material weaponry (I don't think anybody was advocating this, but just in case) you can do what Ork players have done for years: ignore the Land Raider. It can't score and can only contest one point; that's like the Ork player mantra. (That, or power klaw party.) Otherwise, pop it open and deal with the Hammernators. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3379320 Share on other sites More sharing options...
Onisuzume Posted May 24, 2013 Share Posted May 24, 2013 Some of my best games involved me simply maxing out the number of legs I put on the table. You want your anti-material and your anti-monster, of course...there's something intrinsically fun in massive piles of rapid-fire. That's something that Sisters can pump out like no other army.I'd argue that the new Dark Angels can do it at least as good, if not better thanks to the Friendship Standard. Although technically, its not rapid fire anymore. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3379385 Share on other sites More sharing options...
thade Posted May 24, 2013 Share Posted May 24, 2013 The Dark Angels still need to answer for that missing Black Templar ship. The Inquisition has many questions to ask of their brooding Primarch and their personalized hunt for their "Fallen". Also, that green is totally tacky; that shade went out with the Ninja Turtles. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3379391 Share on other sites More sharing options...
*Furyou Miko Posted May 24, 2013 Share Posted May 24, 2013 Although they are the same price per tac marine as our basic Battle Sisters, which is just taking the mickey. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3379580 Share on other sites More sharing options...
Eddie Orlock Posted May 24, 2013 Share Posted May 24, 2013 Although they are the same price per tac marine as our basic Battle Sisters, which is just taking the mickey. They may have strength, toughness, and weaponskill four and ATSKNF, but they don't have faith! Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3379594 Share on other sites More sharing options...
Onisuzume Posted May 24, 2013 Share Posted May 24, 2013 Although they are the same price per tac marine as our basic Battle Sisters, which is just taking the mickey.We cost one point more, actually. And for the cost of 10 basic marines, you get a 10-girl squad with flamer and meltagun, oh and faith for free. So yeah, still a better deal, if not as tough. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3379635 Share on other sites More sharing options...
*Furyou Miko Posted May 24, 2013 Share Posted May 24, 2013 How does that work? 1 point cheaper per model, but more expensive for a squad? Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3379644 Share on other sites More sharing options...
Eddie Orlock Posted May 24, 2013 Share Posted May 24, 2013 How does that work? 1 point cheaper per model, but more expensive for a squad? Some fixed price for the first five, and a discounted cost for additional models. The first lump includes a mandatory veteran sergeant. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3379652 Share on other sites More sharing options...
Onisuzume Posted May 25, 2013 Share Posted May 25, 2013 Nope, Battle Sisters' initial squad cost has a built-in discount. 10-Man DA Tactical Squad, no options: 140 points. 10-Girl Battle Sisters Squad, 1 Flamer, 1 Meltagun: 140 points. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3380042 Share on other sites More sharing options...
SinnerBeta Posted May 26, 2013 Share Posted May 26, 2013 Very nice and well, professional. Quite a step-up compared to the usual Sister reports I watch on 40kwill. Link to comment https://bolterandchainsword.com/topic/275859-oh-my/#findComment-3380690 Share on other sites More sharing options...
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