*Furyou Miko Posted June 14, 2013 Author Share Posted June 14, 2013 But for whatever reason, they still won't give us back our Fire Point, which is the whole reason we get Immolators not Razorbacks... Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3393989 Share on other sites More sharing options...
Eddie Orlock Posted June 14, 2013 Share Posted June 14, 2013 There are plenty of exposed rivets on rhino chassis. I know, I just sliced a load off turning a Rhino's side plating into a tails for my Avenger conversion. Looking at the publshed images of the respective vehicles, Rh1nos have a little over a score on one side panel. Chimera have approximately one hundred larger and more pronounced rivets. There is not nearly the rivet density nor magnatude of Marine tanks as there are on Guard tanks. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3393994 Share on other sites More sharing options...
*Furyou Miko Posted June 14, 2013 Author Share Posted June 14, 2013 Now you're just splitting hairs. Rivets. Whatever. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3394021 Share on other sites More sharing options...
Eddie Orlock Posted June 14, 2013 Share Posted June 14, 2013 The side panel is the most favourable plate to compare when attempting to argue that Marine vehicles are beriveted. The glacis would be the next, but the top plates of Rhino Hull tanks are devoid of them in stark contrast to the tops of Chimera Hull tanks. It's like to think I'm drilling rivets, but that might make things come apart at the seams. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3394042 Share on other sites More sharing options...
*Furyou Miko Posted June 14, 2013 Author Share Posted June 14, 2013 Well, whatever the case I'm sure our audience can't look away from this conversation. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3394054 Share on other sites More sharing options...
Eddie Orlock Posted June 14, 2013 Share Posted June 14, 2013 Here I thought they'd be riveted to their terminals. If we do receive a super unit, the asthetics of its rivets will likely define the rest of the range. Who knows, if they decide we need copious rivets, we may get a canon of armour that isn't just an add-on sprue to the Marine kits. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3394061 Share on other sites More sharing options...
derpasaurus Posted June 14, 2013 Share Posted June 14, 2013 What I want: Skyfire. Avenger-like option that is not $115 and does not require conversion in excess of my lackluster skills. (and does not suck or look stupid) 10 sister plastic kit with upgrade/weapon options. 4/5+ deny the witch (after all, we REALLY hate witches.) New tank/different upgrade option.. something with flamestorm cannon(s). Maybe with torrent. :D Another troop selection option, even if an HQ only shuffles one around so it becomes troops. Maybe some frateris malitia if you take a priest/confessor.Oh and of course a real book. Our codex is the Pinocchio of army books. In general I like the feel and choices our list already has. I just feel like we need a few more options to be truly competitive (for those who don't want/can't afford to fool with allies) in the 6th ed. environment. I also feel like we should get something comparable to the giant uberkit of the month, but I can't think of anything I'd like, as I'm also worried that is becoming more and more over the top and ridiculous. (Really, Eldar? 9"? TITANS are 10.5!") So maybe just retool a squad, or make a dual kit box that has an option for a new squad built to destroy massive heretical doom engines. Or even just something that's not gigantor, but maybe just super resilient. We're pretty smooshie, after all, something that won't automatically collapse like a wet paper sack in combat might be nice. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3394093 Share on other sites More sharing options...
Vigrid Of Asgaror Posted June 14, 2013 Share Posted June 14, 2013 We have to have at least one unit with flamestorm cannons, I mean they are uber flamers, Sisters would jump on that. I am beginning to like the thought of some sort of building or shrine (Our own fortification) that gives buffs and maybe has some weapons. I think this would be awesome as it is something unique and that is what the Sisters need. I don't know how it would work, but it is the one of the only ways I can think of for getting around the giant mech unit that every army seems to be getting at the moment. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3394097 Share on other sites More sharing options...
*Furyou Miko Posted June 14, 2013 Author Share Posted June 14, 2013 I'm liking the idea of Tauros-type buggies with heavy flamers, and Venators with Flamestorms. :D Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3394118 Share on other sites More sharing options...
Onisuzume Posted June 14, 2013 Share Posted June 14, 2013 We have to have at least one unit with flamestorm cannons, I mean they are uber flamers, Sisters would jump on that. Pretty much one of the reasons I suggest the Macharius/Malcador as base-vehicle. Bigger issue might be the whole super-heavy vehicle thing. Atfer all, the 'nids got the Trygon in their 'dex, but without the Gargantuan Creature rules. And to be fair, its easier to justify a smaller Trygon fluff-wise, than a super-heavy vehicle suddenly not being one. Take that Eldar Wraithknight for example, imo; it should've been either a super-heavy walker or a gargantuan creature, not a monstrous one. Ah, but the Macharius, like the other 'Guard Family' vehicles, doesn't match the design asthetic of the 'Marine Family' of vehicles used by the ecclesiarchy. I say no to exposed rivets. Point irrelevent since we're not marines? What I want: Skyfire. Avenger-like option that is not $115 and does not require conversion in excess of my lackluster skills. Well, I wouldn't put it above GW to put it in a proper codex, and then make it a plastic as well. It happened before anyhow... (Trygon, ¿ork flyers?) Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3394143 Share on other sites More sharing options...
*Furyou Miko Posted June 14, 2013 Author Share Posted June 14, 2013 Ah, but the Macharius, like the other 'Guard Family' vehicles, doesn't match the design asthetic of the 'Marine Family' of vehicles used by the ecclesiarchy. I say no to exposed rivets. Point irrelevent since we're not marines? No, but we do use Rhino-chassis vehicles. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3394167 Share on other sites More sharing options...
Vigrid Of Asgaror Posted June 14, 2013 Share Posted June 14, 2013 I'm liking the idea of Tauros-type buggies with heavy flamers, and Venators with Flamestorms. Yes please. That would be both awesome and unique. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3394234 Share on other sites More sharing options...
Mith Posted June 15, 2013 Share Posted June 15, 2013 Silly as it sounds, I'd like to see some variant of the Gorgon Assault Transport (infinitely more Gothic, covered in bas-relief), along with the revival of the old WD Zealots. I'm not sure a 'proper' MBT would suit the Ecclesiarchy but I could see fluffy arguments for colossal troop-transports, with slavering, expendable penitents packed in tight enough to crush ribs. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3394450 Share on other sites More sharing options...
Onisuzume Posted June 16, 2013 Share Posted June 16, 2013 Silly as it sounds, I'd like to see some variant of the Gorgon Assault Transport (infinitely more Gothic, covered in bas-relief), along with the revival of the old WD Zealots. I'm not sure a 'proper' MBT would suit the Ecclesiarchy but I could see fluffy arguments for colossal troop-transports, with slavering, expendable penitents packed in tight enough to crush ribs. Or a 20/21/22 transport-capacity vehicle to deliver a full-size battle sisters squad, for that matter. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3395096 Share on other sites More sharing options...
Eddie Orlock Posted June 17, 2013 Share Posted June 17, 2013 Some form of Spartan sized stretched Rhino hull? Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3395722 Share on other sites More sharing options...
Mith Posted June 17, 2013 Share Posted June 17, 2013 Some form of Spartan sized stretched Rhino hull? Something along those lines, but with solid AV and a forward-facing assault ramp. Maybe a forward-facing Flamestorm Cannon to open a path, then the ramp clanks to the ground and the unit disgorges a horde of Sisters/Zealots/Penitents/Repentia/Confessors'n'Conclaves. The reason I mentioned the Gorgon was I could easily see a mesh covering the open-air cargo hold, conveying the image of a vehicle that is as much an engine of punishment/flagellation as it is of war. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3395851 Share on other sites More sharing options...
Session Posted June 17, 2013 Share Posted June 17, 2013 A giant four armed Penitent Engine with three Repenting Sisters strapped to the front of it, the Holy Trinity. The two lower arms would be Dreadnaught Close Combat Weapons with Heavy Flamers a la Penitent Engine. The upper arms would be an assortment of ranged weapons, Multi-Meltas and Heavy Bolters. Maybe a mini Exorcist launcher that fires D3 missiles on top with a Flak option. One of the Sisters would be the pilot and the other two would be gunners. Give it some heavy armor 13 F 13 S 10 R. I would really like to see GW incorporate the Melta Cannon and the Inferno Cannon into the Sisters of Battle armory, it only seems logical to me. How about a Libram of Protection attached to the front to increase it's shield of faith to a 5+ instead of a 6+. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3395926 Share on other sites More sharing options...
PureFodder Posted June 19, 2013 Share Posted June 19, 2013 If the sisters are to be restrained to the bolter/flamer/melta trinity then the their Apoc uber units could be: Flamer - The Malcador Infernus does feel like a superheavy that the Sisters should be using (hellfire template torrent weapon fun) and is a unit that I'm thinking about painting up as a sisters vehicle. Bolter - Again, the existing vulcan mega-bolter on a more Sisters-like vehicle covers this. Melta - Here is where I think the Sisters can get their unique unit. Some form of super-heavy vehicle with a massive blast melta cannon with stupidly long range (so half the board is within half range). I don't think there's a ridiculous melta-based superheavy at the moment so this could be a niche that the Sisters can fill (at the moment I have a SoB Shadowsword claiming that it's volcano cannon is in fact a ridiculous melta gun). As for a super-unit for regular sized 40k games, I'm thinking something along the lines of a 'light' land raider - a high cost tank AV (13/13/12) 5+ invul with an AP3 torrent flamer and options for either a large blast melta or a two twin-linked Avenger mega-bolters. Again, as Sisters are very limited in the weapons types that they get, it stands to reason that they should get access to some of the best weapons available in those categories. For added entertainment - have a variant that looses the additional weapon and becomes an assault transport with a torrent flamer. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3397074 Share on other sites More sharing options...
Eddie Orlock Posted June 19, 2013 Share Posted June 19, 2013 Melta - Here is where I think the Sisters can get their unique unit. ... I don't think there's a ridiculous melta-based superheavy at the moment so this could be a niche that the Sisters can fill (at the moment I have a SoB Shadowsword claiming that it's volcano cannon is in fact a ridiculous melta gun). All the guard super heavy assault guns are remounts of Titan arms. We already have a Mega-Melta stated up for the reaver, and it's characterised by a comparatively short range. Given the consensual nature of apoc. games I doubt you'd have issue subbing those stats in for a Volcano Cannon. As for a super-unit for regular sized 40k games, I'm thinking something along the lines of a 'light' land raider - a high cost tank AV (13/13/12) 5+ invul with an AP3 torrent flamer and options for either a large blast melta or a two twin-linked Avenger mega-bolters. Again, as Sisters are very limited in the weapons types that they get, it stands to reason that they should get access to some of the best weapons available in those categories. An avenger bolter is half a Vulcan. Two is a Vulcan. Four barrels is as much as a warhound can carry and you want to mount this on a non-superheavy frame. I think I hear the mechanical laughter of Tech-priests in the background, they think you told a joke. Though I could see a Rhino assault gun varient live the vindicato, only sporting an avenger where the demolisher would go. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3397221 Share on other sites More sharing options...
Naminé Posted June 19, 2013 Share Posted June 19, 2013 tbh I'm surprised they haven't given us Hurricane bolters yet. Seems pretty obvious as a bolter thing. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3397232 Share on other sites More sharing options...
andrewm9 Posted June 19, 2013 Share Posted June 19, 2013 tbh I'm surprised they haven't given us Hurricane bolters yet. Seems pretty obvious as a bolter thing. That would require them to give us something new. I have no doubt when that actually occurs that some vehicle we get will have them. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3397296 Share on other sites More sharing options...
*Furyou Miko Posted June 19, 2013 Author Share Posted June 19, 2013 I designed a tank a little while ago that was basically a Bhaal Predator without the turret. I called it the Infernus Assault Vehicle, and by default it had AV 13/12/10 and two Sponson-mounted Heavy Flamers that could fire at independent targets. It could swap them out, Immolator-style, for Heavy Inferno Bolters. Something like 70 points/model, Heavy Support choice. A sponson -only predator type vehicle with hurricane bolters could be pretty awesome too. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3397564 Share on other sites More sharing options...
Eddie Orlock Posted June 19, 2013 Share Posted June 19, 2013 A sponson -only predator type vehicle with hurricane bolters could be pretty awesome too. Make them a hatch replacement option for Immolators like they are for Storm Ravens. Trade having three doors for more fire-power. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3397614 Share on other sites More sharing options...
Hellios Posted June 20, 2013 Share Posted June 20, 2013 Flamestorm+ A Flamestorm with the torrent special rule :() Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3397776 Share on other sites More sharing options...
PureFodder Posted June 20, 2013 Share Posted June 20, 2013 As for a super-unit for regular sized 40k games, I'm thinking something along the lines of a 'light' land raider - a high cost tank AV (13/13/12) 5+ invul with an AP3 torrent flamer and options for either a large blast melta or a two twin-linked Avenger mega-bolters. Again, as Sisters are very limited in the weapons types that they get, it stands to reason that they should get access to some of the best weapons available in those categories. An avenger bolter is half a Vulcan. Two is a Vulcan. Four barrels is as much as a warhound can carry and you want to mount this on a non-superheavy frame. I think I hear the mechanical laughter of Tech-priests in the background, they think you told a joke. Though I could see a Rhino assault gun varient live the vindicato, only sporting an avenger where the demolisher would go. A single twin-linked avenger bolt cannon must be reasonable, seeing as the Avenger strike fighter gets a non-twin linked version, plus lascannons and optional autocannons. Link to comment https://bolterandchainsword.com/topic/276770-our-super-unit-thoughts/page/2/#findComment-3398079 Share on other sites More sharing options...
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