Punk possum Posted August 26, 2013 Share Posted August 26, 2013 I've red this thread with some interest and I can honestly say I would be a very happy bunny with most any of the suggestions. out lined above other than Raptors as troops, maybe just maybe if the lord is toteing a jump pack then an option to upgrade a single CCW unit to also have jump packs? But what I really wanted to share is a "house" rule my friend and I have come up with: Preparatory massacre. to represent the Night Lord fondness for queering the pitch before engaging in actual combat. prior to the game roll a d6 and apply the result to the opposing force 1: Horrified resolve; all elements of the primary detachment gain Hatred Night Lords. 2-5: Disturbing reports; -1Ld and Night lords cause Fear. 6: All hope is lost: As above but Night lords cause terror. To be Fair the Friend that I play these "rules" with flip flops between Tau and I.G. and these seem to fit for them, they may be a bits silly against a Marine,Nid or Demon army but they feel fluffy and have the possibility to back fire on me so they haven't proved to be game breaking but have added a bit of flavour to our games. Link to comment Share on other sites More sharing options...
plasmaspam Posted August 26, 2013 Author Share Posted August 26, 2013 I've red this thread with some interest and I can honestly say I would be a very happy bunny with most any of the suggestions. out lined above other than Raptors as troops, maybe just maybe if the lord is toteing a jump pack then an option to upgrade a single CCW unit to also have jump packs? But what I really wanted to share is a "house" rule my friend and I have come up with: Preparatory massacre. to represent the Night Lord fondness for queering the pitch before engaging in actual combat. prior to the game roll a d6 and apply the result to the opposing force 1: Horrified resolve; all elements of the primary detachment gain Hatred Night Lords. 2-5: Disturbing reports; -1Ld and Night lords cause Fear. 6: All hope is lost: As above but Night lords cause terror. To be Fair the Friend that I play these "rules" with flip flops between Tau and I.G. and these seem to fit for them, they may be a bits silly against a Marine,Nid or Demon army but they feel fluffy and have the possibility to back fire on me so they haven't proved to be game breaking but have added a bit of flavour to our games. can you get Terror these days? I can't find it my small format rule book. Link to comment Share on other sites More sharing options...
Punk possum Posted August 26, 2013 Share Posted August 26, 2013 can you get Terror these days? I can't find it my small format rule book. Errm No not really, we also play a lot of WHFB so neither of us thought to check that terror was still in After a quick phone call based on your post we decided that terror now means that even fearless types need a fear test but at normal Ld. Link to comment Share on other sites More sharing options...
Sanctimonius Posted August 27, 2013 Share Posted August 27, 2013 Fear just isn't that big a deal anymore in 40k. I guess a couple of decades of dice-rolling has taught even guardsmen there's always something worse. The best we can hope for is leadership modifiers, imo. Link to comment Share on other sites More sharing options...
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