Lagrath Posted January 6, 2016 Author Share Posted January 6, 2016 Should buy it :-P Though it is full of typos and stuff that FW is dragging its feet on with errata.... Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4270287 Share on other sites More sharing options...
incinerator950 Posted January 6, 2016 Share Posted January 6, 2016 I'm just looking for a small force to mobilize because I'm going to mothball 40k and move to X-wing. Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4270295 Share on other sites More sharing options...
teutonic avenger Posted January 6, 2016 Share Posted January 6, 2016 If you don't care about objective secured PMs, you can just take whoever you want in the Purged formation from IA:13. Nurgle elite choices as many as you want. Wait seriously? I can just take elites if I want not troops???? Oh boy does that sound good I can go full plague marines and take plague bearer as allies for objective secured Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4270328 Share on other sites More sharing options...
Shaolin_Monkey Posted January 6, 2016 Share Posted January 6, 2016 If you don't care about objective secured PMs, you can just take whoever you want in the Purged formation from IA:13. Nurgle elite choices as many as you want. Wait seriously? I can just take elites if I want not troops???? Oh boy does that sound good I can go full plague marines and take plague bearer as allies for objective secured Just to clarify, you can indeed take just Elites, the FoC has two elites as compulsory. Its not in IA:13 though, its in IA:Siege of Vraks good fun too Plaguecaster 1 Back to top Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4270332 Share on other sites More sharing options...
Castellan Cato Posted January 6, 2016 Share Posted January 6, 2016 Purge also has extra HS and elites, but no FA slots. The formation benefits don't do much for CSM, but it's still fun! teutonic avenger 1 Back to top Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4270355 Share on other sites More sharing options...
Lagrath Posted January 7, 2016 Author Share Posted January 7, 2016 Yeah naturally the one formation we get is restrictive and has no good benefits. But I run it all the time...3 maulerfiends, 1 fire raptor, 2 mutilators, and then 1 HQ of choice. Castellan Cato, Plaguecaster and Khornestar 3 Back to top Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4270384 Share on other sites More sharing options...
teutonic avenger Posted January 7, 2016 Share Posted January 7, 2016 (edited) On another note Lagrath how do you find your Nurgle mutilators preform since you take 2 seperate ones as part of the purge and how do you run them? do you deep strike them Edited January 7, 2016 by teutonic avenger Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4270510 Share on other sites More sharing options...
Lagrath Posted January 9, 2016 Author Share Posted January 9, 2016 On another note Lagrath how do you find your Nurgle mutilators preform since you take 2 seperate ones as part of the purge and how do you run them? do you deep strike them I've talked about them before in this thread, but generally they feel useful even though in reality they don't do much. I deep strike them to objectives or near weak enemy squads or vehicles. Lack of run move stinks (lol Nurgle!) but they are honestly pretty tough for just over 60 points. Anything that can really kill it in melee is probably too important to go chasing after 1 mutilator, so they often end up sitting on points and scoring maelstrom points each round. I am bringing the same list I mentioned above to a tournament tomorrow, so I hope they work well with my combo of mass shooting + speedy assault units. They can be back-up to stuck fights. I haven't been to a tournament since the spring so I hope I am not too rusty. Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4272092 Share on other sites More sharing options...
Lagrath Posted January 10, 2016 Author Share Posted January 10, 2016 Hexfleet Virules Tournament Report: Houston, TX (January 10, 2016) Today I attended my only tournament in the last 9 months other than one in August. I ran a themed Vraks eastern front army with Vraksian Renegades and the Vraks Nurgle formation. Format: 1850 points with mixed Maelstrom and Anvil of War, with special tweaks based on Adepticon for drawing cards and scoring the Anvil objective List: Hexfleet Virules 1850 Triple Chaos - "The Sins of Vraks" (themed after the Chaos Nurgle mixed forced on the eastern front of the battle of Vraks) The Purge Detachment (Vraksian Renegades and Heretics) [Primary Detachment] HQ Renegade Command Squad: 1x Arch Demagogue (Ordnance Tyrant Devotion, laspistol, close combat weapon), 4x Disciples (laspistols, close combat weapons) Elites 3x Renegade Chaos Spawn 3x Renegade Chaos Spawn 3x Renegade Chaos Spawn 3x Renegade Chaos Spawn Renegade Strike Battery: 2x Renegade Wyverns, 2 heavy flamers Renegade Strike Battery: 2x Renegade Wyverns, 2 heavy flamers Heavy Support Renegade Rapier Laser Destroyer Battery: 3x Rapiers, 4x Crew, weapons training Renegade Rapier Laser Destroyer Battery: 3x Rapiers, 4x Crew, weapons training Renegade Rapier Laser Destroyer Battery: 3x Rapiers, 5x Crew, weapons training Renegade Rapier Laser Destroyer Battery: 3x Rapiers, 5x Crew, weapons training The Purge Detachment (Chaos Space Marines) HQ 1x Chaos Lord, mark of nurgle, chaos bike, bolt pistol, the black mace Elites 1x Mutilator, mark of nurgle 1x Mutilator, mark of nurgle 3x Chaos Terminators, mark of nurgle, 3 combi-meltas, 2 power swords, 1 chainfist Heavy Support 1x Maulerfiend, lasher tendrils 1x Maulerfiend, lasher tendrils 1x Maulerfiend, lasher tendrils 1x Fire Raptor, 2 reaper autocannon batteries, balefire missiles Results: Game 1 - First round against my friend John who is an excellent player. I usually always lose if he plays Necrons with lots of Wraiths, but this time he played a very aggressive army that had two big fast units with invislibilty and other buffs, two big scary psyker flying MCs with armorbane and fleshbane both, and some Tzeentch psykers inside horror units. First turn went extremely well for him and he was all over me and the objectives, I counter positioned and counter charged to hold him in place, second turn went catastrophic for him and I bent and then broke his whole army in shooting and then melee. The ups and downs of Chaos Daemons and psychic powers! Hexfleet win 30-0. Results: Game 2 - Second round versus Khorne Daemonkin with capture the relic. Opponent has 20 Khorne hounds in 4 squads and two Chaos Lords with relic weapons, two Heldrakes, 2 maulerfiends, two bike squads, and some cultists. I did a good job killing a lot with melee and shooting the first few turns and thought I would run awayw with the game, but he rolled unbelievable for armor and invulernable saves for 6 combat round in a row across 6 combats to keep me to a tie 15-15. Game ended early due to lack of time before I could push his remaining units off the board for a complete victory. Results: Game 3 - Final round versus an Inquisitor, a Chapter Master with two tactical squads, a skyhammer formation, 3 centurions with just bolters in a drop pod, and two squads of Admech stuff with 3 double tap plasma cannons and the squad that shoots 18 grab shots. When he came down first turn he killed 2 maulerfiends and swarmed my lines with marines and Admech. Fortunately I had so much shooting and enough spawn units that I decimated everything that had landed as soon as I got to react next turn. I slowly wore him down until we ran out of times after 5 turns. Hexfleet win 20-10. First place for Hexfleet Virules with 65/90 points! All glory to Nurgle and the mighty Lord Virules! Felt great to take a list with mutilators, terminators, and unmarked spawn, in a themed list, and win top prize and all the prize support! Kythnos, Castellan Cato, teutonic avenger and 4 others 7 Back to top Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4272314 Share on other sites More sharing options...
teutonic avenger Posted January 10, 2016 Share Posted January 10, 2016 Always good to see Nurgle armies do well and you certainly have the blessings of Grandfather Nurgle, nice. You have certainly convinced me to try out the purge detachment myself in the effort to try get more fun out of my Nurgle army. Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4272385 Share on other sites More sharing options...
Chaeron Posted January 12, 2016 Share Posted January 12, 2016 Great work mate - an excellent victory! Thanks for the write up and photos. Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4274124 Share on other sites More sharing options...
Castellan Cato Posted January 12, 2016 Share Posted January 12, 2016 You've made me want to buy maulerfiends.... Superb as always! Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4274244 Share on other sites More sharing options...
Lagrath Posted January 12, 2016 Author Share Posted January 12, 2016 Thanks everyone! Can't wait until I have it painted. Guess I need to be patient for another year. In the future I will probably drop the 3 terminators, cool as they are, and add 40 plague mob zombies instead. teutonic avenger 1 Back to top Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4274327 Share on other sites More sharing options...
Lagrath Posted January 15, 2016 Author Share Posted January 15, 2016 The Hexfleet 40k gaming room is now infused with some Khorne and a Chaos library and trophy shelf! What do you think? http://i.imgur.com/cfiJUO0.jpg?1 http://i.imgur.com/96y6OMI.jpg?1 http://i.imgur.com/VwLwFbn.jpg?1 http://i.imgur.com/Q266AMK.jpg?1 http://i.imgur.com/hShGVki.jpg?1 Kythnos, Sheesh Mode, Pearson73 and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4276075 Share on other sites More sharing options...
Kythnos Posted January 16, 2016 Share Posted January 16, 2016 Looking pretty good - I'd love to have such a gaming room myself! :-) Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4276990 Share on other sites More sharing options...
Lagrath Posted January 16, 2016 Author Share Posted January 16, 2016 More than 20,000 views on my little army log! Thanks for your support everyone. It's been fun for over two years. Here's to two more! Castellan Cato, Carrack and spafe 3 Back to top Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4277115 Share on other sites More sharing options...
Lagrath Posted January 21, 2016 Author Share Posted January 21, 2016 Today I realized I can run an even better version of my 1850 list at 1500 points at events with no detachment restrictions. 1x Ordnance Tyrant 11x Rapiers with extra crew and weapons training 12x Spawn 4x Wyverns 1x Khorne Bloodthirster with D-axe 3x Khorne Maulerfiends with lasher tendrils 1500 points exactly. Extremely fast, hits hard in CC, can kill infantry and vehicles in either shooting or melee. MCs and GMCs are harder, but the lasher tendril + d-thirster combo should hopefully take care of everything except stomp, especially at 1500. If the Khorne stuff starts killing units, I can start summoning in Bloodletters and Khorne Hounds. Only thing it can't handle is fliers, but I've found people rarely take fliers these days, and there aren't a lot of fliers at 1500 that this list would really care about anyway. And the more fliers in reserve, the more likely this army just tables everything on the ground in the first two turns. In theory, seems brutal. Castellan Cato 1 Back to top Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4280616 Share on other sites More sharing options...
Sheesh Mode Posted January 23, 2016 Share Posted January 23, 2016 Today I realized I can run an even better version of my 1850 list at 1500 points at events with no detachment restrictions. 1x Ordnance Tyrant 11x Rapiers with extra crew and weapons training 12x Spawn 4x Wyverns 1x Khorne Bloodthirster with D-axe 3x Khorne Maulerfiends with lasher tendrils 1500 points exactly. Extremely fast, hits hard in CC, can kill infantry and vehicles in either shooting or melee. MCs and GMCs are harder, but the lasher tendril + d-thirster combo should hopefully take care of everything except stomp, especially at 1500. If the Khorne stuff starts killing units, I can start summoning in Bloodletters and Khorne Hounds. Only thing it can't handle is fliers, but I've found people rarely take fliers these days, and there aren't a lot of fliers at 1500 that this list would really care about anyway. And the more fliers in reserve, the more likely this army just tables everything on the ground in the first two turns. In theory, seems brutal. What are you going to do against guard armies with mass infantry and artillery? You don't have much in the way of anti-infantry in that list. Spawn are tar pit units while Maulerfiends are anti-vehicle and D-Thirsters are anti-deathstar. Rather hilariously, a Renegade and Heretic list that follows detachment restrictions and only fields R&H units will probably win out against this build by tarpitting your assault units with zombies will chucking mortars at your artillery. Redundancy is big in this game. Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4282505 Share on other sites More sharing options...
Khornestar Posted January 23, 2016 Share Posted January 23, 2016 4 wyverns could kill an insane number of zombies per turn. Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4282625 Share on other sites More sharing options...
Lagrath Posted January 23, 2016 Author Share Posted January 23, 2016 Yeah - the more infantry, the faster they die to 4 wyverns. Especially since I can fire into close combats. Between that and 12 spawn, I have zero fears about mass infantry. And maulerfiends and BT can run down non fearless squads. Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4282706 Share on other sites More sharing options...
Castellan Cato Posted January 25, 2016 Share Posted January 25, 2016 Today I realized I can run an even better version of my 1850 list at 1500 points at events with no detachment restrictions. 1x Ordnance Tyrant 11x Rapiers with extra crew and weapons training 12x Spawn 4x Wyverns 1x Khorne Bloodthirster with D-axe 3x Khorne Maulerfiends with lasher tendrils 1500 points exactly. Extremely fast, hits hard in CC, can kill infantry and vehicles in either shooting or melee. MCs and GMCs are harder, but the lasher tendril + d-thirster combo should hopefully take care of everything except stomp, especially at 1500. If the Khorne stuff starts killing units, I can start summoning in Bloodletters and Khorne Hounds. Only thing it can't handle is fliers, but I've found people rarely take fliers these days, and there aren't a lot of fliers at 1500 that this list would really care about anyway. And the more fliers in reserve, the more likely this army just tables everything on the ground in the first two turns. In theory, seems brutal. How does this map out across the formations to stay bound? Renegades Purge gets OT, Wyverns, and Rapiers Don't you need a CSM HQ and a daemon/KDK troop? KDK can't take the Purge formation Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4283840 Share on other sites More sharing options...
Lagrath Posted January 25, 2016 Author Share Posted January 25, 2016 Today I realized I can run an even better version of my 1850 list at 1500 points at events with no detachment restrictions. 1x Ordnance Tyrant 11x Rapiers with extra crew and weapons training 12x Spawn 4x Wyverns 1x Khorne Bloodthirster with D-axe 3x Khorne Maulerfiends with lasher tendrils 1500 points exactly. Extremely fast, hits hard in CC, can kill infantry and vehicles in either shooting or melee. MCs and GMCs are harder, but the lasher tendril + d-thirster combo should hopefully take care of everything except stomp, especially at 1500. If the Khorne stuff starts killing units, I can start summoning in Bloodletters and Khorne Hounds. Only thing it can't handle is fliers, but I've found people rarely take fliers these days, and there aren't a lot of fliers at 1500 that this list would really care about anyway. And the more fliers in reserve, the more likely this army just tables everything on the ground in the first two turns. In theory, seems brutal. How does this map out across the formations to stay bound? Renegades Purge gets OT, Wyverns, and Rapiers Don't you need a CSM HQ and a daemon/KDK troop? KDK can't take the Purge formation There is a formation in KDK for 1 BT and a formation for one Daemon Engine, so it's 4 units in 4 formations. Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4284252 Share on other sites More sharing options...
Khornestar Posted January 25, 2016 Share Posted January 25, 2016 Those don't have to be a part of the bigger formation of formations? They can be taken on their own? Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4284266 Share on other sites More sharing options...
Lagrath Posted January 25, 2016 Author Share Posted January 25, 2016 IIRC you can take any formation as just a formation. Everything is just a bucket, and some buckets fit into bigger buckets, which may themselves fit into a huge bucket. But you can also just take the small bucket. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4284382 Share on other sites More sharing options...
Khornestar Posted January 25, 2016 Share Posted January 25, 2016 Awesome, I didn't know that! Link to comment https://bolterandchainsword.com/topic/279118-hexfleet-virules-nurgle-csm-daemons-and-rh/page/7/#findComment-4284431 Share on other sites More sharing options...
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