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Drop pods don't start as immobile units. They obviously have to deploy and become immobile after their deployment.

 

The Rite prohibits Immobile units like Tarantula batteries, it doesn't prohibit a vehicle becoming immobilized, which is why FW didn't "think" to include drop pods when they were putting those rites together.

 

At best, I suppose it gives you a good screen test to highlight who you might want to avoid playing a game with. 

Makes sense from a fluff standpoint, kinda something there from the specific wording of the drop pod's immobile rule, and you have the solid argument of "look at the Word Bearers' rite about their feelings on drop pods and immobile". And like Slips suggests, this is 30K, so issues like this should be far more minor than in 40K, and you find they aren't, you just found a recent 40K transplant of an opponent. :D

So, I know many people don't have the book yet or will be getting it shortly (myself included), but I wanted to see if anyone was thinking about lists with the new rite? Beyond the rule hang-ups, I'm thinking 2 squads of 5 Gal Vorbak, 2 tacts in pods, a leviathan in a pod, and HQs to taste. Fill out the rest for a 2500 list with Storm Eagles or a Damocles Rhino? Thoughts?

Personally I can't stand tacticals, since I don't like taking a unit that's just going to sit on an objective and do nothing. One of the main factors I look at when deciding to use a RoW is "does it give me better troop choices then tacticals?", which the new RoW thankfully does. Veteran tacticals/seekers is what I'd focus on in the new RoW, since they work well with pods. Drop in some melta bomb vets in dreadclaws, maybe some vets with sniper/heavy bolters, and some combi plasma seekers in normal pods for some good alpha strike. Then turn to you bring in the second wave of pain with some gal vorbak and terminators in dreadclaws. 

Tacticals Strength is that they bring a scoring unit. If you can do more with the 185pts that a Tactical Squad in a Rhino brings to the table, and you can score, you're on to a winner. If you can't? Well, that's when 10 Power Armoured Bodies in a mobile AV11 3HP shield giving them Fast movement in exchange for reducing their already terrible shooting become an okay choice.

Be careful with vets and make sure they have a very specific purpose in mind. It's very easy to have them end up a points sink.

 

What will they do for you that seekers and gal Vorbak can't do, or at least can't do better?

 

Otherwise, that sounds awesome (I'm just a little leery of veterans ^_^ )

Be careful with vets and make sure they have a very specific purpose in mind. It's very easy to have them end up a points sink.

 

What will they do for you that seekers and gal Vorbak can't do, or at least can't do better?

 

Otherwise, that sounds awesome (I'm just a little leery of veterans :happy.: )

 

Understandable, I've had the same experiences as well. Planning on have a 10 man squad with 2 melta guns, melta bombs with tank hunter as well as an 8 man with a few power weapons to act as a bodyguard for my HQs. Still deciding if I want those 2 along with the seekers or only 2 of those 3 infantry units. Nice to have 3 scoring units but not sure if I need more anti-armor.

Seekers can be a crazy point-sink as well. A full squad of 10 is 350 points with just combi-weapons!  A minimum squad is 225.

 

Between Ashen Circle and Gal Vorbak, you got most of your melee needs handled, but Veterans could assist in that enterprise, as well as bringing melta-bombs to deal with vehicles.  WB veterans are above average due to their leadership and access to dark channeling (especially with Zardu).

 

10 Veterans - Sgt with artificer, power fist - 2x meltas, 2x power axes, melta-bombs, furious charge, dark channeling - 325 points

 

So they have all that melta to deal with vehicles, plus have 3 S9 power fist and 8 S6 power axe attacks on the charge. If you get the +1S, you get S10/S6 all the time, so you can swap furious charge for tank hunter to make all that melta more reliable.

Seekers can be a crazy point-sink as well. A full squad of 10 is 350 points with just combi-weapons!  A minimum squad is 225.

 

Between Ashen Circle and Gal Vorbak, you got most of your melee needs handled, but Veterans could assist in that enterprise, as well as bringing melta-bombs to deal with vehicles.  WB veterans are above average due to their leadership and access to dark channeling (especially with Zardu).

 

10 Veterans - Sgt with artificer, power fist - 2x meltas, 2x power axes, melta-bombs, furious charge, dark channeling - 325 points

 

So they have all that melta to deal with vehicles, plus have 3 S9 power fist and 8 S6 power axe attacks on the charge. If you get the +1S, you get S10/S6 all the time, so you can swap furious charge for tank hunter to make all that melta more reliable.

 

Very true, this may sway me towards them. It still seems like the argument of including Ashen Circle in the new rite is up in the air but they would work too. They idea of seekers just interests me but they are expensive for what they do. I could drop them and include a Lightning for anti-tank as well as include dark channeling. I would just worry about losing my scoring ability with them if I roll a 6.

Which unit is better to take out of Gal Vorbak and Mhara gal, the Mhara seems a bit overlooked imo, it seems quite killy and stay-alivey, the gal vorbs on the otherhand look like infantry killers,  and theyve been getting a good rep. I dunno which one to buy! :tongue.:

I rate both but it depends on your list and what each will offer. Gal vorbak offer a good high toughness and no of wounds to ride with lorgar or layak in a kill squad.

With the new row they are also good but you need to commit with at least 3 pods worth and dread support from what Ive found.

 

Mhara is a beast in the right scenario but in my opinion over costed considering it has no ceramite (even with its -1 rule)

It will generally own other dreads (hard vs lev dread) and most characters.

The real gem with this guy is the -1 to hit rule, makes it much harder to kill than people appreciate, twinned with fear and a good ws its handy if you can make it to combat.

The plasma cannon is also worth a nod as it's forced moral (howling death rule) is a nice little extra and vs heavy support squads is really amusing!

 

Overall I'd prob recommend gal vorbak first, they offer more and look awesome with lorgar and layak

Edited by Jimm

Mhara is very expensive for what it does, and also does not work well with your own guys since even daemons hate it.  It would be a great tool to use AGAINST Word Bearers, not so much alongside them.  You could make a cool Leviathan conversion out of one, though. :D

Meant to say 'more amusing' which woukd make sense. Which is ironic considering criticising accuracy, but at the same time, I'm three glasses through a bottle of Lagavulin on my phone on a casual chat thread.

 

Which may explain things XD

Got the book in hand.

 

Bad news, folks, if you wanted Zardu to lead the Serrated Sun rite of war, you can't bring any Ashen Circle friends, because they need to be either in a flier or a deep striking drop pod.

I was under the impression that you could still take jump infantry with this RoW?

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