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And for a slightly more radical idea, if you don't have the WB-unique units, and you can't use the WB-unique characters, how about using the Blackshield rules to create a particularly vicious sub-chapter of the word bearers? There were several that embraced warpcraft very enthusiastically. All the mutations/alien tech/whatever justified because Chaos. Their HQ is a total beast, as well.

That's what I'm planning on doing :D running them as black shield Chimeria for +1 T and S to represent them becoming hideously mutated (mainly so I can use chaos bits) without having to run them as full Gal Vorbak just sucks that they can't ally as I would love to add daemons

 

@Jimm: Lorgar and terminators in a Ram is thematic and cool as hell, but pretty weak on the rules front. That's like 1000 points of stuff, including your Primarch(!), not contributing anything until turn 3 in the best case scenario. Hen when it does arrive could be intercepted out of the sky and leave them stranded far from battle

I generally play 4-10k games so points aren't an issue. As for rules it's arguably one of the toughest flyers you get use which can now melt flyers once it's unloaded it cargo safely.

As a unit you have 5+ chain/power fists depending on loadout to take out armour then a primarch who rerolls everything and is possibly one of the best tanking + 1v1 primarch in the game now.

My other option is switching layak and his blade slaves in as lorgars "bodyguards" you get a better av toughness and an amazing looking unit.

 

It's also worth a mention that if your using last of the serrated sun a command rhino is well worth it for 100pts in a bigger game to get the reverse modifier

Sorry buddy, but the new and improved Justaerin and Horus trump non-Inviso Lorgar and generic Terminators all day long.  When it comes to delivery of Primarch brutality, Kharybdis is the bees knees, as far as I'm concerned. Problem with the blade slaves is Lorgar's bodyguard unit now tops out at 3-models strong, and one of them is an expensive support piece you don't want to lose.

 

But fair enough, a 4-10K point game would take so long you'd be waiting a day or two for that first reserve roll.  :tongue.:  I only have time for massive games like that (because no one wants to leave their models waiting at the store) at cons and events, which usually have a time factor, so a big fat unit that won't start contributing until turn 3 at the earliest simply doesn't work for me (the big battle at Adepticon cut off at turn 3).  I think it's important to mention the game sizes you deal with when you give a recommendation like that, since stuff that is workable at 4-10K points is not very relevant to more typical-sized gameplay.

 

@Isinfer, not sure where my math went off, but I'd keep the veteran melta-bombs and cut whatever you need to make it work. If your group plays grenades by the rules as written/GW faq/the "right" way rather than the current the entire unit attacks way, then you can leave them off.

Edited by Terminus

i think everyone is aware horus is the best primarch but I said "one of the best tanking and 1v1" not the best. Also comparing more exp multi wound named terminators and a more expensive primarch should be better than generic and a primarch whos not known for combat. sort like saying well my spartan's much better than your landraider!

I was offering my opinion and experience of how i like to play which is good but with a fluffy edge. respect that

 

also most people i know around my area play around 4k games for 30k its very much the standard here and they normally only last 2-3 hours at most. 

Like I said, fair enough. I would enjoy that environment just to be able to put more "for fun" toys on the table (i.e. ram), but it's just not feasible with time constraints unfortunately. Your mileage, as always, may vary.

Edited by Terminus

I recently used Lorgar in a game, attached to 10 Gal Vorbak with an attendant Chaplain and Primus Medicae. Didn't have enough points for a transport, so I chose Forewarning for the 4+ inv save for the unit, Precognition, and Levitation.

 

All that combined ensured a turn 2 charge, even though he didn't deploy at the line. It also ensured that Lorgar could tank multiple lascannon/demolisher cannon hits for the squad, and boosting the rest of the unit from a 5+ to a 4+ inv might be excessive, it was totally worth it. Who needs an expensive, easy to crack transport? :D

For friendly games we tend to play 1 ic per unit in our group now as a result of me doing a similar setup but no medicae. My chaplin did role endurance though.

If the dice are on your side lorgar with that setup is a beastly tank(I would say it's most people's powers of choice now)

 

This setup can make people hate you as a warning.

AoD tends to have a really good set up rules-wise, but a single IC "tanking" every single incoming shot highlights loop holes that still need to be addressed.

 

Seriously, is he dive tackling every bullet out if the air? If so, how does he cope with area of effect weapons like flamers and demo cannons?

 

My group has been play testing a limited number of "tanked" shots on an IC with pretty good results so far. He can catch one per whatever number of models are in the unit.

He's got precog, he doesnt dive infront to save them he just knows when to move his squad.i quite like the idea of this powerful smart arse book worm just sensing things coming and dodging stuff. He puts his faith in the gods!

Game wise he's strong but opponents just need to flank the unit and not shoot straight into lorgar.

 

Vulkan, horus and D weapons are the only things I don't like seeing. Well or hundreds of saves

Agreed, I like to think he moves his squad appropriately to simply avoid the shot. Sometimes I took my "rerollable armor save", aka Look Out Sir!, to pass off wounds when he started getting hurt, because it's fun! :D

 

People might not like this setup, but frankly, tough. It's hardly unkillable, I'm very short on models, and have no D weapons because of it. We'll see how it works in future games!

Agreed, I like to think he moves his squad appropriately to simply avoid the shot.

That'd be more along the lines of the squad-wide 4+ invul from forewarning ^_^

 

People might not like this setup, but frankly, tough. It's hardly unkillable, I'm very short on models, and have no D weapons because of it

I like this set up, it's pretty fluffy and gets work done.

 

What D weapons are you missing out on though? In 30k there isn't much in a Primarchs price range that has D weapons on short order outside of Knights and maybe a Falchion.

Hmm, good point! I guess I'm thinking in terms more like playing vs 40k armies.

 

I am also lacking ranged anti-tank far more than I'd like, and I'm certainly not packing a Typhon, much as I want to. But...the primarch, surrounded by his truest sons...love it. :D

Sir, have you considered a drop pod leviathan?

 

Melta lances and murder drills do mean things.

I concur.

 

Particularly nice in a serrated sun list as they also draw fire from your other toys and open up transports for your gal vorbak to assalt turn 2

Edited by Jimm
I am contemplating how to use a M'hara Ghal as a Leviathan. For weapons it already has a big scary chainfist/drill, but I'm undecided on main weapon since my very small WB contingent is short on AP2 and anti-AV. Grav flux is easily represented by the stock demon cannon arm, but the lance seems the better choice.

I am contemplating how to use a M'hara Ghal as a Leviathan. For weapons it already has a big scary chainfist/drill, but I'm undecided on main weapon since my very small WB contingent is short on AP2 and anti-AV. Grav flux is easily represented by the stock demon cannon arm, but the lance seems the better choice.

Heresy!

One thing I'd say for the grav, it's excellent at killing heavy support squads in ruins but actully fairly poor vs high av targets. My personal fav loadout is melta lance and drill in a pod as like many wb players I don't have much to pop Spartans if I'm podding. Lev do the job really well

I'm thinking about making the next Primarch Tactica about Lorgar...

I think he might arguably be one of the most useful Primarch and having his survivability boosting Psychic powers makes him scary!

 

 

In terms of power dice control, certainly. Word Bearers can snap up... 6, maybe 8 power dice when they're using Lorgar,mwhich is pretty nasty in terms of both utility powers and offensive boosts.

 

 

 

I am contemplating how to use a M'hara Ghal as a Leviathan. For weapons it already has a big scary chainfist/drill, but I'm undecided on main weapon since my very small WB contingent is short on AP2 and anti-AV. Grav flux is easily represented by the stock demon cannon arm, but the lance seems the better choice.

Heresy!

One thing I'd say for the grav, it's excellent at killing heavy support squads in ruins but actully fairly poor vs high av targets. My personal fav loadout is melta lance and drill in a pod as like many wb players I don't have much to pop Spartans if I'm podding. Lev do the job really well

If you were just short on AP2, I'd say bombard, but since we're looking for AP2 *and* anti-AV, I'd look at the melta lance too. Chances are you aren't going to kill quite as many terminators or entrenched rapier batteries with it, but it does much better on double duty compared to the bombard against armor.

 

I'm convinced that the possibility of the bombard damaging vehicles should be regarded as a happy accident at best.

 

I'm convinced that the possibility of the bombard damaging vehicles should be regarded as a happy accident at best.

 

 

http://a2.files.biography.com/image/upload/c_fit,cs_srgb,dpr_1.0,q_80,w_620/MTI1NDg4NTg2MDAxODA1Mjgy.jpg

Yea, after all the poo-poo people did on the lance because it wasn't 6 shots or whatever (it's three sawed-off multi-meltas, hence the six barrels, not sure why it's confusing), it's actually my favorite gun for the chassis.  Especially so if the grenade ruling sticks (I personally hope they leave grenades as faq'd, and let melta-bombs remain close-combat only weapons that everyone can use), it's some of the best alpha-strike tank busting you can buy.

Yeah, it was pretty mind boggling to me during the first few weeks of the Melta Lances release how people were saying its essentially Trash and Worthless.

 

Like, what? Its 3 BS5 S9 Ap1 Shots. Armored Ceramite or no, AV is dying unless its Av15+

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