The Native Posted February 22, 2018 Share Posted February 22, 2018 Two or three powerfists. Two or three chainfists. Two or three combi-weapons, I'd go combi-melta as they should be coming out of an assault vehicle. Give the Sergeant a cyber-familiar. Job done. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5016543 Share on other sites More sharing options...
Memento Of Prospero Posted February 27, 2018 Share Posted February 27, 2018 Powerfists are a no brainer and somewhat mandatory if you want to tackle hard targets. A few chain fists for the occasional High AV targets. Combi plasma all day every day. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5021094 Share on other sites More sharing options...
FinkleLord Posted February 28, 2018 Share Posted February 28, 2018 So after much reading and thinking I may have found a list I wanna try and build. After listening to "Immortal Duty" via audio book I fell in love with Immortals and Breachers and would like to build a list thematically around them and the aftermath of Istaavan V. 1500 Points HQ: Legion Praetor - Artificer Armor, Cyber-familiar, Iron Halo, Paragon Blade Elites: Legion Apothecary Legion Apothecary Troops: Legion Breacher Squad - 14x Breacher Marines + Sergeant, Artificer Armor, Power Sword Legion Breacher Squad - 14x Breacher Marines + Sergeant, Artificer Armor, Power Sword Medusan Immortals - 14x Immortals + Sergeant, Artificer Armor -Spartan Assault Tank: Armoured Ceramite, Blessed Autosimulacra Rites of War: Company of Bitter Iron I know it's not much but at the moment it is just my roommate and I. No one in my area plays 30K so him and I are just having a bit of fun. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5022272 Share on other sites More sharing options...
The Native Posted March 10, 2018 Share Posted March 10, 2018 I like your list, very thematic if you love Breachers and Immortals. Aside from your Praetor, who I assume will be accompanying your Immortals in the Spartan, you have nothing else that can deal with 2+ armour in combat. I rejigged the list a little bit, let me know what you think. ++ The Age of Darkness (Legiones Astartes: Age of Darkness Army List) [1500pts] ++ + HQ + Praetor, Legion [200pts]: Artificer Armour, Cyber-familiar, Digital Lasers, Iron Halo, Mastercraft a Single Weapon, Melta Bombs, On Foot, Paragon Blade + Troops + Breacher Siege Squad, Legion [245pts]: 9x Breacher Siege Space Marines, Legion . Breacher Siege Sergeant, Legion: Artificer Armour, Bolter, Cyber-familiar, Melta Bombs, Power Fist Breacher Siege Squad, Legion [245pts]: 9x Breacher Siege Space Marines, Legion . Breacher Siege Sergeant, Legion: Artificer Armour, Bolter, Cyber-familiar, Melta Bombs, Power Fist Medusan Immortals [810pts]: 19x Medusan Immortals, 4x Meltagun . Spartan Assault Tank, Legion: Armoured Ceramite, Dozer Blade, Quad Lascannon Sponsons, Twin-linked Heavy Bolter . . Combi-weapon: Combi-weapon: Melta gun . Veteran Sergeant: Artificer Armour, Cyber-familiar, Thunder Hammer + Allegiance + and Allegiance, Legion and Allegiance, Legion: X: Iron Hands, Loyalist Rite of War: Company of Bitter Iron ++ Total: [1500pts] ++ Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5028991 Share on other sites More sharing options...
FinkleLord Posted March 13, 2018 Share Posted March 13, 2018 I like your list, very thematic if you love Breachers and Immortals. Aside from your Praetor, who I assume will be accompanying your Immortals in the Spartan, you have nothing else that can deal with 2+ armour in combat. I rejigged the list a little bit, let me know what you think. ++ The Age of Darkness (Legiones Astartes: Age of Darkness Army List) [1500pts] ++ + HQ + Praetor, Legion [200pts]: Artificer Armour, Cyber-familiar, Digital Lasers, Iron Halo, Mastercraft a Single Weapon, Melta Bombs, On Foot, Paragon Blade + Troops + Breacher Siege Squad, Legion [245pts]: 9x Breacher Siege Space Marines, Legion . Breacher Siege Sergeant, Legion: Artificer Armour, Bolter, Cyber-familiar, Melta Bombs, Power Fist Breacher Siege Squad, Legion [245pts]: 9x Breacher Siege Space Marines, Legion . Breacher Siege Sergeant, Legion: Artificer Armour, Bolter, Cyber-familiar, Melta Bombs, Power Fist Medusan Immortals [810pts]: 19x Medusan Immortals, 4x Meltagun . Spartan Assault Tank, Legion: Armoured Ceramite, Dozer Blade, Quad Lascannon Sponsons, Twin-linked Heavy Bolter . . Combi-weapon: Combi-weapon: Melta gun . Veteran Sergeant: Artificer Armour, Cyber-familiar, Thunder Hammer + Allegiance + and Allegiance, Legion and Allegiance, Legion: X: Iron Hands, Loyalist Rite of War: Company of Bitter Iron ++ Total: [1500pts] ++ Yes at the moment I am loving Breachers and Immortals for the thematic fact. Not trying to be competitive or anything! I do like the list a ton! Wasn't thinking of dealing with 2+ when making the list. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5030732 Share on other sites More sharing options...
Meduson Posted March 27, 2018 Share Posted March 27, 2018 So, with the addition of the termite to the arsenal of the Tenth, what do you think the best unit/character combo is to put in there? Might not be the best, but I think it'd be damn cool to have 10 immortals with volkite chargers and a character ride up through the earth! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5042055 Share on other sites More sharing options...
Gorgoff Posted March 28, 2018 Share Posted March 28, 2018 So, with the addition of the termite to the arsenal of the Tenth, what do you think the best unit/character combo is to put in there? Might not be the best, but I think it'd be damn cool to have 10 immortals with volkite chargers and a character ride up through the earth!Oh yeah. That way they are right in the middle of the action. Add an Apothecary for more fun. :) Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5042508 Share on other sites More sharing options...
Charlo Posted March 28, 2018 Share Posted March 28, 2018 So, with the addition of the termite to the arsenal of the Tenth, what do you think the best unit/character combo is to put in there? Might not be the best, but I think it'd be damn cool to have 10 immortals with volkite chargers and a character ride up through the earth!Oh yeah. That way they are right in the middle of the action. Add an Apothecary for more fun. :) They have FNP5+ anyway ;) Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5042563 Share on other sites More sharing options...
Gorgoff Posted March 28, 2018 Share Posted March 28, 2018 So, with the addition of the termite to the arsenal of the Tenth, what do you think the best unit/character combo is to put in there? Might not be the best, but I think it'd be damn cool to have 10 immortals with volkite chargers and a character ride up through the earth!Oh yeah. That way they are right in the middle of the action. Add an Apothecary for more fun. :)They have FNP5+ anyway ;)Oh.Then.... make 'em 12. :) Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5042619 Share on other sites More sharing options...
Meduson Posted March 30, 2018 Share Posted March 30, 2018 So, with the addition of the termite to the arsenal of the Tenth, what do you think the best unit/character combo is to put in there? Might not be the best, but I think it'd be damn cool to have 10 immortals with volkite chargers and a character ride up through the earth!Oh yeah. That way they are right in the middle of the action. Add an Apothecary for more fun. They have FNP5+ anyway Oh.Then.... make 'em 12. Right, but I recently realized after re-reading the AoD rulebook that it'd actually add a +1 to give them a 4+ FNP! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5044218 Share on other sites More sharing options...
Gorgoff Posted March 30, 2018 Share Posted March 30, 2018 So, with the addition of the termite to the arsenal of the Tenth, what do you think the best unit/character combo is to put in there? Might not be the best, but I think it'd be damn cool to have 10 immortals with volkite chargers and a character ride up through the earth!Oh yeah. That way they are right in the middle of the action. Add an Apothecary for more fun. They have FNP5+ anyway Oh.Then.... make 'em 12. Right, but I recently realized after re-reading the AoD rulebook that it'd actually add a +1 to give them a 4+ FNP!What? How? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5044240 Share on other sites More sharing options...
Charlo Posted March 30, 2018 Share Posted March 30, 2018 So, with the addition of the termite to the arsenal of the Tenth, what do you think the best unit/character combo is to put in there? Might not be the best, but I think it'd be damn cool to have 10 immortals with volkite chargers and a character ride up through the earth!Oh yeah. That way they are right in the middle of the action. Add an Apothecary for more fun. They have FNP5+ anyway Oh.Then.... make 'em 12. Right, but I recently realized after re-reading the AoD rulebook that it'd actually add a +1 to give them a 4+ FNP!What? How? Just had a look under the rule, nothing I'm seeing pertaining to this...? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5044364 Share on other sites More sharing options...
Gorgoff Posted March 30, 2018 Share Posted March 30, 2018 (edited) (I quit quoting because it made my head spin) How do you get a +1 bonus to FnP rolles? Edited March 31, 2018 by Gorgoff LtDan 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5044479 Share on other sites More sharing options...
Hesh Kadesh Posted March 31, 2018 Share Posted March 31, 2018 (I quit quoting because it made my head spin) How do you get a +1 bonus to FnP rolles? He means that in Book 2; Massacre, they were originally FNP 6+, but in the Black Book Isstvan Campaign Legion Rules Immortals got bumped up to FNP 5+. If someone's gone from Book 2; Massacre to playing the AoD rules, it would appear to be a bump then. There is no way to gain the Feel No Pain (4+) without having Feel No Pain (4+). Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5044797 Share on other sites More sharing options...
The Native Posted April 2, 2018 Share Posted April 2, 2018 So, with the addition of the termite to the arsenal of the Tenth, what do you think the best unit/character combo is to put in there? Might not be the best, but I think it'd be damn cool to have 10 immortals with volkite chargers and a character ride up through the earth! Coolness is right up there but Immortals are average in AoD. They're much better in ZM. As cliche as it is, Vets would be the ideal choice. They're scoring, can be tooled up to deal with multiple situations and are far more points efficient. Give them an apothecary and independent character for good measure. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5045981 Share on other sites More sharing options...
Gorgoff Posted April 2, 2018 Share Posted April 2, 2018 So, with the addition of the termite to the arsenal of the Tenth, what do you think the best unit/character combo is to put in there? Might not be the best, but I think it'd be damn cool to have 10 immortals with volkite chargers and a character ride up through the earth! Coolness is right up there but Immortals are average in AoD. They're much better in ZM. As cliche as it is, Vets would be the ideal choice. They're scoring, can be tooled up to deal with multiple situations and are far more points efficient. Give them an apothecary and independent character for good measure. Yupp, pretty much. But I guess a ten men Tactical Support Squad with flamethrowers or Volkite Chargers would work too. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5045995 Share on other sites More sharing options...
Cadmus Tyro Posted April 11, 2018 Share Posted April 11, 2018 Morning all, I have a small 1500pt game against TotE next week, trying to decide between my alphas or iron hands. Would appreciate some feedback on this list: Castreman Orth Tactical squad x10 Tactical squad x10 Rhino Plasma support squad x4 plasma, combi plasma. (Ride in spartan) landraider proteus - AC Landraider spartan - AC Contemptor Cortus x 2 grav Contemptor Cortus x 1 grav, multimelta, havoc launcher I understand 1500 will be a hard slog, I am tempted to suggest 2000. Cadmus Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5052814 Share on other sites More sharing options...
Charlo Posted April 11, 2018 Share Posted April 11, 2018 So, big question - what is the Spartan Achieving carrying 5 dudes with Plasma Guns that a Land Raider can't? Custodes will mostly struggle with AV14 so it's not bad, but it's a MASSIVE points investment for just 5 guys. You'd be better off with a Proteus for them too. 1500 really is tough, as you can't get loads beyond some Tacs and other bits. If you want a nice counter assault unit, some Cataphracti with fists + a forge lord with Rad Grenades will do some work against most Custodes. Cadmus Tyro 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5052862 Share on other sites More sharing options...
Cadmus Tyro Posted April 11, 2018 Share Posted April 11, 2018 Unfortunately I don’t have a second proteus Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5052892 Share on other sites More sharing options...
Charlo Posted April 11, 2018 Share Posted April 11, 2018 That's cool then, if it's serving s purpose that's nice. It's just a shame as you pay SO many points for that assault ramp. If anything I'd try and pump up the members of the plasma squad to ten then, make them your true assassin unit. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5053030 Share on other sites More sharing options...
Luna707 Posted May 3, 2018 Share Posted May 3, 2018 I just saw photos from the most recent 30k channel game and the Iron Hands player had at least two full squadrons of Land raider Proteuses. I don't know how the game went but man they were a gorgeous sight. I was curious if anyone had experience with that many proteuses, are they viable for their points? Also would a squadron be more useful as a firebase or as a vehicle for troop transport? I just love the look of them and would love to deploy them as a spearhead Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5071498 Share on other sites More sharing options...
Hesh Kadesh Posted May 4, 2018 Share Posted May 4, 2018 Proteus are an AV14 bunker you use to keep your guys alive, but you're paying 100ish points to move, basically. The shooting is a bit naff. The guys who want to stay in the transport to stay alive shouldn't have a purpose other than staying alive (and thus staying in the transport). They can thus not take any action, so points spent on that unit doing things is wasted. But then, you're spending 180pts rather than 35. Luna707 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5072826 Share on other sites More sharing options...
Brad_hutcho Posted June 19, 2018 Share Posted June 19, 2018 Question for the IH vets, I'm building up my 9yo sons IH force atm and I'm trying to rationalize HQ choices. So, he wants to run a Praevian for the battle-automata. Understandable, scary unit when combined with inviolate armour. 1/3 choices down Now the dilemma. What else to run? Ferrus Manus will be in the force which basically negates the Master of the Legion rules for Castramen Orth and Autek Mor. Im thinking its smarter to run a Forge Lord in the back with servitors to repair Medusa tanks (which are in the force) and just a regular Iron Father Praetor alongside Gorgons. He's already got the Iron Father model. Orth only grants bonuses to the tank he's in (probably a vindicator with laser destroyer) and doesn't require a model per se. Mor is tough as, but minus his warlord trait, less so (plus my WE praetor got a Paragon Blade ID last battle before he even struck). Thoughts? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5108389 Share on other sites More sharing options...
Charlo Posted June 19, 2018 Share Posted June 19, 2018 Are you running Head of the Gorgon, if so you can take Battle-Automata as an elites choice anyway (they don't get Inviolate armour or Previan buffs) so that free's a HQ choice if not. Orth is incredible regardless of Ferrus and you can bring him along to buff something like a Sicaran Venator into the Stratosphere. A Forgelord is pretty nice to bring with something like Gorgons to give them access or Rad Grenades to go with their Power Axes, or even more Graviton Gun shots. If you have any shooty marines a Master of Signals could be a great shout to buff them. A Siege Breaker unlocks Phosphex and Tank-hunter for a heavy weapon squad. A lesser seen option is the Herald too - bring a banner and give those Gorgons the WS5 they deserve! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5108407 Share on other sites More sharing options...
Brad_hutcho Posted June 19, 2018 Share Posted June 19, 2018 Are you running Head of the Gorgon, if so you can take Battle-Automata as an elites choice anyway (they don't get Inviolate armour or Previan buffs) so that free's a HQ choice if not. Orth is incredible regardless of Ferrus and you can bring him along to buff something like a Sicaran Venator into the Stratosphere. A Forgelord is pretty nice to bring with something like Gorgons to give them access or Rad Grenades to go with their Power Axes, or even more Graviton Gun shots. If you have any shooty marines a Master of Signals could be a great shout to buff them. A Siege Breaker unlocks Phosphex and Tank-hunter for a heavy weapon squad. A lesser seen option is the Herald too - bring a banner and give those Gorgons the WS5 they deserve! Definitely running Head of the Gorgon. He's decided that Ferrus is definitely part of this army lol. Actually wanted to run the praevian to free up the Elite slot, plus, inviolate armour on T7 MC is scary, need something tough to kill that Biggest problem is that his HS slots are already filled with a Medusa squadron, and eventually a Vindictor laser destroyer squadron. The BS bonus to the vindicator squadron could help, but really, if they're overpowering, it'll be devastating anyway. The problem with vindicators is that they only come in slots of 1 Biggest problem I'm facing here is that Head of the Gorgon only allows one other Consul outside of Forge Lords, and he really wants a Praevian lol. I might be able to rejig it though. Currently, there's a Gorgon, Immortals and Rapier battery in elites. I figured a contemptor with twin Kheres was good for the fourth for AA ability Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/74/#findComment-5108444 Share on other sites More sharing options...
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