God-Potato of Mankind Posted March 12, 2016 Share Posted March 12, 2016 What do you guys think of this? The Praetor and Pyros go in glorious Armoured Spearhead of typhon and achilles. Grav cannons are babysat by MoS to grant them BS5. Deredeo for backfield support and rhinos go for objectives. HQ + Legion Centurion [Artificer Armour, Refractor Field] Consul [Master of Signal] Legion Praetor [Archaeotech Pistol, Artificer Armour, Digital Lasers, Dragonscale Storm Shield, Iron Halo, Mantle of the Elder Drake, Mastercraft a Single Weapon, Melta Bombs, Paragon Blade] Master of the Legion [The Covenant of Fire] + Troops + Legion Tactical Squad [9x Legion Tactical Space Marines] Legion Rhino Armoured Carrier [Heavy Flamer] Legion Tactical Sergeant [Artificer Armour, Melta Bombs] Legion Tactical Squad [9x Legion Tactical Space Marines] Legion Rhino Armoured Carrier [Heavy Flamer] Legion Tactical Sergeant [Artificer Armour, Artificer Weapons, Melta Bombs, Power Fist] Pyroclast Squad [Melta Bombs, 4x Pyroclast] Pyroclast Warden [Artificer Weapons, Power Fist] Pyroclast Squad [Melta Bombs, 5x Pyroclast] Pyroclast Warden [Artificer Weapons, Power Fist] + Elites + Legion Rapier Weapons Battery Legion Rapier Weapons Battery [Graviton Cannon] Legion Rapier Weapons Battery [Graviton Cannon] Legion Rapier Weapons Battery [Graviton Cannon] + Heavy Support + Deredeo Pattern Dreadnought [Aiolos Missile Launcher, Armoured Ceramite, Single twin-linked Hellfire Plasma Cannonade] Legion Land Raider Battle Squadron Land Raider Achilles [Multi-melta] Land Raider Achilles [Multi-melta] Legion Predator Strike Armoured Squadron Legion Predator Tank [Armoured Ceramite, Heavy Bolters, Magna-Melta Cannon] Legion Predator Tank [Armoured Ceramite, Heavy Flamers, Magna-Melta Cannon] + Legion + Legion Astartes [Loyalist, XVIII: Salamanders] + Lord of War + War Machine Detachment Legion Typhon Heavy Siege Tank [Armoured Ceramite] Sulemain 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4333584 Share on other sites More sharing options...
Caillum Posted March 12, 2016 Share Posted March 12, 2016 I like the list, except for these reasons... Graviton cannon Rapiers don't really need a Master of Signal - Large Blast with BS4 will be fine, especially if you take some nuncio-voxes on the Tactical Squads. Magna-melta Predators are solid, but the sponson heavy flamers are woefully useless: 1 - they're anti-horde weapons, so are not targetting the same things as the turret. 2 - Predators aren't Fast, so after moving only 1 weapon can shoot at full BS, which should be the magna-melta. 3 - they're Template weapons, so can't Snap Fire (see point 2). Finally, Land Raider Squadrons can only take a single Achilles. God-Potato of Mankind 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4333591 Share on other sites More sharing options...
God-Potato of Mankind Posted March 12, 2016 Share Posted March 12, 2016 (edited) Drat and double drat. OK swap the MOS for a Librarian to ride with and buff pyros. Drop everything but the magna Melta on the press. Drop the Deredeo to fit an achilles alpha. Add two Corbusier Contemptors with kheres/CCW. Cortii escorts predators, grav cannons blast things? OR I drop an Achilles and Pyros, swap in 5 Firedrakes with TH/SS in a Phobos and a cortus with two kheres? Edited March 12, 2016 by The God-Potato of Mankind Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4333602 Share on other sites More sharing options...
Caillum Posted March 12, 2016 Share Posted March 12, 2016 Covenant of Fire is cool, but you really need to build the list around it or you'll get pretty screwed over by the restrictions. Contemptor-Cortus Dreads won't be allowed to take pods, nor can they Run, so getting them into combat is hard. A Contemptor-Mortis or a Deredeo is probably better, as they both perform well as a static firebase. Xiaphas Jurr is a nice & cheap Chaplain/Librarian, so he could work nicely buffing a unit (he has the equivalent of 165 points worth of upgrades and +1 Ld). Realistically, Pyroclasts aren't a combat unit - I'd take Apothecaries to make them even more survivable, but I haven't tested this idea yet. I suppose it comes down to this: do you need the Rite of War? The Predators, Achilles, Rapiers and Typhon don't get all that much out of it, which means the army is possibly better off without it... Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4333676 Share on other sites More sharing options...
God-Potato of Mankind Posted March 12, 2016 Share Posted March 12, 2016 (edited) I want the Rite to give my vehicles invulnerable saves against heat guns, but I grow ever wary that's not really worth it. Master crafting Melta weapons becomes less useful as achilles are already twin linked. Maybe I should give up on CoF :( I think I'm bigging it up to be more useful on my head than it is. I've been tweaking and so far got: + HQ + Legion Praetor [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, Digital Lasers, Dragonscale Storm Shield, Mantle of the Elder Drake, Mastercraft a Single Weapon, Paragon Blade] Master of the Legion [The Covenant of Fire] + Troops + Legion Tactical Squad [9x Legion Tactical Space Marines] Legion Rhino Armoured Carrier [Heavy Flamer] Legion Tactical Sergeant [Artificer Armour] Legion Tactical Squad [9x Legion Tactical Space Marines] Legion Rhino Armoured Carrier [Heavy Flamer] Legion Tactical Sergeant [Artificer Armour] Pyroclast Squad [Melta Bombs, 4x Pyroclast] Pyroclast Squad [Melta Bombs, 4x Pyroclast] + Elites + Apothecarion Detachment Legion Apothecary [Artificer Armour, Augury Scanner] Legion Apothecary [Artificer Armour, Augury Scanner] Firedrake Terminator Squad [3x Dragonscale Storm Shield, 4x Firedrakes, Heavy Flamer, 4x Thunder Hammer] Firedrake Master [Dragonscale Storm Shield, Master-crafted Thunder Hammer] Land Raider Phobos [Multi-melta] + Heavy Support + Legion Land Raider Battle Squadron Land Raider Achilles [Extra Armour, Multi-melta] Legion Land Raider Battle Squadron Land Raider Achilles [Extra Armour, Multi-melta] Legion Predator Strike Armoured Squadron Legion Predator Tank [Armoured Ceramite, Magna-Melta Cannon] Legion Predator Tank [Armoured Ceramite, Magna-Melta Cannon] + Legion + Legion Astartes [Loyalist, XVIII: Salamanders] + Lord of War + War Machine Detachment Legion Typhon Heavy Siege Tank [Armoured Ceramite, Twin-Linked Bolter At the moment my main drive is to build a list around what I physically own. Beyond the Typhon which is coming next payday I have all those models.I don't have any sort of drop assault capability in terms of models and I'm keeping that playstyle for my Eaters. So the order of the day is mechanised forces, so it sort of suits CoF as the only real limitation is not deepstriking. It also fits nicely as I can remove the Drakes to get a comfy 2.5k which retains all the units sans a few upgrades like extra armour etc. One question though, would it be better to save the 50 pts of Melta Bombs on the pyros and kit out the NCOS? Like master crafted power Fists on the Wardens and one tac sarge? The pyros already have Melta and are supported by three TL Multi-melta so do I need them? They do ignore AC though.... Edited March 12, 2016 by The God-Potato of Mankind Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334054 Share on other sites More sharing options...
Slips Posted March 13, 2016 Share Posted March 13, 2016 Pyros only have S6 Melta. So yeah. They wont be busting Av14 anytime soon. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334083 Share on other sites More sharing options...
God-Potato of Mankind Posted March 13, 2016 Share Posted March 13, 2016 Melta Bombs it is then. With the achilles that's more than enough anti vehicle deterrent. A pics with Augury so they can interceptor too. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334103 Share on other sites More sharing options...
Caillum Posted March 13, 2016 Share Posted March 13, 2016 Won't be able to Intercept with augury scanners, as Pyroclast flame projectors are Assault weapons. Melta bombs are solid - go for them. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334105 Share on other sites More sharing options...
Hesh Kadesh Posted March 13, 2016 Share Posted March 13, 2016 They do well in ZM Attacker. Move Through Cover through RoW, Scout with a Vigilator, Mastercrafted S6 Melta gibs doors and helps to take a chunk out of Dreadnoughts without AC (ie Contemptors) in a pinch S5 Shred and Rend for AI, and scoring. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334136 Share on other sites More sharing options...
Slips Posted March 13, 2016 Share Posted March 13, 2016 And 2+ save to be immune to ZM Rending to boot. Hesh Kadesh 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334166 Share on other sites More sharing options...
Carraigf Posted March 13, 2016 Share Posted March 13, 2016 I'm still torn what to put my pyros in - got a Spartan with Praetor and drakes then two rhinos and a sicaran coming in at 1500 points. Plan was to put the pyros in a scouting proteus to make 2k but maybe I should make the most of the assault weapons and go for a Phobos instead - not making the purchase till payday but can't see to get my head round it Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334226 Share on other sites More sharing options...
Caillum Posted March 13, 2016 Share Posted March 13, 2016 I think the Scouting Proteus idea could work well. Pyroclasts are a defensive unit that happens to have Assault weapons. 2+/5++ (vs most stuff) is awesome, but having an extra S4 attack on the charge won't really make them better in combat. Move into position, shoot, then receive the charge with at least 5D3 hits from Overwatch. :) Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334229 Share on other sites More sharing options...
Carraigf Posted March 13, 2016 Share Posted March 13, 2016 Yeah it's probably the best fit - plus nerfing enemy reserve rolls is good and scout makes up a bit for the lack of deep strike with outflank. I also like the idea of these guys with an apothecary - but would points be better spent on increasing the squad size, 25 pts per pyro or 60 for an apoc + Augury scanner and artificer armour - looks like there will be 1 or 2 lists with fliers and drop pods at the FLGC so that extra denial may be handy Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334254 Share on other sites More sharing options...
Charlo Posted March 13, 2016 Share Posted March 13, 2016 I just feel like the scouting Proteus is a trap. The reserve manip is nice but it's expensive. Once you factor in ceramite it gets a little unwieldy - you're rocking about 5/600pts for Pyros in a not great box. I think Covenant of fire is a trap really, although it works nice I'm massive games were you can splurge. Pyros are much better in dreadclaws where they will be able to bring thier versatile guns / Melta bombs to bear from turn two in the best position. Salamanders work from eliminating the enemy up close and then finishing off with a charge that WILL kill them. Can't afford to take maybe fights incase you lose fights and get swept - still a possibility even with the great morale rules. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334301 Share on other sites More sharing options...
Unknown Legionnaire Posted March 13, 2016 Share Posted March 13, 2016 Covenant of Fire = bring in as many Melta Tac Support squads as you can. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334387 Share on other sites More sharing options...
God-Potato of Mankind Posted March 13, 2016 Share Posted March 13, 2016 Covenant of Fire = bring in as many Melta Tac Support squads as you can. With no drop pods, it becomes a bit meh. Melta support suits alpha strikes. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334400 Share on other sites More sharing options...
Charlo Posted March 13, 2016 Share Posted March 13, 2016 Exactly, and by extention Pyroclasts. Covenant of fire is just plain strange. I think the massed Achilles etc approach may just be the only way to go. Then lots of rhinos with pintle multimeltas for maximum pot shot potential. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334436 Share on other sites More sharing options...
Unknown Legionnaire Posted March 13, 2016 Share Posted March 13, 2016 Covenant of Fire = bring in as many Melta Tac Support squads as you can. With no drop pods, it becomes a bit meh. Melta support suits alpha strikes. Dreadclaws. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334438 Share on other sites More sharing options...
Slips Posted March 13, 2016 Share Posted March 13, 2016 You cant deepstrike with CoF. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334450 Share on other sites More sharing options...
Unknown Legionnaire Posted March 13, 2016 Share Posted March 13, 2016 Oh my ... *facepalm* ... obviously it's been too long since I took a glimpse at the Salamander rules, my bad. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334460 Share on other sites More sharing options...
Slips Posted March 13, 2016 Share Posted March 13, 2016 Its aight :p But now you understand the Plight of the Flightless Lizards! (salamanders :p) SickSix 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334473 Share on other sites More sharing options...
ElectricPaladin Posted March 13, 2016 Share Posted March 13, 2016 (edited) In my view, CoF is a great RoW assuming that I haven't got anything else planned. Drop pod alphabet strikes are great, but they're not the only way to play. If I really want to drop pod in, I'll just run Orbital Assault. If I want to mix it up, I'll just run Armored Spearhead plus some drop pods. The RoW I can't figure out is Awakening Fire. It doesn't take away as much, but what it gives you really doesn't seem worth it. "Alphabet" strikes? Freaking autocorrect… Edited March 13, 2016 by ElectricPaladin Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334563 Share on other sites More sharing options...
Charlo Posted March 13, 2016 Share Posted March 13, 2016 Well, the new RoW isn't insane but it really helps patch up Sallies where they lack somewhat - Melee. If your opponent fails a fear test you get a massive advantage in combat and as such means you have an easier time wiping the enemy out, seeing as a sweeping advance isn't likely. As for the psychic power it's a strange one but it's also quite powerful. Aimed properly, you could easily end up making a squad of Marines have to make a morale check on 4 or less. Again, works well with drop troops. You an target something at the back of the board and make it run off the table. The other advantage is that other than not being able to take Vulkan, the buffs it provides doesn't really come with many down sides. Sure, only one skimmer /jetbike /jump unit but you weren't using those much any way as sallies :P Instar-Nine 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334579 Share on other sites More sharing options...
God-Potato of Mankind Posted March 13, 2016 Share Posted March 13, 2016 Fear would make already sexcellent Firedrakes even more sexcellent, and Terminator Librarians would be cool. Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4334588 Share on other sites More sharing options...
Charlo Posted March 14, 2016 Share Posted March 14, 2016 (edited) Cassian Dracos reborn and Narik Dreygur... BFFs? Walk them both up the field with a group of Castellax (or better yet Scout those) and then have old CD cast Cyberthurgy powers on them or intercept enemy battle automata. Nothing says those marines in particular than a double salvo of mauler bolters and flamers or wreck AV with tank-hunting darkfire cannons. EDIT: He can't use rite of destruction... Oh well - extra initiative or wound regaining is still awesome PLUS: Another absolutely hilarious fact is that you can use Dracos' special power to target enemy automata right? Well, you can fail his Cyberthurgy test on a double 6 and guess what... You roll on the malfunction table for your opponents model. Snap Shots and WS1/ Take a wound/ Go insane and turn on it's own unit as soon as the turn begins! Bahahahaha! Even a normal Sallies Previan is pretty awesome here... Edited March 14, 2016 by Charlo Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/13/#findComment-4335257 Share on other sites More sharing options...
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