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[HH1.0] Salamanders Tactics


Blacksails

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Pyroclasts are only 1 attack each, so they want to avoid combat. Makes them a tricky unit to use effectively.

 

Now... Sky Slayer Support Squadrons with multi-meltas in Covenant of Fire? That seems like it could be a thing.

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Pyroclasts are only 1 attack each, so they want to avoid combat. Makes them a tricky unit to use effectively.

 

Now... Sky Slayer Support Squadrons with multi-meltas in Covenant of Fire? That seems like it could be a thing.

 

That cheeky reroll through mastercrafted would definitely improve matters.

 

Absolute Tank Hunting Filth.

 

Get a Nuncio Vox somewhere good turn one and deep strike them 12" away from a vehicle.

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It is amusing how great Salamander skimmers and bikes are under CoF.

 

They can all take multi meltas, sometimes for free

They can all take free S6 heavy flamers

The 5+ invuln works against plasma, which is a counter to the 2+ on jetbikes

 

I really want to try a flamer jetbike squad against Tyranids. Phswooompsh!

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I am now thinking of using a Knight with a Salamander approved Thermal cannon.

 

It costs 370 points which was what the Typhon costed when I plotted to use that.

 

 

My list would basically be 2x tacticals, 1x Pyro (with Praetor and Primus Medicae) in a Phobos, 5 Drakes in a Phobos, 3 jetbikes 1 Javelin and the Knigjt for 2.5k points?

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So.... I may or may not have spurged and made some salamanders with my Burning of Prospero (I mean, who else could have done that job better, right? RIGHT!?!). It's refreshing to work on my biggest hobby weakness: scultping. Nice change of pace from bionics galore.

 

What are the main Rites of War that work well for the Sons of Nocturne? I know Awakening is rather a dud and is aimed at small games. (much like Company of Bitter Iron)

 

What's the best 3 peices of advices a brother can get when starting out Vulkan's chosen?

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So.... I may or may not have spurged and made some salamanders with my Burning of Prospero (I mean, who else could have done that job better, right? RIGHT!?!). It's refreshing to work on my biggest hobby weakness: scultping. Nice change of pace from bionics galore.

 

What are the main Rites of War that work well for the Sons of Nocturne? I know Awakening is rather a dud and is aimed at small games. (much like Company of Bitter Iron)

 

What's the best 3 peices of advices a brother can get when starting out Vulkan's chosen?

I have also just started my tenure to the promethean cult, and have found covenant of fire does it for me.

Also gone thematic with it and tried to include all the bits that seem to make salamanders do what they do best.

My advice

Hardest HQ choice that can be created by a player (not including named characters), yes he costs but he'll survive everything short of being stamped on with EW 2+3++

Flamers and meltas of all varieties get nastier. Someone taking cult humans with fnp? Salamanders heavy flamers double them out (I've taken a full HS squad of them) at s6 and rerolling meltas with covenant of fire.

If you take tanks, covenant also has you covered with a 5++ versus meltas, flamer, plasma and volkite I believe

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Thanks for the input ;)

 

I definitely think Javelin speeders, skyhunters multi-melta will work well in Convenant of Fire.

 

Inferno pistols are actually more useful than plasma pistols, there's a good tank hunter potential for drop poding a command squad (4 shots) and vets with 3 melta weapons (+1 to damage rolls). Same with Heavy support squads podding in and roasting the opposition alive.

 

All vets can take hand flamers which are S4 for salamanders... just wish they were not 15 points a pop.

 

These are neat ideas. While Contemptors and Leviathans do not benefit from Covenant, boxnaughts get a huge boost to durability. Flamestorm cannons and CCW sounds crisssspy.

 

Lots of different directions to exploit here.

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@Wolf_Pack: Sky Slayers with multi-meltas sound so awesome in CoF!

 

Unfortunately, only Blood Angels Vets can take hand flamers (as they swap their volkite serpentas for them).

 

And Contemptors and Leviathans absolutely benefit from CoF! Contemptors can take free multi-meltas (which are master-crafted) and Leviathans have meltaguns in their claws/drills. The lack of Dreadpods hurts all Dreadnoughts though. I thought the Cortus might be the way to go, as they can belt across the field pretty quickly, but they're not very fluffy for Sallies.

 

You could totally do a wicked Shattered Legion force now man! :)

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Cortus are just your crazy Tempest Gallery relic prize bots.

 

Because god damn that story alone almost makes me want to get hot with the boys in green :laugh.:

I think I'm unfamiliar with this story - is it a 40k one?

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Cortus are just your crazy Tempest Gallery relic prize bots.

 

Because god damn that story alone almost makes me want to get hot with the boys in green :laugh.:

I think I'm unfamiliar with this story - is it a 40k one?

 

PFFFFTTTTT - 40k?

 

No it's one of the Salamander's Notable Battles in their Book of Heresy (2 or 3 I forget...).

 

I don't want to spoil any of it, but basically the Emperor is taking down a HUGE fortress of rebel's on Terra and it's protected by a shield generator that is deep under volcanic ground. He sends the 18th to go in and disable it. That's all you need to know.

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Following a prospero splurge I have a lot of mkiii kicking about so looking for advice on what would be fun/fluffy to model.

First thing I'll be doing is bumping up my 2 tacs to 20 - may only use them as 10 with a rhino but good to have the option.

 

Next I was going to do another 20 as assault/breachers - magnetised arms and backpacks - I know breachers aren't the best but purely rule of cool :)

 

My last 20 i was going to use for heavy/tac support squads - 1 of each - but I'm stuck on weapons choices - should I go Volkite calivers and culverins for the choom! Or meltas and heavy flamers for the row?

Anyone use these have or have any thoughts fluff/lore wise, C

Edited by Carraigf
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Culverins and calivers are pretty static. They need a well entrenched position to be effective.

 

Heavy flamers are by nature dynamic, and require a delivery system to work. Drop pods are out of the question with CoF, so landraider or rhino has to fit the bill.

 

They can be great melee deterents as a second wave unit, 10 S6 flamers can generate enough wounds to cause trouble even to the toughest units (I used to play burna boyz in 40k, good god man!)

 

I think vets shine more with Salamanders than tactical squads in many ways. The bonus to special weapons makes them extra fearsome and precise. It also falls well into the small legion aspect, meaning the troops will be much more generalist that specialist, and that's what legion vets are, a great big'ole tool box.

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Oh yeah, that one! I suppose that there could be survivors from that fight interred in Dreadnoughts. I wonder if Cassian Vaughn was one of them...

Vaughn 'died' after Tempest Galleries, in battle against Orks in the Taras Division.

Yeah, but was he one of the survivors of the Tempest Galleries, or did he become Chapter Master after that?

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Oh yeah, that one! I suppose that there could be survivors from that fight interred in Dreadnoughts. I wonder if Cassian Vaughn was one of them...

Vaughn 'died' after Tempest Galleries, in battle against Orks in the Taras Division.
Yeah, but was he one of the survivors of the Tempest Galleries, or did he become Chapter Master after that?

He was Lord Commander of the XVIIIth from their founding on Terra to Vulkan's arrival.

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How are people building Salamanders Tartaros termies? As MEQ killers with lightening claws etc, or with powerfists/chainfists for more impact vs armour and 2+ saves? I'm interested to know as I'm picking up the Prospero set soon. :smile.:

 

EDIT: Also, it'd be pretty obvious to give the terminators a heavy flamer when running Covenant of fire, right?

Edited by foamy248
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