Unknown Legionnaire Posted February 5, 2019 Share Posted February 5, 2019 Second that. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5249143 Share on other sites More sharing options...
Indefragable Posted March 18, 2019 Share Posted March 18, 2019 Quick quesiton about The Covenant of Fire RoW: When it says Hidden Content With the exception of the Legion Champion type, detachments using this Rite of War may only take a single Consul as part of their HQ choices. does that mean you can only take 1x HQ? Does a Praetor count as a Consul? What about Cassian Dracos? Next question: what is this Cassian Dracos Reborn that shows up in Battlescribe and where can his/its official rules be found? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5279045 Share on other sites More sharing options...
Charlo Posted March 18, 2019 Share Posted March 18, 2019 Quick quesiton about The Covenant of Fire RoW: When it says Hidden Content With the exception of the Legion Champion type, detachments using this Rite of War may only take a single Consul as part of their HQ choices. does that mean you can only take 1x HQ? Does a Praetor count as a Consul? What about Cassian Dracos? Next question: what is this Cassian Dracos Reborn that shows up in Battlescribe and where can his/its official rules be found? A Consul is a Centurion that has been upgraded to one of the many consul types (Chaplain, Librarian, Champion, Master of Signal etc) so basically, you can take any number of Champion Consuls, but only one Consul of any other type. Preators are not Consuls and neither is Cassian Dracos, as they are not Centurion with a Consul upgrade. Cassian Dracos Reborn is an alternative profile for Cassian Dracos found in Book 6: Retribution. To quote 1d4chan: Cassian Dracos Reborn: He was so tough he had to be knocked out with an orbital lance strike, but that still didn't kill him. Post-Istvaan-V, most of his rules and stats remain as is but his side and rear armor became significantly weaker (with the latter being only AV10). However, he does gain a nasty trick to make up for it - he can now use some of the Mechanicum's Cybertheurgy powers (Rite of Celerity, of Eternity and of Fury, but with Ld7) and has access to a special power that allows him to hijack enemy battle-automata for the shooting phase, and gets Bloody Handed as a WT, but can only be the warlord if the army has no other HQ besides Xiaphas and Narik. Still a powerful tool, but don't let anyone get behind him or he'll be screwed, possibly even by bog-standard boltgun fire. So he's an alternative flavour with some buffs/ debuffs to allied/ enemy automata and can be the Warlord. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5279068 Share on other sites More sharing options...
Master Ciaphas Posted April 17, 2019 Share Posted April 17, 2019 Hail! I am a looking for a bit of advice on what to get next, as I am almost done painting all my Salamanders for the Horus Heresy. My current collection is composed of the following: HQ Praetor with Thunder Hammer & combi-Volkite Delegatus w. Chainfist & combi-melta Chaplain Consul Legion Champion Consul Primus Medicae Consul Master of Signal Consul Cassian Dracos Chaplain No'mus Rhy'tan ELITE 5 Cataphractii Legion Terminators (Sgt. w. TH/SS, 1x HF/PF, 3x Combi-Bolters/CF) 5 Firedrake Terminators 2 Apothecaries 2 Contemptor Dreadnoughts (Multi-Melta & DCCW / Twin Kheres & Missile Launcher) 1 Contemptor Cortus (DCCW & Dreadnought Chainfist) 1 Rapier Quad Launcher weapons battery TROOPS 10 Tactical Marines (Sgt. w. combi-melta/PF, vexilia) 10 Tactical Marines (Sgt. w. combi-melta/PF, vexilia) 5 Tactical Support Marines w. plasma guns 5 Tactical Support Marines w. meltaguns 10 Veteran Tactical Marines w. 4x combi-meltas, 1x combi-plasma, 1 combi-flamer, 2 multi-meltas, 1x powerfist & combi-plasma, 1x power sword & plasma pistol) 3 Rhinos HEAVY SUPPORT 1 Whirlwind Scorpius 1 Sicaran Battle Tank w. Accelerator Cannons 1 Spartan Tank 10 Heavy Support Marines w. Volkite Culverins 5 Heavy Support Marines w. Lascannons 10 Pyroclasts So - what to add next? I am thinking naturally the man, the legend, Vulkan himself, perhaps another 10 Tactical Marines...but beyond that, what might mesh well with what I have? I am thinking these last few things will finish off the army and leave it at that...? Looking forward to hearing from you! Faithfully, Master Ciaphas Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5298385 Share on other sites More sharing options...
Charlo Posted April 17, 2019 Share Posted April 17, 2019 VULKAN is obviously a zoggin' MUST brother! Other than that I'd say bulk out some of your others squads maybe? Those Support squads and Cataphractii could use some more members for sure! Other than that you could look down the Consul route... A Previan with some recovered tempest-galleries robots (Castellax) would be an excellent addition and add something unique to the force. A Librarian would be great too. You could even look into book 8, an Armistos Consul has a MC Vulkite Culverin and gives the same to your existing squad (plus he has Stubborn!) OR maybe, as we approach the more esoteric nature of the Heresy your Sallies have gone a bit cult-ish and started to develop ritualistic wards; Primus Nullificator and some Nullificators would be great. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5298494 Share on other sites More sharing options...
swordofmandulis Posted May 28, 2019 Share Posted May 28, 2019 Does the half strength of flamer, melta etc only work when Vulkan is running solo? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5321625 Share on other sites More sharing options...
Unknown Legionnaire Posted May 28, 2019 Share Posted May 28, 2019 ... ... I assume you're referring to The Draken Scale ? If so, then your answer is clearly in the latest FAQ: Vulkan (Page 113) Under the heading The Draken Scale, replace the text with the following: Vulkan’s armour was a marvel of the Imperium and a famed relic in its own right. Its crowning glory was the skull of the great Firedrake Kesare mounted upon the Primarch’s shoulder, upon whose image the Legion’s symbol was based. The Draken Scale provides Vulkan with a 2+ armour save and a 3+ invulnerable save. It also halves the Strength (round down) of any flamer, fusion, volkite, melta or plasma weapon when rolling To Wound against Vulkan only. Now, that was hard to look up. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5321637 Share on other sites More sharing options...
swordofmandulis Posted May 28, 2019 Share Posted May 28, 2019 Thanks for setting me straight, and thanks for the sarcasm, made the experience all the more special. Chaoself and Imren 2 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5321786 Share on other sites More sharing options...
Unknown Legionnaire Posted May 29, 2019 Share Posted May 29, 2019 Avec plaisir. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5321903 Share on other sites More sharing options...
Centauri Posted May 30, 2019 Share Posted May 30, 2019 Hello, Im still trying to pick a legion and the saladmancers are still in the running. Here is a 1500 point list i conjured up. Im more than open to any C&C as my actual exposure to playing any wh is minimal. 1 question i have, if the fire drakes alrdy have a 4++ why take the dragonscale shield? Does it buff it to a 3++? ++ Crusade (Legiones Astartes: Age of Darkness Army List) [1,500pts] ++ + HQ + Praetor, Legion [195pts]: Artificer Armour, Digital Lasers, Dragonscale Storm Shield, Iron Halo, Mantle of the Elder Drake, On Foot, Paragon Blade . Chainsword or Combat Blade: Combat Blade + Elites + Firedrake Terminator Squad , Compulsory [350pts]: 4x Dragonscale Storm Shield, 4x Firedrakes, 4x Thunder Hammer . Firedrake Master: Dragonscale Storm Shield, Master-crafted Thunder Hammer Quad Launcher Support Battery, Legion [140pts]: 2x Rapier, Legion, Shatter Shell + Troops + Tactical Squad, Legion , Compulsory [200pts]: 9x Tactical Space Marines, Legion . Additional Wargear: Vexilla, Legion . Rhino Armoured Carrier, Legion: Dozer Blade, Multi Melta . Standard Wargear: Bolters . Tactical Sergeant, Legion: Artificer Armour, Bolter Tactical Squad, Legion , Compulsory [200pts]: 9x Tactical Space Marines, Legion . Additional Wargear: Vexilla, Legion . Rhino Armoured Carrier, Legion: Dozer Blade, Multi Melta . Standard Wargear: Bolters . Tactical Sergeant, Legion: Artificer Armour, Bolter Tactical Support Squad, Legion Meltagun [170pts]: Meltagun, 4x Space Marines, Legion, Support Squad . Sergeant, Legion: Artificer Armour, Bolt Pistol . . Combi-weapon: Combi-weapon: Meltagun + Heavy Support + Sicaran Venator Tank Destroyer [245pts]: Lascannon Sponsons, Multi Melta + Allegiance + Legion and Allegiance: XVIII: Salamanders, Loyalist Rite of War: The Covenant of Fire ++ Total: [1,500pts] ++ Created with BattleScribe Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5322905 Share on other sites More sharing options...
Charlo Posted May 30, 2019 Share Posted May 30, 2019 Yep, the shield buffs it to a 3++ :) Oh the list: -You *need* a transport for the terminators, or they are just too slow sadly. -5 man for a Melta squad is very small, and no point paying for a combi on the sarge when he gets a full Melta gun anyway. -Save some points on the venator by removing the lascannons and multi melta. If the main gun shoots they're only snap shooting anyway. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5322957 Share on other sites More sharing options...
Centauri Posted May 30, 2019 Share Posted May 30, 2019 Do you think it would be wise to drop the firedrakes, beef up the melta squad and add a dread or something? Putting the drakes in a spartan or landraider will eat up a ton points Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5322975 Share on other sites More sharing options...
Charlo Posted May 31, 2019 Share Posted May 31, 2019 It's up to you my dude! 1500 is very small for heresy, so something like a Firedrake squad in a raider is either going to dominate or be dominated Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5323132 Share on other sites More sharing options...
Centauri Posted June 1, 2019 Share Posted June 1, 2019 It's up to you my dude! 1500 is very small for heresy, so something like a Firedrake squad in a raider is either going to dominate or be dominated I know its not alot im just trying to get a basis for an army. Whichever legion i pick i want to start with about 1500 then 1000 more and then a primarch. Even if the list the 1500 points isnt 'functional' just dont want to buy wasted models. So eventually itll be played as 2500 or 3000 with the prinarch Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5323689 Share on other sites More sharing options...
Charlo Posted June 1, 2019 Share Posted June 1, 2019 Go for Firedrakes then. They're absolutely rock hard. Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5323869 Share on other sites More sharing options...
SickSix Posted March 10, 2020 Share Posted March 10, 2020 How would you guys make a Caestus Assault Ram work in a Salamanders Army? I love the model and think it looks fantastic with a nice Salamanders hot-rod flamey paint job. I am trying with an oribital assault list or doing Covenant of Fire. In CoV it would get the special 5++ save to make it pretty durable. But how do you make it effective coming out of Reserves? Also would 2 in an army be too much? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5489107 Share on other sites More sharing options...
Charlo Posted March 16, 2020 Share Posted March 16, 2020 Load it full of firedrake's and accept that they aren't doing anything until turn 3 at the earliest, but they will murder something Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5491721 Share on other sites More sharing options...
Daemon Prince Marbas Posted June 22, 2020 Share Posted June 22, 2020 What's the best Rite of War if I wanted to run Traitor Salamanders? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5546472 Share on other sites More sharing options...
Unknown Legionnaire Posted June 22, 2020 Share Posted June 22, 2020 There is no 'best' RoW, regardless of Legion or Allegiance, and regardless of how many times someone asks in various 'tactics' threads. The answer always depends on what you want to run in your respective army, and how you would like it to perform and especially look like. If you really really, need an answer, here it is ... ... ... obviously Outcast Sons. Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5546497 Share on other sites More sharing options...
The Scorpion Posted June 22, 2020 Share Posted June 22, 2020 The best RoW for traitors is "Sacrificial Offering". Having your entire primary detachment outflank is just nuts. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5546612 Share on other sites More sharing options...
Gorgoff Posted June 23, 2020 Share Posted June 23, 2020 (edited) The best RoW for traitors is "Sacrificial Offering". Having your entire primary detachment outflank is just nuts.:| There is no 'best' RoW, regardless of Legion or Allegiance, and regardless of how many times someone asks in various 'tactics' threads. The answer always depends on what you want to run in your respective army, and how you would like it to perform and especially look like. And I may add:Against who you play, how many points you play etc. Edited June 23, 2020 by Gorgoff Unknown Legionnaire 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5546919 Share on other sites More sharing options...
The Scorpion Posted June 23, 2020 Share Posted June 23, 2020 (edited) How would you guys make a Caestus Assault Ram work in a Salamanders Army? I love the model and think it looks fantastic with a nice Salamanders hot-rod flamey paint job. I am trying with an oribital assault list or doing Covenant of Fire. In CoV it would get the special 5++ save to make it pretty durable. But how do you make it effective coming out of Reserves? Also would 2 in an army be too much? You don't have go worry about flyer reserves in CoV. The Rite of War forbids deepstriking. Edited June 23, 2020 by The Scorpion Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5547073 Share on other sites More sharing options...
Gorgoff Posted June 23, 2020 Share Posted June 23, 2020 How would you guys make a Caestus Assault Ram work in a Salamanders Army? I love the model and think it looks fantastic with a nice Salamanders hot-rod flamey paint job. I am trying with an oribital assault list or doing Covenant of Fire. In CoV it would get the special 5++ save to make it pretty durable. But how do you make it effective coming out of Reserves? Also would 2 in an army be too much? You don't have go worry about flyer reserves in CoV. The Rite of War forbids deepstriking.Well, only if he wants to deep strike with them. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5547127 Share on other sites More sharing options...
Slips Posted June 23, 2020 Share Posted June 23, 2020 Yeah, flyers dont _need_ to deepstrike. They just can if they want to. If a RoW prevents deepstriking, it doesnt prevent flyers because they can still outflank or come in from your own table edge(s). Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5547139 Share on other sites More sharing options...
The Scorpion Posted June 23, 2020 Share Posted June 23, 2020 True. I forgot Flyers can outflank. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/25/#findComment-5547146 Share on other sites More sharing options...
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