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Black Templar vs Necrons, 1500 Points!


greggles

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Black Templar vs Necrons 1500 points

 

Mission: The Relic (modified)
Deployment: Vanguard Strike
Nightfighting: No

Necron Army:


HQ:
Necron Overlord with Mindshakle, Sempiternal Weave, Phase Shifter, Warscythe
Warlord, Trait Princeps of Deceit (in command barge)
Command Barge (Tesla)

Destroyer Lord with Mindshackle, Sempiternal Weave, Res Orb, Warscythe
Royal Court: Cryptek Veil of Darkness, Abyssal Staff

Fast:
5x Canoptek Wraiths, 4x whip coils (Destroyer Lord With)

Troops:
10x Immortals, Gauss (cryptek)
10x Immortals, Gauss
10x Immortals, Gauss

Heavy:
Annihilation Barge, Tesla Destructor, Tesla Cannon
Annihilation Barge, Tesla Destructor, Tesla Cannon
Annihilation Barge, Tesla Destructor, Tesla Cannon

 


Black Templar Army with Allied Inquisitor:

HQ:
Ordos Malleus Inquisitor (Warlord, Trait Orbital Bombardment)
Terminator Armor, Daemon Hammer, Psycannon, Liber Heresius, two servo skulls
Master of the Forge (Storm Raven)


Elite:
Ironclad Dreadnought with Heavy Flamer/Hvy Flamer, Drop Pod
Assault Terminators, 5x Thunderhammer/SS


Troops:
10x Scout Snipers, Sniper Sarg, Missile launcher, Camo Cloaks (All sniper rifles)
10x Crusaders, CCW/BP, Power Sword, Meltagun, Sword Brother, Power Maul (Storm Raven)
6x Crusaders, Bolters, Plasma Cannon


Heavy:
Storm Raven Gunship (TL Las, TL MM)
Vindicator, Siege Shield,
Predator annihilator (TL las, las sponsoons)

Proxy Warning!
There are a number of proxy’s in this game. I wanted to try out some new units before buying the models, and buying/building/painting three annihilation barges is a pita). As such… The emp champ is my master of the forge, and the normal scouts are sniper scouts (for BT). For necrons, all the warriors on the board are immortals, the destroyers are wraiths, and anything with a flying base is an annihilation barge. If this offends you, skip this battle report!

Black Templar won the roll off. I choose to go second. We modified the relic mission slightly, just adding a secondary base objective in the deployment zones, to help break a tie. In reserve are my ironclad, terminators (with inquisitor), stormraven with BT CC squad and techmarine.

 

Necron side Deployment.


Necron player spread out in his deployment (since he had princeps of deceit).

 

http://www.3dluvr.com/crossbow/battles/necrons/deploymentnecron.jpg

 

 

Black Templar Deployment

 

http://www.3dluvr.com/crossbow/battles/necrons/deploymentbt.jpg


I counter deployed away from the wraiths, with a force concentration on the right, with the vindicator and predator having los. I deployed my one unit of crusaders a bit too far to the center though, which would be bad…
I attempted to seize, and rolled a 1…(never a good sign)

Necron Turn 1:

 

http://www.3dluvr.com/crossbow/battles/necrons/turn1necrona.jpg

http://www.3dluvr.com/crossbow/battles/necrons/turn1necronb.jpg



Movement
Everything shifts forward. The barges create firelanes and choose their targets. The cryptek uses the veil and deep strikes the immortals to engage the crusaders that are separated from the rest of the army.


Shooting
The barges and immortals fire at the vindicator, predator, and crusaders. They wipe out 5 of the 6 crusaders, including the heavy weapon and sword brother, but the unit passes morale. The barges fail to do anything vs the av13 of the vindi or predator.



BT Turn 1:

 

http://www.3dluvr.com/crossbow/battles/necrons/turn1bta.jpg
http://www.3dluvr.com/crossbow/battles/necrons/turn1btb.jpg

Movement
I pivot the predator, and adjust the vindicator to get a shot off at the deep striking immortals. The ironclad deep strikes to flame the immortals on the objective.


Shooting:
The vindicator nails the unit of immortals with the cryptek…I roll a bunch of 1’s when wounding. Knock down ¾ of the unit. The snipers fire as well, but I am unable to knock down the entire unit. About 50% of the immortals get back up.

The ironclad flames and knocks down a few immortals, which don’t get back up.

The predator penns and glances some a barge…he makes the jink saves.



Necron Turn 2:

 

http://www.3dluvr.com/crossbow/battles/necrons/turn2anecron.jpg

http://www.3dluvr.com/crossbow/battles/necrons/turn2bnecron.jpg



Movement
The immortals move forward towards to relic, holding back in terrain, as they are a bit wary of the vindicator. The flamed immortals move off their objective, so the ironclad can’t get an easy assault off.
The wraiths move up to deal with the ironclad as well. The veil immortals deep strike to wipe out the remaining crusader in the one group for first blood.

Shooting:
The cryptek immortals wipe out the remaining crusader. The barges are ineffective vs the av13 pred/vindicator. Now you know how av 13 feels!!! The command barge turbo boosts to threaten the ironclad. A few immortals take shots at the ironclad, fail to glance.


Assaults:
The wraiths and destroyer lord destroy the drop pod…which wounds 1 wraith, and knocks down an immortal or two in the explosion!

 


BT Turn 2:  (Necrons 1, BT 0)


Reserves: The terminators and inquisitor come in.

 

http://www.3dluvr.com/crossbow/battles/necrons/turn2bta.jpg

http://www.3dluvr.com/crossbow/battles/necrons/turn2btb.jpg

 

http://www.3dluvr.com/crossbow/battles/necrons/turn2necronepic.jpg

 


Movement:
I decide to weather the fire from the immortals which deep striked with line of sight to the predator/vindicator. The vindicator shifts up to get a good shot at the immortals @ the relic. The ironclad turns to charge the command barge.

I spend a long time deciding where to place the terminators and inquisitor. I decide I should try to threaten the relic and just go for it. I roll deep strike…and scatter to where they can’t be placed. MISHAP. I roll a 2, and he places them far into my deployment zone, unable to influence the game much.

Shooting:
The dice turn in my favor. Predator explodes the center barge. Snipers kill the veil cryptek with a precision rending shot, and knock some more immortals down. Vindicator hits, kills some immortals, pens another barge which he jink saves. Terminators run to spread out.


Assaults:
The ironclad slams into the command barge with a zeal only the Templars can muster. Attacks the lord directly, hits and wounds him 3 times. The lord makes 2 of 3 invuln saves. Str 10 vs T4. Will he get back up?
Fails his reanimation roll! Slay the warlord.

 

http://www.3dluvr.com/crossbow/battles/necrons/btturn2epic.jpg



Necron Turn 3: (Necrons 1, BT 1)

 

http://www.3dluvr.com/crossbow/battles/necrons/turn3anecron.jpg

http://www.3dluvr.com/crossbow/battles/necrons/turn3bnecron.jpg



Movement:
The wraiths quickly move up to surround the ironclad, viciously angry at the warlords demise.
The immortals shift back onto the objective, and to shoot at the ironclad.
The cryptek less immortals move into terrain to get a cover vs the vindicator or rending snipers.
The relic immortals pick up the relic.

 

http://www.3dluvr.com/crossbow/battles/necrons/turn3necronepic.jpg

Shooting:
The predator starts taking glancing hits from gauss and barges.
The ironclad takes some gauss glances.
The command barge turbo boosts up into cover

Assaults:
The wraith and destroyer lord hit the ironclad, making it initiative 1 due to fancy coils. The lord wiffs big time. The wraiths only get 1 glance. The ironclad explodes a wraith. Locked in combat! (1 hull point left)

 


BT Turn 3:


Reserves: The storm raven comes in (with the master of forge and crusader squad)

 

http://www.3dluvr.com/crossbow/battles/necrons/turn3bta.jpg

http://www.3dluvr.com/crossbow/battles/necrons/turn3btb.jpg

Movement:
I decide to not move the predator again. Firing three lascannons a turn seems to help quite a bit. I move the vindicator around to get better shots off again. The terminators move up, and the inquisitor separates to drop his orbital bombardment.


Shooting:
Inquisitor drops his orbital bombardment. Hits some immortals, and a barge which jink saves. (he’s made almost every jink save this game).
The stormraven unloads missiles, lascannons, and melta. Pens a barge, stunning it. Predator fires as well (another barge immobilized, and shields are down). Snipers knock off a few more immortals. (Snipers are doing awesome this game)

Assaults:
Lord hits the ironclad this time, and he explodes, putting a wound on a wraith. (nice job mr clad!).

Necron Turn 4:

 

http://www.3dluvr.com/crossbow/battles/necrons/turn4anecron.jpg

http://www.3dluvr.com/crossbow/battles/necrons/turn4bnecron.jpg



Movement:
Cryptek immortals shift around.
Relic immortals have the relic, start moving back with it.
Wraiths had consildated, start moving around their rear terrain to assist the immortals next turn.
Command barge moves for a shot at the zooming stormraven.

Shooting:
Vindicator makes a cover save vs a glance.
Predator gets glanced to death by the 3 remaining cryptek immortals.
Command barge misses the stormraven.

BT Turn 4: 
Since a majority of the combat happened in the center in the next turn or so, the photos kinda of center into that section.  Outside of this not much happened.  Next time I'll try to be more consistent.
 

 

http://www.3dluvr.com/crossbow/battles/necrons/turn4btepic.jpg

http://www.3dluvr.com/crossbow/battles/necrons/turn4btepic2.jpg

Movement:
Stormraven swaps to hover mode, and deploys the BT crusaders. Master of the forge separates from the unit.
Terminators move towards the remaining 3 immortals. Inquisitor separates.
Vindicator does his vindicator thing.

Shooting:
Crusaders decide not to shoot, since the assault range is going to be tight (need a 6 on a 3d6 difficult terrain roll). Master of the forge forgets he has guns. (That’s what I get for proxying!)
Inquisitor fires his psycannon and hits some immortals. Vindicator kills the immortal holding the relic.
Snipers wipe out the remaining cryptek immortals.
Terminators run up now that the immortals are no more.


Assaults:
The master of the forge makes it in, wrecks a barge.
The Templar crusaders made the charge, and sweep the necrons in close combat.


Necron Turn 5:

 

http://www.3dluvr.com/crossbow/battles/necrons/turn5necron.jpg

Movement:
Wraiths move up to assault the crusaders.

Shooting:
Command barge shoots the crusaders (think he killed one).

Assaults:
Big game changer here…we were confused about the wraiths assaulting through cover. Still don’t have a concise answer. With the lord, we now know it’s 3d6, but without the lord would the wraiths still roll 3d6 for assaulting through cover since they ignore terrain? (or 2d6).
Either way, for epicness, we played that they roll 2d6, and they made the charge. I challenged the lord, and he mindshackled a crusader who killed one of his brothers. The sword brother was made init 1 by whip coils, so the lord swung first and killed him. Passed morale, so locked in combat.
Barge also hammer and wrath’d the unit, killing a crusader.


Black Templar Turn 5.

 

http://www.3dluvr.com/crossbow/battles/necrons/turn5bta.jpg

http://www.3dluvr.com/crossbow/battles/necrons/turn5btb.jpg



Movement:
Terminators moving up to help. (so sloooow).
Vindicator does something really stupid.
Master of the forge rembarks on the stormraven.
Inquisitor rejoins terminators.

Shooting:
Stormraven wrecks the last annihilation barge. (Should have flown over and started shooting the immortals on the rear objective). Command barge is immune to fire, and jink saves.
Vindicator shoots at the command barge, scatters, wipes out 7 of the crusaders in close combat………………………………………………Totally missed the barge. (rolled 12 for scatter)
Snipers have nothing to shoot at.

Assaults:
The crusaders are wiped out, I blame the vindicator.

Necron Turn 6:

 

No photos, as no shots or assaults happened.

Movement:
Wraiths start moving for linebreaker
Barge moves up for linebreaker.



BT Turn 6:

http://www.3dluvr.com/crossbow/battles/necrons/btturn6a.jpg

http://www.3dluvr.com/crossbow/battles/necrons/btturn6b.jpg

Movement:
I move the vindicator up to shoot his guys off the objective.
Terminators move up.


Shooting:
Vindicator is depressed at wiping out all his friends. Doesn’t do anything.
Stormraven, psycannon, and snipers do everything they can to hurt the command barge (since it can zoom, seems the most likely linebreaker target). He makes every single jink save.

Necron Turn 7:

 

http://www.3dluvr.com/crossbow/battles/necrons/turn7necrona.jpg

http://www.3dluvr.com/crossbow/battles/necrons/turn7necronb.jpg

Movement:
Wraiths head for linebreaker. Barge heads for linebreaker (it’s tied otherwise).

Shooting:
The immortals fire at the depressed vindicator….get 3 glances and wreck it.  

BT Turn 7:

 

http://www.3dluvr.com/crossbow/battles/necrons/btturn7epic.jpg
http://www.3dluvr.com/crossbow/battles/necrons/btturn7epic3.jpg


Movement:
Everyone positions to unload at the wraiths.

Shooting:
Everything shoots the wraiths.


Assaults:
The terminators assault the wraiths and the barge. Wreck the command barge, kill all but 1 wraith, who is ¼ an inch into my deployment zone, giving him linebreaker.

 

End Game Score:

BT: objective, slay the warlord.
Necrons: objective, first blood, linebreaker.
Necrons 3-2 Win

After the battle:
Don’t fire a vindicator near your things.
Could have just zoomed my flyer turn 6, hovered turn 7 and gotten linebreaker for the tie.

Destroyer lord should detach from wraiths in the future, so they get their 2d6 charge through difficult.

Changes for BT:
Thinking of dropping the melta gun in the main crusader squad (They’ll be jumping right into assault anyway).
Replacing unit of 6 crusaders with some scouts in a land speeder storm for objective grabbing (reserve)
Putting a heavy bolter instead of the missile launcher in with the scouts.
Assault cannon instead of las cannon on the storm raven.
Chapter Master on a bike, TH/SS/AA with honor guard, instead of MoF, Inquisitor, and Terminators.

 

Thanks for reading!
 

Really liked the battle report, and such a close game vs a hated enemy of our 2 chapters. Im not sure that honor guard will be the best choice over terminators, they are great for killing chaff but die extremely fast to any ap 2 weapons because of no invul. also if you take a chapter master where will he go or is he just on his own?

Thanks! I can't wait to get the nicer camera (these are all cell photos) with the F1.8 lense. Should improve the quality of the images greatly.

This is the next list I'm going to try.

HQ:

Chapter Master on Bike, TH/SS, AA

Elite:

Ironclad, 2x hvy flamer, drop pod

Troops:

5x Bikes, 2x grav guns

10x crusaders with PW, Swordbrother PW (axe and LC)

10x Sniper scouts with camo cloaks, and hellfire hvy bolter

Fast:

Land speeder typhoon
Land speeder Typhoon

Hvy:

Stormraven Gunship, TL Assault cannon, TL MM
Predator Annihilator (will eventually be FW Sicaran Battle tank)
Vindicator, siege shield.

Can also exchange the two typhoons for another ironclad...love ironclads smile.png.

One thing I didn't like in the list was the lack of mobility. Because his wraiths and command barge were so fast, they really effected how I could influence the game. My terminators didn't even do a single thing till turn 7, so I feel I could redistribute their points elsewhere.

What you didn't see, was we played a quick 1k + 1k vs 1k + 1k points, where I ran a chapter master on a bike, attached to some honorguard. He detached and wrecked an entire unit of immortals by himself. Thus since he can make a unit of bikes troops, hoping that combo might be more useful in pressing objectives/mobility. Haven't decided on the double ironclads or 1 clad + two typhoons. Will probably try both and see. Thanks for your comments as always!

Thank you, btw is there a lot of s10/monsters in your meta because if so the shield eternal is a amazing investment. It allows my chapter master to beat 2 daemon princes in 1 game, or take down a wraithknight and survive vs force weapons. and for the bike I usually toss on a combi grav on the sarge for that extra punch turn 1 when they fire. Also if you have 10 points left over digital weapons are amazing on the chapter master, that 1 reroll is really helpful in getting the most damage done with him, but it might justbe because i roll at least one 1 every round of cc to wound lol

There is a substantial amount of str 7 and str 8 weapons in my meta, but very limited str 9 and str 10.  Nice point on the digital weapons.  I have about 8 points free in that list, could just drop to standard hvy bolter for the scouts, and there is the digital weapons cost!  Awesome!

 

If the CM starts getting ID'd a bunch, I'll shuffle some points around and get him the SE! Thanks!

also im not sure for you but the teeth of terra keeps coming up as a temptation option to take, its very rare I find my chapter master needing ap 2 to beat what hes fighting (mainly because eldar have none and tau only have very few 2+ save models and with rerolls to hit it might be a good choice in a challenge but to each his own. And I had to take the shield eternal, too many monsters rail gun and wraithguns to risk it but best of luck in your next battle

Just found out this game was actually tied.  The wraith was not fully in my deployment zone when the game ended.  I was able to wreck the barge, and only 1 wraith and 1 lord remained after combat.

 

http://www.3dluvr.com/crossbow/battles/necrons/deploymentzone.jpg

 

Q: To score a Victory Point for achieving the Linebreaker
Secondary Objective, you must have at least one model from one
or more scoring or denial units within the enemy’s deployment
zone. Does such a model have to be completely within the
enemy’s deployment zone, or do they still count if they are only
partially within? (p122)
 
A: The base of the model in question must be wholly within
the enemy’s deployment zone.
 
Talk about an insanely awesome and close game.  
 
Will look at the teeth of terra.  Only reason I wasn't looking at it, or burning blade, was because sometimes I need to wreck a vehicle, and the extra str helps.  I'd take a chainfist if they let me.

I don't like melta bombs because it nullifies all of the chapter masters attacks.  He drops to just one attack, which hits on a 3+...vs having 5 str 8 attacks on the charge.  Mathhammer wise, melta bombs win if its vs av13/14, but vs everything else, the thunderhammer wins.  Generally unless it's an ironclad, or a land raider, the TH is a better choice.  I also really like AP2 for ignoring all those pesky warlords 2+ saves.

  • 2 weeks later...
  • 2 weeks later...
Just came across this report. I have to say that this is a great example of a good batrep. 1 concise desciptions of turn by turn action. 2 Good pics for each turn (your images are fine they arent blurry and dont have the appearence of a grease smudge on the lens) you are getting close to show the combats in their own close ups and you have a great set of terrain as well as painted models. Bravo. Well done. Let us more are inspired to get these type of reps out.

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