Chaeron Posted January 8, 2014 Share Posted January 8, 2014 Hi all, Just a quick question really - I've just got a Lord of Skulls (huzzah!), and am thinking of the best way to arm it. I can, naturally, magnetise - but what will be the most effective weapons as standard? From reading, I'm thinking the Gorestorm and Skullhurler, but any opinions to the contrary or any advice you can supply would be greatly appreciated. Cheers! Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/ Share on other sites More sharing options...
the jeske Posted January 8, 2014 Share Posted January 8, 2014 does not realy matter , all versions of mixed arments he can have are on the same power level . In fact [like few things] they are almost perfectly balanced against each other. pick what ever you like best. Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3563672 Share on other sites More sharing options...
Sception Posted January 8, 2014 Share Posted January 8, 2014 Thats some high and rare praise from you, jeske. Apart from your thoughts on the options, though, do you have any thoughts on the quality of the unit on the whole? Anyone else? Anyone have any experience with it? You'll have to let us know how it plays once you get the chance, chaeron. Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3563759 Share on other sites More sharing options...
Chaeron Posted January 8, 2014 Author Share Posted January 8, 2014 My question was in part because it's armed with a Daemongore Cannon and a Hades Gatling Gun - and I was wondering whether I'd need to change either! Mostly because the Gorestorm Cannon does appear better on initial looks... but I'd equally be really interested to see anyone else's responses to using it - as I could barely find a topic on it here! Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3563782 Share on other sites More sharing options...
FENRISÚLFUR Posted January 8, 2014 Share Posted January 8, 2014 You'll have to let us know how it plays once you get the chance, chaeron. +1 to this Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3563783 Share on other sites More sharing options...
the jeske Posted January 9, 2014 Share Posted January 9, 2014 Thats some high and rare praise from you, jeske. Guess mob works different where you live . That wasn't a praise , they are on the same bad lvl . asking which one is better is like asking which knee cap you want to get shot first. the problem with the LoK , is that its shoty weapons are ork class stuff and its D class stuff is melee . I am expecting that if someone uses it ,then it isn't a nasty surprise for a "friend" and that he will have an army ment to deal with LoW class stuff , all the options that exist right now will be very painful [considering the cost vs what it can do] to deal with. But one the other hand ,if someone is lucky it may just self repair on and on and on. Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3564027 Share on other sites More sharing options...
Sception Posted January 10, 2014 Share Posted January 10, 2014 That's more like it. ;) As for being ork-class, that's fine for me, the only opponent I know with a LoW they might use is an ork player with a stompa, so I could certainly have some fon playing rock-em sock-em with a lord of skulls.... Sadly, I don't have one. The only lord of war I've got is a plaguereaper (not technically legal for escalation, but whatever), and with only about 500pts painted in the new army, I won't be in the market for a lord of skulls for some time, yet. Although I might try bits ordering the treads for a spartan conversion? Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3565401 Share on other sites More sharing options...
the jeske Posted January 10, 2014 Share Posted January 10, 2014 I made the tank body in to the old quad demolisher medusa WE tank and used the body and defiler parts and plasticard to make my DP of tzeench[khorn bits easy to remove , shaved of the bunny ears from the head and added long green stuff haird resculpted the face to have a single eye]. Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3565510 Share on other sites More sharing options...
Chaeron Posted January 11, 2014 Author Share Posted January 11, 2014 Yeah, I got it for the fun factor rather than competitive gameplay. The model looks so much better in person too! May need to get the other weapons too, just to vary and try, as only got the two above as stated and the Skullhurler looks boss. Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3565936 Share on other sites More sharing options...
the jeske Posted January 11, 2014 Share Posted January 11, 2014 Well I could point out that making a taller DP or a tank that doesn't have rules outside of epic , doesn't realy smell of competitive either. Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3565940 Share on other sites More sharing options...
minionboy Posted January 11, 2014 Share Posted January 11, 2014 I've rather enjoyed my Lord of Skulls, but it does have one nightmare to fight... hordes of infantry. A smart opponent will attempt to get it stuck in with a blob, that with a paltry 4 attacks, it has no hope of ever getting out of combat with. That said, when it does work, especially with the Skull Hurler and the Instant Death hellstorm gun, it really tears stuff up. Personally, I'm leaning towards the Brass Scorpion... it's quite a bit cheaper (over 300 after upgrading the guns of a Lord of Skulls), and gets a lovely D3+2 stomps in combat, which helps it remove hordes of infantry much more effectively. Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3566049 Share on other sites More sharing options...
Sception Posted January 11, 2014 Share Posted January 11, 2014 Do you have pics of those conversions somewhere, jeske? Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3566090 Share on other sites More sharing options...
FENRISÚLFUR Posted January 13, 2014 Share Posted January 13, 2014 I've rather enjoyed my Lord of Skulls, but it does have one nightmare to fight... hordes of infantry. A smart opponent will attempt to get it stuck in with a blob, that with a paltry 4 attacks, it has no hope of ever getting out of combat with. That said, when it does work, especially with the Skull Hurler and the Instant Death hellstorm gun, it really tears stuff up. Personally, I'm leaning towards the Brass Scorpion... it's quite a bit cheaper (over 300 after upgrading the guns of a Lord of Skulls), and gets a lovely D3+2 stomps in combat, which helps it remove hordes of infantry much more effectively. I have a Greater brass Scorpion myself, and I have to say that it is pure gold on the tabletop. It has some fairly good shooting, and also is scary in assaults. It lacks strenght D weapons, but I think it more than makes up for it with the other stuff it has. Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3567897 Share on other sites More sharing options...
minionboy Posted January 16, 2014 Share Posted January 16, 2014 I've rather enjoyed my Lord of Skulls, but it does have one nightmare to fight... hordes of infantry. A smart opponent will attempt to get it stuck in with a blob, that with a paltry 4 attacks, it has no hope of ever getting out of combat with. That said, when it does work, especially with the Skull Hurler and the Instant Death hellstorm gun, it really tears stuff up. Personally, I'm leaning towards the Brass Scorpion... it's quite a bit cheaper (over 300 after upgrading the guns of a Lord of Skulls), and gets a lovely D3+2 stomps in combat, which helps it remove hordes of infantry much more effectively. I have a Greater brass Scorpion myself, and I have to say that it is pure gold on the tabletop. It has some fairly good shooting, and also is scary in assaults. It lacks strenght D weapons, but I think it more than makes up for it with the other stuff it has. Yeah, the brass scorpion is my next super heavy for that exact reason... It's interesting that Chaos only gets super heavy walkers in Escalation, and of any of them, the scorp is the only one that doesn't get totally bogged down in combat. Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3570242 Share on other sites More sharing options...
Hellios Posted January 16, 2014 Share Posted January 16, 2014 I have not played the new Apoc rules. Is it now possible to lock SHV/GC with NON-SHV/GC units? Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3570545 Share on other sites More sharing options...
Brother Ambroz Posted January 16, 2014 Share Posted January 16, 2014 I've rather enjoyed my Lord of Skulls, but it does have one nightmare to fight... hordes of infantry. A smart opponent will attempt to get it stuck in with a blob, that with a paltry 4 attacks, it has no hope of ever getting out of combat with. That said, when it does work, especially with the Skull Hurler and the Instant Death hellstorm gun, it really tears stuff up. Personally, I'm leaning towards the Brass Scorpion... it's quite a bit cheaper (over 300 after upgrading the guns of a Lord of Skulls), and gets a lovely D3+2 stomps in combat, which helps it remove hordes of infantry much more effectively. I have a Greater brass Scorpion myself, and I have to say that it is pure gold on the tabletop. It has some fairly good shooting, and also is scary in assaults. It lacks strenght D weapons, but I think it more than makes up for it with the other stuff it has. Yeah, the brass scorpion is my next super heavy for that exact reason... It's interesting that Chaos only gets super heavy walkers in Escalation, and of any of them, the scorp is the only one that doesn't get totally bogged down in combat. You guys forgot the fact when it blows up it takes a large chunk of your opponent's army with it. :P Link to comment https://bolterandchainsword.com/topic/285384-best-lord-of-skulls-loadout/#findComment-3570629 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.