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This is again from a while back, but my local club had an apoc game in May bank holiday which was great fun. This was a custom mission designed by myself to try and force a narrow frontage with waves of models coming at one another, but ended up a bit one sided. We went for a long, narrow table with a depth of deployment, to give long raged guns some chance to shine also (how often do fellblades get to use their 120"range?). Two players wanted to get away quickly, but hoped to have a smaller gmae that would still impact the larger game, so I came up with a custom mission: Explosive Payload. This was fought between Death Guard (traitor) and Dark Angels (loyal) and resulted in a DA win and several missiles fired at the main table. They were a bit weak though, so I might give them a boost if we every play it again. This was my first outing using Alpharius, and I took him with 10 firedrakes in a spartan, with primus medicae. Gigaros, the Spear of Hades - my Cerberus. Traitor Deployment featuring Dark Angels and My Alpha Legion. Much armour as you can see. After Alpharius sneakily infiltrated himself, the Primus Medicae, the Firedrakes (and spartan) and the Leviathan. The BA Fellblade takes potshots from the reat, but struggles for line of sight, or to hit anything as the sponsons are out of range. The triad of predators rumble fowards to unleash their heat weaponry. You can see how far back the Blood Angels deployed - thir fear of deep strikes really prevented them from getting into the game at all. That spartan started something like 36" away from any enemy units. The BA player loves conversion beamers and tries to keep everything as far away as possible... MISSILE LAUNCH! The Death Guard gain control of the launch controls and fire an ICBM into Valdor. Alpharius gets out of the spartan to hunt valdor, who runs away. I fail the charge, and next turn the cheeky vindicare tried to kill my Primus medicae, however failed to wound. Phew. With his ride near wrecked, Alpharius hops out to get his old nemesis Valdor. The Dread Drop Pod arrives filled with Leviathan, which proceeds to chop up the fellblade. Traitor vehicle pool T3. Big old messy combat. Alpharius and Valdor fought one another to a standstill, Alphy really is one of the weker primarchs, however my many thunderhammers reduced his custodian bodyguard to paste, then finished valdor off before the custodian lord could kill alpharius. Overall this was a traitor victory - the loyalists couldn't get any distance up the table and were thwarted by the wall of steel and infiltrating leviathan - this was largely their own fault as if you cannot kill a spartan and leviathan in one round with 8k points of models, then you only have yourself to blame - in this case, poor deployment meaning their stuff was mostly out of the fight.
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Greetings all! So I'm starting a new thread to track my expanded hobby progress since my last one was sorta here and there, and maybe a little unwieldy. I've had work in progress shots shared between so many threads that have either been lost in database resets or are quite depreciated from age. So the purpose of this thread, or at least the hope for it is that I keep it updated with all the projects in the pipeline. While I would love to start off with a bunch of pictures, as of June 2017 a certain image hosting site has lost their fool minds, and now I've gotta move everything over... For now, I'll just leave the list of completed units up. Currently this army consists of the November Warriors Space Marine chapter, the Knight House Garaipena, and recently a few sisters from the Order of the Frozen Flame. Eventually I'd like to add in the 156th Farbanti Lightning Riders (Elysium Droptroopers based/ODST inspired), A proper Titan cadre, and from there who knows (maybe Mechanicus?). Ground Infantry 70 Tactical troops w/ sergeants 10 Sternguard Veterans 10 Legion of the Damned (Flamer, Heavy Flamer) 10 Devastators (Melta x5, Grav Cannon x 5) 5 Vets (Grav x3 Combi-Grav x2) 5 Command Squad vets (w/ Apothecary, Standard Bearer, and Company Champion) 3 Chaplains (1 DV, 1 Metal BA) 3 Librarians (Same as above) 4 Captains (including AOBR based & kitbashed Malakim Phoros) Jump Infantry 20 Jump Infantry w/ sergeants (4 with Flamers, 10 death company models) 10 Vanguards Vets (5 kitbashed, 5 death company) 5 Command Squad vets (also with Apoth, SB, and CC) 5 Gunslinger vets (counts as command squad) 1 Librarian and Chaplain (converted from Legion of the Damned) 1 Captain (Elam Courbray Counts as) Terminators 10 SS&TH TDA 15 LC TDA 30 Storm Bolter & Power fist TDA (including DV TDA converted command squad) 10 Tartaros Terminators (5 SB&PF 5 LC) 5 Cataphractii Terminators (LC) 3 Chaplains (including conversion of Capt. Karlean) 3 Librarians (With minor conversion of Space Hulk Libby) 4 Captains (Tyberos, Lysander, SFU Captain, Cataphractii Cap) Techmarines 4 Servitors (Macrotek Servitor Automata counts as) 2 Thunder Fire Cannons 1 Rapier Quad Mortar 1 Rapier Quad-Lascannon 2 Servo Harness Techmarines 3 Servo Arm Techmarines 1 Servo Harness Techmarine on Bike Bikers 1 Biker 3 Legion Scimitar Jetbikes Air Force 3 Land Speeder Tempests 3 Storm Ravens 2 Storm Talons 2 Storm Hawk Interceptor 1 Xiphon interceptor 1 Nephilim Jet Fighter (counts as Xiphon) 1 Storm Eagle (built by Honda!) 1 Fire Raptor 1 Relic Javelin Attack Speeder 1 Land Speeder Armour & Transport 7 Land Raiders (Ares, Achilles, Helios, Terminus Ultra, Crusader, Redeemer x2) 7 Predators (3 Annihilator, Deimos, Deimos Executioner, Deimos Infernus x2) 6 Whirlwinds (1 Hyperios, 2 Scorpius) 3 Vindicators 3 Rhinos/Razorback 2 Fellblades (1 baneblade conversion) 1 Damocles Command Rhino 1 Razorback Rikarius 1 Drop Pod 1 Stalker 1 Sicaran Dreadnoughts 6 MkV Mortis (2 twin Autocannon, 1 twin LasCannon, 1 twin Missile Launcher, 1 Melta, 1 Assault Cannon) 2 MkV (LasCannon & Missile, MM&PF) 2 Mortis Contemptor (Multia Melta, Kheres Assault cannon) 3 Leviathan (Siege Claw, Siege Drill, Melta Lance, Storm Cannon) 2 Ironclad (CCW&Seismic Hammer, Hurrican Bolter & Chainfist 2 Deredeo (Anvilus Autocannon Battery, Arachnus Heavy Lascannon Battery, Ailos Missile Launcher x2) 1 Siege Pattern (Siege Drill & Inferno Cannon) 1 Contemptor (Claw, Power Fist) 1 Librarian 1 Chaplain 1 Nemesis DreadKnight Knights 1 Knight Castigator (Aeternox Taris) 1 Knight Castellan (Quant Aetil) 1 Knight Valiant (Septa Aetiro) 1 Knight Preceptor (Milenus Suproxim) 1 Knight Paladin (Cirino Ferrin) 2 Knight Crusader (Epochia Fadi, Ephochia Fellisa) 1 Knight Errant (Temporia Junah) 1 Knight Gallant (Tempris Seguna) 2 Knight Armiger Helverin 4 Knight Armiger Warglaive 6 Knight Armiger Moirax (Lightning Lock x2, Graviton Pulsar x2, Volkite Veuglaire x2) Currently In Construction: 10 Devastators 10 Tempestus Scions 55 Tacticals 12 Bikes 4 Land Speeders 3 Heavy Attack Bikes 1 Whirlwind Scorpius 1 Knight Valiant 1 Knight Castellan 1 Taurox Prime 1 Tempestus Prime 1 Commissar 1 set of Space Hulk Terminators Terrain, so much terrain So I have a bunch of places I feel like I still need to fill in. My Biker force is rather weak and I'd like to get that at least up to Jump Infantry sized. Transport is sorta an issue with only two three Rhinos, and a drop pod that needs to be build. The Devastators are more or less ready to get going, but I've been so focused on clearing my resin backlog I'm not quite sure when I'll get to them, same with the 2 tactical squads I want to build to round out my tac company. The 2 mystery machines are tracked and that's all that will be said about that That's not all this thread will have though, currently I'm slowly working on an Apoc sized 6x8 urban table nicknamed the Blade Runner's Table for it's rather wet look, I'll also soon be painting a 4x6 set of Forgotten City Secret Weapon Miniature tiles. Terrain and buildings are on the docket, as well as a rather important bridge that will play into one of our campaigns in the future. I'll probably post some more pictures later once I do finally get the Squad Photo Station set up, but for now this is a good start. For more details of my DIY please check out my 2017 Entry into the Iron Gauntlet. Also within my banner are links to previous event threads and an apoc battle report between Honda and I!
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From the album: BA Apocalypse
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50,000 Point Apocalypse Game
Chefzilla posted a gallery image in Astra Militarum / Imperialis Auxilia
From the album: 2nd ACR
2nd ACR takes the field in all her glory. Company Command Squad Master of Ordanince Astro Path 4 Vets Heavy Bolter Team Platoon Command Squad Heavy Weapons Squad Lascannons 3 Squads with Lascannons Veteran Squad 1 Plasma 2 Multimeltas Auto cannon team Chimera Tempustus Squad 1 Plasma 2 Multimeltas 2 Wyvrens 1 Basilisk 1 Vendetta Leman Russ Battletank Knight Commander Pask in Punisher Leman Russ Vanquisher Leman Russ Vanquisher Armored Sentinel Plasma Cannon 'Thunderchild' Hellhammer 'Widow Maker' Baneblade Ordo Malleus Inquisitor, Lvl 2 Psycher Vindicare Assassin Cullexus Assassin Eldar Allies Solitare Harlequinn Troupe-
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50,000 Point Apocalypse Game
Chefzilla posted a gallery image in Astra Militarum / Imperialis Auxilia
From the album: 2nd ACR
24'x8' table. 25,000 points each side. Imperium allied with Eldar, Tau and Necron vs. Renegade Guard, Tyranids, Chaos Space Marines and Chaos Daemons. -
50,000 Point Apocalypse Game
Chefzilla posted a gallery image in Astra Militarum / Imperialis Auxilia
From the album: 2nd ACR
24'x8' table. 25,000 points each side. Imperium allied with Eldar, Tau and Necron vs. Renegade Guard, Tyranids, Chaos Space Marines and Chaos Daemons. -
From the album: Deathwatch ( counts as Sternguard)
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From the album: Deathwatch ( counts as Sternguard)
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From the album: BA Apocalypse
Main board panoramic 12x6 Apoc 2016 -
From the album: BA Apocalypse
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- Blood Angels battle reports
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It's that time of year again! Charlo and I will be participating in an Apocalypse game that my group hosts annually. These tend to be pretty epic and this year it should be no exception! With this thread we intend to update it as the battle goes along. It's a full weekend of playing (schedule to follow) so stay tuned! The particulars: 14 x 6 board 2300 PL per side Mission: Night March (CA, page 16) Team 1: Blood Angels (Jolemai); Blood Angels, Ad Mech, Adeptus Custodes (Charlo); Chaos Space Marines; Daemons Team 2: Raven Guard; Imperial Knights (GawFang); Imperial Knights (One_happy_hippy); Astra Millitarum,Titan Legions, Imperial Navy House Rules: Open Play rules however: Armies have to be battleforged. This means individual Command Points pools and Stratagems are in play The Warmaster has a team pool of 12 CP to spend however he wishes (within the rules). This pool will be lost once the Warmaster dies... Special Characters are limited to one per battle Armies to be strict WYSIWYG and painted (three base colours and based minimum) Player can't buff each other's armies *** *** *** As you can see, we struggled to get an ideal balance. We've elected to go for a player and PL match at the expense of the fluff. We've also got a David Vs Goliath game on our hands but this should be fun all the same. My army clocks in at 642 PL (just over 11K points) and is the third largest in attendance. It looks a little something like this: More to come...
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Hello Warlords of the Chaos wastes! I have been playing 40k since 5th edition, and with the release of 10th, I wanted to try and make an incredibly challenging and immersive large game for my player group. The inclusion of boarding action rules making the jump from 9th to 10th helped inspire me to do this, as well as a general love of siege warfare picked up from playing the Iron Warriors. To summarise, in this mission, the attacker must break past my Iron Warrior blockade and into Warsmith Du'Rak's fortress. They are to locate and rescue a powerful navigator the Iron Warriors captured on a previous raid, to prevent them from learning of secret warp routes. The fortress is shielded from teleportation, so the attacker cannot initially deep-strike a terminator squad to clear the place out. Instead, they must storm the walls and break in themselves. While an incredibly difficult mission for the attacker (by my estimate) I am hoping the overall challenge, complexity, and immersion (I plan to have a system in place where the Navigator's master will be relaying information to the attacker as the game goes forward) of the mission will attract players from my group to try it, in particular, a good friend of mine who plays Imperial Fists (while mortal enemies on the tabletop, I ensure you that IF and IW players are the best of friends from a shared love of walls and trenches) who I'm certain will love to give this mission a go. I went and got the boarding actions terrain kit from my LGS and have only just finished cutting it out of the sprue. I've noticed that while doing some test assembly that the double wall pieces don't slot in very easily, so I'll need to file that down sometime in the future. For now, here is the set up for my interior stronghold. Those who have Arks of Omen Abaddon will recognise the setup from one of the scenarios, and this is because that mission breaks the board into five chambers, which is what I wanted to do for my castle. This is going to go behind a large wall, and the attacker will need to enter at one of the three objective markers, either by storming the main gate (entry 2) or by getting models atop the outer wall and "embarking" into one of two towers (entries 1 and 3) What I want to do to amp up the difficulty even more is cover each chamber with a bit of cardboard in the shape of the room so that the attacker will effectively be going into each room blind. Each chamber will also have a lot of scatter terrain in it to convey a rooms purpose, stuff like an armoury, command centre, that sort of thing. The hostage the attacker will need to collect will be in the medical facility (here marked with a hated Imperial Fist Chibi). I did see Mantic games has a sci-fi terrain set which I will get to act as terrain. For the moment however I'd like to make a start on the main walls. I've elected to paint my walls in this style, as found in Duncan Rhodes' Painting Academy tutorial on youtube. As a general rule, I like to write up the steps found in these style tutorials, which makes it easier for me to reference whenever I'm actually painting. That's all I have for my first post. I have one set of walls set up to be painted (funnily enough the type found in Duncan's tutorial, purely because they slotted in easiest without need of further intervention) which I hope I can show in my next update. I will also hope to expand further into the mission rules. See you then, Spiros14
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From the album: Battle Report Pics
Apoc 2015 turn five-
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From the album: Battle Report Pics
Apoc 2015 turn five-
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From the album: Battle Report Pics
Apoc 2015 turn two-
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From the album: Battle Report Pics
Apoc 2015 turn one-
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From the album: Labor Day Weekend Deathwing Apoc
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From the album: BA Apocalypse
13k army-
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From the album: BA Apocalypse
13k army-
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From the album: BA Apocalypse
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- Blood Angels battle reports
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From the album: BA Apocalypse
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From the album: BA Apocalypse
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- Blood Angels battle reports
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From the album: BA Apocalypse
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From the album: BA Apocalypse
Alternative Deployment shot of the main board -
From the album: BA Apocalypse
Overland board 2 Apoc 2016 4x4