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Escalation/Stronghold Tournament- 2k


Morticon

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So, it turns out a really good local player is going to be playing his Taudar (similar list that destroyed me in nationals) with the Riptides and the Missile-sides dry.png.

That means that my planned list above will just not work against him. I cannot have piecemeal reserves - either all or nothing.

With BA, all on has very limited options as I feel we have strength in some tactical drops, jumppacking in, and Ravens. All on swings much more towards fast moving support like DA Black Knights and the like.

So, I may go the other way and go all off and launch a full pod assault.

Lookin at this:

Mephiston

Rune Priest - Runic armour, birdie, LL, Jaws

1x Mag//Frag Dreads - Pod

1x Mag//Frag Dreads - Pod

1x Snippy Dread - Mag/MG - Pod

10x ASM - 2MG, PF - Pod

9x Wolves - MG, Wulfen, Banner Pod

10x Scouts - 5x Rifles, 5xCCW.

8x Vanguard Vets - PF, 6xMB.

Its a small departure on the BA only- but i really need that Rune Priest for the Jaws sillyness vs Tau suits.

Not sure if the 3 pods on first turn are going to be enough - but basically everything except Mephy goes into reserve and hopefully the hurt can be put on.

Thoughts?

Try to work in a second runepriest. If you really need to snipe those suits you can't rely on just one. 

 

I'd trim the vanguards and scouts.

 

Do you have good experience with the snippy furioso? I find the DC version to work better thanks to more attacks and ignoring stunned/shaken. How about some sternguards instead? That specialist ammo could be invaluable to deal with 2+ rerollable cover and other Taudar shenanigans. 

Need the scoring desperately though, KF! 

 

Vanvets are my titan killers too - which is the prob. 

 

Snippy dread I have epic results with in Ravens - not sure about pods -my thinking is that AV13 is better than the ignore stun and extra attacks. Makes SUCH a huge diff. And  I really need him for orks :( 

 

I do like the idea of the Stern, but im worried they'll peg too easily. I can fit in 5 for the same cost as a AV13 dread.  My thinking is that if I overwhelm the opponent with AV13 stuff, he's in trouble since he can only have limited firepower to deal with them. 

Thoughts on that? 

It's sound thinking but I don't quite think you have the numbers for AV13 spam, plus furioso is only AV13 in the front after all, getting side or rear shots on a walker that needs to be up close isn't that difficult.

I do agree AV13 (and WS6!) is sweet. I just like the DC dread for his ability to munch entire squads and stay at full number of attacks until he's destroyed or loses an arm. 

(I forgot the DC dread has fleet too, getting a reroll on charges can be a life saver)

 

Sternguard is tricky because they run so expensive. I feel that their amazing utility makes up for it though. I can think of many, many situation where I didn't have them but wished I did. As for scoring I think you can manage if you cut down on the toys. How about 2*5 man grey hunters with a melta and nothing else? 

 

Something like this, similar but with less toys and more bodies:

 

Mephiston

Rune priest

Rune priest

 

Frag dread in pod

Frag dread in pod

10 sternguard in pod

 

5 sniper scouts with cloaks

10 assault marines with 2 meltas and fist (packs)

5 grey hunters with meltagun in pod

5 grey hunters with meltagun in pod 

 

8 vanguards with packs, 7 meltabombs and fist

 

That's 1885 pts total with room for upgrades

 

Alternatively since you don't have a storm raven you could drop Mephiston and take a regular librarian instead with plenty of points to spare. Take Fear and lance/shield or roll on telepathy in the rulebook for terrify or puppetmaster. The primaris is good too for putting wounds on MCs.

Thoughts on this:

 

Mephiston (he doesnt go anywhere for tournies :P )

Rune Priest - Runic Armour - Birdy

Rune Priest - Termy Armour 

 

Fraggy Pod

Fraggy Pod

10x Stern - 8x Cmbi-MG - Pod

 

8x DC - 1PF - Pod

10x ASM  - 2MG, PF - Pod 

9x Wolves - MG, Wulf,Banner - Pod 

7x Wolves - MG, Banner - Pod

 

 

Too obvious? Vanguard def add something there. 

Think the vanguard would certainly help... what would you drop for them though? The 9/7 split on the wolves seems odd; I assume you took it over 8/8 to be able to stick both WPs in the same pod if you choose.

 

Really don't like it against fliers though - Cron Air would bumshaft you something rotten. And Heldrakes would be very pleased with your crispy, burned offerings to the chaos gods.

 

Think it has pretty good game against Tau/Dar if you can dodge interceptor fire.

 

Can I make a very cheeky suggestion? Leadership bomb! Tag team with IG - Psyker battle squads for weaken resolve, and Fear of the Darkness. Tau have garbage leadership, and if someone tries an O'vesa Star you have a decent shot of making it leg it off the table turn 1 for a minimum of 2 VPs, plus cutting about a quarter of your opponent's strength.

Yeah... I'd like it if it wasn't so cold to fliers. Mind you, proper spam you'd have a hard time no matter what, but you've got snap-firing melta and that's it (and not many of them at that). Even a solo raven would help. How likely are flier spam armies to show, mind? Because Tau can get a LOT of skyfire, and that might put 'em off...

Because Tau can get a LOT of skyfire, and that might put 'em off...

This has been the case where I play. The competitive players are all moving to tau and eldar who are capable of glancing any flyer to death with or without skyfire/intercept. But since your meta is probably different it's something to keep in mind.

Thoughts on this:

Mephiston (he doesnt go anywhere for tournies tongue.png )

Rune Priest - Runic Armour - Birdy

Rune Priest - Termy Armour

Fraggy Pod

Fraggy Pod

10x Stern - 8x Cmbi-MG - Pod

8x DC - 1PF - Pod

10x ASM - 2MG, PF - Pod

9x Wolves - MG, Wulf,Banner - Pod

7x Wolves - MG, Banner - Pod

Too obvious? Vanguard def add something there.

I think you've tried to make up for the VV by taking combimeltas on the sternguard? Not a fan of this approach since it's makes the sternguard very expensive and shooting is a lot less effective compared to assault delivered melta bombs. You avoid a lot of misses and saves by using the VVs!

Also not that many units! They all hit reasonably hard though. Will you be able to playtest this somehow?

As a thought, what about allying in Vulcan in a pod (with Corbulo for wound tanking shenanigans) and then a legion of the damned squad for 155 with melta, combi- and multi all rerolling hits? Thinking I want to get codex marines in there for a thunderfire, or roll with the airforce of 3x ravens and a storm talon.

Playtested the original list today- really, really enjoyed how it worked. May have to just suck up the loss to the Tau/Dar and hope he gets pwned by the titan stuff. ><; 

 

Fought against the necron Transcendental C'tan by the way - was absolutely insane. 

 

Mephy took its head though ;) 

Playtested the original list today- really, really enjoyed how it worked. May have to just suck up the loss to the Tau/Dar and hope he gets pwned by the titan stuff. ><;

Fought against the necron Transcendental C'tan by the way - was absolutely insane.

Mephy took its head though msn-wink.gif

The C'tan thingie is insane! 6D6 S8 shots, a huge destroyer template and a destroyer hit in the movement phase golly gee ^^ how did you kill that thing with mephi?

Ushtarador, on 16 Jan 2014 - 01:29, said:

Morticon, on 15 Jan 2014 - 23:54, said:

Playtested the original list today- really, really enjoyed how it worked. May have to just suck up the loss to the Tau/Dar and hope he gets pwned by the titan stuff. ><;

Fought against the necron Transcendental C'tan by the way - was absolutely insane.

Mephy took its head though msn-wink.gif

The C'tan thingie is insane! 6D6 S8 shots, a huge destroyer template and a destroyer hit in the movement phase golly gee ^^ how did you kill that thing with mephi?

Took a wound off with a lascannon,

then, charged -S10 sanguine sword - did 4 wounds, he saved 2. I activated the force weapon (he then couldnt take FNP) and i rolled 2d3 wounds as per Instand Death vs. Gargantuan creatures -got 5! tongue.png

And interestingly enough- those were 2 of the upgrades he had! He didnt take the template- he took the apocalyptic barrage one.

Another note - i was stuck in combat for about 7 phases with a squad of Necron immortals and my VanVets.  I think they def need an additional special weapon to swing the tide in their favour.  Thinking about an Axe!

haha well done :Dgetting overwatched with D3 destroyer hit is quite annoying though, I tell you ^^ it's the best thing on this guy in my opinion, especially considering how fast he is.

 

I would definitely put a hidden axe in the vanguard vets, it's one of their biggest advantages in my opinion and really helps a lot.

haha well done :Dgetting overwatched with D3 destroyer hit is quite annoying though, I tell you ^^ it's the best thing on this guy in my opinion, especially considering how fast he is.

 

I would definitely put a hidden axe in the vanguard vets, it's one of their biggest advantages in my opinion and really helps a lot.

 

Gargantuan creatures cant overwatch :D 

How about a Glaive Axe as it's free?

 

The glaive is free on the Sarge - but i'll be getting a weapon in addition to the Powerfist! So, id have to pay for a new glaive (and id probs prefer the LC over the Glaive).  

 

I think i may have the fist as a hidden weapon, and then have the Axe as the sarges weapon? 

Thoughts?

 

Or Fist as sarge and axe hidden? 

What do you guys think?

 

How about a Glaive Axe as it's free?

 

The glaive is free on the Sarge - but i'll be getting a weapon in addition to the Powerfist! So, id have to pay for a new glaive (and id probs prefer the LC over the Glaive).  

 

I think i may have the fist as a hidden weapon, and then have the Axe as the sarges weapon? 

Thoughts?

 

Or Fist as sarge and axe hidden? 

What do you guys think?

 

Go with hidden fist.  Maybe even a lightning claw on the sarge instead of the axe?

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