Trevak Dal Posted March 10, 2014 Share Posted March 10, 2014 I'd gotten First Blood on his Allied BA Chaplin and Death Company. I hate that I can't upgrade them-but it's frankly is just a waste points. The Swooping hawks dropped a handful of dice on one (1) five man squad of beserkers. If that'd been a 8 or 10 man squad...well, they may have killed more than 3. Fearless was the biggest thing here. Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3616056 Share on other sites More sharing options...
Scribe Posted March 10, 2014 Share Posted March 10, 2014 Yeah its a neat idea. Not going to fit most likely in my rebuild (6th chaos army...I cant quit you baby!!!) then again, its only 110 points. On the other hand, you cant take cults as allied troops. /shoots random passer by. Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3616116 Share on other sites More sharing options...
Trevak Dal Posted March 11, 2014 Share Posted March 11, 2014 Yeah its a neat idea. Not going to fit most likely in my rebuild (6th chaos army...I cant quit you baby!!!) then again, its only 110 points. On the other hand, you cant take cults as allied troops. /shoots random passer by. Yeah, isn't that some bull:cuss? "I love Those Gorilla Fisted, bunny eared space marines with Chain Axes, I want to add them as allies to my army that can have chaos allies!" GW: "Well actually, you can't...because Reasons." "But...But why? *Cries*" If they were afraid of the 'power' of 2 cult troops as allies. You can take 2 Crisis Suit units as troops for allies and a Riptide, and broadsides AND Hazard suits (forgeworld XV9s fast attack suits-nasty bastards). Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3617796 Share on other sites More sharing options...
Scribe Posted March 11, 2014 Share Posted March 11, 2014 Its best not to go down that path, for it leads to blackouts and broken hands. Lets just say CSM was designed with a different process than Tau, and leave it at that. ;) Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3617829 Share on other sites More sharing options...
kelmoriancombin Posted March 13, 2014 Share Posted March 13, 2014 I have had some luck in my current fluff meta lately (sorta tournaments). Armor 14 Vehicles are beasts right now, so running two zerker squads in them with Dirge casters and dozer blade has won me some games. Granted the current meta hates none turkey lists, but land raiders and MC's(with MOK of Fluffy course) has won me most games..... P.S... You play the mission, Khorne cares not where the blood flows.... Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3619910 Share on other sites More sharing options...
Dragonlover Posted March 16, 2014 Author Share Posted March 16, 2014 So, I finally got around to writing the 'Use Berzerkers as Chosen' list. I've not used it yet as I literally just finished it, but I'd appreciate some eyes on it. It's from the BL book so I'll leave Vets off the list. HQ Chaos Lord, MoK, Fist+Claw, Bike, Sigil Troops 10x Chosen, MoK, 2x Plasma Gun, 2x Melta Gun, Power Axe on Champion, Rhino with Dirge Caster. 2 more lots of the above unit Fast Attack 4x Bikers, Power Axe on Champ, 2x Meltagun (Lord goes here), MoK 4x Chaos Spawn, MoK Heavy Support Defiler with extra CCW, Scourge, Dirge Casters Defiler as above Maulerfiend with Lasher Tendrils Comes to 1990 points. Critique away! Dragonlover Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3622915 Share on other sites More sharing options...
Scribe Posted March 16, 2014 Share Posted March 16, 2014 Not sure I like the Melta in there, how do you envision using the army as a whole? Rushing the walkers forward and shooting around the Chosen? Lots of mech, but if you can add them, maybe a raptor melta squad or 2 if you drop the spawn, or Termicide x 2 actually may be a better delivery than the Chosen? Just some thoughts, when I ran BL Chosen, the Plasma bit me in the ass as much as it helped. :] Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3623654 Share on other sites More sharing options...
Dragonlover Posted March 16, 2014 Author Share Posted March 16, 2014 I figured just rush everything forwards, use Spawn and Walkers to tie scary things up then unleash the Chosen on infantry. The bikes just hunt down stuff that wouldn't quite be worth hitting with a walker, but might hurt my Chosen. Or are a kind of roving response team The melta/plasma combo on the Chosen was to make them reasonably versatile on the turn they jump out of the Rhino. I find with my AL the plasma bites me in the ass in waves. Like, I'll have a bunch of games where it's fine, then a few where it's shaky, then some where all my plasma dudes just melt at the drop of a hat. Then the cycle starts again. That said, I may well try the Raptors, if only because I already have the models. Termicide has always bugged me as a concept, but I might give it a whirl. After all, I do the same thing with Obliterators in my AL. Dragonlover Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3623659 Share on other sites More sharing options...
Scribe Posted March 16, 2014 Share Posted March 16, 2014 Yeah conceptually Termicide makes Khorne cry a bit on the inside, but cheap DS melta options are golden, then you could potentially drop the melta from your chosen so they are a bit more focused. I have essentially gone back to just ignoring shooting and letting the chips fall where they will with the army I'm building now (Khorne Daemons/CSM), so take what I say with a bit of salt. :p Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3623694 Share on other sites More sharing options...
Dragonlover Posted March 17, 2014 Author Share Posted March 17, 2014 I mostly wrote the list as a response tothe sheer horror that greeted my footsloggers from certain quarters. I wanted to be able to do something relevant after getting out of the Rhino, basically, and I prefer a modicum of flexibility. Of course, if the speculation is true and we're getting deep-striking Helbrutes, this is the first list I'm trying it in. And the Helfist Murderpack. Because come on, with that name how can I not? Dragonlover Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3623716 Share on other sites More sharing options...
Scribe Posted March 17, 2014 Share Posted March 17, 2014 Yeah, I'm partial to the DS bomb of Helbrutes. Drop that in turn 2 to follow the charging Bloodcrushers, Bloodthirster, and Axe Juggerlord? Just lol. I think filling in a few DS options for the melta could help. Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3623737 Share on other sites More sharing options...
Shaolin_Monkey Posted March 19, 2014 Share Posted March 19, 2014 List looks good to me! almost identical to similar lists I am just finishing painting for the blood god too. I went with a Jugger lord to run with the spawn though and no bikers. Plus for some reason I can't bring myself to mix special weapons in my Chosen squads, so I take two units with 3 plasma and one with 3 melt generally. Also very much awaiting the Helbrute dataslate to see how it works. I just wanna deep strike all CC dreads purely for the love of Khorne. Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3626958 Share on other sites More sharing options...
incinerator950 Posted March 26, 2014 Share Posted March 26, 2014 Snip, changed my mind.I really want to see that MEQ idea with 5 zerker squads though. Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3634352 Share on other sites More sharing options...
Chiv Posted March 27, 2014 Share Posted March 27, 2014 has anyone tried to run khorne out of the C:CS? I'm thinking it could be quite entertaining especially with the helbrute-cultist blob in tow. Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3634825 Share on other sites More sharing options...
Trevak Dal Posted March 27, 2014 Share Posted March 27, 2014 Hmm. Would that mean that the Beserkers cause fear? And I could get my Khornate Sorcerer (Sorcerer with the horns-yeah heresy and all that noise, say that when my ML3 pyromancer is going all KAIO-KEN TIMES 10! and charging a STC Chaptermaster and taking the Quickening from his Eternal ass. You really should get 2x Victory points for killing an Eternal Warrior in close combat with a Not Eternal Warrior character) Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3634863 Share on other sites More sharing options...
Shaolin_Monkey Posted March 27, 2014 Share Posted March 27, 2014 The fear does sound like a nice addition but I'm not sold personally. I still prefer to run all my troops choices as Khornate Chosen rather than Bezerker squads so it's Black Legion all the way for me! Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3634936 Share on other sites More sharing options...
Trevak Dal Posted March 28, 2014 Share Posted March 28, 2014 Yeah, I can see the appeal...you can get multiple Power Weapons, more attacks than a Beserker and you still have Bolters for moving up the table. Heck, if they just had fearless and inbuilt furious charge-they'd be better than Beserkers. Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3635632 Share on other sites More sharing options...
incinerator950 Posted April 23, 2014 Share Posted April 23, 2014 I'm plotting to make a combined Khorne with supporting Nurgle list simply because I don't believe my friends will ever get around to mailing my belongings back from half the country away. In any event this is a silly, sad contingency, but at the same time, frees me to start a new army altogether. For some reason, I want plasma pistols on zerkers with a supporting unit of csm with an auto cannon. A Helcult with ranged emphasis but bare cultists, and your standard Lord of Awesome on the :cussyeahnaut. Kinda sad to have Obliterators, but I need ranged and it's either them or a Las pred, and obviously I have a Heldrake. Chaos Spawn for soaking, and the Obliterators and Spawn count as the Nurgle support. HQ Chaos Lord - MoK, Axe of Blind Fury, Sigil, Juggernaut 170Troops7x Berzerkers - 2x Plasma Pistols, Champ w/ Melta Bombs, Rhino, Vets 2087x Berzerkers - 2x Plasma Pistols, Champ w/ Melta Bombs, Rhino, Vets 20810x CSM - Plasma Rifle, Autocannon, Rhino, 200Fast AttackBaledrake 1704x Chaos Spawn - 4x MoN 144Heavy Support2x Obliterators - 2x MoN 152 Helcult10x Cultists 5010x Cultists 50Helbrute - TLLC/ML 135 Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3662166 Share on other sites More sharing options...
Shaolin_Monkey Posted April 24, 2014 Share Posted April 24, 2014 You won't be able to run your jugger lord with the spawn if they have a different mark however. This will mean your lord runs up the board alone... Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3662239 Share on other sites More sharing options...
incinerator950 Posted April 24, 2014 Share Posted April 24, 2014 You won't be able to run your jugger lord with the spawn if they have a different mark however. This will mean your lord runs up the board alone... Spawn were meant to engage an enemy target before the Lord got to them, draw fire and take wounds. Although I see what you're saying now. Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3662242 Share on other sites More sharing options...
incinerator950 Posted July 17, 2014 Share Posted July 17, 2014 Op, I'm bumping so you can edit the topic for a 7th roll. We can avoid having new topics and assimilate the old data. Hopefully finding a use for Berzerkers. Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3747578 Share on other sites More sharing options...
minigun762 Posted July 17, 2014 Share Posted July 17, 2014 Op, I'm bumping so you can edit the topic for a 7th roll. We can avoid having new topics and assimilate the old data. Hopefully finding a use for Berzerkers. Title has been updated. Khorne is pleased. Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3747590 Share on other sites More sharing options...
incinerator950 Posted July 17, 2014 Share Posted July 17, 2014 Awesome :) Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3747598 Share on other sites More sharing options...
Trevak Dal Posted July 17, 2014 Share Posted July 17, 2014 Mark of Khorne/Khorne beserkers and assault (and chaos) in general as a top tier competitive choice...well, I read a really interesting article that kinda showed that I was "doing it wrong" (40k) by a lot, though I unconsciously "did it right" with my Grey Knights-and now with my Tau, and very soon...once again with Chaos. I'm going with World Eaters...led by Khârn (or more accurately, 'guys following Khârn' knowing he goes to the thickest, best fighting), though I'm going to use the CS Supplement until/unless a better one comes out. Couple things I've noticed: If you put too many points into excessive upgrades (chainaxes, ultra blinged out chosen and Champs) you aren't going to have the bodies to punch the badguys in the face. You got to accept you're going to lose men going in. You got to accept you aren't going to be able to effect much shooting until you hit 12" and closer.The new challenge rules/fix help us against singular characters or Monstrous Creature Characters-they can't just dodge the bucket of Hate Dice coming their way because we have to challenge anymore. Fast units can tie up stuff that's not worth fighting. Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3747869 Share on other sites More sharing options...
Tenebris Posted July 17, 2014 Share Posted July 17, 2014 Hehe someone has been listening to Fritz40k ;) who has some really solid advice when comes to assault armies. I will borrow his term, "critical mass", an assault army has to build mass and momentum with bodies and sheer aggression, forcing several waves of units against the enemy lines. Truth be told I am very tempted to try a Berzerkers list, perhaps a combination of zerkers, maulerfiends and the Mayhem Pack for the sheer aggression of it. Link to comment https://bolterandchainsword.com/topic/285905-making-berzerkersmok-work-in-7th/page/2/#findComment-3747877 Share on other sites More sharing options...
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