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  1. As Emperor's Children players, we strive for perfection on the table top. The purpose of this thread is to explore the tactical opportunities created by the 9th edition Heretic Astartes codex and to discuss how they will allow us to humble our enemies. This is the perfect place to explore topics related to the supreme space marines of the Emperor's Children Legion, including (but are not limited to): Powerful combinations Majestic character builds Discussion of our many table top victories and of our rare defeats Potent army lists Optimal use of our units, stratagems, warlord traits, relics and other battlefield resources. Pitfalls to be avoided As a note, all arrogance and coloured text is probably best reserved to this initial post.
  2. I've found myself thinking this in the last 2-3 games I've played. There's maybe 1-2 useful ones, however the rest seem to be tied to specific units, or just not worth it. I've been starting games with a full 12CP as WLT's and Relics aren't that great to me, beyond the free ones I give to my Farseer, and usually finishing games with 3-5 CP depending on how my rolls have gone. The only strats I seem to use are: Lightning fast reactions - generally every opponent shooting phase Bladestorm (when I remember on my guided Avengers) Feigned Retreat (if I get caught, maybe 1-2 times per game max) Optional: Grenade pack (I always forget about this, so never actually used it, but would be amazing with a full unit) Linked Fire - if I have 2 prisms, however the prism then needs guiding, and it's useless against it's main target, Custodes, who can transhuman and turn off rerolls. Are you making use of any other strats? Am I missing a trick here?
  3. ++Thousand Sons Unit of the Week++ ++Rubric Marines++ New codex, new discussions about units! As we already have in other faction sections, I'm starting up a Unit of the Week series for Thousand Sons, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we start with the core Troops choice of the codex, and the iconic model in any Thousand Sons army, the Rubric Marine - we'll get to other units in time as we all unpick the codex and get some games in. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What <GREAT CULT>, loadouts, spell and Stratagems support do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  4. Hi everyone! I noticed that quite some topics have started lately about ‘nid army list or getting started with our favourite bugs. That’s why I thought it would be nice to start up: Kicking of with the HIVE TYRANT -What wargear options would you pack on him/her and why? - Is the point increase worth taking the wings? (use of swooping assault) - Is it still a viable option after the rule of three introduction? - What’s your favourite way of using it? If you like to showcase your Hive Tyrant, feel free to do so!
  5. I figured I start this thread since no one else has, granted these are mostly my observations since my 30k experience is limited. So please, if you have suggestions post it. I'm still fully building my SOH army is I am by no means the authority on SOH Tactics. First Discussion: Troops Choice Reavers vs Tactical Marines It seems better to take Maloghurst than ROW Black Reaving to have Reavers as troops but are Reavers as Troops better than the 20 man blob of Tacticals with apothecary ? 20 tactical marines w. Vox and sergeant w. PW (maximize merciless fighter) and artificer armor for 280 The best tactical load out can be discussed in length but I am just looking for a baseline to compare Reavers Vs 15 Reavers w Banestrike Bolters Cheiften w. PW and artificer armor runs 380 So for 100 more points you get five less marines, lose the ability to re-roll failed morale but gain outflank and AP 3 Bolters with precision shot. It seems as if instead of replacing Tacticals for Reavers as the troops backbone they do a better job complementing each other on the battlefield. As the Tacticals slogg upfield towards an objective the Reavers come in on what seems to be Turn 2 with the ability to re roll 1 on reserves, to claim a midfield or backfield obj and support your army by getting in their shorter range ap 3 precision shots. What do you guys think? Have you ran purely footslogging Reavers or have you paired Tacticals and Reavers or do you find it better to give them rhinos or assault packs? (This post is in pieces because my iPad likes to time out before I post)
  6. ++Thousand Sons Unit of the Week++ http://bolterandchainsword.com/uploads/gallery/album_7835/gallery_58096_7835_297847.gif ++Fire Raptor Gunship++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Fire Raptor - used on and off through the editions, this is a chunky FW model that many don't have - are you using one, and how? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  7. Unfavoured son. Mortal herald of nurgle. Host of the destroyer hive..... Typhus is a lord of contagion Plus. He is a pysker and has a shooting attack from his destroyer hive Also has a lead role in the Terminus Est army list. So plague brethren - have at him!
  8. ++Thousand Sons Unit of the Week++ http://bolterandchainsword.com/uploads/gallery/album_7835/gallery_58096_7835_297847.gif ++Tzaangor Skyfires++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing Tzaangor Skyfires - another unit ported fro AoS, these guys were semi-ok last edition, but don't seem to see the table in 9th. Are you using them, and if so, how? Spears or bows? Have you been using them in games, and how have you used them? Th Mauler fists in particular have great damage potential at D3+3, and with a move of 10", the fiend is capable of getting into combat. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  9. Last night I got absolutely spanked by an Emperor's Chosen army - if you're unfamiliar, their rules allow them to ignore moretal wounds (from any source) on a 4+, and then reroll one failed hit or wound (!) roll per unit. As you can imagine, these rules cripple TS that need MW output to keep up with other armies, and this is before you get to most of their weapons being D2 to ignore all is dust. Normal custodes are tough, but manageable with MW output, but these are off the scale. How would you approach these in terms of trying to win the game, not necessarily kill Custodes. Last night I played abandoned sanctuaries, with mutate, stranglehold and to the last. I got 9, 3, 0 respectively for these, however O did push out to try and claim objectives. I might have had much more success with banners and T The Last (TTL), keeping the majority of my stuff hidden, basically playing the waiting game of holding 2 objectives then trying to stay alive. Though I was playing duplicity, not time, which TTL is maybe better for What secondaries would you pick v custodes to try and stay in the game? What cult would they be for? Would duplicity be better served by things like Engage/Nachmund data? TL:DR If you were playing against the Emperor's Chosen Custodes, what secondaries would you pick, and how would you play that game?
  10. As it says on the tin - these are awesome models, but are they any good on the table? Snipers are traditionally not great, however they seem to have great speed and the scout ability is insane. Nachmund in particular is very generous to bikes, allowing them to perform the data action - could these be gamewinners for that and engage? Would you need 4+ of them to still score engage even if they suffer a loss?
  11. ++Thousand Sons Unit of the Week++ http://bolterandchainsword.com/uploads/gallery/album_7835/gallery_58096_7835_297847.gif ++Maulerfiend++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Maulerfiend. With better WS and BS than last edition, have you been using them in games, and how have you used them? Th Mauler fists in particular have great damage potential at D3+3, and with a move of 10", the fiend is capable of getting into combat. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  12. Goodmorning, The start of the week heralds a new We had some HQ, Melee and shooting units. Time for a psychic powers heavy unit. The zoanthrope / neurothrope. I must be honest , I haven’t run them since 8th ed came out. I made a new test army list with them in a adaptation fleet detachment to see how they fare. How many would you run? 3 or the full 6? Is it worth running them with the new adaptations you think? Anyone tested them yet? Love to heat from you all And have a merry biomass!
  13. ++Thousand Sons Unit of the Week++ http://bolterandchainsword.com/uploads/gallery/album_7835/gallery_58096_7835_297847.gif ++Ahriman++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing Ahriman, Chief Librarian of the Thousand Sons and Sorcerer Supreme! What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? To Disc, or not to Disc? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  14. ++Thousand Sons Unit of the Week++ http://bolterandchainsword.com/uploads/gallery/album_7835/gallery_58096_7835_297847.gif ++Tzaangor Shaman++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Tzaangors Shaman. I've never seen one of these in a list, but in 9th it might have some utility for scoring. How would you use Tzaangor Shamans in your lists? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  15. ++Neurothrope++ We have a new unit of the week! Having already discussed all codex and Forge World datasheets, we're working our way back throgh some of them. This week it's the Neurothrope. Previously discussed under the same topic as the Zoanthropes, I feel that the Neuro is sufficiently distinct from the Zoans to deserve its' own topic. What are you thoughts, and how best would you use them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  16. ++Thousand Sons Unit of the Week++ http://bolterandchainsword.com/uploads/gallery/album_7835/gallery_58096_7835_297847.gif ++Scarab Occult Terminators++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the former premier bodyguards of the Thousand Sons Legion, the Scarab Occult Terminators. These Terminator Plate Clad warriors were the paragons of their legion, now reduced to automata, however no less deadly. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++ Was a bit late on opening the UotW topic this week, so we'll leave this one open for an extra week, as there's plenty to talk about. I think the main discussion will be on whether you take 1x10, or 2x5, or maybe even 2x10 man units?! I think we can all agree that SOT are a great unit, but how is it best to take them? Time to get models back, or Duplicity to 'port them around?
  17. ++Thousand Sons Unit of the Week++ http://bolterandchainsword.com/uploads/gallery/album_7835/gallery_58096_7835_297847.gif ++Sorcerer & Sorcerer in Terminator Armour++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the master of disaster, the Thousand Sons Sorcerer! While not as flexible as the exalted Sorcerer, the humble sorcerer is nevertheless an important tool in our arsenal, with a range of powers and upgrades. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  18. ++Thousand Sons Unit of the Week++ http://bolterandchainsword.com/uploads/gallery/album_7835/gallery_58096_7835_297847.gif ++Cultists++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the odious rabble of the Legion, the Thousand Sons Cultists - a horde of scum and villains devoted to the dark gods in search of fame and glory, these madmen follow the Thousand Sons into battle, or are driven forth before their armies. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  19. Greetings Frater, I'm a fairly long time member but infrequent poster to Bolter and Chainsword, and you'll find a few of my plogs littered around the various sub forums. I'm embarking on a new project for 2018; the Carcharodons! This will be for my local club's summer tournament which has some quirky rules and missions (1250 points, single faction keyword, no Imperial or Chaos soup), and I'm hoping to build something both fluffy and effective. According to the Badab War book, the Space Sharks are Raven Guard successors so I'm making this my home for the plog; I certainly intend to use the RG rules for the army. Any way, every plog needs pictures, so here are a couple of shots from a few Sharks I painted a couple of years ago: Tactical Marine: The Red Brethren And finally something new; a Librarian with an overriding desire to whack stuff with an Axe! Thanks for reading and I'll post both hobby updates, lists, cunning plans, etc. as the whim strikes!
  20. Hi guys On to the next part of the Unit of the Week (possibly fortnight). Lord of Contagion. There are 2 models out there. The original from the Dark Imperium and Lord Felthius Let's have your thoughts on what weapons it would be best to equip and how you would best use this glorious leader
  21. I was musing my way through a 500pts list when I remembered my Mandrakes (still in cellophane, before you ask...). They seem quite useful, albeit not particularly cheap. With their shrouded rule they have a little bit of resilience so could do well as a unit to pop up unannounced to send some baleblasts somewhere your opponent doesn't want them (you get a few shots so can fish for those 6s too) and to top it off they're fairly swift with an 8" move and no slouches in combat with their number of attacks so they can follow it up with some combat if you need. If you wanted more MSU sounds best to get the most from their rules by targeting different units potentially. Extra numbers would be good to absorb return fire as well as extra shots. Has anyone used them in 8th yet? Special bonus question: my DE are pale skinned, should I still stick with the classic dark skin? I'm thinking a more charcoal colour...
  22. ++Thousand Sons Unit of the Week++ http://bolterandchainsword.com/uploads/gallery/album_7835/gallery_58096_7835_297847.gif ++Exalted Sorcerer++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Exalted Sorcer - probably the most flexible and customisable unit in the codex, and such a key one at that. I think it's worthwhile to cover this unit early on, then we can revisit as the edition develops. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  23. ++Thousand Sons Unit of the Week++ http://bolterandchainsword.com/uploads/gallery/album_7835/gallery_58096_7835_297847.gif ++Chaos Spawn++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Chaos Spawn - failed mortal champions of the Gods of Chaos, these gribbly monsters have been in Chaos armies since time immemorial. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  24. Join this cabale, brothers and sisters. Let us pool our knowledge as to better smite our enemies! Looking at our arsenal of weapons it becomes quite obvious that we are very capable at demolishing MEQs with Inferno Bolters, Tzaangor Blades and a myriad of other ways. But tanks, vehicles and MCs are a different story. Neither our Troops nor our Terminators are really effective against those. Glimpsing over to the Death Guard or vanilla CSM we can see that they can take (Combi-)Plasmaguns, Melters, Blightlaunchers etc. in their troop and Terminator units, making them way more flexible. So we have to look for other ways to dispatch of those pesky Leman Russes, Imperial Knights, rigid Ork constructs and Space Marine vehicles. I want to compile our knowledge and experiences with our different anti-tank weapons/units in this thread to get a better understanding of those. I'll start with my humble contribution: (Hellforged) Predator I don't own a normal Predator but instead play a Hellforged variant with a Plasma Destroyer (2D3 S7 AP-3 D2 shots without "Get's Hot") and Lascannon sponsons. Performes well as a tank hunter but is often the first thing to get blown to bits on my opponent's turn. The degrading profile also stings. Which takes me to my favourite AA unit. Helbrute Now that our Exalted Sorcerers provide a re-roll of 1s to-hit a rifleman dread with a Missile Launcher and Lascannon combo is very attractive. It is also almost 50 points cheaper than the Predator and never degrades. WIth the Fire Frenzy stratagem, it can also throw out 4 Lascannon and 2 Missile Launcher shots which is more than a Land Raider can shoot. I also like to change out the Lascannon for the Plasmacannon. Most vehicles are T7 so it still wounds on a 3+ and the damage isn't as swingy as on the Lascannon. The nearby Exalted will keep the Helbrute from overheating and even if he does this might trigger his Crazed rule to let him shoot again. It is paramount however, that you take at least two Helbrutes since they aren't that tanky. Maulerfiend Love the model. As with anything that needs to cross the field to get into CC you need to run this beast either in pairs or with other CC distractions (like the Mutalith, a CC Helbrute etc.) so that at least one or two of those units make it into close combat. Once there pop the Daemonforge stratagem and enjoy the show as the Maulerfiend rips apart whatever you send it against. I also strongly urge you to take the Lasher Tendrils and NEVER the Magma Cutters. The former not only look more badass they also help the fiend to dispatch infantry while the later is very unreliable with only two shots. Forgefiend In almost any other Legion this might be meh at best. But with our ability to buff it up with Flickering Fire, Prescience and Daemonforge it can put in some serious work! The volume of fire is good enough to deal with MEQs and it can shred tanks! So far these are the units I have tried. Feel free to add your experiences. Maybe some of you can enlighten us on our Forgeworld options?
  25. ++Thousand Sons Unit of the Week++ http://bolterandchainsword.com/uploads/gallery/album_7835/gallery_58096_7835_297847.gif ++Forgefiend++ New codex, new discussions about units! As we already have in other faction sections, I'm starting up a Unit of the Week series for Thousand Sons, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Forgefiend - we'll get to other units in time as we all unpick the codex and get some games in. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiple units? What <GREAT CULT>, loadouts, spell and Stratagems support do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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