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  1. +++Unit of the week+++ Cultists How do you use Cultists? Marks Attached Character Equipment Role This is a discussion about Cultists in the 10th edition index. Tell us your tactics, fun facts, your experience with them, and other things that are interesting with Cultists. Cpt. Danjou
  2. +++Unit of the week+++ Chaos Bikers How do you use Chaos bikers? Mark Role Equipment This is a discussion about Chaos Bikers in the 10th edition index. Tell us your tactics, fun facts, your experience with them, and other things that are interesting with Chaos Bikers. Cpt. Danjou
  3. +++Unit of the week+++ Obliterators How do you use Obliterators? Mark Role This is a discussion about Helbrutes in the 10th edition index. Tell us your tactics, fun facts, your experience with them, and other things that are interesting with Obliterators. Cpt. Danjou
  4. +++Unit of the week+++ Predator (Annihilator and Destructor) How do you use Fiends? Marks Armament Equipment Role This is a discussion about Predators, both Annihilator and Destructor in the 10th edition index. Tell us your tactics, fun facts, your experience with them, and other things that are interesting with Predators. I combined the both Predators together, even though they have different roles and tactics, as they come in the same box, plus if we are going to manage to get through all the units before the codex drops some units must be combined. Cpt. Danjou
  5. +++Unit of the week+++ Fiends How do you use Fiends? Marks Armament Equipment Role This is a discussion about Fiends, both Forgefiends and Maulerfiends in the 10th edition index. Tell us your tactics, fun facts, your experience with them, and other things that are interesting with Fiends. I combined the both fiends together, even though they have different roles and tactics, as they come in the same box, plus if we are going to manage to get through all the units before the codex drops some units must be combined. Cpt. Danjou
  6. As it says on the tin - these are awesome models, but are they any good on the table? Snipers are traditionally not great, however they seem to have great speed and the scout ability is insane. Nachmund in particular is very generous to bikes, allowing them to perform the data action - could these be gamewinners for that and engage? Would you need 4+ of them to still score engage even if they suffer a loss?
  7. ++Thousand Sons Unit of the Week++ ++Tzaangor Skyfires++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing Tzaangor Skyfires - another unit ported fro AoS, these guys were semi-ok last edition, but don't seem to see the table in 9th. Are you using them, and if so, how? Spears or bows? Have you been using them in games, and how have you used them? Th Mauler fists in particular have great damage potential at D3+3, and with a move of 10", the fiend is capable of getting into combat. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  8. Last night I got absolutely spanked by an Emperor's Chosen army - if you're unfamiliar, their rules allow them to ignore moretal wounds (from any source) on a 4+, and then reroll one failed hit or wound (!) roll per unit. As you can imagine, these rules cripple TS that need MW output to keep up with other armies, and this is before you get to most of their weapons being D2 to ignore all is dust. Normal custodes are tough, but manageable with MW output, but these are off the scale. How would you approach these in terms of trying to win the game, not necessarily kill Custodes. Last night I played abandoned sanctuaries, with mutate, stranglehold and to the last. I got 9, 3, 0 respectively for these, however O did push out to try and claim objectives. I might have had much more success with banners and T The Last (TTL), keeping the majority of my stuff hidden, basically playing the waiting game of holding 2 objectives then trying to stay alive. Though I was playing duplicity, not time, which TTL is maybe better for What secondaries would you pick v custodes to try and stay in the game? What cult would they be for? Would duplicity be better served by things like Engage/Nachmund data? TL:DR If you were playing against the Emperor's Chosen Custodes, what secondaries would you pick, and how would you play that game?
  9. ++Thousand Sons Unit of the Week++ ++Maulerfiend++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Maulerfiend. With better WS and BS than last edition, have you been using them in games, and how have you used them? Th Mauler fists in particular have great damage potential at D3+3, and with a move of 10", the fiend is capable of getting into combat. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  10. ++Thousand Sons Unit of the Week++ ++Tzaangor Shaman++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Tzaangors Shaman. I've never seen one of these in a list, but in 9th it might have some utility for scoring. How would you use Tzaangor Shamans in your lists? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  11. So tomorrow Friday, the 16 of June, the points will drop for all indexes. It will take a while before we get our codex, so we will have to use the tools we get till then. So I am thinking of restarting the "Unit of the week" threads if there is any interest in that, and if the mods thinks it is a good idea. Dropping a new unit discussion every Friday, starting next Friday, not tomorrow. We should be roughly done when the codex drops next spring if we do one very week. :) So is there any interest in this? For you who does not know it "Unit of the week" is a thread about a certain unit, which were we can discuss tactics, costs and combos. If the mods allow it they usually sticky them in the "Heretic Astartes resources" up top in the forum, so we can look back and add more things when stuff changes. Just and idea. Cpt. Danjou
  12. GSC units with Cult Ambush aren't gone when their Ambush markers are removed by enemy movement; those units are simply added to the roster of units that are sitting in Cult Ambush. Subsequently-activated Ambush markers can still allow any one of the units still in Ambush to respawn (you don't have to pair an Ambush marker with the unit that spawned it). And of course such units are considered destroyed at the end of the game if they don't come back. This means that a canny enemy (or an unlucky GSC player) can wind up creating a situation where no markers leaves a lot of units sitting around in Ambush with no way to come back. Sucks for the cult player, right? Well, maybe not as much as it could. What about the Rapid Ingress stratagem? It looks like what units are considered to be "in Reserves" are PROBABLY also our cult units sitting in Ambush limbo, but the RAW aren't too clear. I argued with myself about it back and forth for a while as I poured through the core rules, the GSC index, and the rules commentary document. Let me know if you find out otherwise. Given that destroyed units with Cult Ambush are "in Reserves" after they are removed from the battlefield (even thought it is a specific form of reserves unique to GSC; see p. 16 of the core rules document), they are targetable by the Rapid Ingress stratagem, no? Why the heck would you waste 1 CP to bring an Ambush unit back when you can use Cult Ambush at the same exact time to bring them back for free instead? Well, because you don't need an Ambush token to pull the unit out of Ambush with the stratagem. It is my very novice opinion (and please let me know if you find anything solid that contradicts this interpretation) that Rapid Ingress can be a once-per-enemy-turn way to put lost units in Ambush back onto the board, without needing a Cult Ambush marker to do so. What do you think?
  13. +++Unit of the week+++ Chaos Lord This thread is only for tactics for Chaos Lord, not for pictures, there are other places for that. How to best use Chaos Lord? Warlord trait? Spells? Relics? Legion? Marks? Which stratagems are worth throwing out? Any solid unit combos?
  14. +++Unit of the week+++ Warpsmith This thread is only for tactics for Warpsmith, not for pictures, there are other places for that. How to best use Warpsmiths? Wargear? Legion? Marks? Relics Which stratagems are worth throwing out?
  15. +++Unit of the week+++ Chaos terminator squad This thread is only for tactics for Chaos terminator squads, not for pictures, there are other places for that. How to best use Chaos terminator squads? Wargear? Legion? Marks? Which stratagems are worth throwing out? Any solid unit combos?
  16. +++Unit of the week+++ Chaos Land Raider This thread is only for tactics for Chaos Land Raider, not for pictures, there are other places for that. How to best use the Chaos Land Raider? Legion? Which stratagems are worth throwing out? Any solid unit combos?
  17. +++Unit of the week+++ Chaos Bikers This thread is only for tactics for Chaos Bikers, not for pictures, there are other places for that. How to best use Chaos Bikers Legion? Marks? Which stratagems are worth using with them? Any solid unit combos?
  18. +++Unit of the week+++ Havocs This thread is only for tactics for Havocs, not for pictures, there are other places for that. How to best use Havocs? Wargear? Legion? Marks? Which stratagems are worth throwing out? Any solid unit combos?
  19. +++Unit of the week+++ Master of Possession This thread is only for tactics for Master of Possession, not for pictures, there are other places for that. How to best use The Master of Possession? Warlord trait? Spells? Relics? Legion? Marks? Which stratagems are worth throwing out? Any solid unit combos?
  20. +++Unit of the week+++ Accursed Cultists This is the tactica for Accursed Cultist, keep the amount of pictures to the minimum. If you want to show yours, please do that in other threads The new kis on the block, and the special troop choice in the Chaos Marines list, Do they work for you? How do you use them. Tell us about your experiences you had with them. Do they work better in different legions? Or maybe you have found a nifty little trick for them. Cpt. Danou
  21. Hey guys, I wanted to get some opinions on the 'best' secondary objectives for us. I've been struggling with that part of the game a bit, mostly because I'm so caught up in list building, strategems and all that jazz that I treated them as an afterthought in the past. In general, I'm not a huge fan of the concept in itself and if it were up to me, I would probably drop the whole layer of codex-specific-secondaries from the game tbh. But since they're part of the game, I'll have to get a grip on them, I guess. I have used some of the Space Wolves secondaries in the past, with rather mediocre success. Some of the "Kill-X" objectives seem fun and fluffy, but also situational. I once tried "Oaths..." from the Marine codex, which seemed to provide value a bit more reliably (forgot about moving a unit in the center in each round though, because I'm an idiot). Anyway, what are your recommendations? What is your approach in general? Do you have a set plan for secondaries already in advance, or do you choose depending on mission and or opponent? Thanks in advance, ranulf
  22. +++Unit of the week+++ Lord Discordant on Helstalker This thread is only for tactics for Lord Discordant on Helstalker, not for pictures, there are other places for that. How to best use Lord Discordant on Helstalker? Warlord trait? Relics? Legion? Marks? Which stratagems are worth throwing out? Any solid unit combos?
  23. +++Unit of the week+++ Heldrake This thread is only for tactics for Heldrake, not for pictures, there are other places for that. How to best use the Heldrake? Legion? Which stratagems are worth throwing out? Any solid unit combos?
  24. +++Unit of the week+++ Cultist Mob Extremely few marines cares about them, they are a tool to be used, something to throw at the enemy as a meat shield, maybe something to sacrifice to the Gods or just simple playthings. How are we using them, as simple objective holders, shields for our more expensive troops? How do you equip them? Have you used them in a spectacular way? Share your experiences and thoughts about them.
  25. +++Unit of the week+++ Legionaries This thread is only for tactics for Legionaries, not for pictures, there are other places for that. How to best use Legionaries? Wargear? Legion? Marks? Which stratagems are worth throwing out? Any solid unit combos?
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