KhorneFlakes Posted January 24, 2014 Share Posted January 24, 2014 Tear it to shreds, twist it, criticise, give advice. I can't quite make it work, cheers in advance Army list- 2000 pts HQ Chaos Lord Hal Hamar - Lucius the Eternal rules 165 pts TROOPS Chaos Space Marines squad of 15, marks of Slaanesh, icon of excess, boltguns swapped close combat weapons swap, flamer, champion with power sword 295 pts Chaos Space Marines squad of 15, marks of Slaanesh, icon of excess, boltguns swapped close combat weapons swap, flamer, champion with power sword 295 pts Noise Marines - squad of 6, champion with blastmaster 142 pts Noise Marines - squad of 6, champion with blastmaster 142 pts Noise Marines - squad of 6, champion with blastmaster 142 pts ELITES - FAST ATTACK Heldrake - baleflamer 170 pts Heldrake - baleflamer 170 pts HEAVY SUPPORT Chaos Predator - twinlinked lascannon, 2x lascannon 140 pts Chaos Predator twinlinked lascannon, 2x lascannon 140 pts Chaos Predator twinlinked lascannon, 2x lascannon 140 pts Still 59 pts to spend, I'm looking for a competitive 2000 pt list for Slaanesh. It has to face a wide variety of armies and game types, again cheers in advance. Link to comment https://bolterandchainsword.com/topic/286014-csm-competive-slaanesh-army-list-help/ Share on other sites More sharing options...
arkagl Posted January 24, 2014 Share Posted January 24, 2014 I would say take the CSM squads out if you can and add NM squads with the same weapons. Replace the Flamer with the Doom Siren. That way you can get ap3 flamer instead. Also I don't think Champions can take the blastmaster. They can only take the Doom Siren. So it would be someone in your squads other than your champion. My only thing is though the combat squads seem out of place with nothing to transport them so they would be on foot the whole time. Link to comment https://bolterandchainsword.com/topic/286014-csm-competive-slaanesh-army-list-help/#findComment-3577751 Share on other sites More sharing options...
Forté Posted January 24, 2014 Share Posted January 24, 2014 Yup...champs can't take a Blastmaster. You may as well go for NM over CSM for the bonus of fearless and access to a Doom Siren which is much better than a flamer. Not too sure about pure LC Preds either. Even at 2k. Link to comment https://bolterandchainsword.com/topic/286014-csm-competive-slaanesh-army-list-help/#findComment-3577895 Share on other sites More sharing options...
Bonzi Posted January 25, 2014 Share Posted January 25, 2014 -Drop Lucius, he is not a great HQ choice for the cost. Take a basic Lord with the Burning Brand, MoS, and some form of power weapon. -Replace the CSM with Doom Siren Noise Marines in Rhinos. Keep their bolters. They make a formidable squad to dismount, flame and double tap. When the enemy charges them in their turn they get flamer overwatch and they will still strike first in combat. Don't go overboard on upgrades. Otherwise your list has all the makings for a solid competitive build. Link to comment https://bolterandchainsword.com/topic/286014-csm-competive-slaanesh-army-list-help/#findComment-3578069 Share on other sites More sharing options...
trevoroftzeentch Posted February 1, 2014 Share Posted February 1, 2014 The problem with csm is leadership 8(9 on champ). Even in 15 man squads, they could have a bad round in close combat fail leadership check and get over run. On top of that you're a slowly advancing melee unit. In 6th edition melee units need a delivery system. Link to comment https://bolterandchainsword.com/topic/286014-csm-competive-slaanesh-army-list-help/#findComment-3583864 Share on other sites More sharing options...
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