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UPDATE: The Liber Astartes article with the warband's full background and writeup can be found by clicking on the following image: And in Inspirational Friday: Timelines of Treachery you can find all the fluff/fiction I've written about the warband over years of IF entries. The mere bones of a project at the moment, but I do hope to (slowly, as my IG are my main army and my Scythes of the Emperor is slow enough. This project is likely to be glacial) build up a Slaanesh-themed CSM force (or, if GW ever produce a pure Slaanesh book, then chaos marines and daemons). Their name will be the Psychopomps. In Myth 'psychopomps' are creatures, spirits, angels or deities whose responsibility is to guide newly deceased souls to the afterlife. These marines and their followers have decided to start giving souls a bit of a kick start on that journey.
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Would have posted this in a "Post your" or "Showcase" thread, but there isn't one for fliers. Anyway, I'm really happy with my emperor's children helldrake, so while I don't normally post things here (so intimidating) I thought I would in this case. Still have to do the base, but that can wait until I decide on how to spruce it up a bit. Here's some pics of the two weapon options: The picture above shows some of the things I'm not so sold on about the model - namely its stubby tail and its funny little rear legs. Still, it gives a good view on the wings - if I do another, I think I will give it wider stripes and carry them back onto the rear wings as well. Finally, a "danger view" photo.
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Everyone has to start somewhere but this is more of a return. I've always had a thing for the Chaos side of things since the Lost and the Damned books with the huge tables for gifts and mutations and different gods. Originally (probably because I was a lot younger), it was Khorne that caught my attention with the rage and love for martial prowess. But over time this changed. Not helped in any way by the old Index Astartes articles in White Dwarf. My eyes were opened to the truly horrific sides of two Legions in particular...Night Lords with their terror tactics (which still haven't fully been realised on the tabletop). The idea of a world being bombarded with psychological warfare before attacks really begin appealed for some strange reason. Then came the real evil side of Chaos...Emperors Children! Twisted, self satisfying, inhumane, and very individualistic. Khorne and his hack and slash ways just didn't cut it any more. Then A.D-B had to do the Night Lords books and Forge World had to do the Horus Heresy stuff. Time to attempt some EC and NL me thinks. So here's my attempt to get some Chaos minis completed and to keep me motivated while doing so. And here's where I'll begin... Call of Chaos 2013 I offered up one Chaos Lord and a squad of Noise Marines initially. And very nearly got started. But then a Kakophoni squad found it's way to me and frankly, they are amazing. The faces alone made me want to paint them. Everything starts somewhere and what better than taking a nice dip in something warm and bubbly to get you in the mood for a bit of work in the name of Slaanesh. Next step will be pins, bases, and undercoating. I always base my models before painting these days as I find painting them separately results in a better end result. With these I'm thinking along the lines of Isstvan V (and why not). Black ash, battle debris, and maybe a body part here and there. I'm also hoping to use them as noise Marines too so they may get a bit of individual work too as part of their journey to 40k. Part 1 has been pretty basic and a bit of an anti-climax I know. But, if you do have any ideas for bridging the 30k/40k gap. I'd love to hear them. Till next time, cheers for reading.
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From the album: Daemons
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From the album: Daemons
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From the album: Emperor's Children
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It only just hit me earlier that this year will be my 30th in the hobby, so I thought it would be a good time to start a new project (yes another one), instead of just 'starting another army' I thought I should do something different to mark the occasion. After some head scratching and beard chewing I have decided to go back to my roots and do a first edition army log. My aim is to build two forces using the original army lists with some RT era terrain for them to fight over, eventually leading to some old school batreps to mark the completion of the project. For the forces in question I have decided to do something we dont see much of every day... SQUATS!!! and MOAR SQUATS!!! Well technically Squats and Khornate Chaos Squats with a smidgeon of World Eaters thrown in as allies. Eventually Ill add in some Tzeentch Squats and some Legion of the Damned as well (dont worry, they will all be in Mk6 armour for that nostalgic vibe). Decided for the bulk of the forces I will use the Wargames Atlantic Einherjar, heavy weapons teams will use the Wargames Atlantic Grognard weapons with Einherjar crewmembers. World Eaters I already have ready to be painted and the LotD will be using the FW Mk6 kit. All scenery will be made out of any old gubbins and doodads I find laying about the house, as was the way back in the Dark Age of Technology. For the moment I will build the forces to 2000 points to start off with to get the bare minimum needed for legal armies done, then I will start adding in more juicy things. Currently flipping between multiple books trying to work out the armies in advance, I think I can squeeze 2k of Squats out of a full box and 4 additional sprues of Einherjar, an actual army for under £40 pleases me greatly, Ill be ordering a couple of sprues at the weekend to build my Warlord and Hearthguard squad, the spare mini will be the basis of my Khorne Squat Lord...
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I have nabbed myself a Seeker Chariot for a decent price with the intent of trying my hand at a bit of converting work to make it a ride for a Herald. For those unaware I have the Diaznette models so that's the main reason behind it. I'm not overly fond of the chariots so if I'm to adapt one might as well make it count and do a singular HQ choice. My understanding from instructions and the like is that the Exalted version is a duplicate couple of sprues on top of the standard Chariot - for the extra flayer roll and the two extra Seekers? I'm not after an exact replica as this is my own thing and I think that's a bit over the top anyway (especially for the base size), so it's mostly the extra seekers I'm after for a more fancy to help it stand out. After all, 4 steeds is good enough for Settra so that must be the target for peak performance :P I have some spare plastic seekers from the standard kit but these are not quite the same, but if I'm correct with the above it should mostly be a case of some work so they are? Chiefly this appears to be the saddle part? Any advice and knowledge to help would be gratefully received
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So, here's the deal. I own a bit of Daemons now, who I'm rocking summons for with my Word Bearers. I've got three Flamers and a box each of Bloodletters and Daemonettes, each with icon and instrument. I'm trying to decide which one gets to play summon bomb more often. My semi-dedicated summoner is my Master of Possession, pretty much, and he's Undivided, so he can summon either, no problem.
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In preparation for ETL, I kind of went overboard - in addition to buying hobby supplies (most importantly white primer), I picked up: - a keeper of secrers - the herald + daemon prince combo - the mirror - the Masque - a "let's start collecting slanneshi daemons" box, and - 3x boxes of witch elves As I already had 10 daemonettes, 10 seekers, 2 chariots, 6 fiends, an infernal enchantress, a mounted herald and 2 foot heralds to paint, there should be no risk of running out this ETL. Last night I assembled the daemon prince/herald double team - its a beautiful model, but it looks like it will be super fragile - no way I can carry it safely in a regular case, so I've put a big steel washer on the bottom so I can magnetize it and carry it in a metal tool box. I think the model is warming on me - at first I felt a lot of the details were kind of silly, but as I was assembling it I found them more weird in a disconcerting way, which is very appropriate for a slanneshi model.
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Corpus Brethren Fierce alien hunters prized by the Deathwatch and famed in song across the Imperium's outermost planets, the ivory-armoured Sentinels once roamed the borders of human space. The Chapter maintained no homeworld, but swept through space aboard a trio of Battle Barges, taking recruits from those savages stout enough to endure their victory feasts. Trophies taken from exotic alien species were prized among battle-brothers, and decorated the armour of elite warriors. When the Warp Storm Dionys engulfed dozens of star systems, only sheer bad luck saw the nomadic Chapter caught in its chaotic wake. At first, the Sentinels outright ignored the call to be judged for mutation – it took overt threats from the infamously purist and equally mobile Red Scorpions to bring the Chapter to heel. This insolence would reflect poorly on the Sentinels when gene-seed inspection revealed a hyperactive omophagea – leaving them no choice but to accept a doomed, penitent invasion of the Eye of Terror. Masters of the spaceborne hunt, the Sentinels easily evaded the heretic fleets that scattered the Abyssal Crusade to make planetfall on the daemon world of Oliensis. Initial auspex scans revealed the planet's organic crust, and soon they had fully mapped its true form – a morbidly obese humanoid, curled into a foetal ball. Undaunted and proud, the Sentinels elected to begin the hunt regardless. The goat-headed hedonists who inhabited Oliensis were no match for the Chapter's swift assault and deadly ambush. Nor were the gaudily-painted Noise Marines who came to their aid, adding the screech of sonic weaponry to the mad bleats of Slaaneshi revelry. The hunt raged between tree-trunk bristles, across rivers of drool, and into cave-like pores, and with each conquest the Sentinels feasted anew. As supplies ran low, these celebrations were supplemented by the meat of flesh-cultists and horned tumour-spawn, growing louder and fiercer and crueler without end. By the time the Sentinels claimed victory over Oliensis, the horned pagans who had survived their hunt worshipped the Astartes as hungry gods. Chaplain Cuhullin, whose milk-white armour now twitched with thin red veins, welcomed all to the final feast. At his words, the planet itself stirred. The ground split and broke into a canyon maw beneath the Chapter, swallowing every warrior and vehicle whole. It took weeks for the survivors to gnaw their way free with chainsword and fang, but those who had tasted the daemon world's gory mantle found it an ambrosia beyond any victory they had ever known. Reborn and renamed, the Corpus Brethren retain their old aptitude for lightning assaults and desire for exotic trophies. What drives them now is hunger, an insatiable gluttony that has seen them butcher a Tyranid bio-titan, rampage across multiple systems in pursuit of a shipment of ajidamal spice, and round up the noble class of an entire Hive World into pens for slaughter. Accompanied by Chaos Spawn hunting hounds, horn-headed cultists, and trumpeting Noise Marines, the Corpus Brethren inspire primal dread in the very worlds they once kept safe. Renegade Trait Warlord Trait Stratagem Artefact Of Chaos ********* Slight tweaks to the backstory of the Corpus Brethren – trying to give them a bit more agency in their fall, and emphasizing the hunger/consumption aspect to give them a unique Slaaneshi gimmick. In mechanical terms, I eschewed actually representing that consumption stuff for lack of space; Feeder Tendrils or Hyper-Evolution would have been fun, but I needed to get across the speed and savage hunting skill of the Corpus Brethren. I also wanted to actually encourage the Corpus Brethren to be Slaaneshi, without resorting to the "must be SLAANESH" stuff found in the errata for Vigilus Ablaze – pretty difficult when the primary benefit of being Slaaneshi is a boost against Imperial armies (yay?) and extra Shooting (not really appropriate). The Renegade Trait is more-or-less a clone of the Evil Sunz, but with a Slaanesh restriction on falling-back-and-charging. You get a boost to pile in/consolidate, but your +2 Movement boost applies only to Possessed, not "basically every vehicle" like it does for Evil Sunz. The Warlord Trait is a straightforward Raven Guard-style no-Overwatch, allowing you to rush your Chaos Lord or Daemon Prince into combat and have your hungry hordes follow behind unimpeded. The Stratagem is the inverse of a Harlequins Stratagem (Cegorach's Jest), allowing you to punish enemies who attempt to fall back. Honestly, I feel like this ought to be a standard rule for Falling Back, albeit with an Overwatch-style "hit on 6s" limit. In the meantime, this means that when you get into close combat, it's painful for the enemy to get out. Originally it just let you charge them again, but I feel like this lets your opponent actually get what they want (falling back) with a penalty, rather than just denying them the opportunity to flee. I was tempted to add something about applying Death to the False Emperor to that unit for the rest of the battle, to encourage Slaaneshi marks rather than brute-forcing it, but it's already complex enough and that feels like I'd be edging into a higher CP cost. Finally, the Artefact of Chaos supports that lone wolf no-Overwatch charge your Warlord is good for, by letting him heal himself with kills. It's broadly balanced against the Parasite's Kiss (+1 attack, +2AP, +1D, vs 1 shot on the charge and D3 damage) and is also available to Dark Apostles (because why not).
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My FLGS is launching a escalation league style thing for 40k they'll be streaming on Twitch. As part of that, and my poor decision making following the Slaanesh release to start a Slaanesh daemons army, I'll be running a mono-Slaanesh daemon army. This is likely going to end in pain and suffering, but at least it'll be in character for the army! Because I like having some kind of mental story going on, here's the basic premise in my head of what my warband is and why it fights: Lead by a Keeper of Secrets acting as concertmaster, the warband seeks to write the perfect symphony of pain and suffering using the sounds their victims make. I'm still mulling over names, but basically the idea is that they move from battlefield to battlefield seeking to compose a masterpiece through slaughter. I've always been fond of Slaanesh's whole deal with sound (and weaponizing it to melt your face off in a literal sense) so this ties into that quite heavily. This little PLOG will be a way to track my progress, let me talk about the things I learned playing the army, and to generally lament that I calculated the odds, but was bad at math. And to keep this from being too far off topic, here's an early test model for the paint scheme (some more work is needed to perfect the colors, but the basic idea is there):
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Adriyen Paints a Thing: Ep. 1 - Crab Claws
Zephaniah Adriyen posted a topic in + WORKS IN PROGRESS +
Right! I'm intending to make this a bit of a series. I don't have the best camera, but I can certainly try. For my first thread... I suppose it'll be Daemonettes, since that's what I'm painting today. This is my personal paint recipe, I tested it on one of the girls just earlier and now I'm working on the rest of them. It was originally intended to be Word Bearers-esque, to help tie the army together (they're being fielded with Word Bearers) and I really think it works for red Daemonettes. Of course, this recipe could be adapted to purple if you wanted a more traditional Slaaneshi paint scheme; just swap out the Gal Vorbak for Daemonette Hide, the Ushabti Bone for maybe Ulthuan Grey and the Carroburg Crimson for Druchii Violet. I just didn't have the paints on hand for purple and I had plenty of reds. Enjoy! Today, we'll be following Laura the Daemonette. Laura was the first Daemonette I put together. She isn't an Alluress, she isn't an Icon Bearer, she isn't a Hornblower. She's just your basic Daemonette. Her journey begins with an all-over coat of Ushabti Bone. You'll want to do two coats of this, anywhere there's skin or flesh showing; get those iconic crab claws while you're doing this. Simple enough, right? (I did say my camera setup was awful, didn't I?) Well, here's where things get slightly complicated. You'll want to go in and carefully paint on the following: Abaddon Black over the tabard/loincloth thing hanging from the corset, anywhere there's a claw or horn, as well as over the eyes and any hair tie if the sculpt has one, Gal Vorbak for the hair and the corset, and Leadbelcher over the jewelry and the metal parts of the corset, as well as the chainmail on some sculpts. Once you've done all the detail painting, it's time to get sloppy and messy. Break out the Carroburg Crimson and do an all-over coat across the whole model. Then do a second coat over just the claws once that's dry. Once that's done, your Daemonette is finished! The red over the bone gives an interesting sort of skin effect, which is why I use it. I figure you could get similar results with different paints for a different color. Thus concludes Adriyen Paints a Thing 1! I'll be posting these... I dunno, once a week until I no longer have projects sound good? Let me know if you're at all interested in seeing more of these.- 1 reply
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Soooo, I picked up that one-to-a-box, character-priced Noise Marine, and got to thinking. Maybe he'd make a good Mark of Slaanesh Dark Apostle? I've been considering doing Word Bearers for a bit anyway, so why not? The reason I'm putting this in here is because, as much as the one model is done, I've got like 20 Cultists to paint up for this, so this is a WIP project. If mods have a problem, go ahead and move it elsewhere, whatever. Note I've added another decal to his leg, a white Star of Chaos, and added 'Ardcoat over all of his armor to scratchproof and give a shiny look like Word Bearers should have, since taking these pictures. He'll be shiny and have the extra Star in any future family photos, though.
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The Sundering Call note: this is currently placeholders and outdated content from previous smatterings of lore and bits, some more comprehensive and complete versions will be added in time so please bear with me! 14/09/2019: Character titles, Zhang's background, geneseed first draft, Chaos icons added as dividers 18/09/2019: Beliefs first draft, appearance added with first draft, alternating melon/white headings added 27/10/2019: Warband symbol added Origins The Swords of Victory were once a paragon of heroism; a chapter of no small accomplishment. Heroic and selfless, winning countless great victories over every foe imaginable their deeds in battle were matched by their grace and humility in peace. Staying to help not only rebuild but also improve life once the battle was won they were beloved by all who knew them and lauded among the greatest of heroes. While strategic commanders could only voice in private their displeasure at the limited number of battles they would fight none could doubt the results of their actions and the spectacular victories they provided. It is without surprise that the grateful peoples would want to honour their saviours; statues would be raised for their victories and songs written to praise their name. Over time the Swords did come to appreciate these acts of thanks but this would be the seed that would eventually result in their fall. For what once started as acknowledgement of gratitude did then become appreciation and finally expectation of the adulation they received. In time this devotion would become more important than the victory that earned it. The Swords always has a grace about them in appearance and action, squads and brothers would compete for glory but this took a more sinister aspect once their attitude to victory changed. It was no longer about friendly rivalry and skill and become a direct competition regardless of the consequences. What was once battles won in the most efficient way to preserve life became a race to see who could take the most. Ironically this fervent desire to be better and more impressive only lead to lightning quick victories that gave Imperial commanders the fast victories they craved, without care for how it came about. The name of the Swords became praised to new heights but it was not enough. Surely it was time for them to be proclaimed the greatest of all, as is clearly proper? Surely this was only fair? Not only did they prosecute campaigns in less time than others but they did so with grace that other brutish chapters could never hope to achieve. Such greatness must be rewarded and so it became, but through the attention of Slaanesh. It was not just the Prince of Excess who noticed the Swords though, but also the glaring eye of the Inquisition that turned upon them... Perhaps foreseeing what may be the Holy Inquisition of the Emperor deemed the Swords needed to be brought to account for their actions. The Sword's Chapter Master was indignant and sent their representatives away with no small threats should they return, but it was a ruse and distraction letting spies report far more than the Sword's inhospitality to their master. Without delay a fleet is assembled to enforce the Inquisition's will; regiments of the Guard are joined by Sisters of the Sacred Rose and 6 companies of the Legio Venator Space Marines - headed by the Inquisitor Lord himself and his personal retainers. The Sundering Sword The Swords are incandescent with rage that anyone would presume to hold sway over their domain and challenge their authority like this. Their fall is complete when they turn their guns on the Imperium without responding to hails. The people of their home world rushed to the defence of their heroes, sacrificing themselves without thought in any way they could. The corruption of Slaanesh became ever more apparent as the Imperial forces pressed onwards finding every man, woman and child they meet a belligerent foe that must be slain. Before long the taint of Chaos is clear and the Emperor's warriors fight ever harder as the planet is drenched blood for every inch. Despite their skill at battle - and their opinion of such - it was a battle impossible for the Swords to win once the Eldar mysteriously appeared to aid the attackers. Whether joining to fight the mutual foe of Chaos or to repay one of the many bloody victories the Swords had gained over the Eldar it sent the scales of battle crashing against them. The Inquisitor had chosen his forces well, what's more displayed an unusual flair for strategy; the forces at his command were grim and determined, resisting the powers of Chaos and resolute in executing the Emperor's will no matter what. Every sally by the Swords was pushed back with righteous faith and fire power - the unthinkable was happening and the Swords of Victory were losing, and losing badly. The rage of their Chapter Master at admitting defeat was said to have been terrible to behold and the survivors fled to the warp, leaving their world and its people to the cleansing fire of the Imperium - and taking their souls to Slaanesh. None of the survivors talk of their previous life, the shame of their first defeat burns brightly even to this day. That the Inquisitor declared this result a great success perhaps suggests some greater threat to the Imperium was avoided but the truth can never be known. While the Sunder may well cast aside this part of their history the Imperium has not forgotten; it is widely known that the forces of the Emperor involved in the initial crusade are all too eager to catch up with them once more to finish what they started... Home World Nomads of Perfection Once resolute and firmly secure in their home world, the Sunder left their world and it's people when their fall to Slaanesh was complete. Never to return or even cast a thought to these people who adored them more than life itself, not even as a vengeful Imperium put it to the sword. (fleet based) Recruitment Combat Doctrine The Sunder carry out war in much the same manner in which they did before their fall. Primarily infantry based their skill at war is such that the Marines themselves will always be their greatest asset, so they generally don't make a large use of vehicles aside from transportation. The war band is strictly controlled in appearances - colours in particular being something Yjun is most keen on. Outside of the war band's colours (the pink for Slaanesh, the white from their former livery) squads make use of a colour and mark their armour in various ways to bind them to their squad brothers. Outside of that further variation is forbidden and individuals customise their armour to their own desires to state their presences. The war band's attitude to most other things is set predominantly to individual Marine's preferences. Some despise mutation and consider it ugly; others desire it. Some have forged ornate and decorated armour; others stand plain aside from the Praefactor's colours. Beauty comes in many forms and it is next to impossible to get such a group of individuals to agree on anything consistently. Others would have surely fractured under such strain but fortunately the Call follow those with the greatest skill and the closest to perfection. Each following planning to learn, steal and eventually replace him but yet standing together with his fellow lessers in doing so. It is fitting that the Sunder make no sense to outsiders as they would have it no other way! Organisation Beliefs The beliefs of the Sunder take various forms; and not always coherent ones, at least on the surface. They readily speak down to any they consider their inferior (which is pretty much everyone), but will be courteous to those that they bear some respect towards - or more commonly those who have a use to the Sunder. To the Sunder worthiness is one of the true aspirations for all life; the problem is that for each Marine you'd ask you'd likely get a different answer as to in which regard. That is besides something they can all agree on in martial might, for what is a Marines if not an instrument of war? Fervent competition is normal with Marines always seeking to one up others and they're not above discrete ways to inhibit rivals (though woe to anyone caught doing so, for the Praefactor does not tolerate waste of his resources...). Diligent training and tournaments are common when not engaged in other activities such as worship, the less pious taking to the field more often or usually entertaining their own wants and/or needs. The battlefield is also a place for worship after all. Where others could be fractured by the competition it is not so for the Sunder, beholden as they all are to the Praefactor's absolute will. To some he is an object of adulation to be followed or perhaps imitated; others quietly scheme to surpass him one day to take his place and some, usually the eldest, adhere as the old hierarchy dictates - but all follow. This unity gives the Sunder great strength and while they would not admit it is no small part of their success. This cohesion is only so far as he leads adequately - the facade of perfection must be maintained at all times lest he be ritually challenged to duel for the leadership. This brutal system helps keep the Sunder strong as much as united, for the weak could never hope to prevail and the Sunder would never follow the weak. Absolute power comes with downsides accordingly, as to lead you must put no foot wrong - as an ancient Terran saying goes "a crown does not make a king". Appearance Being prideful creatures they usually take a dim view of mutation, and tend to consider those spending more time in the warp to be idling around at best, but some more zealous Marines are more favourable to gifts from their patron even if few in number. Appearances count for much and while all will stick to the colours decreed by their master (the white and gold their former livery, the off-pink a tribute to their god) they will take care of their armour and wargear further than the need to rely on them to survive. Wearing more older/original armour is a testament to your skill, either as an older member of the warband or being capable of taking them, so are highly sought after - in particular MkIV Maximus pattern armour that once proudly bore the white and gold are common, as the Chapter had them in good supply. Choice is not often available for a roving warband as much as they may trade and steal, so most Marines wear armour from several sources including former Chaos Marine allies (or even pillaged from battlefields!). Geneseed Prior to their fall the Swords followed their Ultramarine primogenitor ways closely, using the Codex Astartes to further their ways of war and bring greater glory. Despite this they always remained aloof from their cousins, even the Ultramarines themselves, and didn't interact with them in any particular way different to how they worked with any other Chapters. Even without any closeness their turn to Slaanesh is considered a stain to be removed by their former peers, for the affront to their gene-heritage is compounded by the mockery of the Codex itself. Aside from the Sunder's open disdain for it the fact that their organisational structures and methodologies match their loyal ways so closely is an insult just as unforgivable. Of this hypocrisy the Sunder apparently show no acknowledgement, whether intentional or not. Notable Characters Praefactor Yjun Master of the Toll, Keeper of Oaths, Scion of Perfection Not much is known about Yjun though it is anyone's guess if this is intentional or not. Having ruled supreme over the Sunder for living memory some claim that he was the original Swords of Victory's Chapter Master, others that it is a persona adopted by each Praefactor. Whatever the truth is seems to matter little, for Yjun has lead the Call in a manner they appear to find satisfactory enough as it is claimed he has never fought a duel for leadership. Yjun is highly talented combatant and masterful strategist that would surprise those expecting the Sunder to be more interesting in sating their desires - the Praefactor reigns supreme in all things and his word is law. That is assuming he deigns to fight at all for the Sunder consider no battle preferable to a disappointing one. There are other ways to be entertained after all. It may be Yjun's greatest gift is his diplomacy and silver tongue. There appears to be little he doesn't know, and powerful figures are lining up to pay for the Sunder's services despite their reputation. Perhaps there is more to him than meets the eye, perhaps his fickle and contradictory nature has a greater goal in mind? If so it is a mystery that will remain so until he decides otherwise. Ijax "the Silent" Master of Books, Warpsighter The psyker Ijax is somewhat of a mystery even to Veterans of the war band. He never speaks instead communication through a Daemonette who always accompanies him. Whether this is because he considers talking to others beneath him or signifies a more malignant relationship nobody knows. Not much thought is generally given to him as most are too busy with their own affairs even if a powerful psyker to aid in war is always useful, and to make things better he's seldom seen outside of battle. What he does in this time none can say for sure but it is usually assuming that he is busy researching and using the powers of the warp to find worthy foes or potential employers with useful trades to be made. Few even claim he uses his power not to find strong foes, but rather avoid them for it is said he was once the Chief Librarian and has foreseen the Call's destruction should their final foes as the Swords of Victory catch them again... Zhang the Lion Venerable Ancient, Earl of the Kindred Though the chapter armoury of the Sunder was mostly lost when they fled to the warp, this was not the case for the 1st Company that had split from the main forces after the glorious victory on Lilaethan. Aside from forming much needed reinforcements and uniting the survivors this also meant the chapter's greatest warriors still lived and foremost amongst them were the Dreadnoughts of the 1st Company. Of these heroes Zhang stands proudly alongside the best and greatest, earning the name of the lion during his tenure in the 4th Company as an Assault Marine due to his unblemished valour and skill. Suffering his first death during one of the many battles against the Eldar he holds a special hatred of their kind, and was said to be an active part of the Sunder's gradual service to the Dark Prince. Where other renegade and traitor Dreadnoughts are maltreated this is not so for the Sunder, in one of the many manners they retain their old ways. It was Zhang himself that discovered he could renew and retain his senses by bloodshed, keeping him as active as when first interred - Dreadnoughts that spill enough in tribute to Slaanesh even find boons in reward. So in battle is Zhang more deadly and powerful than ever before as terrified foes see the damage they inflict undone as he rips all before him to pieces. While this can result in the Dreadnoughts being more bloodthirsty than their commanders may wish, their unstoppable onslaught is always worth the risk so the Sunder are ever keeping an eye out for a new chassis to take... Notable Events The Sundering of Lilaethan Arguably their greatest of victories - their last when they were still loyal to the Imperium - The Sundering of Lilaethan was such an epic battle that it would forever shape the Sunder, giving them their name once they fell to Chaos and an eternal foe in the Eldar. It was the name given to a decisive battle to save a young Imperial colony on an Eldar maiden world from the vengeful xenos, the moment the aliens were at the apex of their strategy the Swords of Victory struck with speed and ferocity that seemed all but impossible to the beleaguered Imperial defenders. History records would - before their expunging - declare that the Swords attacked with such a mastery of war that the Eldar had no choice but to focus on them, saving the PDF force. Of course the truth was far from it as the Swords had no intention of saving lives by drawing the attention of the enemy, but given the choice the Eldar knew who the true and greatest foe was even if the Imperium was yet to understand. It mattered little in the end, the full strength of the Chapter slaughtered them to the last and as the Swords left behind exuberant celebration their Chief Librarian ordered the fleet back to their home world with the plundered soul stones. The fate of these Eldar stones is unknown as the Swords were visited by the Inquisition and their allies shortly after returning... Battle Cry None; though the Swords of Victory were once known for their war cry of "First to victory", which the Sunder darkly mirror in action rather than words.
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From the album: Cult of Golden Tears Redux
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- Cult of Golden Tears
- Emperors Children
- (and 4 more)
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From the album: Cult of Golden Tears Redux
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- Cult of Golden Tears
- Emperors Children
- (and 4 more)
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From the album: Cult of Golden Tears Redux
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- Cult of Golden Tears
- Emperors Children
- (and 4 more)
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From the album: Cult of Golden Tears Redux
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- Cult of Golden Tears
- Emperors Children
- (and 4 more)
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From the album: Cynaes' Emperor's Children
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- Noise Marines
- Chaos Space Marines
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(and 3 more)
Tagged with:
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From the album: Cynaes' Emperor's Children
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- Noise Marines
- Emperors Children
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(and 3 more)
Tagged with:
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From the album: Cynaes' Emperor's Children
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- Chaos Space Marines
- Enperors Children
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(and 3 more)
Tagged with:
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From the album: Cynaes' Emperor's Children
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- Emperors Children
- Chaos Space Marines
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(and 3 more)
Tagged with:
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From the album: Cynaes' Emperor's Children
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- Chaos Space Marines
- Emperors Children
-
(and 3 more)
Tagged with:
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From the album: Cynaes' Emperor's Children
-
- Chaos Space Marines
- Emperors Children
-
(and 3 more)
Tagged with: