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  1. What?!!! Daemonettes are movement 10" and Seekers are M16" and S4/T4! Daemonette with effectively 17" charge range on average and potentially 24" without advance and charge. Masques "Eternal Dance" is decent but I hope their more to her than this and re-rolling 1's to wound.
  2. Would have posted this in a "Post your" or "Showcase" thread, but there isn't one for fliers. Anyway, I'm really happy with my emperor's children helldrake, so while I don't normally post things here (so intimidating) I thought I would in this case. Still have to do the base, but that can wait until I decide on how to spruce it up a bit. Here's some pics of the two weapon options: The picture above shows some of the things I'm not so sold on about the model - namely its stubby tail and its funny little rear legs. Still, it gives a good view on the wings - if I do another, I think I will give it wider stripes and carry them back onto the rear wings as well. Finally, a "danger view" photo.
  3. It only just hit me earlier that this year will be my 30th in the hobby, so I thought it would be a good time to start a new project (yes another one), instead of just 'starting another army' I thought I should do something different to mark the occasion. After some head scratching and beard chewing I have decided to go back to my roots and do a first edition army log. My aim is to build two forces using the original army lists with some RT era terrain for them to fight over, eventually leading to some old school batreps to mark the completion of the project. For the forces in question I have decided to do something we dont see much of every day... SQUATS!!! and MOAR SQUATS!!! Well technically Squats and Khornate Chaos Squats with a smidgeon of World Eaters thrown in as allies. Eventually Ill add in some Tzeentch Squats and some Legion of the Damned as well (dont worry, they will all be in Mk6 armour for that nostalgic vibe). Decided for the bulk of the forces I will use the Wargames Atlantic Einherjar, heavy weapons teams will use the Wargames Atlantic Grognard weapons with Einherjar crewmembers. World Eaters I already have ready to be painted and the LotD will be using the FW Mk6 kit. All scenery will be made out of any old gubbins and doodads I find laying about the house, as was the way back in the Dark Age of Technology. For the moment I will build the forces to 2000 points to start off with to get the bare minimum needed for legal armies done, then I will start adding in more juicy things. Currently flipping between multiple books trying to work out the armies in advance, I think I can squeeze 2k of Squats out of a full box and 4 additional sprues of Einherjar, an actual army for under £40 pleases me greatly, Ill be ordering a couple of sprues at the weekend to build my Warlord and Hearthguard squad, the spare mini will be the basis of my Khorne Squat Lord...
  4. I suppose my soft spot for the Emperor's Children comes from 4th edition, back when bolters could seriously harm most things in high enough quantity and Space Marines felt a little weak. I bought the Chaos Space Marines codex and was stunned at the variety and options Chaos had over their vanilla brethren - You mean I can upgrade my marines to have +1 A, I, W, or T? It seemed pretty cool at the time, but what caught my eye was the book of Slaanesh in particular. That section was an explosion of Sonic Weapons (bolters you could move and double or triple shoot with *gasp*), Combat Drugs, and neat upgrades. Nowadays however the tables have sort of turned in 40k, with Space Marines having all the variety in free Chapter Tactics and Chaos having been stripped of nearly all unique legion special rules and selections. It is kind of discouraging, but then of course there is 30K! The purpose of this post is to talk about the Emperor's Children as they were in the Horus Heresy and more specifically the different tactics they can employ which make them effective versus the other legions. Admittedly it's not as easy to see what makes the EC so good when you have other 'heavy-hitter' legions like Iron Hands (-1 S to ranged weapons and FNP is a highly effective combination on MEQs and TEQs), Imperial Fists (+1 BS Bolt weapons and Tank Hunter devestators), Salamanders (Artificer Armour troops with Flamers/Meltaguns, Storm Shields, Eternal Warrior and Mastercrafted!) and Alpha Legion (Infitrate EVERYONE!) but after a lot of thought I think I've sorted it out. ... There seems to be a consistant theme throughout the Emperor's Children of Combat Resolution Bonuses, Initaitive bonuses, speed increases, and sporadic (but still present) non-Unwieldy AP2 in close combat. Naturally almost all of these gear the Legion towards Close Combat, which would be BAD in 40K where many armies can outfight you (since you're still just marines with some perks in most cases) but in 30K since it's for the most part MEQ on MEQ its sort of okay. With some of the upgrades and improvements that have been applied to 30K with the release of new books, there's actually a new angle that can be played quite effectively - Outflanking + reliable reserves. This particular combination comes to fruitition when using the legion's unique Rite of War the Maru Skara. The ability to have reserves arrive exactly when you plan them to is invaluable, and having Outflank means you can set up some pretty devestating ambushes to catch more stationary gun-based opponents off-guard. I could write a whole article on the Maru Skara and the application of it, but instead I'm going to move to the next most important point: Fulgrim. Amongst his brothers, Fulgrim is arguably one of the best Primarchs in the game. With the upgrade he can take a Mastercrafted Paragon Blade (which also has higher chance to ID) which is pretty much a no-brainer, and so armed is statistically likely to kill any other Primarch in the game in a one on one battle (except Horus, who can wear him down and kill him over many turns). This is just a perk however, not his main draw - the big benefits to taking Fulgrim in your EC army are: 1) You can choose his Warlord Trait from the BRB or Crusade Army List. This opens up a whole pandoras box of army building options... you can have Master of the Ambush Fulgrim to press in your Bikes/Marines, Fighty Fulgrim with Coordinated Assault, Shooty Fulgrim with Target Priority, or even Victory Fulgrim with Legendary Fighter (you can count on your opponents refusing pretty much every challenge though...) 2) Reroll Reserves - as if the Maru Skara isn't enough reserves shenanigans, you can ensure everything else arrives right on time too! 3) Combat Resolution Bonus - stacks nicely with Rylanor's Aura for a +3 bonus. If you can't get enough of this, Paladin of Glory Fulgrim increases it to +4. So basically unless you completely whif versus World Eats you are unlikely to lose too many combats... Later I'll talk about the unique units and potential army lists in more detail, but for now I'd like some more experienced EC players to chime in. Are you out there?
  5. http://25.media.tumblr.com/tumblr_m5d5vtsRtu1qbto4fo1_r1_500.gif Well I have come full circle, four years ago I joined B&C just to partake in the Call of Chaos with my Slaanesh army and oddly enough the we have a Slaaneshi theme this year (its almost like the gods willed it) so naturally I will be vowing units for the god of PVC and boobies. For those of you who are new or are unfamiliar with my previous Slaanesh offerings you might notice that I am 'slightly' obsessed with the Hellraiser movies (and comics and action figures), and naturally the third incarnation of my force will be no different. This time I will be dipping my toe into other things for inspiration as well, like the classic 80's movie (and the more recent prequel) The Thing, Event Horizon, Silent Hill and the artwork of Niko Nikizar, Paul Gerrard (his book 'Company of Shadows' has loads of great art in, well worth reading) and Hieronymus Bosh amongst other things (got some good things off google when searching 'Body Horror'). Some of the things that I want to try out will be a Helbrute with a design similar to the Lament Configuration (the Hellraiser puzzlebox) on its sarcophagus (unless it drives me mad and I end up microwaving it), a Herald of Slaanesh using a Bloodletter as the base mini and a Rhino with tortured fleshy faces over parts of the hull. So this year my vow will be Keeper of Secrets Herald of Slaanesh Daemon Prince of Slaanesh Helbrute x6 Warp Talons x6 Noise Marines x6 Possessed Rhino Contemptor x6 Chosen and here's the before pictures (everything will be stripped/repainted). Quick question, I have just munched an egg and cress sandwich and was wondering if I have any greenery stuck between my teeth? http://24.media.tumblr.com/63411360ab8cea664353355097722c88/tumblr_myjokfXGS31rp0vkjo1_500.gif
  6. edit: now a proper project blog! edit 2: update to better reflect project scope (ever increasing it seems...) edit 3: now we're including Thousand Sons, guess the brackets were prophetic? edit 4: now the Thousand Sons can fulfil a detachment they get their own topic in the Thousand Sons section edit 5: Daemonettes have their own home too, also updated warband scheme at bottom of post After getting a taste for Kill Team my gaming circle got into some talk about collecting small kill teams from new armies as a fresh modelling opportunity. Whether or not this comes to fruition is another matter, but I thought this would be the chance to tick a few boxes of mine; namely to get my Slaanesh on and experiment and push my modelling and painting abilities. So here I am to scope it out before anything gets started! I'm familiar with Marines, but having not encountered Chaos for a while I'm a bit out of touch with the finer details of what's going on aside from the obvious. How does Slaanesh fair these days? What about daemon units? I'm not too fussed about the other gods at the moment, if I did end up using their stuff I might counts-as them as something Slaaneshi as a good excuse to hone my converting skills. This is all sort of unplanned so you'll have to forgive the rambling nature (or more rambling than normal?). I quite like the idea of whites, pinks/purples and maybe some black and gold but I gather this is fairly typical of Slaaneshi stuff? I'm not set on anything yet other than liking something bright, maybe with something in the pinky-purpley range - all my armies have green on so far, could that be good somewhere? As I said I really want to get outside of my comfort zone but I also want to do something I'd like. I crafted a quick CSM painter colour scheme up, behold it's probably generic glory: Well, everyone starts somewhere right? Painting a halved scheme would be something new too, I'm discounting quartered because I'm slow enough painting as it is While I'm sure that the army has a good chance of growing into a full one given time (isn't it always the way?) I'm only focusing on a Kill Team right now so I'd prefer to start with suggestions based on that first I've not given any thought to backgrounds, names etc yet either but I'll put some time to this if it ends up having legs. Thanks in advance Edit 5 new scheme image with more accurate colours and bits:
  7. Greetings brothers! For those who may not be aware I'm busy building up a CSM Slaaneshi force and this will include Slaaneshi Daemons as an allied option. Prior to the Made to Order I owned but a paltry 12 Daemonettes but I will soon have 42, and 10 Seekers I've also nabbed a Herald that I intend to chop and convert to make it fit more with the metals I am hopelessly out of date on Daemons so I come seeking guidance. From my previous escapades I know larger squads are better, which is why I'll go with two 20 model squads (1 spare for Herald conversion bits, 1 as backup in case when that goes wrong...). 10 Seekers seems a pretty straight forward addition, but is there anything else I should consider such as upgrades for these squads? For the HQ I also rather like the idea of a Daemon Prince (conversion opportunities!) but again I don't know what's worthwhile or not, same with what to do with the Herald. I am a little way off on fielding my Daemons but as I'll be getting my models soon I figured it'd be a good idea to settle on where I'll be going with them, as I'll probably not be able to resist working on some... Thanks in advance for any advice edit: updated to reflect scope of project
  8. Everyone has to start somewhere but this is more of a return. I've always had a thing for the Chaos side of things since the Lost and the Damned books with the huge tables for gifts and mutations and different gods. Originally (probably because I was a lot younger), it was Khorne that caught my attention with the rage and love for martial prowess. But over time this changed. Not helped in any way by the old Index Astartes articles in White Dwarf. My eyes were opened to the truly horrific sides of two Legions in particular...Night Lords with their terror tactics (which still haven't fully been realised on the tabletop). The idea of a world being bombarded with psychological warfare before attacks really begin appealed for some strange reason. Then came the real evil side of Chaos...Emperors Children! Twisted, self satisfying, inhumane, and very individualistic. Khorne and his hack and slash ways just didn't cut it any more. Then A.D-B had to do the Night Lords books and Forge World had to do the Horus Heresy stuff. Time to attempt some EC and NL me thinks. So here's my attempt to get some Chaos minis completed and to keep me motivated while doing so. And here's where I'll begin... Call of Chaos 2013 I offered up one Chaos Lord and a squad of Noise Marines initially. And very nearly got started. But then a Kakophoni squad found it's way to me and frankly, they are amazing. The faces alone made me want to paint them. Everything starts somewhere and what better than taking a nice dip in something warm and bubbly to get you in the mood for a bit of work in the name of Slaanesh. Next step will be pins, bases, and undercoating. I always base my models before painting these days as I find painting them separately results in a better end result. With these I'm thinking along the lines of Isstvan V (and why not). Black ash, battle debris, and maybe a body part here and there. I'm also hoping to use them as noise Marines too so they may get a bit of individual work too as part of their journey to 40k. Part 1 has been pretty basic and a bit of an anti-climax I know. But, if you do have any ideas for bridging the 30k/40k gap. I'd love to hear them. Till next time, cheers for reading.
  9. MaliGn


    From the album: MaliGn's Word Bearers

  10. MaliGn


    From the album: MaliGn's Word Bearers

  11. MaliGn


    From the album: MaliGn's Word Bearers

  12. MaliGn


    From the album: MaliGn's Word Bearers

  13. From the album: Pictures

    "Why is it always tentacles?"

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