reaper_man Posted January 27, 2014 Share Posted January 27, 2014 Just had my second game with the horus heresy rules. Had a good game with this list, I think its reasonably solid but I'm wondering if I can get it improved on. I'm open to most ideas for improvements, but would like to keep some form of adeptus mechanicus allies and I'm not so keen on tanks in the list (I like footsloggers and don't like painting tanks). HQ Legion centurion+master of signals+refractor field+power weapon+cyber familiar 125pts Troops Legion tactical squad+combi plasma 160pts Legion tactical squad+combi plasma 160pts Elites Legion terminator squad+3 power fists+chain fist+reaper autocannon 215pts Contemptor Mortis+2 Kheres assault cannons+havoc launcher 195pts Allies Archmagos+abeyant+machinator array+mechanicum protectiva+cyber familiar+rad cleanser 195pts 2 Castellax+flamers+frag grenades 190pts Castellax+flamers+frag grenades+darkfire cannon+paragon of metal 150pts The tactics for this list was that the legion tactical squads are there to camp on objectives while the adeptus mechanicus element, terminators and contemptor mortis roll up one flank with the terminators and the 2 model castellax unit as scoring units. Any help would be appreciated. Link to comment https://bolterandchainsword.com/topic/286148-15k-iron-hands-with-adeptus-mechanicus-allies/ Share on other sites More sharing options...
Blackmashoo Posted January 28, 2014 Share Posted January 28, 2014 swap all frag granades on castellax and the paragon of metal to enhanced target matrix. would swap masted of signal to the techmarine centurion and put him with the 2man castellax unit... Link to comment https://bolterandchainsword.com/topic/286148-15k-iron-hands-with-adeptus-mechanicus-allies/#findComment-3580630 Share on other sites More sharing options...
reaper_man Posted January 28, 2014 Author Share Posted January 28, 2014 How would you recommend kitting out the techmarine? Link to comment https://bolterandchainsword.com/topic/286148-15k-iron-hands-with-adeptus-mechanicus-allies/#findComment-3580662 Share on other sites More sharing options...
Emperors Teeth Posted January 28, 2014 Share Posted January 28, 2014 Wait wait wait... Blackmashoo means the Forge Lord Consul upgrade. Which makes more sense. There's a whole thread about that guy in here somewhere. Off hand though, here's what comes to mind:Cortex Controller (this is why it's not a regular Techmarine), Possibly Terminator/Cataphractii armour or at least a Refractor field Cyber-familar (max out that inv. save!) If you went with Cataphractii armour, he might slow the unit down in the long run as they outpace him. However, regardless of Terminator type, you'd be able to mount a Conversion Beamer or Graviton gun on him and fire on the move as he'll be Relentless/Slow and Purposeful. Link to comment https://bolterandchainsword.com/topic/286148-15k-iron-hands-with-adeptus-mechanicus-allies/#findComment-3580725 Share on other sites More sharing options...
Sanct Posted January 28, 2014 Share Posted January 28, 2014 forget the cataphractii armour - take a bike instead on the forge lord instead Link to comment https://bolterandchainsword.com/topic/286148-15k-iron-hands-with-adeptus-mechanicus-allies/#findComment-3580930 Share on other sites More sharing options...
Blackmashoo Posted January 28, 2014 Share Posted January 28, 2014 Wait wait wait... Blackmashoo means the Forge Lord Consul upgrade. Which makes more sense. There's a whole thread about that guy in here somewhere. Indeed... u can either upgrade the centurion to a forge lord or swap him to a prater (who can be upgraded to a forge lord becaus IH are cool like that) just equip him like u did your master of signal. The plus sides he gives are: 1. u can put him in the castellax unit and repair them 2. cortex controller I think ppl are rly too afraid of "program behavior"... If u are not within 12" of a enemy model then u get to act normaly... This is why i think there is no need for any1 to babysit the darkfire cannon castellax who is sitting back field on a objective... Link to comment https://bolterandchainsword.com/topic/286148-15k-iron-hands-with-adeptus-mechanicus-allies/#findComment-3580942 Share on other sites More sharing options...
reaper_man Posted January 28, 2014 Author Share Posted January 28, 2014 For the points I think its probably simpler to go for the forge lord centurion. Hadnt thought about the darkfire castellax sitting in back field, I more thought about having the tactical squads. Might have to try that next time Link to comment https://bolterandchainsword.com/topic/286148-15k-iron-hands-with-adeptus-mechanicus-allies/#findComment-3580988 Share on other sites More sharing options...
Moonstalker Posted January 28, 2014 Share Posted January 28, 2014 The Castellax with the darkfire cannon is a Paragon of Metal anyway, so he is not subject to Programmed Behavior. While the Master of Signal is my favorite Consul option, the Forge Lord is definitely suitable here. His ability to take a Cortex Controller is good, but what is best, IMO, is his ability to repair the Castellax via Battlesmith and keep them in the fight. For the Castellax with the Darkfire, I'd take away his flamers and frag grenades, give him the targetting array. You want him sitting back and shooting to highest effect, it'd be a waste to have him tied up in melee. Leave the frag and flamers to the assaulting unit. I'm not sure if your archmagos is terribly worth it. The whole T6 W4 3++ IWND thing sounds appealing, but for 195 points? And all he's really got is a melta pistol and a fancy flamer? If it comes to a short range/melee engagement (which it will, considering he has no power projection), I think he will get handled rather quickly - any unit of terminators is going to do very unkind things to a WS4 opponent, and if they have powerfists he is still being wounded on a 2+ regardless of his T6. Even with a machinator array, power ax, and laspistol, I do not see him doing very well in melee. I would probably go one of two ways with him: start looking to make him cheaper and/or look to make him ranged. T6 does make it impossible to double tough him, but T5 will still give him that kind of protection vs everything but S10. Magos Dominus -Archmagos, Mechanicum Protectiva, Cyberfamiliar, Mastercrafted Photon Thruster, Power Axe 160 I suppose you could still throw in the Machinator array, and he will be tough enough to stand up on his own and deliver some ranged firepower. And still cheaper. Either way, he seems much more like he belongs in the back, providing more fire support. Don't risk him in melee, and especially not when you have a bunch of Terminators and Castellax that can do the punching for you. Link to comment https://bolterandchainsword.com/topic/286148-15k-iron-hands-with-adeptus-mechanicus-allies/#findComment-3581029 Share on other sites More sharing options...
coloroutofspace Posted January 29, 2014 Share Posted January 29, 2014 I think kitwulfen is right about the Magos, especially when you're considering Forge Lord with Cortex Controller. But the Paragon of Metal - it's not that obvious it should be sitting in the back, shooting. It's somewhat fragile, but it's a beast in close combat and the price you pay in points is the same as a regular tactical squad without upgrades, which can just go to ground on that objective nearest your table edge. I'd rather have the Paragon moving forward behind regular Castellax. Link to comment https://bolterandchainsword.com/topic/286148-15k-iron-hands-with-adeptus-mechanicus-allies/#findComment-3581445 Share on other sites More sharing options...
Emperors Teeth Posted January 29, 2014 Share Posted January 29, 2014 forget the cataphractii armour - take a bike instead on the forge lord instead Which is fine, if you don't want the Forge Lord to babysit the Castellax. I was thinking Cataphractii armour as a choice for a Forge Lord accompanying the Castellax and needs survivability, not speed (although the +1 Toughness is hard to complain about). Indeed... u can either upgrade the centurion to a forge lord or swap him to a prater (who can be upgraded to a forge lord becaus IH are cool like that) just equip him like u did your master of signal. The plus sides he gives are: 1. u can put him in the castellax unit and repair them 2. cortex controller I think ppl are rly too afraid of "program behavior"... If u are not within 12" of a enemy model then u get to act normaly... This is why i think there is no need for any1 to babysit the darkfire cannon castellax who is sitting back field on a objective... Actually, you upgrade the Praetor to an Iron-Father. This just gives the Praetor a Servo Arm and a couple of rules. The Cortex Controller is Forge Lord Consul wargear only, so he can't have it. Not even a Techmarine can. The only way to give a Praetor one, is using the special character Autek Mor. ----- Back to the OP's topic. I'd love to hear more about the game. What did you face? What was man of the match / ineffective? Anything to give us context to help modify your list would be great, Link to comment https://bolterandchainsword.com/topic/286148-15k-iron-hands-with-adeptus-mechanicus-allies/#findComment-3581450 Share on other sites More sharing options...
reaper_man Posted January 29, 2014 Author Share Posted January 29, 2014 I faced an imperial guard army-it had 3 leman russ battle tanks, an infantry platoon supported by 3 heavy weapon squads (autocannon, missile launcher and heavy bolter) and a sniper squad, 2 veteran squads with 3 plasma guns and lascannons and a company command squad with master of ordnance (I dont think I missed anything out). The castellax and the contemptor where the best models in the army. I was lucky enough to get the warlord trait that gave my 2 castellax unit 'it will not die', so my opponent was pretty worried when I put all 3 of them, the contemptor, the archmagos and the terminators along one flank with some cover. The amount of firepower he threw at them with a total loss of 3 terminators during the whole game. The contemptor was an amazing unit as it just chewed through pretty much everything it shot at (resulting in 3 destroyed units in 4 turns of shooting). The castellax where such a massive bullet magnet that my opponent pretty much ignored everything else. That and the paragon took out a leman russ and a squad of veterans. The archmagos took out another one of the tanks and helped knock off a few wounds (though I do agree that I probably over spent a little on him). The master of signal did ok, not fantasically. His ordnance shot took out a squad and shook a tank, then he got shot a lot and died. The tactical squads sat on my home objective all game. I definitely agree that the master of signals could be changed, he was probably the least effective unit in the game. I think having a cheaper archmagos would allow me more points to spend on a forgelord centurion-as I think having some form of baby sitting for them could work. Link to comment https://bolterandchainsword.com/topic/286148-15k-iron-hands-with-adeptus-mechanicus-allies/#findComment-3581545 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.